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Alternative Art/Stylization General

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 287
Thread images: 101

Last thread: >>2671401

This thread is meant for artists who might want to try to make anime works in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun!

Fresh off the Mayflower? Then do yourself a flavor and check out /ic/s unofficial NEW STICKY:
>https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit
---------
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html

Remember the words of our good friend Glen Vilppu: 'There are no tools, only rules'
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>inb4 somebody gets mad at anime OP
>>
>inb4 malaysia
>>
>alternative loli/feet general : 3
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>inb4 4 anons waste time not posting art. :^)
>>
>any kind of general thread on /ic/
>first 20 or so comments complain about OP pic
>if we are lucky
>>
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Anyone got any tips for armor/clothing design.

Sorry about furry/repost
>>
>>2679436
some wizardly beads or jewelry would be good, maybe some short gloves?
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>>2677788
Added the rest of the body.
>>
Anyone got any good tips or tutorials for getting into pixel art?
>>
>>2679493
lol. you weeb faggot loser.
>>
>>2679493
I like it a lot, but it seems like you don't know how to draw legs very good. I'm not the greatest at anatomy myself but I believe you should at least try to give the form of legs a try. It would be a shame especially after working so hard on the top half, to lazily treat the lower half like you did.
>>
>>2679436
Forgive me, but is that a female of a feminine male? It looks good it's just I can't tell without context. Its face looks masculine because of the length of the snout and chin hair and is flat chested, while having long lashes, typically feminine clothing and gestures. With this in mind I might be better understand what you're going for.
>>
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>>2679551
Well, except you know, those aren't even human legs in case the tentacle like shapes didn't help. I know how to draw legs, of course it was intended. I give plenty of leg focus to other characters.

That's just how I designed her to begin with.
>>
>>2679555

Feminine male.
>>
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I want to make a Spine puppet like the kind in starlight stage or games like it but I'm not really confident in my lineart. Should I vector instead? (Not that I'm much good at that either)
>>
>>2679556
I see. I guess it was my personal taste I suppose. What I guess I was getting at was that it looks rather strange since even in the sketch you provided the tentacles where more apparent than in the final product. But then again, I ain't that Gud to begin with. It just seemed odd to me. Sorry for the trouble.
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>>2679659
Here's the base I'm working with
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>>2679659
Make a lineart with less size variations and no pointy tip for the lines. I don't think vectoring is a good idea.
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>>2679665
I was going to make all the lines the same width. I just scribbled on top of the base I drew.
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>>2679562
Then I believe this guys>>2679482
suggestions are good. Maybe also if you do a full body piece you can add some shin guards?
>>
>>2679668
Hard to help if you don't show what you consider a clean lineart. Don't forget to take your time.

If you're not good enough to do a lineart on the same level as the ones in this game you're just not good enough yet. Not an insult, just means you'll need to train and draw more, this a pro work after all.

But anyway avoid vector, it doesn't really works for Anime characters to me, looks too artificial.
>>
>>2679693

Either. I'm not super great with drapery and folds. I mean I can kind of get the idea if I can think of what I want a material to be but it's not super familiar to me. Also kind of what makes certain armor/clothing interesting in design. I see tons of simple designs that catch the eye incredibly well.
>>
>>2679729
It's a base I drew. Nothing strange.
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>>2679733
I think he thought you meant "base" as in one taken from DA.
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>>2679745
Yeah, I know, I was slightly offended that someone here would think that.
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>>2679436
You got a blog, anon?
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Not sure where to go from here.
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>>2679756
Is referencing other people's armor designs okay? Or is that doing fanart of designers
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>>2679773
let her take a break and pick the tights out of her butthole because that fabric is stuck fucking far up there.
>>
>>2679756

Thanks that useful. Especially the book. I'll be looking through this.

>>2679794

There's ideas in certain designs and you can really mix and match when it gets down to it. To outright use an armor design isn't exactly okay past homage but I mean it can help you ascertain elements of the armor or whatever you may be referencing.
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>>2679773
I would just clarify the light sources and forms more. Don't get caught up in details, think big picture.
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>>2679820
>>
>>2679493
>>2679436
>people this good show up this early in the thread
G-guess i'll head back to /beg/... hehehe...
>>
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sketching
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Still trying to figure out how to draw better these damned hands
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>>2680024
the hands are actually pretty good. check your foreshortening though. im not reading easy that the left hand is pushing forward. if it isnt, then its too big.
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>>2679824
Thanks for the help, art ain't easy maaan.
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>>2680024
Those highlights trigger me.
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>>2680031
>*honk honk*

>>2680037
Yea, left hand is pushing forward, so I think it's how it should, yet I can't stand that I somehow drew them bad.

