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Can't get art jobs

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Thread replies: 107
Thread images: 16

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I have a good understanding of my fundamentals but I can't seem to get any art jobs. I did applied for a job a while back and my art got rejected. I'm not sure why? I feel like I have the technical skill to work professionally, is it my style that's preventing me from getting clients?

I'm feeling really depressed. I do post my work online but I barely get any comments or followers. Can't figure out what i'm doing wrong
>>
Being good at art isn't the only thing that allows you to get an art job anon, but surely you already know this. Here's a suggestion why not try to know more people?
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>>2933416
anon if pic related is your work then i can understand why you wouldn't get the job. its tb h bad. stiff pose, flat hair, literal triangle hat, wtf is that design? hints of crappy chromatic abberation, several parts are missing shadows. the mouth literally pasted on there. everything about the pic makes me puke.

i wouldn't exactly say you have a good understanding of anything friend, get some taste.
>>
Unless the job description is drawing meh DA-tier animu grills, I don't know what you were expecting to prove with that pic.
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>>2933416
Post portfolio, I'm sure you're not as professional as you think you are
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>>2933425
Like how? I communicate with other artists on the internet and follow their work, Am i supposed to invite them for dinner?

>>2933431
How about this one. And wow, you're really mean.
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>>2933435
It's not good?
>>2933436
https://www.artstation.com/artist/rockmor
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>>2933438
>https://www.artstation.com/artist/rockmor

hey i've seen some of your work before. Anyway, what jobs are you exactly applying for? All you have in your "portfolio" is anime girls, that doesn't tell a whole lot about your skillset to the client/hiring manager. This is the reason why you're getting shot down, you have a really bad portfolio to show and it sounds like you don't know how to interview and sell yourself.
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>>2933416
>art jobs.
If you are serious about your career you should go and talk to actual professionals for advice. 99% of the shit posted online is trolls and low level artist that repeats the words of online celebrities.

All companies I have worked for hosts events to find artists. Several has invited students over for meet and greets to be able to help any prospects.

>>2933416
>I do post my work online but I barely get any comments or followers
spoiler: if your artwork isn't already building some huge fanbase drop the internet celebrity dream already. You wont survive by selling prints. That goes for all amateur artists here who keep talking about building fame online.

Sell yourself to a company as a professional. When we look at portfolios and prospects NEVER has their fanbase came into consideration. In the same topic, the salary or position of our artists has no correlation to online fandom.
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>>2933442
It was a freelance job for a book cover. Is my profolio bad because it isn't diverse?
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>>2933446
>It was a freelance job for a book cover.

If you got turned down from 1 job don't feel too bad. It happens to literally everyone

>Is my profolio bad because it isn't diverse?

Yes, unless all the work you're doing is strictly anime girls.
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>>2933438
This is the only (sole, singular) picture in there that is applicable to any sort of work, and even then, only like 1% of employers would be looking for this.

Again, what is the job description? All you draw is fucking animu grills, and those aren't even uniquely stylized or in any way remarkable.
When you look at your animu, do you think "oh yes, clearly this body of work sets me apart from the sea of hobbyist teenagers on the internet drawing the exact same things"?

You're like a guy doing wheelies on a dirtbike all day and wondering why he can't get a sponsor for the motogp or something.

tl;dr: apply yourself
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>>2933446
>It was a freelance job for a book cover
>book cover
Nigga, are you literally retarded?
When was the last time you went to a book shop and saw fucking anime book covers?

Who the fuck do you think is going to write a book and then decide that the best way to make it appear as legitimate literature is to have anime on the cover?

With anime, your options are scam mobile games and... actually, that's it.
Well, jap manga too I suppose, but I kinda doubt they post jobs online.
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>>2933445
>All companies I have worked for hosts events to find artists. Several has invited students over for meet and greets to be able to help any prospects.

Can you talk about this a little further? Not OP, but the only interesting thing in this thread.
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>>2933449
It's not just one job. It was many.
>>2933456
Are you retarded? he wanted an animu grill as the book cover, plus it was an overseas job. It was probably a light novel.
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>>2933459
>overseas job
Australia is overseas, you stupid faggot, this means nothing.

