Previous Draw Thread : >>3041067
Thanks to whoever made the last thread and deleted the text that normally goes with draw threads. Really appreciate it bro.
>>3049180
wanted to do a quick plein air. about an hour and a half
Dont any of you know what the archives are
Post your current drawing here and provide helpful criticism and advice to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost it.
>dA /ic/ group :
http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>General resources :
http://sites.google.com/site/4chanic/ http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8
>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/
>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>3049194
>Dont any of you know what the archives are
you do so we don't have to
>>3049183
Very nice color.
Again because I was the last post in previous thread
>>3049183
the color is good but you're not using edges or strokes properly and not really describing forms well.
Working on hands, help is appreciated
>bottom right is just a small note for myself
>>3049217
Weak thumbnail. Needs a few higher values.
>>3049298
are you drawing your own hands?
>>3049305
yes, the one on bottom left was from ref
>>3049307
the "drawing the muscles" is useless, focus on the forms you are seeing not what's underneath them. It won't make you a better artist by pretending to know what the bones look like. Try to focus more on the actual contours and forms of the hands yours are too smooth and stylized. You won't learn that way. If you try to actually draw what you see the drawings will look worse in the beginning but you'll be better off in the end.
>>3049351
also: you need to shade your drawings. drawing all these "bones" underneath the skin means you can't actually shade your drawings because all that space is taken up by your anatomy guesses. It's a good show-off thing for your sketchbook and looks impressive to normies but you are ignoring half of your drawings by not representing and learning about the light and shadows. Light is like most of what art is about, not "anatomy" unlike what /ic/ thinks.
Attempting to improve my rendering. This is last night
>>3049491
And this is tonight. What can I work on? Any glaring errors?
>>3049298
it's ok, but all that underlying bullshit is redundant. learn the basic forms, usually muscle and bone guide are just to tell you where they are and that they exist. you don't have to draw every one, it will slow you down
This was on my back burner of thing to finish since the semester ended. any glaring errors?
Someone said in the last thread this >3047301 looked cramped.
I agree, but I'm not sure it's worth fixing or if it's possible to fix it but I whittled this up, curious if it's better or not
Criticize me please
I did this at my work.
>>3049826
A quick little op of what i'd change if I were you, but im shit at faces so feel free to disregard it
Also it wouldnt hurt if you introduced a few more colors instead of just keeping everything a greyish blue. It makes it look like you did it in grayscale and then just made a layer on top, filled it with blue and set the blending mode to color.
That's fine if that's what you're going for but color wise it becomes very boring
>>3049217
>>3049303
>>3049907
Do you think a foreground figure would add or detract from the image? Double post because connection errors
>>3049844
Thanks, dude
fabric study
>>3050045
>isis
pencil sketch i did yesterday :P workin on poses from imagination
>>3050156
Oh! Great line work. Grenade is throwing me off but everything else is nice
>>3050176
Sorry didn't check size.
>>3049907
Okay last one
Just study painting
>>3050276
Looking great, especially the drawing and values. Could use a little more contrast in color and lighting though, feels a little washed out.
>>3049183
I really like this, blog?
>>3049493
Definitely an improvement from what I can see! I see you're using a harder brush, and I really like how you've done the hair. The first one you posted, i wasnt too keen on. Keep it up
>>3050276
Super cool style
Pic related is what I just did from reference. I just couldnt get the girl's hair, and got lazy. I was kinda keeping Mel Milton in mind during it
>>3050294
sorry about the size of that one.
>>3050291
>Looking great
Photo is very bad. There is no possibility to photograph well without glare (these are oil paints and they should dry well)
But... Thank you
>>3050211
I like the composition! Are you going to be rendering this image to finish or are you gonna start with the final image from scratch?
Anyways, some ideas:
- Be careful with your value structure. Have dark against light against dark etc. I made the left corner of the image dark so the rim light from the guys gun pops his face out better. (If you don't want him to be the first read you shouldn't do this though).
- Have the tentacle monster come into the room! It gives the image a sense of urgency and better 3-dimentionality.
- Also you should think about what the image is about. What is the main focus etc. and build your value structure around that.
Good shit br0.
>>3050330
No problem man. I think you should also check this thing out:
http://muddycolors.blogspot.fi/2017/03/designing-with-shape.html
I had some really big problems with my sketch work and somebody on /ic/ posted this. It's nothing crazy or new but still really helpful for getting a clear and simple start for your images and shit. Rock on mangh!
>>3049183
the thumbnail looks nice, not so much when you open it. You either refine this or get less "precise" with those edges.
>>3050303
Is this the size/resolution you painted at or did you downscale it? If not what size did you paint at originally?
I'm trying to start doing more interesting/dynamic drawings and I'm sketching this one up here. Anyone have ideas/tips/redlines on how to make it look more balanced or a better way to have the guy in the middle be the focal point? The premise is a cowboy being surrounded by about 2 - 4 dudes but I'm not sure how to place them in the image and keep it interesting and balanced.
