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Am I good enough? When are you good enough?

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Thread replies: 38
Thread images: 10

File: Nelson 2017.jpg (525KB, 1280x822px) Image search: [Google]
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I'm writing a comic to test as a webcomic, then as a pitch to publishers.

I feel competent, I have a decent following, however I still have a long way to go.

Could a style like mine make it? And when do you know you can make it?

Pic is my commission work, I make a healthy profit from my drawing for individual clients, but no big projects.
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>>3001841
its super hard to read senpai
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>>3001843

I wanna get good with hatching, and I love detail oriented work - however I wanna preserve a sense of cartooning.

Kinda like Toriyama or Masamune or Simon Roy
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>>3001843
gotta side with nosebro, it's a bit hard to read
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>>3001841
There's nothing to focus on and all fore ground and background objects have the same weight to it.
>>
I'd say you need to vary your stroke width a lot more. Your character's general shape isn't discernible from the details the decoration and details on his clothing
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>>3001848
"detail" shouldn't come at the expense of composition... don't just add 500 extra lines because you think it makes it more detailed, there's gotta be a reason behind them.
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File: vibe of bad silhouette.png (2MB, 1210x806px) Image search: [Google]
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>>3001841
Your silhouettes don't stand out enough and I'm getting a vibe as shown in the image from the octi-eel thing.
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>>3001843
>>3001850
>>3001870
>>3001894
>>3001934

This is what I needed to hear, I'll take this all into account. Thanks for the critique.

Also here's my color work if anyone is curious
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>>3001949

Ah, thanks anon!
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>>3001848
You really need to look at the work of Mobius and the other Heavy Metal magazine sci fi comic artists. They were the masters at this kind of work.
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>>3001952
uuuugh stop that meme hatching. hatching follows form, it isn't a bunch of random basket-y lines.
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>>3001972
you can hatch however you want, but its a great opportunity to reveal a lot of details of what you are drawing.
also, op, be mindful of negative space or what to call it, you can do details by leaving areas white also, moebius was a master of this. and also try varying the space between the hatching lines a bit more to get greater range, thats a good way of not making it look messy. you could also do some cross hatching in darker areas but that may change the style a bit
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>>3001981
You can also study from one of the masters, Gustave Dore. His cross-hatching was incredible. Take a look at Albrect Durer, as well. Hell, if you're in the US, take a look at the portrait on a dollar bill.
>>
and also try to be more consitent with the lighting. the rocks in the middle for example, what is the main light source for them? hard to tell if youre trying to make them reflective or shaded. and the corals, you could have used hatching to give them more volume, now they look a bit like cutouts
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>>3001988
agreed, really beautiful
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>>3001841
That's pretty dope. I like your style. If you don't mind me asking, how much do you make from commisions each month?
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File: Wrightson05.jpg (1MB, 1485x1003px) Image search: [Google]
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study some bernie wrightson and some frank frazetta for you hatchin anon.
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>>3002017
imo bernie wrightson isnt that great
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>>3002017
Frazetta's crosshatching was excellent - but he did start out as a cartoonist.
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>>3001981
you can hatch however you want as long as it looks finished. I see too much "hatching" that is like i said basket-y... it's not a good look. It looks incomplete and random without lines intersecting. It's a fake attempt at a "style" that millions of amateur artists use too. it really flattens and rounds off forms that would otherwise be jagged and need description, specifically in the rocks the figures are near in OP's colored image.
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>>3002000

I'm from a tiny isolated country so I have a monopoly on D&D sketches, bigger pieces and graphic design work.

Easily a grand on a good month.

Though I'm moving back home to save money.

Also thanks anons, your critique is very motivating. I don't wanna be a hack!
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>>3001841
>>3001848
>I wanna get good with hatching, and I love detail oriented work - however I wanna preserve a sense of cartooning.

You're approaching it the wrong way.

