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DRAW THREAD

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 308
Thread images: 112

File: 1445176362559.jpg (385KB, 1056x1475px) Image search: [Google]
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no caption edition

Post your current drawing here and be an asshole to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then kill yourself.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>more gay ass books:
>>2708073 (Cross-thread) → →
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz

last thread: >>2726928
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>>2735210
Is that a self portrait?
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>>2735217
Nah, some anon posted it a while back. Was also used for one of the old threads
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File: Scarlet-letter-wip.jpg (46KB, 1000x1236px) Image search: [Google]
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Any changes before I start blocking values in?
>>
kek you copied the edge lord edition into title.
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>>2735252
apologies, first time making a draw thread
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File: mans.jpg (50KB, 775x459px) Image search: [Google]
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i think old thread hit bump limit so repostan
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finishing up this one
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>>2735349
I like your colors anon! It's fun to look at.
>>2735277
I think really interesting things could be done with the right most silhouette.
>>
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Does anybody know how to fix perspective scaling issues?

I don't know if this was ever addressed in perspective made easy, and if it was I guess I failed to understand it.

I basically want to know the average distance a VP is away from the viewer at a ground level. I really have no clue, so everything is messed up in my drawings when I do them in interior settings as you can see.
>>
File: lorena.png (1MB, 993x661px) Image search: [Google]
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Hey, need some critics here, i know the perspective is a bit off, but what could be improved? im having a hard time to simplify the bricks on the wall :|
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>>2735390
>I basically want to know the average distance a VP is away from the viewer at a ground level
The distance of the horizon varies based on the viewer's height (ie you can see farther the higher up you are), but at a standing height the horizon is roughly 3 miles away.

You've stretched out the z-axis in your image a lot.
>>
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painted a lighthouse near me
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>>2735444
What exactly are you doing? What are you trying to achieve?
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>>2735392
Have you read perspective made easy?
They've got a good section on roads/building perspective like this.
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>>2735501
wow you're still using black huh. jesus man.
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>>2735573
it's prussian blue. come on. black doesn't blend into the colors below it without desaturating them.
>>
Self portrait in litho crayons
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File: Screenshot_20161105-223303.png (1MB, 1080x1280px) Image search: [Google]
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Doodle
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>>2735652
needs some aqua marine blue. it's dark for the distance. it's making the image looks flat.
>>
Stupid Question. For threads like these, are pieces expected to be completed to be critiqued?
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>>2735656
>litho crayons
What are they like to draw with? Aren't they meant to be used on big stones for printing?
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>>2735666
They're pretty similar to oil pastels but with a sharper point. Yeah I drew onto a a poly litho plate, basically a sheet of plastic that works the same way as a litho stone so you can make a print off it.
>>
>>2735664
No, WIPs are encouraged.
>>
>>2735664
No, not necessarily. Critiques can help fix a person's WIP, but then again, it IS a WIP. It's just easier to crit a """finished""" piece than a WIP, and you can learn more from it.
>>
>>2735664
anon, for your own benefit. I recoomend you finish a pice to the best of your ability. then people can point out where you really need to improve and how. I hate when people just throw a lazy shit sketch and are like

>can someone critique me.
like fucking put some effort in.
>>
>>2735540
he could ask you the same question.
>>
File: port.jpg (437KB, 1190x1398px) Image search: [Google]
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self port, sorry for repost
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>>2735715
You look like the kid from Indian in the cupboard.
>>
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First time posting in a while so be gentle
Also this was a pic of it before I completely finished it
>>
>>2735743
Oh I'll be gentle all right, honey. But after midnight you'll be crying.
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>>2735745
I fucking cringed reading this. I am embarrassed for you.
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>>2735745
It is after midnight though D:
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>>2735743
this looks fucking awful. This redline is the best help I can give you.

