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Previous Thread: >>3061265 Post your current drawing

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Thread replies: 324
Thread images: 102

File: Untitled.jpg (339KB, 985x1233px) Image search: [Google]
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Previous Thread: >>3061265

Post your current drawing here and provide helpful criticism and advice to others!

Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.

If you want critique on a drawing from the previous thread, you can delete it there and repost it.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/ http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
oh fuck off..

ALREADY!?
>>
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Reposting for the new thread.

A few days ago I drew: >>3067848

Decided to take a little more time to render and I think the results are good. Looking for more critique.
>>
>>3076565
XEROX
E
R
O
X
>>
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Trying to work on values and edges, but it's still in progress.
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Is a wamen with a sword
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Can you help me with this ? The robo-guy seems to be a little off . I think it's because i used another vanishing point or smth. But i can't see the mistake.
>>
File: july-28-2017.jpg (646KB, 1000x761px) Image search: [Google]
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Did a landscape. Tried to focus on composition, so if anyone could crit me on that i'd appreciate it.
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>>3076619
Yes yes i know im just copying and im not breaking any new creative ground. I'm just working on the purely technical act of rendering.
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File: HelmetPaint.jpg (211KB, 804x1040px) Image search: [Google]
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Does anybody have a better way of rendering this?
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>>3077199
rad, i like that green grey there on the leg, kinda ruined it with the details, hands, feet, face etc. kinda the tyranny of digital art though, being able to zoom in, i suppose if it's a wip though it'll be fine.

again, neat color choices.
>>
>>3077454
Learn to construct before you ever attempt to shade that.
>>
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>>3077467
I do know how, but my friend drew these really weird drawings that I was supposed to go off of, and I had no clue as to what it was I was really making.

I'm totally lost on the bottom half.
>>
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Thoughts? Problems? Reactions etc?

I want to make something that seems photographic in its incidence, but religious in its framing.
>>
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experimenting with color,I dunno man
just the beginning of a little tale
(there might be some typos,sorta threw some lines in there)
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>>3077511
>>
>>3077480
You're not going to pull off much in the way of fancy buzzwords with that godawful anatomy and posing

>>3077454
Metal requires darker midtones and smaller but very bright highlights, depending on reflectivity it will reflect the scene rather than holding a local color. If it's rusty or gritty it needs a lot of texture, which is mostly defined in the highlights

>>3077199
Nice fleshtones, shadows feel very dark, don't do sculpture-style shading on skin, it's much more translucent
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>>3077512
>>
>>3077513
Thank you
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>>3077512
i feel like their aught to be something more interesting about isabela, kinda disappoint especially since her panel is so huge.
>>
>>3077512
You need to spend more time constructing people in perspective. Isabela looks fucked-up, and that's because her body isn't even close to 3 heads wide.

Perspective is there so you don't have to think about this shit.
>>
>>3077518
>>3077512

Aye. the angle, perspective and composition of it don't help at all.

>>3077521

And this.

Might as well be my ID picture.
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>>3077521
>>3077512
Another thing for that head,

Just drop an ellipse where the bottom-plane is, and rotate the box on that ellipse.

You won't be doing mental foreshortening and hoping it looks right that way.
>>
>>3077511
Pretty cool. Very fresco-esque. However, fresco or not, the crowd of people have some significant uncolored white specks that aren't present elsewhere.

>>3077518
This for sure. The way you're framing her doesn't really say anything. What does she mean to the story? Is she really the "prize"? Is she willing? Or perhaps there's something more sinister going on? Also the two young men seem pretty non-descript. If these three are your main characters, introducing them properly should be pivotal.

>>3077513
>You're not going to pull off much in the way of fancy buzzwords with that godawful anatomy and posing
Sorry to offend you, Anon. Could I get a redline please?
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>>3077521
>>3077533
thanks my guy.I see what you mean.Thing is I can't really fix it as I actually inked the drawing on paper :/

>>3077549
thanks man,that's what my goal was,this sort of hand painted rough feel. My reason for posting this was precisely to know if that effect came through,so some extent
>>3077518
My idea was to use the negative space to bring more focus into her,as she is the topic of the conversation.Wouldn't hurt if she was more interesting but she will only appear in this panel.Not really the a key character in the story. but thanks! :D
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>>3077597
yes but she is important to the story seeing as she's the prize, if the reader is to be engaged surely he'd need to feel a desire for the prize himself.
>>
quick head drawing before i leave
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>>3077727
i don't know how you can support or tolerate the comic book scene. every comic loving turd i've met loves this d-list flavor of the week gorilla throwback bullshit and it's not funny it's not clever. it's overdone and hackneyed.

