You should be able to solve this.
>>3074653
uhh is it the point where the things vanish
anyway, i quite like it as a piece of art
>>3074653
Literallly a straight line from the VP, then you make up for the curvature by having one vanishing point slight below the VP in the HL and one slightly above.
>>3074653
it's water and it's wet. Mystery solved you shitbrain.
>>3074653
water is green. grass is wet
>>3074653
ITT: no one has solved this
>>3074653
>>3074672
>>3074676
But that's wrong you retard.
>>3074653
what do you mean THE vanishing point? the vanishing point of what? each on of those electric structures has their own vanishing point. they are not one big object. the ones closer have a vp up in the sky somewhere the ones far away have it lower
>>3074676
you realize the point of these threads is to make fun of anyone who attempts to solve it, regardless of whether or not they are correct? summerfag
>>3074693
>I don't know how to solve a simple perspective exercise, s-so it must be a troll!
Stay stupid, /ic/
>>3074653
I found it, but it vanished.
>>3074653
its a shopped image that thinks the earth bends 10 meter out in the ocean. So theres no true vanishing point.Try harder faggot.
>>3074711
>He unironically believes the earth is flat
>>3074682
It's not wrong at all. It works. There's different ways to solve this problem, which is basically just adapting to the round form of the Earth. You can either make a curved line from the VP on the surface, or do various auxiliary vanishing points.
>>3074693
What's the point of doing this retarded thread instead of investing your time improving art?
>>3074733
>Implying the OP didn't intend to start a perspective exercise to reinforce fundamentals
and as usual /ic/ manages to turn it into another bucket of crabs.
>>3074653
always follow the clues in the image
>>3074761
>>3074720
it is. funny, i know.
I'm not a perspective expert but as far as I know perspective tools are shortcuts to create an illusion of depth
The actual curvature of the perspective lines on this would require a complex logarithmic equation, but you can sorta cheat it by using circles around the vanishing point
The actual "vanishing point" of the viewer is always dead center of the viewpoint (pink), anything else deviates from that, even the horizon. If something is leaving straight ahead from the viewer it will vanish at the center of the viewpoint
The horizon is slightly bent in this photo (green)
So I'd say where the circles intersect right under the horizon plane is where I'd put a "vanishing point" of the whole scene and different objects. If we were to add rows of objects leading from that point it would probably not look too out of place
>>3074761
Are you people fucking stupid.
They are not standing in a straight line.
>>3074997
hey now young man, there is no need for this kind of language. ok?