Have you ever thought of just paying to get your posts on Facebook/twitter advertised? It's not that expensive.
Though you look kinda silly if anyone you know happens to find out.
>>3091336
The instagram rates and returns are good for mobile games.
Ive been involved with that system a few times and the return on investment is worthwhile.
I guess the difference with art is that you arent looking for clicks to sell a cheap product quiet often there is no product or the barrier for a customer to purchase the product is higher.
Such as purchasing your prints from a store , which is more difficult than purchasing an app.
Instagram is definitely something i can say works because of how the ad's target an audience who very often don't realise its an ad when they see it. Due to ads looking like a regular post
The reason paying for ads is a bad idea is because they cause spikes spikes aren't consistent so you have to keep throwing money at it . if you stop you're going to lose a huge chunk of followers or whatever coming in
>>3091336
I know a girl who promoted her fb page ( I saw it as an ad), and her page jumped from 160 likes to 1.1k over a few weeks.
She was a mediocre sakimi wannabe, and quite the attention whore. Pretty pathetic imo. If numbers is your goal then go for it I guess. But be warned you might reel in low quality followers. The posts on the aforementioned girl's page gets like 10 likes despite how many people follow the page.
>>3091336
Unrelated to art but a video for a product I sell got over 10K views in a few days but people still barely purchased anything. Facebook is a gay waste of time.
I've always felt like if you have to pay to get your work noticed, you don't really deserve it.
>>3091475
LOL. reminds me of some twitter artists who have like 10k followers and get 5 likes per artwork they share ahaha. that's just sad.