Old thread >>2971248
Post your current drawing here and provide helpful criticism and advice to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost it.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>more gay ass books:
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
fuck it's 5 am
Repost from the last thread
Haven't had time to draw for myself much lately.
1 hour and a half still life. Kill me
>>2979869
Sorry
>>2979871
God damn itttt!!!
>>2979766
I'm really digging the brush. Do you have a download link for that?
>>2979881
>this brush will make my shitty art look better :)
also, nigger, why do you need to know this specific brush. a standard gouache brush set will work just fine.
>>2979881
it's from blur's brush pack which you can find on cgsociety
>>2979987
Stop drawing anime
>>2979826
I dig the colours
third time painting digitally, its fun but more of a traditional painter
>>2980247
more value on the face.
will post as i continue on this...
>>2980308
Not entirely sure whats going on here yet. Black gradient is temporary
>>2980326
wew lad...
I was the last one to post on the last Draw thread so I'm posting this here...
Anyways, blocking in the dragons with some generic dragon detail stuff. Going to render the fuck out of the girl. I'm going to go into ambient occlusion and cast shadows pretty soon. I was thinking of removing the dragon on the bottom left. Whaddoyaguisethink?
>>2980438
>>2980438
if by bottom left dragon you mean the one closest to the camera, personally I wouldn't touch it. It being in the foreground establishes depth. If anything I'd remove the one in the middle of the right bunch, it's kinda flat and not doing anything. Also if you want that girl to be the focal point you should tune the contrast down a bit on those dragons.
>>2980465
Thanks for the tips bro. Some good ideas definitely. I dunno. Maybe I'll just move the guy on the right a little closer to the center so he looks like he's just about to attack...
Yeah, I'm definitely going to tone down the contrast and saturation on those dragons and I'm going to push contrast and saturation up on the girl. Give her some long hair and shit. It's just much easier (at least to me) to create detail with some vibrant colors. Maybe I'll even give the background behind the girl a more vibrant/bright color.
Cheers mate!
>>2980438
pls stop, there's no saving this
Wip
Anything before I fuck it up even more?
>>2980520
>>2980545
>>2979826
really like the colours, caught my eye.
the cat seems off tho, maybe try using references more heavily?
hej...
>>2980438
Major changes
- The pose of the woman -arms outstretched and focused on the foreground dragon- makes it look like she's about to hit it, not that she just cut the neck. It is incongruous. I'd change the pose to make it look like she's using the head to land a kick, or use the head as a kick-off point.
- I would consider removing one head completely, between the other heads on the left, to get some breathing room.
- Maybe move the head at the utter left free from the edge and middle background dragon to get rid of some so-so tangents.
- Scale up the foreground head a little to give it some more weight and sense of depth to the image.
- Maybe consider giving the lady a cape, to give her some volume.
Minor
- Throw a little colour in the background.
- Also, do not make all of the eyes the same overburned white spots. It's cool, but it makes them all flat. Add a little variation.
- A minor note, the fin on the foreground head was shaded as if regularly lit, but it would be in the shadow. This would be perfect occasion to add some subsurface scattering, as you mentioned.
>>2980583
I totally forgot:
The sword! It is at a perfect right angle with the frame, and the tip is touching the edge. It looks very awkward. When you'll be workinig on it, rotate it to the right 15-30 degrees, to break the tangent and make it less awkward.
>>2980583
Excellent idea on the kick thing. I didn't want any brutal violence on this piece anyway since It's kind of an art test for a mobile gaming thingy I was interviewed for.
I'm probably going to remove the guy on the bottom left instead and I'll move the one you erased to where he was and scaling him up. (confusing but I hope you get what I'm saying). The side profile version of the guy just reads much better imo. and is more interesting.
I can't give the lady a cape because she's an established character in a thing. I'm going to give her some lush hair that's moving with her motion.
I'm going to pick an accent color behind the girl to make her the first read in the image. I was also going to do all that colordodge stuff on her armor to really make her pop anyways but thanks for backing that up!
Anyways... Thanks a fucktonne! You are the reason why I love /ic/.
>>2980595
You're right about that too. I'll tilt it to the left a bit. Don't want any horizontal/vertical angles on this. I'm also considering a slight tilt on the whole image. I'll see what I can do. Thanks again!
