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DRAW THREAD: LMAO EDITION

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Thread replies: 332
Thread images: 147

File: DRAWTHRD.jpg (817KB, 1280x945px) Image search: [Google]
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Previous Thread: >>2670872

Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then hug a kitten for good luck.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
is that your collage?
>>
Adam Devine
>>
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practice is gonna kill me
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>>2674911
My future wife. When I am a famous millionaire artist she will be mine.
>>
>>2675123
>mole
Good taste
>>
Just finished this collab with ExitMothership
>>
>>2675127

And here's a gif he made of the process
>>
File: The New Yorker II 02 - small.jpg (896KB, 965x1202px) Image search: [Google]
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The New Yorker II
by Chunbum Park
>>
>>2675123

>future wife
>has a mole

why
>>
>>2675128
>started out cool
>turned into shit
good job there
>>
>>2675129
sooo boring, put some effort in
>>
>>2675128
The feel of things in step 2 & 3 felt much more alive, and then it got too soft.
>>
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Drew a dude from a vine
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posting it here aswell cuz I really need some crits
>>2675128
If you would've stuck with the earlier dragon design it'd be much better imo, good work none the less
>>
>>2675166
Gluteus maximus looks far too large from this angle
>>
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tryed into landscape painting
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>>2674911
how do shields look from behind
>>
>>2675183
The red in foreground seems out of place
>>
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made this for a gore challenge
day 2. decapitation
>>
lineart
>>
>>2675199
Now that I can see it clearer the anatomy looks a bit off. I think her arms, especially the left side arm are too far out. Like her torso/shoulders are wider than they should be compared to her lower body.
>>
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Cant decide if I should leave this in black and white or add color. Also if you could give me some advice about the composition that would be great.
>>
>>2675127
Holy shit those brush strokes.
>>
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Its taking me so much to finish this. Could anyone tell me what is lacking?
>>
>>2675241
Can't really tell what the butterfly has landed on.
Also you could darken its left wing to add some depth
Other than that I really dig it! Good job!
>>
>>2675241
It's really flat. The background has no depth, the chameleon and branch are parallel to the picture plane, the butterfly is a symmetrical top view, even the lighting is frontal lighting which flattens things.

Also all your materials are painted the same way, like everything is made of a matte clay. Try to get some more variation.

What are the coloured spots on the chameleon? Is it paint? magic? technology? scales? Try to make it clearer what they are. At the moment they look sort of like stickers because they are so flat and geometric.
>>
>>2675241
The butterfly sticks out a bit too much kinda like a spotlight is shining on it. Not completely consistent with the rest of the lighting. Also its position is a bit ambiguous, almost like it's landed on the flat surface of the painting.

>>2675247
I agree that there could be some more texture, particularly in the branches. Also the branch really should extend back and to the left, because right now it's curving in on the left and out on the right which is not only quite unusual for a branch but as you said really doesn't serve the composition well.

The chameleon is fab af tho
>>
>>2675216
You're right her hands goes off perspective and that made her arm look too big , I made it come closer towards the camera, I think it's fixed.
>>
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>>2675197
my two cents
>>
>>2675197
looks like you're well on your way to making a post-black metal album cover.
>>
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>>2675254
If you want more blood, sure, but you'd need to change its value so it's not so similar to the hair. In the original drawing it wasn't much of a problem because they don't/won't overlap, but when it covers most of her body it begins to look like she's a very hairy half-shaved muppet. It also doesn't help that the bloodstain on her upper arm seems to curve in the same direction her hair does, which not only makes it look even more like her hair, but it doesn't make much sense for blood to drip like that anyway. There are also two little "strands" of blood on the left side of her neck.

It's not my drawing anyway, it's just that I can't unsee it...
>>
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any critique would and could be helpful
>>
>>2675272
lmao now i see it, may be making it more fresh and glossy will fix the problem too, but i'm not good at rendering.
>There are also two little "strands" of blood on the left side of her neck.
just forgot to erase them
>>
>>2675278
The sloth kinda disappears into the background despite it being the closest thing. Of course adding detail would help, but some brighter values or more distinct hues from the rest of the tree should help.

As for the angry alien emperor looking guy, we're seeing too much of his front and not enough of his top for this perspective. Alternatively you could move the horizon line down. Stick him in a box and find the vanishing point, then of course make sure you stay consistent to that with the other details.

It's a good start to an interesting and pretty tricky composition.
>>
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>>2675254
Huh, you made it look really disturbing (in a good way). Thank you man
>>2675259
I wish
>>
>>2675244
>>2675247
>>2675250

Thanks this is really helpful, I will need to do some heavy changes to this
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BEHOLD ... i have no idea what im doing
>>
>>2675342
I highly advise using a sketch to guide you.
>>
>>2675286
Thank you this was so helpful, i think ill adjust his right shoulder, cape and the cowl to show more 'top'
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>>2675127
fucking great
>>
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>>2675199
>>2675253

I don't like how this one turned out but at least I finished it, onto the next one.
>>
File: Canoe_Colourkey_02.png (514KB, 1117x547px) Image search: [Google]
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trying to figure out a look for something
>>
>>2675403
Awesome.

But there's one thing. Above the first three people's heads the underlining of the leafy canopy seems to abruptly stop and continue again over the fourth person.

