>>2972707
Fun with a pencil > Drawabox > Dynamic sketching/Dynamic Bible > papa Vilppu
In this order. Feel the form. It's almost a meme saying but once it starts to click you'll feel like everything you've drawn till that point has been just a dream.
Go to sketch daily or whatever you use for references, then, instead of drawing the reference as you see it draw it turned in a bunch of different directions.
>>2972707
-perspective
-rendering
Render spheres and cubes.
Do you know how light affects form?
3D is all about tone. I don't know why most people don't realize this
>>2972898
>Ass
>Where you're talking from
>>2972871
How about when just working in lineart/flat colors? Trying to show form without any shading is confusing to me, do you have any tips for that?
>>2972905
Draw according to perspective. Foreshortening, overlap, etc to help indicate depth.
Shading is probably the most obvious way to indicate form, though.
>>2972898
>tone
do you realize how retarded you sound
>>2972898
could you elaborate a little more? maybe cite where you found this information? if you cant cite it, then maybe some books that go over this?
>>2972898
Guess Kim Jung Gi can't draw 3D then.
>>2972707
just do mass drawings instead, duh
>>2972707
Learn perspective.
>>2973238
What?
>>2975141
He means value masses instead of lines