damn, maybe you should just drop out of that art program and become a dictator you failure
>>
>>
>>2735743
Values are way too rough and edges are too sharp for a woman. Great effort though, keep it up and you'll be better. Drawing from a picture? Looks like you're copying values rather than setting them up properly, I recommend using Loomis with elements of Reilly method and learning how to see and map out your values. You can refer to Watts videos for this and you should look into master value comp studies. Good luck.
>>
>>2735766
From a model in my class. Yeah I had a hard time getting back into it during the second class time so for that half I was attempting to copy the values I saw rather than going in with my previous work flow
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>>2735767
The way she is now makes her look dark skinned and super greasy/shiny, watch out with those highlights.
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>>2735758
Very misproportioned, look into human proportions and keep going mayne.
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some shit studies.
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>>2735792
How do you get away with doing so little?
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>>2735800
whatcha mean?
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>>2735540
It's a character sheet cimmission, just wanted to know if there's anything wrong
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>>2735802
You're a lazy fuck
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Reposting from the last thread
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>>2735903
don't
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File: Molten viking 6.png (749KB, 1245x755px) Image search: [Google]
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work work work
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>>2735659
Avoid this kind of perfect foreshortings, It makes it look very unnatural.
Aside from that, it has a decent line/brush work on the hair and face. Also, please clean those blacks, It doen't look as expresive as you may think and I think it'd be better with pure blacks
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>>2735903
You're in this weird spot where it's clear you're pushing the proportions towards heavily stylized, but the overall shape design is not very clear and the end result looks kind of awkward as a result of that. Like a regular semi realistic drawing that got stretched and warped into weird proportions.
>>
>>2735903
focus on exaggerating one aspect of the character, when you over exaggerate, it just looks poorly proportioned.
>>
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Am I stuffing up anywhere important?
Yes he's missing costume details. I mean anatomy etc.
>>
>>2735949
His right arm is in a unnatural position, and the pose doesn't sell it due to lack of imagination. Try shifting his forearm back to a 130 degree position relative to his torso or shifting the elbow back.

Or going nuts with dynamic exaggeration to sell it.
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>>2735953
thanks anon :)

I knew there had to be issues but friends aren''t the most objective critics.

Originally I had some crazy ass pose but I'm rather inexperienced so in my attempts to make it not fucked the pose became more conservative.

I do love me some dynamism tho.
>>
>>2735707
Yeah, and I could ask you. What's your point?

>>2735876
Okay, I do like your work, I just feel as though you could post more than character sheets in these threads. Or at least those are the only ones I recognize being yours.
>>
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obviously unfinished. hair is hard and gay
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>>2736056
Great job, Loish.
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>>2736056
Oh and with hair I recommend you set up the big shapes and then lock transparency and put in your values the colorize it. Easiest way for me and you can make big changes later on easily, just keep the hair and its masks on their own layers indivual of the subject.
>>
>>2736059
>>2736063
thanks bubbo
>>
>>2736056
And you're trying to draw every single strand of hair, instead think of hair as volumetric forms. This guide will help you further http://iainmccaig.blogspot.com/2010/08/how-to-draw-hair.html?m=1
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>>2736066
No problem, /ic/ isn't ass-pat central by any means, but I like your drawing a lot.
>>
File: vicc.jpg (2MB, 3530x4959px) Image search: [Google]
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His arms and elbows look off, but I am having real trouble finding good reference.
Please help
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tryin to get back to drawing after a bad artblock
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>>2736100
her hands are way too tiny, if they are in the front (foreshortening etc) they should be way bigger. they look even too small for a view without perspective.also i think the lower arm should be a bit thicker and the upper arm a bit thinner, she looks very muscular (not sure if thats intentional, just noting it)
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>>2736142
ITS A HE NEVERMIND THE BODY SHAPE PART im sorry for autistically replying too quickly senpai
the face threw me off a little
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>>2735943
cool
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>>2736143
I like drawing pretty boys on my free time. Thanks for your critique. I'll try to make things more proportionate
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>>2736166

That's fucking nice, did you use reference?
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File: image.jpg (812KB, 2592x1936px) Image search: [Google]
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WIP

sorry for the shit pic
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>>2736142
>>2736143
CCANT YOU SEE ITS MY TWINK FANTASY?! REEEEEEEEEE
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>>2736176
Thank you. No, not really. I studied clouds and played around with stylizing them in my spare time for a while though, so I went in with a good idea of what I'm about to do.
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>>2736100
Here, I googled "boy holding a bouquet," you have no excuses, if you can't find a pic then change your search terms or just take a picture of yourself. If you can't take a picture of yourself then go to posemaniacs or get a 3d poser and make your own references, no excuses whatsoever.
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>>2736204
You must be a pretty frustrated artist, Anon.
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>>2736166
You need to keep doing more juicy clouds. Love em.
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>>2736218
Oh, you won't be frustrated when I roundhouse kick you into next week.
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>>2735901
thanks for the feedback lol.
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>>2735792
Those are shit desu
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File: peekachoo.png (228KB, 1000x982px) Image search: [Google]
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Decided to draw all the Pokemon as practice but Bulbasaur already made me give up
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>>2736264
Why would you draw Pokemon like a dumb-ass when you could do fundamental exercises?