But as for the look itself I love it. Adventurous and exciting but also comfy and inviting.
>>
>>2675399
Excellent coloring job. While you did fix the arm problem, I still think her shoulders are too wide. That hat is amazing though. Subtle daily dose.
>>
>>2675403
Cool as fuck
>>
>>2675399
Put more time in construction and perspective on the initial steps.
btw, I really like the colors and the subtle pattern on her outfit.
>>
>>2675399
ground leg seems too small and turned side, the whole perspective seems weird, can't put my finger on it.
Good job on finishing anyway.
>>
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>>2675449
kinda
>>
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Trying to make a Syrup dogg so I can practice rendering liquid like that but I'm having a hell of time trying to make it look like it.
>>
>>2675423
thanks!! the outline ending was intentional, i felt i needed to define where the tree started but wanted it to blend into the background so it didn't distract from the characters. i guess it did the opposite of that, though! you don't find the other parts with half-outlines too distracting, tho?
>>
>>2674944
yeah, it is, which is really kind of weird because it's not a bad collage, it was just posted the wrong thread, which, will be reminded, that there was no collage thread beforehand. sheesh
>>
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>>2675470
Sorry if I'm being harsh, but are you even trying?
You have rendered no reflections or speculars and the background doesn't even show through the drops.
In addition, the syrup would weigh down the fur, giving a wet dog look.
>>
>>2675470
I like your rendering but I feel like your biggest problem here is the shape of the skull and the eye, it looks like a stylized human eye instead of a stylized wolf/canine eye. Try using some reference - not to directly copy - but to interpret the truth of the canine rather than the inaccurate picture in your head.
>>
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self portrait. havent drawn or painted in like 4 days. gonna do some landscapes this week still gotta find a place to set up for still lifes and hand drawings.
>>
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This has some really disturbing features, made it while waiting for few hours.
>>
>>2675193
why don't you google it dude.
>>
>>2675234
Right now the composition splits the picture into halves. Generally, it looks more pleasing when things are split into thirds.
Compositions with twos can work too, especially if you want to create tension, but I don't think you're pulling it off here.
What kind of mood are you going for? What is happening in this picture?
>>
>>2675507
what's with the shit-colored background? you Indian?
>>
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>>2675318

Urgh, I always feel like something goes wrong when I keep working from the initial sketch
>>
>>2675546
Wow, you managed to make it worse.
>>
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>>2675505

It's more of a solid mass of honey dripping honey than a dog covered in one. Also WIP, ofcourse it's not going to have any of those things yet (atleast my workflow dictates so).

>>2675506

Kind of furrified/stylized it a bit too much there. True.

>>2675546

You started with such sharp detail then you started adding so much blurring to the lighting and picking weird colors. Like why are you representing the light with so much blurred out strokes? It looks like you just gaussian blurred those areas. It looks bad and makes it lose form.
>>
>>2675570
It's still a pretty matte surface dripping some sperm-like liquid lmao, that drip on the ear is good, needs much more reflections and strong highlights, use refs.
>>
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This is finished, wondering what I could've done to make it better
>>
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>>2675570
it was a good practice. Seems a little bit messy, what do you think?
>>
>>2675646
This isn't a fox. it's obviously referenced off a dog. Assuming you're designing firefox logo.
>>
>>2675676
I have no idea on how foxes or dogs look like, I was just trying to paint it like it's covered with liquid
>>
>>2675676
Oh, btw I'm not the author of the original pic
>>
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Laid the down flats. I would love to get some feedback before I continue.
>>
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Almost done with this
>>
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Playing around with brushes and junk, this shit is hard. I can't for the life of me blend colours
>>
>>2675714
the is an amazing job at hiding the feet and hands. im proud of you.
>>
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>>2675646

Looks nice friend. I feel you get the lighting a good lot better than I.

>>2675578

>sperm-like liquid

Huh. You're right though. Honey has alot of noise, and I'm not super confident in dealing with the light/thickness

>>2675676

Naw, just a random animal sketch I made so I could work on.

>>2675702

Don't know if it's supposed to be made out like a character sheet but you could definitely make the gesture or pose better either way. Also lines feel like pen tool stuff. Why not vary the thickness if that's the case. Also the designs just kinda boring. It's just way too simple to not have some stylistic line choice/colors/pose/anything else going for it.

>>2675716

I use a soft brush with color picker. Sometimes mixer brush as it can preserve or make new textures, just really have to pay attention to your edges. There's definitely better methods. I like your cat, thumbnails great.
>>
>>2675716
dude. idk if you'd really even want to blend this. this unblended, blocked in look is fucking great. your choice in colors is awesome man
>>
>>2675727
>Make the guesture/pose
Now that you mention it, he could stand to bend a bit more at torso, and he could probably be doing something better with his arms.
>Also the designs just kinda boring.
You think it''s too simple? I was actually going a megaman-esque look.
>Also lines feel like pen tool stuff. Why not vary the thickness?
Gotcha. Thanks for the critique, anon.
>>
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>>2675821

I get what you're saying with megaman but megaman usually has some theme to it's characters. It's not exactly in the style either.
>>
Originally posted in the porn thread >>2662854

I am looking for anyone who can shade/colour like this. If you can, I'm down to commission you.

If this rly isn't the appropriate place to post this comm req, I apologise, it wuz suggested to me in the last thread I post here (cuz /porn/ is such a shite show).
>>
File: Self Portrait X 01 - small.jpg (197KB, 952x1270px) Image search: [Google]
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Self Portrait X
Chunbum Park
>>
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wip for wizard dueling
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>>2676005

If she's dueling then why not make her a bit more dramatic. As is she looks like she's casually conjuring something or looking into some type of crystal ball etc.
>>
>>2675905
""""""""""""""""""""""""""""""""""""
>>
>>2676005
I like where it's headed, but her gesture just feels way too stiff for a battle. Like she should have more of a battle-ready gesture, you know what I mean? As though she were about to have a gesture battle, of sorts.

Oh, speaking of which, I was wondering if anyone is interested in a gesture battle?
>>
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>>2676110
two....dick shields??
>>
>>2676009
What does this mean? Lots of stars?
>>
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R9
>>
>>2676304
The light on the face and on the boils compete because they're of the same intensity. I'd tone down the light on the boils because the form isn't as good there, and the shapes on the face are more interesting and better done.