-michael
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>>3077529
the drawing on the left is leagues ahead of the one of the right. the image on the right seems to rely more heavily on outlines, and the shading is less nuanced. whatever you were doing on the left is the direction you want to continue to go.
>>
>>3077549
not that anon and i am not skilled enough to redline, but just as an observer youre drawing your torsos far too long. either that or you are trying to foreshorten but are struggling with it.

also did you just give up on the feet or what
>>
>>3076686
you can tell this dude's a leftist, utopian, -->Herstory supporting, white apologist cuck.
>>
>>3077760
a white apologist would be someone who defends the white race, not someone who apologizes for it.
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>>3077740
What the fuck are you even talking about?
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painted a shed
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>>3077773
"muh shed" faggots need to die
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>>3077772
I don't get whats hard to understand, he's just saying that the anthropomorphic gorilla is a overdone trope.
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>>3077773
Beginner thread and focus on perspective.
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>>3077773
>isis
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>>3077740
Yeah you're right, i should get back to drawing humans, thats clearly done less.
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>>3077811
i'd like to see one of your human characters
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>>3077818
lol, why do you have such a hate boner on for this guy
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>>3077820
not him, just genuinely curious
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>>3077822
Sure dude, what do you want, i got it all. man? Woman? Naked or not? Sketches or not?
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>>3077549
>redline

>>3077480
ok so it's very difficult to get it exact considering angle and pose and all, and I'm simplifying a LOT but this might help you think about construction and basic proportions, worry about surface anatomy later

The circumference of the top half of the skull makes a cranial unit (red circle), it's extremely important that you think of this as a sphere in 3D. If it was a flat frontal view, the bottom of each circle would touch the top of the next. So I'm roughly estimating where they would connect in this space. The important and useful thing about these spheres is that they don't foreshorten, so we can still connect important landmarks without crazy perspective gymnastics. The circumference of these units also dictates the width of your figure, roughly two CU, slightly wider at the shoulders. Females are virtually the same except the width of the pelvis and the outer edge of the femoral head switch places.

I've also emphasized thinking about the space in this piece as your figures sorta flatten into 2D by the upper half, which is what gives the stretched elongated look

You can probably foreshorten it even more without any problems but try to get the basic measurements right before you build a crazy pose

That means 11,5 CU from skull to heel, 5,5 down to the femoral head and the remaining 6 down to the heel

Very handy and accurate in all situations and angles unlike Loomis-style heads. Feel free to ask if something doesn't make sense
>>
>>3077830
since i get to choose.. female. preferably high fantasy. either finished lineart or relative polish.
>>
>>3077848
Here you go, this is probably the closest to it i have, it's pretty old though.
>>
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>>3077865
The claws really hold this piece back, its great otherwise though.
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>>3077870
not much to critique there. couple simplified faces and bodies conspicuously missing their hands and feet. i believe you tried to add some environment to them there, which is good, but try to avoid vignetting and letting things trail off if you want to improve your overall composition. in general i'd advise against inking and coloring an unfinished sketch.
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>>3077832
That's not right.
The mass of the tibia and fibula don't drop down in a straight-line.

They go back (Towards ass) and in (Towards other leg) from a straight line down from the Femur in perspective.

It's made so the foot supports all of the weight from the body.
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>>3077880
thanks anon. i'll give it some work.
>>
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>>3077748
>also did you just give up on the feet or what
Umm yes. Well, I was putting them off until now. I'm trying to imagine how this thing would stand and distribute its weight, essentially being four-legged, fused at the upper body.

>>3077832
Thank you! Very thorough! I always wondered about using cranial units vs. the entire skull, jaw and all.

But don't get me wrong, I'm very much about the elongated torso. I'm kinda obsessed with angels, namely the unpleasant biblical descriptions as well as the inhumanly long and graceful Mannerism variety. So I invent my own, symbolic or otherwise, usually with too much of something and/or a fucked up head.
>>
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>>3077454
Update
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>>3077626
That's really well done, but the facial features aren't placed very well
>>
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ah man anyone playing tekken? the game is so much fun.
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>>3078115
why is lucky chloe an ugly nigger
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a quick study
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>>3078140
Oh ic, never change.
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>>3078452
Nice
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>>3078452
Dino arm?
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I feel like the rough sketchy style resonates the message of this piece, but should I try to clean the lines up slightly / fill in the colors completely?

Oh I made this in MS Paint btw lol
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>>3078557
I messed up some of the proportions here and there, and it added up, silly me
Wasn't really the point of this study tho
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>>3078566
that actually looked cool in the thumbnail
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>>3078452
did some adjustments.
I'll probably fuck a bit more with this one, really wanna push the reds even more
>>
>>3077727
Blog?
>>
>>3078724
draw her hand and feet dumb cunt
you're this deep into the drawing and you've still got clubs for hands and feet
dumb cunt
>>
>>3078115
Niggeridoos be gone.
>>
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feedback welcome
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>>3078796
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>>3078796
Excellent taste.
I feel like we should be seeing her ear on our left side. The space on the outside of both eyes appear to extend too far, along with the way her hair frames her face makes it look overly triangular.
I really like your take on the design.
>>
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Cafe drawings... I've been doing a lot of these lately. Crit is very appreciated, as well as any tips on how to progress; I'm trying to imprive DRASTICALLY within the next few months before I start work on a comic that's been in the works for a while, which I could post some planning pieces for if anyone's interested. Any thoughts help.
>>
>>3078842
i'd ink them, then add color to one or two prominent figures to make them pop.
in addition to layering your sketches, as you've done here, every other page or so you can section off a panel and create a finished composition, sort of like a page within a page, then have your assorted sketches around that. it can look neat.
i mean i don't know why i'm telling you this. there's a lot one can do with a sketchbook.
>>
>>3077167
it seems perfectly fine with me
>>
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for you senpai
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>>3077786
we outnumber you 10 to 1

did more to this. perspective wasn't my focus for this, I was more focused on "having" "fun" with "my" "STYLE"
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>>3078893
it's lookin pretty cozy
>>
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>>3076558
I LIKE TO DRAW MONSTERS
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>>3078893
god that's real rubbish there, normally i quite like your stuff but this one is insipid and ugggly
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>>3078893
not too shabby lad. If I could toss my 2 cents in for the heck of it: more dark warm colors to the rocks and shed and a little dark violet in the garden, forest and clouds perhaps.
>>
>>3078937
We'll I don't think it's insectoid at all, I think it's quite nice
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>>3078930
drawn well, but ultimately seems kind of pointless
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>>3078930
Finally some variety.
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>>3078969
POINTLESS?