>>2680040
Well, sorry for that. I thought that it would look good or something.
>>
Can someone post again the how-to-render image of Kyle?
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>>2679493
is this a comic? her design looks like a pain to draw over and over again.
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something seems off, can i get a crit?
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>>2680133
Gun barrel doesnt match perspective
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>>2680133
eyes are tilting with hat but head is at a 90
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>>2680133
Perspective seems quite off. Did you actually plot anything out?
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r8 my degenercay.
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>>2680174
Why would you add such a background
Completely killed the composition
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>>2680133
is this a photograph of your screen or what
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>>2680188
That actually looks good. Kinda surprised. Must be the play on colors. No idea why it works.
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Please senpais don't bully me. Help me pls.
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>>2680188
thanks teach.
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>>2680231
Its not very "stylized", and he has no forehead nor skull. I suggest going to /beg/. not as an ironic insult or anything, but they're more likely to help this kind of piece out.
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>>2680240
What does no skull mean? Is the head too small?
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>>2680251
I'd like to see the reference photo you used, if so. but in any case, here's a redline. you need to study the skull. you need to draw from life before you go off on your own. the eyes do not typically go that high up in the face area. I tried replicating a copy of your model but you can see that your facial elements are a notch higher up than whats considered a regular face. also, hair has volume, so the forehead looks even smaller. dont add value before you know the complete structure of the head and how it is shown in different angles.

in short, read some loomis, and head over to the beginner's thread.
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>>2680258
I didn't use any reference. And thank you for the red lines.
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>>2680258
Dont red line when you dont know your shit. Go back to abeg muh nigga
>>
>>2680188
> can't resolve 10+10 and 20+20
> but can resolve 1+3 and 5+8

Eh?
>>
>>2680377
It takes way longer to count 10+10 and 20+20 by hand, anon.
>>
any good pixiv artist stream?
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>>2679493
Anyone know what that flying piece of dress is supposed to be? I know some Japanese deities have it, but what is its name and signification? Can't seems to find anything about that.
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I'm a noob but yeah
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>>2680439
dunno man, that doesn't look completely noob-like.
>>
tried adding color to the flower
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>>2680471
i love it, but the hands look like paws and i'm not sure that was what you were going for
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Again referenced.
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>>2680473
ah crap, they're supposed to be balled up, but I like big cartoony hands so I can see how they might be mistaken for paws in that position, I might try to define the knuckles a bit
>>
>>2680439
Blog?
>>
>>2680474
love the drapery! but i'm not sure what she's looking at? looks like his chest
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>>2680471
since it's a plant i would suggest changing into dark purple color or something similar. bright red looks weird in my opinion.
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>>2680486
>>2680471
the blood i meant. woops
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>>2680485
I actually don't know.
Now that you said it, I think I should have planned her expression first before doing the lineart.
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>>2680377
what about the finger which look like the one of an adult?
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so solid fundies previous posts
>>2680490
her head is small and her face is too, so it looks even smaller
you canget away duplicating it and try using deform tool+liquify

it's not real ink
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>>2680471
Blog?
>>
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>>2680536
>her head is small and her face is too
Just resized it.
>>
Newfag here not sure if this the correct thread to post this in or what. But here's a drawing I'm doing on my phone pls tell me your criticisms specifically on the eyes as they seem off to me. Especially the eyelid portion it just feels wonky.
>>
>>2680655
Forgot pic
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>>2680662
>>2677354
made a crit without realizing it's the old thread
>>
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Some gesture/drawings without ref. Please feel free to tell me how stiff/out of perspective/shit they are.

How much reference is too much when doing gestures or poses? Like if I take the angle and gesture and redraw it myself with whatever character etc is that exactly fair? I always just see some very interesting poses in art that I just have a hell of a time understanding how the artist constructed it (probably because I'm just bad at gestures).

>>2680624

You really should just take the idea of the face from the Pietà, make her eyes half closed looking down. Just an idea since the opened eye look seems a bit weird.
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>>2680674
thanks anon, will do some neck studies again
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>>2680996
>How much reference is too much
too much for what? plagarism? you're doing studies anon, no one gives a fuck. Use reference as much as you need to.
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trying styles for a comic
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>>2681097
>>
>>2681097
>>2681100
These are great
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>>2681063

I meant for a completed piece. If say one of my poses was a photo reference and I used the exact angle and gesture as the photoref (but not the same person/clothes/subject/environment/etc) would that be too much without referring to the original photo when posting, or is it only too much for a completed piece if you start using actual details and pieces from the reference?
>>
>>2680377
>>2680496
>not messing up on purpose so you can get an eyeful of hot tiddies
You have to think out of the box, anons.
>>
>>2681157
not that guy but are u some how implying that fame and fortune is bad? u sound so incredibly jealous that the only cringe i'm feeling right now is for u, man
>>
>>2681163
>reading comprehension
>>2681097
I feel what >>2681157 is saying, especially given your apparent ability (line quality, values, colors).
What he means is, you should set your standards higher by developing a more personal style, not by getting lost in the tumblr crowd. Ultimately, it's a better path to fortune.
Frankly, you're too good to do such shit.
>>
>>2681163

Why are you spelling like a rube?