>>3050421
Forgot image.
friend request
>>3049628
Yeah open it up. Right looks better. Definitely do something different with that top right corner though.
I know it'll be a huge undertaking, but this is looking great so far.
Just my attempt.
>>3050415
This is the original file
baby start
drew this one today of some washed up ww2 pilot stranded on a pacific island
>>3050428
topho shab?
I'm doing this. I would apreciate criticism.
>>3050695
i think it could use a bit of spicing up. you could do it in a lot of ways. but here's one or two similar images that might give you a bit of an idea.
>>3050707
>>3050707
thanks ! that's a whistler painting I didn't know about
>>3050612
always love your drawings, good sense of forms
>>3050782
Working on this recently, wondering if the chrome body is coming out alright. I'm not all that great with painting metals, and I am hoping that the reflected light on it makes coherent sense. Also, its not quite finished, so there's a lot of empty space left at the moment, pls no bully.
>>3050792
your painting needs to be waaay more dramatic for chrome. also need ambient occlusion
>>3050622
>topho shab
I don't know what this means or what you're asking me.
>>3049180
doing a spoop doggo
what do you think of this style?
>>3050824
Can you explain some of the principles you used here? It looks great and youre absolutely right, but i just dont want to blindly copy what youve put here.
>>3051151
As always, the brushwork is a sloppy and uncontrolled mess. Loving the colour though!
>>3050792
Chrome reflects it's environment at like 95% opacity. I'd suggest painting a chrome ball and then using it as reference for the robot. Did quick example but it's far from accurate
>>3049633
the cliche is strong with this one
>>3051194
sure. there's a layer for the shadow values, I interpreted the light source to be almost directly above her. I just blobbed on shade with a brush and set the layer to multiply. then there's a glow layer where I added the ambient occlusion (reflecting the bright sand) and the hilights, and finally a layer for hard shadows like under the joints and stuff. isn't too difficult
>>3050294
Wow thanks a lot, that's the most positive response I've ever gotten on here. Yeah, I think I still have a long way to go with edge control but thank you for noticing I tried.
>>3049826
I get you are going for DEM TITTIES but that's not how tits are shapped,they are more of a water drop than a sphere. Just map where the nipple should be
>>3042771
I've found that Xiumin ref and I desaturated both pictures for comparison. I've color coded it to show you my perspective on value.
You'll need to brush up on values, rendering, and how to identify soft, hard, and lost edges.
You should go back and rework your values first with an opaque brush you're comfortable with.
Then, block in the colors. Finally, refine your edges once your values and colors are looking good.
Try not to abuse tools like lasso tool, smudge tool, or airbrush.
They can be used to create fantastic rendering but you'll need to start with solid brushes.
Another advice in painting is to enhance your highlight by adding tone close to it so that it creates a contrast.
Here's a photo with all the edges labeled in. You can find other photos and drawings to look at and try to learn edges from that.
http://www.proko.com/wp-content/uploads/2013/02/edge-sharp-firm-soft-lost.jpg
I hope this helped. Study well!
Wtf I came here because I thought this board was for beginner artists, but this is all good art. Where do I go to practice drawing and taking requests from people if I suck?
>>3051544
/i/?
also there's a draw thread just for beginners /beg/
>>3051553
/i/ sent me here because I suck. But I'll check out /beg. Thanks for the advice!
>>3051361
No bother!! Everyone is shit to someone, and people on ic are kinda salty so i wouldnt take it too personally. If i were to critique your work, i would say to remember the eyes should be one eye's width apart, and i think your eyebrows should be lower down. but i like how you coloured your second drawing and think you're pretty good!!
early wip but oh well
trying to get a decent composition going
I fucking hate all the work I'm producing atm. so I decided to go back to basics/studying for a couple of weeks. So yeah...
First one's a 3.5h. value study of some statue I found on /ic/. Just trying to figure out quicker ways of express form with value and 100% opacity brush strokes. Need to start learning to imply stuff.
Crit away...
>>3051672
Just wanted to have some more fun with this so I tried adding some adjustment layers and gradient maps. Fun stuff.
>>3051672
>>3051735
This is the last one. I promise...
>>3050903
I think thy meant 'photo bash'
>>3051766
What do you mean? I think it's pretty obvious that I don't have any photobashing in my image. I dunno what you're talking about...
>>3051206
Thanks, indeed
What do you think ? Can you help me with this ? Any feedback is welcomed.
I know its a rough WIP(please excuse the chicken scratch), but how does the overall composition and perspective look? I'm trying to branch out and do more dynamic scenes than just 3/4 view character art.
>>3051796
>>3051796
I wish. I keep that goal in the back of my mind (don't we all) but I'm aware that the competition and expected standards are too much for me to handle at the moment.
painted a plant
>>3052146
how does it feel to be a slave to the plant?
it was kinda fun at least
I'd like to have a critique and a glass of cold water, please.
WoW fanart, hope the file's not too large
Sorry in advance if it is
Does anyone here take commissions? Specifically a Dungeons & Dragons character commission.
