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Mahjong

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Thread replies: 371
Thread images: 96

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Links compilation
http://pastebin.com/9WYsXMLF

Approaching mid-month, hope you're still making progress in houou grinding.
>>
I'm getting back into tenhou slowly after a bunch of terrible games made me take a break.

1-1-1-0, promising start.
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First game on Tenhou in a couple weeks and this happens in the first hand.
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RARE yaku sighted!
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>>15218927
Closed junchan is my favorite rare yaku, just slightly above ryanpeikou. I masturbate to the thoughts of getting a junchan ryanpeikou every night.
>>
>>15218940
There was one a few threads go, baiman. It was kawaii
>>
>>15214567
You lose more on average by not declaring riichi than by declaring it
This game is an example of that
>>
>NoName quits game after scoring a baiman

I mean, I'll take the free win since I was second, but why? He was in the lead.
>>
>>15218927
Oh, I didn't know that was even a yaku until I looked it up just now. Not sure how I missed it.
>>
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Say-baaaaaaaaaaaa!
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>>15220496
Write something new Nasu you fucking hack.
>>
Decisions, decisions.
>>
>>15220693
>>15220693
open sanshoku dora2 vs. open hon(chin?)itsu dora1 and a dealer riichi

I mean, the nan is probably safe..
>>
>>15220693
>kamicha dropping the dora at that time
>>
>>15220721
A real man does whatever it takes to finish his hand even if it means throwing down the dora.
>>
>>15220693
Isn't that 1m discard on 3rd turn quite strange for that hand?
>>
What do the names of the yaku mean? Does riichi mean reach in english?
>>
>>15220823
A lot of them just describe the yaku itself, like Riichi, which is most commonly translated to "ready hand", menzen tsumo, "self draw", or san ankou, "three concealed triplets."

Others are expressions like Haitei and Houtei, with translations like "scooping up the moon's reflection from the seabed," which pretty accurately detail the difficulty of obtaining these yaku.
>>
>>15220730
But if he gets ron'd by it, then he's a fucking idiot.
>>
>>15220823
The yaku mean nothing.

It's like asking what a royal flush or full house actually means, It has no meaning itself it just desrcibes the hand,
>>
>>15220823
Riichi comes from the Chinese liizhi which means to stand. Double riichi is a house rule in some parts of China which was brought over by soldiers stationed in Manchuria. Eventually the Japanese introduced a rule where you could riichi any time (tochuu riichi) parlors that had this rule called their ruleset "riichi mahjong" to distinguish it from the double riichi only version
>>
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Oh, who are you fooling, Arino. It's obvious you put her into a coma on purpose until you can have Kiriya 'mysteriously disappear'.
>>
>>15222052
That doesn't even make sense.
>>
I can't believe I got away with this.
>>
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>>15223360
>Tanki baiman ippatsumo knockout
Impressive
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>yfw the dora comes up twice, toimen discards 2m after you change your wait from 2m to chun, and the last east comes to your hand aftee you discarded the third east
>all this before kamicha discards chun

I don't have a knack for chiitoitsu at all.
>>
Forever 2:0.
>>
>>15223758
How viable is playing Tenhou using smartphone? I think I'm gonna try that, tonpuusen only though.
>>
>>15224134
It's pretty good, you have to be fast discarding though, especially in Jokyuu tonpuusen
>>
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Man that bot sure believes in flow
Is he in houou now?
>>
>>15224231
He once reached 7dan but the owner preferred to stay at tokujou.
>>
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Also, his stats during April
>1210 matches, or 40 matches/day
>average placement 2.426, with last placement rate 24.3%
>R2043
>>
>>15224263
*R2023
I'm drunk, back to L0 grind.
>>
3:0
>>
>>15224134
It's not bad, but I never play tonpuusen. It's probably the reason why I've been losing a lot on my main, to be honest, but no laptop atm.
>>
>2:4
>>
http://tenhou.net/0/?log=2016051314gm-0089-0000-d647286f&tw=1

anyone feel like taking a look and critic? I resisted for a long time but I'm losing so much recently I must have some issues I'm blind to.
>>
>>15224872
E1 why did you call? You'd have no yaku
Anyway, work on your tile efficiency. I recommend reading this book http://riichi.dynaman.net/
>>
>>15224872
Watching this without using client, so I can't see the wall tiles.
E1
Why did you call that 7s?
E2
If you want to keep that dora tile, at least break that 8m first. The progress was so nice, breaking it just for dora seems not worth, and you could have been in tenpai right after that when you drew 9p.
E3
Can't be helped, I guess. Pursuing dealer mangan is fine.
E4
334m is good shape, I'd rather discard 9m. You can still use the dora. Same thing with that 5m.
S1-1
That 4m discard was too early.
S2
9p over 1s. 3s over 2m.
>>
>>15224872
>I must have some issues I'm blind to.
In east 2 you literally broke up a sequence for no reason. No, ensuring tan yao isn't a good reason to throw out the terminal before you get the suji. You shouldn't have kept the dora because your hand was in a great shape before you threw the ryanman away. If you threw the 9 pin away to make it so that if you got the 6, you could use the 5, you could have thrown the 2 pin instead and had a closed 4 wait.
In East 3, throwing the 7 man was terrible. The 8 man was the dora. You shouldn't assume you're going to pon the 9 man.
In East 4, your defense was silly. The 8 pin wasn't safe against the second riichi in any way. The useless Ton you kept while defending against the first riichi was however. Why not throw it now then?
In South 1, like said above, there was no reason to keep the Ton and throw the far higher potential 4 man. If you hadn't gotten both the 6 and 7 after keeping the red 5 you got later, it would have been another problem.
In South 2, you pointlessly broke up a closed wait. The 2 pin was kanned, so the pin was far less useful, even if it's close to the dora.
In South 2, again. The 7 man had more usefulness than your now dead wind tile.
>>
2:0 lads
>>
>>15224872
Overall. Just a lot of bad decision making, already addressed in previous posts. Position yourself to avoid ron as much as possible, and things will improve for you. Obviously, don't get too paranoid or else you'd miss your opportunities to score.

For example, East 2 was your big chance to turn things around. But you fell to "muh tenpai".
>>
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http://tenhou.net/0/?log=2016051320gm-00c1-0000-3e439565&tw=2&ts=3

Why is this allowed?
>>
My prayers were answered.
>>
>>15226058
Seat order third. Nice.
>>
>>15226017
It's literally a visible suu ankou suu kantsu. Toimen had safe tiles, he should've folded.
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tfw you kan its own dora indicator
>>
We had two people drop out from the mini tournament in Torrance, CA. Come sign up please! It will be this Sunday.
>>
>>15226584
I'll sign up if you pay for my plane ticket.
>>
>tsumo once in E1 for 3000 points
>don't win any other hands
>first place
>>
>lose 10R for 3rd
>gain 15 for 1st
This sucks
>>
>>15226584
Why not hit up your buddies at osamuko
>>
This shimocha, unlucky or sloppy play?

http://tenhou.net/0/?log=2016051410gm-0089-0000-bfd75c5d&tw=1
>>
>>15228754
E1 he pushed his 4han bad wait hand, your honitsu wasn't too obvious (manzu looked just as dangerous), so a little unlucky.

