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/beg/ - BEGINNER THREAD

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 329
Thread images: 119

Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (also images shouldn't come out accidentally sideways with this method)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new sticky in town! You can see it at:

https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

Old Thread: >>2682908
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>>2686958
this woman face needs loomis
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>>2686965
Orange sodaaaaaaa
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Yup.
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>>2686936
>TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK
Would be more motivated to if half the submissions in the last thread weren't
>lol hey guys totally new to drawing and this board i drew this for a friend what should i fix
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>>2687017
What they say, doesn't matter. Just tell them whether it's shit or not.
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>>2687001
Awkward pose and body parts missing, Chicken Scratch lines, no value transition, needs to work on overall bumps and curves of the body. Work on easy poses and better the things i said above before you try taking on harder poses.
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At what point do you stop purely copying what you see (as a beginner) and to start adding theoretical understanding, or are both important to do?

As in: in Keys to Drawing the guy recommends focusing a lot more on the subject (at least in the first section) with drawing blind contours and whatnot, and I can see how that's useful if you want to lose your symbol drawing.

But at some point you need to add in what you know about things like value and form, and start thinking about the drawing itself, right?
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>>2686936
is pic related useful at all
or can i just follow the sticky wtih the fundies and hampton and loomis
or is it all the same thing
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>>2687043
Those are the fundies.
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>>2687038
I would suggest you learn contour lines and values at the same time. Only draw half the reference if it's taking too much time.
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>>2687043
nsio's guides are pretty sweet
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>>2687049
One thing to know about Nsio too is that he's a full-time architect. If he can have a full time job and get to a decent level than any of us can.
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>>2687052
>full-time architect
Wait, seriously?
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>>2687052
>>2687053
Yea, I think I heard him say something about that when he was in a sycra stream recently, we can make it senpaitachi!
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>>2686895

Howdy
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>>2686958
That's a cheeky minx. She do thing to your dick you didn't even know
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>>2687043
Nsio is pretty good, and this is a decent thing to use as a rough estimate of where you want to be, because that's all it is - a rough estimate. Don't follow it line-by-line because everyone learns differently.

>dat 6th mastery
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Can i get some critique on my ahnold?
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>>2687098
The ghost of Arnold Schwarzenegger deserves better paper. You at least have access to copy paper man. Darken that shit up and focus on making sure every thing is in line. Those facial features are floating off course.

Other than that it looks good man, but you should posting on /beg.
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>>2687106
God damn it this is beg. Your in the right place.
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>>2687106
I see, i've started drawing recently and this is probably the second facial drawing i've attempted to shade, so i'm still a bit frisky with making everything dark because of fear of ruining the drawing. Guess it's time to take risks

Unfortunately i only have a shitty line paper notebook, will be getting some print paper ASAP.

>sure every thing is in line

As in, proper construction? I didn't really get this bit

Thanks for your advice mate
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>>2686937
christ i did not expect shading with a mechanical pencil to be this hard
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>>2687114
don't, sharpen your pencils like this: https://www.youtube.com/watch?v=yKJh3KAXWjQ. i use mechanical pencils for outlines only. if you need pencils in different grades you can buy them at hobby/art stores or on ebay. sorry if you already know this!

also, this looks pretty good–your line weight looks good and it's mostly in proportion. your core shadows are decent. the arm closest to the viewer has a bit of an uneven core shadow? the toes and furthest leg are a little chicken scratchy.

one thing i've noticed in my own drawings is to pick a uniform line direction and shade with that, like all vertical lines or all horizontal lines. try to make sure your shadows are evenly toned without white patches.

i don't know if any of this is /ic/ kosher but that's my advice
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>>2686941
With melty features,
this horrid creature's,
face hides behind a lie,
telling me, "i have seen loomis die".
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>>2687133
Thanks for the advice! I was making due with the materials i had haha.

Being scared of losing the arm in the leg made me forget to finish shading it in, definitely will go fix that. Will also clean up the foot.

I'm always really impressed by crosshatching and things like >>2687038 where the lines are very obvious!! I'll probably be better off trying that when I get better though haha
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>>2687193

yeah i like that look a lot too! i usually save the hatching until after i've really securely laid the tones down–you can see there's smudging in the picture you linked with crosshatching over it. good luck!
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Ok, I've been trying to unfuck my torsos. Can anyone give me some crit on these shit figure drawings? Sorry for the bad camera quality, it's the best I got
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>>2687276
Good to know someone around here is practicing and not jumping straight to full renders.

You're doing fine, you just need to keep going. Practice makes perfect right? Try simplifying the ribcage and pelvis to boxes, that should unfuck your torso. Once you're comfortable with that, move back to anatomy.
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>>2687354
how do i go from that to this.
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>>2687354
>>2687355
How did you do the first one in the first place?!
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>>2687357
Idk, started with gesture, measured a little bit more, refined lines up, figured some perspective, and did some line work. Then values roughly. And then I got lazy with the leaf. In retrospect that would've helped with the perspective.

That's my process if that's what you were asking.
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>>2687372
Much thanks. I can finally do it now.
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>>2687376
Go do it
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>>2687379
I did and realized that it's actually super tedious because you have to use intense perspective measuring that I've never done before.
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I already did exactly what you suggested. I did box figures then learnt how to build the skeletal structure from box figures. That worked fine. It's whenever I add anatomy that something seems to go wrong
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>>2687384
That's why anatomy is separate, anon. You have to completely learn anatomy.
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>>2687384
Oh fuck I forgot to set it as a reply. This was meant to be a reply to >>2687321
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>>2687387
So you mean instead of going
box figures > Skeletal Structure > Anatomy
I should go
Box Figures > Anatomy /or/ Box Figures > Dynamic Box Figures > Anatomy
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>>2687384
>>2687387 is right. Anatomy requires a 3 dimensional understanding of a lot of muscles... that's the part of art that takes years to master. You can learn loomis, shapes, figures in less than a few months, anatomy is the real journey for the artist.
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I see a bunch of things wrong with them, middle is from imagination. Any tips?
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question: when rendering values, do you put in tones for local values first (eg, skin color, hair color) or light/shadow values first? like pic here >>2687038