>>2681097
>>2681100

These have nice ideas, skills, and some alright fundies but like the other anon said the style is ultimately ugly and feels pretty pandering. You could come up with something more creative and nice looking than this tumblr tier knuckle sandwich looking stuff, trust me. Same goes for that sycra style guy, it's pretty ugly.
>>
>>2681236

Well okay let me scratch nice ideas, but there's a level of competency to them. If it was placed elsewhere or they worked harder they could have some genuinely good stuff.
>>
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update
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>>2681222
there's nothing wrong with pandering to an audience, this is illustration work, not fine art.
>>
>>2681296
You belong right here
>>2680077
>>
>>2681476
I'm guessing the hands are triggering you but I assure you, they're exactly how big they need to be
if not, I'm sorry. I'd like a redline if you may.
>>
>>2681480
Nope.
I know who Tsuyu Asui is.
It's not the hands.
It's the picture.
It's shit, terrible. I'm sorry I don't even know where to begin. Nothing about it is good. You need somebody to tell you this is awful and you need to practice fundamentals before you attempt to better awful pictures like this. Go to the /beg/ thread.

L
O
O
M
I
S
>>
>>2681495
You should give him a redline or something friend.
>>
>>2681495
well I uh
I'm sorry mister, but I don't really know what to study more if I don't know whats wrong
I get that its a bland pose and the breasts are kind of off right now but I don't really know what yer referring to when you just say its shit
that's kind of the opposite reason I come to this thread

here's an update since I looked it over and found some other glaring flaws
>>
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I hope my bird is safe enough.

>>2681506

Not the person who's critiquing you but I would say your pose is bad and the gesture/lean etc just doesn't really work at all, plus there's just things like perspective issues and weird anatomy (like her stomach trying to just leave the building). Not him, and I'm not saying to back to /beq/, but you should maybe scrap it and move on/redo it? Maybe work on anatomy/gesture specifically.
>>
>>2681573
I see. Thank you. I was actually planning to redo it, because the pose I originally came up with actually wasn't physically possible, so it just looks bland now. Off to gestures then.
>>
>>2680126
reminds me of the girl from helck
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>>2680471
is that you ttyto?
>>
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>>2681506

Here you go.

Your line work is good but you could use some work on line weight. Everything above the upper torso looks good. The hands are in good perspective. Everything below the waist though needs more form and shape. The right leg was kind of floating in the air, I don't know if that was your intention but it looked a bit awkward. I think this redline might make the pose more pleasing to the eye, although you can modify it as you wish.

Don't let this faggot right here
>>2681495
discourage you, he's just spouting shitty memes with 0 advice


Oh and good taste in waifus by the way.
>>
>>2681622
nope im fisher
>>
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bobbies big or bigger? bigger feels comical but i am drawing it for someone who likes biig (tho unsure of where she draws the line on big)

>>2681097
>>2681100
good visual story tellin skills, good colors, good comps, more or less all you need to make a good comic (visually speakin). whether or not people like your style or think it's original or pandering or ugly doesn't matter, that's just their tastes verses yours, as long as you like it that's all that matters. changing your style for no reason other than "critical" approval is just a different kind of hollow (which isn't to say disregard all feedback, just if someone's "critique" amounts to little more than "i personally find this style ugly and trite" like what the fuck ever)
>>
>>2681957
>i am drawing it for someone who likes biig
Can't you just ask her. That would be easiest way.
>>
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>>2681986
What's she supposed to be doing with her arms and hands?
Her head is big. Is she supposed to be a loli? Her face doesn't indicate so.
>>
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>>2681992

oops omitted some things, like cigarette. she is crossing her arms and smoking. also shrank the head, not sure how small it should be.
>>
>>2681998
Do you have the sketch of her pose?
I don't know if it's just me but her clothes doesn't read well enough to indicate her crossing arms.
>>
>>2681998
what direction is the light coming from?
>>
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>>2682058
Tried to draw the pose show my point.
I emphasized the creases on her right sleeves to show that she's crossing her shoulder.
>>
>>2681854
Why did you delete your tumblr?
>>
>>2681157
>>2681222
Are you samefagging?
>>
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>>2680133
There's a woman holding a gun
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>>2682143

I'm the second post you quoted, so no. I'm just harking on the artstyle as it's ugly (which truly at the end of the day is my opinion). It is the alternate style thread, but I'm not going to just say it's good. I'de much rather people shit on my style/art and tell me what's wrong or why they dislike it.

To give a bit better critique, I actually don't dislike the way the females are done, but the different colored male noses/overall roundness of the, I'm guessing adult, males looks jarring.

The flounder mouth on the one guy looks bad, even from a style perspective. Like his expression/emotion would read better if his mouth was actually in place or not even there.

The guy going up the stairs has incredibly short legs (unless the stairs are sunk into the ground of the railing.

