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How many points of perspective is this? Can someone redline it?

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Thread replies: 34
Thread images: 8

File: IMG_1552.jpg (628KB, 1280x921px) Image search: [Google]
IMG_1552.jpg
628KB, 1280x921px
How many points of perspective is this? Can someone redline it?
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>>2991751

The scene is 3 point perspective, done by hand and with a little bit of curvature to simulate lens distortion.
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>>2991751

You might be able to get something similar if you do a single point perspective with a wide angle cone of vision.
>>
have some proper perspective

ariana grande - the isis bride

the young american ;D
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>>2991751
Fuck. Talk about bizarre. I literally just downloaded this image today off google as I was gathering reference of Japanese-styled cyberpunk environments.

Anyway, as >>2991764 said, it's 3 pt perspective with a bit of curvilinearity splashed in to make it more dynamic.

Look up Nsio on dA, he's got some interesting tutorials on the matter.
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>>2991864
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>>2991751
the thing that really bugged me is the sewer. Im not an specialist in 4p,5p... np, but I feel that sewer is really bad placed in the scene. Also some towers and structures are not converging in the same vp (zenit vp, the other vp points are ok). Maybe the artist is using a fake perspective to make more dramtic his/her scene.
>>
pretty sure it's closer to 4 point
as this anon points out
>>2991934
the manhole cover is seen from above which makes a fourth vanishing pt below
if the buildings continued below the street they would converge there

doubt they really gridded it as 4 point tho
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>>2991799
>face
HARAM
A
R
A
M
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>>2992005
All curvelinear lines converge towards both a top and bottom VP in theory. In practice however, when the horizon line is way too low to have any meaningful perspective distortion towards the bottom like in this image, it effectively is treated like regular 3 point.
>>
File: D.png (2MB, 2000x2000px) Image search: [Google]
D.png
2MB, 2000x2000px
>The scene is 3 point perspective, done by hand and with a little bit of curvature to simulate lens distortion.

best i could illustrate it with a mouse. sorry
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>>2991751
I'd argue that it's 2 point. The vertical lines are too all over the place to follow a third point.

It looks great and dynamic, though.
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>>2991751

It looks 100% eyeballed.
>>
>>2992244
>>2992246
It's 3. If there is convergence, there is a vanishing point, and it's clear in the drawing that consideration was given for a vertical vp.

A mistake a lot of beginners make regarding perspective is believing that everything should align perfectly. That's not true because the real world is full of imperfection. The ground isn't perfectly level. Not every plank of a fence is nailed down precisely. Not everything is pointed in the same three directions. Trying to align everything removes the organic complexity that makes a scene feel alive.
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>>2992246
A lot of drawings are 100% eyeballed. Not a lot of point in pulling out a ruler unless you're doing a technical drawing or it's going to be a more involved illustration and you want to lay down some perspective lines to make sure nothing go too awry.
>>
>>2992259
>>2992268

The point is that beginners tend to overestimate how much artists use complicated perspective construction when in reality it's just eyeballed to look sort of right. They take drawings like these and try to find the vanishing points and get all confused when supposedly parallel lines don't line up to the same vp and the perspective is kind of fucked.

Yes, learning to construct perspective is helpful but I wish someone told me when I started out how much of it i just using your fucking eyes and this applies to everything in art.
>>
>>2992280
Just because it's "eyeballed" doesn't mean it isn't using vanishing points. This is a three point vp scene. That doesn't mean he had to bring out the ruler and the string and pins, it just means 3 primary points of convergence.

I don't care to argue with anything else you said, only that the statement that it's 2-point is flat out wrong.
>>
>>2992246
>>2992268
you can literally see a lightly drawn perspective grid. especially on the dude's large hand and on the sweater. it wasn't eyeballed.

This is 3pt perspective.
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>>2992280
don't worry man

I also wish somebody would had explained to me when i was starting out that in illustration, animation, etc everything is always eyeballed and nobody actually uses perspective lines

perspective lines are for when you want to explain, not actually construct. Excepts makes architecture i suppose. But I did not knew that and i used them because I though that's how you actually do it, and instead just wasted time. Which ofcourse made me mad for a while afterwards I realized my mistake. But that's how things are when you don't have somebody to teach you, you need to reinvent the wheel at every step.


>>2991751
OP, it doesn't not matter in how many pp it's, what it matters if it feels right, and it does

>>2992293
those are not from a perspective grid, they are not at equal length between each other but are tangent with the edges of other object from behind. That means the dude just drew continuously, how I recently learned that i's better, and rendered on top, but some places where left white, which is what you are actually seeing.

