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>You have to draw 13 hours a day if you want to git gud

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Thread replies: 156
Thread images: 31

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>You have to draw 13 hours a day if you want to git gud
Is he right?
>>
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been painting for a solid 6 years at least. roughly 7 hours a day give er take.
>>
yeeee boi

26 hours a day

eery

single

day ;xdDD
>>
>>2860542
> 7 hours a day for 6 years

> and this is what you produce

oh god
>>
>>2860504
Of course it had to be a microdick to get butthurt and shitpost everywhere.
>>
>You have 13 hours to git gud or I infect you with "muh cough"

What do you do, /ic/?
>>
>>2860542

someone explain this meme pls
>>
>>2860669
Someone made a topic how they sucks at art. He draws X amount every day and never improved and said he's quitting art. Everyone kept asking him to post work, he did, it was that cup.
>>
>>2860683
Which was good, but some people were too stupid to be able to tell.
>>
>>2860683

Oh, I was afraid that was one of Feng's personal sketches or something
>>
>>2860629
kek'd
>>
>>2860700
that was the best part. lol
>>
1-3 hrs/day = never going to get good
3-6 hrs/day = get good in maybe 5+years
6-8 hrs/day = get good in 3 years
8-16 hrs/day = get good in 1-2 years
>>
You have to study** 13 hours a day
>>
>>2860741
also "getting good" means making professional level stuff, not "making it". 16-19 years old who don't want a real job considering getting paid for their artwork "making it" no matter how shitty it is.
>>
>>2860741
>draw 3h a day
>never git gud
>draw 3h a day
>got gud
Makes sense
>>
>>2860779

naruhodo ne humu humu *Asian inhale*
>>
>>2860741
YOU DENSE MOTHER FUCKER.
>>
>>2860779
those ranges are supposed to represent variety, not if you're doing the 3 hours a day in the second bracket it's the same as the first. But if you do like 3 hours one day then 5 hours another you'll stay in that bracket
>>
>>2860741
bullsit, if it took only a few years to get good, there would be way more great artists.
>>
>>2860876
the thing is, the number of people that are willing to dedicate 15+hours a day studying/practicing something is very close to 0.
>>
>>2860741
>6-16 hours a day

I can't help but think that If you need that much time a day to improve your just slow or practicing badly.

practice is a moving target. You need to focus on your problem areas not just mindlessly draw stuff.
>>
>>2860553
>26 hours a day
But a day only has 24 hours anon ...
>THAT'S WHY I WAKE UP TWO HOURS EARLIER EVERY DAY
>>
>>2860937
>I can't help but think that If you need that much time a day to improve your just slow or practicing badly. practice is a moving target. You need to focus on your problem areas not just mindlessly draw stuff.


here are students work after 1 year of pretty much drawing as much as possible (16+ hours a day)

http://fzdschool.com/entertainment-design/before-and-after
>>
>>2860937
Yeah focused practice is key. I wasted 15 years on doodling. It's insane how much better I got once I bought my first (!) anatomy book.
>>
If I practice 4-6hrs a day will I see any honest improvement in a yrs worth of time? Or month-to-month will I actually notice improvements?
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>>2860951
ahahaha you got no balls man.
>>
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>>2860946
just... how?
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>>2860969
They specialize obviously, they don't jump around. They do environments and mainly designs. Characters are just designs, yes. They learn anatomy on their own during break. I guess you can argue drawing animals helped them draw people.
>>
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Why are there so many shitposters on /ic/? I know this is 4chan as a whole but come on now why kind of person browses an art critique board and doesn't want to get better at drawing. That's like going to a book club and laughing at people reading books. Don't you have better things to do, leave us alone man.

If you draw (study, not just mindlessly draw) 13 hours a day everyday for a year assuming you don't burn out you are pretty much guaranteed to be medium level industry level artist with the only people above you being those who have truly unique experiences that influence their art. Experiences that can only be gained through life in general and maturity.