E2, after you declared riichi he was tenpai with bad wait for mangan, but manzu looked fairly dangerous. I think a lot of people would push mangan into dealer riichi.

E3 I'd say was the wrong decision. Even if he wanted to push that hand 9sou was the better discard, but ultimately if he got to tenpai he would have had to deal in. I suppose if he did get oya sanshoku chanta double ton dora he would have been well back in the game but he wasn't that close to tenpai with so few tiles and no one was going to discard the ton or hatsu in the last row of discards.
>>
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>>15226017
>-75000
>>
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Someone's about to get FUCKED
>>
>go for a quick match while waiting for someone else to show up in 7447
>bust out in E1
Well that was faster than I thought.
>>
http://tenhou.net/5/?log=2016051414gm-0009-0000-6582184b&tw=3&js=1

What could I have done to secure first here? Seems like there was no way to stop shimocha and toimen's big hands.
>>
>>15229914
And I apologize for the shitty web format replay in advance.
>>
>>15229918
http://tenhou.net/0/?log=2016051414gm-0009-0000-6582184b&tw=3&

6kyu R16 and dem cheap(er) fast hands.
Tonpuusen be perfect for you.
>>
>>15230707
Thanks for showing me how to have the better replay system.

I've never tried tonpuusen, but you might be right. I either get games where I can go for cheap fast hands like this, or I have to bank on landing one big hand. Then again, I'm sure everyone has games in either category
>>
>>15230788
At 6kyu it's better off playing tonpuusen. You're grinding, not learning

I won't suggest tonpuusen if your elo was under R16.
>>
>>15230907
Oh, I see. Thank you. I'll give it a shot.
>>
wwyd?
>>
>>15231144
5p for sanshoku
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>>15231144
2pin ang going for a 5 wait
>>
>>15231185
So push haneman and hope for ura 2? We gamble here?
>>
>>15231144
5p riichi. Even without declaring riichi, throwing dora that late is damn bold already, so just go full ham.
>>
I wasn't sure about discarding dora. But even with sanshoku, it'd still be 7 han.
>>
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>>15231275
You don't really have a choice. If you win this hand, you could improve your rank, maybe even take first. The only person you have to worry about dealing into is fourth, and considering the point difference and the kan, if 4th were tenpai I see very few reasons why he wouldn't riichi. Even if you deal into south or west, even if it's a haneman, you won't be fourth.

Very little to lose, everything to gain. Not worth spinning your wheels to try and pair up the 5p. Press the button and let it rip.
>>
>>15231325
I was considering dama ron, but lost patience a turn after.
>>
>>
http://tenhou.net/0/?log=2016051501gm-0001-0000-df059557&tw=2&

That feel when you mess up chance for Ryanpeikou on E3 bonus hand 1. I need to brush up on tile effeciency.

>>15230788
Also, shout outs to the anon who recommended tonpuusen for me. They're less stressful overall.
>>
>>15231952
>>15230707
Quoted wrong post, oops.
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>>15231835
kiriya vs akagi or ten when?
>>
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>>15231990
>>
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http://tenhou.net/0/?log=2016051503gm-0029-0000-8891133d&tw=1

Well that was fun.
>>
Why is jansou mode so dead? It sounds like fun.
>>
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In a real life 3p session, I just beat a nagashi mangan with a haitei kazoe yakuman.
Riichi, ippatsu, mentsumo, haitei, closed chiniisuu, iipeikou, two dora.
>>
>>15233346
Are you actually a lesbian? What a nice hand.

That's almost a sanbaiman.
>>
>>15233493
Yeah, but it's 3P, which really diminishes the impact.
>>
>>15233346
Are you playing on the fucking floor?
>>
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This can't end well.
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>>15233659
It'll be fine. They're probably on a tilt right now. You got this.
>>
>>15233659
Hope you brought the lube. Your Houou friend is going to need it.
>>
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>>15233678
>>15233693
Well I got 2nd and would have won if I hadn't gotten greedy on the noten penalty.
>>
>>15233807
At least, Mr Houou got punished
>>
FKMTkrazy's doing another mahjong tournament. The winner gets to choose a manga to get translated.
>>
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Ch 4 is out
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>>15234620
Why? Doesn't that guy have enough on his plate between Akagi, Kaiji, Testuya and Mukobuchi?
>>
Daisangen, huh.
>>
>>15234790
Forgot link

http://tenhou.net/0/?log=2016051512gm-0089-0000-577c299b&tw=3
>>
http://arcturus.su/wiki/Ryanmenten

what's the Japanese name of this wait pattern? I can't really find anything similar named リャンマンテン or 両面聴.
>>
>>15234809
Japanese Wikipedia has 狭義の三面待ち

https://ja.wikipedia.org/wiki/聴牌
>>
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Nobody expects surprise suuankou
http://tenhou.net/0/?log=2016051501gm-0089-0000-b8b65ee4&tw=1
>>
>>15234854
Thanks, anon!
>>
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3:0
>>
3:0

Let's have some fun
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>>15235048
>>15235299
>forever 3:0
>>
>>15232040
Akagi would beat the shit out of him
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http://tenhou.net/0/?log=2016051521gm-0089-0000-eccd188a&tw=1&ts=12

Look at the kamicha.
>>
>>15234743
The manga that wins will probably replace Mukoubuchi for a while.
>>
What's good deal in and riichi rate? Tried checking ASAPIN's, but tenhou ranking tool doesn't show them
>>
>>15236942
They don't matter too much. If you're losing a lot, you can look at the deal-in rate and make some guesses as to why. Both dealing in and not riichi'ing are fine as long as you have sound logic support the decision that lead to it.
>>
>>15236955
>Dealing in is fine

Sure, sashikomi has its place. But that's just silly advice.
>>
>>15236981
I'm not saying never play defensively or don't be aware of risks, but if you're tenpai for a baiman hand and your overflow tile is risky, you take the tenpai and deal in; situations like that where you deal in are fine. Or, times when you riichi with a good wait and deal in afterwards, where it's unavoidable.

The deal-in rate is not especially useful as a learning statistic for this reason. It's only useful when it's extremely high, and if it is, you probably have a good idea of why you're losing anyway.
>>
>>15236942
I believe it's mentioned somewhere in dynaman's book to keep em .10 apart.
>>
>>15237041
I actually agree it's not a useful statistic, because sometimes it happens and no amount of defensive play would've helped you.

I just disagree with the mentality that it's ok, because with most people I've dealt with (myself included), it leads to super lax defense.
>>
>>15237176
Dealing in is going to happen. I agree that you should avoid it when you can, as actively as you can, but if you don't accept it as an eventual inevitability, when you do deal in (and you will) it can have a negative effect on your mentality and lead to bad decisions due to anger/frustration.

