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overused clichés

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Thread replies: 200
Thread images: 45

Can we compile a list of modern commonly occuring cringe factors?
I know somewhen in the late 90s "fantasy and scifi aesthetics" art "rules" were revamped through some unclear hivemind consensus but the "new" stuff is just as sucky and bland after 20 years of constant use.

I'll start with
>magically glowing stuff in general (eyes, orbs)
>power rangers armor padding
>>
>>2956064
>giant pauldrons
>photobashed smoke and flame photos for magic
>chromatic aberration
>film grain
>guy with a stick standing in a big environment for scale
>flock of birds next to a giant
>animal or human skull over the crotch on fantasy design
>fantasy character with hands in fists or "cool" splayed claw grip
>abstract sci fi helmets based on one of like three generic designs
>>
>>2956072
>guy with a stick standing in a big environment for scale
This one in particular grinds my gears
>>
>overused cliches
as opposed to underused cliches?

anyway:
little kid holding hands/friends with/alongside a massive monster

your typical small/large cute/dangerous contrast
>>
>>2956064
source lighting
>>
>>2956072
>>2956076
>>guy with a stick standing in a big environment for scale
>>flock of birds next to a giant
As someone who's doing lots of environments lately, I fully understand how annoying it is to see it in EVERY SINGLE artwork, but the alternatives are really few and not nearly as effective. Nothing really conveys scale as much as seeing a fellow human being (or something that you subconsciously recognize as such).

Same with the birds / helicopters, it's hands down the most effective way of conveying scale in a standalone illustration.
>>
>>2956064
>Boob chianmail ''armor''
>Daft punk stlyle sci fi helmets
>Bland fotobashed cyberpunk art
>and worst of all chromatic aberation i hate that shit.
>>
Sometimes these elements help tell the story faster. Not all tropes are bad tropes.

If your trying to convey a unique perspective you better have the skills and expertise to back that up.

Like Brom, he has very few fantasy cliches in his work but he has the skill to draw from different inspirations.
>>
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>>2956064
>magically glowing stuff in general (eyes, orbs)

I unironically love the shit out of this if its related to divine power.
>>
>>2956115
I guess a few suggestions would be vehicles. If there is a large body of water, boats. Buildings.

Other creatures like birds, elk, moose. These things can add character to an otherwise dull and run of the mill concept art piece if you compose accordingly.
>>
>>2956064
"Tacticool" sci-fi and all that is related to it, I hate that shit so much.

And designs made through mindless "silhouette exploration", that stuff is cancer. Working on silhouettes is good as a tool, but when it's the starting point of a design it only produces the tackiest turds imaginable. I blame the Skilled Hunstman for starting that shit
>>
>>2956124
What'd be your approach
>>
>>2956121
That's good when it's an option, but that isn't always the case. Say, if you put a vehicle in there it has to be some sort of one-man vehicle like a bike. If it's some sort of spaceship it means little without a human figure for scale. And maybe having a vehicle in there would be distracting or break the idea of it being a lonely, distant place. Also, you'd have to design the thing.

Same for animals, if you're putting real world, recognizable animals in there you might break the atmosphere, and if you put weird animals in there you lose the sense of scale. People's brains are fickle, so if you put an odd-shaped thing in there they might not connect the dots.

In general terms the safest, idiot-proof and fastest way to go about it is to put some guy with a stick in there. Nobody's going to make wrong assumption when they see the guy with a stick.
>>
>>2956125
I'd change the style completely and use more flat, smooth surfaces with little to no detail instead of muh pastiche of random shapes. Thankfully someone is already starting to go that way.

Within the same style I'd just use more variety of colors, logos and in general more graphic shit over the surfaces, instead of just the same plain bland textures all over.
>>
>>2956064
> Bikini armor
> Chromatic aberration
> traditional art with pencils all around the drawing
> tumblr's red nose & intended ugly faces
> flavor of the month fanart
> sakimichan,nadar or kronz copycats
> orcs,elves,space marines,samurai warriors
>>
>>2956163
> traditional art with pencils all around the drawing
This triggers me pretty hard. Also when they photograph it at an angle with a shallow depth of field and you can't see the drawing properly.
>>
>>2956064
sci fi cliches i particularly dislike:
>everything is in blue and orange
>overuse of anamorphic lens flare on everything
>overuse of chromatic aberration
>cyberpunk cityscapes that don't add anything original since blade runner
>huge cityscape with massive skyscrapers in unusual shapes with sunset colours behind
>headgear/helmets that obscure the face and eyes completely (optionally with cameras to see through)
>coiled cables/pipes/tubes everywhere in the corners
>>
>>2956168
cherry on top is when they're holding a brush against the picture
>>
>>2956168
If its a single pencil I'm fine with it. Its for scale, which isn't a big deal but its not horrible either way.
Of course its better to scan it anyways so I don't really get it, but whatever.
>>
>>2956274
scanning isn't a very good way to digitize artwork
>>
>>2956283
Neither is a picture of it from a down angle with your phone.
>>
>>2956115
The alternative would be to stop fucking drawing flat landscapes where you have no frame of reference for size because everyone draws the same range of mountains in the background with a completely flat horizontal plain.
Its always the same shit, really braindead.
Use actual perspective to solve the size problem.
>>
>>2956124
>"Tacticool" sci-fi and all that is related to it, I hate that shit so much.
Especially bad when it's just photobashed moterbike parts.
>>
>>2956115