In other words a year of intense studying like that is plenty enough to obtain the skills needed to draw

But in reality nobody can study intensely for 13 hours a day everyday for a year. Even the most hardcore asians can only manage to study intensely for 13 hours a day as some sort of ridiculous challenge. Proper studying is comparable to physical training, if you're not struggling to understand new concepts and rigorously perfecting already known subjects you aren't studying properly

At most you can expect to study 4-6 hours a day with weekends off, that's taking up all your time if you work or carefully fragmented throughout the day. It requires you to be very disciplined and passionate about studying, if you get demotivated one day it's not like physical training, your mind won't let you learn if it doesn't want to learn. And you will get demotivated and those are unavoidable unproductive days.

Stay motivated, work hard. Learning how to network and get jobs is another skill entirely that you will have to spend hours working on as well as your art.

You will not go from zero to hero in a year without luck it is not feasible
At most you can get jobs in startup companies and within 5 years of top productivity you can get a good job
Stay motivated and work hard
>>
>>2860969
There's deadlines and work to get done. A self-learner is a lazy bum and that's why nothing gets done and they improve like a turtle.
>>
>>2860946
>30,000 dollars to git gud
fuck if only i had monis
>>
>>2860987
Money is just an excuse. It's about time. Which you don't put in.
>>
>>2860969
cherry picking a scribbly b&w character drawing and contrasting it with a "color" (not really) digital painting of an architectural element (a fancy cube).
>>
>>2860991
Beginners can't do color, it's reasonable you nitpicker.
>>
>>2860969
Terrible perspective. Statue figures are mismatched sizes etc.

Is that colored and finished environment piece an improvement over their flippant character sketch from a year ago? Absolutely

Is it mindblowingly good? Not really, and the picture you've made with its histrionic dialogue is cringeworthy. However, at the very least it's not a photobash like almost every single one of the other pieces.

Seeing this stuff reminds me of why I'm glad I have absolutely no desire to be an illustrator. I want to draw and paint, not hoard photographs and make a glorified collage. Fuck.

>inb4 muh industry standard

Who fuckin' cares lol
>>
>>2861041
>Who fuckin' cares lol
ngmi
>>
>>2860969
YOU can't compare a completely different painting to a rough concept sketch dumb dumb. lolll!
>>
>>2861057
>you can't compare shit to gold
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>>2861085
exactly.
>>
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>>2861049
I have no desire to work in an oversaturated 'industry' that will be completely overrun with third worlders in 5 years or less. I'm going to do shit my own way and so should anybody on this board. You're the one not going to make it if you think the world is going to want even more catch-penny Feng clones in the coming years.
>>
>>2861180
>oversaturated 'industry' that will be completely overrun with third worlders in 5 years or less
Who started this meme and how do we kill it?
>>
>>2860973
...if you draw (study, not just mindlessly draw)
And what pray tell entails studying to you? I ask because every time i see someone going on about "studying" x amount of hours per day, they never differentiate studying from application of what they "study" and generally mean autistically "grinding" something without using what they "learned" to produce finished work.
>>
>>2860969
Neither of these impressive desu.
>>
>>2861884
Studying art is just like studying anything else
You learn new information, you take notes, you apply it to your work immediately

Drawing what you already know without really thinking won't teach you anything
Binge watching videos also won't teach you anything (at least not very effectively)
>>
>>2860973
Solid post senpai
>>
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>>2860946
>they went to school for a year
>allegedly almost practiced more hours than there are in a day
>just to do digital bullshit
>you can't even distinguish one artist's work from another's

is art school where creativity goes to die?
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>>2862177
yes. lol
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>>2860501
yes assuming you want to improve quickly

or you could be like everyone else who started drawing ever since they were a kid and never stop
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>>2862220
stop being unoriginal clones, FZD students
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>>2860501
He actually recommends 5 - 6 hours a day with 2 days off per month as a reward for self-taught people, and 18 hours for his students. He also recommends about 5 - 6 months of fundamentals should do the trick for self-taught peeps.