> It was probably a light novel
>probably
>he doesn't even know what job was
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>>2933438
your work looks like a kuvshinov-ilya wannbe.
Its good but it doesn't bring much to the tablet if you're looking for a professional job in an industry . I think you should do commissions for people instead of businesses, you know start yourself out with a small group.Post your work on DA, tumblr, twitter,furaffinity(its bad but the people there will pay good money).
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>>2933460
The job description was literally an anime grill for a book cover. Why are you so caught up in the small details you stupid fuck?

>>2933463
I do post there.
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>>2933437
don't take it the wrong way anon. Your artwork is acceptable but it's not good enough that it would demand attention is what anon was trying to say. At your skill level i would recommend pandering to fandoms really hard and maybe leaning closer towards doing sexy/slightly sexualised material for attention. At this stage attention i what matters, you can cut your losses later. Judt don't go full blown porn artist or you might have a hard time later, but show a little shoulder ya'g'naww'mean?
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>>2933458
>Can you talk about this a little further? Not OP, but the only interesting thing in this thread.
Students occasionally come to visit our office. In europe pub nights isn's uncommon. We send people to student expos. We even sent a team of sc2 players and lol players to compete with students (spoiler, we won).

I get about a message every 3 months over linkedin or other social media asking about the business. I usually reply to these although it could take up to a month or two. Some guys ignore these though.

It's not likely you will find an art director or lead artist that will take time to look at your portfolio, unless you're already accomplished and apply for a relevant title. But you will find professionals willing to share for sure.

Also. Be honest about your intentions. There's always that weird ass guy who wants to be friend and suddenly gets pissy when he finds out there's no open positions. If a company actually is looking for people everybody wins from moving you to the right spot.
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>>2933465
when posting your art on tumblr or twitter
make sure you tag your stuff so when people are looking through the "anime" or "waifu" tags they'll see your post. Draw some fanart too and also tag those as well.Maybe draw some Touhou fanart or something from an anime show or even somethiing from a western show or cartoon.Post your art in a group on DA. Maybe get a discord and join a group there too.
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>>2933459
then it's simple, he didn't like the single kind of animu grills you can make
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>>2933416
If you didn't get a job, that means someone whose work was more appealing to the client did. It's not much of a mystery really. At the entry level freelance stage, it isn't about networking either, the client will always pick the artist whose work they like most. Plain and simple. Don't be depressed over it, just get better, not just at your fundamentals but also at your presentation, appeal, stylization etc. From the 2 images you posted I can already tell you a big problem is that you draw fairly unappealing faces and for anime style that's by far one of the most important things to get right.
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>>2933485
Appeal is subjective though.
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>>2933486
You're right, it has nothing to do with your art being sub-par at all.
Glad we had this talk, off you go now.
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>>2933471
>make sure you tag your stuff so when people are looking through the "anime" or "waifu" tags they'll see your post. Draw some fanart too and also tag those as well.Maybe draw some Touhou fanar
>>2933468
>At your skill level i would recommend pandering to fandoms really har
>>2933425
>Here's a suggestion why not try to know more people?
shit tier advice from anons that never worked in this field.

have fun pondering to animu fans for table scraps.
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>>2933490
Just because i'm not Yoh Yoshinari doesn't mean my art is sub par.
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>>2933486
Only to some degree. If every client you apply to work for feels like your work lacks the appeal they are looking for, then you have to do something about it if you want to change that.
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>>2933492
This, pandering to the anime fanart crew won't make any difference in employers liking your portfolio. I mean what kind of reasoning are you people making?
>>
I checked your portfolio.
Your figures are pretty good. But each piece literally looks the same.
Work on giving characters little details that explain who they are. Work on different ethnicities, body types, clothing, layering. Constantly ask yourself: Why should ANYONE care for this character? You want people to relate to your pieces, so let a bit of your own, distinct humanity and life story come through your designs. Ever felt sad or lost in your life? How did that affect you emotionally and physically? Next time you draw a sad character, channel that energy and your stuff will immediately jump off of the page.
Also push extremes. Push poses, shapes, colors, etc.

