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Who has the best sketching style and why is it Yoji Shinkawa?

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Thread replies: 88
Thread images: 23

https://www.youtube.com/watch?v=9gJQyVfKZJg

how do i into like him, where do i start?
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>>2922702
Who is this and why is he so shit?
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>>2922705
no
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>>2922705

ngmi, yoji is great.
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I've been studying Yoji's style for a little while now. Honestly it is hard to grasp.
He must have an excellent grasp of anatomy and the characters design, knowing when to add a stroke and when not to is very important.
The times I've tried to emulate his work just end up looking like a basic outline drawing of the subject done with a brush pen. I'm going to try it with a larger paper from now on, maybe room to work with detail will help. Plus the paper I'm using right now doesnt look good with the brush pen's ink.
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i think its interesting how he wanders around the page while he draws
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>>2922705
Post your work.
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>>2922702
Didn't know he works digitally
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>>2922705
he needs more loomis or he'll never make it
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>>2922705
please shove a pencil in your ear
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I honestly think he just really loves using a brush pen but wings it for the most part, it's impossible to really "loomis shit up" with these things. east asians have a history with those calligraphy brushes so maybe there is some kind of approach that we don't get here in the west. idk
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>>2922754
You may need to hone the fundamentals first, those abs are really high and the pecs are also strange.
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>>2922827
I think that pic is an unused concept of Venom in MGSV. Kojima always wanted Big Boss to look like young Arnold Schwarznegger so maybe thats why his abs and pecs looks so odd.
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>>2922827
pretty sure thats official artwork by shinkawa
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>>2922841
It is, but it's an unused concept of Venom.
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I think it's just because of the size of the head and neck, makes everything looks odd.
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>>2922722
>>2922729
>>2922754
there was a time when i was like
>WHY ISNT LOOKING RELISTIC

now i really appreciate the stylisation
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>>2922702
>>2922722
>>2922824
>all those unnecessary lines that don't tell you anything about the form
>muh style
Talk about easily impressed.
There's a real lacking in his sense of weight and both heads and feet are drawn at the eye level (no use of perspective).

Kinda reminds me of pic related, this guy never learned his fundies, so he went full overboard with the "style" and now has been producing the same shit for like 6+ years.

>>2922754
Why are his pecs flexed when there's nothing pushing against his arms?
Why is the trapezius flexed?
Why are both bicep and tricep muscles flexed?

He looks like he's desparately trying to hold in a fart. It's called the "western superhero syndrome" and the only cure is Mattesi's Force.
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>>2923123
This sort of mindset has given us photobashing in concept art, congratulations.

I wish more artists with distinctive styles got hired. Look at Yoshitaka Amano's art, it's very inaccurate at times yet he produced some of the best designs in the industry to date.
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>>2923131
>anime gustav klimt
Jokes aside, there's a big difference between learning your fundies and developing a style by bending the rules (Amano), and developing a style first out of thin air to use as a crutch, a tool to hide your lacking as a draftsman (Shinkawa).

Also, what's wrong with photobashing in concept art? It's just one more item in your toolbox that can do wonders when done right.
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>>2922702
Anime is bad enough but what's this impressionistic doodley shit? I could honestly do better with my left hand
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>>2923138
>developing a style by bending the rules (Amano)
I honestly don't think Amano bends the rules. His fundies are straight up sloppy and on a technical level it's almost amateurish.

There are videos of him drawing on YT. and he does a lot of nonsensical scribbling too. But his designs are great and he's got vision.
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>>2923123
>W-W-WHY ISN'T LOOKING RELISTIC!?

people like you are why every game looks like shit.
>w-we spent 4 million dollars adding realistic chest hair, and elbow skin

>he went full overboard with the "style" and now has been producing the same shit for like 6+ years

All it takes is for a decent tech artist and 3d animator to give it some love, and your anatomy/perspective autism would be satiated. Like, I get it mate, you read the pdfs, but that dude's only fuck-up is that he stopped adding new bits and shapes to his visual library.
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>>2923146
>his designs are great and he's got vision.

it really hurts that no one thinks like this anymore.
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>>2923174
To be fair the FFIX designs were made by Toshiyuki Itahana so it was a bad example to use

The point about vision still stands tho
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>>2923186

I bring up Giger a lot too when there's this sort of talk... I'd like to see any of the AAA designers come up with something on that level. His work has always been very stiff and anatomically inaccurate from a classical perspective, but fuck me if it wasn't visionary
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Sadly I think these wouldn't fly as well if they came out today
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>>2923146
>>2923186
>>2923189
you've successfully redpilled me. all this realistic talk almost ruined art for me. I've decided that i want to focus all of my energy on making things aesthetically pleasing to look at,