>>2860973
>4-6 hours a day with weekends off
A little below average workflow, but if you're busy with a 30+ hour job and you have a high risk of burning out sure.

>>2862177
It's industrial design, dimpy. Look at any industrial designers concept work. THEY ALL LOOK THE SAME. That's the industry. Their job is to get a concept to the director as quickly as possible. The clients don't care how you get there, they just want high quality DESIGNS in a low amount of time. Not illustration book-cover esque pieces. They usually wip out a good 6-7 designs per 8-hour work day. Fully rendered vehicles, landsapes, character designs... etc.
>>
>>2862331
>6hrs a day is good for self-taught
>18hrs is necessary for school-educated students

Feng being a meme is fully confirmed.
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>>2862298

stop taking photos of my face.
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>>2860895
This. The best examples I can think of are Kim Jung Gi and James Jean, who both did the 16hrs of drawing a day format of studying, and look how respected they are and how many imitators they have now.

I think tehmeh also drew that much and he had crazy improvement in one year on /ic/.
>>
>>2860501
what about his shady page he had in the past called sketchgirls.com
>>
>>2862394
damn
http://www.thegeektwins.com/2013/04/star-wars-pin-up-posters-by-feng-zhu.html#.WKS842_hBhG
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>>2862403
>http://www.thegeektwins.com/2013/04/star-wars-pin-up-posters-by-feng-zhu.html#.WKS842_hBhG

these are so fucking terrible. what a gay franchise.
>>
>>2862403
i did not like any of these. I like-ish the concept, but the execution looks very sloppy.
>>
>>2862394
>>2862403
>>2862404
>>2862407
he had a model, pose for him her name is *Hope* I wonder who she... escort?
>>
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>>2862410
Fundamentals.
>>
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>>2862358
stop taking photos instead of painting self portraits
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>>2862369
no, tehmeh didn't. he believes in the opposite, in fact, and still got pro in a year
>>
>>2862458
Yeah, it's called talent. Some people simply have the ability to learn extremely quickly.

Now, let the shitposting and denial commence.
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>>2862467
tehmeh really has a point though.
i don't think people understand what it really means to work smart and not hard, that phrase doesn't really carry a lot of meaning.
i'm only just starting to understand myself, that more than anything it's about trying to really examine how you best learn and improve, how to best approach drawing and studying. the shit he lists there: >learning and relearning how to start pictures, how to study, what makes a good picture
>there's a huge depth to learning and the process
the thing is, grinding is straightforward and anyone can understand how it works as a process, while this other kind of approach can only be done personally, i think. so in that way it's more difficult to access and agree with, compared to the "harder" way which is grinding for 10-15 hours a day, and guaranteed to bring results
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>>2862448
>>
>>2862479

I think the issue is that grinding shit out works really well when you're a beginner learning fundamentals, or even those people here who can't even draw a straight line, so a beginner would think that's how you git gud at art in general.
>>
>>2862467
Talent exists, but there isn't really a good way to quantify it.
Most people just seem to use it as an excuse to not practice whatever they tried, and quit after halfassedly practicing half an hour a day for like a week. Sure one person that doesn't have a lot of talent might never be the "greatest" artist in the world, but with hard work and going after resources that teach you well, you will still be a decent artist and might even be able to make a profit out of it.
>>
> Hey guys! I want to be more healthy, so I'm going to work out 13 hours a day everyday!
This kills the human ...
>Hey guys! I want to get better at art, so I'm gonna draw for 13 hours a day everyday!
This mentally breaks the human ...
> Hey guys! I want to be really well rested, so I'm going to sleep for 13 hours every night!
This mentally breaks AND kills the human ...

Too much of anything can fuck you up. Making and improving on your art takes mental agility and effort. You might be able to do a short stint on this, but the longer you force your brain to focus on something when it is tired and worn out, the more you are going to spiral into a mental breakdown from exhaustion.
>>
>Be beginner
>spend 13 hours a day drilling bad habits into your drawing
>spend next couple of years having to unlearn them
genius
>>
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>>2862467
>Yeah, it's called talent.

