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/beg/ - BEGINNER THREAD

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 308
Thread images: 98

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Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (I recommend ShareX)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

OLD THREAD: >>2802858
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What keeps you guys going?

I mean, I don't have motivations problems (yet), just curious to know that what motivates you to keep drawing and practicing.
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>>2806066
I've been drawing long enough that not drawing for a day feels really weird
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>>2806066
spite for people better than me which atm is most people

theres always someone better so ill always have a reason to get better
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>>2806066
The fact that there are 16 year old porn artists.
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>>2806068
Approximatively how many years?
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>>2806073
approximately 8 or so months
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>>2806076
And after 8 months you feel weird not drawing a day... How much time per day do you work? That seem to be some serious motivation!
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>>2806080
I mean again I've drawn every day for 8 months so that's a factor. Usually 4-6 hours a day since I work part-time and the rest of my day is spent on art stuff. I like looking through my folder of inspo/favorite art and think that one day I'll be that good which helps.
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Anatomy is kicking my ass

Should I go through Keys to Drawing and then return to Loomis? I think my starting point with zero experience was probably worse than the average person who's never drawn before.
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>>2806088
good luck then, you seem really passionate
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Hey I have a question.

I've been doing negative space drawings from Right side. The first one came out bad, but the second was meh.

Should I keep doing these until they look good? Or should I push on?
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>>2806097
Go back to keys. Start studying photos/life. Once you're able to draw what you see then you can start figure/gesture/anatomy.

You're jumping way ahead right now... Baby steps.
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Is there anything besides pure gringing that I can do to learn how to draw perfect circles?

Mine still turn out mildly streched or dented in some way even though I've been grinding circles in various sizes for quite the while now.
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>>2806173
Draw them with your arm/shoulder, take your time, ghost over a few times until you think you have the right motion, put it to paper.

But yeah just grind until you git gud. Ellipses are harder.
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>>2806066
I draw because I have nothing better to do. That's probably why I'm so bad at it.
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I've been drawing four to five full A4 pages every day for the last two weeks and my shoulder hurts. Is this the good kind of pain like when you start strength training or should I slow down?

Maybe it's because I'm autistic and always tend to put a lot of force in my arm even when drawing lightly.

Book is [Kotaro Iwasaki × Kaneda workshop] Jintai Kaibo Zu Kara Manabu Character Dessin No Egaki Kata.
https://exhentai.org/g/918898/11b7ec03cc/
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>>2806057
What do you guys think? Im trying to find my style. I always drawn realistic, but im studying loomis now and trying something new for once. The drawn probably have 12 cms high, and 4/5 cm on the sides. Sorry, Eng isn't my first language and sometimes I forget some basic stuff.
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>>2806216
Ops, forgot pico related
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>>2806217
>>2806216
Face is off, rest is good. See how his left eye is completely dark? You drew a symbol of what his eye looks like not what it ACTUALLY looks like in the photo.

First fix the proportions then learn about values (light, half tone, shadow), good luck and keep at it.
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>>2806227
Okie dokie mate. Thanks a lot. I was really excited with this one so I did kinda careless, for fun, which is something I'm not used to. I'll do better next time. Thank you once again.
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>>2806058
Tried to copy bobby chiu... Failed miserably. As usual it will look like shit when I look at it again in a few hours.
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>>2806266
As far as I'm concerned it looks great, keep up the good work.
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Resposting for a new thread. Can't get that under-jaw angle right?? Be as harsh as you need.
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>>2806294
look at your own jaw in that angle and analyze
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>>2806294
the oval that represents the side plane is actually for a siamse twin that you didnt bother drawing
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>>2806294

SPEND. MORE. TIME. ON. YOUR. CONSTRUCTION. FOR. THE. LOVE. OF. GOD.
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>>2806300
1.Throw weeb shit in the closet for now
2.Look at photographs, look at your own jaw
>>2806097
For starters, FORMS, these are just 2d ovals, get some others shapes in there, and make sure all of them are 3D, humans aren't 2d so why are you drawing glorified stickmen?

What do you think about pic rel?
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>>2806294
Don't use a tablet until you are good and actually making art to sell or something.
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Would really like to get good at drawing planes.
These are a few a tried to do in a super deformed style.
Can't seem to wrap my head around wings or detailing.
Any good resources for planes?
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>>2806329
You're not even trying. Before you "style," you need to know how it works in real life.

You've got a long way to go, but it's going to be a fun journey if you keep at it.
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>>2806331
>>2806329

Run through How to Draw by Scott Robertson. It'll open your eyes.
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>>2806332
Peter Han is great for this as well. Basically everyone in an industrial design setting recommends Robertson for things like this.
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>>2806331
Would you happen to have more of these?
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>>2806329
Are you autistic?
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>>2806331
>>2806332
>>2806333
Thanks, I'll get right on it.
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>>2806065

very nice study!
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>>2806294
Something that helped me with weird/new head angles is to find photos of em in all different angles and such. Then I would trace them, and try to deconstruct them into their basic shapes. It's can help you get a feel for where things are supposed to go.
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>>2806119
Pls help.
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>>2806323
????
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>>>2806294
hes wrong
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Hm... I think I messed the perspective here a tad... Thoughts?
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>>2806387
there is no perspective
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>>2806387
yeah, you've got 10 horizon lines.
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From my ass. What are good books for anatomy?
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How are my lines and forms?
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>>2806406
Micheal Hampton figure drawing
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>>2806412
that womens black
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>>2806397
kek
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>>2806049
Alright where do I go from here?
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>>2806424
cleaner lines
rendering if you want
yet more poses
hands and feet
facial expressions maybe
more complex perspective

