Why does this look off?
>>2815910
The edges are badly cropped and the foliage looks Half-assed
The environment is dully lit without a strong direct lightsource and the character is brightly lit with several strong lightsources (a rimlight from the left and one from above/behind - yet the cast shadow suggests it comes from the exact opposite direction somehow). The hard edges caused by badly cut out elements is not good either. For example the fog or the clouds have razersharp edges where in reality it would have lost edges or none at all.
>>2815910
The rock that the character is standing on is angled slightly upwards yet the character is angled slightly down, looking like she is walking down a ramp instead of up.
>>2815910
Because it's unfinished hence 'prototype'
>>2815910
chopped edges on all the objects look disgusting
either really shitty cropping or just straight up magic wanded that shit
>>2815910
Man that's all it takes to take part in an indie game development project nowadays?
>>2816773
Funny isnt it? The most valuable thing for a development team is not your talent but your work ethic. Nobody wants a moron who can do masterful work but only once every full moon.
>>2816776
I've always wanted to join a indie game dev team... seems like the day is not too far off for me
The background doesn't look good but the animations in this game are top notch. Even then, I highly doubt any of you guys talking shit could do something even half as good as that.
Talk shit, post work
>>2815910
Ugly, poorly trimmed edges. Other than that it's fine. I assume they broke the image down into separate elements but didn't put a soft edge on the alpha channel or something.
>>2815910
her feet are pointing downward but she's on a slope that doesn't match. It's like shes tiptoeing.
her right arm looks like its on backwards
>>2816801
Taking this meme too far