hot woman you wanted to draw + pointless monster thrown in to distract from the fact you just wanted to draw your waifu is the foundation of commercial art.
>>
>>3078930
i think the problem with this is that it's an over designed monster thing, and a woman who is barely stylized. If you could meet somewhere in the middle stylistically between the two characters in this I think you'd be onto something. It feels a bit disjointed right now. Like you are trying to do everything at once.
>>
>>3078983
see
>>3078987
more meant that it's not really consistent. It just seems like a hodgepodge of styles the artist already knows how to do, so it's ultimately pointless and redundant. I haven't seen the rest of their work but I'm assuming it's a lot of these two things, drawn exactly like this.
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>>3078990
cur
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>>3078983
> pointless monster thrown in to distract from the fact you just wanted to draw your waifu

Actually I think the idea is that the monster represents yourself, as most men see themselves as monster. You could also argue the monster is supposed to represent your desire to fuck the girl. Or simply to show contrast between something sexy, fragil etc and something ugly beastly, monstruous. There's a lot going on in that trope really, that's why a lot of people do it.
>>
>>3078970
It's closer to my old work. Anon, I have over 300 pieces by this point. Unless you think the doodles I post on here are anything more than sketches.

>>3078987
What does over designed monster even mean?
>>3078969
>pointless
Never heard of art for art's sake?
>>
File: Image (118).jpg (2MB, 2290x3242px) Image search: [Google]
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Feedback Welcome
He's my Incubus character
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>>3079010
>What does over designed monster even mean?
means you added a bunch of lumps and lines and dots to suggest detail when they don't actually improve the design.
>>
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>>3078959
hows this
>>
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wip
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>>3079050
i can just smell the PYA hammer coming down on you

and you deserve it
>>
>>3079058
here
>>3079054
>>
>>3079054
shit man. you're so lazy it's awful.
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>>3079063
but it's muh style!
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>>3079073
I've done like 80 paintings this year so far
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>>3079050
What the fuck are you even talking about?
>>
>>3079079
neat, i wish i could, i can only afford the canvas for about 1 painting a month, i've probably only done 8 sketchbooks worth of drawing too lol, let alone 80
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>>3079079
great. yet you don't improve.
>>
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>>3077882
not that guy, but i believe it's because the knee is locked, like this from the side
>>
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>>3079107
excellent anon.

thank you for restoring my hope in /ic
>>
>>3079054
>>3079055
>>3079045
>>3078825
>>3078566
>>3078115
>>3077930
>>3077870
>>3077832
garbage. finish your fucking art and stop being sop god damn lazy. ffs you all suck
>>
>>3079107
need my battle scarf for extra comfiness
>>
>>3079107
there's a few places where your highlights are too grey, but not a big ish

i was wondering what the mood is supposed to be..if the dude is supposed to be scared shitless you nailed it
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>>3079080
how do you not know what overdesigning/overengineering is? have you just never heard the term? it means making things more complicated than they have to be, a quality that is rampant in concept and illustration work, and would be a detriment to a team of people trying to make any product.

If you want to make a career at commercial art you need to learn how to make functional designs. All that flashy style isn't going to land you a job anywhere, unless you just want to be a freelance sakimichan type person who makes whatever they want no matter how pointlessly stylistic. But that's not a career path, that's a dream, and if it were going to happen for you it'd have happened by now.

If your dream is to make good products (and for a lot of you who "make it" you end up working on shit products but everyone says you "made it" because you got any job at all) you need to learn to be precise and efficient with your designs. A naked woman and an overdesigned monster won't get you hired by any studio with clout.

But the guy also said "I make art for fun" so whatever, he's not worth responding to anymore.
>>
>>3079122
>highlights too grey

this isn't splash art or weeb shit you faggot.
>>
>>3079107
that helmet looks really goofy
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>>3079107
wow this just sucks
send it back
tell the chef,
"it sucks"
>>
>>3078796
I think you should learn to draw gesture.
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>>3079133
and terrible.

lazy art. yawn.
>>
>>3079135
>lazy
stop samefagging lazychan
>>
>>3079127
what do you mean? some of the highlights are the wrong color. how do they high light in weeb shit and splash art (and what is splash art? isn't that like a super broad category?)
>>
>>3079138
i mean you're a dumb ass.
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>>3079130
>This sucks

Get the fuck outta here
>>
>>3079135
reccked lmao...
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>>3079141
lol did school just get out or something, hopefully someone will clean up the thread
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>>3079155
>clean up this thread

Riigghhhtt. Let's just leave to stinky brian and his terrible lazy fucking paintings shall we!?
>>
File: RickyAndTonTon.png (79KB, 572x877px) Image search: [Google]
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Looking tp punch up this design a bit (I know it's really rough, it's just drafting). FFBE is having a design contest and I want to make this contest-worthy.