Which is why I say it's fine, as long as you have something to gain by taking the risk. It's a part of the game. It will happen, no matter how defensive you are.
>>
>>15237068
Misread the question. That 10% apart is for winning and deal-in.

There is stats by ranks.
http://tenhou.net/ranking.html
>>
>>15237221
I think the takeaway should be your mindset after dealing in. Did you walk away thinking "I took a chance on this great hand and got hit with an improbable wait" or "that was a dumb decision, I can see all the signs of why I should have not dealt in now"
>>
http://tenhou.net/0/?log=2016051602gm-0001-0000-d11c8b8e&tw=3

I just had a sick feeling in my gut after the third pon.

Maybe I could have chased with a chiitoitsu, but I don't know.
>>
>>15237259
On average it takes people 350 games before they get to 1-dan?
>>
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>>15237259
>1 Kyuu
>R1458
>>
>>15238303
>>15238411
You start losing ranking points from 2kyuu. People can get away with playing shit until 2kyuu or 1 kyuu, then the fun part kicks in.
>>
This last stretch before 4dan is so demoralizing.
>>
>>15238972
Why is it so difficult? Everything is fine and dandy up until the beginning of 3-dan, then suddenly RNG proceeds to shit all over you.
>>
>>15238972
Just wait until you have 1700 4 dan hell.
>>
>>15238983
R1800 4dan hell, every 3rd or 4th puts me under 1800 and every 1st or 2nd puts me over. It's a nightmare.
>>
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>>15238994
I had that for a while. Started Tokujou 0+0+2+6, and had to climb up 5 different times.

The biggest problem is that you can't get any momentum. What I eventually did was say fuck it and ran Joukyuu until 5 dan.

By that time I was at R1830 and had a buffer so I could play normally in Tokujou and I haven't had a problem since then.
>>
2:0
>>
>>15239034
3:0
>>
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>0:4
>>
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>>15238303
http://tenhou.net/0/?log=2016051609gm-0089-0000-6192a3eb&tw=3&ts=15

When they play like toimen, we begin to understand why.
>>
>>15239108
I'm not even 1-dan yet and I don't play this stupid.
>>
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>Not going for Kokushi with that hand
>>
>>15237221
>Dealing in is an eventual inevitability
It took me hundreds of games to finally digest that thought and stop pussying out every time someone riichis/calls. It's something people should really learn to live with and accept, including the fact that you don't win each and every game in mahjong.
>>
>>15239207
Check the wall to see if he woulda gotten it.
>>
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What would you discard? What did I discard?
>>
>>15239365
9p.

You probably dealt in with Xia, didn't you?
>>
>>15239365
Xia if bailing, since it's the safest tile. But I've seen this episode, I bet you deal in with it.
>>
>>15239365
I would have gone with the xia.
>>
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>>15239379
>>15239392
I wish I dealt Xia
Tho now that I look at it 9p was objectively the best choice
>>
>>15239365
xia is the safest, even if this time is probably a single wait on that
otherwise a 6man
>>
>>15239365
I'd likely just throw the 1 man. Didja throw the 4 sou?
>>
>>15239405
So it wasn't a trick question this time.
>>
>>15239405
No, 9p had a lot of different waits that it could have been. It's only slightly more safe than the 1m you dealt.

Xia is the safest tile because it can only be tanki, which is something like a 0.7% chance.
>>
>>15239413
I mean in a sense that if 1 passed I'd be able to drop 2 more
>>
>>15239408
There's absolutely no basis to toss out 1-man. Even if two were discarded, that's irrelevant.
>>
Played on some of those nifty automatic tables today. I'm amazed they even have them in the US.

Getting a ryanpeikoi tanyao pinfu mangan with real tiles was the highlight of the day!
>>
>>15238411
My R is at 13something. Had a pretty rough losing streak since I started playing in joukyuu and I only occasionally manage to avoid 4th. So far I'm 1-2-5-9 but I'm sure I'll get into the swing of things eventually.

>>15239466
I would have looked at it and gone "I don't need this and it's unlikely that toimen is waiting on a terminal and it's safe against the other two" and dealt in.
>>
>>15239772
>it's unlikely that toimen is waiting on a terminal
Stop thinking that, terminal waits work really well because people can't shake off that line of thinking
>>
http://tenhou.net/0/?log=2016051612gm-0009-0000-31add90b&tw=3

Criticize my gameplay and point out the flaws, if anyone has the time to. I personally don't think that the riichi in S4 was a wrong move, knowing that everyone's not defending at all, none of the 7s are out, I'm the dealer and the riichi secures me the yaku I need.

>>15239772
You won't go anywhere with that kind of thinking. Your hand is worth naught and you were leading on S3 with tons of safe tiles in your hand. You being a dealer doesn't mean anything at this stage. You should've given up and defended with how little your intel is against the enemy's waits.
>>
>>15239803
*safer tiles
You could've easily gone with xia and the 9p. The xia alone would buy you 2 turns of safe tiles and information in exchange for a very low chance of getting ron'd by a chiitoitsu or a hell wait, which is really unlikely as supported by the other xia present in one of your opponent's ponds. You should only blame yourself for your losing streak.
>>
>>15239803
E1: 5p discard is a little odd. 1p would've been better, most likely.
E2: 1m discard is a little odd. Up until that point you're going for suu ankou or chitoi, but discarding 1m kills both of those. Maybe you're betaori? I can't tell.
S2: Tsumogiring the 1p dora was probably a mistake. 9p is also unwanted with this shape.
S3: Discarding Nan before Xia works against you, since Nan is a double yakuhai for you.
S4: I would've discarded the 3m over Chun and gone all in one the Hon Itsu hand.
S4 1H: You should have clicked that riichi button immediately after you hit tenpai. Sure, your only out is the last 9s, but it's late in the game. Even forcing people to bail and getting a tie is fine. At the very least, you should have done it the second you changed your wait to 7s.

Dealing in here feels fairly inevitable. It's true you could have stepped back to an 1 shanten shape with 122235677m and dropped the 9s, and you would have gotten a better wait and avoided dealing in, but that's just in hindsight. With how late in the game it was, it would've been way too risky to break up your tenpai and potentially ending the game noten.
>>
>>15239896
Thanks a lot, I needed some criticisms on my gameplay since it's been pretty iffy for me lately with regards to tile efficiency. Also that 1p tsumogiri was because I was tilted, just as you assumed.
>>
>>15239803
East 1

I'd have thrown out the pin penchant once I drew the 5. Also, I don't know why you kept the 8 pin.

East 3

You kept your safe tile even when you drew a tile dangerous against the open hand. with all the middle tiles thrown out, it was safe to assume he was in tenpai. Also, the 5 could become useful depending on if you draw the 2 man.

South 1

Your wait may seem good, but half of those tiles are in your view already. Your opponent is already throwing out tiles of their hon itsu suit. It wouldn't hurt to play a bit safe here.

South 4-1

Like said above, I'd have gone for hon itsu as well.