does it matter at all?
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>>2687404
Always light/shadow. Those are more important than color.
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First time using a tablet, really no idea what I'm doing.
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>>2687414
Keep it up, I can't tell how good you are since the lines are so shaky but you obviously have the fundamentals down.
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>>2687393
>>2687387
This still doesn't answer my question. Do I add anatomy to the box figure or do I make a better figure/ Skeletal figure out of the box figure to add anatomy too?
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>>2687425
Start with learning muscle groups and adding more definition to your boxy torsos. Basically start with pic related
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>>2687416
Thanks anon. I'm sure I'll get over the shakiness with mileage. I'm having a pretty hard time with my handling at the moment.
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Guide me /beg/, I actually have no clue what I'm doing, where do I start? just been drawing shit of my own accord but I stumbled into /ic/ and realised I'm doing everything wrong
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>>2687445
Welcome, friend. Check out the sticky if you haven't already.

>>1579290
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>>2687445
Whoa, so good? Got any other works?
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Could I get a quick critique on this? I realize the headset is out of perspective and the one ankle is way too skinny.

Also tips for digital painting? I don't really know how to colour or blend, I either get this horrible airbrushed look or a fragmented cel shaded look. Right now I'm just roughly blocking in color because I'm scared to do anything else.
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>>2687452
My reference
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>>2687430
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>>2687114
Don't bother listening to >>2687133 on his note of tools. Use whatever you want, seriously it doesn't matter. If Dewing could do a rendered figure in silver point there's no reason you can't draw with a mechanical pencil (I like leadholders myself for their variety, but use what you like and understand that a mechanical pencil has limited line-weight)

His note on uniform line direction is also preference. It's all about how you want to depict form. There are various methods just as there are various tools that can be used to make an accurate drawing. your variety of marks are fine to me, the only problem is they're not consistently travelling across the forms of the figure. You use lines to outline the figure in order to get the form to roll in space but it's inconsistent/isn't working in this drawing. Use your tool to describe what's happening to the form, other than that there aren'y really many rules to technical drawing.
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>>2687452
Do value studies with the basic shapes then apply to organic forms.
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>>2687449
Not many, this is the only other one I could find worth posting for now
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some copic color practice
thoughts?
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some ps light shit
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>>2687493
>>2687495
>>2687496
resize m8
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i know its still pretty shit but

>tfw you think you start to get value
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lmao idk what I'm doing
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>>2687506
Bad line quality aside, this is pretty good. The forms are there and you are thinking in 3d. Watch out for the arms though as they are getting a bit big.
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goddamn do i need to force myself to study more and work traditionally more often

in order of what was done first
1- ref >>2686339
im happy with the gesture, got lost on the left shoulder though. proportions are a bit wonky, especially in the legs.
2- ref >>2686343
completely fucked the proportions right off the bat :/ i think im struggling with that the most over all, that torso was drawn too squat and it all went downhill from there. bleh. happy with the right hand and left foot though

3- ref >>2686403
really happy with the gesture, couldnt capture that butt though, somehow his right leg is just too small? either that or i made the right arm too long

this is just what i can see having just done these, any feedback or advice would be greatly appreciated. a redline for number 2 if anyone has the time would be fucking awesome
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>>2687452
move the hands closer together, her head doesnt look like its actually resting on them. face feels a bit small for the head. also try the face values from scratch.
legs and knees dont feel weighted, like her bottom half is floating. and her left ankle is scary thin.
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how do i get better at drawing lips?
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>>2687506
hips seem a little weird, but I think that might just be me. Also the background leg.
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>>2687639
By drawing lips.
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how do you acquire confindence with a tablet?
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>>2687723
Try peter hand exercises on it.
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>>2687723
by using it a lot

there's no trick
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Can anyone recommend me a good tablet to draw with, affordable and good, getting tired of using a mouse
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>>2687733
That's pretty good for a mouse
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>>2687734
Been doing it for a while so I'm pretty used to it, I want to break the habit though, I feel like it inhibits me from drawing anything potentially better
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>>2687735
If you're okay with Huion products, you can try the Giano which I see recommended occasionally https://www.amazon.com/Huion-Wireless-Graphic-Drawing-Surface/dp/B01CYCOYSU

Also, check the sticky, it has a section about tablets https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit#heading=h.nmcbxs9slmjm
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>>2687738
A...Are Huion products infamous for something?
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>>2687746
It generally seems that huion products are less dependable than wacom, and they have more problems with drivers, but it could be hearsay. Huion tablets are certainly far cheaper.

You can inform yourself better by checking some old "what tablet should I buy" threads in the archives https://warosu.org/ic/?task=search2&ghost=yes&search_text=buy+tablet&search_op=op
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Am I gonna make it? I'm doing this before work everyday. Practice in general.
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>>2687769
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>>2687752
Nah, friend of mine has a $75 dollar huion that has worked flawlessly for about a year now. Feels just like my $400 wacom. He's way, way better at drawing than I am too
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>>2687769
perspective seems off on your shapes

lines are sloppy, it's not about the speed you draw, it's about understanding concepts like shape, form, perspective etc
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>>2687771
I think you would have learned more doing 1 20 min drawing than these. what is the purpose for timing yourself?
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How do I connect the legs and arms to the torso properly? I have an idea about the anatomy of the pelvis but the angle makes everything weird
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This isn't supposed to be any difficult. Why is it?
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I used to be really creative with my art, but lately all I feel like doing is fanart and studies. I still love drawing, but original stuff just isn't as fun anymore.

Is this sort of thing normal? I've only been drawing for 2 years, and this started after battling depression (It's cleared up, thankfully)
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>>2687817
Keeps you loose, you do Learn a lot about getting the basic form when you time yourself. Then you can apply more time to it once you have that understanding.
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When drawing from reference should you use the Loomis method to construct a basic head shape? I tried to draw pic related and it was at an angle I wasn't used to but I couldn't get the chin right at all with the method.