Aiming for something spriteable, so can't get super crazy on the details.
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>>3079202
omg this is so bad!
>>
>>3079113
I await your contribution to the thread with anticipation

>>3079107
This is easily my favorite in this thread. The pose and proportions are a bit out of wack (short arms, narrow shoulders, his whole lower half seems offset to the left), but you've nailed the mood seemingly effortlessly. The lighting and colors are spot on, particularly the vibrant interplay between green, grey and brown on the shield. Whoever said the highlights are too grey needs to off himself, I want to throw up every time I see exaggerated highlighting and dodging. Keep doing what you do
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>>3079226
i meant grey as in the wrong color temperature, not that they should be brighter or whatever
>>
>>3079226
i painted the knight....
>>
>>3079226
Thankya.

The reason the proportions are off is partially because the model is female. I know it's hard to tell, because the chest and hips are pretty obscured by the shield.

I'm glad the color harmony works for you. To be honest, I wasn't sure if it worked or not. I worked from greyscale, and then added a color layer over it. Kinda sloppy. Also, the values aren't quite as crisp on here as they are for me in Photoshop. Must be the color space I'm using.

Either way, thank you for the feedback!
>>
^
Forgot to type in my name because I'm typing from my phone now. That was me.
>>
>>3079107
Damn that's good
>>
>>3079107
ruan jia detected.

he's being a shy asian. can't hide behind style u faggot
>>
>>3078746
this drawing took me, like an hour tops, salty child
>>
>>3079572
could have drawn some hands and feet in that hour
>>
>>3079596
I'm not doing it for your enjoyment, son
>>
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Can you guys help me with this? I see some mistakes but i need another person's opinion on the value and proportions.
>>
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>>3079605
>warning ,high resolution my dear anons

Also, here's the reference
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>>3079605
>>3079606
well, it's not bad if you're a beginner, but you're not making use of your digital toolset enough
the background is just a bunch of gradients, you don't have to paint it
the sculpture's shape is clearly defined, but you're not using any masks to help it
Your values are quite muddy, if you want to make them cleaner you gotta lay them down in groups - first an overarching light fade from top to bottom, then the core shadows, then the reflected light and occlusion shadows
You did distort the proportions quite a lot, I can recommend you, again, to make use of your digital media and put your ref picture on top yours to see the mistakes, you can also make it b&w to see the values more clearly(even though it's kind of a crutch)
>>
>>3078891
crits welcome
>>
File: 20170730_141704-1-1.jpg (138KB, 483x686px) Image search: [Google]
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done
>>
>>3079605
Stop using fancy brushes until you can get the values and block shading right, you're literally hurting the piece with these shitty palette knife strokes
>>
>>3079126
again, what the fuck are you talking about.
>>
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>>3076558
critique please.
>>
>>3080253
The occlusion shadow of the bottom of the apple should fuse with the Drop shadow on the table
>>
File: Screenshot_20170730-201620.jpg (690KB, 1080x943px) Image search: [Google]
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Just painted these as a birthday gift for a friend. I had fun!
>>
>>3080368
very nice
>>
>>3080253
shit.
>>
>>3080253
you spent too much time on this
>>
>>3080253
Work on your values. You have too much black(or darkest value) on the apple. Think about the plane facing direction, and how that affects the values. Second, think about the material surface you're painting. Is it rough, or smooth? Or somewhere in between? Right now it looks really shiny and rather metallic.

Try to convey more with less values, and only add darker values where it's necessary. Don't just make it dark for no reason.

Also, work on the overall shape design. You're half-assing the shape design because it's a simple object, and it shows. Look for the underlying appeal in every mundane shape. That's how you make uninteresting things interesting.

That said, it's not bad. Keep practicing and you'll get there!
>>
File: yes.jpg (293KB, 1000x750px) Image search: [Google]
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>>3080253
i can tell you just copy & pasted the apple and de- saturated it, then proceeded to paint over top.

yea don't do that anon.
>>
>>3077176
i like it. I have no idea about composition, but I like the "location". the river makes the city seem distant and the sky is fascinating. when doing rivers or roads like in your pic remember to make it flatter than you think, or else it will look a little uphill,. like with your river. looks like it goes uphill, so make it flatter.
>>
File: ic.png (661KB, 1000x790px) Image search: [Google]
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where can i improve more?
also what do you guys think is my weakest point on this piece
>>
>>3080499
anatomy and figure..you need to study both of these.

the colors are actually not bad 2bh lol...but ur anatomy and figuring is shit.
>>
>>3077176
this is like the only good piece i've seen from u. i hate your sloppy lazy style but the mood on this piece is decent.
>>
>>3080435
true. i kept redrawing it to make it thinner and landed on this one, probably should've done another pass.
>>3080510
i've done so many different things i was bound to make something you liked eventually.
>>
>>3078891
dont use white pencil
>>
>>3080527
Why not? It's a legit way to draw. A lot of the masters used it, with toned paper.

