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What are some techniques to color your lineart?

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Thread replies: 30
Thread images: 2

I know of a couple, but I'd like to try something new. Which do you use personally? I'd like to have something similar to pic related.
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>>3022345
Oh yeah, bonus points if it's in Manga Studio, CSP, thanks to vectors and the line thinning tool.
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>>3022345
Looks like your average clipping mask with hue matched and value dropped about 20%, and a couple bits matched to the spectaculars. Same thing just about everyone uses.

Not the biggest deal to fuss over, as long as your fundamentals are solid you'll be right.
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>>3022352
Yeah, how do you use clipping masks. I'm still very confused by that.
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>>3022352
>hue matched and value dropped about 20%, and a couple bits matched to the spectaculars.

what does this mean? Please forgive me, I'm slightly retarded.
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I'm making a rendering tutorial if anyone is interested.
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>>3022360
yes i'm interested. disregard everyone who disagrees.
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>>3022345
Ok, OP here, I guess I should used Google. If you're using manga studio, a great method is create a new layer above your lineart layer, and right click on the thumbnail, then select "Clip at Layer Below." You can now paint over your lineart with a brush.

Super easy, super convenient.

I guess since I didn't see one in the catalog. Let's make this a QTDDTOT thread.
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>>3022356
Changes from program to program. I'm used to Photoshop, where it's just right click the layer > clipping mask and ties it to the layer below, but if you're using Manga Studio I found this:

http://lapinbeau.deviantart.com/art/Manga-Studio-5-Clipping-Layer-Tutorial-414752880

>>3022357
Just on a scale of black to white, 15/20% are your big jumps without straight jumping from high-midtone to black or whatever. It's just a safe transition when you're not taking into account spec maps/material type/lighting.

Speculars are your highlight things you see around, to dumb it down as much as humanly possible.
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>>3022360
Looking forward to this. Your rendering is beautiful.
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>>3022390
>>3022364
Should be done by Friday. Glad you're excited.
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>>3022413
make your own thread when it's finished
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>>3022345
Rather than locking and adjusting the linework, I usually redraw the linework during the paint-over stage. This may seem ass-backwards, but it's not much work. It also avoids the unpredictability of compositing layers, and can be done in any program.
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>>3022415
Kyle General would be a great thread lol
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>>3022360
Yes pls
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>>3022360
Hell yea my dude!
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Kyle is the best, way to go Kyle!
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Kyle is so cool.
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Kyle your awesome man.
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Any other tutorials you guys wanna see?
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>>3022494
hands
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Kyle wow!
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>>3022494
boobs or perspective maybe?
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Did he ever finish that tutorial?
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>>3025122
It's not the real Kyle, just a troll. The real one doesn't use a tripcode.
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>>3022494
feet from a variety of different angles in shoes. I'm gonna sound like a whiteknight dick rider, but I appreciate you sticking around. Fuck these crab in bucket, sour grapes faggots; If more great artist like you stuck around to create tutorials and stuff, /ic/ would be worthwhile.
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File: healp.png (67KB, 617x349px) Image search: [Google]
healp.png
67KB, 617x349px
I'm actually interested in learning to use shadows too.
I've been drawing for a couple of years but I still can't find a style of shading for me.
It's 80% not knowing how to do it right, 10% not having the right tool for CSP and 10% not finding the style.
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who the fuck is kyle and why is everyone here sucking his dick
>>
Kyle, Kyle, KYLE!
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>>3022345
Isn't her torso waaay too long? look at the distance between her hibcage and her hip bone.
Thread posts: 30
Thread images: 2


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