>>3052639
Willing to share a gallery?
>>3052659
Not sure what all you're wanting for basic details, but it'd just be the character. Character's a male lizardfolk (lizard person) and wears garb similar to pic related.
>>3052646
Yes of course! Here is my gallery: https://www.artstation.com/artist/palmfroms
>>3052664
Also, got a gallery?
>>3052678
Sure, you can check out all of my 2 artworks on https://www.artstation.com/artist/enzofernandez , or check out a couple extra ones at https://twitter.com/pkblitz/ and some really old ones at http://pkblitz.deviantart.com/gallery/
Yes, I'm very inactive on the internet and don't promote myself very well, sorry. I'm still willing to provide some example sketches at your request if you decide to commission me.
Do u guys mostly draw from reference or do u think of the drawing in your head and just draw it?
>>3052702
Sometimes neither to be honest, I just start drawing and let the flow of my hand+the back of my mind do the work. However, that's just because I'm lazy, when I use references my drawings improve greatly, so definitely use them when possible/necessary. I think there might've been a time where I imagined the drawing in my head, but now I almost never do that, the drawing process is different for everyone though. I'm a 'let's trust my muscle memory and visual library to shit out drawings until I need to look something up on google images and study it' kind of guy.
working on anatomy really makes me tired and i want to start exhibit my art tumblr, instagram whatever it is looks like. But it is good to get advices.
So what do you think. It's not finished yet. I want to make cyberpunk stuff.
>>3052738
also is canvas size too big?
>>3052718
Same, but whenever i draw from reference is great but, i just dont understand how people create something original that looks amazing
Just some doodles
Anatomy is kinda fucked, but my excuse is that it's minotaur anatomy
Redid something from a few years ago.
How do I draw cute girls? I'm tired of drawing men in wigs.
Are there any glaring mistakes/any suggestions for how to improve?
First time attempt at drawing more than three characters in one scene. Perspective grid was grabbed off here: https://i2.wp.com/dd.salgoodsam.com/wp-content/uploads/2013/11/5pointperspectivegridwb.jpg
I want to like the empty open background but it just doesn't quite do it for me. I dunno. I thought maybe I could split the difference by having the wider frame but also keep it condensed with some trees and stuff coming in from the sides.
Ye or Ne?
>>3052949
For some reason, the foreground trees feel like they're skewing the size of everything. Now the town feels small and that's just a regular sized ram. I hope you find a solution, though, because this piece looks amazing already (especially those clouds and that brick work).
Do you ever post your collective WIPs together anywhere?
>>3052951
I don't usually but I've been saving jpgs of this one. I plan on making a gif
holy shit, I feel like my brain is working at 200% efficiency recently. my imagination is so much better and quicker at pretty much everything regarding construction and forms. Have I evolved and entered the world of memes, making use of all that brain plasticity before 25?
>>3052992
Looking good anon, those sketches are fucking amazing. Let's just hope you actually evolved, and you weren't just "in the zone", the time and place where you sometimes feel and draw like an art god for a few hours before going back to cripling self-loathing.
>>3053000
I know exactly what you mean, let's just hope it's not that. thank you.
How do i do curly hair so that they don't look like random circular lines? Also any other tips on portrait is appreciated
>>3053069
Reference pic in case needed
>>3052527
there's no focus.
composition is shit
This just isn't an interesting picture.
I see what you were going for.
Pic related.
Your idea, done right. Even though most of you hate vallejo.
>>3052949
NO. you're cluttering up the image with the birch trees. Get rid of them. My eyes look straight at them and they're just jumbling everything up. Stop over working a great image.
>>3053069
Rather than drawing each individual hair first lay in the values, then approach the general shape of the curls, and lastly draw the texture. You sort of skipped the first two steps here
>>3053225
Like this? And then darkening the light spot with texture or is it a bad habit? I also used an eraser to make the various curl. Again: bad habits to get or it can be useful?
>>3053200
Ye, thank you
>>3052527
Adding onto what the other anon said about the composition lacking,
just convert your image to a greyscale thumbnail.
You'll notice how despite the detail the naga has, they're barely distinguishable from their surroundings.
You need to make their form clearer and read better.
Meanwhile, the value scheme has our eyes focused on the bright castle in the background that looks like shit (right now).
Made a lazy edit to show how you might reorder the values, balance out the composition a little.
WIP of a book cover commission
>>3052146
Would totally hang this in my apartment, nice
>>3052446
You need to vary your values. Right now there's too much dark with smatterings of mid-tone that don't give any indication of form. And the highlights also don't help distinguish a 3d shape.
Look at it from the thumbnail and if you took away spidey's white eyes, would you be able to tell what you're looking at?
>>3053394
This. I immediately look at the naga.
>>3051574
>/i/ thinks they're better
xD
>>3053069
your eyes are so dead and lifeless, good shit though
>>3053461
sick
for you, senpai
I understand now why people photobash. This is an agonizingly slow process.