any really
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>>2806319
Bridgman is stylizing that and you're loosely copying something without understanding what it really is. Switch to goldfinger for a more accurate portrayal
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>>2806119
You are a beginner so it'll never look good. Just do it until you feel bored but at least better.
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>>2806428
Thank you, I rarely get replies. Appreciate your advice, will check out his books.
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>tfw intimidated by 90% of the "beginner" art here
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>>2806418
so?
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as someone who has the basics of construction and perspective but has never formally gone through all of keys to drawing. do i use construction and 3D forms to build the things in it or do i just outline it like a full scrubby?
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>>2806441
REEEEEEEEEEEEEEEEEEEEE
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>>2806441
but like, comdically black. it's honestly kind of offensive
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>>2806427
I'm feeling cleaner lines,
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>>2806439
Just look at that guys planes and feel better
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>>2806323
what a retarded piece of shit advice
kill yourself immediately pls
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>>2806430
Ok, thank you.
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>>2806451
who are we talking about? and how is it comically black
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>>2806454
the planes are simple but at least nicely designed. reminds me of toriyama vehicles.

check out that guy in the last thread who had been "practising" for like 6 years or something
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>>2806451
What the fuck are you talking about?

>>2806412
lines look gr8 mate. I'd work on those proportions, though. Your legs look a lil off.
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>>2806465
which legs? As for the goblin princess I was trying to get a short and thicc physique and I couldn't find any references so I winged it.
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>>2806466
incase goblins
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>>2806467
>incase

please spare me. I hate his faces. Also he's a bit more cartoonish.
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>>2806470
he has fuckable goblins though
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answer >>2806442 please
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>>2806465
of course you wouldn't "get" it. only a poc would be able to "get" it. your kind of casual racism is what makes the world so hellish to live in.
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>>2806478
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>>2806474
They look like they just have bigger tits
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>>2806462
I dunno. I remember a guy a little while ago who started posting here when he was 18. After like 4 years he got gud and now he's doing digital art like a pro.

All that matters is that you work hard and get feedback.
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>>2806477
build what
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>>2806486
do i use construction and 3D forms to draw the stuff in keys or do i outline it like a complete nooby?
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>>2806484
thats one of the worse ones but they are in general more squat and wider. lil bit uglier too but that can be good in itself.
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>>2806487
If you can draw, why are you wasting your time with ass basic shit for retards? Go read Memory Drawing and do bargue plates or something.
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Gosh darn, drawing tiny faces is hard...
Had to give up before I smudged the paper into oblivion...
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>>2806490
this? You're gonna have to show me.

>>2806487
>do i use construction and 3D forms to draw the stuff in keys
Isn't that how drawing is recommended? Draw from general to specific?
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>>2806492
i thought i should go over it just to be safe since everyone says its important.
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>>2806496
yeah but the book teaches outlining things. not sure what i should do here
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>>2806462
>the planes are simple but at least nicely designed

Wrong.
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>>2806497
then go over it if you want

everything you do shouldn't be with /beg/'s approval
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>>2806500
but do i go over it with proper form or with his outlines?
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>>2806495
Don't use grid lines that small
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>>2806499
i like them. the drawings arent ambitious but they look generally pleasing.
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>>2806503
I'm just using random old notebooks, too lazy to buy a clear notebook/printer paper...
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>>2806498
what do you mean by outlining things?
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>>2806507
fucking hell
im not talking to you anymore
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>>2806454
I can't draw planes as good as that tho
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how's this coming out?
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>>2806520
Only thing I can say is it looks like her hand and leg are laying on different surfaces.
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>>2806520
looks ok for now
strongly consider doing loomis heads
hands too.
little bit of propotion
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>>2806512
Here's my plane attempt. I drew this from reference. I'm worse.
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>>2806523
would this make more sense?
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>>2806525
read the sticky
>>2806526
in that case its not a natural position to be in. she would shift her hips and let the lower leg dangle vertically down.
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>>2806528
hmmm. Then what should I do?
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>>2806530
finish it
learn
do another
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did some faces and vilppu head construction today
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>>2806323
I have a tablet because I do animation and cartoony little webcomics. I paid for it myself with a summer job lol.
>>2806300
Nice tip! Funny enough, I never really considered that, despite posing out my body several times for drawing.
>>2806316
Like an idiot, I erased all of my construction lines to prepare for painting. Sorry if I offended
>>2806318
Kek. Fair enough
>>2806365
Don't really have much to say but thanks!!
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>>2806526
I think most of the problem lies in your head. The face, neck position, head tilt, and hair all seem to be doing their own thing.
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Torso studies for the day: trying to master figure drawing, any and all advice sorely needed
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do i ever leave /beg/? do i just stay here for ever no matter how good i get?
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>>2806559
You stay here until your done with Loomis/vipplu/betty/dodson/

When you've mastered all three. Then it's time to go to the draw thread.
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hows this figure? i worked on it a bit and gave her waist more of a pinch and change the feet angle (shell be in high heels) unfortunately i dont have the psd or ref i was using right now

