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ITT: Painfully Generic Art

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Thread replies: 145
Thread images: 24

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We show people perfect examples of shit-tier creativity and what to avoid if you want actual work as an artist in the long-term.
>>
>>2886279
>Chad the ogre

My fucking sides
>>
>>2886279
So, how long have you been working as an artist OP?
>>
>>2886280
kek his face does look like a fucking Chad only he made the mouth longer and added ogre teeth
>>
>>2886279
this is exactly what you want to draw if you want a job, blizzard-esque stuff is accessible by mostly anyone and, contrary to what you might think, no one wants to hire a dude with a portfolio full of lolis
>>
>>2886282

>what to avoid if you want actual work as an artist in the long-term.

>So, how long have you been working as an artist OP?
>>
>>2886279
This looks straight out of a Full Sail brochure.
>>
>>2886279
Looks like generic Blizzard art, but it does the job. At least there's technical skill behind it, unlike most other generic styles.
>>
>>2886279

Hey don't judge him too hard, sometimes being generic is what is required.
>>
>>2886311
This. I learned the hard way that art directors aren't necessarily creative or up to date people. Some of them can't even draw.
>>
>>2886325
>I learned the hard way
story time?
>>
>>2886335
not that poster but your job as an artist (on a team) who isn't the art director is to more or less draw what they want you to in the style they want you to, that art director themselves also most likely under the guidance of whatever higher up directors/producers they have to answer to who themselves might have to answer to marketers and/or business execs who listen more to the marketers than them

a lot of times in industry, whether games or film/tv or whatever, you gotta just take the job cause you gotta eat
>>
>>2886279
so what OP wants to see is students trying hard to do "cool stuff" (orcs arent cool to him) while what professionals push is how you can tell a story through a drawing, meaning characters, their story and illustrative skills matter not how cool you think you can be.

Also pros come here saying their job is to do say 1940´s nightclub from 4 different angles, you cant really get creative with that so all you do is watch shitloads of movies for influence and deliver the generic ass thing

note jobs arent about creativity it´s a work
>>
Go a head ic shit on more shit that's beyond your reach
>>
>>2886350
>beyond your reach
>beyond MY reach

There ya go chief.
>>
>>2886279
The industry doesn't want original art. It wants generic orcs and space marines because gamers are mentally deficient cattle that buy the same garbage over and over again. This guy can probably get a job at any studio out there.
>>
Generic doesn't have to mean bland

Look at the Orc at OP's pic, he's pretty much a normal human but with green skin and tusks.

Why not give him more pig like ears? A boar's nose, shrink the eyes to make them beady? Is he a warlord; show trophies decorated around him. Some tattoos, scars with thought put into them to show the audience his history in battle. Maybe he's even missing an arm, but that doesn't stop him.
>>
>>2886279
Let people enjoy things.
>>
>>2886279
this wouldn't be bad if only they didn't go with retarded blocky 2004 mmo graphics armor
>>
>>2886279

this is just a showcase of a character of some game/movie. its meant to be generic you fucking dickwad
>>
>>2886279

This is how most in-house concept artist art looks like.
Gamedev companies like Ubisoft, Blizzard etc.

80% of them are shitty generic artist. These don't get into the front page.

The ones that do are hired prolific illustrators, the ones that are good, these became the the front covers, promotional art for the game.

These are the good 20%, so good everyone wants to hire them, and if budget allows, they'd illustrate every single art durin the development.

Those Tekken/KOF/Street Fighter illustrators for instance.
>>
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>>2886279
>shit on people that lack creativity
>fanart gets more attention and makes more money
>>
>>2886585
Good taste
>>
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>>2886447
Done. Thanks for the tips bro.
>>
>>2886284
why are you r9k retards even here? go back to your containment board
>>
>>2886673

kill yourself nazi, this is an inclusive tumblr board
>>
tumblr is mai waifu :3
>>
>>2886447
>pig like ears
He already got knife ears
>boar's nose
already got a non-human nose
>>
http://www.deviantart.com/browse/all/?section=&global=1&q=patrick+brown

Everything this guy makes. Used to like his style when I was like 16 and became tiring when I was 17 and then just plain annoying when I became 18/19.
>>
>>2886673