>>15239896
There were no 9 sou's to wait on in that last hand. But yeah. It's unlikely you'd want to reject a tenpai on the last row of discards, so dealing in was very likely.
>>
>>15239993
There was one 9s left. Ironically, it got tsumogiri'd by shimocha the same turn he hit tenpai.
>>
>>15239803
That last hand reminds me of 7447 game earlier. Had dora 3 but I bailed with this scenario in mind.
Don't wanna get Corak'd by UNIVERSE.
>>
>>15240048
As always, the universe is always out there to fuck you up.
>>
Here's what I was thinking during that game:

East 1
I was aiming for iipeikou in that turn so I opted to make the 4p my pair. For the 8p, it's just mere carelessness and disregard for defense, I have no excuses for that.
East 2
It was just me playing scared that time so I opted for a fairly safe discard.
East 3
Same as the case as E1, it was just a case of not defending.
South 1
I was going to push regardless so dealing in here was inevitable. Funny thing is that my winning tile would be tsumogiri'd immediately by shimocha if that one passed.
South 4
I would've done the same but I wanted to pressure my opponents early so I went for the quick riichi.

The tsumogiri'd 9s was a premonition, I knew something would go wrong. I guess it wasn't that bad of a loss considering I had a real good chance of getting a gyakuten.
>>
what mahjong video game would you recommend to play against an AI for beginners ?

'cause this http://www.gamedesign.jp/flash/mahjong/mahjong_e.html is the equivalent of playing against three super saiyan Akagis
>>
>>15240174
This flash is as easy as it gets
>>
>>15240160
Aiming for iipeikou when you have jack shit for other sequences and only 4 tiles for yaku itself is not a very good move. As a rule of thumb, don't bother with it unless you have 5 tiles out of 6
Also try Daina Chiba's book
>>
>>15240221
How ?!! How the fuck can you manage to beat it ?!!!!
>>
>>15240221
How the fuck are you supposed to beat it ?

You mean you can always manage to be fist place in this game ? how ?!!! How ?!!!
>>
>>15240174
Saki is fun, but gamedesign is the way to go if you want to learn.

>>15240277
- Get to tenpai with a yaku or dora
- Riichi !!!
>>
>>15240247
It was a poor move and I recognize it. I've read it before but I guess perusing it again would help me jog my memory.
>>
>>15240272
>>15240277
>?!!!!
Can you please not.
>>
>>15240491
Now now. He's just shocked. That's all.
>>
>>15240491
Are we supposed to be retarded like you and post interrogatives without question marks?
>>
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>>15240541
>>
>>15240277
Worry less about beating the AI and just play.
>>
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*Advices Needed*

Is it always a good thing to call yakuhai no brain even though it has a chance to worsen your hand since you won't be able to call riichi ?
>>
>>15240658
calling yakuhai is usually fine, though maybe not instantly as there's still a chance you'll draw it yourself

if you have a bunch of dora and a honitsu then yeah call that shit instantly, or if you're dealer and think you might struggle to complete a hand otherwise, or if you really need to knock someone off dealer, I guess
>>
>>15240658
Depends on a situation
Calling dragons when you're 10k points behind is usually a bad idea
Dynaman also advises against calling yakuhai when your waits are gonna be shit like single pair or closed
>>
>>15240715
By the way obviously calling yakuhai dora is ok even if your hand is shit but do keep in mind that people in ippan won't give a fuck
>>
>>15240658
Aside from special point situations or hands with exceptionally good shape and speed, I almost always call yakuhai. You secure your yaku and try to cuntblock the other players. If your hand is shit values though, don't call too aggressively in order to have some semblance of defense.

For that particular hand, calling is a no-brainer since you have two dora.
>>
http://tenhou.net/0/?log=2016051618gm-0089-0000-09ffb67f&tw=2
>surviving shoushuushi
People should disconnect more often
>>
>>15240658
>>15240715
>Depends on a situation

And in this situation, you have 2 dora. That's an early yakuhai. And your hand is decently shaped. If you want a fast hand, you call right here. If you want to be a bit more on the greedy end, you can skip calling and let your hand develop further. Plus, you'll get another chance when the other north tile comes out; and you definitely want to call then.

At the very least, your hand would be worth 3900 minimum here.
>>
>>15240744
That disgusting faggot deserved to die.
>>
>>15240751
that's a little harsh
>>
>>15240736
>>15240747
It also has a very good chance at honitsu. Pon pei and discard bird.

Not calling here would actually be a mistake.
>>
>>15240744
Why on earth did you discard the 8s instead of the 9s? You could have stopped in with a ron.
>>
>>15240862
misclick
>>
I knew it was all a ruse.
>>
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I thought that this was a really bad sign, but I actually managed to get first place in the end.
>>
>>15242037
why did you discarded all those man title when there were 2 people for hon/chin itsu?
>>
http://tenhou.net/0/?log=2016051700gm-0061-0000-ea815a7d&tw=2

>mfw trying to be sneaky caused me to deal in during S1
>turns out going for the optimal play would have ended the game with me in second place
>I go on to win the next hand and secure first place
>>
>>15242060
Most of the calls happened after I discarded those tiles (particularly the toimen's pons), though I'll admit that I was tenpai-blind and getting really frustrated that I kept drawing the same tiles.
>>
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Storm is coming. Can feel it in my bone.

Well, whatever. Yay for beating my old self.
>>
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I want to protect that smile
>>
>>15242647
Which one?
>>
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>MJ Net adding wall info to replays, makes replays web shareable, adds easier to use list in options menu later tonight

It's a start. Now, if they added hanchan to free play and ranked mode, I'd say it's a worthy rival to Tenhou.
>>
>>15242892
Why did it take them so long to add such a basic feature?
>>
>>15243087
They probably thought it wasn't important
>>
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WWYD?
would you go for that sanshoku or keep that 1-shanten?
>>
>>15243471
I'd probably keep iishanten chun nomi, you're still so far away from sanshoku and it's only one more han.
>>
>>15243471
It's inefficient to go for sanshoku when my hand is already open with a yaku and I don't have a single completed sequence. I would throw out 2/3m since two 1m are already down.
>>
>>15243471
Speed is worth more than the 1000 extra points you'd get from sanshoku.
>>
>>15243494
>>15243497
>>15243502

i discarded the 3m and 2m the next turn. then got 2s and won picking 1p. eventually won the game when i got my turn as dealer in oorasu.
>>
>>15243471
Sanshoku is virtually worthless there. Looking at the discards, I would drop the 2p now because the 3p looks like it will be safe for a while unless dealer catches something.

A yakuhai is almost always a defensive hand unless you have a lot of dora. You go fast to stop other people from making big hands.
>>
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>>15243471
>breaking up an entire shuntsu just to chase a yaku
No, don't ever do that unless you're really desperate.

If you went for the sanshoku with that hand, you highly highly risk getting nothing, because someone else will score before you do.

Better to get your 1,000 points here and prevent shimocha from ever milking his dealer turn.
>>
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I finally got my Mahjong tiles and mat after waiting weeks for the post!