>>3053774
I don't know why I like this so much. The thumbnail looks really nice. I love how minimalistic and graphical it is. Just a little puff of clouds on the BG with a black land mass. If you could just do the execution part better I'd love it as a full sized image too (instead of just the thumbnail).
>>3054015
Thumbnail looks like one of those ZBrush displacement city things you see around. Nice values. Are you using the photobashed parts with different blending modes or are you just trying to slap them in with their original colors etc? having the right blending modes and shit really helps. Also knowing the keyboard shortcuts for stuff like Hue/Saturation (ctrl+u), Curves (ctrl+M) and actions for stuff like Match Colour (Image/adjustments/Match Color) and fucking around with the Blend If- options in your layer styles thingy. You'll get quicker in time but It's a dangerous trap when you start relying on it too much...
>>3049493
Nice rendering but the tip of the nose looks overtly flat, a highlight would help clear this up, as the highlights on fhe forehead and lack of highlight on the nose confuses a viewer
>>3054024
I'm not photobashing. I'm rendering this all by hand. I'm just saying I get why people would want to photobash because doing this by hand is a pain in the ass.
>>3054029
Aww fuck I'm sorry! My bad. I'm drunk and I read "I don't understand why people photobash. This is hard etc." I was also going to say that it doesn't look photobashed (which it's obviously not). I shouldn't talk to people at 5 in the morning...
>>3049491
the eyebrows are pleasingly soft, but unfortunately has weird alignment due to brow bone issues.
it looks like you're aware of that issue in your other piece of the red head but you need to clean your seam lines (underneath her eyebrow). the red head has one brow higher than the other.
>>3051851
good layout, its pretty clear what you're trying to achieve. i'm incredibly underwhelmed by the lack of texture in the outer rocks. keep up with the details and your piece will be much more interesting. elongate the shadow of the figure to emphasise the extreme sunlight in your environment.
what do you think, anon?
>>3054016
thanks, I did it today and it's probably my favorite drawing yet. I think this one will stay as it is, but I'd like to understand what you mean about the execution. Are you referring to the texture of the graphite looking like crap or the actual drawing as in values and construction?
>>3054047
nose is longer and eyes closer together.
Right cheekbone is less boney and the part of forehead + hair should be bigger.
>>3054054
Values and construction mostly. I'm not great at graphite stuff but I bet there are better ways of indicating stuff like clouds, forest and water. You got the most important parts right but I think you should think more about your representation. See what kind of marks other people have used to indicate shit from afar...
Random graphite pic from Google kind of related.
>>3054068
also face a bit narrower.
You can actually see it pretty well on the thumbnail.
>>3054074
okay, I got it thanks senpai. That random image was pretty neat, tho.
>>3054085
Aye! I like it too. Just wrote graphite landscape or some shit on Google. It's not bad to copy people some times.
>>3054047
Your values are kind of nice but the whole image is too wide. I'm sorry but you'd really have to start from scratch if you wanted to get this done properly.
You need to trust your eyes more. You tried to paint the eye in the shadow even though we can't really see it because of how dark the area is. If you can't see it the viewer shouldn't see it either. Don't be afraid to leave stuff ambiguous if that's how it looks in real life.
I know it's fucking unfair but I warped your image around for a couple of minutes in Photoshop so you'd see some of your mistakes better. Didn't want to take it further because I know you can do it yourself... Hope it helps mang.
did a still life. gonna get out and do a landscape tomorrow
>>3051763
Continuing with my little study regime. Value study of some body builder dude. I used some gradient maps for the colors again so I won't call it a color study. It is kind of cheap to use all this digital trickery but since I am going for a career in digital art I think it's okay to do it since I'm going to be using the same technique in my professional art anyway... No color picking or other fuckery though. Just drawing/painting by eye. Please tell me what I should try to improve on. My current idea for a study regime is:
- 1 week studies
- 1 week doing 1 personal piece (from imagination) a day
- 1 week huge 70+h based on studies and practice
So a 3 week cycle for a while till I get some proper work...
I'm at the study part now. I hope I git good some time...
>>3054101
>>3051151
>>3052146
^You're probably this dude? Anyways I think your stuff is extremely marketable as far as traditional art goes. It's not a 100% masterfully done but it is re-he-heally aesthetically pleasing. I'd say keep it up but keep studying stuff that's not in "your style" on the side so you can become even more awesome.
>>3054106
Regarding values, focus on edges and plane shifts. Looks like you can 'see' value relationships but things are looking a bit too soft. You're right to focus on values first but don't ignore color completely until you feel you are 'ready.'
Proportion issues but thats a value study.
>>3054125
I hear ya... I try to focus on using hard 100% brushes for most of the time but I guess I should do it even longer. Here's my ref btw. I'm not even close but creating a perfect copy isn't really what I'm studying atm. I didn't give any love to the legs because I don't think the're important in expressing the guys stance in this pose. Edges are fucking hard to get right. I've been thinking about starting to use the lasso and smudge for that shit. Painting is fucking hard.
Thanks for the tips bro. Is that your piece you're posting btw?