I like the way you rendered, it looks very wet and almost like paint.
>>
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critics welcomed
>>
>>2675241
its beautiful
>>
>>2676344
awesome. Blog?
>>
>>2676344
Left foot is awkward, the gesture is off balance around the hips, and personally I think the head could give attention to something other than 3/4 looking down with just the eyes, maybe tilt it a bit and see how you like it
>>
>>2676348
idexo.tumblr.com

I'm into animation but just got a cintiq so I'm relearning from gesture to anatomy. I'm excited.

>>2676352
I will try to balance the left foot. maybe I could open legs little more. to the unbalanced side. it's kinda WIP so I didn't share anywhere else yet. ty.
>>
>>2676344


>>2676348
ty btw : )

>>2676395
>>
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>>2676352

>>2676400

silly me forgot pic.
>>
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>>2675570
>>2675553

Yeah, don't know what happened there, I guess just throwing shit on paper does not necessarily mean it will work. Done with it at any rate tho
>>
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Feel like I could have done better with a hands n feet.
>>
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Idk what to really call this. I just do weird psychedelic pop art type shit. I'm not very good but it looks cool I think.
>>
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>>2676434
More of my shit. Opinions?
>>
>>2675905
try matching the value of a hue to the colours of the values of the form, might look more interesting
>>
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some anatomy studies from this morning before i start designing the orc princess, i think it's pretty obvious which one isn't from ref
>>
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>>2675905
do more work from life. its so much more interesting when you have something to base abstraction on rather than just working solely from your memory and imagination.

heres a landscape i did today. gonna do more to it once it dries
>>
>>2676503
The one on the right, right?
>>
File: orcpreincess.jpg (220KB, 1000x1210px) Image search: [Google]
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A sketch for the orc princess, I think this looks ok to go into a more polished lineart now.

>>2676594
idk if you're kidding but it's the one with the club, but I kind of stylized the face of the one you said tho so I guess it counts.
>>
>>2676503
Yeah I was kidding

Looking good desu, the pose of that one (from previous post) is kinda boring because the shoulders and hips are perfectly aligned, but it's already better in the more detailed sketch you just posted. Though I'm not sure the pelvis is properly aligned but ohwell.
>>
>>2676601

Why is her left arm like that? It's kind of weird since it's not resting on the club. Her club is already resting on her shoulder so make her hand rest on top of the club. Looks more natural.

Forshortening on the left arm is also kinda weird.
>>
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current wip. Have to draw everyone's character for my groups tabletop roleplay campaign so trying to power through them.
>>
>>2676618
That minimal amount of soft pillow shading everywhere looks kinda weird, seeing as it does nothing and is barely visible, I'd try dropping it and seeing how flats look. I'm betting you'd get better results.
>>
>>2676618
>have to

https://www.youtube.com/watch?v=oWXYoD7wfOs

Tell your friends to fuck off and work on curing your chicken scratch instead.
>>
>>2676593
values suck
>>
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Some doodles
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>>2676629
The fuck does that mean?

Top of the sky is too dark, and foreground grass is lacking in contrast, especially dark values considering the amount of darks in the rocks. The contrasts are basically backwards, you want low contrasts in the bg and high contrasts in the fg, while instead here you have too much contrast in the bg elements including the house and trees, for how low-contrast all of this grass is.

There, now the next time something looks wrong but you're too dumb to tell why at least have the decency to admit your ignorance.
>>
>>2676601
You're really good and I love seeing what you do, but I find your sketches more appealing than your more finished pieces.
It makes me wonder if you don't fall a bit too much for ic memes of strong fundamentals while you should practice more the later stages.
Keep going anyway.

>>2676395
I'm impressed nobody REEEEE'd at the idea that someone with such skills would get a Cintiq.

>>2675716
noice.
>>
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feel like I spend way too much time for something that doesn't look very good..

any critique would be much appreciated
>>
>>2676647
Regroup your values more, it's hard to tell what's going on because you have too much random variance in local value (everything goes from very dark to gray, when major segments of your painting should each stay within a stricter value range).
>>
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>>2676647
ref
>>
>>2676623
I'll give it a try. I'm a bit limited with the tools I have. using my note 3
>>
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>>2676642
That's because I actually like sketching more than I do finishing anything and I'm trying to change that, I love studying form, anatomy and perspective but I'd eventually like to transition into making money off drawing so that's why I'm trying to finish this pieces.

I want to git gud at painting and rendering and I'm looking to get something like ruanjia/sachin teng/leyendecker/krenz/zedig level but I don't really know what things to study to get there but I think this is a start.
>>
>>2676654
Hmm, good luck.

Generally, though, I've found laying down general value to be much more important than local value. The left-lit foliage on that tree, for example; I think you might get better results starting from a silhouette of a unified color and gradually working in lights and darks, rather than trying to separate it into three different tones right away. (The main explanation behind this is that by laying down middle values all over, you ensure that they're present all across the object, while with what you did the lightest parts have none of the darks, and the darkest parts have none of the lights, which isn't true with your ref.)
>>
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>>2676304
Looks cool man, really nailing that creepy vibe. I did a quick paintover addressing some things I would personally change:
-better structure of the head...you have features like the nose really misplaced, and the overall lighting and planes of the skull as a whole can be made a bit more consistent
-different materials, everything right now has the same shininess to it and texture, so I tried bringing in some different colours and make some things translucent, some shiny, some more matte
-structure of the shoulders is solved more
-more careful values with things like the teeth on the shadow side are no longer so bright

Most of your problems are drawing problems and not paint. When it comes to painting you just need some more variation in materials and colours I think.
>>
>>2676624
have any good tips for that. stronger line values and definition is something I'm keen to work on.
>>
File: jejut.jpg (742KB, 900x624px) Image search: [Google]
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Leg seems bit off, otherwise quite ok. Feel like anarchist while shading with black.
>>
>>2676655
You definitely have potential mate, it's more than a start.