>>2980438
She should probably be looking at one of the dragons instead of vaguely staring off into the distance.
>>2980606
Yup. That's right too. Haven't gotten to her photobashed face yet... This has to be done 2 days from now so I'm just trying to fuck everything into place as fast as possible...
>>2980604
Allright, if you're going to keep the other head, just remember: you will have two heads that are seen at almost exactly the same angle, making it repetitive. so I'd suggest doing something to add some variation, like opening the mouth just a little bit, maybe with a tongue hanging out. Also, make sure that the head will continue to look at the character, not somewhere into the distance.
>>2980615
That's a valid point. I'll have to sleep on this. Thanks a bunch! I'll be back with a less crappy image in about 24h.
>>2980438
I think this needs a lot of work before you do any shadows.
You have a horrible color composition - or, basically a complete lack of one.
You have a higher level of detail on the figures in the front, than the back.
Your composition in general is poor - the sword leads the eye right off the page, you didnt take advantage of the dragons to create visual loops to lead the eye to the focus.
Your focus, the woman, is so flat in color it's completely lacking in any appeal.
You need to learn textures. Your dragon skin has the same feel as skin, which has the same feel as metal. They're not the same - and color, and texture gives the viewer visual cues as to what they are.
Your "rendering" is basically scribbling. learn to blend, and paint correctly.
Her pose is completely unrealistic, feels wrong, and is poor done.
Armor has thickness - yours has none.
Cutting ANY creatures head off would result in a massive spray of blood and fluids everywhere. A clean cut like that, with the head just barely flying off, would litterally be impossible in that position - and where are the visual cues to indicate movement, or that it's her sword that did it. Your lighting is so poorly done, it's hard to see the cut, anyway.
Your background, or lack of one, is a cop out, and the greys make the reds of the dragons too overpowering.
The anatomy of the dragons isn't credible. They look like plastic toys, because how you rendered and constructed them.
The whole thing reads as two colors: red, and grey. The female is so flat, she might as well be a drawing on the wall in back of the dragons.
Points for attempt, but this painting is way above your skill level. You need more work on the fundamentals before trying something this complex.
>>2980634
Thanks for the tips. I do need more work on some of my fundementals.
>>2980634
I'll have to add that while you did bring up some good point my answer to most of the things would be "Yes, it looks like that because it's not done yet" but how could you know that... We'll just have to wait and see. Cheers.
>>2980543
don't get angry because you fucked up your shitty painting from the get go anon
>>2980569
you need to stop too, why do none of you niggers do basic paintings first.
I feel like trash, how are you?
>>2980654
Honestly? I'd start over. Your composition needs complete redoing. You bit off more than you can chew - and yeah, I did it too, when I started out.
It's up to you - from experience, I learned that continuing on a flawed work doesn't really do much for you. I'd work on getting the composition and construction settled first - get a solid drawing to work from. There's no shame or flaw with starting over - even now, I will sometimes do several versions of something to get it right.
>>2980754
Good start, a couple of things:
With an intense light source like that, the lighting on the face would be completely different - think "holding a flashlight below your face". The rendering on the face is very good, but it doesn't work with this lighting.
The neck doesn't work like that. Those tendons on either side are far too big, especially in a pose where they would be semi-relaxed.
The white line along the collarbones and tendons indicate sharp edges. They should be round.
One hand/wrist would be in front of the other. One should be slightly smaller, or larger, or have a different perspective.
The shoulders are all wrong.
She doesn't have any pectoral muscles.
>>2980763
thank you
hopefully i'll paint this tomorrow
need help, i literally have no idea what level i am at and what needs work the most
>>2981017
>what level i am at
Looks like you are at belly level, you should look up a bit to see her face
>>2981028
>signing sketches
I think I'm done with portraiture for a while. I've been picking away for over a year now with barely any improvement. I will never sight size a drawing, that shit is retarded. And I'm bored of it. Sigh.
>>2980438
this is what you get when you jump directly into rendering without first understanding anatomy and form.
>>2981045
it's not signed lol. i was practicing lettering for band logos for the vest the girl is wearing
>>2981017
post reference if you used one because uhhh... that just ain't right
the left breast looks completely different from the right, unless theirs more to the piece that you didn't show
pretty much all the definition seems unnatural, coupled exaggerated body features, mostly hips ofc.