Your stuff is just too samey and lacks originality. It's technically sound, but there's nothing of empathetic importance to allow your audience to connect.
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OP, the success of your portfolio and the type of job you're going for are dependent on each other. If your client wanted female anime characters, then you would probably stand a decent chance - as another anon said, your work is fine. Not spectacular, but fine. If you wanted spectacular, I think you'd have to start drawing different subject matter - males, environments, creatures; truly good artists do them all, and their work is often inspired and comes off as "original" by incorporating lots of different influences and topics, not just anime girls.

I think some people here are suggesting you pander to fandoms, because honestly your work looks like it would be better suited on DA or tumblr in fanart form than any kind of professional outlet.
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>>2933416
>>2933437
>>2933438

Looking at your stuff, you're kind of hit and miss in the appeal part. There's just consistent mistakes youre making, not placing eyes properly, making faces too flat, being uneven with the eyebrows, getting lazy with hands etc which is holding your work back.Take away the gradients, chromatic aberration and textures from some of your work and you'll just be left with a mediocre drawing. There's very little appeal in some of your pieces because of this. Your stuff is not subpar by any means if you compare yourself to shitters drawing fanart on tumblr and DA, but when you're looking for work I think you need to work harder.
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>>2933416
your art style looks like a diet kuvshinov-ilya.
Theres nothing new with it ,we have all seen this style before and other people who try to emulate it. I understand people will use the same art style but you don't give it a different approach to it.
>i'm not Yoh Yoshinari
yes and never will because he has his own style. You have nice coloring skills and its appealing to the eye but in terms of creativity...its pretty bland. Work with more gesture ,background and perspective poses. Use your coloring to your advantage
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>>2933496
No, your art being an unappealing, unmemorable drop in the bucket makes it sub par.
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If your style was more appealing and original like mine, you'd be landing more art jobs. Until then, stay mad. I mean for fucks sake, I barely draw and i'm better than you. You only beat me in painting.
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>>2933549


You stayed the same for a year. And because you barely draw you'll stay the same for years to come. Cheers.
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>>2933549
Nosebro, pls
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>>2933549
I literally don't remember anything about your art
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>>2933553
>>2933555
Please, nosebro gets all the jobs and you can tell he is drowning in pussy from his charismatic cockiness.

You niggers better work on your art instead of shitposting, he barely even draws and he is better than you.
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>>2933549
>this
>better
OP isn't anything incredible but hahah goddamn
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>>2933437
and this is better how?
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>>2933567
Congrats, your redline made it worse. What a fucking piece of shit.
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>>2933569
op go back to drawing you're not going anywhere with that skillset
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>>2933569
Look, I'm honestly not trying to be mean but Nosebro you really suck dude. Go learn your fundamentals before giving me a redline. The elements you pointed out weren't wrong, they were conscious stylistic decisions.

Anyway, thanks for the feedback guys. I only like drawing anime girls but i'll try to incorporate other subject matters into my work. Maybe i'll draw a cat. I love cats and I own one actually.
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>>2933581
Please don't tell him to work on his fundamentals. I want him to suck for as long as possible. We praise the nosebro here. Nothing but praise.
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>>2933591
At his current improvement rate you have nothing to worry about
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Saw OP's art and instantly thought Ilya Kuvshinov too.

Why bother applying to companies if you don't have the creativity? Just do fanart and commissions if you only want to draw anime girls.
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>>2933597
I'm improving though. Like my foreshortening is getting better.
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>>2933602
This is better than your redline above. Good improvement.
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>>2933581
>stylistic decisions
>flat folds
>stylistic
ok
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>>2933617
Okay sure whatever buddy. It's my style, SUE ME.


Anyway, I just don't get how artists like this: https://www.instagram.com/yuushiki_art/

are more popular than me. I feel like i'm better than her in terms of technical skill.
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>>2933567
>redline worse than drawing
every
time
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>>2933438
I think you don't know how to objectively judge your art, and have a bad case of arrogance/hubris to boot. your colours, anatomy and rendering all need improvement, and all you've shown us consistently are bust shots...

this is pretty mediocre work. good enough for fanart, not good enough for any kind of job.
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>>2933634
Go fuck yourself. There is nothing wrong with liking your work, asshole.
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>>2933628

There are thousands of artists technically better than Rob Liefield or Sakimichan... with only a fraction of the fame. It's all about marketing and appeal.
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>>2933628
Anon, I hope this isn't vendetta-posting because you sound salty as hell right now. I understand how critiques of your art can feel very personal, but you presented your portfolio to us and asked why you're failing to land jobs.