You're just not being creative enough to deviate from the standard tropes. Just admit that, instead of trying to play it off as some universal law.
>>
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>>2956064

>enviroments that look monochromatic as if everything was rendered in grayscale and colorized with photoshop blending modes
>modern fps games and cgi heavy movies look the same because of this

Garbage aesthetics, senpai
>>
>everything's shiny, everything emits light
>>
>>2956295
Colours in movies went to shit ever since digital colour grading in post became popular.
>>
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>>2956182
>>coiled cables/pipes/tubes everywhere in the corners
Depends on how far future your tech is.
>>
>>2956064
Overly ornate armor in battle
Overly heavy armor in battle
Boobs everywhere
Sky beams
Unrealistic weaponry
Unrealistic poses
Boobs
Bikini armor
Poses from porn shots
Tigers
Dragons
Crystals
>>
>>2956293
Not him but it is a universal law that people need something to scale things to.
People are easy, animals work too but can ruin the setting. Vehicles and such as well.
In fantasy or heavy environment based settings people and animal work best, in fantasy though you usually have mythical animals which don't have a relative size to us. Humans are the universal scale measurement.
>>
>>2956291
alright this looks pretty retarded
>>
>>2956333
>Overly ornate armor in battle
>Overly heavy armor in battle
>Sky beams
>Tigers
Tigers
>Dragons
>Crystals
>Unrealistic weaponry
>Unrealistic poses

ok now youre just pulling shit out of yours ass, could you not?
>>
>>2956341
It's my list, fuck off.
>>
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>>2956336
>Not him but it is a universal law that people need something to scale things to.
There's other ways to do this than a guy with a stick.
I'll tell you what the problem is.
People have no creative vision as to how they want to do things or worse they never actually went out to experience nature and landscapes, so they're drawing from other unimaginative artists.
It's always
>dude with his back to the viewer holding a staff standing on a plain
>in front of him a slightly cartoony looking wall of mountains with a castle in some cases

You know why?
Because they look for bad reference art, of course you're gonna need a little man with a stick in his hands if you chose something that looks like a windows wallpaper as reference art
>>
>>2956064
>sci-fi helmets with no visibility or character at all
>all technology is holographic and floaty
>everything is either super sleek or clunky to a retarded degree
>everything is overly gritty or overly clean
>SWORDS IN SPACE TO FIGHT GUNS BECAUSE EDGE AND ALSO STAR WARS

Modern sci-fi art is mostly trash
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Anime
Anime
Anime
Anime
Fantasy Art
>this entire board
>>
>things that exist
>things that don't exist
>>
>>2956577
he drew an actual heart on the sleeve. the madman.
>>
>>2956293
You're right Anon! I didn't mean to say it was an unbreakable rule. Just that if you're making an environment with the intent of making an environment, it's very effective and efficient to put a figure there to convey scale.

>>2956290
Actually the weirder shit you draw, the more difficult it is to show scale unless you abuse atmospheric perspective or something. But I'm 100% with you, this is just what I've found out with practice, I'm far from being good enough to break rules and whatnot
>>
I hate everything.
>>
All the posts in here are so cliched.
>>
>>2956577
>"bang"
>>
>>2956064
> everything you like
>>
>>2956352
Is your photo supposed to be an example of good reference or of the "windows wallpaper" ones you are talking about?
>>
>>2956352
Stop being such a contrarian and actually THINK about the design and the purpose behind the human figure. It invokes a feeling of adventure and exploration, it gives scale and it tells a story. Leaving out the figure can change the entire narrative and mood. That's obviously fine if that's what you were going for, but you have to make that choice based on what you actually want your narrative to be and not based on you trying to be different for the sake of being different.

You also can't make that choice based on "hurr there's lots of bad art of boring rock-scapes with lone figures with a stick", because there's just as much bad art of regular boring rock-scapes without the figure.
>>
>>2956347
shitty list friend, get out more.
>>
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>>2957044
Windows wallpaper.
>>2957051
You are on the level of monkey see, monkey do. In your mentally deficient brain you think slapping a guy with a staff into a landscape without composition or construction of said landscape is enough.
YOU are the equivalent of someone who draws in symbols instead of in shapes.
Of course a human figure is important for several reasons.

