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Character design concept art

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Thread replies: 7
Thread images: 2

What are some good resources for learning character design?

How to learn what works and what doesn't? How to come up with successful designs? What should I be spending time on most for learning it?
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>>2982552
history
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File: yun-3s.jpg (494KB, 1200x1600px) Image search: [Google]
yun-3s.jpg
494KB, 1200x1600px
>>2982552
Turns anything into a chatacter and see if it works, a pair of headphones, a screw, a mountain, look up on internet for different kind of clothes and weird shit.
Convoluted designs usually are not appealing but work great in horror contexts, check the color theory, colors play an important roll in character designing.
The context is also important like is not the same in sci-fi as in fantasy as in real life histories.
Make different versions of the same concept, combine different themes.
Capeshit needs unique concepts for example, a thriller like or mafia story will need characters that feel real, horror shit will need grotesque stuff and bizarre looking monsters.
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>>2982569
You are just pointing out the obvious. I want some actual resources and learning materials that go a little more in depth than a post that says 'colors are important!' 'shapes are important!'
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>>2982662
>I want some actual resources and learning materials

Well, tough shit, there are none. Everyone who's ever gotten good at character design did so by learning from other artists, drawing a lot, studying the basics and just figuring shit out along the way. Design is just one of those things you can't learn from a book but something you learn through experience, developing your own taste and studying designs that inspire you.
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>>2982662
There are lots of packages online on schoolism etc. as well as books like Mechanika or Skillful Hunter, but the process they teach you is really cookie cutter because it wants you to believe that design is a process that goes from point A to point B. The truth is that method is just method, good design is about integration with your narrative and iteration. It's something you should spend some time on so it matures.
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>>2982662
Maybe obvious and pretty late but have you tried with artbook threads? Even if not guides they're really useful.
Thread posts: 7
Thread images: 2


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