Remember - just because YOU don't like it, doesn't mean it's not okay.
>>
>>3079702
I like it, could work well as a gig poster or something if you planned out the text beforehand.
>>
>>3079126
You're a fucking idiot.
>>
>>3080530
ehhhhh even in that it looks kinda corny.
>>
File: IMG_0999.jpg (2MB, 3264x2448px) Image search: [Google]
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This is an acrylic painting in progress. This shit is hard.
>>
>>3080587
Well, it's a good thing nobody cares what you think.
>>
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>>3080590
i dont want to shit on you because i understand how hard actual painting is. but you may want to consider your palette more carefully, like the physical palette,things like which colors you have available and being sure to mix the actual exact color that you want.

unlike digital painting, in real painting picking colors is more than half the battle, and being organized in this one way makes everything else much much easier, and allows for greater freedom and artistry on the canvas.

in fact i would say that if you posted a picture of your palette for critique it'd actually be more helpful than posting the picture
>>
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This is the last thing I worked on, a full time job is really eating up my time and draining my motivation to truly finish things.
>>
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>>3080651
this is my current thing, trying to learn a little animation. just looking to make a simple .gif of this lightbulb glowing, or floating, or turning, depends on how hard I find the process and how badly I want something finished.
>>
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Plz help me, I need some critique. ^^
>>
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>>3080668
>>
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>>
>>3080668
my guy your shit has no structure. it's all squishy. you need to improve your lineart. painting and rendering is a good thing, but without good clean lineart it ends up looking like wonky shit.
>>
>>3080674
this one is my fav
>>
>>3080675
The values in these are all really nice, but you need to keep edges tidier, which can be fixed w the lasso tool. Stronger underdrawings and a heavier presence of line and structure will also help.
>>
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>>3080668
nice values, I think left face is fatter than right face but is not a big deal since he's supposed to be ugly.

>>3080672
I like the scratched up metal look


Can I have some feedback on my drawing?
>>
>>3080696
linework, again, and color picking. She's too far from the light of the machine (which should be bluer and a little more saturated) to have so much light thrown on her. And she's far too gray, she might be a little more teal. and her anatomy is fucked up, her structure makes no sense, but the gesture is pretty good. I think that hand is the highlight.
>>
>>3080696
previouis guy. also sorry for my english, will try my best. Light is totally wrong on her, look on the leg, looks like light hit from upper right corner. No color change caused of blue light, looks like she is originally blue. Also composition is not good like a 2/3x2/3 box of pic is empty.
>>
>>3080696
>>3080702
Ok, the anatomy is as bad as I thought but that neck is wonk
>>
>>3080705
Christ, I meant not as bad
>>
>>3080702
>>3080704
>>3080705
>>3080708
Thank you. That was a rollercoaster to read through, but I appreciate the genuineness of your critique.
>>
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>>3080696
this is not a critique. i am learning myself and just wanted some reactions as to whether this is an improvement. please advise.
>>
>>3080579
..or a book cover! i'm glad, i was aiming for poster-ish look
>>
>>3080714
Nice! looks better, but experiment with brighter blue light highlights on the front of the girl! And the color of her iris would never register like that irl, it would be darker. like, maybe midtone.
>>
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>>3080696
>>
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Some kinda warm up sketch.
>>
>>3080253
Use a more realistic color
>>
>>3080714
The biggest problem i see is the composition. You have a high contrast point with the vending machines and their brightness surrounded by a dark setting and the girl directly opposite of it. The eye is forced to look on either side of the painting, unsure of which is the true focal point. Kind of taxing on the eye.
What also doesn't help too much is the fact that she's right on the edge of the frame. Figure out the the focal point you want. If it's her, make her sit in the middle of the frame, meaning to expand the right of the canvas.
>>
>>3080668
Need to work on your edges. You need to bring it into focus that way.
>>
>>3080725
not an art fago, but I feel like the vanishing point for the road is at eye level to the girl and more center. At least the road looks to be at a huge incline where it's going now.
>>
>>3080734
I disagree. First of all, the average audience looks at a piece like this for all of five seconds. The composition sells the scene and the mood. Little girl up late at night sequestered away in some vacant part of a hotel or similar venue. We want her to occupy very little space in a corner, we want the negative space to dominate. We are not focused on her, we are focused on the distance and the disconnect.
>>
>>3080368
poor strangled dog, whatever floats your individual boat man
>>
>>3080745
Well if that's what the focal point, he can figure out a proper way to do it. I can't say if it works because I'm STILL distracted by the fact that I have conflicting focal points on either side of what is the intended point of the image.
>>
Original artist here,
>>3080714
I think this improves my painting, I find it a lot more pleasant to look at. Though there must be someway to bring in skintones without making it so lifeless. I do not know how.

>>3080725
I like what you've done with the girl. Can you explain what you did exactly? for some reason I can read this a lot better.

>>3080741
>>3080734
>>3080745
I think this has to be the happiest moment I've been on /ic/. I love your interpretations of my painting and your discourse
>we are focused on the distance and the disconnect.
I am ecstatic to have been able to communicate this to you.

Thank you all!
>>
>>3079202
Don't listen to >>3079212

the lines need to be cleaner 4 sure, moreover that face is pretty bad.

also I feel like his wand-thingy is laking a 3d element.
>>
>>3080760
>>3080725
I just draw light and shadow more correctly, Study some primitive shapes to draw with a good sense of volume, and then try primitive blocked arms and legs, like from bridgman book.
>>
Sketched this while at work, not as good as the majority of the art i'm seeing in this thread, heh.
>>
>>3080773
its bretty gud
>>
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idk what the fuck I was doing with the arm on the left, should have had him adjusting his visor to ready a blast or something
>>
>>3080368
i love this
>>
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Wondering what you lads think of this character design.

The idea is that she can manifest limbs from under her garb, right now I'm just thinking arms and legs but maybe animal limbs too. So she needs to be wearing long draping clothes like shawls and dresses etc and maybe the dress can be tied up around the waist. she has long thick hair that grows all the way down her neck and down her spine giving her a sort of hunchback profile all though I didn't show it well here.