But what you describe in your babby-tier gibberish is a idiot's version of german romanticism from the 19th century.

Spitzweg, Friedrich, you name it.

You know why they worked? Because they had proper composition first and foremost and didnt just slap a sillouette of a man with a bostaff on a horizontal plane looking at a windows desktop wallpaper.
>>
>>2956064
Might have some repeats in my list

>Women who are supposed to be physical fighters dressed in what amounts to an armored bikini (In any media this is retarded unless there's a reason for it/it's a good joke/etc
>Orange/blue combination in the artwork (This is such an overdone color combo)
>Blue glowing shit that comes from nowhere
>Rendering taking precedence over the actual drawing ability in terms of concept art
There's a Blizzard artist that fits this. If the normies who just play the game can point out your drawing mistakes, you probably aren't good enough to do the main drawing. There's no shame in being a colorist.

That's just me personally being a salty bitch though.

Also
>angel/devil girls are so overused in everything with no one adding anything original to the concepts these days
>painfully bright contrasts
>Never drawing more than a torso for most work
Really shows who can't draw legs when someone only draws this kind of work
>>
>>2956064
>sticky
>loomis
>ngmi
>the spark
>ligameme
>neuroplasticity
>post your work
>gesture battle
>merc wip
>proko's kangaroo
>better than 90% of /ic/
>draw-a-box is ISIS
>sycra's dickgirl stream
>*smack* copypasta
>>
>>2957091
I don't understand why you're raging so much. Everyone here agrees it's just a very effective way of putting a reference for scale when you're making environment design rather than the ultimate secret to good art.

>>2957125
>proko's kangaroo
heresy
>>
>>2957128
>I don't understand why you're raging so much. Everyone here agrees it's just a very effective way of putting a reference for scale when you're making environment design rather than the ultimate secret to good art.
Are you speaking in the royal we now?
What do you mean with "everyone"? Im not even the guy who brought up the point of the guy with bostaff but it annoys me too.

And you clearly dont know what you are talking about if a guy with a staff is the only way you can convey scale.
spoiler:
if you were a competent artist you wouldnt have to resort to gimmick shit like that
>>
Holy shit man, chill
>>2957137
>you clearly dont know what you are talking about if a guy with a staff is the only way you can convey scale.
who said it's the only way? just simple and effective, which is why it's so common all over environment design in the industry
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>>2956064
This fucking pose
>>
>>2957141
super an alien was a simple and effective horror movie, lets make all scifi horror movies alien from now on, it's just logical, fick off
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>>2956117
>Boob chianmail ''armor''
>>2956163
>Bikini armor
>>2956333
>Bikini armor
Nothing wrong with this. In fact, I'll be designing a character JUST like that to piss people like you off.
>>
>>2957143
and* not super an, weird desu
>>
>>2957142
never gonna make it
>>
>>2957144
Personally I'm not irritated by bikini armor or comically large tits covered by a square inch of fabric, I just can't take the subject matter seriously. If it's supposed to look epic or cool it just makes me laugh
>>
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>>2957146
kek
>>
>epic biblical fanart
>epic realistic landscape
>epic historical events
>epic war so darkness wow
>epic ultra realistic still life
>epic drawings of nude children "no pedo real art 40000000$"
>portraits of rich people
>portraits of your stupid wife and friends and especially degenerated kids
>Alla Prima vomit
>drawings of poor, ugly people and other shit
>daily live of workers and other subhumans
>nude girls
>(not) fetish
>Degas and his shitty ballerinas

I don't like your Old Masters and "real art"
>>
>>2957153
I think the intended effect is sexiness, not "epic" or "cool."
>>
>>2957162
ACTUALLY, i agree
>>
>>2957162
what do you like?

your pedo shit greentext reminded me of balthus desu
>>
>>2957182
Balthus isn't a pedo

he wishes to be the little girl
>>
>>2957144
I never use bikini armour in designs, and even I'm sick of people complaining about it.
>>
>>2957197
I don't either.