Have you ever thought about animation? With your skills it seems like a good match, and you would do more sketching than finishing.
>>
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>>2676638
i didnt change the sky cause i think it looks good but i changed the foreground and background.
>>
File: orcpreincess.jpg (233KB, 762x1000px) Image search: [Google]
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Lineart

>>2676697
Thanks man, I've always liked the idea of animation but don't know where to start.
>>
>>2676712
that totally triggers me, the weight is on the right (her left) so the hand that should be on the weapon should be her right one.
>>
>>2676717
fuck you're right.
>>
>>2676637
neat style you got here
>>
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>>2675278
i think ill call it done

but if there's anything that need a touch up, im open
>>
>>2676593
I love it. Reminds me of Frank Auerbach plus Francis Bacon, in terms of style.

Yes the self portrait was done from observation with mirror. Only part I added decoratively was the Freedom Tower in the background.
>>
File: orcpreincess.jpg (273KB, 915x1200px) Image search: [Google]
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finished, i guess.
>>
>>2676817
makes me think of james stokoe
>>
File: 363.jpg (359KB, 967x600px) Image search: [Google]
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>>2676817
I think I made it worse in some respects, but maybe in other ways this will help, I dunno
>>
>>2676773
The area where his boots start is a bit confusing. It's better now than it was in previous versions, but the dark part of the leggings still kind of melt into the shadows at the openings of the boots, making them look like feet. At first glance I actually thought he had really short and stumpy legs and the actual boots were his reflection in murky water.
The length of the cape probably adds to it as well... because it's just short enough to work with the knees = feet interpretation.
>>
>>2676838
i see what you mean about the leg issue
>>
File: september-12-2016-3.jpg (576KB, 900x735px) Image search: [Google]
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did a sunset landscape. any crits? i should probably take a better picture
>>
>>2676832
first is way better
>>
>>2676773
wheres your horizon line

>>2676944
unless your valley uses that artificial dye on the grass,
try desaturating some greens

>>2676949
anon balanced the figure
that value depth is all opinon though
>>
File: c_prc_env0q23iwes32.jpg (493KB, 1414x1000px) Image search: [Google]
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just
>>
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>>2676961
the blacks should be more of foreground elements--rather than just for shade or telling the reader 'because it is colored black'.
>>
>>2675318
>>2675546
>>2676428
Dude, it looks nothing like the reference, you didn't even manage to get her likeness. Hell, you didn't even get the color of her eyes right on 2 out of 3 of these.

Follow the sticky, stop drawing what you want to see and try to grasp the real shapes from the references.

>>2676431
Goddamn thoes dwarf arms and legs on a normal sized torso

All that symbol drawing... Guys, it looks like you just want to draw cartoons, and if that's the case, go to the stylization thread, if you are serious about drawing though, go review the fundamentals, watch proko's videos on youtube, and good luck
>>
File: Female Study - Painting -.jpg (433KB, 1000x1225px) Image search: [Google]
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Repost cause I'm a fucking idiot. Sorry dudes.

3 hour study, now 1000 pixels wide
>>
File: september-12-2016-4.jpg (776KB, 1000x781px) Image search: [Google]
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>>2676956
alright i changed some stuff. not sure i changed your saturation problem as much as you'd like.
>>
>>2676988
Not that anon but uh no.
>>
>>2675241
I'd change the angle of the butterfly's wings to make it look more in-motion. The way it's positioned now seems like it's not flying, but resting.
Look at videos of butterflies on youtube and pause until you find a reference you like. I had to do that with moths.

Also the branch need some more work, color and depth. It's flat, like one solid color.
I would also blur or roughen the background more, as the sharpness of the foliage leaves compared to the softer forms of the Chameleon are weird. Remember, the focus is sharp, and the rest is softer.
>>
>>2677052
explain
or is it because my example is shit
my example is just trying to show composition depth, but unless this anon is trying to color
>>
File: gestures-9-12-1.jpg (91KB, 1078x660px) Image search: [Google]
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gesture-chan
>>
>>2677068
Foreground elements will generally be darker yeah but the use of value in thumbnails is to guide the eye around the composition. What you said isn't necessarily wrong but the way that anon was using value isn't necessarily wrong either.
>>
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>>2674911
some exercises.
>>
File: Sketch comparative.jpg (363KB, 3000x1500px) Image search: [Google]
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>>2677181
this one, too.
>>
>>2677181
>>2677188

stop symbol drawing the eyes.
>>
>>2676998
The hell are you on about? Those arms and legs are the correct proportions.

And the only symbol drawing that I'll admit exists is the face, which I'm still learning how to draw properly. I will take your YouTube link for advice on that but I refuse to believe that those proportions arnt correct.
>>
>>2676666
https://www.youtube.com/watch?v=wgDNDOKnArk

(also, don't be using a shitty small or "medium" tablet)
>>
I haven't really drawn many heads so I thought drawing this guy sounded fun. I was wrong.

>mouth too big/out of place
>ear too small
>left side contours in particular are off
>hairlines delineated with an outline (seemed like an okay idea at the time)
>sultry gaze unintentionally directed away from the viewer

I'd go to the beginner's thread but they'd tell me to go read Loomis, and I don't recall anything in Fun With a Pencil about people whose heads are in three different perspectives at once.
>>
>>2677456
you know loomis has more books than fun with a pencil right???
>>
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>>2677465
Yeah, I was just joking. At this point I'm savvy enough to ascertain when I've made a mistake, but not experienced enough to catch these mistakes during the process itself a good portion of the time. I'm always reminded why one should step away from a piece for a few minutes after a while instead of staring at it cross-eyed and mouth-breathing until it's complete.
>>
Haven't seen a living questions thread recently, so hopefully this one would adequately suit a question.
How do you draw faster? I feel like I can draw things within a capacity, but they take far longer to perform than most other people I see. Are there specific ways to train yourself to draw faster?
>>
File: Comparison.png (508KB, 1326x1091px) Image search: [Google]
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Just a doodle of one of my characters, no refs used so I'm sure the arm muscles are fucked up. Wanted something that looked more powerful, but also whimsical, tried not to make it too detailed or break the silhouette I want. Too many upgraded suits or armor or outfits looking too busy or having too many pieces on them. JoJo may or may not have been an inspiration on the outfit.
>>
>>2677477

Drawing a lot and having confidence in what you're drawing is what I'd say results in being able to draw quickly. Of course you're gonna be slow if you're studying something or are timid and not sure of the correct way to draw something.
>>
>>2677477

Keep doing the things that take long enough. Repetition will inevitably lead you to shortening your process/you will just naturally get faster at it.