There's nothing more millennial than this.
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>>2736308
Hey I started out by drawing Pokemon. They're not bad for learning how to visualize simple 3D forms as 2D shapes.
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>>2736321
I don't know what the hell you're talking about.
Do you mean simply thinking with forms?
You're better off drawing cubes.
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Somewhat happy with this one, prolly not a good comp or whatever, but progress non the less!
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>>2736324
I started off with drawing cubes and spheres etc. Pokemon are mostly made up of really simple combinations of those shapes with exaggerated and therefore easy to see squash and stretch. They're a good way to transition from drawing simple shapes to putting those shapes together to form a character. Good for practicing gesture too since they're usually posed pretty dynamically and their simplified shapes often make gestures exaggerated and noticeable as well.
>>
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feeling it? then destroy it.
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>>2736333
Fair enough.
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I started painting in ps 6 years ago. not gonna make it.
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>>2735746
sorry I was drinking last night. personally, I thought it was hilarious.
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>>2736348
This is super cool. Just render the ground by his paws a little more and it would feel complete imo
>>
Can somebody go over these knees and reveal the muscular structure?

I'm having trouble finding something that isn't too detailed, and I can't really find where the fat pads come to the surface, and I'm a bit confused as to why the knee is a huge ball when the patella is mainly on the femur at this position.
>>
>>2736509
Actually, I've just felt my own knee cap and I've realized the fat pad is actually more prominent than I thought. I never realized the bottom of it was so soft.
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>>2736335
Hella cool my duderito, blog?
>>
Hello kind people.
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File: skitch.jpg (295KB, 1100x900px) Image search: [Google]
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warmup sketching
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What's a good way to git gud at industrial design type stuff?
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>>2736634
lmfao hahaaha are you fucking kidding me?

this meme shit is killing me
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>>2736634
I study industrial design at uni, currently in my second year, I did well enough this semester that the uni is pushing me and my group to enter a range of competitions with our designs.

What sort of industrial design did you wanna learn about?
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>>2736646
Vehicle design, spacecrafts, mechs, cars and that kinda stuff. Also a bit interested in product design stuff like shoes, headphones or cups,etc.

Kinda broad atm, just want to be able to construct and design well thought out, solid objects.
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first time using tablet in a year, fml
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>>2736653
Well, the first thing to remember is that unlike engineering, Industrial Design is all about people and user experience, rather than efficiency. This being said, the keys to making cool, function-looking and thought-out design is contextual functionality.

A great example given to me was train stations.

Train stations in europe are like giant hangars, designed to keep heat in and snow out, this is because it's cold as fuck, and when it is hot, it's only hot for a couple weeks of a year.

Compare this to train stations in Australia, they are nearly completely open aired, with cover from rain. This is because it's nearly always hot, and in the northern half, it also rains nearly one in every three days.

So the practical application example for this could be two mechs.

A snow mech, and a jungle mech.

The snow mech needs wider feet to allow it to not crack ice sheets and fall into deep snow, it needs environmental protection for the user, to keep them warm, and it needs optics which can pierce a snowstorm. The joins would need grooves on all meeting faces, so that surface contact and ice build-up wouldnt seize the joints.

Now a jungle mech needs to be able to work in the rain, the mud, and the hot. So additional cooling systems would need to be added, environmental protection isnt nearly as important in this context, compared to the snow. The legs would need protection from mud, and it would need to be able to cope with long treks on uneven ground.

Keep in mind the fundamental difference between design and art.

Art is an expression of emotion.
Design is a systematic tool to solve problems.

This means when you DESIGN a gun for space, you look at the problems that space would create, and you solve those problems, and thats what dictates your design.

Finally, what makes convincing design is when you design for assembly. Draw some rough exploded views of how your design would actually be made.
>>
>>2736689
it's a bit all over the place but i cbf making two big posts.
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>>2735392
Flip the image horizontally, compare the angle of the road in the main image with yours.
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>>2736689
woah, thanks for making this post. Good explanation of the design process. What would you say is a good way to bring these designs into fruition though? I.E. training your technical skills so you can draw out your designs with relative ease. I'm thinking Scott Robertson's book is a good start.
>>
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Hey guys. I found this old sketch on my computer and I'm trying to continue it now. I intentionally tried to get a really difficult pose to challenge myself but now I don't really know what I was going for when I was starting off. Critique and overpainting highly encouraged. How can I make this bitch work? I don't know wtf I'm doing...
>>
>>2736333

I gotta agree with you man. Drawing Pokémon would actually be a very good exercise in simple form and shit even though I do hate the little fuckers. Look up a guy called Peter Stapleton on Youtube for rendering simple 3d-ish characters.
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>>2736709
Yeah, pappa robinson is great.