I think it has a merit in specific settings or with specific characters. But complaining about it is just fucking dumb.
>>
>>2957188
that little girl was his mistress though
>>
>>2956304
Yes
While they could've gone great
I guess the mass movie industry is, overall, basically, shit.
>>
>>2957166
See >>2957198

that only looks retarded
>>
Everything mecha
Fucking mecha man...
All of it has been done, stop drawing this shit, just pull one from the library with 1 mol of mecha drawings
>>
>>2957380
Your mom is retarded.
>>
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>>2957157
Dunno senpai i kinda like it
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>>2957466
>>2957157
Traced
>>
>>2957494
>2957494
haha traced because its tracer hahaha oh man you crack me up hahhah

wow
hhahhh
>>
>>2957157
>>2957466
>>2957494
>>2957507
kek
>>
>>2957144
It doesn't piss me off : I just can't take it seriously, like that other anon said.
It doesn't look believable at all (unless that girl is a tribal warrioress or something)...
Even Conan would wear something to protect himself at times...
>>
>>2957672

Spoiler alert: it's not supposed to be realistic
>>
>>2957137
Just curios here, what ways would you suggest instead?
>>
>>2956064
photo realistic graphite photo copies.
Even worse when they leave the pencil next to their drawing when they make a photo of their work.
Even even worse when they take the picture while holding the pencil in the hand pretend they are drawing while taking the photo.
>>
>>2956064
>dark and muddy rendering
>oooh so much grit and edge
>random blurry spoarks/embers/dust flowing around character
>generic realistic animu rendering
>""updating"" ancient mythology for modern era(see: utterly ruining ancient myths)
>tactical and utilitarian designs, every mecha or suit of powered armor must look like it was produced by fucking darpa
>>
>>2956064
>>
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>>2956064
>eye drawings
>impractical armor
>bland expressions
>angels/devils
>overusing freckles
>boobs the size of mars
>saturated colours
>animal companion
>>
>random silhouette creature """designers""" who realized you can just put anatomy and teeth on any fucking shape and call it a design.
>mechs that are totally not inspired entirely by Metal Gear/Evangelion/ Boston Dynamics
>random silhouette sci-fi """armor""" that are literally just kitbashed bits splattered all over a human mesh via some algorithm.
>99% of sci fi design being randomly generated blobs of color ("durr this is a ship now, and that can be legs lmao")
>All fantasy being Tolkien/Warcraft
>All sci-fi being Blade Runner/Star Wars/Halo
>partially shaved head meme
>only posting photo studies as if the camera hasn't been invented yet.
>only drawing women
>>
>>2958406
yours is the funniest
i think you need to work on your influence knowledge though, as if warcraft is original in any way, or halo, and without mentioning alien/s once.
>>
>witch drawings
>dark fantasy creatures, lovecraft notably
>spoopy ass skeletons
>slapping space backgrounds on any kind of bullshit clothing

>>2957144
i'm with this anon
>>
>>2957153
>I just can't take the subject matter seriously

But warrior-women is already a joke that ruins any suspension of disbelief.
>>
>almsot every cliche from modern scifi art
>including everything in blue and orange, generic cyberpunk cities, unoriginal body shaped powerarmor etc.
>tumblr characther types
>blizzard armor types
>blizzard weapon types
>blizzard monster types
>woman warriors, women in armour, women in combat, women in an rpg party unless they are some sort of mage and especially female rogue
>but seriously fuck female rogue
>Giger like "edgy dark horrory" picture
>only drawing things from popular franchise

>>2956333
>Not liking overly ornate armor in any situation (given that it's done good).
>>
>>2958408
oh yeah i knew about the older influences it just seems things are a lot more "inbred". You can see it moving further too.

>all sci-fi is becoming Destiny/Deus Ex
>all fantasy is becoming Skyrim/ Dark Souls
>>
>>2958264
Proper composition and clever use of perspective.
>>
>>2958346
this t b h
>>
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>>2958406
>All fantasy being Tolkien/Warcraft
I think world of warcraft really fucking hurt fantasy.
Even oldschool 80s heroic fantasy had more charme to it than those mickey mouse warcraft creatures.
pic related, 80s low fantasy orcs.
Kinda ugly but nowhere as bad and ugly as modern warcraft orcs.
>>
>>2958429
I think the internet is partly to blame for this.
Especially sites like deviantart and cgsociety reward people and young artists in general with the wrong kind of feedback.
They see how "fans" flock to certain styles and themes they already know from the videogames and movies and really want to replicate that.
Thats why in the early days of deviantart we had thousands of Joe Madureira clones, then even MORE street fighter fanartists and now we got millions and billions of photobashing "concept artists" who all do essentially the same.
>>
>>2958595
That's just you being a hipster. If WoW never happened and those orcs you just posted had somehow become the dominant design in the entertainment industry, you'd be saying the exact opposite and post some Warcraft 2 artwork as example of cool looking orc designs.
>>
>>2958590
Those are just buzzwords and don't answer the question at all.
>How would you show scale and narrative without the human figure?
>"well, that's easy, I would just make everything BETTER!"
>>
>>2958617
>Those are just buzzwords
If composition and perspective are just buzzwords to you I fully understand why your art is shit.
>>
>>2958611
>That's just you being a hipster. If WoW never happened and those orcs you just posted had somehow become the dominant design in the entertainment industry, you'd be saying the exact opposite and post some Warcraft 2 artwork as example of cool looking orc designs.
Duh
>if warcraft hadn't oversaturated the entire market with the same cartoony orcs, giant glowing shoulderpads and blocky power rangers armor then people wouldnt hate on it
Nothing exists in a vacuum you moron.
Warcraft 2 had a different artstyle than 3 and wow too by the way. If you don't even see the difference you're not fit to discuss this kind of stuff.
>>
>>2958650
>Proper
>Clever

