What's /ic thought on these mobile game's artwork?
Fantasy design aside, in my opinion the use of colour seems quite jarring to me, the general consensus, at least on most art community, is that the use of bright and saturated colours should be limited on a piece of work, But I guess it could be argued that it's designed so that it appeals to its target demographics.
I would like to know how you guys would make changes to these work if it's managed by yourself? Unless you're ok with it then there's no need to make changes, just want to hear some opinion from /ic.
>>2746454
Poor values.
Poor composition.
Poor management of visual noise.
Poor compensation of stiff figures.
Failure to sell colour scheme.
Failure to sell character design.
Failure to delineate silhouettes.
Characters lack notable traits.
Characters are various shades of trite and cliche.
Characters fail to draw attention.
Overall 2/10 polished turds for the garbage bin F2P mobile game market, some d/ic/khead posted that I'd tell them to read the sticky.
>>2746454
>What's /ic thought on these mobile game's artwork?
Needs more belts and zippers imo