One of my favorite artists is Nobuteru Yuki, could any of you recommend artists with a similar sort of style? It might just be nostalgia talking but i've been really enjoy the style of these 80's 90's inspired japanese artists.
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>>2923123
if the problem with these is that they're not realistic enough and lack in fundamentals, they're the proof that this isn't what's most important at all.
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>>2923207
I thiink a large visual vocabulary is more important than accuracy, but the problem is that today your work needs to look impressive as well
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>>2923131
>>2923171
>>2923213
Okay, so are we talking about concept design or illustration?
Because concept design for games and movies is good when it gets the idea across, it doesn't necessarily have to be good art.
You still won't get hired if the 3D modellers will constantly have to ask whether you meant to draw a box or a cylinder.
>"Uhh, hey Yoji, so this random squigly line going across his cape, is that supposed to go inward, outward or is it just a part of your unique style? I really can't tell."
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>>2923245
>You still won't get hired if the 3D modellers will constantly have to ask whether you meant to draw a box or a cylinder.
But the whole point of having a concept artist is pushing the envelope. Otherwise you might as well eliminate the designer and put everything in the hands of the 3D modeller (which is what's happening these days... concept art is mostly paintovers).

I don't see a problem with the concept artist and the 3d modeller having to talk things over in order to port the model, that's the point of teamwork otherwise it's just an assembly line.
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>>2923245
>Uhh, hey Yoji, so this random squigly line going across his cape, is that supposed to go inward, outward or is it just a part of your unique style? I really can't tell.

are 3D artists really this retarded?
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>>2922722
how would one recreate this in photoshop?
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>>2923309
there are tons of textural brushes around the 'net
then you put a paper texture underneath the color layer
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>>2923254
No, and that poster isn't a 3d artist
The modelers have stock human models on hand. They know what the fuck people look like and don't have to be reminded of how a fucking leg is shaped.
Also a good portion of them are artists in their own right. Their interpretation of the concept art into 3d is valuable in itself
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>>2923254
Only FFF level talent, Who will produce un-useable garbage anyway.

In AAA, important assets are authored by a competent artists with a decent to good eye for design. Go on ArtStation you'll find great "concept art", you'll look at their job title and it's something like "Prop Artist at Ubisoft Mogadishu"
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>>2923477
then how come does actual AAA character design look fuckawful
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>>2923500
because they're designed to sell to the lowest common denominator
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>>2923254
>>2923473
Why should a 3D modeller put up with a concept artist who can't communicate form and instead bullshits their way out of design solutions?
That kind of concept artist is about as useful as a drummer who can't keep rhythm.
Just look at this shit >>2922824 and tell me what part of the design goes in/out and what is just a random texture mark.
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>>2923591
>and tell me what part of the design goes in/out and what is just a random texture mark.
dude thats my personal work and my first time using a brush pen
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>>2923595
>tfw thought it's another work by the Yoji Shinkawa guy
I'm sorry.
I'll crawl back into my basement.
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>>2923591
The good ones can handle it, the shitty ones need turnarounds and paintovers. What's so hard to understand about this?
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>>2923245
If you look at his sketchbook he flips through, you can see drawings, e.g knife designs, that are easy to make out and aren't stylised.

He's been in this game for YEARS! And has been the art director in all the MGS games. I suggest you use your brain to find out how he communicates his designs as opposed to being a smartass.
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For fucks sake, the super loose brush pen stuff is ideation and illustration, not what he actually hands to a modeler.
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>>2923744
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>>2922702
You need to learn how to draw anatomy.
Look into the Barnstone Method.
Fundamentals first.
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>>2923711
Fuck that. I respect his years in the game but nothing here is above second-year tier, if that. Not interesting or innovative. I've seen hobbyist doodlers with more interesting technique and better knowledge of fundamentals. If you want to suck his dick go ahead, but don't let your bitch tits get puffy and sensitive when the rest of us are underwhelmed.
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>>2923971
Being this young. Yoji designed dozens of ICONIC characters/mecha. Wait, are you that new that you don't know the diff between design/illustration?
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>>2923974
>who has the best sketching style?

It ain't some "iconic" designer of chinese cartoons you pathetic faggot.
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>>2923917
he died last year
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>>2923744
that's some sexy linework damn
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>>2923999
post ur favorite artists, thx. past 40 years for hard mode. past 10 years for european extreme mode.
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>>2924050
>past 10 years for european extreme mode
I'm not him but guys I would consider better draftsmen than Shinkawa:
-Iain McCaig
-Jeff Jones
-Moebius
-John Watkiss
-Wes Burt
-Marko Djurdjevic
-Kim Jung Gi

Shinkawa has some interesting work and designs, but he seems to appeal to a small group of people who just jizz over his style and are only interested in the superficial stuff, which really shows when they try to draw like him and fail miserably. Most of his work is riding on people loving his style.
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>>2924061
Katsuya Terada also draws lke a motherfucker
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>>2924061
>but he seems to appeal to a small group of people who just jizz over his style and are only interested in the superficial stuff, which really shows when they try to draw like him and fail miserably. Most of his work is riding on people loving his style.
Why do you give a fuck about his fans? You admire YS as much as you admire your laundry list of manchild favorites, gimme a break.
>>
>>2923744
this, illustration ≠ blueprints
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>>2923971
I didn't say anything about him being better than anyone else. Did I strike a nerve?