I tried drawing it purely from reference and I had more success even if the jaw angle isn't right but with the Loomis method I kept getting a result that looked like a really fat neck/shallow chin
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>>2687867
Because transitioning to actually thinking in 3D forms, which you are not based on that drawing, is hard, and takes time. This is why Fun with a Pencil isn't actually a complete beginner book. Because a beginner will just copy the shapes in the book, not think form into it. Without form, you can't construct worth shit.

If you can, get a physical ball and draw lines around it with a marker, then use that for reference for a few tens of spheres, then stop using it and just do it from your head. Also, draw the contour lines through your spheres.
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>>2687867
It is pretty tough. Make sure the sphere is always completely round. You seem to be starting by drawing the curves, then connecting the rest. You really shouldn't base the entire form off the subtle curves that you're starting with -- instead it's a lot easier to create (and double check) that your circle is perfectly round. Use the perfect circle as foundation, then add the curving lines on top of that.

It's like, a perfect sphere is a perfect circle from all angles, you know? You can "cut" the flat sides out afterwards. Oh, and don't forget about the jaw.
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>>2687861
loomis teaches you this, you sorely need this. you're symbol_drawing.jpg right now.
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>>2686965
awesome shapes look at those eyes!
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been doing a lot of studies for about a year now I find that when I want to design something from imagination my brain just shuts down... how to work on my creative design skills?
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>>2687907
You should definitely draw from loomis. If you can't get it right it's because you aren't comfortable with it yet/don't fully understand it. Mine isn't great but you missed the center line, and the tilt indicator of the side plane which also shows the brow ridge location. Your side planes are misplaced so your brow ridge is too low.
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>>2687939
start by thinking of an action, like reading a book or jogging
then quickly sketch it a few times without a ref.
if you get stuck there use references to inform your decisions but since your pose will be from imagination you probably wont be able to find an exact reference, which will force you to fill in the blanks and think creatively to finish the uniformed aspects of the drawing

if you're talking about designing a character from imagination thats a little different
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>>2687043
Everyone on /ic/ agrees that this is a nice approach.

But yeah, everything above 3rd mastery is a mess.
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I'm done polishing the latest turd, what did I fuck up? Sorry if the image quality is shit, had to screenshot with phone since I don't have a scanner
Also left some construction lines in there, I hope it doesn't matter
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>>2687043
i think im master 2 or 1.5
>actually putting a signature.
im disgusting i know.
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>>2687452
>>2687453
Thanks for that. I can see how I can weight the head better, by tucking it all tighter and have the hands push the cheeks in. Not sure what to say about the legs though. Without value or a backdrop, how can I create a sense of weight or depth? Is there just something fundamentally wrong with my construction/perspective?
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can someone spoonfeed me on what I need to work on the most?
I haven't drawn for a while due to work, sad frogging, etc.
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>>2688088
You can't learn unless you stop drawing animu, the belt is drawn as if it can't be straighten out, like one of it's side's shorter.
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>>2688088
super cute dude
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This seems like a /beg/ kind of question. Generally speaking, the effects of light on an object are a matter of subtractive color mixing, right? So if I get this correctly, sky light, for example, can actually give skin tone a lower value than white light?

Man, reading about this stuff is so fucking dense and it boggles my mind, I'm practically unlearning everything I ever thought I knew about color and light
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>>2687492
Muddy
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>>2687505
You're getting there, keep at it. Contours get weird around the index finger and thumb, pay more attention to shapes. Thumb is also too long, and it's not clear where the index finger is bending
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finding eyes from 3/4 really difficult
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>>2688088
Cute face, but everything else is pretty bad. You're drawing clothing without paying attention to where it should fall on the body underneath it. The sleeves aren't even the same length, and there's no indication of any arms underneath the clothing. Your hatched shading is really messy and inconsistent. Work on fundies first, anon.
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>>2687952
It's not a turd, your face was too wide on the far side, and your ear was misplaced. (Generally the ear goes on the bottom rear quadrant of the side plane)

Other than that it looks pretty damn good anon
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>>2688088
Cute, but listen to what >>2688090 has to say.
Let your style develop after you learn your fundies. The belt alone tells me you don't give a shit about physics.
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>draw some circles until I get a decent one
>use it to construct a head from reference
>erase and correct a few mistakes here and there
>when I'm done look at the clock and realize it took me 30 mins
I have like 2 hours every day to draw, how can I better optimize my time? Should I stop trying to correct mistakes and just make lots of attempts until I get it right?
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>>2688110
Thank you so much anon
yeah I now see her cheek was huge
Admittedly I am very relieved to hear you think it's good.
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>>2688112
>Should I stop trying to correct mistakes
No no no, correcting mistakes is the best thing you can do. Ignoring mistakes will slow your improvement. Just keep practicing. Similar to every other skill in life (a guitar, for example) speed comes with familiarity and experience.
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Hi, /beg/
I recently started a life drawing class. Despite it being called a class, it just seems to be a nude model pulling four poses and an opportunity to draw them.

I feel like I'm not learning anything because I don't know the theory to actually practice it.

What should I do?
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>>2688160
Read the books in the sticky.
>>
>>2688160
That's exactly what a life drawing class is, surprise, surprise. You do whatever you want really. Should pick up Keys to Drawing though.
>>
>>2688162
I expected a class to have instructional elements.
>>
>>2688160
I have the exact same problem art classes just seem to be paying someone to watch you draw and give you assignments with no actual teaching.

So far literally the only things my teacher has taught the class is to squint to see values and use basic shapes for construction(common sense).
>>
>>2687963
You need to take the photo with your camera directly above the middle of the page.
>>
>>2688160
That's actually what supposed to happen last I checked.
>>
>>2688170
its a shit drawing, no need to post it twice
>>
>>2688176
For future reference.
>>
>>2688164
You teach yourself, of course.
>>
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Critiques if you will.

Thanks.
>>
>>2688201
I really like it anon.
>>
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improving, sort of.
>>
>>2688201
reference used?
>>
>>2688201
you really need to do some thumbnails and look into composition for this type of thing.

the composition is pretty uncompelling, especially with the archer.

