How do you stay true to your art style yet maintain appeal?
A good example would be Sycra, an okay artist sometimes but his style is largely unappealing which makes people assume he is worse than he is.
Any books on developing appealing shapes and contours?
Pic related: I'm decent enough to be an intermediate artist but I feel like I'm holding myself back. I have trouble drawing appealing women as well, I PERSONALLY like the women I draw but others tell me that they have ugly faces.
>>2962210
Mobileposting blah blah
Well first off, your style's got plenty of appeal. Appeal doesn't necessarily mean physically attractive, can you share some of your female drawings?
>>2962210
Judging from the examples you've given, your style seems to cater towards the caricature crowd. Caricatures' appeal, in my view, aren't traditionally wired to do anything other than appear goofy or extreme, so you should expect people that look at your female drawings to be at least mildly surprised to see a caricature instead of a "normal" woman drawing.
>>2962210
Your "style" isn't something you are married to. Ideally it should be subject to changes and improvement just like anything else for a very long time well into your professional career.
If you are a hobbyist and you are happy with what you draw, then that's fine and it doesn't matter what others think of it, but if your goal is to be a professional, you have to think about the reason why your style doesn't resonnate very well and think of ways to change that.
>>2962214
awkwardly enough, i dont have any examples of heavily stylized females right now but here's something i found while looking
>>2962227
I wrote a long reply for you but erased it when i realized im basically just stubborn and dont want to compromise.
Requesting books on character and environmental design with a focus on strong shape language i guess is what im trying to say im sorry im a little tipsy.
something like Blizzard comes to mind, I love their goblin girls