Also look up videos/other artist that sport a similar style/workflow so you can get an idea of how you could improve yours (or just look up people with quick workflow and see if you can transform yours).

Create tools for yourself. If you draw alot of hairy things or skin textures you may want to create a texture brush or method for quickly doing such things.

The biggest though is clearly grasping your fundies. If your fundies are 100% then you're going to have a good time.
>>
File: agentnumbers1400.jpg (277KB, 1400x840px) Image search: [Google]
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I accidentally posted this on the older thread.

so here I go again:

what do you think about this style? r8/h8

I'm into ghibli stuff and 2d animation. I think this is very good for that kind of work.
>>
>>2677514
That's pretty fucking bad m8
Is stiff as shit and flat
>>
>>2677517
you're right. I'll work harder. ty.
>>
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>>2675193
trying to imitate senpais
>>
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This is a bit complicated but the gist of it is there's a lady riding a big stick like a surfboard through the air and it's got a tonne of like luggage and blankets and food and all sorts of nicknacks strapped to it as though she was going to travel a long distance. She has her companions traveling with her, one is a one armed 19th century naval captain inspired 8 foot tall masked doll and a bigger bird like creature. The lot of them are swooping down toward the ocean about to attack some fools. She's going to have a big weight attached to a ribbon that she'll swing around and then let loose. Tell me what you think and validate my existence plz

>>2677604
Not half bad, the confident line art looks nice but those hands man. Were shield grips actually angled like that?
>>
>>2677635
Lacks a focal point, or rather there are too many bits trying to be a focal point.
>>
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>>
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this isnt finished but ill post it. crits?
>>
>>2677767
needs hard edges, contrast and less saturated shadows because that makes everything looks translucent (fucking jelly)
>>
>>2677768
need to balance left half and connect that red blob in the fg with something. maybe add some variations in the line of trees on the bg too
>>
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I need some help/feedback here...
I can't figure out whats wrong here... I know there's something wrong, maybe the bewbs?

And overall what do you guys think about the painting?
>>
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About 210 x 210mm and no refs this time, practicing on cardboard but immediately ran into problems with opacity and sharpness. I need to pull out smaller brushes, but still manage thickness somehow.
>>
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>>2677819
did this fix any of those problems?
>>
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>>
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>>2677957
nah, i was thinking of something like this
>>
>>2677957
btw, go google shishkin's paintings, i think they're pretty good
>>
>>2677889
Overall: I'm not turned on
Specifics:
>Her chest has no sense of mass (where does the rip cage end here? It looks like it ends at the base of her stomach)
>Her tits are orientated strangely (one is pointing horizontal, the other at an up facing angle)
>Her shoulder just blends into her torso which when viewed from the side gives her this weird triple jointed arm effect
I'll give it a B-, needs tweaking
>>
>>2677976
That's a very illustration focused solution to a greater compositional problem. When I'm better id rather I be abstracting what's already there instead of adding things just to fulfill an illustrative composition
>>
>>2677993
Thanks!
I tried to make her left breast to look as if it was compressed by her left arm, that's why her nipple is facing up... it didn't work as intended. For me is impossible to do it without a reference... =/

I will drop this one... definitely not turned on!
>>
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having alot of trouble drawing hands and her hair seems segmented off awkwardly any tiips?
>>
>>2678035
couple years of studies.
>>
>>2678035
Check out the beginner thread mate.

It's not just your hands that needs work.
>>
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>>2674911
>>
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First time doing watercolor

Thoughts?
>>
>>2678186
>First time doing watercolor
>posts a digital painting
>>
>>2678186
>watercolor
>color
>it's digital
>outlines
>drop shadow
>>
>>2678187
>Digital water black and white
>>
File: spilliaert2.jpg (85KB, 496x500px) Image search: [Google]
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>>2678189
>>2678187
>watercolor implies it has multiple colors

I just added the gradation, didn't notice the outlines.

If it's not obvious by the namefile I used this as "reference"
>>
>>2678196
Watercolor implies it was done with watercolor. It's digital, so call it digital.

Anyways, your proportions and shapes are really off. Try doing some measuring to keep things in proper relation to each other.
>>
>>2678202
>proportions are really off
It was traced

But I agree my shapes are weird. I'll change it a bit
>>
File: rat trap.jpg (896KB, 1918x1008px) Image search: [Google]
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Hey /ic/ I just finished this, I want to have a decent portfolio so I can be a visual development artist on animated series/movies
>>
>>2678196

>watercolor implies it has multiple colors

Anon, watercolor implies you used watercolors. Watercolors don't need multiple colors either.
>>
>>2678226
If that's the case you're well on your way. Keep it up.
>>
>>2676961
why put 3 and 4 at an angle? the other ones feel more natural. Awesome environments though.
>>
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>>2678205

>it was traced

How did you pull off such an inaccurate trace?
>>
>>2678235
Scratch that, you just posted your portfolio in another thread. You're ready. Do some character turnarounds, expression sheets and so on, send them along with some of your favorite rendered pieces. I think you have a good shot.
>>
>>2678246
Liquid tool
>>
This is fucking hilarious
>>
>>2678226
scene looks pretty good, check your perspective though. especially on the nose on the far right.
>>
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>>2678226
This looks really nice. I think playing up that overhead lighting and the atmosphere will help push it a bit further. It's stylized already so you can get away with some heavier treatment in terms of lighting and have it work.