>>2806560
>doing that means you can you put figures in interesting landscapes
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>>2806560
Does that mean you're intermediate when you move on?
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>>2806554
Looks good but it's all about practicing to remember how you go to those points so that you don't always need references to understand the human body
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Does the left shaded plane looks like the reflection of the right one?
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>>2806565
eric please this is so stiff
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>tfw im planning to feed my ego by making fun of eric later
get ready nerd
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Lemme know what you guys think :>
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>>2806577
Keep in mind that it's no where near being finished, and I would like some feedback if possible. C:
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>>2806577
you changed the eyebrows slightly which changes her facial expression to a profoundly pained one which drops the whole thing straight into the uncanny valley.
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>>2806582
got it - thank you, I can't believe I didn't notice that before :O
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>>2806583
also cheeks rise when smiling.
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>>2806574
>he cant think of jokes quickly
okay im ready what do you got tuff guy

>>2806573
how do i un stiffen it. i drew a fucking gesture underneath

does this read well so far?
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>>2806585
Thank you! I'm really struggling with achieving a sense of depth when I'm painting, any help with that would be greatly appreciated
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What should people look for when drawing from life? Like observing animals or creep drawing people.
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>>2806574
wow you really arent that fast at all
>spotted the potato tard subhuman
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>>2806603
Fuck my bad, sorry about the image size. Delete this.
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>>2806603
Basic pictures of people are fine for now.

The goal with any symbol drawing book is to overcome drawing like a ten year old. My advice is to do at pencil portraits every day.
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Ugh

Yes, the lineart is shit. This is a major rough, the next stage is going to be practice for lineart and rendering. Do I have the right idea in regards to construction and features, or should I not even bother continuing and start from scratch?
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>>2806607
Have you read Keys to Drawing?
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>>2806606
Ty for the advice.
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>>2806609
yeah, tried using restatements which is why I left it so rough for now. I kept restating thinking i'd get the right outline shape eventually, but I spent so much time on it I felt like I was in too deep and figured I might as well try to finish it
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>>2806609
Fuck that wack ass book nigga.
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some morning sketches warm up i dont know what im doing with my life anymore
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>>2806577
teeth are too white and edges are too blurry and blend with background. Chest area needs better blending. The forehead is supposed to have a brighter area.
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how is this figure
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>>2806057
How is this so far? Should I keep going or am I messing up something fundamental?
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>>2806335
Read Peter Han's Dynamic Bible.
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Can I have a critique/pointers on this one? Thank you
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ideas
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>>2806692
by itself it looked pretty good. now find hard edges and refine it a bit more. Having all soft smudges doesnt look that good but from afar it reads okay. However after seing the ref the forehead is way too big. The hair line is also really off. Look at the shape of the facial hair as well. that's off too. some other things too but you dont have to go for photo copy just the feel. considering the ref pic what you did with the values is good. Just work on the forehead and hairline and polish up with hard edges and it p done and ready to move to next study.
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>>2806767
why you in beginner thread?

I like your ideas. really like the throne pic. maybe make a piece with various figures interacting. Also why do you do her neck like a turkeys? is that part of her design? your style? not that it's wrong just looks funny.
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>>2806678
Bad. you do some sorta construction on the head... why not do that for the body. Even doing a simple ass stick figure frame to see what you are trying to do would help. Work on simpler poses before you try something like this. To make this work you need to have some idea about what anatomy is what perspective is and what happens when something interacts with another. for example this person on their side right so one of they boobs will be compressed with the floor and the other laying on the other right? but you have it... like a cursive w or something. Keep @ it tho everyone starts somewhere right.
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>>2806764
Your composition is shitty, this still life is boring. I realize that you want to start with simple objects, but that's not a good excuse. Pic related.
You didn't even try to make this cloth nice looking.
On the other hand, I like how you kept your edges sharp where it was necessary.
The top lid of this coffee maker doesn't look like an ellipse - was that intentional?

Keep going and someday you'll git gud, Anon. I believe in you.
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>>2806577
the mouth seems really flat compared to the rest of the image. remember it covers around the teeth. in the image the curved illusion is given by the black inside the mouth. the shadow. you see it clearly in the image however in yours it is almost nonexistant. the darkness in the ear also draws away from the face. Lighten the shadows there.
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>>2806764
I'm gonna second what the other anon said about composition, there isn't much going on here, and the kettle(?) isn't placed in a way that's particularly interesting. If you dedicate yourself to finishing a piece, do yourself a favor and compose it well before moving on from the sketching phase (more favorably, before that even).

I wish you provided a reference photo, because I want to say that you made the all too common mistake of putting points on the edges of the lid of the kettle. I can't say for sure without a reference, but that's what it looks like. The bottom mirrors this as well, and it makes it look much flatter as a result.

My last note is that there isn't nearly as much contrast in the lights and darks as there should be. The darkest part of the image is the shadow near the handle, but I don't doubt there are parts of the reference that are around that value.
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Any thoughts on this? In terms of the actual design of the character, the gesture, etc. It's just a sketch, but the gesture is all I was trying to get across here. Will post a more finished character design ref, feel free to critique that too.
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>>2806798
here's the ref. Sorry this posted sideways, the file doesn't show up like that for me, so I have no clue why it's doing that.
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>>2806782
i was going to make her hella flat so that the top one doesnt sag. but heres a ref i used and i have one more. i usually delete my construction, i just left the head because it looks nicer and is easier to put a hair style on
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>>2806800
>>2806782
and this
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>>2806800
>>2806801
here's some drawn in construction to see how i was thinking about this. the perspective is supposed to be almost straight on, thus the squares not and boxes
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>>2806805