Why is the archer pointing an arrow at a castle?

Why does the castl look so calm when theres supposed to be trebuchets and what I assume battle?

the castle could use a better design as well
>>
>>2688207
symbol drawing etc
>>
>>2688209
only for the archer.

the rest is just made up, probably not the best decision.
>>
>>2688201
That stance is pretty odd for an archer, don't you usually fully extend your arm when firing an arrow? Also i would say you stand with your legs slightly apart and you don't lean over to one side.

Other than that it looks interesting.
>>
>>2688219
thanks bra.

pretty helpful feedback I'll work on the thumbnails.
>>
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>>2688228
I just followed the reference. maybe it was a shitty reenactment they didn't know how to shoot a bow.
>>
>>2688207
stop spamming faggot.
>>
>>2688233
in the ref pic it looks like the archer's arm is for the most part extended, and the part hanging down is just the stiff cloth.

i like the texture of your picture, but the colors are very bright and serene and i think that clashes with the theme of death and destruction.
>>
>>2688233
>>2688254
Just a thought but the dude in the reference pic could be in the middle of drawing the bow which would explain the bent arm
>>
>>2688226
I think the rest of it is pretty cool and immersing
>>
>>2688233
It's accurate to the reference but the guy in the reference is hiding behind a wall and your guy is in a field with no obstructions.
>>
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>show something I drew and was really proud of to my friend
>'what even is that'
haha just end my life right now lol
>>
>>2688300
Show us anon
>>
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>>2688300
>blogposting instead of getting better
never leave, my friend. never
>>
>>2688071
Bumping this for results, at a stand still with this drawing and need a hand.
>>
>>2688300
get fucked and stay fucked
>>
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>>2686944
I can think of fuck all for limericks today. Got sick of what a melty mess painting with the tablet is and decided to go back to pencil. Gonna focus on proportions tomorrow.
>>
>>2688300
>>2688331
>tfw will never fuck this qt anon
why even draw
>>
>You're not drawing objects, you're drawing lines

How am I supposed to build a visual library out of lines
>>
>>2688400
Because you don't think of them like lines, instead you think of them like form. Do you understand where I'm going with this? Yes, feel the form. By drawing everything, I felt their form and now it's instilled within my visual library. So basically all I have to do is draw a ton of things and it gets put on the shelf.
>>
>>2688325
have you tried flipping the image
>>
>>2688404
What is even the point of drawing particular objects to remember what they look like then? Why not just look at the pictures? Where is the connection between visualizing an object's form and drawing an object's lines?
>>
just fuck my anatomy up LMAO
>>
>>2688412
To draw from imagination? I don't really know what other people would say, I just do it because I need a lot of knowledge from the real world so I can reference on the fly instead of shuffling through the world's library. The connection between those is that lines are two-dimensional and forms are three-dimensional. Visualizing forms is thinking in three-dimensional which is how the world is instead of two-dimensional. It'll make your creations feel more real.
>>
>>2688412

Anon, you draw particular objects so that you know what they look like. You kinda answered your own question. You need visual information, and you need to understand how things are put together, or you just won't know what to do when it comes to implying those forms.

The connection between form and lines is just that. Lines are implication of form, whether you're literally wrapping contours like the old masters did, or you're just putting down the graphical silhouette. Both of those things imply form. They just imply a space, that the object takes up. Think of them like bounding boxes like on a 3d model, the wireframe. Purely 2d shapes, polygons, that wrap around the space that a real object would take up. As a 2d artist, you're job is to draw around that space, and tastefully curate the best visual indicators that point to the space, the form that the object takes up. The point is not to literally put down a line everywhere the thing you're drawing is, but rather to point to it, like how a signpost illustrates something in the real world without actually being that thing. The keyword is illustrate, so illustrate. You don't finger things in art, you point to them. You imply them.
>>
>>2688416
You've drawn a praying mantis head on a human torso; anatomy does not apply.
>>
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how is it

ref: >>2686403
>>
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>>2688423
>>2688428
Ok, thanks for the help
>>
>>2687448

Starting my journey with this figure drawing guide (I do want to soley focus on figure drawing for now)

https://www.youtube.com/watch?v=eVBAPGBlnls

Am I on the right path? Is this the right thing to watch? I'm honestly clueless as to where I START start, anatomy?

Proportions?

Any advice appreciated
>>
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I've drawn for a while but I've been focusing more on growth lately
I'll leave a few recent pieces here that I'd love some feedback on.
>>
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>>2688448
>>
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>>2688449
practicing detail with acrylics
>>
>>2688325
made the wrists & ankle thicker and the head smaller. also changed the shading on the face bc personal preference.

i think in order to add weight you can try shading whatever is farther away from the audience darker and see how that looks?

sorry reuploading because i forgot abt file size
>>
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>>2688452
feeling out different brush strokes
>>
>>2688325
>>2688453
oh ew pick a better colour to shade the back leg with than i did tho
>>
>>2688453
Face looks a lot better, nice job! that's what wasn't doing it for me the first time around.
It looks like her palms aren't pressing against her cheeks at all though, not sure if you should shade a little more around her palms so it looks like she's actually leaning on them.
How many pixels thick is your lineart, and how big is your canvas? I feel like whenever I try lineart I make the brush ridiculously big, but if I try otherwise then the strokes are blurry.
>>
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aside from "lmao anime" please someone help me fix this. It feels so off. It's supposed to be Valentine from Skullgirls but looks nothing like her when I look at the picture.
>>
>>2688430
>>2688416
I mean it still kind of does since it's a human torso we're talking about..
Stage left transition from forearm to mid-arm looks wonky. The angle of that line of overlap looks too sharp
>>
>>2688456
oh ahah i wasn't the original artist of the pic;; didn't want to mess around too much with the shadows
>>
>>2688458
lmao anime

her right arm is literally stick thin and has no muscle on it..
Hair should probably be slightly thicker since that's how anime hair is. You made it look like you cut off the top part of her skull
>>
>>2688458
This is why you study anatomy lads
>>
>>2688460
oh okay holy shit my brain isn't working rn.
Really nice work, that's a great paintover
>>
>>2688458
You don't know how to draw three dimensionally

This is basically one big symbol drawing. For example, breasts are not just two big letter U's protruding from the chest like overblown balloons.
>>
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Hey all. I'm the guy who drew frog lady in a bad pose. I spent all week reading up on loomis and watching prokyo so I could learn how to construct my figures better. Thanks to the guy who redlined my piece, it helped to look back at it when I started studying from life, and how much of a beginner I still am.