I also felt the name plaque in the corner was really distracting and didn't add anything to the image. It was way too bright and was sitting on the edge of the picture plane creating this awful tangent. The briefcase creates tangents with the edge of the image as well as the cat's elbows too, so that whole area just feels cramped. Removing the name plaque but leaving the briefcase tangents makes it seem intentional and helps with the intimidation and cramped nature of the image.
>>
>>2678246
I don't think you understand

I didn't trace the original painting. I did another, of another person

I was just inspired by Spilliaert
>>
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>>2678259

So you traced it and then intentionally screwed with it? Why trace it in the first place? Why say you traced it in response to criticism on proportions if you morphed the trace?
>>
>>2678327
Neat. Mouth on the left one is really misplaced though.
>>
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some head doodles i did
>>
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Does this look like a water drop? Cuz my mind fucks with me and I can't tell anymore
>>
>>2678296
>>2678259 isn't me

>>2678292 is me
>>
>>2678337
The origin or the ears is too vertical, and yeah, the mouth. But pretty solid overall, good job.
>>
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>>2678337

I can feel those forms, nice.
>>
File: Self Portrait XI - small.jpg (175KB, 950x1274px) Image search: [Google]
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Self Portrait XI
by Chunbum Park
>>
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1 of 2
>>
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>>2678437
2 of 2
>>
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trying out some shading

reference:
https://www.youtube.com/watch?v=-dqGkHWC5IU
>>
>>2678343
Increase contrast inside droplet and lighten the surface other than the drop+cast shadow. Water with that much bend focuses light more than what yours does
>>
>>2678500
Thank you
>>
>>2677027
Use bigger brushes, like 5-10px larger diameter than you're comfortable with, and get more confident. Otherwise solid. Quit using eyedropper if you use it.
>>
>>2676647
Time yourself. Do 20-30 min drawings, 10-15 a day at least wice a week. Use a timer and don't touch it after times up.

This will teach you to make decisions about how much time to spend blocking, detailing, rendering, etc, and where to do so. Don't think about it for the first session, but from then on be like "i''m gonna just block in for 10 min, detail for 5, then do rendering for the last 5. Remember, don't spread yourself over the whole image, just do a focal point or two
>>
File: SAI-Work 0034 - Jill RE# sketch.jpg (265KB, 2000x2000px) Image search: [Google]
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>>2674911
>>
File: park (3).jpg (1MB, 1500x866px) Image search: [Google]
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I don't even know what the fuck I'm doing anymore
>>
>>2678647
>tfw remember seeing the post about having only done 15
>it looks amazing now
>>
>>2678652
It truly wasn't worth it. I could have done 2-3 other smaller things that probably would have turned out better. But now I'm too deep, and I'm going to finish this piece of shit no matter how long it takes.
>>
>>2677195
B-But muh style
>>
>>2677478
this looks like something straight out of tumblr
>>
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>>
>>2678682
such a young face. such saggy tits.
>>
>>2678706
swear to god i kept scrollin down like "where the fuck do the tits end?!"
>>
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car-sama
>>
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Was gonna doodle some heads but I guess i'll just do a random character each.
>>
>>2678727
Whoa, so good. Are you a pro?
>>
>>2678727
>dat afro
>dat highlight on the nose

your lines are good and I think I recognize you, but your rendering is fucked, yo
>>
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went to a figure drawing class. it was one pose for the whole three hours which sucked cause i brought a small pad of paper. if i go back ill have to do something more substantial.
>>
>>2678750
that drawing took 3 hours?
>>
>>2678750
>bring a small pad of paper to a figure drawing class
???
>>
>>2678757
no that took like 25 minutes i was taking it pretty easy.
>>2678759
11"x14" is usually a good size for 20 minute poses. if i'd known i'd have brought 18"x24" probably.
>>
>>2678437
>>2678439
RESIZE YOUR SHIT I'M TELLING YOU EVERY FUCKING TIME AND YOU'RE DOING IT AGAIN YOU SHITSTAIN MOTHERFUCKKER.
>>
>>2678732
no, not yet.

>>2678739
I think my general rendering is fine, but yeah, this one was just fastly filled in. Also i'm pretty sure every black person has that highlight on the nose.
>>
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>>2678767
>>
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any wordz?
>>
>>2678168
clinton!
>>
>>2677684
looks good!
>>
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>>2674911

hey. I just finished this. I'm always down for feedback. pce

https://www.instagram.com/whipitsallday/
>>
>>2678647
something about the lighting doesn't convey the rainy mood. but i guess it looks more like the rain is ending and the sun is showing.
>>
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>>2678961
ups
no resize cause like quality
>>
>>2678647
Keep it simple. The weather temperature thing and umbrella are distracting the interesting architectures.

Keep it up.
>>
File: Boring.png (449KB, 1340x1232px) Image search: [Google]
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poop WIP to probably not be finished.

So question for people with a good portfolio/industry experience. Is there any point to doing this past personal study and values? Like will someone looking at my shit actually heighten their regard from seeing these types of studies?