I would start from scratch and do more gesture drawing
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>>2806767
I like the idea of her lounging around not giving shits but, the way you draw her on the chair feel really awkward, like shes not comfortable at all,
i see what you are trying to do with the back being arched but it doesn't give out the eccentric feel you would like.
Also you really need to work on your necks they are the line going from the chin into the neck is too long it make her neck look really small even if its not.
>>
File: 010717.png (2MB, 4612x4000px) Image search: [Google]
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Just started drawing again after over a year of not drawing. What should I work on to improve. I literally never had any art training. I took a life figure class but they didnt teach anything just had you draw nude models and turn it in.
>>
>>2806805
the thing is you arent see her chest straight on. Look at the image. You see her ribs and her arm socket. Think of the torso as a rectangular box. You are actually seeing 2 sides of the box. The "front" is actually facing more towards the ground then to the viewer. I'm not that knowledgeable about hips tho. I just draw it and wing it so sorry for no more advice.
>>
>>2806806
gawwwd i hate gesture but okay thanks
>>
>>2806810
yeah thats true i guess im not really seeing this right. back to gesture it is
>>
>>2806786
You are right, I never even considered composition, I just wanted to paint the object, but I'll keep that in mind for the next time. Yes, the top is a cone but since it confused you I write it down as an error in construction. :/

>>2806793
I don't have a reference, I painted it from real life. I'm usually good with values when I paint from reference, but you are right about my values here. It was dark room, with a long vertical set desk lamp that was lighting the object. As a follow-up, do artists intentionally set up a light that creates a preferred range of values or are they pushing them while painting?

Thank both anons for critique
>>
I want to make nice looking drawings but I've hardly drawn at all in my life and I find it vexing and uncomfortable through most of the process. It's fun sometimes, when I get really into a drawing and it turns out not eye-gougingly bad. I don't know what else to do with my life.
>>
>>2806815
Second anon here.

Well, (I was taught at least) it is always preferable to take a photo if your point of view. This serves the purposes of 1.) Being a good jumping-off point in critique, and 2.) Possibly going back to the piece after the still life has been taken down.

As far as the lighting question, it tends to be a little of both. I was always taught (by example, I wasn't told this) to darken the room and give yourself a strong directional light source.

(Keep in mind, I'm only still a student, so don't take my words as gospel here, I'm giving my best advice based on what I've been taught)
>>
>>2806817
just keep at it. yes it sucks being bad. every time you think you got an awesome idea but then you put it on paper you are disappointed with how it came out. it happens a lot but eventually you wont be disappointed. at first its you settling but eventually its because you are getting better. just keep drawing. dont wait for motivation. justttt draw!
>>
>>2806819
>it is always preferable to take a photo in your point of view
That's a good advice. Thanks!
>>
File: gestures.png (55KB, 500x500px) Image search: [Google]
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did some gestures. spent less than 2 min on each probably closer to 1 min each. how do these look?
>>
>>2806839
they don't read particularly well. They're lacking structure
>>
>>2806839
it's' easy to tell you are a beginner.
Why are you spending so little time on your gestures?
do you have a reason why?
if you do then great focus more on what you are trying to gain.
Generally when you limit your time on gestures you wanna capture the motion and energy of the pose in the least amount of lines possible because you have so little time right? However looking at your figures it's doesn't seem that's what you are going for. Another reason to limit time is to loosen up your figures andf getting them to flow. Does it look like your gestures flow? no they do not.

Personally I think you are trying to get even a rudimentary grasp of anatomy right? Stop limiting yourself to a minute or 2 and actually spend some time on looking at the figures. Go for atleast 30 minutes maybe 20 @ first since it's really boring. Just look @ the bodies and break them down. Look for simple lines that can capture the most information. Usually you can go with the spinal line into one of the feet for a easy grasp of flow. Take your time with figures. Once you grasp and understand then go back to the quick 1 or 2 minute gestures. But remember to either think about using the least amount of lines to capture as much information as you can. OR making it loose and capture the flow of the pose.
>>
>>2806805
Draw ALL the lines of those boxes. Even the invisible ones.
>>
>>2806843
fug.

>>2806850
>Why are you spending so little time on your gestures?
>do you have a reason why?
because i suck. i just do them until i feel i got enough information from the figure

im that same guy from a couple threads ago that showed i can copy/paint a figure from ref really well but when i try to do it from imagination i fuck up on grounds of either proportion, anatomy, no gesture, or usually a mixture of all three.

>>2806853
yeah i goofed that one
>>
>>2806798
>>2806799
Samefag here,

No one wants to shit on this? ;_;
>>
File: apple.png (187KB, 745x774px) Image search: [Google]
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Tried to render a Apple from reference,
Would appreciate a Critique
>>
>>2806859
post the ref, but the first thing I'm gonna point out if the lack of reflected light in the darker side of the apple. it makes it look flat
>>
>>2806855
I wouldn't know i just came back today.

But if what you are saying is true then it means you @least have working eyes and can gather information. Just start trying to understand why things are the way they look like. Oh why is the shadow here? oh because the light source is here. Oh why cant we see the muscle surrounding the neck above the clavicle. Oh because the viewer's eye level. Oh why is this line darker oh to signify shadow etc. thinking like that ya know? but if you suck drawing from imagination. try more drawing from imaginations. imagine something. draw it. then look for references of similar poses and start working on fixing the errors.
>>
>>2806858
it only made me want to ask why is he wearing a helmet? is that good character design? i don't know. made me curious so thats a plus? maybe.
>>
>>2806869
He's a cyberpunk street racer sorta deal
>>
>>2806861
Sorry i mean't from imagination
>>
>>2806871
cool. But yeah design wise he's simple and if the helmet is unique in the universe it'd be a easy way to identify him and it'd stick to the viewer. the gesture is fine doesn't seem stiff but of course it cartoony af. reminds me of futurama kinda desu.
>>
>>2806873
pretty good for imagination. but what he said about the reflected light still applies. You see that white line you drew near the top of the apple. below the stem. Do a little of that on the bottom right of the apple. it will help give it a rounder look and feel.
>>
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Im officially leaving the beginner thread.
Cancelled my schoolism membership, sold my tablet, and threw away all of my sketchbooks.