Talent doesn't exist. Stop being a loser and get to the drawing board. This is tehmeh btw.
>>
>>2862467
i would say that learning the way tehmeh did is the talentless way, and actually having the absurd fortitude and perseverance to grind 13 hours a day is what really requires talent
>>
>>2862542
>Be beginner
>not retarded
>spend 13 hours a day drawing and self-criticizing your work, ironing out mistakes and making improvements with each drawing
>study other artists and steal their strengths/improve on their weaknesses
>become good
genius
>>
>>2862550
yeah, except for the whole 13 HOURS A DAY BIT. You ever heard of the phrase, "new set of eyes"? The new set of eyes ... are your own eyes ... after you can walk away from a canvas and enjoy life a little so you don't commit mental suicide.
>>
>>2862547
The bottom right is a painting? He got that gud in 1 year?

Just end my now senpai
>>
>>2862531
This.

Not everyone has the same amount of mental energy and some people can really work 13 hours day. But for most people that isn't only a way into mental breakdown, it's also a waste of time. Sleep allows you to assimilate information more effectively, a healthy diet keeps you in better working conditions and so on. It also sets good habits for the rest of your life, because there won't be one day where you're 'gud' and can just stop working. You'll be doing actual work rather than practicing, but it won't be very different. If you survive on redbull, doritos and ramen, you're not going to last very long.
>>
>>2862575
Different anon but I know artists who work on a few different things at once to fix the new eyes issue. If they're getting tired of a painting or bored etc they switch away to a different one or sketches/studies, and then when they come back they have fresh eyes and can see the problem with the piece.

For me though I need to get away from art completely for an hour or so, plus it's much better for you to take longer breaks like that every few hours. No point in getting gud if you burn out your eyes from 13 hour days in front of a screen, or die young from heart issues from sitting on your ass hunched over all day.
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>>2862588
He "worked smart" as they say. Spent most his time playing vidya.
Very mindful and critical of his study process
>>
It's observe-absorb-actual practice. Must be balanced with each other otherwise you're going nowhere
>>
>>2860501
I swear to God, this board is full of some dense motherfuckers. He means invest a extended amount of time drawing with a focus. There is no specific magic number

It's that simple honestly...
>>
>>2862626
Any more screenshots/advice shared by tehmeh?

Never heard of this guy before but he's the effin shit
>>
>>2862458
>a year
Tehmeh spent like 6 years man.
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>Tehmeh discovers photobashing after years of struggling

>suddenly becomes /ic/'s authority on improvement

>i-it's a legitimate strategy!

shake my head
>>
>>2862675
/beg/ is over there.
>>
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>>2862672
there's this: >>2862458
which you probably saw, and there's also this one

>>2862673
well, you're right. but there was one year where he made a huge leap in skill, where he went from "okay" level to pro
>>
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>>2862678
If you know where it is then why are you here?

You should cut out the middle man and take your ass to >>>/gd/ if you want to make collages like Tehmeh and your other concept art heroes

>>2862679
>you should only draw for like 15 minutes a day, but be like, critical, bro
>your problem is that you give up on stuff too soon

Nice doublethink Tehmeh, I certainly hope we get some more platitudes of his handed down to us from reddit.

>who needs studies when you have pinterest lol
>>
>>2862688
>you should only draw for like 15 minutes a day, but be like, critical, bro
when did he say that?
he's placing importance on finishing pieces rather than grinding funamentals in a vacuum, that's all.
it doesn't take a massive stretch of time per day, just persistence in the long term to finish the piece.
>>
>>2862588
do you not notice? he started using 3d software in 2010.
>>
>>2862732
And that's what made him a better life painter?
>>
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>>2862744
>Tehmeh
>paint from life
>>
>>2862747
It's like you don't even know Tehmeh, funposter.
>>
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>>2862749
Shhh...no tears. Only fun now
>>
>>2862747
someone explain please
>>
>>2862820
he's just shitposting and implying tehmeh uses a magic 3D software that makes art for him.
>>
>>2862747
tfw you're too intelligent to know what he's saying.
>>
>>2862732
>>2862749

idk this fuckin tehmeh guy but his progress is very impressive... unless it's all 3D photobashed garbage.

