I'm working on character design for a comic
>>3126120
Answer my question u fgts
For every angle ? U need every angle.
If you're using a picture as a reference just do front, back and sideway views.
If you're doing research for that character, you need to draw them with different postures/expressions reflecting their personality.
Google "character sheet"
Most you need is front, side, back and 3/4.
>>3126120
depends on how well you can construct characters.
Draw the character in the pose that says more about him
>>3126120
Design a "default face." It's your base, it's what you think is the ideal face, and it's probably your main character.
Design a front view, a 45 degree turn (i.e. the 3/4 view), a 60 degree turn (such that the farthest eye and/or nose breaks the face contour, and the nose bridge would clip some of the furthest eye), and a side view. Do all of these again looking up and down, and looking in the other direction if the hair is not symmetrical.
Construct these carefully, but draw them enough that you can eventually do them with minimal construction, if at all. Every other view is an intermediary of these views, and you should be able to mentally interpolate them. Rear views share the same silhouettes as their corresponding front views.
All other characters should be thought of in relation to this base design. There is no absolute thin, fat, long, short faces, only thinner, fatter, longer, shorter. Even without changing the overall shape, you can get a lot of variation by making minor changes to features.
>>3126120
How about asking the guy you're making it for what he means with every angle?
>>3126120
it doesn't matter. as time goes on you'll probably get so much better at drawing that the first strips of the comic bear no relation to the last strips.
>>3126120
>which views do u need
Do you mean which tools and not views? A pose-able figurine might be what you're looking for. But those will never be as flexible or dynamic as an actual human body.