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Why bother learning fundamentals when everything is posable with

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Thread replies: 34
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Why bother learning fundamentals when everything is posable with a 3D model? From environments to characters, thanks to technology it's much easier to skip the tedious parts and start producing work others find value in instead of doing masturbatory studies all day.
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>>3111861
You're so right (-:
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>>3111861

You faggot ! That's supposed to be a "secret"
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>>3111861
It depends on your goals

You could buy 3D modeling software, figurines, make papercraft of all you plan to draw, etc. and be set. But if you want to draw from imagination, anywhere at any time, you gotta learn the fundamentals.
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>>3111861
What 3D software do people use anyway?
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>>3111893
>>>/3/
>>
Between an artist that can sketch realistic character designs posed to specifications in 10 minutes on a sheet of paper with a basic pen, and an artist who needs a computer with a 3D modeling program and time to convert the pose into Photoshop to trace over, taking let's say 30 minutes per character, who do you think is going to get more work? Which is the simpler workflow?
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>>3111898

>having to work for others
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just draw you buffoon
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>>3111861
My sketchbook doesn't have a built-in 3d renderer you silly :^)))
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>>3111919
Maybe you should upgrade your sketchbook
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>>3111922
Oh yeah fug. I'll try that thanks.
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>>3111915
Think about it like this. If you're one of the 5% in the country that did all the hard work nobody wants to do, it makes you extremely valuable and puts you in a position nobody else can touch. All you have to do is figure out how to master as much of the world as you can on paper.
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>>3111956
>yfw being on this board already puts you within the 5% of the entire world
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>>3111958
>this is what shitters here actually believe
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MUH EBIL DICTATOR ASSAD CHLORINE ATTACKS
JUSTIFY THE MILITARY INTERVENTION GOYIM
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>>3112359
delete this
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>>3111861
What do you mean, exactly?
Like, tracing over a 3d model?
Or using a 3d model as a reference or what?
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>>3112416
Both can be done, and both are done by professional artists every time, though tracing is mostly used for backgrounds/environment. You can also use a 3d render as a part of the work, like photo manipulation, and, naturally, in matte painting too. Making a complex model of a character to trace would usually take way more time than just drawing though. Here's an example of using a very basic render to get the very basic body and values: https://www.youtube.com/watch?v=DzFBbNsKSgg

I should add that you still need to learn fundamentals to use 3d in your drawing. Well, maybe perspective is not as important as it used to be before 3d, but you still need to learn it.
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Sure, you can do that, but if you have a composition in your head the easiest way to plan it out is with quick sketching/thumbnails, and you will need to know the fundamentals for that.

There are no rules, just tools. Get the tools you need to get your job done.
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>"hey anon, draw something in your sketchbook for me"
>"heh alright, 1 sec, just need to bring my computer over here and do some 3D modelling and trace over it"
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>>3111885

I never understood this, you may learn the fundamentals from memory, but seems you need photographic memory to draw from imagination, how can you draw something you have never seen? you would need a perfect clear visualization!
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Even top tier artists have trouble being consistent for stuffs like scales on paper. What's the point of wanting to go full "imagination" when you can never get to the level of what a 3d software can do very easily for you?

Use well your time, all the work you put into basic shit softwares can resolve easily, use it to improve on other things. You always have the rest of your life to improve bit by bit those skills.

Handle the pose and proportions with a software, then make a solid drawijg out of that. Even then you still need skills and works to make it look good.
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>>3112578
Learning to draw from imagination is about changing your brain's mental images from symbols to forms. It's not easy, but you don't need a photographic memory.
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>>3111861
>Why bother learning fundamentals when everything is posable with a 3D model?

The only thing it instantly fixes are proportions. You still need a good understanding of perspective to add clothes to the characters, objects to the enviroments, etc.
But even if you pre-model everything (a skill that is just as hard to learn as drawing), that's still not going to help you with the linework or painting. For the first, you'll need to have expertise in penmanship, or else your drawings will look traced. It's pretty easy to spot drawings traced by amateurs for exactly those reasons: Bad lineart and a lack of understanding which parts to emphasize and which parts to leave out (in other words, how to stylize).
Your program might be able to give you a light source, but that doesn't solve the painting problem, since you still have to select colors at the very least. And again, to fully utilize those programs light sources you need to really get into 3-D modeling and learn about how to create different textures, how to set their reflectiveness, etc.

In short: To utilize a 3D program for your drawings you still need to apply fundamentals, else it won't do jackshit for you. So no, they are not an alternative to learning how to draw, but a useful tool to consider for more advanced artists.

btw. I always found it amusing that people want to learn how to draw but look for ways to skip the learning process. Why not just go into 3-D modeling, if that's more fun for you?

>>3112578
It's a misconception that you have to have photographic memory.

A non-trained artist thinks in symbols, a trained artist thinks in concepts.
You don't need to remember a scene in every detail, but the components it's made of. Learn the gesture and form of the objects you want to depict. The more often you draw something the more details you will notice, such as texture, changes in color, etc.
You gradually build up knowledge of 'how things work', aka your 'visual library'.
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>>3112591
Most decent artists don't have nearly as much of a hard time as you seem to have with drawing poses. It's usually even faster to do it by hand than to use a 3d software and the end result is always much more energetic and expressive when started from a good sketch as opposed to a stiff and static 3d model.
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>>3112606
> stiff and static model
You have no idea what you're talking about.
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>>3111919
>year of the Lord 2017
>not having an Appleā„¢ iSketch with 3D printer, dynamic 3D renderer, and 7.1 surround sound
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>>3111861
it's a different medium, why play violin when you can play synth? question has no meaning
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>>3111861
because its still faster to draw details like ornaments than model them in 3d. thats why pros use a combination of 3D and 2D
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>>3111861
You realise some people actually draw for fun and not to sell porn right?
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>>3112635
i'll only buy one when you start using raytrace renderers instead of those shitty realtime pbr ones desu. want to make sure my sketchbook renders are physically accurate.
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>>3111861
Not all people learn to draw just to become industry drones.
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>>3111861
i dunno, go ask >>>/3/ why their craft is so easy and requires no knowledge of the fundamentals, I'm sure they can explain.
Thread posts: 34
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