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Environment art

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Thread replies: 4
Thread images: 3

File: roberto-gatto-day-298.jpg (258KB, 1800x900px) Image search: [Google]
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I'm trying to learn environment painting for a personal project, but Im terrible at it.
The level of finish/polish I'm aiming for is somewhat like pic related or maybe feng's landscapes pre-rendering/photobashing. Ideally they will be really fast painting, not more than an hour.
Does anyone have resources or advice on environment painting like this?
>>
>>2833052

It's all about proper design and good thumbnails/compositions.

What you would like to do if you do digital art, is to get a hack like Scott Robertson (see here at (18:00 , generally watch all)

https://www.youtube.com/watch?v=diMDoFkN73s

also his talk about atmospheric perspective, generally I recommend Robertson for all things design (and AFAIK he also has gnomon about environments)

https://www.youtube.com/watch?v=ayjbpopn5EI

Also the bit around 3 minute in first video, when he talks about Modo replicators he basically says about making in 3D program an environment from mashed-up simple shapes and then paintover:

https://www.youtube.com/watch?v=OuH3LZs9rwI

Putting it all aside:

Compostion and Thumbnails. Make a lot of abstract thumbnails with limited palette of colors or even with like 2 or 3 or hell, even with something that only varies by value. Then see what works and what doesn't.

Remember that this is a design work mostly. Like in your pic, those two goblins are crucial there to show the scale, without them this pic wouldn't work.
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File: IMG_1032.jpg (246KB, 2489x1689px) Image search: [Google]
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You need a flat brush (not a square one, a literally flat one, like this line -) that responds to angle, rudimentary understanding of color theory and zero point perspective
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File: 1484252644811.jpg (46KB, 300x367px) Image search: [Google]
1484252644811.jpg
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>>2833106
Thanks senapi!
Thread posts: 4
Thread images: 3


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