Any thoughs on which design is best? Are they all shit? Is this character shit? I left a blank in case anyone wants to take a stab at it.
>>
>>3079054
I think when doing these landscapes you could get a lot more depth by greying out the dark edges around the background elements.

I wish I knew how to critiqe these better, because of all the pics you've posted I've liked most of them but loved almost none but I dont' know why. Keep going though, it's good to see you post so regularly.
>>
>>3080825
top center's best. looks good, m6
>>
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>>3080825
Top right and bottom right look nice. Feels like keeping her leg area slim would be nice while her top is bulky in silhouette mode. This for a project or something?
>>
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some pages from my sketchbook
>>
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>>3078891
>>3080527
I drew that and I think white pencil is pretty great. But I didn't know some people don't like it.

did this just now from life also, I'm not disappointed, but I'm not very happy with it either.
>>
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>>3080989
revised edition
>>
>>3080900
all very nice, i think you have a bit of a problem with leaning your figures though, it's a bit hard to tell because everything's on an angle anyway, but i think many of the figures are leaning even more
>>
>>3080825
I like it.
Do you have a blog you could share?
>>
how do you guys store your drawings?

I'm thinking of buying a folder or something like that.
>>
>>3081108
>organization
>as an artfag

My shit is all over the damn place. Paintings shoved under the bed, in bags, in my car, up my ass, with drawings scattered literally everywhere.

My digital art is in the same folder on my PC at least.
>>
>>3081158
but what about the paintings/drawings you want to keep? I've tried placing them carefully around the apartment, but I'm spilling water and messing about everywhere in here. nowhere is safe. I need some protective material.
>>
>>3080825
Bottom center
Bottom left and right suffer from cheesy triangular WOW/LOTR style fantasy patterns, top center has a weak silhouette
>>
File: asaro1.jpg (181KB, 960x720px) Image search: [Google]
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I was told this would improve my anime girls, you guys better not be lying.

Any good exercises for rendering? I'm quite new to this and can't bridge the gap between messy studies and finished work.

>>3080825
I really like top center, but maybe with a bit longer skirt?
The shirt says it's cold outside, the legs say let's party.
Top tier stuff.

>>3080900
Nice style and it looks like you're having fun, that's good. Maybe drawing a little larger would reveal more of your weaknesses?
>>
>>3081276
>Any good exercises for rendering?

Monochromatic sculptures/busts, then photo studies
>>
>>3077626
blog?
>>
>>3078115
Yes play me, I'll destroy you.
loser has to draw the other persons OC
>>
>>3078930
Everyones mad jelly, Anybody would pay at least 100+ for something of this level.
blog?
>>
File: itsaWIP.jpg (592KB, 438x700px) Image search: [Google]
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Don't waste time looking at the skies.
>>
File: fb.jpg (79KB, 434x700px) Image search: [Google]
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critique?
>>
>>3081290
https://twitter.com/jwakkawa
https://www.patreon.com/wakkawa
>>
>>3081431
This stuff was "ah neat" before but now it's just patronizing.

The entire world is obsessed with the white cat right now. There are fucking PROTESTS for me.

I wish I knew what the fuck was going on. All I can guess is that I have been apart of some kind of reality TV show that people have finally deemed "unacceptable." when they should have fucking thought that 30 FUCKING YEARS AGO.
>>
File: del.png (59KB, 507x514px) Image search: [Google]
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>>3078930
hey buddy, you're good. but you're not $1,000 for a commission good.
>>
>>3081453
lmao yeah i liked this guy but after looking at his twitter and patreon it's nothing new.
>>
>>3078987

>Woman
>Barely stylized

Wat
>>
>>3081281
Thanks m8.
>>
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>>3081453
are you retarded?

How much do you think wizards charges for an illustration? what about gameloft? what about any real company?

PROTIP: I have done commissions for more than $1500 a piece.

Also, I can tell you PROTIP because I'm a professional illustrator.
>>
>>3081488
seriously, for all I know my paintings could be selling for fucking millions.

Whatever it is, it's sure as fuck a lot different than the reality I am currently in. There's no way I could have as much influence and so many people know me to only be making $140 on patreon. They have been trying to sell that whole "van gogh" starving artist image to keep me depressed and to gather popularity. To show I'm "an artists artist."

Which, I am but come the fuck on. I need drug money.
>>
>>3081488
PROTIP
ROTIP
OTIP
TIP
IP
P
>>
>>3081496
Is that what you think you're doing? You just come off as really grating.
>>
>>3081498
PROTIP
You're a faggot.
>>
>>3081504
Yup.

Better than coming off as a racid cunt like you.
>>
>>3081488
He didn't say $1000 commissions don't exist, he just said his skill the way it is doesn't reach that level. Learn to read before you give protips.
>>
>>3081505
>>3081508
someone's mad.
>>
>>3081509
You should learn to read.
If someone pays for it, then that's what it's worth dipshit.
>>
>>3081510
I'm extremely mad. At this fucking game. At the bullshit psychological torture I have been putting up with my entire fucking life. You people are fucking disgusting.

End this. Give me my fucking freedom.
>>
>>3081514
Is this a quote and I am being memed or are you just one of those "I am sad, look at me" kind of people?
>>
>>3081521
God I hate all of you.

