what are the ideal moe proportions? how do the nips do it?
>>3088979
If you had any shred of figure drawing skill you'd have no problem reading and mimicking your favorite cuckime artist's style.
>>3088979
its quite easy:
1- dont draw moe
2-study fundamentals
3- get your own style, stop trying to copy japanese trash
>>3088979
JESUS, you trying to draw an alien?
if that's what those japs do, no wonder they're so interested in probing
>>3088979
>how do the nips do it?
you realise you're asking about PROPORTIONS you fucking retard? you understand what those are?
look at a bunch of images you like and measure the proportions. that's it
faggot
>>3088979
A good rule of thumb is that if it looks like a fucking toddler before the hair is added, you're on the right path.
I like what you posted but what is considered most moe changes frequently based on whatever becomes a trend. If you learn to draw a realistic human first you can apply any kind of styleization to it. If you're starting from zero and trying to learn the style in the OP, in the time it takes you to learn to draw it very well this style could already become dated.
>>3089626
> If you learn to draw a realistic human first you can apply any kind of styleization to it
That's bullshit.
>People study life for over 3 years
>Still can't into anime
Where as there's people who draw animu style perfectly fine, but have yet to tackle anatomy of any kind.
So no. You are wrong.
>>3088981
/thread
>>3089626
How did this style arise?
>>3089055
Aliens are kawaii
Listen up shit fucks. Proportions are MAINLY measured by eyeballing. Proportional guidelines like in OP are not used like a drawing system. Advanced artists judge proportions BY looking and measuring by feel not with some autistic grid system. Yes you could probably create a super advanced system to reverse engineer the ultimate moe proportions but that's backwards to how artists actually work
>>3089762
That doesn't disprove what he said.
He said you CAN apply stylization to a base of realistic anatomical knowledge. He didn't say you NEED it just to draw some moe blob garbage that sidesteps anatomy entirely.
>>3089764
In the 70s people who were influenced by the cute and round art of Osamu Tezuka and liked reading shoujo manga made sexy artwork inspired by these two things, this is the origin of the bishoujo (cute girl) character. Look up Hideo Azuma, the god of lolicon and the magazine Manga Burikko for some interesting history about this topic. There was circular influence and shoujo mangaka in turn became inspired by this kind of style, like for a famous example Sailor Moon which calls it's protagonist a "bishoujo senshi" right in the title.
>>3089858
Oh my....
>>3088979
Intuitive Style:
Drown on your own internal imagination
Sensing Style:
Drown on loomis or external material-sources
try MBTI
>>3090590
please improve your English a bit before posting, thanks
>>3089051
>get your own style, stop trying to copy japanese trash
every fucking time
As someone trying to start a manga-styled story, /ic is practically useless.
The community is full of lowlifes that don't draw thinking that "muh critical view" is enough to be an art critic, meanwhile every fucking thread is filled with "LOOMIS" and "FUCK ANIME, STUDY YOUR FUNDAMENTALS!"
You keep telling artists to grow their own style but then shit on calarts students for having their own style.
You think even one artist has said "I thank /ic for helping me learn art"?
The minute I started visiting /ic, you dipshits gave me so much self-doubt that now I can't even finishing a fucking drawing!
>>3089762
>Where as there's people who draw animu style perfectly fine, but have yet to tackle anatomy of any kind.
this doesnt exist unless your definition of "perfectly fine" is trash, which i don't doubt it is
>>3091187
Name one artist fully commited to realism that drew a good anime picture and a known generic anime artist that drew a good realistic drawing.
>>3091200
The most you could do for the "anime artist drawing realism" is yuusuke murata who reveals a clear realism influence in almost every drawing
>>3091200
>moving goalposts
I didn't say anything about realistic drawing
Anime artists that are actually good know their anatomy and have done their grind, there are no exceptions
>>3090609
>Nigga literally telling you to drown in your imagination
>Telling a reincarnation of Buddha to go "improve his english"
K.
>>3091214
damn son, that's hot
>>3088979
There isn't going to be an 'ideal', even if there was, then you'd just be drawing the same proportions over and over again.