But now that I have them, I still don't have friends to play them with!

Kuyashii!
>>
>>15244507
I don't have anyone to play mahjong with either but I still mess around with the tiles. I set up the walls and make all the cool flashy hands I would never get on Tenhou.
>>
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>>15244519
I've just been doing stuff like high speed sliding tiles to the side of the wall as if making a call or throwing a tenbo onto the pond to hear the sound of the stick hitting the tiles.

Real life mahjong is too nice sounding, this is addicting.
>>
>>15244544
>managed to visit nip jansou and play there during my holiday
I miss playing in autotable already. It just sounds and feels so great.
>>
>>15244507
Where are you?
>>
>>15244688
Fuck yeah it is! Spent a large portion of the day playing on one on Sunday. You haven't lived till you tried it
>>
>>15244544
Yet, when you finally get to play with people, especially in Japan, be sure to review the mahjong ettiquette video.
>>
>>15244544
>>15244821
https://www.youtube.com/watch?v=RfJK94Pau6A
https://www.youtube.com/watch?v=foiPX3VW_YY

Yes, make sure you review these videos thoroughly.
>>
>>15244840
Oh, yes, the no fun allowed videos.
>>
>>15242892
Oookay. They didn't actually add much wall info to the replay system. You don't see any wall data in replays until the end of the hand, where it shows the dead wall and the remaining draws laid out as they -should- be for the entirety of the replay.

I personally find that weird, if not outright suspicious.
>>
http://tenhou.net/0/?log=2016051713gm-0089-0000-e8233ed8&tw=1

Definitely my best game so far this month, the flow was on my side for quite a while there. My R went up by like 30 too.
>>
>>15245242
I can totally see them flipping their desks. Especially after watching this replay.

Good job.
>>
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>>15244821
pic related will definitely happen as well. While the time limit on your turn is gone, you better know exactly what you'll call ahead of time or you'll get left in the dust
>>
>>15245357
One thing I learned from playing in real life is
>move forward your wall right after it's ready
>line up your first tiles ASAP
>always arrange tiles as neat as possible, use the small table wall to do that
>always track yaku and possible call everytime
>make sure your score sticks are ready for payment, exchange them if you need it
The rest is just common sense, just be polite.
>>
>>15245375
Well, that isn't exactly one thing, but yeah, playing with tiles is just different than in computer.
>>
http://tenhou.net/0/?log=2016051712gm-0029-0000-97e5fcf4&tw=2&ts=11

Poor D-chan. He got robbed.
>>
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>>15246268
>Poor D-chan. He got robbed.
Looking at it again. He fucked that up trying to push menhonitsu. If anything, he shoulda called dora pon.

So nevermind. He tried to be fancy, and paid for it.
>>
http://tenhou.net/0/?log=2016051722gm-0089-0000-ca632c46&tw=3

So how bad did I play this one?
>>
>get shit pushed in on the joukyuu tab, losing R by the dozen

Fuck this, gonna get back to basics in ippan

>Crush my opponents with a tsumo kazehai rinshan backed by 7 dora

>+5R

Fuck. There's no escape
>>
>>15246931
I stay in joukyuu under the hope of getting points for second. Maybe I'll go back to ippan after this month if my stats look too bad.
>>
>>15231952
How is tonpuusen less stressful? There's no breathing room at all.
>>
>>15246931
You gain less R from wins against lower ranked opponents and lose significantly more R for any kind of loss, whereas against tougher opponents, you both gain more R for each win and lose less R per loss.
>>
Any good mahjong eroge lately?
>>
>>15246931
stay in joukyuu. you don't get enough R to make it worth it and if you get 3rd/4th you lose too much. just keep grinding joukyuu
>>
>>15246931
>>15248962
If you avoid play in a higher lobby, you may not improve. The more you see shit from joukyuu, you'll be able to deal with it more.
>>
>>15248962
Not to mention you don't improve by playing in ippan. There's no point in going back.
>>
I missed playing in joukyuu after months of dealing with ippan's bullshit.
>>
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Post your MJ Grand Prix results. If anyone else does events on this thing, anyway.
>>
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>The free sex button turns into you getting raped
>>
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>>15249848
>the dealer calls riichi after you, and you deal into an ippatsu dealer haneman, effectively turning the rape into a murder
>>
>>15246837
>E1
Why discard 2p before haku? Discarding 6s or 7s is more efficienct than 2m. After shimocha's riichi, 6p was completely live. Better to discard nakasuji 5m or one chance 6m.

>E1-1
Why discard 7m before chun? When you draw 7s, you should discard 2s to keep the 6s ukeire. I think full betaori after shimocha's riichi is a bit of a waste here.

>E1-3
Although the ukeire is the same, I'd prefer to discard 8p rather than 2m, as the 2m/nan shanpon is a lot stronger than the 7p kanchan. You got the 7p, but breaking up the nan pair puts you back shanten.

Not going to bother doing a play-by-play for the rest of it but your tile efficiency needs work. You have a strange tendency to hold onto fanpai longer than you should, and you often break up shapes or choose less efficient shapes in order to keep the dora. Your good hands go to waste because you fold too easily, you riichi too eagerly (like when you had tanyao three dora and a bad wait with good odds of improvement), or you chase dora too greedily. When your discards backfire you keep the backfired draw instead of sticking with your original decision, and the result is that your entire hand backfires.
>>
>>15250033
Thanks for your great insights, I'll adjust my game accordingly and stop playing like an indecisive coward every time, which is basically the gist of why I'm playing these kind of games with poor tile efficiency.
>>
>>15244782
furorida
>>
>>15250147
Wrong coast

See if there aren't clubs in your local colleges
>>
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Been playing like a coward lately. It's like the tiles are mocking me. Gotta fix this somehow.

And 7447 is like ghost town.
You guys been busy or something?
>>
>2:0
>>
>>15250445
It's 0:0 Everytime I drop in
>>
>>15247736
Been doing better in tokujou this month in tonpuusen.

Regular games currently 10+7+8+15 = 40戦
Tonpuusen is currently 8+8+5+4 = 25戦

Maybe it just suits my style more, or I just lose focus during longer games.
I only started trying tonpuusen recently, as well. Went all the way to 4dan without it.
>>
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>>15250692
Or I could be on a streak and I'm wasting it with smaller gains.
>>
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Joukyuu is full of idiots who think they're slick with yamiten. Then they tsumo and look like the dumbasses they are when they miss limit hand tiers.
>>
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Doing pretty good this month.
>>
>>15250033
>one chance 6m
How is 6m one chance in that hand? Only 1 5m, 3 8m and 0 7m are visible
>>
>>15251316
All of the 4ms are out, and three of the 8ms are visible. The only ryanman wait possible on the 5m would be with the last remaining 8m
>>
>>15250147
Central Florida? Then you're fucked. There are mahjong clubs in both northern and southern Florida that play weekly though.
>>
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>tfw you have a decisive victory following a bad rash of losses
>>
http://tenhou.net/0/?log=2016051823gm-0089-0000-b8b8795d&tw=1

Think I'm gonna full tilt if I play another game.
Am I that slow or is it one of those lesbian orgy keep hearing about?
>>
https://www.reddit.com/r/Mahjong/comments/4jh51x/risk_it_or_not_in_tenhou/

Lol what a scrub
>>
>>15253614
Props on him for trying to get better but, yeah, tonpussen with red fives isn't exactly a skill competition. Jansou use that setup specifically because it's easier on the customers (and because shorter games mean more yen in table fees).
>>
>>15253614
He's experiencing 3-dan hell. He'll snap out of it. Maybe.
>>
>>15253658
Hanchan with no red fives would be ideal but no one plays that mode.
>>
Hosting hanchans on the seganet

JayPee is serbian, case sensitive
>>
>>15253700
2/4
>>
>>15253700
last time was full hanchan, this time only toppusen
>>
>>15253811
Accidentally had it set to tonpuu, it should be hanchan now
>>
>>15253658
Makes sense. Never really thought about why parlors use that. Thank you.