>>3054125
Well anyways. I don't think it's a great idea to start so vaguely even on portraits. It's a good idea to go from dark to light but you might want to have a darker dark background to start building up from. You also want to have a stronger silhouette for the character right from the start. I don't really know what you're going for there but I did a 20min. version of how I'd start building the image. Hope this helps...
>>3054132
Yep, some limited values study.
>try to focus on using hard 100% brushes for most of the time
Yeah, when studying I use hard round 100 with textures off just to not add anything too cool so mistakes are more obvious. Edges are really mix of theory and practice -know where plane ends/transitions and what it actually looks like in ref- so lots of theory and lots of grinding for that vis library. The choice on which is really creative licence.
Def learn the tools but I think it sticks better learning it with just the brush first.
>>3054182
>>3054182
Aye, gotcha! I should probably stick to the round brush because it's the easiest to control. Just look at guys like Anthony Jones... A lot of good shit can be done with just the round brush. I'm having way too much fun painting over your image btw :D. I will stop now and get back to actual studying...
>>3054193
I tried to fix the eye for you but I may have gone in the wrong direction.
>>3054132
>>3051763
Continuation of my study week thing! Another statue 1h.30m. study.Tried to stick with the hard round brush at 100% opacity with this like the anon suggested. Did have to put down the flow/opacity for some of this shit when I had to blend stuff... I feel like the hard round brush is the easiest one to control. Need to fuck around with it more...
>>3053394
Good pointers, while I agree with you, your edit made it way too bright and not quite what I wanted to shoot for.
I could've darkened down the bg behind the mc in an attempt to push the contrast you thought was lacking
Muh style
>>3054101
Proud of you, Brian. You stick with it even though everyone shits on your pieces out of (partial) jealousy. Your color choices are great these days. Hows the business side of things going?
>>3054258
Did the quick color thing again. I'm starting to like this exercise...
>>3054338
I feel that the nose is a bit long/mouth a bit small. The far eye was too small in the grayscale study but you really fixed it up in the color. Looks great overall!
Hey guys, back with more plants.
I will be a tool and just repeat my question from last time. Any mistakes I repeat or something to keep in mind going forward with Dynamic sketching?
Chitsu
>>3054112
yeah people seem to be digging it lately. the accuracy and cleanliness of my brushstrokes will increase over time it's not really something I can force. The periphery of the paintings is what I can improve in the short term though. Colors, values, drawings, composition, process are all things I'm working on.
>>3054274
thanks. business side not going great but I'm entering more competitions I got honorable mention at one, and I've yet to not be accepted into a juried show I've entered which is good (but they haven't been super exclusive shows)
should i switch to hard round to try to get it to look more smooth? poster for the new power rangers
>>3053774
did this today
>>3054636
Hey, I'm doing the same course. As far as I can judge you should make your line variation more obvious, dont be afraid to go thick. Also it seems like in many cases you forgot that you are supposed to detail the focal point only. Good luck with the rest of the course, you are doing good.
>>3050276
Sorry — better quality.
did a self portrait
karate doggo
>>3055095
It's good. nice change with the toned down colors. Your style is so expressive, it looks better in a neutral environment. my opinion.
>>3055160
yeah agreed. trying to work dark and light more, which naturally means I'm using more black and white and less mid tones and colors. i smoothed it out cause some anon said smooth it out
>>3055166
It's pretty nice.
But the color is very boring and dirty.
>>3055168
>But the color is very boring and dirty.
just like me, then
>>3055166
that was pretty different. It added a touch of realism. You could probably get an interesting type of realism if you get the proportions better in later works. The background is good imo.
I'm having an issue with making this look more like the character is punching and less like he's running a marathon. My original sketch was had more of the motion, but now I feel as though I've passed a point where I don't think it's salvage able to fix this drawing. If anyone could move some things around or help me fix this pose by redlining, I'd really appreciate it.
>>3054038
>>3054027
Sorry my dudes, didn't check back 'til now so I didn't see your crits but I appreciate them nonetheless and will try to integrate them into my next study.
How'd I do on this one?
>>3055269
Looks like his lower body should be facing to his left for optimal powerpunch. Right now it's facing to the right and would obstruct the movement of the torso, right?
Hey /IC, I need to find some movie screencaps of cities burning, exploding, or destroyed or something. I don't watch a lot of movies so I have no idea where to start. can someone point me in the right direction so i can study the colors properly? thanks.
also pigeon studies to contribute to this thread
>>3054636
What do you use to color?
>>3053247
Much better, keep at it anon. I'm not sure if there's a right or wrong way, but I use the eraser like that too
I feel like It got worse from the thumbnail to the finalized sketch. Trying to design a boss-looking enemy. Going to grayscale render tomorrow.
>>3055008
Details and colors have a bit of an intoxicating effect on me it seems, need to be more mindful in the future, to not go too overboard with neither of them. I will pay more attention to the lines in the future.
Thanks for the crits my dude and good luck to you too.