Why are you here? All of 4chan belogs to Rabats
>>
>>2886673
Fuck off you Normie faggot. Ever notice how /ic/ and /r9k/ are literally right next or each other?
>>
wow digital art is just fucking horrible
>>
>>2886734
>this apple tastes bad
>wow all fruit is fucking horrible
>>
>>2886734
>Look at a Brian or Illastrat painting
>wow, traditional art is just fucking horrible

This is how retarded you sound
>>
Something that weighs that much would have to be retarded to not wear armor. I understand heat problems and lack of nat resources, but in terms of natural selection, that ogre would require the food of four men just to stay alive so there's no point of him even being in combat if he get shit on by a single spear to the heart.
>>
>>2886742
>>2886739
>chewing blatant bait

I won't calm you down, I'll piss you off with these extra phrases:

1. Anime is shit.
2. Your [favorite interest] sucks.
3. CG animation is better than paintings because paintings don't have 60 fps.
4. Liberals smell. 744*2!
5. Your mom sucks.
>>
>>2886749
He could gave incredibly tough rhino type skin. Armor doesn't really have to make sense in most AAA games though. For example look at all those warrior chicks with their titties hanging out
>>
>>2886751
Are you autistic?
>>
>>2886779

That's what your mom asked when she dropped you at age 3.
>>
>>2886751
Fuck u
>>
>>2886279
You kinda want some generic work when making a portfolio. Lets your employers know you're capable of the routine and how exactly you compare with the rest of the industry.
Orcs, soldiers, women in skimpy armor, mechs. That's all the stuff you want to have to show that you're capable of working with the industry.

Hell, check out ArtStation right now and I'm sure most of those things will pop up.
>>
>>2886287
>no one wants to hire a dude with a portfolio full of lolis
There's a first time for everything
>>
>>2886287
>no one wants to hire a dude with a portfolio full of lolis
Kantoku scores jobs all the time.
>>
>>2886279
Well duh, some people's ambition is just to get a job drawing anything they are told to design. People think that just because the final output is a picture it means all picure makers are artists. There is a big difference between keeping the fire burning, and actualy make fire. No point in looking for inspiration there.
>>
>>2887211
Kantoku has been in the game for a long time.

You need to break in first.
>>
>>2886287
>a portfolio full of lolis
my fucking sides
>>
>>2886696
At least he can make pretty dynamic poses
>inb4 shill
>>
>>2886279
Anything with bloated silhouettes and contours is generic and bland. The poses are also not very dynamic when they do that because you can't pose tree trunk arms. Whenever I see that garbage I know the artist may know a lot about rendering but doesn't know jack shit about making anything that looks interesting.
>>
>>2886279

>artstation.com

Got you covered
>>
>>2886345
>>2886468
>>2887212

They're not artists but simple draughtsmen then
>>
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>>2886447
Here's an atypical orc design I really like, more a cross between wild pigs and humans.
>>
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>>
>>2886585
>the jizzrags they make are slightly better than the ones you make.
>>
>>2886279
This is exactly the quality, theme and style you need in your portfolio to access ther entry level jobs.
And nobody hires a nobody, no matter how innovative and cutting edge his "muh style" is if he hasn't worked with/under someone dependable before.

What studios don't want to see is anime or eyeballed naturalism. They'll print your portfolio just so they can throw it in the trash if that's all you have to offer.
>>
>>2886335
Art directors used to be senior artists who climbed the ladder. Now they're junior executives that didn't suck enough cock.
>>
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I fucking hate
>>
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the cookiecutter
>>
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generic fat troll trope
>>
>>2888679
>>2888682
>>2888683
What would you prefer? I like the skin on the last one at least.
>>
>>2886280
zug zug where all da sorority elves
>>
>>2888679
>>2888682
>>2888683
I-I like it. I think LoTR is the first one I saw, so I like it. There was a fighting scene with two of them in one of the movies wasn't it?
>>
>>2887435
Show us who the real "artists" are that work in the industry. Where they don't make anything generic.
>>
This is stupid.

The artists have a job to do. They probably work under a lead artist, who works under an art director, who works under a creative director.