That's what he means. It's basically "I'll make everything better!!!" as if other people aren't trying and you're this special snowflake who wants to make art great again :)
>>
>>2958672
Art is already great you triggered faggot, you're probably not contributing if you haven't even spent a second thinking about composition and perspective.
You're just salty and buttmad because you are probably one of those bostaff sillouette man guys.
>>
>>2958611
I agree w you bro
>>
Digital media.
>>
>>2958590
>I'D JUST MAKE IT BETTER!!! HURRR

idiot
>>
In this thread:

(Hack wanna be artists) piss ans moan about cliche tropes (what they don't like about art) but can't offer anything new or innovative.

Notice I said can't, not don't.
>>
>>2958679
Stop pretending you just dropped this pearl of wisdom that thinking about composition and perspective is necessary to make good art. No shit it is you fucking genuis. That's not what anyone is arguing about. People are telling you to think about your design choices and not to make them based on contrarianism.

There are plenty of situations where a human figure can greatly improve the narrative, mood, scale etc of an environment piece and to flat out reject it at all times because "hurrr muh lone wanderer with a stick looking at a rocky landscape" is exactly the reason why YOU will never contribute anything worthwhile to art.
>>
>>2958826
Holy fuck lol

Art isn't about contributing something to a greater being of art or improving on the whole of the medium.

It's about doing something you like better than the guys who get mad pussy and bullied you in school. </project>

Also it's just about entertainment.

Anyone who thinks otherwise is deluded and believing that art quality is equatable to scientific progress or ideological evolution.
>>
>>2958826
>>2958822
>>2958814
Samefagging entitled little shit.
>give me the secret formula so people will stop mocking my boring ass compositions hurrr
How about you build a visual library that goes beyond whatever is trending on cgsociety and realize why people are mocking you for being a ripoff of a ripoff.
>>
>>2957166
Then they should stop making the rest of the picture cool or epic. For example wiht the picture they posted if they want us to take that character seriously and that she was able to tame that bear while also not having a scratch on her maybe they shouldn't put her in something that looks like it belongs in a porn site that leaves most of her body exposed for attack. It doesn't fit and just looks corny.
>>
>>2957689
That's not an excuse. You can just argue anything's ok to do since it's not ment to be "realistic". I could argue that it would be ok for conan to always wear clown cloths and facepaint sine it's not meant to be realistic but it would still look stupid.
>>
>>2958426
Sorta curious, what would you do with female characters?
>>
>>2957144
Please tell me this shit isn't considered "finished".
>>
>>2958972
Draw them in pretty overly ornamented clothes (or none at all).
>>
>>2956304
>>2957330
>I like colouring in movies before they were cool
>>
>>2958947
You are literally completely ignoring what people are writing and just argue with yourself over the strawman you made up in your head and your own projected insecurities.
>>
>>2958970
Only it doesn't look stupid to most people, that's why it's so popular. It's called rule of cool. That's why you see warrior chicks and fantasy heroes like Conan half naked but not in clown costume.
>>
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>>2956163
>> Bikini armor
>>
>>2959591
The only consumers who still think pastie armor looks "cool" are weeaboos, because they jack off to it. Normal people can't take it seriously and definitely do not think it's cool, it's ridiculous.
>>
>>2959584
>wah wah wah
No, you are just too dense to get the point.
No point in arguing with someone as mentally deficient as you.
Everyone and their retarded cousin knows that putting in things that the audience recognizes for scale is useful. But stamping the same guy with the bostaff into the picture is lazy, dumb and ineffective.

Post your work.
>>
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>>2959787
Yeah, real proud americans perfer american made proper armor that is rooted in history and realism.
fuck weeaboos.
>>
>>2956064

Op sucks at fantasy art.

>i'll just make a thread about everything i can't do but wish I could.
>>
Blame video games. If you want to have a job in the business you need to be able to draw those.
>>
>>2956064

it's not over used.

You're just old and lost your sense of pleasure with the genre.
>>
>>2959829
You continue to argue with yourself pretending that I somehow think every image should have a guy with a bostaff in it. You might as well stop replying to me because you sure as hell aren't responding to anything I say.
>>
I think you're all idiots. Yeah some stuff is overused, but its for a good reason, and when youre trying to get money or even convey something, you play itsafe and do the same techniques that catch peoples eyes. Also it can provide chances for unique design.

