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How does /jp/ feel about the ido danmakufu games?

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Thread replies: 48
Thread images: 11

File: mitama_01.png (443KB, 1024x1024px) Image search: [Google]
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How does /jp/ feel about the ido danmakufu games?
>>
Don't know 'em.
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>>15765807
https://www.youtube.com/watch?v=RcCEf5ExfbU
https://www.youtube.com/watch?v=qz6Obi1xBWg
https://www.youtube.com/watch?v=l9xav4MWkCY
>>
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>>15764983
Good, but their music is usually 50/50; either it's well made or shit.
>>
>>15766500
I really like Elfin, Tenmu and Riko's themes. They are some good shit.
>>
>>15764983
The music and visuals are great.
The shots, gameplay, patterns, story, concepts, and optimization are all complete trash.
You could certainly do better than them.
>>
>>15768071
I personally think RSS's shot types are super fun and the hyper system is great.
>>
>>15768432
>RSS
the one what abuse of resources?
>>
>>15769364
Yeah, and the boss rush extra mode.
>>
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Which character is your favorite from the games?
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>>15771571
I haven't really thought about that. I guess it would have to be Tarumi or Tenmu.
>>
>>15771571
Bad Fanfic Characters are never good.
>>
>>15771748
How are they bad?
>>
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>>15771571
pretty apricot is damn good
>>
>>15771748
Why are you here then?
>>
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bump
>>
rss full english patch when?
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>>15764983
Looks generic as fuck
>>
>>15780347
They are pretty generic, but they're well coded and the music is fantastic.
>>
>>15771571
>Idol green haired satori is not in the pic
Shitty artist
>>
>>15780339
Never ;_;
>>
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le glasses loli
>>
>>15780339
>>15782187

Huh, there are still people who would want it?

I started making one back then but got occupied with RL stuff which made me to postpone it till better times (still dealing with it but should be over soon), also there was at least one or two more groups who were trying to make one too so I thought that it's fine to leave it to them then (in the end, no one made it....)

If there still be interest in English patch when my shit is over, I'll try to continue making one.
>>
>>15786567
I would love you forever.
Right now, Futo's main story and all of the extra and phantasm stuff are untranslated, as well as some menu images.
>>
>>15786641

I had a feeling that main story for all characters was translated, I guess I was wrong. Probably I would have to poke people around if someone would be willing to help with those remaining parts because I can't do actual translation, only compose the patch itself (setting text, updating images with translation, game code changes etc, that kind of stuff).
>>
>>15786649
Futo's main story and the extra stories are on the wiki, but phantasm is completely untranslated as far as I know.
>>
>>15788354

Yeah, I checked it myself after making previous post but decided that it's not worth to double-post just to mention that. Technically there is only one stage left not translated so I think I'll find a way to get help with its translation. Anyway, I'll deal with that around the time I resume working on the patch (probably around February).
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>>15788968
Sounds good. Thanks in advance!
>>
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What was her problem?
>>
https://www.youtube.com/watch?v=EMdKnUEqtJ0
best wanwan song
>>
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Bump
>>
How the FUCK do you get lives in The Last Comer?
I'm trying to beat the extra stage and there aren't any resources at all except for one bomb.
>>
>>15802652

You can get lives in Extra for every 50m of score points.
>>
>>15803933
That doesn't happen to me at all. I've gotten over 100m and no extra lives.
>>
>>15805094

Little correction to my previous statement - extra life at 50m and 100m.

Still, it should give you one when you score enough. I even downloaded latest version and checked the code. If you take a look at Obj_NewSystem.txt file, the task ExtendLineEX checks if you got 50000000 or 100000000 points to give an extend.
>>
>>15805653
Mine says that too. I don't know anything about Danmakufu programming, but I looked at the text files for the one I have and the version from the Moriya Shrine. The one from MS was slightly different so I used that and it froze.
I don't know what to do anymore.
I replayed it again to test it and again, I got nothing. Also the deathbomb window is nonexistant for Marisa and Sakuya and that makes me mad
>>
>>15805791

If my skills hadn't that bad, I'd test myself it if it's actually working or not. So, the only thing I can rely on is game code and videos on youtube (I checked 3-4 replays there and players were getting lives for 50 and 100m). It seems it's bugged on your system for some reason, hard to say what could cause it.
>>
>>15805845
The weird thing is that it works perfectly fine in the main game and I can clear it with no hassle.
Maybe I can redownload it from scratch. Would replacing the Score_Player.dat files keep the extra stage unlocked?
>>
>>15806016

It should.
>>
>>15806050
Awesome. Let me try it.
>>
>>15806056
No dice, nothing's unlocked.
Guess I'll just go through the game again.
>>
>>15806101

Probably it's some other dat file. Try to copy other ones. I'll check it if I manage to run the game.
>>
>>15806101

For some reason, can't make 0.12m running, with or without applocale. So, I'd recommend to try copying all dat files (Add.dat, Mss_Option.dat, Score_*.dat, Title.dat - my bet in on mss and title ones).
>>
>>15806119
>>15806211
I actually played through the entire game to unlock extra and it works now, I got a lot farther than I could. Also Marisa kills much faster for some reason, but I'm complaining.

Have you tried compatibility mode?
>>
>>15806262

So, do you get extra lines now there?

And yeah, I tried. The problem is that when I try to run it, it blinks for a moment and gone, there is no way to see if there is any message about the error. It might be related that I run from Windows 7 on virtual machine. Oh well.
>>
>>15806280
Yeah, I got two.

It might have something to do with the virtual machine. I got mine running on a natural windows 7 just fine.
>>
>>
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One final bump, I suppose.
Thread posts: 48
Thread images: 11


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