What are they supposed to do, go against the assignment?
>>
>>2888679
>>2888682
>>2888683
>>
>>2889094
Are you a literal retard?
How does the art being assigned to them make the artwork any less generic and more creative? It's still garbage.

Read the OP you absolute cunt.
>>
>>2888520
this is really neat. more from this artist?
>>
>>2888520
>>2889857
You should check out the manga that artist is currently working on, Dungeon Meshi.
Really liked the orc designs in it (as shown in that image), and the designs of most everything else honestly.
>>
>>2889389
except the op was asking for what to avoid if you want work and the other anon was pointing out that they are already professionals who are just painting what they are being told to do

it's a perfectly reasonable point to bring up
>>
>>2889389

Because sometimes you can't tack on all the bells and whistles on an unremarkable side character, and sometimes complete creative license is fiscally irresponsible.

Director wants you to whip up a generic orc, you whip up a generic fucking orc.
>>
>>2886673
Don't worry. Since Robots lack the drive and determination to better themselves in any way, it's unlikely they'll be here long.
>>
>>2886696
Oh yeah, about that.

Exhibit A: Patrick Brown's Scarface tutorial.
>>
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>>2889893
Exhibit B: Mezco Scarface 10" stylised figure, 2005.
>>
>>2889867
>>2889868
Still garbage.
>>
>>2886670
>posts Garrosh instead of Thrall

You're shit.
>>
>>2887435
Yeah, they are draughtsmen. As I said these some people love working within limitations, and sometimes the limitations are so specific that the final result is shit, that doesn't meant they are not skilled, they just have shit job.

Whether they should or shouldn`t be called artist is entirely subjective thing, society is just used to call anyone whose work have visual output an artist

>>2888696
You would have to take the artist and the design brief they got to judge whether they are good or not. But good "Artist" try to don`t work on shit projects and whether they are creative or not is clearly visible from they personal projects (i.e Alex J Brady) and if you are persistent you will be able to smuggle your personal style into big commercial projects (i.e. Daniel Simon)
>>
>>2886443
This so much.
>>
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>>2889873
>Since Robots lack the drive and determination to better themselves in any way

You just described everyone here.
>>
>>2888683
Its a fuckin troll bruh you the idea is to be able to recognise it as one
>>
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>>2886279
is warhammer cringey? its pretty much all I draw for fun
>>
>>2894749
Warhammer is about the coolest thing ever from what I've seen.
>>
>>2894749
Blog?
>>
>>2886443
I know I'm sick of all the orcs and space marines in overwatch, resident evil, breath of wild...
>>
>>2889389
How is it garbage if it made money, your garbage because you haven't made a dime off your loli art
>>
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>>2894749
Warhammer (most of it, anyway) has a good aesthetic.
>>
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>>2894960
>>
>>2886696
Yeah, it's pretty generic. But I give it props for being consistent.

I think most times people just want easy consumable content and this guy does that.
>>
>>2888679
>>2888682
>>2888683
it's a fucking troll ,dude. you can't really make it different and keep calling it a troll.
>>
>>2895093
>you can't really make it different and keep calling it a troll
Yes you can you nigger.

Basically one depiction of trolls in particular got popularized, and through generic art, it became the one and single way you view trolls. Then you explain to the guy who complains about it that this generic way of depicting trolls should be the only way. It's just so fucking ironic.

Trolls could be depicted in an extremely varied way, but because of lazy generic copy-cat concept art, there's one dominant depiction of trolls left. The worst part about such concept art is that companies copy off of each other rather than going back to the source material, making the concept art worse and worse with each iteration.
>>
>>2886287
that's why I hate overwatch designs so much actually, everything is so market tested.

