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I want to be good at everything!

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Thread replies: 30
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I have a dilemma. I want to be good at everything from comics, to animation, to illustration. I want to be good at creature design, human anatomy, facial expressions as well as drawing varying bodies and faces, mecha, industrial design level architecture and vehicles.

But I feel that if I don't specialize I won't be good at anything!
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>>3065620
It's possible to become good at it all, but it will take a long time and you likely will never be world class in any single one.
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>>3065620

The good news is that it's possible
The bad news is that it will take you a long ass time
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>>3065620
welp, best start as soon as you can. it's a long road.
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Dream big anon! But only if you get the practise in. You won't be the best, but you can be great at them all if you actually try. Good luck
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>>3065620
Besides what has already been mentioned, why do you want to be good at everything? And how good are we talking about?

What do you actually want to accomplish? What do you want to express?

Also, specializing in something doesn't mean you have to forsake the others. But, I feel you have to have a certain practicality in what you want to accomplish and how you're going to do that.

A lot of things could inspire and excite you, but to what depth have you actually practiced these disciplines? Perhaps you need to start more generally and/or with something that has good carry-over with fundamental principles (e.g. something like dynamic sketching or figure drawing with gesture and interlocking forms).

What you want to focus more of your energy and attention on at this point in your life may arise after more experience and introspection.
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>>3065620
well good news, because the top one percentile, even specialists, just happen to be good at everything! This includes making music, an eye for photography, working with their hands, cooking, being a great lover and friend. It's almost as if it comes with the territory!
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>>3065623

no its not. shut the fuck up newbie
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My first thought was abstract art. It deals with more of the process of creation rather than the content. So if you can't pick a style perhaps investigate your process on creation, because, usually thats something more reliable.
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>from one thing know ten thousand things

Instead of worrying about getting good at all these categories, aim for a deep understanding of your world through true mastery of one subject.
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>>3065620
just start by focusing on one thing

Ex. focus on drawing comics. You'll also be an illustrator in a sense. And assuming you want to draw high-quality comics, you'll develop strong knowledge of art fundies: anatomy (human + creature) perspective, composition, draftsmanship etc.

Later on, it could eventually branch out to other subjects/territories, like animation, which could be a fairly smooth transition if you're an adequate artist.

Just start somewhere. Take a class, soak up information through vids/articles and go outside and fill sketchbooks with studies of life. It'll be a long, rough ride, and you may not be kjg-tier every single thing, but you might be flexible and have exceptional skills anyhow.
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>>3065620
Why do you want to be good at all of them?
Is there something you think to make which is unique enough to use all of those things or you are just afraid to push past being good to being great, so you just pick a new thing to be good at instead?
>>
>>3065620
When I read posts like yours, I know immediately that you are ngmi. It's a clear sign of romanticizing art without any experience to back it up. This is what people who are infatuated with the idea of being an artist do. They talk about wanting to learn everything but when it comes to practice they are nowhere. They get more satisfaction dreaming the dream than actually doing it.

If you have started practicing, you wouldn't be saying all that stuff now. You'd have some focus and know that your time is limited. You'd also know that it's next to impossible to learn everything, and so you would have narrowed it down by now. But as I've said, you probably do not practice at all. In which case, you could use a reality check.
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>>3066341
Oh fuck off. Nobody is born with the mentality of an artist. It takes a large push to actually move into that mindset that is needed for success.

Anyways anon look at Terry Crews. The man draws gud, has the physique of athens, and is also a popular actor. And he STILL has time to like nerdy things. You get there with a fuckton of dicipline, more than you have right now.

Start with drawing. If you can go, say, 2.5 weeks drawing for like 2 hours a day, without missing a single day, you'll be way better prepared to make that next step. You CAN be great at everything, or at least a lot of things, but you need the dicipline to stick with it and the patience to realize that these things take time.
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>>3066349
You're just proving my point. You do need a lot of discipline, more than I have, more than OP has definitely. That's why he needs a reality check.