The artist you posted does a lot of fanart, probably does a lot of networking and personal posts to endear herself to a fanbase, and most importantly of all, she does drawings with CONCEPTS and STORIES. Ideas, even if they're cliche as fuck, can be appealing enough on their own that a high level of technical skill is not needed.

You need to stop posting studies of qt girls or imaginative qt girls sitting in a vacuum and focus on illustrative, conceptual work. Tell a story, even if it's barebones. You can still draw cute girls, but you need to use them in a way that makes someone to want to click on your profile because they want to see more of their 'stories'.

>https://www.instagram.com/woonyoungjung/?hl=en
This artist is a good example of how to draw in a fanbase. His biggest works are pictures of witch girls in the modern era, and his popularity exploded because people loved the concept.
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>>2933468
>ya'g'naww'mean?
what is this
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>>2933646
Whatever dude. I'm gonna stop drawing and find a different career path. Fuck art and fuck 4chan.
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>>2933639
just telling it like I see it, dude. not trying to offend, but am of the opinion that you should grow some humility.

yes, there's nothing wrong with liking your own work. but if you truly believe your technical skill is at a professional level, then maybe reconsider. knowing that you suck is the key to getting good.
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>>2933416
Speaking as someone who's been a professional artist for the past 20 years:
The truth is that good artists are so plentiful that [for the most part] the best of them make less than what an entry level programmer would make on salary. So, you should know that you're actually in the majority of artists-and why there are so many skilled artists starving on the streets, drawing portraits basically for food.

Now, if you already understand that and art is your life (because it is a lifestyle), then it's important that you keep improving your artwork until it's only a matter of time that you get your foot in the door--because having that kind of attitude is (REALLY) what will determine whether you'll survive at it.

As for critiquing your artwork:
It is lackluster(plain and boring) as people have pointed out but more than that [or the main reason why it is]--is every piece looks like a 2 minute sketch--not at all what you want in your portfolio!
So, my advice is for you to put more time into each piece (a lot more!). When you apply for work and show your portfolio to an art director or creative director, you should realize that your competition is showing them portfolios that may consist of hundreds of hours and years worth of work in a few art pieces--not quick sketches!

On the positive side: I do think that there is something charming in your characters and I know that you have a lot of potential. I've known people with less talent and skill who commit to practice and are awesome now. so hopefully you can take it as encouragement!

Personally, I've been fortunate enough to have gone to great art schools in New York, and I've had some few pro artists mentor me along the way, which helped a lot. Also, I've apprenticed and worked as assistant to artists while still in school, so I new what I was up against from the start!

Anyways, if you'd like to talk more this, or want my advice on how to improve your portfolio, let me know, otherwise, good luck, bro!
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>>2933663
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>>2933669
>The truth is that good artists are so plentiful that [for the most part] the best of them make less than what an entry level programmer would make on salary.

Are you retarded? The art directors and senior concept artists on triple A projecs make ten times the amount of money that programmers make.
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>>2933679
Now then, how many AAA art directors and senior concept artists are there?

It's a hard slog with too much competition.
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>>2933669
Not the OP, but I'm going to throw a quick question at you, if you don't mind!

I understand that art school is basically where a majority of connections are made, but how much of them are formed in the first two years? I'm currently at a community college because 1) my grades and overall resume is shit, 2) I'm working on improving enough to get a scholarship at a top art school, and lastly, 3) the school has me on an art grant.

Will I be missing on on too much by starting art school later? I really want to work in visdev or animation, but I feel like I'm setting myself back competitively if I don't start art school earlier so I can network.
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>>2933628

You do have higher technical skill, but that doesn't matter if you want popularity. This piece of shit from her has more life and appeal than any of your qt girl sketches, her control of light and colour may be less refined than you but its more appealing, you may know more about construction and perspective but that doesn't matter when you're both drawing similar comfort zone shit.