Again though I guess it's all "style" at the end of the day, do whatever you want and makes you happy. I'm simply giving feedback.
>>
>>2681222

It borrows more from French comics than it does shit like Knuckle-Punch. French comics mixed with that Cal-Arts type of style.
>>
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I made Kubo fanart out of pity.
the only time I've made fan art.
What do you think?
India ink, pen and brush.
>>
>>2682704
LOOMIS
>>
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>>2679286
Dis furry/loli/feet thread?
>>
>>2682715
No. But this is definitely not the chicken scratch thread.

But seriously, work on your lines.
>>
>>2682715
>Six toes
>>
>>2682094
blog?
>>
Do you guys have the process of how Kyle renders?
>>
>>2682928
Use references.
>>
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slow//steady
>>
A question.
Does vidya characters count for this thread? Or should it be posted on /v/ somewhere? Or is it just for anime stuff?
>>
>>2681957
I understand this is the style thread but the way you draw hips are so unappealing. Although the right (her left) thigh looks like it should be a smaller since she isn't exactly facing the camera. Like if she faced the camera now she would be asymmetrical at the thigh.
>>
>>2683092
Anything goes here, we care more about improvement than the actual character themselves though.
>>
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>>2682875
One is a furry lollipop.
>>
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>>2683097
Well, ok then, thanks.
What about pic related seem off to you all? If at all? I'm trying to push perspective training and work with it more since I'm really new at it. Just point out the flaws, I know I made many.
>>
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I don't even know anymore
>>
>>2683165
So gud, blog?
>>
>>2683168
elakan.tumblr.com

i got a pixiv, dA and slightly more nsfw tumblr and HF but you can probably find them from here
>>
>>2682103
a lot of dumb reasons
>>
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Don't really know what I'm doing, done from memory and I'm not used to it yet. I realize the arm and eye look wonky.
>>
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Done gosh this took me 5 hours.
Also any suggestion for better backgrounds? also open to any critque i still seem to make flat faced animu.. i really try to shade the other half with darker color so it looks 3d-ish. also sorry if the size is big i cant resize it without ruining the picture..
>>
>>2681978
it's a surpriseee. i think i'm gonna go with the less bigger ones, talked to a friend an he said the bigger felt overtly fetishistic (nothing wrong with that, jus not what i'm goin for with these sketches in particular)

>>2683097
i already fixed her left thigh but good catch tho, you seem to know wassup.
legitimately curious, what about the way i draw hips turns you off?
>>
So how do I actually go about drawing stylized eyes without it looking like diarrhoea?
>>
>>2683398
Draw a concept of an eye, an idea, that you have about it. Hint: a geometric shape of an eye is also an idea about it, nothing more.
>>
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should i shrink the canvas somehow?
>>
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Can I get a couple critiques please?

First off this Tifa, I plan on finishing this later. Any glaring anatomy mistakes? I know about the manhands, but anything else?
>>
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>>2683895
Next is this Aquaman. I honestly don't know what to do with it.

Particularly the background. I want something that follows the lines I've set up in the back compositionally. But I'm not sure of what else to do aside from the cliche as fuck "two giant waves in the back." I wanna do something more visually interesting behind him. Overall, I'm not too happy with how it's coming out desu.
>>
>>2683895
Fix her left arm and head+face
>>
>>2683903
Yeah, left arm seemed a bit off to me as well. Mind elaborating?
>>
>>2683907
not that anon but to me those arms seem to be really small in comparison to her head
>>
File: 2016-09-17 20.55.26.jpg (638KB, 920x920px) Image search: [Google]
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Painted places and people at the pier today. 1 of 2
>>
File: 2016-09-17 20.55.45.jpg (507KB, 752x752px) Image search: [Google]
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>>2684206
2 of 2
>>
>>2681157
you can always tell when someone with actual skill posts because they get immediately lashed out at. lel
>>
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>>
>>2683895
I actually disagree with those anons. I like the way it's proportioned, the way is stylized. I'm pretty sure it's pretty subjective (a la beautiful joe) but I do really like it and would be a shame if you trashed it.
But from an objective standpoint, the arms and hands aren't proportioned to head and body. Still love your style tho.

Aqua man does look kind of boring. Do what artists in comics tend to do to look more interesting: make it dynamic, make it like an unusual shot from a movie, apply some distorted perspective.
>>
File: pat3.jpg (255KB, 867x651px) Image search: [Google]
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the more I work on this, the worse it seems to get, but I can't figure out why :/
>>
>>2684646
It doesn't look that bad.
Could you try to point out what bugs you?
Like
>it's too boring
>it seems focus less
>the colors are not good enough
Etc
>>
>>2684647
the colours/values seem off. I think I need a vision break for the time being...
>>
>>2684646
too much detail everywhere, maybe. I'd recede some of it further into the bg. would help separate your values more, too.
>>
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>>2683712
I'd expand due to my personal preference not to have things neatly placed into the frame.

I love the way Evangelion handles scale which you're also doing relatively well in the midground it'd be nice to have that extend to the foreground.
>>
Make things darker the further away from the fire they are. Those three pillar things on the right are distracting and very flat.