I guess what they really drove home at my uni was to have confidence in your linework. In this vein, my personal sketching style is heavily influenced by people like Kim Jung Gi, Dave Rapoza, among a lot of other artists.

Just start simple, make the product as bare bones as you can, then start making complex design choices like ergonomics, aesthetics, materials and shit. You'll always see 3D artists starting with a sphere or cube and building off that basic shape, so follow that process, always comparing your design to how you want to solve those pain points (the contextual problems).

And USE REFERENCES AND RESEARCH, art books, google images, manufacturing cross sections and 3D models are all great.

You dont need to redesign a cars suspension system or how a revolver operates, that shit is tried and tested already, just use what you know works, and innovate on things you think you can do better.
>>
>>2736718
sweet. Thanks a lot for the info mang, I'll put it to good use.
>>
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Doing some line art for an empress character. I don't normally do line art so this has definitely been interesting... I'll be painting over everything and adding jewelry and all kinds of crap later on. Feed my back.
>>
>>2736741

Oh and the whole dress is going to be black with some silver shit all over the place if that changes anything.
>>
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How's she coming along? I learned a much better painting technique after starting this one so my next one will be in that, unlike this overrendered thing I have going on. Just saw I messed up some values on her upper lip.
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>>2736752

Values are looking ok. You should try flipping it around a couple of times. Also try using harder brushes around the eyes, nose and lips. I'd also try adding a neck and some background values at this point. Are you working from reference? I might also add another stronger light source at some point.
>>
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>>2736741
so far so good.
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>>2736755
Thanks a lot for the feedback, I'm working from multiple references, I found this one which seems nice to use as a lighting ref, might work for the harder light I'll add. I'll go ahead with the hard brushes. I'll start to add her neck and torso
>>
>>2736757

Yeah. The lighting situation is definitely more interesting on your reference. Maybe you could just go over your piece with multiply or overlay or something to get a more intensive lighting situation. This actually might tun out good!
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>>2736761
>This actually might tun out good!
that gave me a confidence boost, hopefully it will, thanks again
>>
>>2736741
I think that dress is way too long, and she looks a little fat for that pose, and that arm and hand, well, details, I know you are gonna make better, just telling.
>>
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>>2736606
i love them values man. Looks really crisp which i dig.
>>
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slowly coming together
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>>2736757
this is something i always found interesting about people who are just intermediate at painting- so afraid of extreme values. even on your ref, there are so many pure blacks and harsh whites, but on the hair here you opted for a dark grey and none of your values seem to venture higher than 50% grey. push it! no fear, make the statements bold.
>>
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dropped the steel parts, already like a lot more. so much more cohesive.
>>
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gonna call it done.
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>>2736803
Thanks a lot, kek it's funny how a more trained eye can see so much in a painting, you described me perfectly. I'll try to be braver
>>
>>2736779

Thanks for the tips bro. Will do... I'll probably make the dress go straight down too and fade it away into black into the bottom while shading. I like /ic/ some times....
>>
>>2736166
Holy fuckkkk gimme blog. Those colors are so magical
>>
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>>2736752
Lighting update

>>2736755
Having a really hard time trying to organize edges, but hopefully this is better

if res is too bad to see new edges, I can upload a higher res
>>
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calling this done.
process pics here:
https://www.artstation.com/artwork/4d6Zk
>>
>>2736798
>be high school me
>freshmen year
>"i think ill get into drawing and animating"
>realized drawing and 2d animation is cheaper than stop motion
>used to get a hard on for making gundam stop motions on youtube
>put all my gundam toys back into boxes and begin to git gud at drawing
>find /ic/ 2 years later
>begin to grind fundies for another 2 years
>last year i begin to study anatomy books
>completely forgot why i got into drawing and animating
man, thank you for reminding me to get back into mech stuff
>>
>>2736875
i started a paintover but it's really shitty so i won't post it

you should check your forms and construction, right now the back of your head, hair and eyes imply that she's looking to our left and down, but her nose and mouth look directly at the viewer.

also try for a more defined lightsource, softer lighting is harder to reason about
>>
>>2736511
glad you like it, no blog yet...
>>
>>2737090
Thanks a lot, will change those things, I definitely know what you're talking about, I goofed hard on the mouth and nose
>>
>>2736805
>>2737045
steel parts looked better, now there's too much fire that doesn't give a shape to arms
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>>2737202
I tried to make the steel work, but it clashed too much with the roughness of the helmet. I really liked how they looked, but im too shit to have made them look good.
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i need to sleep, ill keep the grind going tomorrow i guess.
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another quick warmup
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>>2737090
>>2736875
Here's an update, the changes may be a little more subtle, still working on the lighting
>>
>>2735501
You really should stop using this program and start using real paint. The emulation of oils is garish, oil paint never behaves like that and it leaves the viewer a bit sick to watch.