>>3055451
Mainly for the colors I use Winston and Newton markers, I have a box with 12 colors. I also have another box of markers that are cool/warm grays, these I use to add tones.
I also use color pencils, for example the yellow marker does not really work well with the toned paper, so I use a yellow pencil. Sometimes I hatch using a colored Fineliner, gives a pretty nice effect.
help. this is done via circle brush in photoshop
I also made a guy called Holy Diver, but I figure I should polish these guys up first.
Really having trouble drawing different poses so I tried constructing a few from imagination. I'd like to know how I did, like are they natural/proportionate
>>3055534
>>3055535
Workin on characters
>>3055117
did something
might be too lewd for this thread? idk.. still looking for feedback
Working on hair
I'm working on this now. I am >>3050695
I changed my mind on the compo. What do you think of this one ?
>>3055886
Forgot the pic sorry
first one after 2 month break
thoughts?
Just doing quick 15-30min. studies of some medieval crap. I'm constantly finding out that I get better results when I just start working with shapes instead of line art.
>>3056084
knightposting flashbacks
>>3056099
>>3056084
What/who's that?
Moving on to riot/post apocalyptic gear. Another 15min. one... Trying to find the fastest way to retain information from references etc.
>>3050612
very cool
>>3056084
>>3056115
Done with my post apocalyptic page... Took me a good 50 minutes to do that dude at the bottom. It's always so fucking hard to restrain from noodling on shit.
>>3056255
This is gonna be epic! Are you the person who did the lady wizard thing with the blue dragon?
I think this might be more aesthetic if you'd just "blur" the guy on the foreground with loser strokes instead of a blur filter. I can see you have the skills to do that... Can't say much else except looks! Tell us when you get to work with Blizzard.
>>3056072
really cool. You can get some great depth with toned paper like that
Re-uploading this because the file was huge
>>3056270
Aw thank you so much! You have a good memory, yeah it was mine too :)
Also yeah, you are right, maybe going with a blur filter was the laziest way but ill figure a way of making it look less sharp without resorting to cheap tricks :D
Aw man that last comment. Right in the feels. I was trying to go for a hearthstone vibe here
did another self portrait
>>3056290
I like your artwork, man. I think it has pottential. There are a few points I would like to lead you onto.
First one. Instead of being too elaborate on pointing out anatomical mistakes I will just say that neck you've painted is way too exaggerated and trapezoid muscle can't connect this way. Also ears and lips might be just slightly too big.
Second. You should mind aerial perspective in your painting because it will make your forms more distinct and expressive. As an example of that your nose should've been painted more detailed and and have more tone contrast - that would make it pop out and give sense of dimension to the rest of the face. And likewise, ears should be made a little more blurry than the rest of facial features.
Lastly I will comment on two things.I like the color of this background, but you should also try to avoid making it a flat color by adding more variety to it, keeping in mind that they must look pleasing. Also, by adding complimenting colors near the face you will make it more expressive as well.
And try to finish the neck and rest of the shoulders next time you work, don't just leave it like that.
I hope this has been at least a little bit helpful to you. Could you tell me how long you have been painting for and what or from whom you are studying? Best wishes to you and I hope for your future success
>>3056304
i got a long neck, big lips, and big ears. some people just ugly.
but i tried aerial perspective by way of impasto, and now that i think of it i can probably blur the edges of the ears, but what do you think of this so far?
I made a mistake with the background unfortunately... I got the color that it should be correct, but I should've done a darker underpainting and then that color on top of it. I can still do that, I just need to wait for it to dry.
>>3050211
Cool anon!
>>3050156
Grenades lose that bent metal bit when you throw them! That's a primer release or whatever. But it might not be obviously a grenade if you took it off.
Anyways it's great! Love your line work
>>3056270
Getting tired of studying so I gotta do something else for a change. I almost never paint stylized characters so I gave it a shot and drew this ugly dude from imagination. I tried starting from a random abstract form and ended up with this. About 1h30m.
I'd love some feedback because I don't know anything about cartoony/stylized shit.
>>3056322
I'm so fucking sick of this face.
>>3056322
Love those brush strokes
>>3056274
thanks mate
The white does stand out nicely on grey paper, i like that effect too
This digi art babby fucking sucks at pencils. Should have started a sketchbook way earlier.
what's wrong with it?
>>3056844
linework is a little too scratchy, also her belly looks kinda weird. the knees also seem a bit wonky.
>>3056286
I like where you're going with this.
I'm not feeling the blur, a rim light would be better
The potions and green belt buckle are much more well-lit and colored than the body
The road is out of perspective
>>3055407
You need to pay more attention to values, landmarks and hues (in order of importance)
frustrating color study. what am i even supposed to be learning from doing stuff like this?
>>3057018
how not to paint like shit, looks like you could use it
>>3057018
It's to teach you proportion and perspective.
>>3056923
Will try to fix all of these :) thank you for the much needed critique.
For the perspective I was trying to go for a "rounded" part in the middle more than a straight one point perspective path but it doesn't read well and I'm also not as good with perspective to pull it off :/ sigh
>>3056925
Duly noted. I can definitely see my values are way off now that I'm taking a second look. Thank you!