Can I get a quick critique on these figures that I drew up until now? I didn't use reference and I'd like to know whats wrong, or what I could do better. I usually start off with Prokyo's bean method.
>>
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I find it ENORMOUSLY better to learn anatomy through forms of muscles, instead of actual muscles.

Like this image. It helped me a fuckton more to use this as reference when drawing and rendering a face, than when using an actual muscle reference.

Is there anywhere I can find more pictures like this?
>>
>>2688480
i find knowing both is best.
>>
>>2688107
gotcha, thanks a lot man
>>
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I'm very frustrated at the moment. I can draw from reference pretty well and I try to construct the object instead of copying, but it really doesn't seem to make a difference. I don't know how to draw in 3d space.

I wish I had a teacher at my side, who could give me some sort of direction, because studying on my own isn't very effective. I try to draw more from life, but I get discouraged quickly. I try to read books and learn from them, but it's a very slow process and I can't seem to retain any information I'm getting.

I don't enjoy drawing at the moment, but I've become so obsessive, that I can't do anything else without worrying about not improving.

I'm a whiny bitch and all the problems in my life are my fault. Please kill me.
>>
>>2688458
anon i support your anime endeavours!!!
i suggest a more dynamic pose, thicker arms, and fingers that aren't that pointy (although i still struggle with hands lmfao)
also try to have a ref of the character next to you while you're drawing & that might help

my attempt at anime anatomy turned out kinda flat too but i hope it helps anyways
>>
>>2687941
ahh i see, thanks.
>>
Question
>drawing skulls
How come rule of thirds next to never apply
the lower 2/3s are usually there but the top 1 is usually too small
what I assume the rule of thirds is:
>1.Widows Peak/ Hair Line
>2.Brow / top of Glabela to Bot Nose
>3.bot Chin
>>
>>2688546
wow it looks a lot better than what i did. I make the fingers pointy because I find it easier to draw hands that way, but thanks for the advice. Its been about two weeks since I last tried to do a picture and it shows.
>>
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>>2688552
forgot image as example
and yes I realize perspective will give/take a few pixels while I measure
>>
>>2688476
It's alright, but not great. Gonna take more than a week to see significant perspective results though

I'd recommend using a reference
>>
>>2688476
I think your knowledge of arms is the most flawed right now. You seem to vaguely know what the muscles do, but there's no indication of a bicep and the muscles on the forearm are all over the place.
Left figure's torso is way too thin to be realistic, and the shin should be shorter than the thigh.
>>
>>2688557
That's something I have to ask about. Some artists say to not copy directly from reference, but others say to do it lightly, but with style. How do I draw from reference?
Whenever I usually drew from reference, I didn't construct the body. I more or less just drew from top to bottom, like a scanner. I don't think that helped me at all. Should I use reference at a glance?

>>2688561
I'll take note of that, thank you.
>>
>>2688094
/ic/ pls halp
>>
>>2688207
No, you're not. I keep seeing your shit and you refuse to work on your symbol drawing. Go read keys to drawing. You are fucking dense.
>>
>>2688579
>>2688094
>matter of subtractive color mixing
no its additive color, more light the brighter

>give skin tone a lower value than white light?
every fucking color you see, lit. everything you see is lower than white light
white light is the MAX value of intensity our eyes can understand
any brightness higher than that max will still be white
example when you look at the sun directly, its white you see, pls dont do that unless you wan to go blind

Black comes from the absence of light
impossible to go lower look at a color swatch on a painting program
>>
>>2688591
>no its additive color, more light the brighter
but if you shine a yellow light on a cyan ball, won't that make the ball appear green? Isn't this subtractive mixing?

>give skin tone a lower value than white light?
I might have phrased this question poorly. What I mean is the values of skin tone under sky light vs the values of skin tone under white light

thanks for your answers
>>
Ohh wow this thread is full of tears.
>>
>>2688603
>talking cmyk
>nigger pls

> the effects of light on an object are a matter of subtractive color mixing
Im talking real life vision anon not paint
paint is there to simulate the colors you can see.
paint takes away energy from light there by taking away white (darkening) and giving you a color.

>skylight giving lower value/brightness than white light
What matters here is the intensity of the light anon
a dim light you turn on in your living room?
yes itll give you less light thant the sky would provide on a bright day.
The blazing fucking sun before it enters the atmosphere? no
note sun light turns blue to orange depending on atmostphere
Intensity is key not color
>>
How long do you need practice every day?
I have been drawing like 20 2min figure drawing each day for few days (proko video tutorial). Is that enough? Or i wont see improvement?
>>
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>>2687733
>>
>>2688633
As long as you do anything at all, you'll improve. You might not see it immediately, but you will see it in the future. You'll know.
>>
>>2687733
Recommended it here before but if you're going for cheap the UGEE M1000L is good. Otherwise Wacom is a very safe investment with a lot of support.
>>
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>>2688652
my sides
>>
>>2688511
>I don't enjoy drawing at the moment, but I've become so obsessive, that I can't do anything else without worrying about not improving.