Then this progress: >>2862547
is really more like a disappointment. Which is exactly what I've come to expect from /ic/
>>
>>2860741
this is correct.
>>
>>2860741
1-3 hrs/day = Is going to get good

3-6 hrs/day = Is going to burn out

6-8 hrs/day = 3-6 hrs/day + Is going to suffer work drawing related injuries.

8-16 hrs/day = 3-6 hrs/day + 6-8 hrs/day + Is going to end up with severe health issues.
>>
>>2863538
1-3 hrs/day - noticable improvement over a year
3-6 hrs/day - noticable improvement over a month
6-8 hrs/day- noticable improvement over a week
8-16 hrs/day - not more effective than above

This is assuming the hours are spend with good learning material and full concentration. It's also considering the artist is past the beginner stage and pre professional stage.

Spending more than 8 hours is only going to work if you fill the other hours with stuff that is more grindy and doesn't need active learning/ as much attention. It won't help you to get better faster, but it will help you to finish more stuff faster. Finishing stuff is a skill in itself, so on short term you might really benefit from it, however, on long term this is going to get you burnt out or worse. I think it's fine to have a few 12-16 hour days, especially if you need to get something done, but considering it the standard for learning is only gonna give you worries. I've been falling for that meme and did 12h a day for a month - then I stopped drawing for a month. In retrospective, I would've improved more spending 6h a day throughout the month. Why? Because after a certain amount of input work your results will only slightly improve. That's why absolute beginners can see huge improvements already after a week, even if they only draw an hour a day, while indermediate artists need ten times as long to see noticable improvement.

tl;dr: Find a suitable amount of time you want to put into your craft, don't follow memes.

PS: I think going for content instead of hours is the better and more rewarding method.
>>
>>2863554
>tfw did the 3-6 hrs/day and noticed improvement over a month
How did you know?
>>
>>2863554
Stop spreading bullshit. Efficient learning is not equal the time spent doing something. And of course people who do something are going to improve compared to if they didn't practice but that's not a proof of any quality in the way you study.

Proper study techniques is a pretty well explored subject and it involves things such as proper rest, diversity and motivational inspiration. If you don't find enjoyment in the way you learn a creative subject then you are never going to get much out of it.
>>
>>2863594
This, rendering takes fucking forever to do, but you're not necessarily learning the whole time.
>>
>>2863601
You learn how to do it faster from experience
>>
>>2863612
You learn to do it faster primarily from understanding what you are doing and the different ways you can achieve the effect you want.
>>
>>2863594
Enlighten me on studying techniques, senpai
>>
>>2863642
Polish turds and always spend more than ten hours per art piece.
>>
>>2863579
I've been there. It's more a rule of thumb than a precise measurement, but what I personally experienced.

>>2863594
>Stop spreading bullshit.
Stop projecting and read posts more carefully

>Efficient learning is not equal the time spent doing something
Where did I say that? In fact, I even stated that this only applies for good learning conditions and that more hours do benefit stuff like rendering.

I think you misunderstand me, I agree with you that counting hours is not the way to practice. Like I wrote, I think it's more beneficial to concentrate on productivity in terms of output, not hours.

