[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Study Thread

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 54
Thread images: 19

File: rodin-br3.jpg (567KB, 1279x723px) Image search: [Google]
rodin-br3.jpg
567KB, 1279x723px
ITT: We create a study of this image. Use any medium you're comfortable with or something you're not comfortable with yet, anything goes.
>>
>>2689447
but that's a bad image to study.
>>
>>2689457
THANK YOU FOR SAYING THIS
I fucking hate it when retards start threads like "hey draw this random shit i found because I think it looks cool" under the guise that it's a good peice of work to study
>>
>>2689457
Why?
>>
File: s01.png (171KB, 500x591px) Image search: [Google]
s01.png
171KB, 500x591px
>>2689469
>under the guise that it's a good peice of work to study
I wasn't trying to get "free work", if that's what you're thinking, I just really thought this might be a fun study, here's my wip.
>>
>>2689486
Nice start. Rodin has very nuanced modulations of form and a softness to it, so in the later stages be sure to try to capture this. Also I'm not sure if you want to or not, but when it comes to colour yours is really cold, whereas actual marble is a sort of slightly transparent material that has a warm yellowish glow to it (which is part of why it is favoured as a stone as this imitates the qualities of flesh). So getting some subtle temperature transitions in there would really help I think.
>>
>>2689447
Mm, I'll give it a go, someone post a really good 2nd pic too please? Just one more
>>
File: 1389008598963.jpg (46KB, 500x664px) Image search: [Google]
1389008598963.jpg
46KB, 500x664px
Only have a few, I hope this qualifies
>>
>>2689491
I'm not OP, but I was planning on studying this pic. It's got some really nice variety of materials in it.
>>
>>2689498
i'm not OP btw
>>
>>2689489
I am actually going for a warm light/cool shadow scheme, but yeah, so far that's not really working at all. Welp, back to it.

Also, thanks for contribution but please don't turn this into another image dump.
>>2689491
>>2689498
Will this suffice?
>>
File: 1472350497615.jpg (706KB, 1280x1920px) Image search: [Google]
1472350497615.jpg
706KB, 1280x1920px
Posting a classic
>>
>>2689512
Well the reference has an ambient cool light as the main source, and then the room is painted blue so there's some influence in the shadows from that too. I would try to follow the reference's temperatures and take note of them, rather than try to invent it.
>>
File: s1.png (182KB, 500x589px) Image search: [Google]
s1.png
182KB, 500x589px
>>2689617
But I'm so far in already! And I think it's kind of starting to work... maybe.
>>
>>2689638
I guess it's sort of working yeah. Maybe try to glaze in some more warm light into the bounce light and the shadows in some places though. I also think you're simplifying a lot of the shapes rather than capture their characteristics. Look for example at the contour of the shoulder and biceps in the sculpture, there's these subtle curves and undulations, and there's a sliver of the pec showing too, yet you just simplified it into essentially some bland simple curves. You've done this everywhere actually, lots of small form changes and overlaps are just removed in yours.
>>
>>2689604
I did a bad job, but it was fun. Crit please
>>
File: h.png (761KB, 933x700px) Image search: [Google]
h.png
761KB, 933x700px
>>2689667
oh I guess my drawing didn't post
>>
>>2689668
You have too much variation in the shadows. Each of your shapes are vastly different colours and values, whereas in the ref the whole shaded side of her is essentially once flat value with a temperature shift going from very warm on the lower planes to slightly cooler on the upper ones.
>>
>>2689654
I agree, there's definitely some shapes that need further refinement, but I don't know about copying every dent.
Isn't simplification something you also want to do in a study?
Well, I guess it depends on how far you are taking it and what you want to gain from it or end up with.
>>
>>2689668
Shapes and proportions are different. For instance the slope of her head/hair, the upper lip, width of the jaw, the highlights to and around clavicle, angle of shoulders, and her rib/torso (should start almost directly under the neck).
>>
>>2689684
Well it is a matter of what you want to get out of it, sure. You seem to be taking your time though, so I imagine you want a thorough study. Also since you're studying Rodin I assumed you wanted to capture something from him, and one of his specialties are those small form changes. Otherwise if you just wanted to do a simplified study there's better things to copy out or different ways to go about it.
>>
>>2689668
I actually like the variation on her and you actually captured the temperature shift the other anon pointed out. But I do think you could have pushed the values a lot more, especially on her skin, considering you used black right next to it, it really all stays too light.
And in the beginning stages you could be paying more attention to construction and gesture.
You may only see her head and shoulders really, but there's still a lot of gesture in the photo, that I am afraid you missed to capture.
Like the arch her shoulders make, the angle of it and the sleek lines of her jaw and hair.
>>
>>2689668
You haven't learned anything since last time I saw you here.
>>
File: study.png (4MB, 2357x3011px) Image search: [Google]
study.png
4MB, 2357x3011px
>>2689719
haha I think you're thinking of someone else. this is the last thing I posted (a long time ago)
>>
File: study.jpg (167KB, 548x700px) Image search: [Google]
study.jpg
167KB, 548x700px
>>2689727
whoops resized
>>
>>2689674
I know, that's just the way I like to paint. I should probably try to get it just like the photo sometime but it seems so boring...
>>2689693
>>2689698
you're right! thanks
>>
File: 1438003053234.jpg (2MB, 2400x3000px) Image search: [Google]
1438003053234.jpg
2MB, 2400x3000px
>>2689727
So you lost the basic grasp of planes and form since then?
>>
>>2689742
do you think so? :-)
>>
>>2689746
It's pretty obvious:
In >>2689728 the hatching clearly indicates form.
In >>2689668 there's nothing that indicates it.
>>
>>2690101
blind leading the blind