Also your lines needs to have logical conclusions, right now and in many of your works they just seem like floating worms. Find out what the painting wants and how many lines are necessary and where they need to end and begin.
>>
>>2736646
Any chance you're in Eindhoven(netherlands)? Anyway got work to show?
>>
>>2737213
Have you considered moving the shoulder connections further towards the back of the torso? They're very forward right now, almost on the pecs/where the pecs would be.

Moving them back would give the character a more heroic/noble physique, which I feel fits better for characters with slender, elongated limbs and thin waists.
>>
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>>
Where do you get your references from? I usually just browse /hr/, but it's kinda shitty if you want some specific thing.
>>
>>2737403
I like google images advanced search setting image size to large or over 2mb for high res references of anything I want. That or I'll take a reference picture of myself, I'm quite the femboy so I can reference myself for women as well.
>>
>>2735432
>internal screaming: the image
>>
>>2736712
her breasts are all wrong. gravity would pull them down towards her armpits
>>
>>2737285
surely someone couldn't be this stupid
>>
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>>2736741
>>2736756
>>2736779

Slowly building up the value structure and composition before going into painting. This is probably gonna take a while. I decided that I'm gonna do a burning city in the background to get a dim, orange underlighting for the character. I'm too lazy to fuck around with perspective so I just gathered some trash from my room to get the basic structures of the buildings. Nnnghhhh...
>>
>>2737526
Clever way of setting up the background there. Thumbnail looks good.
>>
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from ref, p much finished
>>
File: image.jpg (114KB, 1136x640px) Image search: [Google]
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Practising day by day
>>
>>2737562

Thanks man. Just watched Scott Robertsons "Creating Sources of Inspiration"- lecture on YouTube and found out that I've been doing a lot of unnecessary work a lot of times. I'm just now starting to figure out the things I actually need to spend my time on...
>>
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>>2737562

Pic related.

>>2737568
I don't know why but I thought that this was a frog initially when I saw it in the thumbnail. No, but this actually looks really good. Values and brush economy are looking great.

>>2737569

Pretty nice values on the thumbnail. Did you take the photograph of the drawing at an angle or is the actual drawing messed up like that? Is this drawn from life or from a photo? Anyways. The perspective seems a little bit off. Like the whole object was kind of flat.
>>
>>2737577
Done from a photo and the angle of the subject matter was quite off. It's a direct copy of what I was looking at, hence the weird angle.

I'd draw from life if I had said object.
>>
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>>2737577
There's so much depth in this pic

>smoking kills
>being a Scandinavian you also consume a fuckton of caffeine (to compensate for the shortened lifespan caused by smoking)
>trying to suppress all thoughts of these dependencies you also develop one for alcohol
>install a fire alarm so death comes slowly and not sudden

got a blog senpai?
>>
>>2737652

Thanks-yo. You got pretty much everything right. I'm way too shitty to make a blog tho (nobody would give a fuck). I'm just an unemployed hobo... I'll make a blog or something once I get ~10 successful illustrations done (2030?)... I'm just now starting to understand the importance of thumbnailing, composition and all that other jazz.
>>
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>>
>>2737267
oh man this brushwork

post more pls
>>
>>2736166
filing this under "art i want to eat"
>>
>>2737359
she orgialy had four limbs, so that's probably why her shoulders are forward, but good spot, I'll definately get on that, I'll try and make her more heroic.
>>
>>
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>>
>>2737888
self portrait?
>>
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>>2737073
we're gonna make it man, you and me.
>>
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Another update >>2737270 moving onto working her body now. How do I avoid pillow shading? Does she look dark skinned?
>>
>>2738093
Looks fantastic! Drawing in Corel?
>>
>>2738095
Thank you, I'm using photoshop CS4 with some edited Dan Luvisi 1.0 brushes
>>
>>2738025
Nah.. I doubt I will ever muster up enough self-esteem to do a selfie
>>
>>2738145
Have some confidence, Firez, I'm sure you're a qt.
>>
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figure drawings from today. this was a 15 minute pose
>>
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>>2738174
15 minute pose
>>
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>>2738175
20 minute pose
>>
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yay or nay to the cliche samurai red ball thing? also any pointers would be nice
>>
>>2738234
I cant see shit, polish that turd and show me more later.