I think the problem is that you're lighting everything up, flattening the depth
>>
>>2684646
stop hiding feet!!!!!!
!!!!!!!!!!!!!!!!!!!11111
>>
File: ganesha.jpg (664KB, 2048x2591px) Image search: [Google]
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>>2684646

You don't draw big muscle lolis you just draw small cities. Theres no sense of scale with your work, you just miniaturize the background while drawing figures from the same perspective, as if the viewer is observing the subject from a distance.

Granted, this might be because they're the focus in some weird erotic sense; where you want to focus on their body, but still, pushing the perspective would make your work more interesting.
>>
>>2684677
I'll confess that this was another background that I was doing that i decided to throw a giant loli into. I'll take this advice to heart though, I'll try something with a more dynamic point of view the next time I do one from scratch.
>>
>>2681097
Second one is the best senpai. I really like it.
>>
>>2684645
Yeah, probs gonna redo the Aquaman all-together. It's a request from my brother. I'll think of something cool. I think a major part that takes away from the Aquaman is the boring perspective/composition. I might angle the camera up a little more, and make his figure take up more of the shot. Back to the drawing-board really.

And looking at the thread on here where people were shitting on Kr0n, I actually got some ideas for how to stylize/color the Tifa one. I'm actually quite excited to get working on that one, since I can envision the finished product already.
>>
>>2684677
I like the way you worded that.
>>
>>2683329
The copy-pasted and warped decor on the clothes look like crap. Take the time to draw stuff like that instead of doing bad short-cuts. Some short-cuts are good, but learn the difference between the good looking ones and the bad looking ones.
>>
>>2684646
Listen to this guy >>2684677
if you want to improve your work. Your rendering is good, but your compositions and angles are stale.
>>
>>2684838
Seconding this. Your stuff would improve massively if you changed up your angles and made better use of perspective/composition.
>>
>>2684838
On that topic, is there any good way to study compositions and angles?
>>
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Look ok from afar i guess, but it will took some time to render.
>>
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i know my work is shit
any advice though before i continue?
>>
File: asuka_sketch rgb adjust.jpg (464KB, 927x764px) Image search: [Google]
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Have an Asuka
>>
>>2684987
Wow, just wow. Blog? Absolutely love the colors and the proportions.
>>
>>2684991
excatriate.deviantart.com

I'm about to post it there
>>
>>2684995
What. Everything on here is absolutely amazing. How long have you been drawing? And are you planning to go down some path as an artist?
>>
>>2684884
Watch Evangelion, rebuilds if you must.

https://www.youtube.com/watch?v=uuMNmHdr0Lg

That is if you want to see good ways to handle scale.
>>
>>2685000
Man, I just want to draw catgirls and write my own visual novel
>>
>>2685004
I'll keep supporting you, senpai. I look forward to your new works!
>>
File: dick.jpg (234KB, 520x645px) Image search: [Google]
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How good is my dick?
>>
>>2685021
Never seen a phallus of that appearance.
>>
>>2685021
Good enough
>>
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>>2685031
Come on, don't lie to him.

>>2685021
I can't tell which way the penis is even facing, it seems like it's on backwards because the head is just a cone and the shaft is just a featureless cylinder.
>>
>>2685021
Use references because you've clearly never seen a cock before.
>>
>>2685021
it looks like a mushroom in the one pic.
>>2685090
study that pic he posted because it really shows that you never really inspected a dick up close or watched a lot of porn for that matter id say.
The drawing itself isnt bad, just the dick looks weirdly artificial and seems so start strangely in front of the stomach if the dick is supposed to be the girls dick anyways. And the butt is, i know heavy stylized, but it just looks a little bit to much, it seems more like an implant than an actually exagerated butt. Thats my opinion anyways.
>>
>>2685142
>never inspected a dick up close
Nigga I HAVE one and that does not look like a penis. When you draw a penis so undetailed you can't tell what you're even looking at. It's like it's screwed on backwards in the main panel because the head is so uniform all the way around.
>>
>>2685155
dude i think you got it wrong
i was talking to >>2685021 and saying that this anon has never seen a dick and recommended this pic >>2685090 to improve
this drawing >>2685021 and what looked off about it
>>
>>2685021
There's a porn thread. Please use that.
>>
File: asdasdasd.png (468KB, 1700x1300px) Image search: [Google]
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how do i draw pupils that dont look retarded. i can do 1 but the second always looks wrong
reeeeeeeee
>>
>>2685246

Facial structure/understanding the eyes shape in the skull may help.
>>
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>>2681573
i like it

just finished this right now. if anyone wants to give pointers for the next time, much appreciated
>>
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>>2685246
Used to have your problem, read loomis, never did that shit again.