I want to do monster/creature designs mainly at the end of the day and while I can appreciate the intrinsic value I rather just be doing these same value/structure practices on animal/architecture/tech instead of people. Sorry if this is worded weird, I'm incredibly tired.
>>
>>2678946
girly hand
>>
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>>
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>>
>>2678767
Are you sure it's me though? I dont recall anyone ever asking me to resize.
>>
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>>2679038
That should be common sense m8.
Also, there is a lot of dead space and you just took a photo.
Tl;dr: Use a scanner app famalamadingdong, that should improve your pics some
>>
>>2679039
Cool I didn't know they made scanner apps.
>>
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eh
>>
>>2678542
ok, thanks anon
>>
File: c3p0r2d2.jpg (118KB, 568x885px) Image search: [Google]
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Something quick, cant believe i missed another star wars redesign competition. :(
>>
>>2675716
Screw blending, this looks awesome!
>>
>>2676687
Such a simple pic, but yet it has a ton of mood. I like it!
>>
>>2676710
Nice, I dig your use of brush strokes!
>>
>>2677027
There's some construction issues, the whole lower part of her face seems to be drooping and she has a massive skull.
>>
>>2678788
The placement of it isn't wrong, I was commenting on the fact it seems to be scribbled with a tiny soft brush.

I'll take your word that you can render better if you put your heart to it tho
>>
File: metrodraw.jpg (200KB, 915x1000px) Image search: [Google]
metrodraw.jpg
200KB, 915x1000px
Drew this sketch on the train to work
>>
File: ohrely2..png (2MB, 863x1200px) Image search: [Google]
ohrely2..png
2MB, 863x1200px
>>
>>2678660

It's a shame that tumblr has ruined some peoples' perception of how certain designs and details can work. Never been a part of the site, never will be.
>>
File: ssssssssss.png (2MB, 1168x1178px) Image search: [Google]
ssssssssss.png
2MB, 1168x1178px
painting 1/10 of an image zoomed piece by piece duhuhuhhuhu
>>
File: wip.jpg (185KB, 883x1325px) Image search: [Google]
wip.jpg
185KB, 883x1325px
>>
File: Master_Sword_by_Seven-Bit.png (2MB, 3000x2000px) Image search: [Google]
Master_Sword_by_Seven-Bit.png
2MB, 3000x2000px
Messing with some digital art
>>
>>2679190
Your drawing and hatching is cool, maybe a bit stiff, but your main problem are your designs, they are boring as fuck.
>>
File: study.png (281KB, 900x1241px) Image search: [Google]
study.png
281KB, 900x1241px
>>2679143
I feel you, and you're right, it was done with that pencil tool I use for the lines, same for the Afro. Actually for the afro, I just randomly started scribbling it just to see what it would look like with that tool, and I don't know it looked surprisingly good for fairly random and easy movements, but yeah I kept too many blank spots.

also, pic related is my study from a year ago I think, unfinished, because i'm a lazy son of a bitch, and don't enjoy drawing from refs.
>>
>>2677889
Your coloring is awesome, your anatomy not so much.
>>
File: The Korean Beauty I 01 - small.jpg (115KB, 984x985px) Image search: [Google]
The Korean Beauty I 01 - small.jpg
115KB, 984x985px
The Korean Beauty I
by Chunbum Park
>>
>>2679382
I like this one, please tell me it isn't you in a wig though
>>
>>2679382
oh its chink illastrat
>>
>>2679472
It isn't. Thanks so much!
>>
Guys, are there any good resources out there for learning how to design characters? I simply can't make a design that I don't hate an hour after I'm done with it.
>>
>>2679605
theres no money in illustration
>>
>>2679625
That's uh, not at all relating to what I asked.
>>
Does anyone have cgpeer invitation link
>>
File: kuu.jpg (638KB, 631x900px) Image search: [Google]
kuu.jpg
638KB, 631x900px
>go out for cigarette
>see this
>memorize all the details
>go back and start painting
>forget everything

I'm quite sure there was something in that cig.
>>
>>2676710
Stop drawing waffle patterns all over your paintings. Its kitsch and boring.
>>
File: image.jpg (2MB, 2560x2016px) Image search: [Google]
image.jpg
2MB, 2560x2016px
Just finished this
>>
>>2679792
Interesting. I think I'll copy these tricks.
>>
File: nimrodel_latest4.jpg (121KB, 820x1100px) Image search: [Google]
nimrodel_latest4.jpg
121KB, 820x1100px
The more I work on it the worse it becomes so might as well just end it. I felt a great lack of fundamentals of all sorts during the making and will revisit them with more precision. Also I felt like planning was poor, but sometimes there is only so much you can do.
>>
>>2679811
Finish it faggot, the base looks competent.
>>
File: flop.jpg (402KB, 2393x1042px) Image search: [Google]
flop.jpg
402KB, 2393x1042px
My first try of something that may be great at some point.
Critique apreciated

>Never drawed with my mouse before
>using Black Ink
>>
>>2679812
ye wish to, but I kinda felt it finished or at least decided give it a rest for a while. can you point out what bugs you in the picture, what putts it off from being finished in your eyes? advices and some sort of guidance the first reason why I posted it.
>>
File: NO_THIS_IS_PATRICK.jpg (13KB, 480x360px) Image search: [Google]
NO_THIS_IS_PATRICK.jpg
13KB, 480x360px
>>2679850
>mouse
use pencil and paper
>>
>>2679855
The background looks half-assed compared to that body m8.
Practice your textures, then apply it to that pic cause the grass and wood look undetailed.
>>
File: 366.jpg (610KB, 1192x800px) Image search: [Google]
366.jpg
610KB, 1192x800px
>>2679811
Looks dope! Just try to unify everything a bit more and be careful of those blues being too intense. I did a quick paintover of how I would change things but a lot of my choices are subjective so just take what you want from it.
>>
File: DSC_0006.jpg (1010KB, 3264x1836px) Image search: [Google]
DSC_0006.jpg
1010KB, 3264x1836px
>>2679858
I am not a good drawer at all and all I can do with paper in pencil looks like that

>Pic related
>>
>>2679886
Read the sticky, seriously.
>>
>>2679885
these are actually kinda nice changes. thanks, dude, I will do my best.