You stole my fucking life you disgusting pricks. You owe me more than you ever could repay.
>>
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im done with this but tell me what i could've done better
>>
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>>3081525
>>
>>3079202
I'd tighten the eyes a bit and give him a bigger smile, maybe snarky considering his pal there is holding a knife. The staff is at a decent angle but like the other anon suggested, needs a 3d element like shading and probably fix the back piece showing from behind him. Take a straight edge to it and draw it out longer if it's a staff instead of a wand. I like his overall design, feels FF-ish so you're in the right direction. Also suggest redrawing it because of those erase lines, you're sketching too hard. Good job, so far, though. Please post any revisions.
>>
>>3079702
I dig it, man. Colours are pleasing and the lines are done in an easy-to-look at manner. I agree with the gig poster comment, it could most definitely fit for some musicians out there. Good job.
>>
>>3081525
"omg I'm sooo messed up"
-what all of your posts sound like
>>
>>3081526
I don't know if it might ruin the impression you're going for, but some subtle earthy light and dark browns on her clothing would make her pop in a nice way. I think.
>>
>>3081525
Brian is that you?
>>
>>3081525
Bro, you need to talk? You sound like you have some serious issues in your life you need to vent out 'cause you snapped pretty quick and hard. Those weren't even hard trolls. What's eating you up?
>>
>>3081539
do you even paint or is being a faggot your profession and hobby?
>>
>>3081557
Nope. Idk what that guys problem is. I'm eating pad Thai right now I'm gucci
>>
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wip
>>
>>3077512
fix your grammar, numbnuts
>>
>>3079107
oh hey are you that person who kindof paints like Piotr Jablonski? You did the painting of the Bloodborne lookin dude yeah?
>>
>>3081513
An autistic furry will pay 1000 dollars for a painting of his fursona... does that mean it's worth it? nope.

You're fooling yourself. If that's your art, your art is the epitome of "fine". It's creatively devoid and technically bland.

Work on improving those two aspects and you can start gloating. Until then shut the holy hell up.
>>
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>>3076558
Don't be upside down. Bottom bird is delet
>>
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>>3082019
I'm removing bottom bird
>>
>>3081560
I know him. He was a nice guy. Now he has some really bad schizophrenia.
Leave him alone you guys.
>>
>>3081526
Could've quit before you pulled out the paint
>>
>>3080590
It's hard cause you suck desu. Give it time you'll be on level with a c grade elementary school art teacher
>>
>>3082028
>>3082033
Great crit. Really helpful.
>>
>>3081158
Best solution, if you can afford it, is map cases, or flat files, like this:
I've seen cardboard flat files, for a cheaper solution. I have several flight cases from a company I worked for, we used them to ship posters to trade shows, and we upgraded, so I grabbed a couple. I used to have an old 12 drawer flat file I got cheap from a retired draftsperson, but I had to get rid of it when I moved, it was too fucking big and heavy. I miss having it, it was great for storing art and supplies.
>>
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>>
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>>
>>3082285
those colors, style, and that face are really ugly. and you should do some studies of smoke.
>>
>>3082312
>colors ugly
lost any chance of me taking you seriously.
>>
>>3082317
he's right you know
>>
>>3082319
no you're not.
>>
>>3081992
Bloodborne looking dude?

I don't remember ever drawing anything like that. And although I really admire his work, Piotr Jabłoński isn't really that high on my list of personal inspirations.
>>
>>3081288
Haha that sounds like fun actually! Lol i'd like my oc in full color thanks. I get out of work at 5 .so ill message you when i get back if you still think you have a chance.
>>
>>3082285
The anatomy of this is absolutely horrifying
>>
>>3082373
>>3082312
>>3082319

>getting this mad
I wish my stuff evoked such passionate responses.
>>
>>3082416
https://www.merriam-webster.com/dictionary/mad
>>
>>3082434
>>1579290
>>
>>3082434
>aggressive outburst without constructive criticism.
>https://www.merriam-webster.com/dictionary/mad


Yep, fits. Thx for confirmation.
>>
>>3081999
lol
>>
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check out this handsome mother fucker
>>
>>3082763
I like the beard, crian bumfarti. I think the rest of the forms could use more drastic light-to-dark though. keep it up
>>
>>3082285
You could improve a lot before attempting something of this scale.
>>
>>3082285
pretty good desu. you're getting there. it's technically not bad but your design choices could be smarter. try looking closely at other peoples pieces and what makes them so cool.

what do i think? its a real piece of shit but i still admire it. It's getting there, and you're getting there.
>>
>>3082799
>>3082817
>>3082822

Funny how the shitposting always comes within such a short time span despite being multiple posts.

Someone seems mad.
>>
File: Balance.jpg (1MB, 5018x7016px) Image search: [Google]
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currently drawing this RN
>>
>>3082285
>>3082317
>>3082323
>>3082416
>>3082456
^samefag. if you think those comments were "aggressive outbursts" your paper-thin skin and fragile feefees are gaurenteed you're NGMI. Stay mad and bad
>>
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Haven't been on /ic/ in a while, are sketch book threads still a thing because I can't find it. In the mean time I drew some birbs
>>
>>3082833
Did the artist critique one of your doodles?
>>
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>>3082836
That skull looks great
>>
>>3082840
>>>/i/
>>
>>3080678