what part of that 'hatching' indicates anything, ya dense fuck
>>
File: 1474505581451studysmall.png (500KB, 591x1036px) Image search: [Google]
1474505581451studysmall.png
500KB, 591x1036px
>>2689500
Something looks fundamentally wrong with my drawing but I cant make it out. Help plz
>>
>>2690130
the entire perspective on the head is fucked up.
>>
File: rodin.png (264KB, 591x695px) Image search: [Google]
rodin.png
264KB, 591x695px
I'm done with this.
>>
>>2690130
Try to envision a box or cylinder as the head, and see how the perspective on it is. The features need to sit on the structure of the head correctly. it's a tricky angle so you need to really think of the basics before getting into rendering.

>>2690273
Nice job anon!
>>
>>2690287
Thanks for the advice anon
>>
>>2690115
Hey, I'm not saying he's doing it correctly or well even. I'm saying it shows at least a will to convey direction of the planes and form.

Compare that to to the former example, which is just a flat mosaic of poorly colorpicked splotches.
>>
>>2689604
is there more to this set? the pic is hot as fuck
>>
>>2690273
Blog?
>>
File: 1474570174390.png (611KB, 591x1036px) Image search: [Google]
1474570174390.png
611KB, 591x1036px
>>2690130
Don't know if you're still around, but I think the main problem is that the perspective of the lower and upper half of the face don't match. Though I'm still a beginner so I could be totally wrong.
>>
File: 20160925_160941.jpg (286KB, 600x800px) Image search: [Google]
20160925_160941.jpg
286KB, 600x800px
>>2689604
Please help
>>
File: Study2.5.jpg (296KB, 1000x894px) Image search: [Google]
Study2.5.jpg
296KB, 1000x894px
Gave it a whirl.
>>
File: sept252016.jpg (43KB, 457x913px) Image search: [Google]
sept252016.jpg
43KB, 457x913px
ref >>2693126
>>
File: study44.png (511KB, 800x1143px) Image search: [Google]
study44.png
511KB, 800x1143px
>>2689604
Rushed some parts
>>
>>2690130
First off, I really like this.
Anyways, from his eyes up, you've changed the angle/perspective. Shape and angle of his right eye is different. His left eye isn't visible in the ref. Your shadows around his mouth are really dark whereas in the ref his lip kind of blends into the left side of his face. Neck is very long but gives it a nice proud feeling that you don't get in the ref.
>>
>>2691398
>>2693517
Wow thank you so much, this is really great advice I can see where I went wrong <3
>>
>>2693183
get some hard edges in
>>
>>2693496
I think you could've pushed the values a lot more, your shadow is really light. Maybe establish a value scale before painting and try to see what value goes where, so you don't end up adjusting everything to one painted spot that may be off. You can also check your values with a b&w color layer in PS.
With not pushing the values, the saturation also falls short. Look at her chest and face right underneath the hair. This ref is striking because of the colorful, very saturated shadow, by lessening that the whole effect gets lost.
You could also do with some bolder brushwork , I see a lot of places where one, clean stroke would've done the job instead of multiple layered ones, like on her jacket on the right or her shoulder. In some playes though it actually looks really good, like her hair, it looks really nice and I like the brushwork there.
I also like the faint colored outline you gave her.
>>
>>2694509
Thanks, I definitely see the lacking saturation and values now when comparing it to the ref. I actually mistakenly started painting the skin over a really light background.

Brushwork is something I'm really unconfident with. I had to actively stop myself from going over the hair 100 more times making sure it's "perfect". I guess it's something that comes with mileage, right?
>>
File: faces.png (310KB, 652x835px) Image search: [Google]
faces.png
310KB, 652x835px
>>2689500
Thanks for the good practice anon
>>
>>2694328
I usually don't start adding hard edges until later in the rendering process.

Is that wrong? Should I be lassoing hard edges early on?
Any other crits?
>>
>>2694782
You're far enough in at that stage that the edge should be fairly organized into categories by now--hard, firm, soft, lost. Later stages you can introduce even more subtlety in the edges.
>>
>>2692798
In your drawing she has very... manly shoulders.
Apart from her body being really wide, she also looks quite a bit more erect, whereas in the ref she's more hunched over. That's because you made all the lines that indicate her hunching over straight, instead of leaning to the left, on the neck and the arm, and you placed the head on the middle of the body, instead of setting it more towards the left.
It wouldn't hurt to make a quick little sketch before the longer study, really trying to capture the gesture and seeing where the slanted, long lines are.
You visibly seperated the light from the shadow area, that's good.
Where you could try to make it cleaner in the future is the hair. You rendered a lot of single strands, randomly making a disorderly outline. By blocking the hair shape out before and not using single hairs so uniformly and seemingly at random, you could give the hair a much nicer shape and make is less busy. Which doesn't mean you'd have to leave out showing single hairs completely, the ones on the top of her head for example look good there.
Keep it up anon!
>>
>>2693183
your colors are muddy, you gotta do some master studies anon
>>
File: Screenshot_20160713-202403.png (1MB, 1440x2560px) Image search: [Google]
Screenshot_20160713-202403.png
1MB, 1440x2560px
>>2694788
Can any anons elaborate more on edges like this anon? I'm having trouble with values and this is peaking my interest
Thread posts: 54
Thread images: 19


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.