Shes also a qt 17 y/o girl and you're probably some mid 20s guy in russia.
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>>2933679
>[for the most part]

>art directors and senior concept artists

>ten times the amount of money that programmers

>Are you retarded?

no, you
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>>2933687
You're not going to miss much or anything in terms of connections in the first two years.
What is really important is learning the fundamentals and building your skill. If you're good, you only need to show your work, and the connections find you. Otherwise, you can have all the connections in the world and you still wont get very far!
>>
Wow, 4chan is being surprisingly patient with this person.
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>>2933669
Thanks for the advice! Can you please show us a little of your work? Would like to see what the standard is.
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>>2933685
>the best of them make less than what an entry level programmer would make on salary.
>the best of them

You are the one who specified the BEST artists making less than entry level programmer and that is absolutely ridiculous. The best artists within the entertainment industry tend to occupy the highest paying positions and make up to a quarter of a million $ a year as we've learnt from the Sony leaks a couple of years ago.
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>>2933416
Getting art jobs is finding a customer who needs something, and then proving to them that you can fulfill that need.

However, your due diligence is needed. People like to scam people for free art. For example, you provide them with a piece they requested, they say not interested or make excuses, then use it anyway with no royalties to you because of some text on their site or on a form you signed stating that they could use it royalty-free etc. Challenging them in a court will cost you too much money, so basically they get away with it.

That, and adding diversity to your profiles really helps. Like, demonstrating your color game, or your structure game, line game. Draw buildings, paint scenery, make some mock logos, pump out some commercialized looking shit. Most people who see those don't pry further and accept what they see (they're not going to bust out paper and say DO THAT STRUCTURE AGAIN).
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>>2933437
>https://www.artstation.com/artist/rockmor
you've spent all your effort emulating a style without understanding the fundamental design principles that make it work.
you're not ready for anything but the lowest of the low-end jobs yet and frankly those are so demoralizing and non-viable for anyone who isn't a third-worlder that i'd highly recommend you focus on getting to an intermediate level before pursuing work

>i only like drawing anime
you know that professional animators and mangakas drill the fundamentals harder than just about anyone right? style without a strong basis in knowledge will never be anything more than a poor imitation of someone better
recommended watching/reading:

>the illusion of life
>yasuo otsuka's joy in motion
https://www.dailymotion.com/video/xuuarc_%E8%B2%9E%E6%9C%AC-%E7%BE%A9%E8%A1%8C-%E3%82%A2%E3%83%8B%E3%83%A1%E3%83%BC%E3%82%BF%E3%83%BC-yoshiyuki-sadamoto-%E5%A4%A7%E5%A1%9A%E5%BA%B7%E7%94%9F-yasuo-otsuka-www-keepvid-com_creation

>walt stanchfield's drawn to life
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>>2933692
Thank you, anon! That's very reassuring (aside from reminding me how much of a grind I still have to do, but that's expected). I'm just very anxious about my future in art because I feel like I'm missing out on being taught by pros and competing with peers. But I'll just focus on drawing for now.

>>2933694
OP came in with a sincere sounding post and brought some level of skill to the table, so I'm not surprised people gave him a chance. Too bad he's a shitter and expected us to blow smoke up his ass.
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>>2933663
And the crabs of /ic/ kill another one.

Welcome to the bottom of the bucket, bro.
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>>2933697
Apologies, I misread.
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>>2933696
I'm more of an animation technical director now, was senior/lead sculptor/modeler for a while before I learned to program.

this is something from my latest personal project.
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>>2933700
No hope for someone who thinks they're already hot stuff when a good deal of tumblr, pixiv and artstation shit on his art.

Good luck to you and me both, heh.
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>>2933431
what is chromatic abberation?
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>>2933704
Thank you very much! I don't model, but that looks good.
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>>2933694
>>2933700

I was young and arrogant with my work once, so I can understand overlook it. I also like to support my fellow artists. being an artist ain't easy!
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>>2933438
>https://www.artstation.com/artist/rockmor