I like the lighting though, maybe introduce a second, cool light source coming from the viewers right?
>>
>>2738176
dude wut
>>
>>2738234
red ball thing? you mean the japanese flag? in any case, I would get rid of it. it looks like she's chilling in a bedroom and it's pretty distracting. I'd also move her neck back because it looks like it's coming out of her ear.
>>
File: image.jpg (1MB, 3264x2448px) Image search: [Google]
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Drawing free hand for the first time in years.
>>
>>2738234
Don't let the lineart stick around for so long, it messes up your longterm values unless you're sinix or something and have unnatural black-line ignoring abilities.
>>
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How bad is it so far
>>
>>2738285
move the mouth down a touch.
I love the colours though, maybe introduce more hue variation?
>>
>>2738285
That chin is absolutely bulbous. It's like I'm looking at fantasy Drew Barrymore.
>>
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2 point perspective practice
followed beat for beat on a circle line art school video
>>
File: Stealth 2.png (505KB, 1385x909px) Image search: [Google]
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slowly starting to take form
>>
>>2738022
You need to group parts together to make it read more clearly, it's very muddy right now. You focus too much on little details but they look bad without a proper base
>>
>>2737888
basé firez
>>
File: Stealth 3.png (297KB, 1097x853px) Image search: [Google]
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thoughts before i ruin these with my sub par rendering?
>>
>>2738408
The figures feel off balance and the gesture feels stiff. You might benefit from practicing gesture more in general
>>
>>2738420
yeah, i should have angled the shoulders more and accentuated the weight into the hips more in hindsight.
>>
>>2738431
That'd definitely be heading in the right direction. A line down the center of the figure helps to make sure you keep the figure balanced.
>>
>>2736798
Damn, man, speaking of crisp and great values... You got a blog or art gallery or something?
>>
>>2736138
looking great, the mouth is a little off-looking though
>>
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Anyone tried using 3d models for reference?

https://sketchfab.com/models/e5150a0f052447e0bff1fc588af6b6da
>>
>>2738337
space your vanishing points further apart. In this everything is warped. and you're going into 3 point when your vertical lines arent straight up and down.
>>
>>2738381
you're retarded. good effort though.
>>
I've been doing digital painting for 5 years now. Is this a acceptable level? I don't know if I should have progressed more.
>>
>>2738634
if you spent that 5 years doing traditional you could've had a career by now anon. enjoy your porn commissions and concept art portfolios
>>
>>2738174
>>2738175
>>2738176
These make me really uncomfortable for some reason
>>
>>2738634
Looks like it could have been done by Miles Johnston.
Either way, I can't find the chart that shows you the acceptable progress level for years digital painting right now, someone post it if they find it, but I think it's safe to say you could always have done better.
>>
>>2738672
Because they're too good to be on /ic/
>>
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>>2738744
thanks, but please stop samefagging

here's a painting i did based on brian's fantastic drawing
>>
>>2738822
holy fuck, how horrible!
>>
>>2738826
a woman at a beach! oh, the humanity!
>>
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Trying out a new brush in krita. Am I on the right track?
>>
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>>2738879
Reference, Helene Schjerfbeck.
>>
>>2738663
how so? do people really buy art? plus traditional costs a ton of money to produce
>>
>>2738822
is this a painting of your mom brian? this is kind of creepy, her legs look like she has some kind of degenerative bone disease. and why are you wasting so much paint on this goofy style.
>>
>>2738885
>her legs look like she has some kind of degenerative bone disease
what a retarded thing to say

and if you're worried about wasting paint you'll never make anything. cost of materials for that painting is about $30, $55 with the frame, and I'd sell it for about $600.
>>
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>>2738879
>>2738880
I thought you had really shitty values until I saw the reference
>>
>>2738890
I'm being quite serious, who does this appeal to?
I actually like some of your other stuff too.
>>
>>2738896
fuck if i know. that abstract self portrait everyone shat on when i posted it here was the first thing to sell at the gallery. everything has an audience you just have to get lucky i guess. i try not to worry about making paintings for a certain type of person
>>
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>>2735210
>>
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Please critique my values, i did not use a reference. this was practice to see how well i can invent values from a random lightsource
>>
>>2738941
It looks overexposed. Needs more mid tones.
>>
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Thanks for the idea brian
>>
>>2738634
no this is pretty good expected level. it's nice. wouldn't listen to any other opinions unless they agree. most people here are just idiots.
>>
>>2738822
dude this is so bad lmao. I thought you died. it's been like a day since you posted any art.
>>
>>2738947
noo it's not. how dumb are you? fucking kid you must be some idiot sperg.