See >>2957198
Its an amazon women in Bikini armor, an age old archtype. What do they do to make it stand out? Give her features. A feather, long blond wavy hair. Soft eyes. And marking across her legs to give her more of an ancient look. Its simple, seen tons of times before, but its effective and gets the message across.
>>
>>2957100
name the Blizzard guy?
>>
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>>
>>2959962
>GIANT NOSES AND HANDS

fucking end this trend
>>
>>2959962
At this point I can't tell if people are doing this ironically or not.
>>
>>2959975
http://harpsicordial.deviantart.com/gallery/ enjoy your meal
>>
Wow- orcs who are always green and have fat, blocky armor and 2 big teeth looking out of their lower jaw. Also they have always a fatbuilt or juicing bodybuilder physique
>>
>>2959856
>You're just old and lost your sense of pleasure with the genre.
Joke's on you. I'm actually young and think warcraft shit is boring, old and stale and as fresh as a fart that lingered for too long in a room.
It's literally fantasy for 30 something manchildren.
>>
>>2960173

Okay you got me I agree.

>manchildren

that game is for functional retards. Unfortunatly that's the way it's gone. It was at one point in my life a great game, when I was 18.
>>
>>2959787
>pastie armor

*pantie armor you fucking idiot
>>
>>2960025
That's hardly a WoW cliché. WoW just re-popularized the clichés started by Tolkien, D&D and Warhammer.
>>
>>2961194

You do know that Tolkien's orchs don't look anything like that, right? Although he invented orchs he never described them like that.
>>
>>2957144
what's with the big smudge where her face should be
>>
>>2961234
they are however a rip-off of warhammer orks, since they started as warhammer orks but blizzard lost the license during production.
>>
>>2961234
I didn't mean WoW orcs are like tolkien orcs, but rather that each iteration built upon the previous. Wacraft orcs are pretty much Warhammer orcs, all the way down to the over the top spiky armor designs, so I'm really not sure why everyone is giving Blizzard shit for this particular design.
>>
Orange and blue is the most obnoxious and prolific by far, they're designing entire video games in it now (ME4). Even >>2956064 OP pic has it.
Now I'm going to sum up 98% of modern art output
>ultra-derivative Tolkien-derived fantasy
>colorless scifi+post-apoc with tacticool equipment full of rubble and bullshit mechanical detail clutter
>generic dreamworks CGI cartoon look
>anime
>>
File: Orc1.png (166KB, 466x312px) Image search: [Google]
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>>2961194
>That's hardly a WoW cliché. WoW just re-popularized the clichés started by Tolkien, D&D and Warhammer.
How to spot the underage babby who was born when wow launched.
>>
>>2958426
>female rogue
>always edgy "trickster-desu"
>angsty past
>>
>>2956283
Lolwhut?
>>
>>2957162
>hates drawing of poor people
>hates drawing of rich people
>hates drawing of people inbetween
Lmao ur just a sociopath
>>
>>2961194
>>2961296

Before the 90s every piece of fiction had their very own definition of what a "orc" looked like.

The fantasy genre itself was way more freeform.
Look at stuff like masters of the universe.

That was a completely corporate product, but it was rather unique and kinda crazy and freakish looking.

Warcraft or especially warcraft 3 and world of warcraft kickstarted a wave of "corporate fantasy design" where everything looks the same, regardless of scenario.

Before that orcs were green, blue or grey monster or pig men with vague viking or mongol armor.

Warcraft completely corporatized the design process for them and standardized them.

Its so cramped, stale and boring as fuck to look at if everything is just giant glowing pauldrons and the same 4 stereotypes.
>>
>>2961432
Warcraft has a consistent design language for its own universe based on what they thought looked cool and based on what their orcs were supposed to be. It's not their fault everyone and their mother is constantly copying them.
>>
>>2961456
Warcraft basically took warhammer and ran it through a joe madureira filter. It's no coincidence that warcraft "found" it's style properly after battlechasers was released. (pic related your average joe madureira man, basically a world of warcraft template).
So while not being original in the first place and basically being the ripoff of a ripoff they inspired every other uncreative motherfucker to rip them off because they were making a lot of money with WoW.

tl;dr
joe madureira invented the style, warhammer the green orcs and blizzard popularized it to a point where everyone with taste is sick and bored of the samey look no matter who is patient zero here.
>>
>>2959735
He's not wearing any armor, dingus.
>>
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>>2956072
>guy with a stick standing in a big environment for scale
>>2956163
>traditional art with pencils all around the drawing
>>2958406
>entire post
>>
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>>2958346
this is from another thread

holy shit
>>
>>2957144
oh i get it, her armor looks like my lusty grabby hands all over her squishy sedentary bodytype. A++ design i'm in love with the coco
>>
>>2956072
>chromatic aberration
This one in particular really grinds my shit. Why do artists think it makes their work look better???
>>
>>2961762
it's an easy way to make a picture look more photographic while also softening the edges up a bit without losing any contrast, so you get to keep the image looking very graphic but stop it from looking discordant.