I'm just pointing out your ignorance about his actual work which you clearly know nothing about.
>>
M E S S Y
E
S
S
Y
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>>2924050

Just off the top of my head:

Norman Rockwell
Bernie Wrightson
Frazetta
Sam Keith

Lately I like:
Tomer Hanuka
Jeremy Mann
Casey Baugh
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>>2924118
You couldn't point your dick out to a five-dollar whore...
>>
Can everyone chill the fuck out and get back on track.

Studying Yoji's style and not how his inter-office coworking goes. Concept art is to convey feeling or a style, 3D modeling forms it into something tangible - moving on.

I dont know how he does it so well but he uses negative space incredibly well. Example in the OP video, he stops drawing the full body and drawing and slides over to the other side and starts drawing a close up face shot but fills in the gap later like he has the whole thing planned or sketched out before hand.

Probably didnt explain what I mean too well, but hey.
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>>2922777
he's been using a tablet to colour his drawings since at least as far back as the first mgs.

does anyone have an example of a drawing where he's done the line work digitally?
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>>2923143
You sure could buddy.
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>>2923207
you're one step closer to making it anon. viewers are more than capable of filling in the blanks where anatomical issues come up, whats important is that you have a good idea and convey it adequately in a visually pleasing manner
>>
kim jung gi.....
k
i
m

j
u
n
g

g
i
.
.
.
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>>2923146
I'm glad garnets fat booty made it through the concept phase
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>>2923591
Because 3D modellers do not get hired to create 1:1 recreations of concept art. Concept art functions as inspiration for the artists who create the ingame assets. No concept artist every draws things in fucking CAD blueprint style to show the modeller or sprite artist exactly specifically what to draw down to the detail. The concept artist literally provides the concept of the imagery and it is up to the 3D artist to realize it through their own filter.
I can tell you arent actually familiar with how game dev works because this is very common, especially back in older games where a concept artist was usually a traditional artist that didnt do any of the spritework or actual ingame asset creation.
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>>2924126
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>>2924126
so is war...
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>>2922722
>>2922729
>>2922754
HOLY FUCK, FINALLY, an artist that has a MYRIAD of APPEALING ink sketches. FUCK this is what I've been looking for.
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>>2924180
I think the majority of his MGSV stuff is digital.
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tldr: subhumans shitting on Yoji ITT right?
>tfw Nababa actually made it
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I drew Big Boss on the back of a lottory ticket, is it Yoji enough?
I fucked up his mouth so thats why he's wearing a coat.
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>>2922702
Wait a second, people actually use corrector in art ? I've never inked before so I wouldn't know, but damn, I haven't seen one of those since HS.
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>>2924708
I thought that was strange too. But he uses it to draw in white lines over his black brush strokes.
But remember, it not the pens, its the practice.
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>>2924708
If it's just ink there's no point in not using whiteout. Manga artists use Misnon all day.
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>>2924714
I figured as much. Give the best tools to a tool of a person and the end result will still be bad.
>>2924731
Do tell more. If I haven't seen corrector pens in years, don't even get me started on those old flasks.
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>>2924708
The manben episode about Fujita Kazuhiro showed him making excessive use of correction pens.
http://www.dailymotion.com/video/x3y7htn
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>>2923974
Well what's the best he can do, Snake? The design is about level with Reaper from Overwatch.
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>>2925066
there's literally nothing wrong with yoji, contrarians just like to knock down circle jerks and over-hyped fanboys.
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>>2925068
this board is full of functional retards
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Are there people on this board that realize something can be both anatomically accurate and have an interesting way of communicating form or is everyone here autistic?
Also I think this lack of appreciation for brushwork and ink sketching might come with a lack of experience with non-digital art, where you have to have actual skill with the brush and can't just ctrl z it until it's right.
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>>2923123
>It's called the "western superhero syndrome"
sounds like a pretty good summary of the games desu
the illustration really fits the subject matter :^)
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>>2925103
They're overcompensating for being reformed weebs. They go and knock their childhood heroes in a massive projection-fest. Liking KJG now is no different from liking Amano when you were 13 sorry guy.
>>
FW You're not impressed by what impresses me

REEEEEEEEeeeeeeeeeee
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