How's it coming along?
concrits welcome! Thanks in advance :D
>>3057635
do u have to draw dicks on everything?
>>3057635
fucking weirdo faggot.
>>3055269
plant the feet
i made a thing today
Generic mech knight #462548
>>3057635
>dat bulge
pls have feminine benis
Is there anything here that looks weird? I have a feeling the hind legs are too far apart but I'm not sure.
Boring sketches
>>3057737
Not bad at all, right leg isn't planted properly and try to push the foreshortening on planes and details that are nearly parallel to the vanishing point next time
Could somebody please draw my first gf?
I've always hated landscape painting but I'm giving it a shot. I'm still not any good at it but at least I'm kind of enjoying it this time. I'm not trying to capture the exact proportions of my reference. Mostly focusing on creating textures by eye and stuff.
Any feedback would be great.
>>3058314
Took a good look at it on my other monitor and holy fuck was it messy. Tried to fix it a bit with some loose strokes. I seriously need to calibrate my monitors...
Decided to go back and finally finish up How to draw, currently on pages 86-89 (sectional drawing, extending sections and 2-curve combo.)
How are my forms?
>>3058392
Also tried out sectional drawing and the 2-curve combo on some random furniture and a vase.
Going through Hampton's course. Week 1, did some gestures.
Trying not to overwork this and keep things loose. Crit?
>>3058400
cool stuff. Imo, your hatching could be a little more deliberate. Some of the shapes are hard to read.
>>3058422
Looks like she's eating a chilly.
>>3058440
good point. Probably too bright
Help a /beg/gar out. What am I not doing right? I feel my gestures are complete garbage and I am not sure how to fix it.
opinions?
>>3058753
higher contrast and brightness
study
>>3058756
The likeness, colors and values are pretty good. I hope you're not color picking. I prefer the first version with the more muted/realistic lighting.
Unfortunately your brush choices kind of ruin it for me. I think you have two choices here:
1. If you want it to look good without going into fine detail use a hard brush. Airbrushed stuff just doesn't look nice.
2. If you want to airbrush your stuff you can do it IF you have the patience to go in after and render all the pores and fine details and shit. You'll get a photorealistic finish. Some people like it. Some don't...
Hope this helped...
>>3056072
my favorite one itt
>>3055446
Loove your linework. Great paintings too.
>>3055536
>>3055535
>>3055534
I really really like these. Some of the best manikin sketches I've seen. They're just really clean and the gestures really aren't stiff at all.
>>3056084
Very nice shading. Makes me want to play some Gwent rn.
>>3056286
Legit thought you were a hearthstone artist or something. Maybe you are? Could use a little rim lighting on the orc/whatever just for that extra pop. And yeah, the potion viles are just a liiiiiittle too distracting. Great stuff tho.
>>3055464
on the last picture; his front legs cant bend like that, looks broken
>>3053069
oh the cucumber dude
here, have this
https://www.youtube.com/watch?v=EGuYmqTDah4&t=1097s
>>3052949
i saw it a month or two back. i like it, but i feel like the trees are out of place and distracting. nice sky
>>3058964
why thank you
some tennis studies cause federer hype starting in 5mins. and because tennis courts give interesting lighting. will finish later or start another one.
studying
>painting with Clip Studio
>it's going well
>have to restart thanks to a Windows Update that was apparently downloading
>when I turn my computer back on, every line I try to draw lags like fuck making it almost impossible to draw with my tablet
Fucking hell man
Before, I had a bunch of background shit going on and could paint fine, videogames open, browser open. Now even with all that shit closed it still doesn't work properly.
>>3059250
why would i do that, you fuckin idiot?
>>3059238
Your rendering is so fresh and so clean. Reminds me of Anthony Jones. Would be nice to see it bigger so I could mire dem strokes. Are you using smudge btw? Nice.
>>3059250
How did you know?
>>3059246
Hey I've fapped to this girl. Good study, loose and expressive
Was doing a MapCrunch study and then I was liek: "Hey! I'll make this into a Zelda fan art! That's what the kids love, right?"
Early stages etc. It's link vs. Hinox tag team. Still trying to figure out the composition. Some feedback on that would be great.
>>3059520
I say crop that shit and get a horse ref that looks like its actually reacting to big baddies instead of just chillin' like its in a barn.
>>3059540
Will do. I'm gonna be a lazy asshole and just use the horse you posted as reference. It's fucking perfect. Just change the colors and shit. I'm going to keep the image a little bit wider/higher to have a little bit of space where the eye can rest but something in between will probably work.
I was thinking I might want to change Link's shield into a bow so he's just fired an arrow. I'll have the first Hinox spazzing out from getting shot in the eye with some blood gushing out.
Thanks for the crit, boss.
>>3059520
>>3059520
This is a really cool idea!