Sounds like you're in a better place than most anon.
>>
>>2688654
Another thing my figure darling feels more like contour than motion, I start drawing motion, but it ends up contour, do you have any advice?
>>
>>2688726
Draw simple C S I curves instead of detailed information.
>>
So how good should I be before I start drawing anime, anyway?
>>
>>2688787
When no one says your anatomy is bad when you post it here i suppose.
>>
So doing a gradient of dark to light in a straight line is pretty easy but drawing a dark circle and having it fade gradually to white is pretty fucking hard.
>>
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Heres mine. Any tips to help improve drawing faces?
>>
>>2688808
You're getting ahead of yourself learning proportions before getting rid of your chicken scratching.
Try doing some blind contour from life, keeping in mind that its an exercise in seeing, not making a nice looking piece of art.
>>
>>2688784
Would it be wrong to trace few images using this method "to get a feeling of motion figure lines" , or thats absolutely a big no?
>>
>>2688817
Go ahead, just make sure you only use the trace for study and eventually move on to doing it yourself.
>>
>>2688808
i can immediately see: chicken scratching (stop it), symbol drawing (you are not drawing what actually you see @ countour lines, you are drawing symbols from your head @nose, lips, eyes, years you draw are all symbols from your head) and use proko/loomis head drawing method its easy and effective and can be used on any head perspective.
>>
>>2688821
>>2688816
Thanks for the tips
>>
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Good morning lads!

Time to start off the day with some gesture drawings!
>>
why is literally every single image in the reference thread a naked person

i don't want to draw naked people
>>
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just rubbed out an owl i drawed because i need more paper to draw on

goodbye mr owl
>>
>>2688878
>>2688886
please marry me!
>>
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>>2686941
i tried
>>
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>be beginner around 2 year ago
>post my drawings here
>get 10+ replies saying it is great and that I should move to the draw thread
>go through dozens of books, actually learn anatomy and foundations
>it's been literally months since I last got any reply at all

How am I supposed to make it this way
>>
>>2688896
Post your work.
>>
>>2688883
before you understand how clothes are drawn onto body you need to understand how to draw the body
>>
>>2687355
use a pen and paper learn how light works learn shapes interact with light. I suggest adding contour lines around the shape of the animal youre drawing before moving on to something like lighting. if anything avoid highlights and shading until your shit looks good with just lines
>>
>>2688898
This flat thing, with no construction, proper anatomy, and pure symbol drawing, got me 10+ replies

I'm not asking for compliments, I'm asking where should I improve and books I should read
>>
>>2688920
> 10+ replies
> compliments
ic was a different place 2 years ago...
>>
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>>2688886
>drawed
Instead of learning how to draw you should learn how to spoken first, mate.
>>
>>2687382
I like your style bruh. But you gotta do studies or you're gonna be stuck doing the same weird shit forever.
>>
>>2688915
yeah but if my parents come in they will think im gey if im drawing a naked man, and they'll think i'm a baka hentai if i'm drawing a naked woman
>>
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thoughts on my practice?
>>
>>2688932

post your work nigga

Or gesture battle me
>>
>>2688963
don't make me merc_wip.jpg you, you cunt
>>
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First time in my whole life I finally drew something that looks like a body with no reference.

For everyone there struggling with anatomy in a 3D world, I strongly recommend How to Draw and Paint Anatomy by ImagineFX. You can find it in the w/ic/i
>>
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Having difficulty with likeness, any advice?
>>
>>2689021
Your eyes are all wrong, his left eye seems properly placed but his right eye bulges out and is too high. Bring in that eye and the keystone into the face. Also fix your gigantic eye speculars, we can't see any depth to the irises because they cover everything.

Bottom of the face is actually pretty good and captures the subtle smirk, shape of the nose is good too (keystone aside).
>>
>>2689026
Ah, I did notice the right eye and keystone area, it is very bulgy and it's been bothering me for a while. Also regarding the eye highlights, you're right, they are quite large and ill-placed. Thanks for pointing it out, I'll fix it very soon.
>>
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>>2689021
the bridge/root of the nose is too far out, this makes it look like the eyes are further apart than they should be. Irises are looking in a completely different way and they eyesockets are not as sunken as the original.
Your neck is of a fat man, while the original is reasonably thin.

I'd suggest erasing the eyes completely and just find the proper place for eyesockets.
[spoiler]
Bottom of the scarve is too bright[/spoiler]
>>
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>>2686937
can I have some criticism on this and >>2688894 this please. Also what's some good anatomy book
>>
>>2689089
Every element you draw is separate from the rest of the figure. Hnads are huge, heads are tiny, hips are huge.

Roll back on the shading and construct properly.

Also, clean your fucking shit, holy shit, no wonder you fucking retards keep failing, you can't even present your work.
>>
>>2689102
how do I clean my shit
>>
>>2689115
Take a proper photo if you don't have a scanning device, with as much light as you can. Less light means harder cleanup.
Iron/stretch your paper.
Desaturate and then levels and eraser in places.
>>
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Guys I need help regarding tablets.

My brother's university asked him to get a tablet of A4 or A5 dimensions and recommended a bamboo tablet. As you all know bamboo is dead since who knows when and he's really confused about what he should get as there are too many different ones with different specifications and he would only use it for his photography course. I only use a really old genius tablet to draw so I don't know how to help him.
>>
>>2689154
The Huion Giano ($170) is the second best conventional tablet you can get. The Intuos Large ($400~) is the best. Get one of those.
>>
>>2689154
it doesnt matter what size you get. Just get the cheapest one. The bigger ones just take up more room on your desk. there is no difference with the results depending on what size you're using. Pros use the small bamboo ones all the time.
>>
>>2689165
don't buy the large one. waste of money. just get the medium or small. way cheaper.
>>
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>>2689167
>>2689171
>it's better to save $100 and be inconvenienced with an inferior product for years than get something that doesn't suck shit.

You don't know what you're talking about and you can't draw worth shit, besides.
>>
Regarding programs, I'm using Corel Painter Essentials, which the Intuos came with. Is it garbage? I'm comfortable with it so far, but is it trash compared to other programs? I haven't tried anything else.

>>2689171
I have a small intuos and I agree, the largest size isn't always necessary. I think it depends on how much room you're used to when you draw, though. If you get claustrophobic or you're used to making exaggerated hand movements I would go with a larger size.