>>2981103
Yeah hips are intentionally exaggerated, I started off loose cos I wasn't intending to render. Mainly I'm looking for what looks fucked and unbelievable, regardless of reference.
>>2981152
Yea, they're definitely the biggest issue. I would suggest trying harder to shade the softer tones. This drawing hardly has a distinction which adds to the disbelief.
>>2979826
Fuck I love those colours
saved!
I think it's a bit hard to read, but it's been a good color practice I guess.
How can I improve the composition?
>>2981462
I don't know if this is intentional, but his head is way too big for his body. The neck is wider than the thighs. This is not an appealing stylization. I don't like that tree also. It leads our eyes up away from the subject, into that unsavory purple mass. And judging from that block he's sitting on the horizon should be way higher
>>2981466
Ok, I changed what I though you where right about,
The head was intentionaly big, but maybe it got too big. I was trying to get an Even Amundsen kind of proportions.
Thanks for pointing the prespective error, I didn't realized.
And I'm not going to remove the tree or do it all over again,
And also, I hope the colors in this post are better than the last, sometimes the colors get desaturated when I post here
>>2979881
Making your own brushes is fun, why don't you try it?
I'm so stumped on how to paint this tail! It's fucking killing me!! Please help me figure out wtf to do.
I looked up the artist you mentioned and I think this sketch on the bottom right is what you're looking for. What he did is that he made the upper torso the big central mass that radiates outwards. The head and shoulders, being close to the upper torso, is still big, but as we get further from the central mass to the wrist, legs and feet, they get shrunk. Compared to yours, where I think the big areas are the head, forearms and wrist, and yet the thing joining them, the upper torso, is comparatively small. Also check out the way he drew the sleeve joining the arm and how the back of the head joins the back, each reads as one continuous curve. Ofc I'm not saying to copy him point for point, but those are the thing he simplifies in terms of mass and silhouette that makes his distortion work while yours are confused.
>>2981560
I don't understand, do you need to know how to achieve that effect or do you need a suggestion on what to do? Because that is simply a smudge effect. The brain itself looks awfully phallus-like.
>>2981510
Also some thoughts i have on the lighting: If he's in the shade, then we can probably assume he's being lit by skylight. In which case the light areas should be bluer and cooler than the shadow, while the shadow should be warm. Also the area where his shoe enters the direct light is really weird, I'm not sure if they can glow that bright, and why that saturated edge glows bright orange.
>>2981566
Lol phallus like, Have you seen a brain???.
Yes I know it's all smudge, I want some input on what to do. Not how to do it, but critique would be nice.
It's a brain cut in half. I could post the ref If you would like to see, but I didn't make it a perfect copy. Maybe it's too saturated?? Would more subdued colors help to make it look like a brain, or possibly more shiny, like it's covered in cerebrospinal fluid?
>>2981975
i also painted this, just a small thing i had an idea for
Trying to finish this up
Any comments/suggestions?
Any glaring flaws and shit I should work on?
I feel like the thing is unbalanced and the foreshortening on the arm is off.
what do u guys think of this?
>post at the end of a draw thread
>a couple posts after you, someone links the new thread
>nobody comments on your piece
y-you too /ic/
>>2982115
What's your post? I can comment on it. I'm fucking bored...
>>2979828
>Reply
I have to ask...did you sketch a scene from Fallout 4?
>>2982037
The arms don't match, for one. Second, the bicep and triceps on the arm on the right are in the wrong place, her bicep should be in the middle of her upper arm, not low like that.
>>2980754
Small update
This has a long way to go
40 minutes playing around with clone stamp and lasso tool. Trying to figure out designing through abstraction and shit. This is pretty fun even though it doesn't give me any great results yet.
EMERGENCY QUESTION:
Does the fish look too phallic?
>>2982390
This is the most idiotic thing I've seen posted here, yet.
Yes, you're gay because your fish looks like a penis.
>>2982390
Too phallic for what? Now that you're asking, it does look kind of phallic. Wouldn't have popped into my head if you hadn't mentioned it though. Looks nice over all. GJ.
>>2982390
yep sorry, you're a confirmed homo
Still trying to learn how to draw faces
Trying a fairly ambitious piece here, but do my values look okay, blocking-wise? Trying to lay outa solid foundations in my values before continuing this piece. The general idea is going from light(the knight) to dark(the dragon). But it doesn't look all that great. What am I doing wrong here?