I know they're really well polished but I feel creeped out knowing that there were probably dozens of creative heads trying to make sure Genji was just the right amount of tech-ninja, or that Mcree was more obviously cowboy, or Tracer's ass was round enough to jerk it to etc.
>>
Anything Blizzard or League of Legs
>>
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>>2889866
>>
>>2886696
thats really fucking painful
>>
>>2895165
But... that is literally the purpose of a designer. To put in thought and effort to make your product the most successful for the intended market.
>>
>>2895106
Once something becomes iconic, it's no longer an option to completely change the design if you want a successful product. Recognizability becomes very important. Companies don't do this shit because they are lazy, they do it because they KNOW what the audience wants to see. People by and large WANT to recognize familiar shapes and design languages in their entertainment products. If these companies were to hire a hipster like you as art director with full creative control, they would be losing millions of $ because you do not understand the purpose of entertainment design.
>>
>>2895197
>it's no longer an option to completely change the design
Except it is. The troll he posted is very different from shitloads of other troll designs that were in various movies and other media. Hell there's a "trolls" movie from 2016 with a radically different troll design.
No one was traumatized because the orcs from Warcraft were different from the orcs of the Lord of the Rings. There are endless examples of complete changes in designs and concepts that people had no problem adapting to.

Yes, it's safe to follow popular designs than radically change them because you already know they are successful. But saying that people won't accept other designs is plain wrong. New designs are just more risky in comparison.
>>
>>2895165
>everything is so market tested
there's probably a reason why overwatch sells like hot cakes
>>
>>2888679
>>2888682
>>2888683

sounds like you've been
trolled.
>>
>>2886287
But I like lolis
>>
>>2895210
Obviously it depends on the project. If you do middle-earth esque fantasy, your troll designs can't be radically different without alienating the audience. If you do a Dreamworks animated kids movie about trolls, you shouldn't use a LotR dark and gritty troll design. Regardless the project, artists will always gravitate towards the already established stereotypes for the particular genre they work in, because stereotypes became stereotypes for a reason, it resonnates with the audience.
>>
>>2886279
If, for example, you're looking for a job in Blizzard as a texture or concept artist, this is the kind of stuff you would put in your portfolio. Sometimes stuff may be boring, but it shows that you are upto standarts. The person who made this work might as well had 5 other pieces in his portfolio that were both well rendered and show a lot of artistic and creative merit.
I am so fucking sick of you french impressionist time-travelers that have no idea what type of jobs there are in the industry.
>>
>>2894960
>This is official art

The value composition is really bad. Everything is about the same value and I literally can't tell the shapes apart in the foreground. Plus the entire canvas is cluttered to hell.
>>
>>2895427
That's the point.
>>
What kind of stuff is this overly thick, spikey fantasy armor supposed to be made of? Stone?
I see this kind of shit on every one of those Kind of paintings.
>>
>>2895431
That's fur and tusks, anon. It's like you don't into fantasy or something.
>>
>>2895434
I know that But i mean the grey blocky shapes..They dont look like metal at all
>>
>>2895431
I think it's supposed to look like tho little figures people use to play tabletop RPGs
>>
>>2894749
Teach me skilled one.
>>
>>2888685
Something like beowulfs grendel. Experimental with mutations/ bodytypes
>>
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>Draw an Orc

Hurrr durrr so unoriginal, what a sell out

>Draw loli porn

OMG YOU'RE A FUCKING GOD, I LOVE YOU PLEASE TAKE MY MONEY.
Get fucked, weaboos.
>>
>>2895462
But I like orcs too
>>
>>2895469

Even worse, now you're a pedophile and a trans-species sodomite,
>>
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>>2895471
Hold up, orcs can't be a different species since humans can mate with them and generate fertile offspring
>>
>>2895476
That's the best female orc I've ever seen in my life.
>>
>>2895478
It's my favorite too
>>
>>2895476

Well I guess you're a green nigger loving motherfucker who likes it rough and preys on little girls. Your stereotypical beta gay man, basically.
>>
>>2894839
>Overwatch
They basically are space marines.
>Resident Evil
Just add "zombies" to the list. That's over saturated in games as well.
>Breath of the Wild
Technically has orcs...
>>
>>2895476
I know that it's the point, but her face looks wayyy too pretty compared to the male counterpart. (The nose & teeth are too small)
Nice work though.
>>
>>2895735
>Overwatch
>They basically are space marines.
I wouldn't say they're space marines, but I agree that there isn't much interesting or original design in Overwatch. But playing it safe and building off of other peoples' ideas is literally all Blizzard has ever done, and it works, so whatever.
>>
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>>2895367
>middle-earth esque fantasy
>troll designs can't be radically different

i think The Witcher 3 did this pretty well. granted, it's still got the big troll head and it's dumb, but the fact that they're colourful and have literal rocks on their backs and their faces are a bit more gnarly than usual make them definitely stand out as a bit more unique.
>>
>>2895106
Santa is a fat white beardy man who wears red and white. Anything else isn't
>>
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>>2895197

I agree with you in part, but there's a knack to having a creative but still recognizable design.