>i want the kr0n audience
Spotted the problem
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>>2933697
to be honest, 250k a year is not as much as you think, and that is for the %0.001 of the leading artists.
I know kids fresh out of college that are being grabbed up by apple and google and starting at 80-90k a year. compared to most artists starting at about 40k a year. Most leading artists (The top %1), making less than those entry level programmers is not an exaggeration.
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>>2933628
it's not your style though is it. You are actually just a Ilya copy. Go out and draw some real girls in real places and use some real paints and get the fuck away from the computer. Meet some real fucking people and use your art to fucking document what those encouters felt like then draw on that to draw cute fucking anime fucking girls in your own fucking style.
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>>2933663
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>>2933549
>>2933557
not me but i enjoy how you guys fell for it
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>>2933602
not me as well
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>>2933711
All we really need is a kr0nkimichan to usher in a new era.
>>
Op i think what you should say when applying for jobs is you realize your folio may noy fit what theyre looking for and ask them what they want and maybe theyll give you a test. Ive seen artists get jobs for things in a completely different style bwcause they made a new piece specifically for that job app. There arent going to be many jobs looking for anime style in the west, i like your stuff though you might find more opportunities in asia if you really only want to draw anime
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>>2933741
Doesn't matter if it's you, the message got across.
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>>2933416
Nobody hires weeb artists lmaooo
>>
>>2933934
game and app companies do who want that style
also, all the autistic kids with mom's cred card who want their character illustrated
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>>2933416

Without getting into in depth critique here's my advice.

Either tailor yourself to the job or find a job that fits your style. There are no if's or but's on this one, if you aren't willing to do anything but anime then that's the type of client you need to look for.

Be honest with yourself. When looking to apply for a job look at the quality of the art produced and ask yourself "am i as good or better" than their worst artist, if the answer is yes then apply, it will still take some effort and time because clients are people and not machines and believe it or not they might have a good working relationship with some crappy artist.

The market is ruthless. Its not easy but your first gig's will pay peanuts, just use them as much as they are using you, squeeze em for contacts, focus on your art and improve your style, experience is invaluable when looking for more advanced work.

Hope this helps, also /ic/ can be harsh place but its for your own good, now go back to drawing.
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>>2933567
Your redline makes no sense and is worse than op's art. Congraturations faggitty faggot
>>
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Hire_me.jpg
168KB, 576x768px
Does the image you project attract commercial customers, people with money?

Guys, your self-promotion thread on /ic/ is full of sexualized images. Who hires anyone to draw private porn for them?

Anecdotal but true, and I think a telling story: I went to one artist's site, price seemed reasonable, craftsmanship was good -- but damn it. Their page, their face to world site, was illustrated fart joke images and comic panels that ended in calling people 'buttface'. It came across as so juvenile I didn't even care to contact them, let alone trust them with a contract.

Want paying customers? Don't project a teen-age male with a boner image.
>>
>>2934002
>Who hires anyone to draw private porn for them?
Kids with money, that's who.
Lots of them at cons and more are being produced every day.
>>
>>2934005
>>Who hires anyone to draw private porn for them?
>Kids with money, that's who.
Well, that explains why you're all rich.
>>
>>2933416
Is there a way to get noticed without doing fanart?
>>
>>2933932
?
>>
>>2934041
???
>>
File: Photoshop_2017-04-09_14-12-34.png (104KB, 664x663px) Image search: [Google]
Photoshop_2017-04-09_14-12-34.png
104KB, 664x663px
>>2934046
what does that mean?
>>
>>2934052
>he thinks this is good
Why do you post outside of the beginner thread
>>
>>2934055
deleted post because wrong file, post your work though!
>>
>>2934056


haha nosebro pussied out what a faggot
>>
File: Photoshop_2017-04-03_16-55-15.png (226KB, 1001x986px) Image search: [Google]
Photoshop_2017-04-03_16-55-15.png
226KB, 1001x986px
>>2934061
i just fixed some layers issues and lowered an eye. This was original post i believe.
>>
>>2933515
>your art style looks like a diet kuvshinov-ilya.
Not to mention that Ilya's work in and of itself isn't very applicable to the kinds of jobs that OP wants. Only reason he gets work is because he blew up, and he does his own thing anyway - otherwise he's just another among the hundreds of pixiv users that are just as good as if not better than him.
>>
>>2934162
There's a reason no replied to that bait post
>>
>>2934165
>lol b8
Thread posts: 107
Thread images: 16


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Read more on this topic here - https://archived.moe/talk/thread/1694/


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