>>15253663
He won't if he doesn't change his style and mindset. Even for hanchan games his approach to the game is wrong, let alone tonpuusen games.
>>
>>15253658
Tonpuusen requires more skill overall to win in the long run. Aka dora actually increases skill
>>
>>15253981
Would you like to post some reasoning for this claim or am I just getting baited?
>>
>>15254029
Not him but drawing a red five can become a liability that you need to manage if that tile doesn't fit into your plan. Also, getting ron'd off a dama pinfu takes on a whole new level of risk when that player could be dora stacked. So you can make more expensive hands easier, but you have to be MUCH more careful on discards.
>>
>>15253658
>>15253981

Made a new account since I'm away from home and I left my main logged in.

http://tenhou.net/0/?log=2016051907gm-0041-0000-09b5ee2c&tw=0

rigged as fuck
>>
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>>15254107
Drawing a red five is not much different from drawing a regular five in that situation. Personally, I don't think that a wider range of outcomes that are solely dependent on luck, which is to say, whether or not you got lucky and drew the red five(s) makes the game more skill dependent. The only time it's likely to influences decision making is if the red fives are part of an open call.

People usually try to debate this point using the rhetoric of how dora and ura-dora are also luck based, but I don't think it applies in any similar fashion to red dora. First of all, the inherent advantage that red fives have are how flexible and reliable they are. Middle number tiles, such as 5, are the most flexible tiles in the entire game due to the variety of sequences they can complete, the number of yaku they are involved in (with the key one being open tanyao), and so on. The dora is not as reliable, because if the dora is an otokaze or terminal number tile, it severely restricts the types of hands it can be used with unless you go menzen, which means sacrificing speed. Red dora, on the other hand, can be used freely in fast hands. As for ura-dora, it requires menzen, a point deposit, and the risk of having to deal every non-winning tile you draw. The only risk associated with drawing a red dora tile is if your opponent wins off of it, assuming you discard it, but considering the previously mentioned flexibility, you rarely will if you aren't in riichi. They aren't comparable.

Red fives may make the game flashier by leading to bigger hands more often, but they do nothing for the skill factor. Which is probably why none of the prominent or televised mahjong leagues use them. Yes, I'm aware JPML also doesn't use ura-dora, but considering the match-fixing scandals that shadow its members, I'm more inclined to believe that they did it in order to make fixing matches easier.
>>
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>>15253614
>reddit
>>
>>15254258
Shut the fuck up, inferior L.
>>
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>In 4th place on South 4
>Goes into betaori
>>
>>15254401
If the dealer's not in first and you're a mile from tenpai, sometimes best you can do is take it apart and hope for a better hand next time.

In general though, yeah...
>>
>>15254401
I'd rather let the dealer go another round than win with a pinfu hand when i'm 10k+ behind 3rd.
>>
>>15254401
If dealer riichis and your hand is a shitshow then it's an acceptable risk to take considering you'll get another chance to have at it plus the fact that other players chasing after the win along with the dealer can get ron'd, allowing you more opportunities to make a comeback
>>
2:0
>>
>>15253614
>high deal in rate
>super low win rate
>says he's a defensive player
It's a wonder this guy made it to 3d to begin with.

>>15254258
Akadora do two things - they inflate expected values, and they make tanyao stronger. The first makes defense more complex, as you need to keep track of more dora and you need to be more careful of dealing in. The second also makes offense more complex as you need to be able to attack faster if you have the dora (hence an increased emphasis on tile efficiency) or you can try and attack faster than the guy who has the dora.

All in all akadora make the game a whole lot more dynamic. They change the way you balance the speed, value and defense of your hand, which is an integral part of the game and undeniably an aspect of skill. How much aka nashi have you played? It's boring, man.
>>
>>15254996
3:0
Get in here
>>
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Friendly reminder.
>>
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WWYD?
>>
>>15255087
6p

why fight?
>>
>>15255087
What >>15255103 said. You're in the lead, it's south 4. Just let him tsumo or let some other guy deal in.
>>
>>15255026
Yes, it inflates expected hand values, especially tanyao. I'm not sure how you equate that to an increased complexity of defense, because it really doesn't lead to that at all. All it does is add an additional layer of uncertainty in hand values. You're forced to make worst case assumptions when dealing with open hands. For example, without red fives;

If my shimocha has made an open call of 6-7-8 man tiles, I can see 3 of the 4 dora tiles, there are no bonus tiles left, and it doesn't look like he's going for a chin itsu/hon itsu, I might be able to reasonably assume his hand's maximum value. It could be an open tanyao with one dora, or an open tanyao, sanshoku, dora 1. Or it could just be an open tanyao only. In a world without red tiles, because I can estimate the expected maximum value of his hand, I might push more aggressively with my hand because the punishment when dealing in is lower.

Add red fives into this mix and any attempts at estimation become futile; you have to assume the worst case scenario. Depending on how many red tiles I can see, which is often one or less, this hand might be a tanyao dora 3 mangan hand, worth more than double what I originally thought could be the maximum. In the worst case scenario, it could even be a tanyao, sanshoku, dora 4 haneman. I have no way of knowing the location of those tiles until they are dealt, and that's very rare.

Red fives don't make offense and defense more 'complex', they just bloat it with additional risk and uncertainty. Yes, they make the game more dynamic and flashy, which some people like. I've played a lot of aka nashi, and I actually prefer it, but on Tenhou at least it's dead.
>>
>>15255122
Additional risk and uncertainty is exactly complexity in mahjong. The more possibilities there are, the more complex the game. That's how games work.

Do you push your mangan against a dealer riichi? Do you open up your hand and try to cut the other players off with a quick win? Do you turtle the whole round? You base these decisions on both the information that's available to you (your own hand, what round it is, how many points everyone has and so on) and also on the information that's not available to you (other players' hands, the wall). Good players are better able to make decisions on these factors. How is this not skill?
>>
>>15255181
No, increased risk and uncertainty doesn't equate to skill at all. Otherwise, rolling a dice and betting on the outcome would be a very skillful activity, because it is very uncertain what the number that comes up will be.