My thoughts are kinda opposite to >>3059540 in terms of cropping. I say expand the cave a little bit, and make the lighting a little more dramatic. Tilting the entire canvas can help add a bit more sense of action and anticipation, like the Hinoxes are about to roll over onto Link. I think the clouds can be reworked to give a better sense of vastness to the sky, to better help contrast the claustrophobic cave in the foreground.
Agreed that the horse needs to be doing something other than just stand there though.
>>3059572
Damn! I think I like your crit even better. Probably gonna go with this. My initial idea for the cave had to do with adding claustrofobia so I'll keep that and widen the shit a little. I was playing around with the idea of a tilted camera but dropped it. I'll bring it back though.
For lighting I was thinking that the sun's gonna be behind a hill to our right (outside the image) the light hits Link and the head/shoulder area of the horse and just the very top areas of the Hinoxes. Hinoxae? I don't know. Obviously we'll have a blue fill light coming from the top because you know... There's a sky.
Thanks a million!
>>3059590
Forgot file.
>>3050612
cool but his head is wayyy too high bro, his beard should be resting on the top of his chest
unless you wanted a guy with a giraffe neck its kinda fucked up in that one regard
>>3059591
Lookin better already. Thoughts on this?
>>3059597
It's kind of hard to get a proper read on the composition when you don't have any value structure yet. Anatomy on the characters looks nice and it's good that you're drawing through all the 3d shapes.
I'd give you the same critique I got on my Zelda piece. Crop it down to the essentials.
>>3059597
Really diggin' this. Love the colors - I wouldn't add more colors than what you have now (maybe just value variations of these basic colors).
>>3059597
Really heavily constructed, though the construction's still wobbly in places. It just comes off as rigid, but if you were trying to demonstrate lots of perspective then you're getting there.
As fanart it's extremely poor; you maintained none of the art direction from the original, down to the aspect ratio.
>>3059648
>As fanart it's extremely poor; you maintained none of the art direction from the original, down to the aspect ratio
I don't know what it's supposed to be fan art of, but this is a really dumb thing to say. Fan art is at its most interesting when done in an artists own unique style. To suggest that you need to maintain some of the art direction (especially something as inane as the aspect ratio) is just stupid.
>>3059672
>I don't know what it's supposed to be fan art of
Then gtfo newfag.
>>3059648
Yeah its pretty (super) heavily constructed. During which I drafted out most things pretty rigidly, but I went over most of the lines freehand on a new layer afterward creating the wobbly effect. You're right that I wanted to demonstrate a lot of perspective, in order to cram in lots of things from the show. My question is, is too much construction/rigidity inherently a bad thing? Or just something that is unsuccessful in this piece.
>>3059672
Its a show FLCL.
>filename
>spoonfeeding
Whatever this is /ic/
>>3059704
>is too much construction/rigidity inherently a bad thing?
Construction shows a limited understanding of what you're drawing, because you have to apply both physical and figurative rules to the subject instead of letting your brain do the work for you.
If you don't fully understand what you're drawing, then how are you going to draw it fluidly?
Then again, if you don't understand what you're drawing, how will you draw it at all - just look at Haruko's arms; you didn't construct them, and the lengths are fucked.
You just need to do more studies to internalize the information, instead of relying on lines on the page to do it for you.
>>3059750
Yeah the arms are too long, thanks. I've been neglecting studies. I'll adjust my workflow.
>>3059268
thx, wanted to try and go with more stylized strokes but it still came out as too detailed. Isn't anthony jones considered thrash here though ? pic related is max res.
i'm done with it though, looking to do other ones.
did a doodle of a friend's character.
>>3057018
i know its a color study, but jesus dude. try to at least not taper the cup outwards like that.
>>3054047
if you were going for the down syndrome look, you did pretty well
>tfw im decent at rendering but my figure drawing is shit
kill me now
>>3054047
>>3060050
how do i learn to paint like you
>>3060112
Your rendering is actually shit too
I drew this seahorse. The purpose for this drawing was to practice using frisket film to render the background in an entirely different manner than the foreground.
I recorded a timelapse of the drawing
https://www.youtube.com/watch?v=-koWveu1nCI
I may've gone way overboard with the values and I've spent too much time to fix it now, so I think I'll just keep going, take notes and move on.
>>3060604
The shitty fatter brush you used ruins the whole thing. You can clearly see the repeated textures of the brush and it looks very lazy.
>>3057461
i like the clean lines, keep it up!
>>3060719
you're right. this is actually something that can be fixed easily. thanks for your input
>>3060050
Still looking good. It's also good to know when you've acquired the information you were going for and stop there.
I don't care if he's considered trash. I appreciate the guys skills. It some times feels like everything that isn't a flashy anime bitch with giant tits is considered trash here... That's /ic/ for ya'.
More studies, 25/100
As adviced, I tried to improve the hatching on some of them. I think that's a good idea too, really try and push how I stylize things in the longer ones.
>>3055569
I like the girl, but the guy carrying her would bend over and fall because it looks like she's heavier than him right now
The face is a bit cartoony but if that's what youre going for it's pretty cool anyway