As a rule of thumb, the bigger your lines the less detail you need. Big lines + lots of detail = mud. Look at the work of Jack Kirby, especially inked by Sinnot. Big bold lines, very little detail. Look at the work of Moebius or Wrightson (posted in this thread). Thin contour lines, way more detail. For someone who sits in the middle, look at John Buscema or Hal Foster's inks.

On the whole, you need to tighten up your inking. It's sloppy and it doesn't add anything to the piece other than muddying it up with more black.

Contrast of detail is important. If you put a heavily detailed figure on top of a heavily detailed background, it gets lost. A big white shape overlapping a textured shape is contrast. A textured shape over a blank shape is contrast. Contrast = Clarity. Frank Miller was really good at this.

If Toriyama is an inspiration, look at Toriyama's lines. They're very thin, with not a huge amount of line variation (just enough to keep it organic). There's not typically a lot of hatching either, just some light indications of detail. In his art Toriyama emphasizes clarity above all else. Definable silhouettes for all characters in every panel, using the principles I've outlined above. It's all about readability.

This is a good blog about Toriyama's approach to composition, with comparisons to some American comics that suffer from the same problem your work suffers from. Read it, it's super educational (and interesting). https://manuelamalasanya.wordpress.com/effort-series/

I really feel like if your work was inked competently it could be really good.

Then again, I make $0 a month from my art so who the fuck am I to tell you anything.
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>>3002025
I remember that threat
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>>3001841

Without color or negative space, the characters don't stand out so it looks like a huge where's waldo of details. You have potential in the personality of the style though and that is it's own asset.
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>>3002346
What can you tell me about geoff darrow?
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>>3001841
>>3001952
Legibility, remember. People who are going to see your artwork should see the main focus of the image and understand his essence in three seconds: That's the essence of any image in graphic designs image.
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>>3001841
This is good, though you've gotta work on composition and not have your pieces overflowing with data. Like some others said it's unreadable.
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>>3001841
Drawing is infinite.
You will never truly master it.
There is infinite amount of ways to draw.
You can't master all.
You just have to git gud with what you can.
Remember you will die.
Keep drawing.
>>
Your work is way too bogged down by unnecessary hatching. It might sound like a bitch, but you should consider dropping the hatching until you've learned a better sense of contrast, line weights and composition. Hatching can be done in comics, but it's a style of rendering that requires a serious base knowledge of cartooning and storytelling abilities as foundation.

What are you inking with OP?

Remember that storytelling MUST come first before everything else.
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>>3003144

I love it. It reads really well despite the massive amount of detail because so much attention is paid to contrast of detail. For example, the elevated roads are able to have a clear silhouette because the barriers have a lot of white space that separate them from the action below.

This is basically porn to me.
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>>3003861
yeah, nice designs aswell, i like the greeble on the rooftop. seems to be a bit of a hit and miss though, this ones a bit messy, maybe theres a final version with colour that makes it clearer.
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>>3003885

That's not as clear but it's pretty much impossible to draw a scene like that without it being even a little muddy. He still follows the same principles though. The ground texture and gore help define the figures by filling out the spaces between them. (very little of the gore is actually overlapping the figures).
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>>3003885
I think Darrow's work almost always works better with colour. He doesn't use black spotting or any sort of mid-range rendering to differentiate values, so as in that pic it becomes hard to read and a clutter of lines.

Really hyped for Dave Stewart's recolouring of Hard Boiled coming out this year
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>>3003909

His work seems really fun to color. I'd love to hit it with some watercolor.
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>>3003861
I think Geof Darrow reads horribly without color
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>>3001988

>lel follow old mastuhars

Fucking Ameriniggers. OP, that piece is an engraving, unless you are doing artistic printmaking you will never achieve it. Better look at works in a medium that corresponds to yours.
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>>3004509

It's still crosshatching, mongoloid. It's just as valid if using a pencil, a pen, or an engraver on a sheet of copper.
Thread posts: 38
Thread images: 10


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