1.) Continuously work on a comic while studying fundamentals on the side
2.) Make a short comic(like a oneshot) and then spend a few months improving your weaknesses( things like composition, perspective, posing) before making another one.
Which approach is better and why? Also, which one have you guys used?
>>3046024
if you fail at a small comic it's a small failure.
Fail at a big comic and nobody's gonna take the time to wait for you to be good.
First few moments are everything for viewer retention.
People just sorta automatically keep flipping after the first few good pages.
The hardest part of a comic imo is the background/environment art.
>>3046029
That being said since the barr for webcomics is so low, you can do a "meh" job and gradually improve it over time.
Writing has to draw people in though.
if you're bad at writing the safest way to keep people is just by being really vague early on.
One Piece and Adventure Time do something similar.. They leave a bunch of vague background details and make it important later.
>>3046034
>>3046029
Okay so here is the thing. I made a short gag comic in the beginning of the year, I realized I was shit in backgrounds, story telling, expressions, composition, etc.
I've been practicing those weaknesses for the past 3 months and I've gotten better at it. I'm currently working on a script for a horror comic but unlike a gag comic, writing is a lot more important and with every edit I make to the script, I feel like it's improving. But at the same time, I feel like I might end up working on this thing forever. Do you think it's better to just force myself to start it and learn backgrounds and all that shit on the go or wait till the end of the year where I think I'll be a lot more comfortable starting the story.
>>3046044
>script
dude, finish the script first. Then get back to practicing art.
you can always just grind infinitely with digital.
the second you realize you're bad at something, just open a new window and grind away. don't wait until you're perfect. just keep practicing until you can confidently do something, then move on.
if you have chapters you can always apply what you learn to the next chapter. if you're giving every page your best shot, you shouldn't have massive changes in quality over a few pages unless they're like months apart.
The hardest part is getting people to say "hey, this is pretty good." from the beginning.
>>3046044
>>3046750
I think the main thing is just to start fucking doing it. If you already have an idea for a comic, just outline the basic plot for the story and then have a more detailed storyboard/script for the first 5-10 pages and just go at it.
Worst case scenario you'll realize it looks like shit, but will have a more objective view of all the things you need to practice. Then you can either use those pages as the storyboard/script for a second pass, or just keep going with the story and remake then down the line when you feel more confident.
Picture tangentially related.
>>3046024
make a bunch of oneshots while studying fundamentals on the side