>>2738941
it needs more darker values. it's lacking black values in some areas. otherwise it's damn good how it is.
>>
>>2738947
you are right the highlights are too intense
>>
>>2738966
all it has is mid tones/white tones and a spot of black.

work on the black tones
>>
why do people ask for advice here? lmfao. worst advice ever. everybody is a pro here!
>>
>>2738950
what idea was that? render hands. it's hard to fill in the blanks for hands after the fact better to just put the work in at the modeling session. I hope you didn't spend time doing the abstract shapes during the pose instead of rendering the hands more fully.
>>
>>2738972
True
>>
>>2738972
I post work here because it's a fresh pair of eyes. Yes 90% of /ic/ is anime gobbling faggots, but getting a fresh perspective on my work is always good.
>>
>>2738966

It's not that highlights are too intense, it's just that blacks aren't black enough. People are always afraid of pushing your darks, but honestly, it always looks better when the core shadow is actually looking dark.
>>
>>2738966
>>2738947
retards.

>>2738996
jesus Christ thank you. someone with a brain.
>>
>>2738980
bro you're chances of getting a fresh pair of eyes here are slim. most anons here are dumber than a cup of dirt and they do NOT know anything about fundamentals.
>>
>>2737213
yeaaaaahhh this is awesome
>>
>>2737888
Holy shit, this is the most appealing face you've ever drawn. Nice work, dude.
>>
Hey, looking for Jojo's characters drawn as Bartenders.
>>
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>>
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need to get back into the drawing game cause feelsbadman.jpg
>>
>>2739025
Th-thanks
>>
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>>2735758
Gj buddy. But work some light thing. While colouring it see ur some mistakes
>>
>>2739065
> P L A N A R
>>
File: november-8-2016-1.jpg (684KB, 752x1000px) Image search: [Google]
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new self portrait
>>
>>2739175
are you a sociopath?
>>
>>2739183
no just lonely
>>
>>2739188
why?
>>
>>2739195
uninterested friends, undesirable to women, prospect of becoming incredibly successful for minimal effort, feel like a fraud.
>>
>>2739198
>prospect of becoming incredibly successful for minimal effort
There's literally no prospect of that. You managed to get into a local gallery by paying some money. You haven't been selling loads of paintings or getting articles written about you or receiving lots of money or attention.

>feel like a fraud
Probably because you are
>>
>>2739198
So you're narcissistic? It starting sound like you might be.

Friendship requires effort.
>>
>>2739200
samefagging, brian we know, you can't hide.
>>
>>2739201
im objectively good. how can i be insecure and narcissistic. why are you all such retards? can't i just have a normal life like you idiots?
>>
>>2739198
I can get you some hookers. if you're interested.
>>
>>2738976
Could you render them for me? Id really appreciate having your superior intellect polish my turd
>>
>>2739213
why don't you cum on it that might make it better. mix the jizz in with the pencil that'll show you're angry and you mean it.

you guys do about one digital painting a month, or work for 8 hours a day for 2 days, burn out, and stop for 2 years. none of you have any work ethic and are all failures in what you are trying to accomplish. I am so far ahead of all of you that it's hopeless to even try. it'd be best if you just all stopped making art and focused on a useful career that's going to keep the world's lights on. We don't need anymore artists. We have me.
>>
>>2739205
Ahahaha... haha haha ha

WEW

HAHAHAhaha ha he hee hehe ha
>>
>>2739219
also how can you possibly hope to be good at art if you still have sex and jerk off? loneliness and depression are the only ways to be good at art. you're all doomed until I get enough money to fix all your idiot mindsets and bring you right down here with me. For all your bellyaching none of you are doing anything particularly interesting with your life stories. How do you expect to have a legacy if your legacy is cum on your keyboards?
>>
>>2739222
I bet you type "lol" to everything your girlfriend sends you you pussy. Nothing funny about this. I'm tired of all your shit art. I haven't seen a good piece of art since the last time i painted something.
>>
dude you're narcissistic. fucking prime example.
>>
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this thread went down the tube
>>
>>2739234No. Brian just keeps using Black.
>>
>>2739228
Why are you all so fucking bad at art it's not that hard. Christ.
>>
brian stop posting in draw threads my man. just make your own threads dude, you post enough on /ic as it is. you really know how to start a fire and it's destroying this thread particularly . no body wants to critique you anymore.
>>
every time brian posts something there's always a jam of shit posting afterwards. go same fag in ur own thread bud.
>>
They hate brian but at least they know brian's name: the brian story. A brian pictures film brought to you by brian. Directed by brian. Starring: brian, B.ryan, brybry, br"i"an and the brushstrokes of a moderately talented fingerpainter.