You just need a decent understand of construction. You don't need lineart.
>>
>>3082828
I don't even know what you're talking about.
>>
>>3082872
some fag just got extremely butthurt over no one liking his shit drawing, and he seems to think all the anons who responded are one person.
>>
>>3078891
you could start to use red chalk to spice things up.
>>
>>3080989
It's not a very exciting cloud formation which is probably why you don't like it.
>>
>>3082918
that is a great idea, thanks!
>>3082921
Good point, I'll try some more interesting clouds next time.
>>
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>>3082817
>pretty good desu
>its a real piece of shit
what did he mean by this?
>>
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>>
>>3083016
How is tracing working out for you?
>>
>>3083055
Please show me what I traced
>>
File: wip2.png (377KB, 663x916px) Image search: [Google]
wip2.png
377KB, 663x916px
>>3081717
i know i have to fix the other eye but that comes later
>>
>>3077511
vicious
>>
>>3077511
>experimenting with color
I think if you add more saturation and brightness to the important people they would look well, more important.
Like the king brighter red and the princess brighter blue
It would also make them better focal points
>>
File: stepan-alekseev-04.jpg (316KB, 1920x1072px) Image search: [Google]
stepan-alekseev-04.jpg
316KB, 1920x1072px
>>3083104
This is looking good, it's starting to have that "I actually know what I'm doing" kindof quality.

If you stall, check out Stephan Alekseev He's done a lot of grey scale pictures that you could use as inspo
>>
File: 01111111.png (2MB, 840x1100px) Image search: [Google]
01111111.png
2MB, 840x1100px
>>3076558
is this acceptable
>>
>>3082872
>>3082896
Let's get real for a sec. You don't provide any concrete critique or any specific details to clue people on to what you actually mean with your feedback. Then your posts all fall within 15 min, 9 hours later.

Even when people don't like something here they usually don't go that much out of their way to try and provoke a response. You seem triggered like fuck. (And you can refer to multiple persons you dumbass)
>>
>>3083281
yep, looks terrible in the thumb though, because of that tattoo type stuff on her cheeks i think. i like the way you did the crown halo thing, reminds me a lot of photos of gilding in old paintings and what not where you can't see that they're shiny so they look that matte gold color, i also like the quite intense looking red and that you get away with putting it right next to purple
>>
>>3083273
looks a bit funny for some reason, i think because of the proportions, and the composition where everyone is kind of lined up in a row.

i think it rather adds to the charm though,

anyway it all seems painted nicely, nice value composition, good job overall, and i think it's cute having a girl holding a bollock dagger
>>
>>3080668
>>3080671
>>3080672
>>3080673
>>3080674
>>3080675

All your stuff looks like it could be nice, but then you zoom in and it's just a mess.
>>
File: GenericPortrait.png (212KB, 503x700px) Image search: [Google]
GenericPortrait.png
212KB, 503x700px
Bloop
>>
>>3083836
thats neat akirel. can you draw a black guy as a chance of page?
>>
>>3083837
Change of pace?

I don't see why I couldn't.
>>
File: Capture.png (282KB, 1474x1038px) Image search: [Google]
Capture.png
282KB, 1474x1038px
>>3083848
do you have a blog btw?
>>
>>3083856
Maybe.
>>
>look at /beg/
>Its full of shitposting and not constructive
>look at the draw thread
>the shitposting is worse and the critique is nitpicky
Are there any actually good websites for drawing? This is abysmal.
>>
File: 2.jpg (428KB, 1084x1786px) Image search: [Google]
2.jpg
428KB, 1084x1786px
what can you say? Point me to main problems.
>>
>>3083936
The torso/legs looks really flat and lacks form depth in comparison to the arms. Think about plane changes. If you drew a side-view of the character and outlined the contour of their back, it wouldn't be as round and uninteresting as your shading suggests.

But mostly, it's just uninteresting in general and it looks unfinished. So do more work on it and post results. The arms are definitely the strongest aspect of this piece, imo.
>>
File: Study2.png (158KB, 606x700px) Image search: [Google]
Study2.png
158KB, 606x700px
>>
>>3076673
i like your style
>>
File: 2.2.jpg (320KB, 1033x1810px) Image search: [Google]
2.2.jpg
320KB, 1033x1810px
>>3083956
Ty, so here I am again. What else can you say. Aslo, did i do it right?
>>
File: 0727170943-1.jpg (821KB, 2609x1917px) Image search: [Google]
0727170943-1.jpg
821KB, 2609x1917px
Going for ominous/unsettling in an unpolished way. Whats my score?
>>
>>3084104
His spine should,not be able to curve like that. A spine is two "s"s, not three
>>
>>3083104
Looks nice. Focus more.
>>
File: desertwalk-sm.png (322KB, 1000x1000px) Image search: [Google]
desertwalk-sm.png
322KB, 1000x1000px
I drew this to practice my rendering because it's been literal years since I've tried to make anything close to finished. From here, what do I need to work on most? Analyzing it myself, I need to work on my gesture and perspective a lot more, am I correct?
>>
>>3083273
oh man that's good dude, better than most of the stuff you see here, what is this done with?
>>
This was a study completely from my head, trying to test my anatomical knowledge
>>
>>3084556
This is amazing. I love the archetectur, and the emptiness of the building.
>>
File: IMG_2386.jpg (1MB, 3264x2448px) Image search: [Google]
IMG_2386.jpg
1MB, 3264x2448px
Any thoughts are great, just a quick sketch for a pal.
>>
>>3078746
there is always one faggot who feels threatened by quality art and tries to bring it down . Every single time.
>>
>>3078891
When you can use it this well: use the white pencil.
>>
>>3080587
You're an idiot.
Thread posts: 324
Thread images: 102


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