I'm trying to learn environment painting for a personal project, but Im terrible at it.
The level of finish/polish I'm aiming for is somewhat like pic related or maybe feng's landscapes pre-rendering/photobashing. Ideally they will be really fast painting, not more than an hour.
Does anyone have resources or advice on environment painting like this?
>>2833052
It's all about proper design and good thumbnails/compositions.
What you would like to do if you do digital art, is to get a hack like Scott Robertson (see here at (18:00 , generally watch all)
https://www.youtube.com/watch?v=diMDoFkN73s
also his talk about atmospheric perspective, generally I recommend Robertson for all things design (and AFAIK he also has gnomon about environments)
https://www.youtube.com/watch?v=ayjbpopn5EI
Also the bit around 3 minute in first video, when he talks about Modo replicators he basically says about making in 3D program an environment from mashed-up simple shapes and then paintover:
https://www.youtube.com/watch?v=OuH3LZs9rwI
Putting it all aside:
Compostion and Thumbnails. Make a lot of abstract thumbnails with limited palette of colors or even with like 2 or 3 or hell, even with something that only varies by value. Then see what works and what doesn't.
Remember that this is a design work mostly. Like in your pic, those two goblins are crucial there to show the scale, without them this pic wouldn't work.
You need a flat brush (not a square one, a literally flat one, like this line -) that responds to angle, rudimentary understanding of color theory and zero point perspective
>>2833106
Thanks senapi!