If you want to tell me, however, that it doesn't matter wether you spend 3 hours or 8, that is plain wrong. It does matter. That doesn't mean you have to grind 12 hours a day to make it, but you should know that spending more time on a craft will naturally improve you faster.
>>
>>2860969
He started shading?
>>
>>2860542
Oh honey no..
>>
>>2862547
Actually that pic is fake. It actually took him 5 years to get to that point, quit spreading this shit.
>>
>>2863961
Did you even read the thread
>>
ITT: A showcase of /ic/s biggest clowns pulling wisdom out of a homeless mans asscrack.
>>
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>>2862550
The brain can concentrate for like 2-3 hours max in a day, anything after that is just practicing muscle memory. Which is fine because you have days where you just have to do mindless things like render or produce generic designs. But it's pretty delusional to think that you you will have 13 hours of linear improvement a day. Great way to burn yourself out in less than 3 days and get an RSI condition by the end of the week.
>>
>>2863973
>tfw fell for the meme and got an RSI condition
>>
>>2863973
and this is why everyone thinks art fags are dumb
>>
>>2860969
5 min sketch vs 1 week piece
>>
The hours spent on drawing is not even that important. It depends on what you are actually doing to improve your drawing.
>>
>>2860946
Even if it's skillfully done I can't help but find all that stuff way too garish.
>>
Well sycra drew for a really long time. He is pretty shit.
>>
>>2863973
>tfw did't fall for 13 hour or any hour meme
>tfw draw maybe 40 mins a day
>tfw actually improving
>tfw still new at drawing
>tfw surpassed 80% of /ic/
>tfw will surpass my fav artists
>tfw you all suck
>>
>>2864887
/thread
>>
>>2864887
>>2864910

that's because he spends 100% of his time trying to master a shitty style so he can feel different.
>>
>>2864908
>dunning kruger effect

post work then faggot
>>
>>2860876

There are a lot of decent technical artists. Just because you can draw really well though doesn't mean you have an artistic bone in your body.

I don't think many people understand this. Picasso was a great "artist" when he was 15ish and drew more accurately than 100% of people here and 99.9% of professional artists. But drawing lifelike bust studies doesn't make you a good artist. Fortunately for us his genius went far beyond having a good eye and spatial awareness, and extended into philosophy and poetry as well. Otherwise he'd literally be a historical nobody despite being a master craftsman.

People here who draw shiny knights with extreme detail may have "made it" in a technical sense, but they are still usually incompetent artists.
>>
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>>2865123

don't make me do it.
>>
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>>2865123
>>
>>2865131
>>2865136
Oh shit, proko is here
>>
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Where do you Faggots all find the time to squeeze in 8 to 14 hours of drawing?

I already know the answer, but are you just a NEET with nothing else to do?
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>>2865313
>but are you just a NEET with nothing else to do?
Jelly wagecuck?
>>
>>2865348
>have a job
>no time for anything
>don't have a job
>crippling depression that prevents you doing anything

At least I don't have time for suicide.
>>
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Just remember: you'll never make it if you aren't a NEET
>>
>>2865388
Reminder that Feng didn't draw until after high school then got a job already after only two years at art center. If Feng can do it, so can you.
>>
>>2865369
>not having even a minute of spare time
???
>>
>>2860501
Do you people take this shit out of context?

He's talking about students at FZD/CDA for 16 hours a day. 5-6 for self taught.
>>
>>2865412
/ic/ doesn't believe anyone can do more than 8 hours at all and that's it just physically impossible.
>>
>>2861180

>I have no desire to work in an oversaturated 'industry' that will be completely overrun with third worlders in 5 years or less

Welcome to 2017 nigger that's every industry
>>
>>2865419
>that's every industry
This, what the fuck? You go talk to every industry and they'll tell you it's oversaturated yet there's also great demand. Fucking what? Makes no sense.
>>
>>2865425
Oversaturated of noobs and great demand of actual skill.
>>
>>2863538
^this.

I don't think most people are honest about the PER DAY thing.

most of the people on this board probably paint/draw for like 3-5 hours a WEEK.