Seriously if you think of pupils as points on two spheres it becomes really easy to align them.
>>
>>2685430
That helps, thanks!
>>
File: KanrisscolorTransparent.png (357KB, 899x996px) Image search: [Google]
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I like how it looks, but critique please? Haven't added shading/lighting either.
>>
>>2684888
I like it.
>>
>>2685343
well i see a few things wrong here right off the bat.
*a part of his outline isn't black
*anatomy looks a bit funky, more with his right arm and leg.
*His abs look like they twisting off to the right and not centered.
*This is just a personal note but i'm not too crazy about those heavy black lines all over. And I think your shadows could be better
*his left fingers look a bit lopsided.
*the background is pretty boring honestly, just looks like two blue flat gradients, stillest ocean in the world apparently, i guess the sand is more interesting at least.
>>
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>>2683111
So nothing on this? Colored it now, how is it?
>>
>>2685767
Unless this is meant to be a dwarf girl, her whole build is way too stocky. Torso is super wide, we'r speaking of a nearly three heads shoulder width (keep in mind head in 3/4 view is wider than from a straight angle). Her right upper arm ends at the bellybutton when it should end at the bottom of the ribcage. Legs are very short as a whole.

Actually, since your arms are really long as well, it's possible lengthening the torso and legs could solve some of your proportion issues.
>>
File: Pool Party Zack.png (354KB, 1100x800px) Image search: [Google]
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can someone explain to me how arms work, having trouble with the perspective of the right arm and potentially the left arm.
>>
>>2685910
That doesn't look off to me, but then again, it's Rayman.

If nobody on /ic/ laughs at you then you can at least assume it's not glaringly wrong.
>>
>>2685946
yeah i love it when i post something on /ic/ and no one says anything about it.
>>
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>>2685972
Nice. Blog?
>>
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>>2685945
>>
>>2685944
She's very short and stocky, pretty much a dwarf racially, but I'm seeing the proportional issues especially with the arm. I think I was having the issue of just working through it even with a ref. Thank you.
>>
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>>2686116
Damnn I really like this. Blog?
>>
File: thicc.jpg (354KB, 1600x688px) Image search: [Google]
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This just took me 2 hours to do.
>>
>>2686146
>2 hours
Gesture drawing will help a ton
Get some big newsprint and a far pencil or some charcoal, load up a bunch of pictures of naked people and draw 6 different people for 2 minutes each, then 3 different drawings at 15 minutes, maybe a couple at 30 minutes and eventually you'll work up to an hour long drawing. Combine this with filling the whole paper with the figure and doing these exercises will train you to think differently about the body over time
>>
>>2686158
*fat pencil
>>
>>2686146
do two rounds more of redrawings your step 2/3 to get it accurate

there are some pretty obvious mistakes, you've not measured a lot of things

overal shapes are not too far away, but proportions are missplaced and legs/arms end like she's going hollow

better if you avoid shading like that

deform tool / liquify might help you correct your mistakes faster
>>
File: 9-19-16.png (84KB, 545x847px) Image search: [Google]
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I like how the face turned out but I always seem to fuck things up when it comes to rendering, I hope that's not the case here.
>>
>>2686170
>>2686158
>>2686156
Oh shit, sorry guys. I got the threads mixed up and meant to post this in the Beginner thread. Thanks for the tips, will apply.
>>
>>2685986
sauce? i need more hot man with hot poses.
>>
>>2686191
No worries
>>
File: bulma_wip.png (215KB, 703x600px) Image search: [Google]
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any cc welcome before polishing
>>
>>2686181
Face looks okay (ear is a bit close to the face due to the lack of a separating line, and the neck/shoulder area doesn't look glaringly wrong but lacks definition).

Post your rendering when it's done and I'll be glad to crit it later today.
>>
>>2686296
Maybe it's a bit hard to tell because everything is so light, but I think the value changes on your face are too pronounced and smooth. You'd be better to stick with a base tone and add highlights sparingly.
>>
>>2686296
arm w/ hand is too short. the elbow should roughly align at the waist.
>>
File: Tuco and Blondie.jpg (1MB, 2448x1701px) Image search: [Google]
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Posting something a bit different for a change. Will color it later.

>>2686296
The spot between the hairline and the forehead looks a bit off. Also not too sure about the left arm. Use ref. The pose you posted is super easy to find.
>>
File: IMG_20160830_223430085_HDR.jpg (1MB, 3006x5344px) Image search: [Google]
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Trying to work on drawing faces. It's something I've always sucked at and have been trying to improve on
>>
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>>2686328
Make sure you structure things properly when you draw a face. I see quite a few errors in regard to symmetry with this face.

Did you draw this from reference, or imagination?

I recommend drilling a ton of little head construction as well as the different planes of the face in order to get it right. Make sure you work with boxes and properly separate the different planes of the head. See my pic.

Also, watch this video,it should help you. Draw tons of heads using this technique once you've got it down pat.