Such a waste of time. And for what? It's completely unnecessary and serves no purpose.
Art is not needed, especially in today's society where the intellect, personality, and face reigns supreme.

To be honest, the "artistic lifestyle" seems almost like a childish endeavour at this point, and I don't mean any disrespect, but it seems like the most serious artists (asides from guys who are legit conceptartists/illustrators/porn artists but they represent a very low % of dedicated lifters) are also the people with nothing else going on in their lives.
I know this was true with me, I was biggest and most serious about drawing when I was still in uni, working only 15 hours a week, and pretty much just plucking around all the time, going out, with no real life.
To all you kids out there who are getting sucked into the comerical art , try to stop yourself.
So long as you have and maintain decent facial aesthetics, you'll be fine.
Art just not worth it.

Cheers.
>>
alright watched prokos first gesture vid and did a few more gestures. these took about a 1min each (changed the timer). are these any better. i tried focusing on capturing the essential lines. im done working on anatomy for today. going to work on this >>2806586
some more

>>2806867
my problem is never commit to just studying figure im always getting distracted and when i do theres almost always an issue with stiffness/no gesture so it looks like i need to grind those some (like the loomis head i never got a crit on). thanks for your patience
>>
>>2806879
is this the new copypasta now?
>>
File: gestures.png (45KB, 500x500px) Image search: [Google]
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>>2806880
forgot the gestures

now that im thinking about it, is it a good idea to practice drawing gestures based off poses from your imagination? i think an issue im having is even though i start with gesture, its probably out of proportion and i chop it up, thus ruining the gesture...
>>
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>>2806879
I dun like this pasta.
>>
>>2806882
it depends on what kind of art you're trying to improve in. If you don't plan on working from life much, it's still a good idea to get a good grasp on how the body moves. I'd recommend a healthy mixture of both. Either way, it's something to grind out, and you'll get a feel for it eventually if you just keep at it.

Just remember the crucial part of gestures, which is capturing the flow above all else.
>>
>>2806882
drawing gestures from your imagination is great imo. it pushes your imagination and gesture skills. but iy only works if you have a grasp of anatomy. otherwise its like drawing triangles to perfect drawing a circle you know ?

onto the figures. ya i do think they are better than your previous attempt but i still dont see a flow thru the pose. ideally u want a line in your gestures that when someone sees your gestures they can easily read the line of action. does that make sense ? id draw some for you but its 5 and i should have been sleeping. just keep at it i know its tedious but its worth it trust.
>>
>>2806879
>>>/trash/ is where you belong
>>
>>2806879
lol
>>
>>2806885
yeah i seem to have a problem with trying to capture the figure literally instead of exaggerating and making it more dynamic.

>>2806889
thats what i was trying to do with the first batch but those just look bad i think some poses just lend themselves to a center line better?

thanks for feedback guys ill start grinding gesture over the next few weeks
>>
>>2806217

You need to construct. IT seems to me that you completely forwent this stage of drawing and just eyeballed from your ref, which has made your features line up wrong and threw off your proportions. Besides that, you're symbol drawing. Keep at it,it's great that you're so enthusiastic. Study more, dissect the construction method Loomis shows and you will improve.
>>
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Tried really hard with the rendering.
Opinion?
>>
>>2806975
I guess this is good practice to learn how to render, but your job isn't to be a human camera.
Aside from that, there are some little areas where the darks could be darker. There's also some slight issues with the proportions of the shapes relative to each other, but I only know because you showed us your reference.

The biggest, most glaring flaw here is the ellipse on top of the cylinder. You made it a football shape when it should he rounded. It makes the cylinder seem much flatter than it is in the reference. Drawing ellipses like this is one of the most common rookie mistakes.
>>
What would you guys say is the best video series on perspective?
>>
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This real life stuff is too hard, can I not just git gud by copying reaction images instead?
>>
>>2806975
Try harder.
Look closely at both pictures, you should be able to tell what is different/wrong. If you're still having problems, ask specifically about the things giving you trouble, instead of an overly simplified "opinion"
>>
So I'm a beginner and I'm slowly learning to draw. My aim is becoming a digital artist, so I wanted to start studying colors and rendering in the meantime. Someone has some books, videos, Photoshop tutorials or whatever for total beginners? Thanks for the attention
>>
>>2807102
Go to Ctrl Paint, and watch his videos
>>
File: IMG_20170107_174343.jpg (2MB, 2560x1920px) Image search: [Google]
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My Igor is a bit of a fatty desu
>>
>>2807116
THICC
>>
>>2807116
THICQ
>>
>>2807084
Your animu head is objectively worse, pick your poison
>>
>>2807132

I'm hoping the skills will be transferrable to drawing waifus.
>>
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>>2806057
I took over a damn hour on this, trying to measure out the outline and get all the proportions right but it's still all fucked up. Am I too stupid to learn how to draw?
>>
HAIL SATAN, HAIL SATAN
>>
File: S (2).png (231KB, 2094x1047px) Image search: [Google]
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Don't even know what I'm doing
>>
>>2807151
Nope you're a beginner.