Even at that pace you will improve. If you put in at least 1-2 hours EVERY DAY you will still find yourself in a drastically different place in a year.
>>
>>2861180
As someone who used to work in Cali as a professional illustrator in the movie business......Completely agree bud... it's a shitshow Pajeet tier job. Not to mention I grew to cringe at the absolute dicksuckery I see the "Top" indulge in. You get treated like an absolute bitch for the validation of like 10 narcissistic people. Traded in my Wacom for a STEM career...hellloooo company car :D
>>
>>2865425
I seriously doubt either of you have talked to every industry.
>>
>>2865391
Lel, I went Art Center. Prepare to hand over your kidney and two lung for a shitty oversaturated industry.
>>
>>2863601
Go 3d, it's faster and nobody paints anymore. in Dev team ratio is literally 1 Digital Painter concept artist to 9 3d modellers, texture artists and lighters. If you want work, put down the wacom and pick up a mouse and start clicking.
>>
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>>2860501
>>
>>2865688
>implying 3D will allow me to draw anime
Shill me on 3D though. What do I need to make it?
>>
>>2865739
Tablet and Zbrush. There is a free version of Zbrush with less tools though that you can try to get a feel for it.

You can technically do it with a mouse and keyboard just to try.


Part of me feels like I would be really good at 3D rending because I have made some metal sculptures, and used to do traditional blacksmithing etc. However, my subborn self decided to say fuck digital painting after doing it for a while and now I am trying to get gud at watercolor.

shit is hard.
>>
>>2865818
Well, of course I know you need tools, but I meant what kind of skills are in demand? Are there "fundamentals" to 3D?
>>
>>2865824
I have friends in industry who just make donuts and bullshit objects all day for 3D kids shows and stuff.

Like just build up a portfolio of stuff that you see around your room and some fantasy creatures with more detail and you should be good to go in most places.

If you have the general skills down every place will want them applied differently.
>>
>>2865830
That almost sounds too easy. I guess not easy, but simple. It's a bit too straightforward. I do feel like considering it. It would give me free time to draw and still maintain an interesting skill set. Or is there perhaps another side to it that I'm not hearing of? The suffering side or perhaps the mundane side.
>>
>>2860501
no.

You just need talent anon.

Talent is the only way.

Example is me im talented.

I only study sporadically on the weekends and here and there and yet i have gotten extremely good.

Much bettter than almost all my peers except for a few who are also talented.

Yet because i am a total autistic/asswhole narcasit i doubt i can go far.

I'ts actually more just delibarite practive > a lot of practice.

4 hours of working out problems you spent the whole week thinking about is much better than working the whole week and only spending a few minutes if that to on thinking about the problems.

Though if you can have a better balance that's the way to go.
>>
>>2865835
Like I say random objects etc. That is the mundane side of it. It is also not as "hard" as 2D art in most cases. Most things follow a formula approach where low tier tech schools can turn out a bunch of 3D artists each year. The thing is that when a character knocks over a cart and 60 of what ever object goes flying that means like 15-20 different apples had to get rendered.

Or like doing fish, birds. bats etc. Animating particles. I can see it being really time consuming and soul crushing grind style.

http://www.creativebloq.com/3d/day-life-3d-artist-9134406

Here is another one show how to get into it.
https://www.youtube.com/watch?v=4IyKV0n8zBg
>>
>>2865846
TL;DR

POST WERK
>>
>>2865851
I'm not new.
>>
>>2865413
You can as a full time student at CDA/FZD. But as a normal person trying to change their career? Then what he said about 5-6 hours a day is correct.

Say what you want about feng but he knows his shit. And I take his word over this place any day.
>>
>>2865848
>tfw now skeptical about whether or not to switch to 3D for that easy job
How long does it take to become proficient enough to get a job though? And how competitive is it? 2D just seems so difficult nowadays to get into to the point it's almost luck whether or not things will work out, but 3D must surely always be in demand and because there's tons of positions, it should be possible to get in no matter what.
>>
>>2860700
Wait the cup was a good piece of art?
>>
>>2860501
Honestly, I wonder. Can any folks here attest to this? Have there actually been successful cases of people who have had absolutely zero preexisting ability to draw being able to build up that skill through sheer determination alone?
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