Nobody is born with that mentality. You're right. It takes huge effort to get there. That's why if OP doesn't start now, pick something and just do it, he's ngmi.

I've seen the same scenario before. People who say they want to be good at everything, in my experience, were the most likely to drop out. Too busy dreaming instead of doing. They were not able to bridge that gap. They didn't know how to focus a step at a time and were too preoccupied with all the possibilities.
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>>3066349
>has the physique of athens
thats really the only part people care about

what youre basically saying is good genetics gets you anything
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>>3065620
Op I used to very similar to you. I wanted to be good at comics, animation, and illustration because I enjoyed all those things, and I saw people who were passionate and successful at all those things. Basically, it was the dreamer in me talking.

So them I buckled down and really asked myself what I wanted to do with my art. I want to tell stories. So that left me with comics, or animation. I then tried to create both. I did stick figure animations, and a short comic, and realized that I hated animation, and enjoyed drawing comics. Now I'm working towards getting better at all the other things you mentioned while I draw comics.

So my advice would be to try your hand at comics, animation, and illustration, creatures, architecture, etc. and see how you like them. You really won't know until you try. Otherwise, it's just a dream.
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>>3065620
me too
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>>3066390
how did you learn how to make comics anon, i keep watching hours of how-to videos on youtube but i don't get anything.
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>>3066390
Good advice!
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>>3066422
Well I'm still learning, but one day I just decided to start. I made a short comic, and then afterwards I was happy with what I accomplished, and I wanted to get better. I think you just need to start, start anything. Design characters, write the story, design the panel layout, whatever, just start.

If you want a good book for motivation, I bought Manga in Theory and Practice by the author of JoJo's Bizarre Adventures, and I think it's awesome. An anon in one of the How's Your Webcomic threads on /co/ said he was inspired to draw comics again after reading it, so I picked it up. He goes through the whole process of creating manga, from story to art, and then how to implement it.
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>>3065620
Nothing wrong with wanting to be good at everything. Keep at it! Just remember to not be too harsh on yourself, and enjoy all the different things you work on.
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>>3065620
work hard, brother
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>>3065620
>But I feel that if I don't specialize I won't be good at anything!
Well, you're right. At least at first. You should pick something you want to do the MOST, and focus on that for a long time until you git gud. And I do mean good, not acceptable.

Then you can shift your focus to other things that interest you. Yes, you can become good at almost everything, but it will take you years and years to accomplish that. Don't expect to get to that level until you're in your 40's at least, probably even later though. I honestly don't know a single artist who is truly a master at everything you listed, but I assume it's at least possible.
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>>3065620
a lot of the skills involved with each of those are transferable or necessary. at this point don't worry about specialising and focus on improving (anatomy and facial features etc) when you are sure you are good enough comic books and key frame animation are more similar than you think and you need a lot of the same skills for both, improving on one will improve the other. nothing's stopping you trying each of those things especially if you are not aiming to be professional.
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>>3065620
Just learn very simple cartooning, animation is based on it. You can add complexity to your designs when you study anatomy more but you don't need much anatomical knowledge for a simple cartoon style so it's really the best of both worlds.
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>>3065620
Smart people are usually good at lots of stuff. Intelligence is broadly applicable. And like >>3069465, all this stuff is related. It's not like you want to be an illustrator and an astronaut. Although I'm assuming you're young. If you're older pick a thing already.

The force most likely to force you into specializing is what you first get hired to do. Unless you want a career that's narrow and specialized, literally the most ideal outcome is for a producer or publisher to view you as broadly talented and not full of shit. Provided you want to be placed in charge of other artists and not doing stuff with your own hands, that is.
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>>3069730
>The force most likely to force you into
christ why can't I ever proofread
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>>3066381
>his genetics built his body

Oh fuck off you incel cuck.
>>
Learn to work structured.

What you listed is not so extreme, because most of the things you listed are connected, or basically a part of something else.

Learn anatomy and poses -> drawing bodies, facial expressions, creature design

Learn perspective and industrial design -> mecha, vehicles, architecture.
Thread posts: 30
Thread images: 2


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