Keep at it.
>>
>>2806047

I'm not good with linework, so I tried to make a full ink drawing.
critique, please?
>>
>>2806767
Tы жe cтoпyдoвo знaeшь пpo кoнpaпocт, чeгo дaмa c тяжeлeнным мeчoм y тeбя тaкaя cтaтичнaя? Pacпpeдeляй вec пo oпopaм лyчшe, дaвaй бoльшe динaмики в пoзы.

Your gestures needs more dynamics, and also better weight distribution.
>>
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Yuck
>>
>>2807203
Post the reference

>>2807187
I like this, the skull looks like it's caving in a bit though.
>>
>>2807293
Thank you, good sir.
>the skull looks like it's caving in a bit though

Where?
>>
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>>2807293
here it is.
>>
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>>2807311
>>
>>2807320
Work harder on your feathers, make sure each one is individualized, but also fits naturally. The wing's feathers are too big and separated, while the plume's aren't at all.

Your lines aren't consistent, the wing stands out way too much. I understand you were working with a pen and thick outlines just happen sometimes, but try and keep it consistent.
>>
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>>2807331
I made the other lines a little bit thicker, so the wings don't stand out as much.

Thanks for your critique, I really appreciate it!
>>
Should I start trying to learn construction when I can't even draw a good circle? Seems like it would defeat the purpose.
>>
day 4 and I just spent an entire hour doing the lines, arcs, waves, circles and ellipses

am I ever gonna make it or is peter han a ruse to make my hand hurt

>>2807384
my circles are shaky like micheal j fox made them but they're getting better and the thing is you use the circle for constructing the face so i practice both at the same time
>>
>>2807388

It took me 2-3 weeks to get decent at them practicing several hours a day. Keep at it anon.
>>
>>2807388
>an entire hour
ngmi
>>
>>2807410
b-but that was just the warmup anon :c
>>
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Hi
Just did some gestures, I think im starting to grasp the concept, the line work is still messy though.
Some of the drawings are tilted sorry about that.

(1/2)
>>
>>2807410
It's hard for me to spend any time at all drawing, since I'm so scared of making a bad picture. How do I do more than an hour?
>>
File: gesture_2.jpg (130KB, 799x1100px) Image search: [Google]
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(2/2)
>>
>>2807384
That's not how construction works pal. They're just guide lines, they don't need to look good. It's like telling a sculptor he needs a perfect block of stone when really all he needs is something to sculpt from.
>>
>>2807418
C+S shapes
>>2807417
stop being a bitch, you're a man arent you?
>>
>>2807417
you git gud and practice nigga at least thats what ive been doing im pretty sure im better on day 4 than i was on day 1
>>
>>2807423
DEY BE A NICE PERSONS I TELLS YA
>>
It's probably been asked 10000000x but I'm really not sure how to start, do you guys just draw whatever you see or do you follow some kind of online course. What is a way to start learning how to draw figure, faces and stuff like that.
>>
>>2807421
>bringing gender into this
Don't talk to me ever again.
>>
>>2807428
Follow the sticky.
>>
>>2807428
I'm a beginner, currently following Keys to Drawing and some Proko lectures. Though when I have the occasion I draw whatever is in front of me, be it people or objects, with no particular goal in mind just to practice.
>>
>>2807424
are you really better? post your work, I want to see this improvement
>>
File: Feet-Gif.gif (55KB, 916x543px) Image search: [Google]
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How do I draw feet better? What are my major mistakes?
>>
File: FinalFeet.png (52KB, 782x606px) Image search: [Google]
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Final image
>>
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>>2807442
>post your work
nigga im drawing some basic shapes thats all but it is getting better

nothing special though
>>
Hi I am literally the most untalented fuck in the world.

I need something that explains constructing and making organic forms from basic shapes in detail like im fucking five, but everything i find always glosses over the construction skillset and moves right on to HOW TO DRAW THE FUCKING CLAVICLE or some shit and spends 50 pages on -that- instead.

Does anyone know any good books that really goes into detail on constructing organic shapes specifically? Hampton is 70% anatomy, Vilppu is a bit better but doesn't have enough for me. Ill take any online tutorials/guides i can get on this concept cause its just not clicking.
>>
>>2807474
theres a thing in the op that has all this shit and there's also the sticky friend
>>
>>2807151
When you were measuring, did you start with the largest shape/s first?
If not you have to start like that instead. Starting from the largest width and greatest height, take a lot of time establishing the largest proportions instead of the smaller details.

I must emphasis that you must avoid being consumed by the details otherwise you'll fry your brain trying to measure everything and it won't look good anyway.

When working with curves, break them down into a bunch of straight lines almost like an old ps1 game. This will help you avoid drawing the curves too small or too big.

Look at the model's right eye, if you squint, you'll see it becomes a dark shape. Draw this shape instead of the eye and eyebrow individually.then once this shape is accurate, draw the smaller details.

As far as you should be concerned, your reference is just a bunch of abstract shapes. This includes the negative shapes surrounding your subject.

