Which 3d software is best to jump into as a 2d artist? Scott and Feng mention modo a lot but also hear zbrush,3dmax, maya, etc. tossed around. Been playing around with sketchup but it isn't really 3d. Any of you guys use 3d in your workflow?
>>3048541
I use blender, it's pretty easy to use and on top of that it's free.
You can sculpt pretty detailed stuff in it and modeling isn't so hard after a few tutorials to get you acclimated.
Personally I only use it to make rough bases to play out with compositions and get a general idea of the perspectives I want to do though.
Do you want 3D modelling or sculpting? these are very different.
Either way, ZBrush is the best from 2D > 3D.
zbrush seems like the closest to drawing. A lot of modern 3d software offer sculpting like blender as the previous poster suggested but sculpting is zbrush's main thing. The only drawback is that it is pricey, there is a lower "basic" version though. You can also try Sculptris also by Pixologic to get the feeling of sculpting, sculptris is free.
>>3048562
Guess I could start sculpting in Zbrush though I heard doing hard surfaces in sculpt is easier in modelling software and you just switch depending on what you need.
>>3048594
You mean zbrush for organic forms right?
Anyways you need both. Go for zbrush for sculpting and Blender if you don't want to pay otherwise maya, 3dsmax or modo are all fine. Though industry standard is 3dsmax and maya (maya especially for animation).
I'd actually suggest learning the basics of 3d in a regular modeling program first, though playing around in zbrush for a bit can never hurt.
Sculpting: Zbrush
Modeling: Blender, Maya, Modo
Texturing: Substance Designer
Rendering: Maya, Modo
Animating: Maya, Modo, (i don't know of others)
Re-topology: Modo (others can do it, but it's really easy in Modo
I found 3dcoat to be way more intuitive and easy to use than zbrush which is a rather quirky piece of software. Check out Jama Jurabaev's work