>>2982197
It always looks so much better in my head
>>2982466
Another draw
In this drawing...
These are sprites, or small spirits of the earth clinging to the last vestige of naturally occurring leaves on Earth. There is still plantlife all over the planet, but theyve lost their spirit. Think grass and one off balcony plants : that sort of thing. Theyve disconnected from the natural feedback system and are purely products of mans doing.
But this little pocket is pure earth, somehow untouched by man. It's the last little piece and the spirits are down to almost nothing.
Little clan, just a sketch, but it's what I imagine.
>>2982525
That's cool man. It would be cooler if your drawing said all that for you.
>>2982528
Thanks for the feedback. I wish I portrayed the stories in my mind to other people as richly as I imagine them. Maybe a comic could work for this I dunno. thanks again
>>2982138
I see what you mean. Thanks!
When you go back to digital after months of traditional and all you can draw is weird stuff
>>2982135
I have not, and will never play Fallout 4. It looks excruciatingly boring to me.
So, no. It's based on memories of beach scenes from the gulf coast, where I used to live. Didn't use any reference though.
>>2982456
>>2982660
>talent is a lie
I trust you Nosebro
>>2982663
that's actually a white lie. I just fixed the image(removed cringe, condensed, simplified), i didn't make it.
There are intentional lies in the sticky as well. But they all serve their purpose.
>>2982588
Art blog pls
>>2982458
It doesn't really read from the thumbnail. I'd maybe suggest having higher contrast surrounding the knight.
I've tried uploading this like four times now hope this works.
finished this. 30"x36"
>>2982394
>>2981566
whats up with all the penis interpretations, like your mind is in the gutter??? both of those look fairly close to what there trying to achieve and only looks like a penis if you have penis on your mind. seriously that brain looks less like a penis then the fish, but both dont resemble a penis. your fucked in the head anon. stop drawing so much gay porn!
>>2982523
thats actually cool looking. draw it again and try to fix what you think you fucked up on, or finish this one and then redraw it.
>>2980583
Anon are you using krita? This is shaping up to be something fantastic.
Do you recommend any resources for perspective?
wip study
>>2983063
Those little strokes you make ruin everything you paint
Learn some brush economy jesus christ
>muh painterly style
>>2983154
>muh good paintings
i know im such a cliche
>>2983177
Haha oh wow
Youre way worse than you think you are and its incredibly apparent. Its obvious that youre more interested in looking good than getting good
>>2983185
sure
>>2983295
Glad you agree, maybe you'll improve now.
>>2979657
Thoughts?
>>2983150
10/10 teach me your ways master
>>2983309
/beg/
also
>2542x3390
>>2983305
suck my dick
>>2981152
>Yeah hips are intentionally exaggerated
sure they are. neck yourself.
>>2982949
Think it's finished. Might have to change the background colour. C&C welcome.
>>2983403
Is it supposed to emulate those realistic painting inserts from spongebob?
>>2982523
I can't do much more to this. I initially thought I was gonna take it to a full painting but I don't like it enough...
Does anyone else experience this problem? Losing interest in something before it can come to the fruition of a full piece?
>>2983446
this IS a full piece. looks great.
>>2981103
Anyone know the name of this book?
And preferably where I can find it online?
>>2983455
Flattered man, thanks. I should be less uptight. Follow my greatest excitement and all that.
>>2983469
Search the catalog for the ref thread. I remember seeing it there a while back, and as slow as this board moves it should be there still.
>>2983491
Well I like it man.
>>2983495
Thanks anon. Juat hope I'm getting good enough to reach "portfolio" level stuff. Idk, might post this on DA or artstation.
>>2983383
I exaggerate hips cos I like looking at women's hips. Just like you exaggerate dicks when you draw them. To each their own.
>>2983185
>Its obvious that youre more interested in looking good than getting good
what exactly do you mean by this? what's the difference between those two things? if I look good isn't that because my art is good? why does everyone want me to kill myself?
>>2983526
cuz you're on ic
>>2983607
nice
>>2983611
tnx
I'm planning on doing a series of dragons which mimic actual animals (for fun mostly), but i've never really planned much out compositionally before drawing, does this look Okay in terms of composition? The arrows are where I hope the lines lead the eye
>>2983368
kek nice one brain
>>2983812
Maybe have the dominant figure take up more space and not be directly in the middle of the comp. I'm no composition expert but that's just my suggestion. And if you have to overlap the figures I'd go for it, just remember to avoid tangents like I see with the two dragons' wings joining.