Doing something, say, 70% familiar and 30% creative is, I think, around the sweet spot of a design. Too much and it becomes samey, uninspired and boring. Too little and it becomes unfamiliar, alien or just tryhard.

Also consider that this is also recognizably "a troll", you can in fact have more than one familiar representation of the same thing. Creative and unique designs can break stereotypes and shift the whole paradigm. They can BECOME the stereotype.
>>
>>2886287
I wrote this post last week and I think everyone should draw what they want to draw, personally I actually love drawing girls with skinny thighs and shit but you should have a good well-marketable portfolio of accessible characters and strong environment skills if you want to get hired. It's not like I have that but still it's the truth.
>>
>>2896061
>personally I actually love drawing girls with skinny thighs and shit
Post your work
>>
>>2895462
Just draw orc lolis. Problem solved.
>>
>>2896063
No.
>>
>>2895478
That orc is barely an orc, though.

Even OP's orc is more orc-y.
>>
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>>2886696
Sweet mother of fuck. Like look at this shit. Not even trying. Like he posted this pretty much back to back, and it looks like he just re-skinned the earlier pictures pose.

I fully believe he has a generic man and woman silhouettes in different comic action poses he just copies into his work to get started...
>>
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>>2896100
it keeps going.
>>
>>2896065
Post my work!
>>
>>2896083
Yea it doesn't a real orc!
>>
>>2896100
>I fully believe he has a generic man and woman silhouettes in different comic action poses he just copies into his work to get started...
Youv'e never worked at a studio, have you?
Granted you're not meant to do that shit in illustration, but "generic scifi soldier #3 on generic post-apoc background #51 fighting generic zombies #29, #12, #14 and #18" is not a meme, it's pretty much an assets recipe for fast in-studio scene composing.
>>
>>2890494
>wants a green jesus that adorns his nape with anal beads
>>
>>2896234
I don't see the problem here
>>
>>2896227
How do you learn all the in and outs of these things? I want to make it.
>>
>>2896227
It's funny how ignorant people on this board is. They pick up a little of this from fine art and a little of this from the entertainment industry and think the rules and mindset work across the board
>>
>>2896245
They don't?

How am I supposed to know?
>>
>>2886335
Not him but I have a story.

>be me
>be part of a 2d animation team that consists of eight people
>work on a project that is about a guy that fucks with tons of girls
>4 mins of cut out episodes but still a lot of work for such a small crew
>episodes must be finished in about 3-4 weeks
>girl characters are generic af
>it's for the best since it really saves time instead of designing a different face everytime.

it's all about saving time, in the end. Nowadays, everything is about doing things fast.
>>
>>2896238
You learn to work at a studio by working at a studio. You learn to be freelance by being freelance.
I know school pretty much tortured you into thinking you gotta go to a class for learning not to stop breathing, but in the adult world it's all do it and hope you don't fuck up.
>>
>>2894749
>is warhammer cringey?
Original Fantasy and original 40k are amazing. AoS and AoG gtfo.
>>
>>2895476
this is literally that image with male vs female fantasy races where the females are just color swapped humans
>>
>>2896248
That's just it, you don't, so people shouldn't assume they do
>>
>>2897041
Then what should we assume?

We're taught and conditioned to assume so we don't waste time with stupid questions.
>>
>>2896542
This.
>>
>>2897111
you assume nothing

you do your own fucking research and ask questions.

fight that urge to make assumptions otherwise it will lead to bad decisions. Not all questions are stupid
>>
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>>2897040
>Females are just color swapped humans.

I dare you to find a common woman with arms like those while having the same hip/waist/shoulder ratio.
Thread posts: 145
Thread images: 24


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