You're not stupid, you just need to keep analysing your mistakes and reconfigure your approach. Be careful, taking the wrong approach could lead to you wasting 3 years.
>>
>>2807458
the fetish one made me smirk
>>
File: Right.png (249KB, 618x438px) Image search: [Google]
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More practice of a sort
>>
>>2807491
>smirk
Me too when I drew it. I don't even have a fetish.
>>
>>2807477
Yeah it's told me enough that I know i have to work on it but it still suffers from the whole "gloss over the process" syndrome

>>2807480
Man, I already wasted 4 because i couldn't grasp the concept and i had to kill several useless methods.

I appreciate those details. One good tutorial (At least i hope to god its good) says i need to block in the "Mass" of the form before really drawing the shape/lines themselves. But i can't find it for the life of me.

It went something like... Mass/Shape> perspective/planes> value or something like that. Is that how i want to go?
>>
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>>2806058
Still new to painting, feel like I might be starting to understand how to approach it. Crits/tips?
>>
>>2807203
when hatching organic forms follow the contour to give it more depth.
>>
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>>2807430
>>
>>2807451
leave you fuck. why you in beginners?
>>
>>2807480
I started with the outline of the face. I thought it looked decent until I started filling it in. Thanks for the encouragement and advice.
>>
>>2807520
You're getting there, props to you buuuuut your still struggling with symbol drawing. Remember that you must envision your subject as a bucnh of abstract shapes.

Start from the largest general shape of your subject and progressively draw the smaller details. Squint your eyes to block out any details. For your subject, it helps to draw the shadow shapes first before going into details.
>>
Sometimes when I draw everything turns out to be terrible and it gets worse and worse with every drawing. Should I just take a break? Anyone else feel like they have the same problem?
>>
>>2807588
*outline of the head, I mean. Hair + face + some neck.
>>
>>2807451
>>2807458
Your line work is good and your feet decent even if they have some evident mistakes. I think just drawing them using references will make them way better. Alternately you can use some construction method to be sure you get them right
>>
>>2807588
Keep in mind that even the outline of the face can have subtle details that can distract you. Just focus on establishing the general height and width of the subject while symplifying the shapes as best as you can.

Look up the drawings of charles Bargue on google, you'll see that he establishes a general shape of the subject then begins to add more detail.

Don't jump from general to specific, slowly go down to more specifics.
>>
>>2807597
>>2807582
Holy shit, thanks. I don't want to rely on construction lines and gesture. I use them for studies, though. Glad you like them because it's literally after a day of studies when before I knew nothing about feet...
>>
>>2807620
>I don't want to rely on construction lines
i think thats objectively wrong
consider that when you are good enough you start to phase construction lines out.
i think its pretty much necessary to use them until then
>>
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not only was it hard to practice today
but feeling like it was of little to utterly no progress
should I even bother with stuff like this at such point or get right back into the damned basics..
>>
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Drew my taxidermy weasel bro I've had all my life. Need crits!
>>
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>>2807116
DAmm he THUUCC
>>
>>2807590
alright, thanks anon. Got any exercises to help with this or just keep grinding it out from life/reference?
>>
>>2806495
Tiny faces are the least of your problems fempai
>>
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kyle animator pencil is very nice for lines.
>>
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I've tried something new, and i struggled really hard with the rendering.
Would some opinions.
>>
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>>2806269
Thanks anon! I will try my best.

>>2806057
WIP I like his face. Close to some chinese comic book style. Anyone know his name?
>>
>>2807747
her left eye is too high in your painting.
>>
File: girl in the lake 2.jpg (77KB, 660x626px) Image search: [Google]
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Friend wanted me to draw a creepy girl who had just emerged from a lake for his dnd game, how did I do?
>>
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>>2807786
Eyes that are too small would be refreshing.
>>
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>>2807787
He requested large eyes, I just made her slightly more alien looking as per his request
>>
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>>2807787
Seemed like a funny idea so i did a quick sketch, she ended up looking bit merfolky but that could work for the story.
>>
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>>2807802
I like it.
>>
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The other thread didn't end up being helpful so let's try again here.
Let's say I'm bad at drawing, like down syndrome level bad. How long would it take me to get on this level?
Pic related.
>>
>>2807822
A month of straight drawing non-stop
>>
>>2807116
It's fine. The first couple times you do the exercises in the book they are not gonna be perfect, especially the negative space drawings.

Just keep pushing through. Then do realistic drawings until they are good by our standards.

Then it's time for loomis/vilppus. But if you want to overcome chicken scratching then do Draw A Box (this is also good to do if you plan on digital art).
>>
>>2807822
Realistically, few years drawing hour or two a day and missing few days now and then.
>>
Loomis just makes me feel retarded. Should I even keep going when the "It's easier than you expected!" part is too hard for me?
>>
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Quick, critique me before the thread dies.

I've been away for a while but I feel like my figure drawing from imagination is improving regardless.
>>
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Just finished this about 15 minutes ago. My first EVER post on this site.
>>
>>2807941
Congratulations on starting your journey. Read the sticky.

>>2807923
I remember your weird sketches from a couple months ago yet I don't see too many significant gains. How many studies have you done between now and then?
>>
>>2807941
Symbol drawing. Looks like a cartoon from a craft beer package. maybe that's what you were going for.

You would benefit from learning to draw realistically, and then pursuing a style. It looks like you have some nice graphite pens, learn to use them to indicate the form and shadow which is actually there, instead of drawing lines and doing this half-assed shading. Draw from life and get good at that.
>>
>>2807957
Yeah I wasn't going for hyper-realism or even actual realism. I like the pseudo realistic drawing. I generally only draw characters for tabletops. I used mechanical pencils. I may do drawings from life in the future. Thanks for the tips!
>>
>>2807957
How does one "draw from life"
>>
>>2807771
Push your values.
>>
>>2807955
What's a significant gain? I genuinely don't know how to improve from what I just posted.