Do I still have the spork?
Howdy
>>2981560
It looks like the brain is bisected, but also trying to be the two hemispheres probably because it's directly facing the viewer flat on.
>>2984151
nicely done. however the hair could use more detail to keep it from looking formless, and she's growing a tumor out of her left eye socket (lower her eyebrow and you'll be good).
>>2979657
>>2984151
Head is perhaps a bit too small. The light direction isn't clearly illustrated or consistent. Some of the features could have been designed better. The proportions were wack, because you didn't draw a centerline on the face with which to measure distances from.
Hope this helps, and isn't completely deviating from your original idea.
>>2984357
sleep tight blobby
also why are you using a paintbrush for lines you fucking idiot
>>2984384
because I want
blow me
did more to this
>>2984413
It's nothing. Glad it helped!
>>2983446
It's pretty common - most artists, all the ones I know, and myself, have work like that in our sketchbooks. That's what a sketchbook is for - putting down ideas, and not every one will bear fruit.
It's a pretty strong piece. I'd be content with something like that in my sketchbook, and I'd even show it to clients like bands for getting work - that image would work very well as an album cover, if rendered fully in color or pen. That image would sell a lot of t-shirts, too. Commercially viable work is rare here - but you just posted some.
>>2984425
It's getting there. Your color composition could use some work, the focus is all over the place because of it - and the composition as a whole could use work, but over all, not bad.
One thing - paint the sky first, as a whole block, let it dry, then paint over it. The way you handles the branches in the background doesn't read as trees, more netting. Branches are all sprouting off a branch or trunk, not random, our eyes look for patterns like that to see "tree".
>>2984442
Resize to like at most, 1000 pixels at the longest dimension.
>>2984476
>>2984440
excuse the phone picture. hows this look now?
>>2979828
>>2982135
>>2982597
that's funny, I also thought of fallout
>>2984432
>>2984376
How's this, senpai?
granted this is the last time I'll work on this one but I'll definitely keep your corrections in mind for the next portrait I work on today
>>2984571
The center of attention looks like a S.T.A.L.K.E.R.-esque anomaly.
>>2984608
nah bruh it a bush
>>2984571
Just looks like a very drunk person painted it
>>2984571
wtf you made it even worse
>>2984122
very nice
I messed this up really bad when I tried to color it. Any tips for redraw?
>>2984691
trace it
I mean, you did the drawing so no guilty
>>2983150
very nice. can i ask what ur working with
>>2984425
you have no sense of depth at all, makes all of your paintings an eyesore to look at.
>>2984607
Looks a lot better~
The values look cleaner and the proportions are fixed. I still think you could use better indication of light direction. To remedy that, draw the planes of the face and problem solve which values should be applied to which planes. It will help you draw more realistic looking faces with less rendering. The rendering will just be icing on the cake. Just my opinion.
>>2984664
My point still stands. We're looking at it from a perfectly perpendicular angle, and your lighting doesn't help to convey that it's a bisected brain because it kind of looks round with the inside bits painted on the outside.
Usually, most of the time it's bad illustration practice to have an object in perfect profile like that unless you are doing diagrams and anatomical drawings
Thoughts?
>>2985210
The left flap causes some weird tangent, a great opportunity for overlapping kinda lost due to the same color as well.
I don't know enough about art to comment on the rest but it pleases my eyes.
>>2984607
She looks like a Spanish girl I briefly dated at uni.
>>2985210
D-does she have a femine dick..?
>>2984696
Do not follow this "advice".
>>2985425
why not
>>2985484
Tracing is not productive, and it will stunt your growth as an artist.
quickish study
>>2983812
Design is way cool. For the composition, may make the off-center bird and dragon a little smaller? I don't know, they seem kind of distracting.
uhhh.. does /ic/ like cartoons??
(and before you say, yes I know screwed up his right paw really really bad)
>>2986100
His right paw looks like all of his other paws
>>2986106
well, I feel like his right paw is a bit more shit than the rest of them...