I would also recommend using 3D modeling sorftware like Zbrush and playing around with it. It'll help you properly assimilate the different planes of the head.it helped me at least.
>>
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>>2686332
>>
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>>2686332
>>2686333
Forgot the video:

https://www.youtube.com/watch?v=R4dhgstF1A0
>>
>>2686335
>>
>>2686332
This was *mostly done from memory. I did look at a reference when I started and tried to go on my own for the rest of it
>>
File: ı love it.jpg (118KB, 1024x760px) Image search: [Google]
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>>
>>2686341
No shame in using ref man.

Imo, what I would do is, watch the video I posted, and follow his techinique. I think it's a fairly good technique for starting out with face construction. Once you've learned it, practice doing faces from the front from imagination, changing features and styles, etc... I say, a good 20 faces.

Then, once you've got that, use all you've learned, and do a good 10 heads using reference, and play close attention to the various planes and features of each head/face.
>>
>>2686352
Awesome, I'll make sure to check it out. Thanks for the help
>>
File: somethings.jpg (522KB, 1537x2365px) Image search: [Google]
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Need some critique.
>>
im not the greatest at anatomy so I can't offer much critique there. But I think you need a more defined light source. I can see from the shadow of the hair where you want the light to be. But make sure you're filling that light source in all areas of the drawing
>>
File: 1467207401025.png (218KB, 1200x1200px) Image search: [Google]
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What's an efficient way of drawing a pile of dead bodies?
>>
>>2686335
does this apply to female animu girls?
>>
>>2686386
Torsos/full body for the ones on top, limbs and heads for everything underneath.
>>
>>2686413
They have stripes clothing then probably holocaust.
>>
>>2686397
Yes.
>>
>>2682278
i like this. more?
>>
>>2685946
>>2685965
Guy that posted the image, ok, thanks. That is usually true, although I sometimes get the "silent treatment" when I'm apparently "not bad, but not very good" position in skill. Although this is really one of my first times trying for optimal perspective this time, I guess I haven't messed it up I guess. Thanks for the comment tho.
>>
File: UNfin.png (54KB, 500x500px) Image search: [Google]
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He's far from finished but, what colour he gon' be?
>>
File: IMG_20160920_001027[1].jpg (844KB, 1080x1440px) Image search: [Google]
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I guess I have long way to go and study.
>>
>>2685973
thanks.
waxnova.tumblr.com
>>
File: Tuco and Blondie.jpg (2MB, 2463x1613px) Image search: [Google]
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>>
>>2686373
There seems to be a lot of pillow shading going on, it's hard to tell where the light source is. Work on values and rendering a bit more. I like the design though so keep it up!
>>
>>2686373
Cute Turkish girl. Reminds me of Anzu.
>>
>>2686488
blog
>>
File: oasa.png (419KB, 600x800px) Image search: [Google]
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test

>>2684888
blog
>>
>>2687031
Blog?
>>
>>2687033
Blog?
>>
File: SketchbookSep18-2016.jpg (680KB, 886x1311px) Image search: [Google]
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>>2679286
not happy with the crotch area : (
>>
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>>2686301
Thank you, here's the render, took me a while cause I wasn't able to do much yesterday.
>>
>>2687042
Blog.
>>
File: dickeroniandcheese.png (748KB, 886x1311px) Image search: [Google]
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>>2687064
too bulgy, looks like a diaper.
>>
>>2686373
I'll add two more things. The first is to study "resting" expressions in anime illustrations - when your character isn't doing anything in particular besides posing. There are still design choices in how to draw elements of the face there - the tilt of the head, opening of the eyes, direction of the irises/pupils (what are they looking at?), position of the eyebrows, shape/expression of the mouth, so on. Right now, it's not too clear what expression your character is making; she looks lovestruck/a bit dazed and is staring at nothing in particular while flashing a really wide smile. If this is what you were going for, you've nailed it, but if you were intending to convey something a bit more neutral, reducing the size of the mouth and adding a bit of cross-eye in the pupils (so she doesn't have a dead-eyed stare) would be beneficial. Also, design-wise, be aware that the highlights all over the irises bring her into "creepy-cute" territory a lot more than any other element she has (which are all relatively tame monster girl stuff, by comparison. Love the hair btw.)

The second thing is some general perspective stuff. If she's kneeling down, the bottom of her knees will line up with the front of their horizontal perspective plane. This isn't the case here, as you can see their alignment isn't parallel with some other evident lines of the torso's front plane, such as the waist/belt and boobs.
>>
>>2687100
You got away for cheap with those shoulders, man.

That's actually not a bad render, especially for that style and level of detail. Colors are super tame, basically monochromatic but consequently unified. You added a clearer separation line at the ear so I'm happy.

The main problem is with your cast shadows. First, you've got a cast shadow hitting both sides of the nose (dunno how that even happened). Pick one side (in this case, her left side), and get rid of the shadow on the other end, cause I'm assuming your portrait's not being lit by two light sources.

