>canvas size doesnt matter
>not telling you that you need to paint in high fucking res in order to render anything that isn't pixel art
how big of a canvas would you need to paint something like pic related?
also any advice on doing something like this in my lifetime would be gud.
>>2800539
something like 8k * 14k
don't start at full res though. start smaller so you can comfortably block in shapes and masses without your computer exploding or your autistic impatience being triggered when the brushstrokes drag across the canvas at 1px per second.
you go full res only after you have a fairly nice level of blocking in achieved.
>>2800567
you are a saint, truly.
i'd been sperging out trying to paint shit like this on a tiny canvas.