>>2689069
[spoiler]
[I haven't even gotten started on the clothes yet, clearly[/spoiler]
But thanks for your other advice, I'm working on the eyes and neck.
>>
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>>2689171
>don't buy the large one
>>2689167
>it doesnt matter what size you get.
How can you be so wrong holy shit?
You'll be scratching away on phone sized tablets, just get an ipad in that case, jesus

The bigger the tablet, the easier it is to control your stroke.
>>
>>2689178
no it's not. I have all three sizes. You adapt to each size with out any comfort issues.>>2689175
>>
>>2689175
Better take a look in the mirror anon. I think you might be the retard here.
>>
>>2689198
>phone sized tablets.

You were doing so well.
>>
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How do I make this face look SUPER manly?
>>
>>2689235
Look up on face muscles, and draw a face as if the muscles were inflated
>>
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>>2689235
>>
>>2689247
Thank you SO much, you are a hero.
>>
>>2689247
Saved thanks anon
>>
>>2689247
nice!
>>
>>2688556
>>2688552
samefag here, whoring for replies

>>2688920
1. post a bigger pic
2. your proportions are fucked
3. stop drawing stupid props until you figure out how to work form better, and sure as hell dont use props to cover up the fact that you cant draw a face

go study perspective

>>2688961
are you smudging everything with your dick?
why are your lines so thick, are you into fat bitches?
thin out your lines and dont draw value until after.
>>
>>2689284
>not understandind hybrid gestures
>>
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>>2689021

I think I may call it a day on this one, it was a fun warmup.
>>
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>I can look at an image and sketch it well
>any time I try to draw something on my own, it ends up looking terrible
>I can only draw that the stuff i've copied in the exact same pose with the exact same style
i just wanted to learn how to doodle spyro is that too much to ask
>>
>>2689331
You just gotta understand shapes! Once you can draw geometric and organic shapes from imagination, you can combine those shapes (it would help to have an understanding of anatomy for this) to draw whatever you want. Pretty fuckin neato
>>
>>2689331
that's what the loomis funny heads are for

You learn how to draw the form that forms the body of spyro and that way you can draw him in any pose you want
>>
File: Scan.jpg (2MB, 2550x3300px) Image search: [Google]
Scan.jpg
2MB, 2550x3300px
I think im decent . I try to always use reference. Certain poses are really difficult .
>>
File: xerox.jpg (204KB, 500x782px) Image search: [Google]
xerox.jpg
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>>2689319
>warmup
You're still not even half done anon.
Right(his) eye and right cheekbone are still wrong.
Right brow is not sticking out at all, in fact, all of his right side is almost just one curve, even though there's a number of bumps.

Folds on top of the eye are wrong.
Face is too big on the head in general, neck is still fat, instead of slightly hanging. Nose root is not on the proper depth tonally.

Nostril is not the same shape, ear is slightly too low. Nose in general is very flat tonally, there's no side/top to it.

But mostly the issue is with the eyes, they're breaking the likeness the most.
Feels like you're copying elements, ignoring underlying structure, like muscles around the mouth, how they go to the jawline and down. Also your values are here and there, with lots of places being flat.
>>
>>2689313
>not clarifying or saying anything useful
>>
File: antomy.png (117KB, 600x800px) Image search: [Google]
antomy.png
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A few anatomy studies
>>
>>2689390
gonna have to do a thousand more
>>
>>2689393
I started anatomy today, calm down
>>
File: tylerdurden2..png (504KB, 737x883px) Image search: [Google]
tylerdurden2..png
504KB, 737x883px
Any critiques?
>>
>>2689390
No offense but I don't see any anatomy. Just contour blobs.
>>
Help

What exactly is an alpha channel and what is it used for? From what I can gather, it's just a layer where you erase parts of the clipped layer?
>>
>>2689404
Leather jacket looks good, everything else is meh.
>>
>>2689418
Alpha channel = transparency. Only png and gif support alpha channels. So you can see through them to the background of the website.
>>
File: thin.png (112KB, 800x950px) Image search: [Google]
thin.png
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>>2689284
Not that smudge guy but, is it bad to use thick brushes?
I found that its much nicer to sketch with them and sketching is all I do right now.
Is it a bad habit, and why?
This is usualy how thick I draw.
>>
>>2689423

How do people apply it in painting though? I'm watching someone stream and he is using an alpha channel to render his painting.
>>
>>2689424
It's bad to use thick brushes for contour lines, it's fine for sketching though.
>>
>>2689415
Sorry, I meant poses. I still got to learn about anatomy, I'm just training poses in a 3D space
>>
File: 2.jpg (285KB, 695x1000px) Image search: [Google]
2.jpg
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The light source is supposed to be in front / slightly above.
Any suggestions?
>>
>>2689466
thicc

reference?
>>
>>2689426
Just paint on a new layer and adjust the opacity.
>>
best way to train proportions?
(arms too long, feet too small etc)
>>
Did a figure drawing, without the head because I suck at heads. Thoughts?
>>
File: hip.png (358KB, 1200x550px) Image search: [Google]
hip.png
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guide i found on pixiv and had translated.

might be useful to some here.
>>
>>2689369
>You're still not even half done
Yeah, it was a warmup. I paint for fun. I had fun, now I'm going to go have fun doing something else
>>
File: lastone.png (19KB, 300x400px) Image search: [Google]
lastone.png
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Last one before going to sleep
>>
>>2689536
>trust nobody, not even your lineart
I think the shoulder should be higher, and the calves a bit longer. It's a good start!
>>
I'm not a /beg/ but I'm not particular on where to ask this.

Is there any good site or book that has part references of the body? So right now I'm focusing on legs (I want to get an idea of muscles locations and draw enough references so I stay consistent in my understanding where the body pinches etc) but it's not exactly easy to get waist down only shots. I mean I can just find full body pose and crop but is there a better site or something that has references to individual body parts at multiple angles.
>>
>>2689540
not /beg/? post work, I gotta know what it's like on the other side man.
>>
>>2689542

There's lots of dicks, semen, and fur so sorry but no, and I don't do most of my studies digitally (since digital is way less commitment to your lines/work overall).