The cast shadow that falls on her right cheek also looks like it doesn't belong. It very brutally dips towards her chin. What's casting it? Even if you had a hat with a rim, I don't think you'd have a shadow with such an abrupt change of curvature (just look at pictures of people wearing hats and take note of the form the cast shadow makes under most lighting conditions). However, since she's just wearing a beret here and your portrait is being lit from a fairly tame rembrandt angle, there won't be big cast shadows to speak of (just the one from the hair).
>>
>>2687064
Just a question. What are the hard edges *on* the bottom of the boobs' surface supposed to represent?
>>
>>2680363
Let's see you do any better.
>>
File: Cardcaptor sakura 2.png (256KB, 842x1100px) Image search: [Google]
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Anything wrong before I move on to stage 2?
(stage 2 is where I cry and contemplate suicide because I cannot render)
>>
>>2687591
you have a lot of fundamental proportion issues. hands fall somewhere mid-thigh, hers don't even reach the butt. torso is super long and thin, head is too big, etc. looks like you didn't plan it out and went straight to sketching it out.
>>
File: Cardcaptor sakura 2.png (252KB, 842x1100px) Image search: [Google]
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>>2687594
I was trying to do a girl who was around 13 or so. Yeah Im sorry I failed you anon, here is this one better? I did sketch it out but I also tried to follow proportions and I think I was overwhelmed and resorted to drawing what I am more accustomed to which is adult women.
>>
>>2687598
Oh I see it now, the head is too big. As usual!
>>
>>2687598
you didn't fail me, anon. we're all here to learn and occasionally shitpost. just keep going.
>>
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>>
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>>
>>2687612
>>2687611
Excellent
You have made your painting style more lucid and clear
>>
>>2685786
Thanks bruv
>>2687031
I have one but i dont use it anymore.. just old stuff, and you, blog?
>>
>>2687420
If it looked like a diaper I'd be beating off right now
It doesn't so I'm not
>>
>>2685021
The shaft is just a tube that you placed some mushroom shape on the top of! You better "man up" and study some actual photo's of dicks, off to /hm/ with you. (also, there's a porn thread for this)
>>
>>2680439
>>2680439
FOOKIN BLOGGGGG????
no sry. blog.
>>
>>2687671
np

Blog you asked is andrae, I'm pretty sure anyway.
>>
File: pat5.jpg (674KB, 1551x1302px) Image search: [Google]
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i'll try to do one with a more dynamic angle next.
>>
>>2688559
I think you should work on the skin a bit more, slight [anime] anatomy issues, lack of contrast and muscle rendering issues make her look very flat.

Take into account that accurately placing her in the environment is a much bigger priority when working with such open landscapes.

And this isn't an isolated case, this happens to a lot of artists, when you're drawing cities your brain runs on technicalities, switching back to an organic being isn't easy, if you google "anime girl city" and find the ones that aren't made by an animation studio you'll see what I mean.

Dunno if I'm talking out of my ass but that's the way I see it...
>>
>>2688559
I haven't seen you in forever Rin
>>
>>2687598
the hair is so extra lol
>>
>>2688571
Thanks for the feedback. Could you show me an example/paintover of what you mean?

Oh yeah, I was under the impression that giving her less contrast would give an impression that she was 'further' away... I think I can try to render more highlights in orange?
>>
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>>2688577
I don't think I did a very good job as loli and muscle isn't exactly my field, but most of what I did is what I'd call "post production," color balances can be done after you're done with your piece.
>>
>>2680485
Yeah, she is. It's that famous painting of Mary and Jesus after he was pulled down from the cross. In the painting, she's looking at his gaping wound on his chest where he was stabbed by the spear.
>>
File: Kill Deed.jpg (681KB, 2800x1800px) Image search: [Google]
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idk
>>
>>2680624
>You have to go to work dear.
>But moooom.... I don't want to.
>>
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>>2686296
messing around with lighting/effects
>>
>>2687031
>some day andrae may ask for your blog
there is hope
>>
File: kelli wip.png (246KB, 865x956px) Image search: [Google]
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ive been staring at this for too long, going to look at it fresh in the morning
any critique would be appreciated
>>
>>2687655
What?
>>
File: 2016-09-21 06.40.16.jpg (643KB, 760x760px) Image search: [Google]
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Wip
>>
File: 1443083601918.jpg (126KB, 754x917px) Image search: [Google]
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R8 My character design
It's a quick thing that was mostly intended to test the colors for it, but I ended up liking it and that's not good.

The character is pretty much an angry/angsty/edgy/whathaveyou soul collecting devil, who wanders in this trigun-esque space cowboy setting.
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>>2688859
I feel like the horns need to transition from the skin tone to that shade of red a bit more smoothly. Also they don't really look attached to the character's head very well either.
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File: 943b.jpg (38KB, 640x480px) Image search: [Google]
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waai new thread >>2688865
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File: 1473079209804.jpg (64KB, 736x445px) Image search: [Google]
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>>2688861
I wanted to try and go for this stylized thing where the horns are kind of just jutting out of the heat, but I wasn't really sure how to put it in perspective in this drawing x:
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>>2688870
Already?
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>>2688910
We reached post 300th already.
Thread posts: 287
Thread images: 101


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