>>2992289
>Just because it's "eyeballed" doesn't mean it isn't using vanishing points
it's either drew using eyeballing or perspective points, you can't guise by counting, or count by guessing, it's always one or the other. Just because he eyeballed correctly and you can, afterwards, make some perspective lines on top of it, to explain how it works, that doesn't mean the artist actually used them in the drawing steps.

I bet not even most architects use perspective lines when sketching, but use them when they do blueprints and know exactly how the length of each line should be irl. And here perspective lines are used to make each wall, or whatever, the correct length so that the constructors can know the dimensions of their building materials when they buy them. Perspective lines are not made to keep proportions right on a building, or whatever, you should be able to eyeball it.
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>>2992334
and one last thing,

if irl building/ constructing/ manufacturing would have been just like in art, where there would be no cost for cutting the materials at the wrong length, there would be no need for blueprints for anything

the designer would do his sketches by eyeballing, then he would just give those to the builder, without making blueprints with the exact lengthens, and the builder would make his work by eyeballing too.

if there is a god, he's an artist not an engineer
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>>2992343
>the designer would do his sketches by eyeballing, then he would just give those to the builder, without making blueprints with the exact lengthens, and the builder would make his work by eyeballing too.

lol no
there's a shitload of measurements that have to be correct and a ton of regulations that have to be followed

even on the basic level your idea sounds like the recipe for a building like in that simpsons episode where they rebuilt flanders house
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>>2992334
>>2991751
>>
>>2992352
what is this, an image for stag beetles?
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>>2992352
you can't even download the correct resolution right
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>>2992348
>there's a shitload of measurements that have to be correct and a ton of regulations that have to be followed
because it cost money and time to buy or cut the building materials at wrong lengthens, then do it again at the correct one.

Those measurements, usually made by engineers, or by architects in smaller size projects when an engineer can not be afforded, so that the building materials be correct from the first time without any additional cost

but if there would have not been those limitations, if we could have make a bar of metal or whatever any length we wanted just by thinking, nobody would bother with blueprints or perspective points

in illustration/ animation there are no costs of building other than paper, pencil and time. And it cost time to draw perspective grinds so there is no justification in using them. Perspective is used in construction as a mean to build something at the lowest cost of building materials since they are limited.
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>>2992334

When I draw buildings, I still use perspective rules and vanishing points in my mind without always drawing them out, in the same way I use construction without completely drawing every construction line.

This is still a 3 point perspective drawing, and you're overcompensating for your mistake.
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>>2992361
I do that too, but we are discussing
>learning to draw
not
>drawing

and I consider perspective as a wrong way to learn to draw, not to actually draw

you learn faster and most importantly, it sticks, when you are learning by eyeballing

when LEARNING, once you understood how perspective points work, you are done with them
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>>2992361
and another thing
>This is still a 3 point perspective drawing
only that building used 5 point perspective, and let's not forget each object has it's perspective points unless aligned perfectly, which are not since the drawing is eyeballed

there is one point going up, one to the right, one to the left and, because the drawing is sightly curved, one going down (but hided by the fence) and one somewhere in the bottom left of the building (showed by the metal bars poking out)

I am not at pc atm so I can't draw a grind
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>>2992352
here's a larger size if anyone's interested
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File: IMG_1552.png (156KB, 1000x1000px) Image search: [Google]
IMG_1552.png
156KB, 1000x1000px
>>2991751
You're better off doing a quick recreation of the drawing rather than a redline. You'd learn so much more and faster.

Use a horizon and vanishing points. It's easy to do as a thumbnail. You can always enlarge the thumbnail to use as the basis of a final drawing afterward. You can free-hand this. This doesn't take more than 10 minutes.

Yes, it is 3-point perspective. When talking about what kind of perspective is used for a drawing, the correct answer is the *dominant* perspective of the entire scene, not the number of perspective points used for every object in the drawing.
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>>2992401
>correct answer is the *dominant* perspective of the entire scene, not the number of perspective points used for every object in the drawing.
I refuse to call it like that, you eighter go all the way and call it by how many points you used, or don't call it 3-point perspective

if you want to do so, be my guess, but personality I do not consider that a correct way of calling it
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It lacks the fundamentals.
>>
>>2992401
nice anon
>>
I see several million.
Thread posts: 34
Thread images: 8


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