Coming to a thread near you every summer until brian dies.
>>
personally I don't hate brian, but I do hate his neglecting art style. it's complete shit and people on a weekly basis point out what is wrong with the paintings. there's no improvement and such a lack of effort. why do we care?
>>
>>2736627
really cant tell if this is based lego or not
>>
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I posted this in the beginner thread a while ago. I wanted to see if I could get advice or criticism here. I don't plan on working on it anymore.

I wonder when I'll feel comfortable branching out from studies into my own thing. I'm terrified of stagnation and not becoming as skilled as the ones I look up to.
>>
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how do i fix this dumbo looking bitches face
>>
>>2739277
next time you take a shit. grab a dinner knife and fork and eat shit form the toilet. no lie, bitch ass nig.
>>
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>>2739277
>>
>>2739292
Looks worse tho
>>
>>2739292
its worse
>>
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>>2739277
>>
>>2739292
You ruined it mang
>>
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大海一滴
>>
>>2739309
Better yet not perfect
>>
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>>2739292
>>2739309
>>2739373
alright fuck this.
>>
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>>2738408
Blocked in colours before bed,

Trump won today and I'm so happy.
I rode home from work on my bike in the rain with a big fucking grin on my face. Patted my dogs and drank a beer.

What a day.
>>
>>2739381
If your intention is gave her japanese ears then I have no complain about it, also add some connection between the neck and the hair, look like she is wearing a wig.
>>
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Sorry for the large file size I can only post from my phone
>>
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I'd love some c/c on this
>>
>>2739390

Thumbnail looks really good. You might want to make the pose slightly more dynamic though. The position of the leg further away from us doesn't really make a lot of sense either. She couldn't have been standing that high up on the tree trunk because it's really, really vertical. Just something to think about...
>>
>>2739420

I'm sorry but I don't know what I'm looking at here. There's a face with a scarf and she has a robot arm. I don't think you're really at a skill level where you should be doing such stylistic/abstract stuff. Learn the fundamentals of painting/drawing/Photoshop first. I'm really not trying to be mean here. Just saying.
>>
>>2739421
good call.
changes coming tomorrow.

still trying to wrap my head around poses and shit.
>>
>>2738470
I do have a blog/art gallery but this is literally me branching out and doing different stuff.

None of my previous works are like this
>>
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>>2737705
thanks
>>
>>2739594
it looks like you're avoiding mid tones, is this from ref?
>>
toast me, tell me everything thats wrong with this study
>>
>>2739408
Anon said he just wanted help with the face :^) but you're right. No idea what you mean by Japanese ears though, I literally just copy pasted the ear to a different position
>>
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wanna git gud at cars
>>
wow everyone itt sucks
>>
>>2739622
The rendering is there but the colours are awful muddy, terrible temperature control.
>>
>>2739769
Then study Scott Robertson's books
>>
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>>2739238
>>2739239
>>2739242
>>2739244
you're all snitches
>>
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here's my latest painting, it was my first time painting a human
>>
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>>2739381
ty for the paintover but i destroyed that piece of shit

fucking about with colors and shitty faces today
>>
>>2735903
he looks off balance
>>
>>2739780
not everything bright and vibrant like u babe
>>
>>2739878
>first time painting a human
It shows, they are's supposed to be that fat and green

But for real, it's actually really cute. Well done.
>>
>>2739878
looks really nice. I love the ripples as you see the guys face through the bear. One thing I think I'd like to see more of is that greenish yellow glow on the dudes face. I just feel like it's not intense enough, which it would be if you were leaning against a huge green gummy bear lol
cheers
>>
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>>2739994
this is probably mostly taste but i feel like her eyes and nose are too big for her head, especially the nose.
>>
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>>
>>2740066
I like this more.
>>
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not!roman mage
>>
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I tried.
>>
>>2740070
these are nice. Blog?
>>
>>2739622
>>2739780
used this for reference, tried to pick the colors by eye since i don't even draw in a program where i can color pick for a photo
>>
>>2740070
name's vudex, rarely posting on tumblr.
>>
>>2740112
Push your warms more, don't be afraid of contrast or saturation.
>>
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>>2735210
Really fucked this up
>>
File: hunter 2.png (547KB, 861x749px) Image search: [Google]
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slowly grinding.

I know the hand on the hip is fucked.
>>
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>>
>>
>>2739527
I'd still like the link, if you didn't mind.
>>
>>2735210
You didn't even downsize the image yourself.
>>
>>2735349
that highpass overlay/ sharpening is hurting my eyes
>>
>>2737285
You realize that it's a real oil painting right?
>>
>>2740082
Boots look different sizes and his left hand looks odd. But other than that looks pretty good to me!
>>
>>2736817

yea man the touches since the previous version are solid edditions
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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