>>2986061
and who knows
>>2986133
stay away from tall spiked/tower in the distance and man in foreground holding a staff
>>2984924
ive come up with a creative way to alleviate that problem. ill use it in my next painting
>>2986133
did a lil more
still pretty boring
>>2986275
more contrast in values. looks like an unfocused mess anyone could throw down in a few minutes
>>2979828
Started painting my accidental Fallout fan-art.
am i anthony jones yet?
>>2986363
>>2986315
>>2986275
>>2986249
>>2986133
>>2986100
>>2986076
>>2986061
>>2985491
>>2985435
>>2985262
>>2985210
>>2985169
>>2984691
>>2984607
>>2984598
>>2984571
>>2984484
>>2984425
>>2984389
>>2984384
>>2984376
>>2984357
>>2984351
>>2984151
>>2984122
>>2983937
>>2983812
>>2983607
>>2983446
>>2983403
>>2983309
>>2983150
>>2983063
>>2982949
>>2982660
>>2982588
>>2982525
>>2982523
>>2982466
>>2982458
>>2982456
>>2982390
>>2982237
>>2982197
>>2982173
>>2982115
>>2982102
>>2982037
>>2982013
>>2981978
>>2981975
>>2981564
>>2981560
>>2981510
>>2981493
>>2981152
>>2981103
>>2981048
>>2981028
>>2981017
>>2980975
>>2980763
>>2980754
Needs more Krenz Villpu-Loomis
>>2986373
Needs less time on his hands
>>2986377
Dunning-Krenz! Villpu-Kroomis!
pls no bully
>>2986406
>Wooly bully, wooly bully.
>Wooly bully, wooly bully, wooly bully.
>Hatty told Matty, "Let's don't take no chance.
>Let's not be*L-seven*, come and learn to dance."
>Wooly bully, wooly bully
>Wooly bully, wooly bully, wooly bully.
>Matty told Hatty, "That's the thing to do.
>Get you someone really to pull the wool with you."
>Wooly bully, wooly bully.
>Wooly bully, wooly bully, wooly bully.
>>2986406
what the fuck is this
Need someone to point out areas of confusion due to tangents/really glaring perspective errors. Also, I can't seem to make that far back chair not look too small, and the right row of chairs doesn't follow the vanishing point. Is that really a big issue?
>>2986453
who knows, man
>>2986409
noice
>>2986502
Hop off that weed son and you could make some great art
>>2986519
As a former weed smoking artist I agree. It can become a huge crutch, as making art sober doesnt yield the same visionary experience. And the results arent as otherworldly.
But you have to work through the initial dullness and its eventually worth it. Now arts my drug of choice, the visionary stuff comes back.
I may revisit smoking and making art when im retired but for now sober drawing is the best exercise and i find I grow more instead of just tracing whatever imagination brings me. Which is great, but i never learned too much.
pic related: some shit i remember smoking and making, it was a real trip, but never evolved beyond random abstract
>>2981975
pretty
what do you think of the colours?
>>2986643
Damn, that's really great, man.
>>2986643
i think some of the grey on her face is a little cool, i did this 5 millisecond paint over just to show you what i mean, there's a few other bits here and there where the hue is off like a little bit of a brown above the bit i changed. the greenish bits work well some places and don't in others.
this is all little things though and not criticism as such, just some nitpicking subjectivity (and paintovers, even quick ones, often inspire others, which could be interesting)
>>2987008
thank you! i appreciate your time
I have no idea what to do for a background. In fact I'm not sure I even know HOW to do backgrounds.
some comps
going thru this
https://www.learnsquared.com/courses/narrative-concept-art
on cgpeers
Spent two days scratching it, only now I realise I think I need to add another branch around the nest which I might do later.
Hoped to get some input on DA but with being invisible there /ic/ is still my only way of getting it.
What do you think about concept itself, do you get the message or its all just "whoa, multitit moneybird!!" to you.
>>2987807
What kind of pencil are you using? 2B?
>>2987809
cheapo bic .7mm
>>2982173
the head is just the SMALLEST bit off center
intoing digital painting
pls respond
>>2987801
nice
>>2987801
Some of the line work (branches) could be neater. But the chicks are on fucking point and I love the message/piece as a whole. I think you just need to work on your stamina if you're looking to level up.
>>2987854
>branches could be neater.
Branches composing a nest or brunches on which the nest is placed?