>>2679871
yea, but I mean it is nightish enviroment and I don't want background be "detailed", I almost don't want viewer to look there. I want it to be merely (but carefully) implied. Can't say I did a good job thou. But I can see what you're meaning, I will try to take it into account.
>>
>>2679077
This is really cool
>>
>>2679850
>tfw it was all good until I saw the stickman
>>
File: a good drawer.jpg (19KB, 750x489px) Image search: [Google]
a good drawer.jpg
19KB, 750x489px
>>2679886
>>
>>2675403
This is awesome, love it.
>>
File: z1263g.png (98KB, 578x740px) Image search: [Google]
z1263g.png
98KB, 578x740px
>>
>>2680014
Is that Bailey Jay?
>>
>>2680017
yes, but at a certain point i gave up trying to make this look like here so i used the photo to make something else
>>
>>2680014
why
>>
>>2680020
It's art! :^)
>>
>>2680020
cause i don't have the skills
>>
File: Tip of the Spear 2.jpg (325KB, 770x990px) Image search: [Google]
Tip of the Spear 2.jpg
325KB, 770x990px
Can't' make up my mind with the placement of these characters. which looks better
This?
>>
>>2680045
How do you shade them like so? Do you have different layers for each little thing?
>>
File: Tip of the Spear 3.jpg (335KB, 770x990px) Image search: [Google]
Tip of the Spear 3.jpg
335KB, 770x990px
>>2680045
Or this?

Any thoughts? The girl should be the focus
>>
>>2680049
THey aren't really shaded, I just have separate line art layers for each character and then an individual block of color layer for each as well.
>>
>>2680045
I prefer this one. Looks less cluttered and is a stronger comp. What is the girl doing though? Is there some rope she is holding onto that you haven't put in yet? The pose feels very awkward. Her head is a bit small too I think, or at least her face is.
>>
>>2680065
Yeah she's holding a ribbon with a metal ball attached that she's swinging around like a flail. The weird tall guy has a rifle
>>
File: skirmy.jpg (392KB, 1000x750px) Image search: [Google]
skirmy.jpg
392KB, 1000x750px
A battle scene illustration I'm putting together. I have never in my life painted a skirmish happening. We'll see how well it goes.
>>
>>2680014
Fucking sexy anon.
>>
>>2680050
I like this version best. Well done. I'm very jelly.
>>
File: sketch15_9.jpg (334KB, 978x625px) Image search: [Google]
sketch15_9.jpg
334KB, 978x625px
I've been studying anatomy this week, I need some feedback...
I did 3 sketches tonight

Breasts and proportions are still a problem... What do you guys think?
Any tips?
>>
File: skirmyfin.jpg (555KB, 900x675px) Image search: [Google]
skirmyfin.jpg
555KB, 900x675px
Anon are there any subtle things that bother you? I'm a little worried about his expression.
>>
>>2680293
Besides that they may be a little over weight in comparison to your reference, they look real good anon. I'm impressed.
>>
File: DSC_0515.jpg (444KB, 1746x2735px) Image search: [Google]
DSC_0515.jpg
444KB, 1746x2735px
Bit of an experiment with cel rendering, not sure if it turned out though
>>
File: sketch43.jpg (728KB, 1000x1333px) Image search: [Google]
sketch43.jpg
728KB, 1000x1333px
Don't roast me too badly pls
>>
>>2680354
love it, wish i thought of it first

make sure you finish it!
>>
>>2680354
What's there to roast? What's that supposed to be?
>>
>>2680366
Thank u
>>2680372
I'm not too sure what it is, the whole thing is just scribbles lol
>>
>>2679885
water instead of cliff face is more intimate and atmospheric.
>>
>>2676665
>>2676314
Thanks guys!
>>
File: Tip of the Spear 4.jpg (574KB, 770x990px) Image search: [Google]
Tip of the Spear 4.jpg
574KB, 770x990px
I'm a FUCKING IDIOT. I did all these colors, shrunk the image down to 55 pixels per inch to save it as a jpg to show to all my friends on /ic/ because this draw thread is dying anyway so what's the biggie in spamming it now? So I saved the jpg then went outside for a walk. I did some thinking about the picture and came back in to make some changes to the colors. THen i decide just now to post here. I thought, gee, I should save another jpg because I just made a number of changes. So I go to change the ppi to 55 again... wait... it's already at 55... but didn't I just do a whole bunch of painting? ... FFFFFFFFFFFFFFFFFFUUUUU-!!!

and I saved over everything.

Fuck my life.
>>
>>2680420
habbened do me recently, but I didn't lose more than 30 minutes thankfully.
Use incremental saves, autobackup, whatever? Don't be as technologically retarded as a dem, it's embarrassing.

Otherwise, your picture is milliseconds before the girl falls, given her pose.
And I would cover her feet with ballerinas, they look disgusting.
>>
>>2680420
rip
>>
>>2680420

Could be worse. I've done similar but you could of just literally lost it.

Just make sure to make backups while working next time. Livings learning.
>>
>>2680432
>could of
Can you explain why on earth you write something like this? the "could of" is probably one of the biggest mysteries to me.
>>
>>2680436

Tired and my southern usage is kicking in. Time to sleep.
>>
File: Capture.png (213KB, 404x497px) Image search: [Google]
Capture.png
213KB, 404x497px
Just doing some rendering for fun to improve.
>>
>>2680315
Thanks :)

As a personal preference, I like thick women. Not fat or too overweight though... Just enough body fat to give them a more natural/feminine form.
>>
File: khvo90yyghk.jpg (18KB, 189x261px) Image search: [Google]
khvo90yyghk.jpg
18KB, 189x261px
>>2680757
>>
>>2681411
>>2681411
>>2681411

New thread.
>>
>>2680311
Expression is great. He looks really exhausted. the only thing in the whole image that bothers me is the nostril looks a bit too extruding or upturned maybe?
>>
>>2678196
>being this autistic
Thread posts: 332
Thread images: 147


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