As I gave a very simple example in the post you quoted, please refer to that if you're having trouble understanding why I say red fives don't equal skill. Reducing the number of predictable outcomes in a game of chance makes it -less- skill based, not more.
>>
All these talks about red 5 and we haven't even touched jansou rule. Step the fuck up, senpaitachi.
>>
Dynaman says that if winrate is .1 better than deal in rate it's all good, but with .254 winrate and .150 deal in rate I feel like I lose too many games after getting 10-15k lead
>>
>>15255233
What you fail to understand is that mahjong is fundamentally a game of unpredictability and imperfect information.

Let's say I'm in first place in oorasu, and second place is the dealer and has declared riichi. There's a 5500 gap between us. Meanwhile, third and last are far below with only a 900 point gap between them. Last place has one open call and has tsumogiri'd the past several draws. I'm iishanten for pinfu, and the tile I need to discard for tenpai is suji for the dealer's riichi tile. What do I do?

This situation is complex precisely because of its uncertainty. You could choose to push your pinfu, you could choose to fold, or you could try and deal into last. Any of these choices comes with uncertain results, and a good player will be able to make the choice that leads to the most favourable outcome at the highest probability. On the other hand, weak players have a poorer grasp of expected values and are therefore unable to make a good choice unless the variable factors (such as akadora, or perhaps kuitan) are removed.

In the short term, the outcome of this example is dependent on luck, but over many games the good player will come out ahead.
>>
>>15255359
If you're going to reach that hard, you'll need to put a point stick down first.
>>
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>>15255395
I'm always happy to school you in 7447.
>>
>>15255335
Yeah, that's a bit high. I would aim for .125 (1/8th of the time) or lower deal-in rate.

To add to dynaman's rule of thumb, the lower your deal-in rate the better because it's a better ratio mathematically. .204/.100 is winning 100% as much as dealing in, while .254/.150 is winning 70% more.
>>
>>15255087
Too bad you're showing their hands. Next time, turn it off.
>>
>>15255747
>.251/.099 in L0
>.186/.132 in L7447
L7447 confirmed tryhards.
>>
>>15255904
>.251/.099 in L0
Game count?
>>
>>15255964
Only 58, all ippan.
>>
>>15255969
Wow. Your average 7447 player is better than your average ippan player. I'm actually surprised.
>>
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No shame in tryin' hard. It's a bleak world down here.
>>
>>15256158
You still went up in dan rank. That matters more.
>>
>>15254401
>In 4th place by huge margin on any round
>Goes for 1 han open hand
>>
>>15256279
That's just a sign they gave up. Which is stupid because anything can happen in mahjong.
>>
>>15256279
Better than getting tsumo'd to death. If the hand is very unlikely to finish with higher value, then might as well increase the war funds by 1000 points instead of falling further behind.

There are certainly times when people foolishly neglect stronger possibilities, but don't be so quick to dismiss a small win from behind without first inspecting the situation at hand.
>>
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Can you set custom riichi music with the Tenhou client?

I want the riichi theme from Tetsuya there.
>>
>Just made a new Tenhou account.
>Won the first game with 81800 points.
I-I'm sure it's going to continue like this, r-right?
>>
>>15257822
Of course! Mahjong is basically free blowjobs start to finish
>>
>>15257820
If you can change the tile calling sounds, you should be able to change the music. I don't know how though
>>
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>>15231835
I wish my volumes of tetsunaki would get here already
The tankobons I have stop at the start of the Lindon Lindon arc
>>
>>15255981
Depending on who is in the game, 7447 varies between high Ippan and low Tokujou level play.
>>
Around this time there are only about 80 people in joukyuu. Are tokujou and houou even deader?
>>
>>15258841
It's like 7 AM in Japan, so yes.
>>
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If anyone needs more proof that MJ isn't a mahjong game and is just 'an arcade game that uses mahjong rules', look no further than this bullshit.

>Discards an ankou of 9p
>While staying 1 shanten
>Reaches tenpai again while dealing safe tiles
>The overflow tile for Player2 just happens to be his winning tile

There is a script to these games and you cannot deviate from it. Even if you get a win off of them, they'll get a mangan tenpai on turn 4-5 next hand to balance it out.
>>
This is your shimocha tonight.
>>
>>15259157
They dealt in so no one else would have to get fourth, how thoughtful.
>>
>>15259157
Better than a toimen that deals in every hand and busts out before the end of the east round.
>>
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>>15259157
>s4, 20k points behind
>Pushing a hand that's not even guaranteed haneman behind against a guaranteed haneman and possibly baiman on the off chance you'll get the better out AND a direct hit on the dealer
>>
>>15259125
Who is it rigged in the favor of? Higher ranks? People who've paid more?
>>
>>15259249
Usually billing preference. Or new users in hopes of getting them to feel good and charge cash.
>>
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WWYD?
>>
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>>15259362
Tough one. 4s is double suji, but it's also the dora so shanpon and tanki aren't too unlikely. The 6m 5m drop is a little weird, I'd consider him possibly having a 5566m before that and wouldn't want to deal the 7m because of that. This is, of course, assuming you didn't call that 7m after the riichi.

5p-8p is out of the question. You can't see any 6p or 7p. 2p is slightly safer because we know where two of the 3p and 4p are but at the same time, only one of the 4p was dropped after west dealt it. It seems likely that they're both bailing, so does that mean at least one of the 4p are in west's hand? If so, 2p is also risky; he could even have a 3-4-5-6-7p three-way wait in the worst case scenario.

Very hard choice but I'll go with 4s.
>>
>>15259362
Normally I would say 4-sou because double suji but here it's also double dora so no go. I would like to say 7-man but it's possible he discarded from 5-7-7. I'll go with 2-pin, since there is no chance of 1-2-3 wait, and a very low chance of 2-3-4 wait since two 3-pin and three 2-pin are already down and a tanki wait is extremely unlikely.
>>
>>15259419
I'm the one who declared riichi. But posting it from my point of view wouldn't make this a wwyd question.

He called chi on the 7m after I declared riichi.
>>
>>15259445
Oh, well then 7m. 100% safe tile.
>>
>>15259362
7 man

I see all 4 of the 8 man and west already discarded 56 man.

It's safe from A and half suji from B.

Overall there are just so many man and so few pin on the board. I am never going to put down a double dora into a riichi.
>>
>>15259445
Well shit, 7m. How is this a question? It's 100% safe from all 3.
>>
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>>15259362
>>15259419
>>15259422
>>15259450
>>15259451
>>15259455


You're all correct. I guess this is to demonstrate that ippan players don't really think it through.
>>
>>15259462
Then again, he shouldn't even be fucking around in ippan at his rank.
>>
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>>15259462
>2 dan in ippan
He got what he deserved.
>>
>>15259462
No!
>>
>>15259462
What shape was your hand before calling riichi? Did you discard the potential ii-pei-kou + pinfu? Also, what were the ura dora?
>>
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>>15259479

Refer to second picture for your first question.