>>2687355

Think of the planes and shapes. If you understand the shape and how it works in 3D then the software in your head will kick in and then you'll understand how it works in your image. He's breaking it down, not drawing a contour so pay attention to the shape and where it lies in perspective. I would say take some insect pictures and toss perspective lines across it/shapes it's bodies follow. Insects are pretty symmetrical to be honest.
>>
>>2689540
You could try Michael Hampton's Figure Drawing.
>>
>>2688453
Thank you so much anon, I was about to walk away from this but I think I know where I need to go now. Can I ask how you go about your shading? Did you just take smudge brush to my values or did you do something completely different? I tried blending them myself but was getting a crappy airbrushed look.

>>2688456
OP here, canvas is 3300 x 2550 and the lines are around 7 pixels wide depending on pressure. I definitely agree with you on the headweight, I'm going to drop her head down a bit more so they sit more against her palms.
>>
>>2689553
Hand drawn furry porn, huh.
Do you do it for yourself or is it a group affair?
>>
>>2689361
I like the eyes a lot!
but the hands look really small. Also, you need to resize.
>>
File: 21-Sept-2016 Attempt v2.jpg (142KB, 600x800px) Image search: [Google]
21-Sept-2016 Attempt v2.jpg
142KB, 600x800px
>>2686949
My first proper attempt at a likeliness.

I still got a long way to go, feel free to rip me apart

How does one do beard stubble in manga studio? I ended up using the spraypaint tool....

Also my hair is whack. Tutorials on either would be a great help!
>>
>>2689499
If you suck at heads, that's a good reason to draw the head. Fingers are too pointy and short and why does she only have four? Only wrestlers have got necks that thick. Calves are too wide too.
>>
>>2689504
literally everything in that picture is horribly drawn, even for a 5 second sketch
>>
File: 382.jpg (586KB, 1395x1000px) Image search: [Google]
382.jpg
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>>2689466
Everything feels a bit washed out to me. I would try to get some more colour in there and some darker values. If you want to get strong sunlight then the shadows need to be quite hard and dark.
>>
>>2689591
Are you blind? The guy who drew those is better than anyone on /ic/. Not even joking.
>>
File: ss+(2016-09-21+at+11.09.40).jpg (98KB, 571x733px) Image search: [Google]
ss+(2016-09-21+at+11.09.40).jpg
98KB, 571x733px
>>
>>2689593
>Not even joking.
I really hope you are
>>
>>2689600
0033 is better at drawing than anyone on /ic/. I'm sorry you're not skilled enough to recognize this.
>>
>>2689592
blog? you do so many good paintovers around here
>>
How long does it take for drawing to become fun?

How long does it take to git gud?

How will I know when I've Made It?
>>
>>2689607
You're really dedicated, I'll give you that
>>
>>2689613
It should be fun from the start

Depends on the person and definition of "gud". Assuming good is the ability to draw what you desire from imagination, with acceptable proportions/perspective/symmetry. 6-12 months for an above average individual, 1 to 3 years for shitters

Like I said, when you're able to draw what you want with acceptable fundamental skills
>>
>>2689586
she only has 4 because the last finger on each hand is out of view. Other than that, thanks, I'm still struggling with anatomy an proportions.
>>
File: yay more details.png (219KB, 751x572px) Image search: [Google]
yay more details.png
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>>2689568
I used some of your base colour to soften up the edges but completely replaced other colours (you had some highlights that appeared grayish, and the shadows were a bit harsh). Didn't use the smudge brush at all and not v sure how to, if someone wants to enlighten me.

i really like how clean and thin you had the lineart & I'd love to see your progress.
>>
>>2689569

>Hand drawn

That parts digital. I'm specifically speaking studies. Naw it's for myself, however I do have blogs. Issue is I'm at a point where I need to correct levels of detail on form and now exactly learning the form or perspective anymore and that's where it gets a bit tough.
>>
what is an efficient setup to draw from reference sites like pixelovely and photoshop at the same time? I have a second monitor available but when I activate it my tablet's range spreads to the second screen and it becomes impossible to draw because of the aspect ratio.

The first time I used a dual monitor setup my tablet only worked on one screen and it was perfect for practice and having reference always available. The main reason I avoid doing studies is because it's uncomfortable as fuck
>>
>>2689779
I have an Intuos Pro, and the software lets me map it to one screen
>>
is /beg/ a good influence in your opinion and why?
>>
File: 1459718542480.png (320KB, 601x706px) Image search: [Google]
1459718542480.png
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About to draw a character..............................................without a reference
>>
File: prac.jpg (365KB, 1000x1147px) Image search: [Google]
prac.jpg
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>>2686950
tell me what to practise
>>
File: brown.png (500KB, 776x699px) Image search: [Google]
brown.png
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how to fix?

and don't even try with the mutant right baby hand... it's beyond help
>>
>>2690356
cant see anything in particular.

as long as you can see the things that are wrong then you can fix them. not necessarily anything beyond that.
>>
>>2690292
perspective
>>
>>2690390
shapes or people? best guides?
>>
File: 20160923_012416.jpg (134KB, 1000x562px) Image search: [Google]
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Currently working on the lighting exercise posted by Sycra in part 6 of his tutorial on shading.

https://www.youtube.com/watch?v=agMsEUL7xT0

Only used a 2B graphite pencil for the majority of the drawing and a paper stump to blend the values on a portion of the spheres. I didn't use the stump on all of spheres because I wanted to compare between them. I also outlined all of the spheres using a 6B pencil so it would pop out more.

Any critique or advice on how I could improve upon my shading?
>>
File: shadow cone.png (33KB, 450x637px) Image search: [Google]
shadow cone.png
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which of these shadows is correct?
if the long one, do i plot shadow lines (roughly) always from the base of a shape?
>>
File: 1zBcP0Z.jpg (89KB, 600x449px) Image search: [Google]
1zBcP0Z.jpg
89KB, 600x449px
what are the best photoshop perspective tools?

something like this would be nice https://i.imgur.com/evHkah5.gifv
>>
>>2690356
she seems broken in half, uniboob and proportions are off, recommendation: have everything clear in the sketch before you start coloring.
>>
File: trashboat.png (2MB, 1492x1624px) Image search: [Google]
trashboat.png
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Critique me anons
Thread posts: 329
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