Study your favourite moe, from multiple different artists. Figure out what qualities are consistent throughout, what makes it good. Experiment with your original work, using those qualities and varying them.
There's not a definite formula.
>>3091214
those are some tiny little drawings, you should probably draw a little bit bigger to avoid all those little foreshortening errors, very good though, especially for /ic/
>>3091214
how old are you bae
Anybody who's saying to study figure drawing here is a dumb faggot. Anime heads almost never follow actual human head proportions. It's mainly symbol drawing. Anime artists sometimes have basic knowledge of figure drawing but when it comes to heads, they just copy the same shit from other anime artists over and over again because the Japanese are a race of ant people.
>>3093070
It's about the precision faggot.
>>3093072
That is my exact point faggot. Anybody suggesting applying figure drawing skills to precise, stylized symbol drawings that don't follow actual human proportions (i.e. moe anime heads) is a dumbass.
>>3093078
Even exaggerated sizes needs precision. Do you not get it? Figure drawing teaches you to be precise and consistent.
it's the same way western cartoons work, ie, it's not precise or formulaic, once you get the basic shape of a character down you try to stick to that but there might be some slight changes. that's why you see cartoons slightly change their look over time. of course there's digital programs now to edit things and make sure it's more or less precise, and people overseeing it, but you're out of your mind if you think when people are drawing characters for little witch academia that they're using some kind of hogarth construction method.
>>3093092
>but you're out of your mind if you think when people are drawing characters for little witch academia that they're using some kind of hogarth construction method.
It's even faster when your character models are simple.
Why wouldn't they? Construction is generally simple and fast, once you know how.
>>3093098
yeah they might start with little blobs, or like a gesture wireframe, but it's not precise. if they're working on a tight schedule they're probably winging it on the construction. there was a documentary about little witch academia specifically that showed this, I don't have it saved unfortunately.
>>3093100
Isn't the beginning process of any animation in and of itself fairly gestural though, whether it's an anime or western cartoon? The key frames are usually the first to look more correct/"precise" and then the in-betweens are corrected during clean up.
Or are you saying with anime it tends to be even more vague?
>>3093100
Does this apply to mangas too or only anime?
>>3091161
sorry that you feel this way. maybe reddit would suit you better.
>>3091161
>meanwhile every fucking thread is filled with "LOOMIS" and "FUCK ANIME, STUDY YOUR FUNDAMENTALS!"
Comic artists and animators need a stronger base in constructive drawing than almost anyone.
ppl still don't realize "loomis 4 anime" is a total scam by higher art fags and western comics fans trying to push ppl's interest elsewhere. anime can be drawn well but for the majority of shows creativity triumphs over normalfag vision within a 0-2 second frame.
Going to post some tutorials on this topic from Pixiv, keep in mind these are from hobby artists on the internet so judge for yourself if you think the proportions are moe or not.
Too big to post: https://www.pixiv.net/member_illust.php?mode=medium&illust_id=10832427
>>3095184
its not a either-or thing though, the best anime styled art has both great design and exaggeration and great fundamentals
>>3095215
Is it really necessary to be that technical?
>>3095230
This is pretty basic stuff, he's showing you how it's different from Loomis' ideal woman proportions. (The fact that Japanese artists are familiar with Loomis should also tell you something.) I'm posting everything I can find on this topic on pixiv to show how many different anime artists approach this topic though, maybe you will see another way you like.
When you Google ルーミス (Loomis) you get a bunch of anime tutorials using the Loomis head.
>>3095271
Everything's solid until you hit that animu head.
>>3095271
LMAOomis BTFO
>>3095271
I thought madoka characters' heads are made out of blocks?
>>3095273
>>3095279
I personally thought that one looked just like how Homura does in the show, but if you think it's ugly this is also a Loomis head. >>3095246 It's applicable to many styles, is easy to learn, and is used by Japanese artists. But if you don't like the look of it, at the very least you need to think about how to rotate a sphere in 3D to draw a professional looking anime girl from imagination if that is your art goal.
How Draw Moe
>>3088981
thread should have ended here