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The path to 2D environment concept art

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Thread replies: 6
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Hello fellas. I have worked as a 3D environment artist for some years now and decided to pursue 2D environments and matte paintings. I have not much experience in drawing and on the painting department I only do some texturing for models. What is the best way to get me into it considering my background? Seems the general opinion is to learn to draw first, then learn to paint. But how do I get better at environments specifically? Studying Loomis or Gurney seems like more for character inclined artists. Should I start by drawing copies of environment photos/paintings? Or would it be more productive to start directly with some painting and grind until I get better? I am a confused pleb because I see some artists following a more constructionist way like Feng, drawing and painting over the lines and others just go directly to paint/thumbnail values and start with that. I have no intentions of becoming a master for now, I just want to start doing some quality work to get my foot in the door to work specifically on environments and learn more while I'm working, so can I skip anatomy and gesture? Also, any recommended book for my case? Thank you based ones.
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>>2761773
I'd start at the beginning and see what I actually know. Sculpting and 3D modeling give you a leg up over beginner artists, but if you don't know how to draw or paint, you don't know how to draw or paint. The most important fundamentals to push would be perspective, gesture (trees and buildings have a gesture too) color theory and composition. Working through Robinson's How to Draw is probably the most relevant with your background, you already have an understanding of 3D forms and perspective, FOVs and all that, but putting them in perspective without blender doing it for you is a different skill. The bulk of the work is going to be learning light, color and representing form in 2D. The biggest hurdle for 3dfags is composition. Making one thing look good from any angle doesn't overlap with making everything look good from one angle as much as one would think.
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just draw from life
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>>2761792
OP here. You are correct, I have issues with composition, specially when thumbnailing. When doodling the MG,BG,FG layers I basically get paralyzed because I am unable to visualize the layers in 3D and get no sense of depth from them, even though I know the technical part of adding atmosphere, contrast differences etc. I'm missing the step between the shit I imagine and how to materialize it in a visually (at least) understandable concept with proper lighting, depth, perspective. I'll check "How to Draw", ty kind sir.
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Use a 3D base. Apply photos. Welcome to matte painting
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>>2762234
Step 2 is the difficult part here though.
Thread posts: 6
Thread images: 1


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