there are better ways to do that though..like not bashing pictures together out of a bunch of photos lol.
>>
>>2961509
Hold on, I'll be downloading that image for research purposes.
*unzips pants*
>>
>>2958346
>>2961709
The problem here is that everyone does it and it perpetuates this idea that all that's wanted in the industry is scale and shape design. I can't think of two greater memes in concept art than those.
>>
>>2958346
>>2961709

sad how accurate this is.
>>
>>2961709
I hate shit concept art so much.
>>
>>2958346
>>2961709
Mass effect did it in the best way by using a free wallpaper and putting two little siluouette dudes in front of it and calling it a ending.
That was peak" concept art".
>>
>>2957144
Its more about consistency you autist if youre in a semi realistic setting and theres a slut wearing Bikini armor its horribly out of place.
For the same reason you dont have a fully armored knight in a barbarian style setting.
Its not epic for me just laughable.
>>
>>2957144
This image confuses me... Why are the black sketchy lines there? This would look more like a finished piece by removing them. They don't even look like legit sketch lines, they look like they were added after the painting was finished!
>>
>>2957198
>>2957197
>>2957166
It comes more from the fact that its fapbait for horny neckbeards. I just cant take it seriously.
>>
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>>2961477
And now it's gone full circle with GW suffering extremely hard from bland post-WoW design syndrome.
>>
>>2956064
I personally hate the "elevated" aesthetic of magic the gathering trading cards.
Bring back low brow fantasy and get rid of all that ehteral bullshit
>>
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>>2962451
Old school Chaos.
>>
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>>2962451
Yeah, I miss low fantasy of the 80s.
>>
>>2962444
Its for aesthetics.
Things these days are not supposed to look "too clean" so all the cgsociety shitters bring in extra "noise" to make it look like something they whipped up in 30 minutes when they slaved a week over it.
>>
File: Chaos_Warriors_(1).jpg (134KB, 873x627px) Image search: [Google]
Chaos_Warriors_(1).jpg
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>>2962457
Current gen """Chaos""".
>>
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>>2962457
They brought back slambo for age of sigmar recently though.
>>
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>>2958429
>tfw want to develop a Dark Souls style

Should I stop?
>>
>>2962520
What is even a "dark souls style" you homungus faggot?
>>
>>2962520
make a dark souls type game but mix it with something else you like, 80% something the audience is familiar with 20% something fresh.
>>
File: chaos.jpg (125KB, 793x588px) Image search: [Google]
chaos.jpg
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>>2962457
>>2962462
Huh. Heroquest had a Chaos Warrior too. Never realized it was a Warhammer thing.
>>
>>2957144
I'm actually curious about how sexy armor would work.

Like, if a woman met with an exoskeletal symbiote like Witchblade that covered up all of her vitals, what places would be left exposed, if any?

Like, maybe she'd have a chest plate to cover her breasts and a full helmet, but her butt (completely bare, not a thong/g-string situation) and vajoojoo would be out for the whole world to see.
>>
>>2962673
But if her vagoo was exposed then she would not do well in battle against Drumpfs. If her butt was exposed then anytime a male creature attacks from behind he attacks with +1 to Supermale Vitality. Gotta wear a Full Metal Burka to be a warrior woman, anon.
>>
File: 1419551495470.jpg (625KB, 1903x2500px) Image search: [Google]
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So, from this thread:

>magically glowing stuff in general (eyes, orbs)
>guy with a stick standing in a big environment for scale
>flock of birds next to a giant
>animal or human skull over the crotch on fantasy design
>fantasy character with hands in fists or "cool" splayed claw grip
>abstract sci fi helmets based on one of like three generic designs
> orcs,elves,space marines,samurai warriors
>headgear/helmets that obscure the face and eyes completely (optionally with cameras to see through)
>coiled cables/pipes/tubes everywhere in the corners
everything this guy said >>2957162

I love all of these and am glad the industry doesn't listen to /ic/'s never gona makeness
>>
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1489354914097.jpg
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>>2957144
>>2962676
Also, while I'm at it, if I'm going to make a sexy warrior woman, I'll either have her be naked, topless or bottomless.