Either way, I think I can fix it.
> I love the message
Could you tell me what was the message?
Just curious whether people got it right.
>you just need to work on your stamina
Now you puzzled me, elaborate please.
>>2987860
Looks like a commentary on... Banks? Wall street maybe? Is that a vault door on the chain? Idk. I'm a hippy so I'm with anything that's against the man, man.
I mean that there are areas in your drawing which are not as well drawn as other areas, which I extrapolated to mean that you at some point lost focus. Ergo, you should work on your stamina.
>>2987868
>Is that a vault door on the chain?
Yeap, called it "Capitalism feeds its children" but didnt want to make it too obvious.
So I guess this part is a success.
>you at some point lost focus.
I think its the nest then, I was drawing it last.
I try to fix it.
>>2987682
don't. less is better
>>2979657
you like /ic/?
>>2987807
Progress. Trying to get an eerie rendering effect by boldening the foreground and leaving the background misty
Crit?
I'm personally not overly satisfied with it, but I also can't see what to do to improve it.
>>2989033
Nose
>>2989074
bro
Just bored and started doing this, how should i finish it?
>>2989089
it's great how the characters are really in their enviroment, with the chair tipped over and the backpacks fllung on the ground, and the girl is interacting with the belt. good job, man.
>>2989089
cleeeean
>>2989089
L-LEWD!
>>2989089
what is your method/approach towards getting clean linework like that?
>>2989597
great study there mate.
WIP. Hands hurt. Damn foliage
>>2989597
you're going about it in a nicely structured way
>>2984425
A dash messy/flat. Get more clarity about what you're doing.
>>2985262
>>2986061
dope
>>2983403
You don't understand the the construction of what you're shading, nor the lighting setup. Makes it flat. Everything has the same texture, boring. The green is an eyesore. Put the background on a layer behind your figure....it looks flat / on the same plane as your figure.
Funny expression. ;)
>>2983446
It's hard to stay interested in pieces with loads of abstract details. I keep forgetting that complexity is not an idea.
I end up zoning out / disengaging and listening to podcasts while rendering like a zombie, or I brainstorm ways of making the drawing process more interesting (e.g. hiding messages, different textures). It's up to you to keep yourself engaged.
I also notice that I hate working on detailed pieces for long when the construction is really bad and inconsistent (flat). Often I rework it (somewhat easy when it's digital). It gives me a creative boner when I manage to improve it.
>>2983522
nice fleshy torso and smackable butttt
>>2984691
making lines thicker and darker won't make it better.
Don't use inconsistent hatching for a surface.
You draw too literal (following an idea in your head). Observe more closely. Her limbs look like rubber.
cute tho
I'm looking for rendering advice.
I'd like to develop what I already have established and achieve a painterly effect. Please let me know what else I need to work on.
Why can I only see how lopsided it is in the pic and not the actual drawing? Its like a weird bias.
How am I doing?
>>2990382
you're doing 8256x6192
>>2990393
How's this?
>post drawing
>no one replies
o-ok...
;_;
>>2991072
here's a reply. You're welcome.
>>2989905
This is good. I'd consider adding more darks, putting in some cast shadows for depth (easy to justify since it's in the jungle). Warm up the main light and get some cool reflected light in the shadows.
>>2990022
It's nice, but there's not much contrast going on here. Either push the value on the lighter side, or vary your color temperature, or both. Also that plain ass background is kinda bugging me
>>2991175
If you want the focal point to be between the dude and the worm, push the contrast in that area. Also could use more hard edges
>>2991197
On the right track or too much?
>>2991212
Really helps that the guy's head isn't clipped by the worm's shadow anymore, but now the overall value for s even darker and has less contrast. The foreground, mid ground and background are melding together because of the shadow, you could try making the foreground rocks the darkest but lowest contrast, the worm lighter but higher contrast, especially in its face where I think we're supposed to be looking, and the background the lightest.
done some landscape
>>2991309
blog pls
>>2990022
Ok, it's a quick one or else it would have taken a long time.
Overall, really solid effort, but herre are some tips to push it further:
Composition:
- The pillars in the background make the composition static, boring. They do not help make the character pop out. Also they create tangents with the hand holding the staff and the hat. There is also conflicting detail with the left side of the coat (nice swooping curves) and the curves of the pillar bases. It would be better to have the base on the left, where it is rather empty and some detail would be better suited.