If I had believed in getting the 2p, I should have kept the stray 1p. Alas, discarding it early on in the hand casterated the pinfu-iipeiko. Believe me I was very sad upon getting the 2p.

Ura dora in third pic.
>>
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Getting 2 frickn yakuman in a single fucking game. This lad must be super premium VVVIP member.
>>
>>15259621
Replay now
>>
>>15259626
http://tenhou.net/0/?log=2016052010gm-0089-0000-2f651521&tw=3
>>
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>>15259628
>Furiten Suuankou
>>
>>15259628
He's in that 4dan r1600 (lol) hell.
He's gotta win eventually.
>>
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>>15259628
>furiten yakuman
The flow is real.
>>
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>>15257820
>>
>>15259639
>>15259643
It was hell wait, too
>>
>>15255981
not that surprising considering all the NoNames in ippan, the people who ragequit and the guys who don't seem to even know the yakus so let's not talk about defense or efficiency.
last two or three times i played in ippan i had some NoName disconnecting midway through the hanchan and that affects the stats a lot.
>>
>>15259474
From the considerable amount of games I have in this new account I can justify that there are a lot of lost joukyuu players getting destroyed in ippan.
>>
>>15260555
Funny, last couple games I played in ippan (As NoName, even) saw somebody with an actual name disconnecting part-way through.

I do agree with the rest of the assessment, though. Games are generally more interesting/challenging in 7447.
>>
Anyone up for a game?
>>
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>West round in 7447
Good game, folks.
>>
>>15261340
Yeah, I've seen some of that too. were they ragequitting or leaving just because? It's total bullshit anyway. ippan can be so frustrating. even if the level of game in joukyuu is not amazing you can at least expect people to play intelligent forms of life.
>>
1:0
>>
2:0
>>
3:0
>>
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>1:4
>>
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>Retarded toimen calls riichi while shimocha Kans like an asshole
>Kamicha gets a tsumo and bumps me out only because of the kandora and the toimen's riichi
>Neither the toimen or the shimocha got anything out of it

Second game in a row where I have a solid 2nd place and suddenly get hit by bullshit like this. The last one was me having over 30k points but the toimen getting a dealer haneman ippatsu on a disconnected player on S4.
>>
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>9-kyuu in joukyuu
now i've seen everything (he got second place tho)
>>
>>15263967
Link?
What's his R?
>>
>>15263942
ridiculous hands won from disconnected players are so frustrating (except when it's you who's winning them)
anyway, losing your position because of other's idiocy instead of getting hit is awful
>>
>>15263981
http://tenhou.net/0/?log=2016052108gm-0089-0000-xbe4f29b55a16&tw=0
no idea about his R
>>
>>15263967
Doesn't premium give you access to joukyuu regardless of your dan ranking?

And don't you get free 5 days of premium when you sign up an ID?
>>
>>15264000
i think premium gives you access to joukyuu, yeah, but i dunno about the free days when you sign up. never tried.
>>
>>15263995
>R1535
Expected from 9kyuu. He at least got 1 1st place.
>>15264000
Just checked, yeah, premium accounts can play in joukyuu. You need at least 60days premium for that though, but that only costs about 1k yen.
>>
>>15263995
You can check the player's R in the replays, it says it right next to their name in the Player tab.
>>
>>15264000
What? Are you telling me I missed 5 days of making 2 and 3-dans shake in their boots from the R and rank difference?
>>
>>15264014
I never noticed before! Thanks for the tip
>>
>>15264015
Is low R scary to come across? I've gone as low as 13something and am around 1430. I went up by 30 R twice in a row and I'm hoping it keeps going up like that.
>>
How long did it take you to get to tokujou? I've been playing for 2 years but I can't get past 3dan.
>>
>>15264621
I don't even have an ID. I'm satisfied crushing people in 7447 and ippan as NoName.
>>
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Holy shit, my first daisangen. No idea why it's taken this long to hit one.
>And it was at a time I didn't need it at all

That was a really fun game, suji traps everywhere and capped off with overkill on South 4.
>>
>>15264784
>dealer didn't riichi

Coward had it coming.
>>
>>15264621
I started playing mahjong April 2015. Reached 2dan with like 1400 or so R.

Made a new account on Jan 16th 2016 and reached 4-dan (and tokujou) under three months (March 3rd 2016).
Was close to reaching 5-dan so it would have been 5-dan under 5 months, but I went on tilt and tumbled down. Taking a break from that account while I raise another one with prettier stats.
>>
>>15264789
There's no way I'm playing a dora into a dealer riichi up by that much. If he presses the free sex button he probably ends up winning the hand.
>>
Eternal 3:0
>>
>call kan
>kamicha gets counted yakuman because of additional ura dora
Well fuck
http://tenhou.net/0/?log=2016052022gm-0089-0000-595c63e3&tw=3
>>
>>15265058
Don't call open kans for no reason. Also, during East 3, you didn't keep track of the tiles thrown out. The only possible wait for the 9 man was a tanki hell wait since all the 8 mans were out. It was much safer than the naka suji 5 man which you could only see 2 of.
>>
>>15265142
Actually, no wait was possible for 9m since all 8m and 9m were visible
>>
>>15264791
I see. I should make a new account but I like my name too much.
>>
>>15264621
Post your stats.
>>
>>15265443
If you can't get to 4 dan, it doesn't matter how many accounts you make. The only reason to make a new account is to reset your R.
>>
>>15264621
If you can't get to tokujou in two to three months in under 200 games you suck at mahjong and life and should just do something else instead.
>>
>>15265482
Don't be daft, Anon.
>>
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>>15265482
>>
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>>15241072
Speaking of a ruse
>>
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>>15266237
ALWAYS BELIEVE IN THE FURITEN RIICHI

I was too slow to catch it, but it was a mangan.
>>
>>15266254
Ow my neck.
>>
I can hear the empty lobby of 7447 whisper in my ear

2:0
>>
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>>15241072
Ha, that is an imposter. He is like Fake-Akagi. Our Gogo is obviously the real Akagi.
>>
>>15268110
Fake Akagi was born in the wrong era for mahjong. He was a Shouwa-era digital player, too bad they didn't have online mahjong back then.
>>
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Feeling pretty good about this month. As long as I'm not completely brash, I do fine.
>>
>>15269253
11+8+9+5 in Tokujou this month. My deal in rate is still absurdly high.
>>
Finally back to R1900. I haven't been this high since in almost a year when I was steamrolling ippan.
>>
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I just thought it was pretty funny that his username fit the situation so well.

>pushing a honitsu that's nowhere close to being complete after oya riichi
>dealing a pinzu tile that close to the dora
>ragequitting

Almost there to civilization, folks.

>>15270378
Congrats, dude. It's a good feeling grinding back R after losing it in joukyuu / tokujou. It's like, "I actually earned this shit instead of beating up ippan babies."
>>
Bye bye thread.
Thread posts: 371
Thread images: 96


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