I've done about as many studies as you might guess.
>>
>>2807961
>Look at photo/real person
>study the form and shadows intensely
>replicate accurately on paper, without using lines and symbols as a crutch

That is how you git gud.
>>
>>2807971
How do you see "shadows" when they're so subtle? Also, what do you mean by not using lines when form is line isn't it?
>>
File: hurr.jpg (33KB, 612x792px) Image search: [Google]
hurr.jpg
33KB, 612x792px
>>2807975
First you start with the least subtle shadows. You have to train your brain to recognise values. As for lack of line, here is the first thing I could find on google to demonstrate my point. This is clearly a face, yet no line has been used to create this form. Look at any good photo-realism art, you won't find any line, except that which is created by shadow.
>>
>>2807829
>>2807835
Is this bait?
>>2807822
Hello from the alternative thread.
Just read the sticky, if you're that serious about drawing then you should be able to invest time into it.
It will take different amounts of time depending on how you teach yourself but i don't see why that matters, are you on a time limit?
>>
>>2807822
A few months of drawing from Real Life and doing figure studies would put you pass this level. Even if you did 1 or 2 hours of drawing a day. Trust me.
>>
Portraits, construction, gesture, anatomy, perspective, proportions, shading, circles, ellipses, lines, everything is difficult for me. Even putting my pencil on the paper and committing to a single line is hard. Is there anything about drawing that's easy that I could learn about first?
>>
What's the best book/resource to learn to describe form really well? I just use seemingly random directional shading scribbles but I want to be able to describe it and incorporate it with form lines too.
>>
>>2807983
You need to relax. It's just drawing. How is drawing a single line hard for you? What are your expectations from learning how to draw?
>>
>>2807983
Nope, it's all hard for a beginner for a long time. Art has one of the largest skill to entry ever. Why is it difficult you ask? Because of all the things you just listed. A person has to be able to do all of that because they each rely on each other. Problem is you can only improve one at a time until they all balance out then you go back to square one and improve them up again. And yeah, even drawing lines are hard, motor skills are a mess for a person who hasn't been doing it their whole life. We write, but we don't draw all the time. Really messes you up, it's like having been a cripple this whole time and then suddenly deciding you don't want to be crippled anymore. So you have the choice to either continue or just give up.
>>
>>2807994
Drawing anything is hard because I know I'll just fuck up whatever I do. I don't want to spend three hours shading an upper lip, practicing wrong and gaining nothing for my effort.
>>
>>2808013
Good lord. Sounds like you need more faith in yourself. Why do you think so negative?
>>
>>2808014
It might be a more underlying issue that involves some self confidence issues.
>>2808013
I'd go see a psychiatrist I if i were you anon. We all here care about you and want you to make it :)
>>
>>2808014
I don't know. Probably because I'm a failure at life. Maybe I have a bad personality or outlook, or I'm lazy. I'm just a shitty person in general, but fuck it, I want to create something nice.

>>2808027
I've been discharged from my mental health program recently and they just told me to take my meds and everything should be OK. But I feel terribly unfulfilled and useless. Sorry for the blog
>>
File: redjH3F.jpg (24KB, 500x450px) Image search: [Google]
redjH3F.jpg
24KB, 500x450px
>>2804251
So I made this post last thread and I think I may have figured out somewhat is why I havent improved.

Pic related.

Should be better than the garbage I usually make.
>>
>>2808033
So what is the reason you haven't improved so that all other people can learn from your mistakes.
>>
>>2808036
The reason is that, I took in the information, I studied hard as I could, and I believed the skill would come to me automatically, thats whats key, you have to actuallt think about the content you learned and apply it with actual thought. My problem is that I thought it would just come like that, but I failed because I wasnt thinking correctly.

Tfw wasnt using the information at all and just expecting it to "work" without thought.
>>
>>2808031
It's okay anon. We love you. You'll make it
<3
>>
>>2806266
nose should be wider, his under lip less pouty. eyebrows tighter and bridge of the nose higher.
be a little more mindful on emphasising shadows and lighter areas but you are on a good path
>>
>>2808098
>>2808098
>>2808098

>>2808098
>>2808098
>>2808098
>>
>>2807981
We're all on a time limit, friend.
>>
>>2807719
Squint your eyes when you draw from reference, experiment with turning your reference upside down so you can't tell what it is, draw the negative space surrounding your subject as opposed to the subject itself.
>>
File: fpsdn4 (1).png (873KB, 734x979px) Image search: [Google]
fpsdn4 (1).png
873KB, 734x979px
Ive been practicing Loomis, bout few weeks into it, I have others to share but I wont shit post....for now...

Bring on the criticism, be gentle its my first time :P
>>
>>2808524
Your basic shapes (circles and boxes) need quite a bit of work, if your shapes are correct and use the basic method of constructing a head the end result it will look correct.
Here what you've done looks pretty bad, so go and do some basic shapes in different perspectives, after a week or so it should look better.
Oh and i'm not saying that you only should do basic shapes all day, i'm saying do them for a few hours before you start drawing the things you like, there are lot of people here who only draw studies and don't do personal work.
The idea is that you use the ''rules'' from studies and tutorials you learn from here on your personal work, good luck and don't stop improving your art.
>>
>>2808808
thanks anon!
Thread posts: 308
Thread images: 98


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