- I didn't fix it, but the hand casting magic blends with the pipes and stuff, making it awkward. It would better to have a little bit more arm so that the hand is a more clearly defined shape.
- As another anon has said already, all the colours and values are very close together. I would desaturate and darken the background a little to make the character pop out more.
Lighting:
- Maybe consider polishing the lghting a bit more, adding light to more areas of the body, to add detail and volume.
- Materials look pretty much the same, no matter if it's fabric, leather or metal.
Painting:
- In most of the picture, your lines are rough and blurry. It makes it harder to recognize forms. I would recommend adding some sharp edges in certain areas to help define shapes and importent details.
"Obscured Landscape", Oil, 30"x36"
>>2991309
Adding a giant robot in the background would make for some good deviantart click bait
Been pecking at this for a week or two now. I think this is like the fourth composition I've tried.
>>2991433
The dissonance between the dog's face and hers is just too comical, it is hard to take the pic seriously.
Though it is really likely that it was your intent all along.
Question - do you guys draw lineart? Is it clean?
I'm trying to develop a consistent workflow and I feel like clean lineart is too much work for too little effect. I don't have a good alternative atm, though..
>>2991377
I like the way you think.
>>2991437
It's barely a quarter done, the only thing that's even close to finished is the dog's face.
>>2991433
>>2991468
I have to agree with >>2991437
If you weren't going for a comical feel, I'd suggest referencing shark face or maybe a slightly different dog breed.
First there was the german shepherd and all these breeds were created to look cute, so that's the aesthetic it brought into your painting.
colourized the sketch from yesterday
Finaly found the draw thread.
Presto from the old Dungeons and Dragons cartoon, 10 years older. What do you guys think?
>>2991482
Oh I get what you're saying now. Yeah, that's sort of the point. I really hate Pekingnese dogs, but my girlfriend loves them, and that's her on her pet dog.
>>2991586
I have no complaints, pretty good.
I'm not sure if it is blending technique, wrong color choice, not keeping it simple enough or something else. Maybe I'm just too impatient when it comes to properly setting up the foundation.
Meh
>>2985247
sinix is that you?
>>2989033
perhaps more contrast in colors?
>>2991586
pretty nice actually
his expression is a bit annoying, looks kinda stoned, and the fingers are too boxy
>>2991309
you can paint well, why put weird effects on it? just paint things out of focus (like the electric pole) rather than blurring lazily and it'll look more cohesive
Critiques are more than welcome
>>2985181
thats exactly what i was going for, the pineal gland as the eyeballs.. so i guess it came across how it was supposed to. Its just an idea i was working on and ive never really drawn a brain before. you could say its practice from a reference. still, you didn't answer my question. I would still like input as to what to make the tail(caudal fin) I was thinking maybe like a beta fish or something, but I don't know. thanks for the shitty critique though, it really helped alot.
>>2986406
it kinda looks like if batman was painted by Michelangelo, but just a rough sketch.
my advice would be to take a little more time to make things visible. its really hard to make out all the stuff you put into this, but i like the concept overall.
>>2986502
I dig your style.
>>2986462
I don't think there are many anons here (including myself) that could distinctly point out the errors in your perspective. they seem pretty good overall. I mean this is a sketch and I could be super nit picky, but i have more of a problem with the desk right before the last one its slightly crooked and messes up the flow of the picture/why are all the desks facing away from the area the projector is facing? neat concept though.
>>2988418
its pretty cool i guess.
>>2990404
a bit islamic.
>>2991309
thats fucking awesome.
>>2991781
That's what I was going for
Some request for some anon in trash
>>2991449
I'm a big fan of clean/interesting linework as the main event to pieces, unfortunately it's not in high demand it seems these days as it usually gets overshadowed by painting.
>>2991449
I just do a bit of linework on top of some painting. I should probably do some nice lineart though and the intergrate it with layers and multiply.
inb4 bump limit
>>2991757
its not horrible, except the legs look like one leg. you might want to go to the beginner thread.
hi, eyes r dead. looks diferent than ref
*shrug*
>>2992000
It looks like a competent portrait anon
just unfinished
Polish that rendering and people will like it
>>2989089
Any chance I can get a blog name, please?
>>2991996
is gud start