Pic related. I would do body paint or very conveniently place jewelry.
>>
File: 1405889085477.jpg (213KB, 587x650px) Image search: [Google]
1405889085477.jpg
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>>2962680
Naked-Bodies-Conveniently-Hidden-by-Poses-and-Angles, as well as blood splatters, are pretty useful, too, in my opinion.
>>
>>2959591
dude no one think this shit is cool
>>
>>2962680
i'd put em in men's armor, chicks in men's shirts are sexy, all the more so for armor, surely.

and actually lots of medieval armor was wasp-waisted so fits a chick anyway
>>
>>2962680
dem nipples tho bruh weeew
>>
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>>2962662
Hero quest was babby's first warhammer.
The really tight shit was warhammer quest.
>>
>I hate all observable tropes of representational art
>I hate abstract artists because they're not good enough to do "real art"
>I hate everything because I only consume and never produce.
>>
>>2961709
i dont see the problem really.
in terms of developing a composition, giving an idea of scale, shapes and color this is the way to go. the industry is not as
homogeneously as you might think. every department has different requirements of what they might want on their way of forging the idea, the concept to the end product.
i think a lot of people here are not aware of the word concept. it doesnt necessarily mean to have a perfectly arranged and detailed work of art. although the grade of detail/realism whatsoever might fluctuate i agree about this artstation memes what i would call it like chromatic aberration and this stuff tho.
>>
>>2962950
Problem is that it's dogshit. Yeah of course some intern will photobash some dogshit looking mountains together from those cobbled together scribbles.

Concept art used to be the kind of stuff ron cobb did for movies in the 80s.

Guess what, he also uses little men to show the scale, but he constructs them in perspective instead of just popping in a fucking stamp with the black outline of a man.
He coulda made a fucking stamp in the 80s too, thats not it.
But he did put in the effort to make proper concept art.
Turns out the movies he's worked on are still remembered for their striking visuals, because some actual thought and mental work went into them instead of some fucking intern trying to "feel it out" in photoshop withou perspective or composition beyond babby tier.
>>
>>2961744
The whole hands motif really sells that bikini armor design. It's clever and executed well.

Too bad most bikini armor looks ugly as shit though. You can pull off a theoretically terrible idea with proper and smart design.
>>
>>2961390
WHERE THERE'S A WHIP, THERE'S A WAY!
>>
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>>2963401
That's right.
>>
that sci fi sphere
>>
Anyone have some examples of fantasy artwork from before the 80's, or maybe even from way earlier than that?
>>
>>2963674
seconded
>>
>>2963674
Frazetta? Arthur Rackham. John Bauer.
>>
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>>2963674
The realmofchaos80 blog (on the blog platform that gets filtered from posting) has a lot of old Warhammer magazines and illustrations scanned. It's pretty fucking comfy.
>>
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>>2963674
Michael Whelan is a big one. Still active as well.

Best place to start is old fantasy and /tg/ publishers.

Check out the stuff Robh Ruppel and Gerald Brom were doing for Tactical Studies Rules in the 80s and 90s.

For older stuff Heavy Metal magazine was a big one, where you had guys like Richard Corben and Juan Gimenez. DAW and TOR science fiction books from the 70s generally had good covers as well, you can find those in used bookstores for cheap all over the US.

Can't come with a whole lot of recommendations because it's not my area of expertise but my best advice for finding art resources in general is to get off /ic/, facebook and artstation and dig around in used bookstores, ebay and the amazon used book sellers for fantasy, sf and roleplaying books.

>>2963693
Yes, Arthur Rackham and John Bauer are my favorite 80s fantasy illustrators.
>>
Firestorms
>>
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>>2956163
>> tumblr's red nose & intended ugly faces
but what if I want to make an ugly character?
>>
>>2964790
There's a difference between an ugly character and tumblr's anti-art bullshit
>>
>>2962520
Put a big twist with it and you're good, but don't copy/paste it to become another "xx artist copycat"...

>>2962532
Berserk in a videogame, basically.
>>
>>2963705

>Yes, Arthur Rackham and John Bauer are my favorite 80s fantasy illustrators.

>Anyone have some examples of fantasy artwork from before the 80's, or maybe even from way earlier than that?
>>
>>2956333
this

altough i don't have a problem with unrealistic IF it's unique and not just convoluted looking
mechs are pretty obnoxious in that regards

>>2957144
found the autist who can't draw

I'm amazed that you could squish that in your keyboard while holding your cheetosinfested boduruggupirrow
>>
>>2957144
fucking sick art.


idc. whoever disses the cliche's of fantasy art is a butt hurt faggot who tried to get gud but never had the creative jeans in his blood. fucking cunt.

Op kiss a cock u queer.
>>
Funny how everyone shitting about fantasy and other modern things but okay with this shit >>2957162 just because it's old muh high art.
>>
>>2967827
That's a good painting though. Not sure what you meant by this post.
>>
>>2967827
Hating on the hot stuff is "cool" to some people. They're just weird people though.
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