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DRAW THREAD: Lumpy Flying Dinosaur Edition

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 285
Thread images: 106

File: drawthread2016.jpg (315KB, 1000x492px) Image search: [Google]
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Previous thread: >>2662975

Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then hug a kitten for good luck.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
File: september-7-2016.jpg (408KB, 733x1000px) Image search: [Google]
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drew my friend. bout 10 minutes went in afterwards and finished hands hair and the foot
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>>2670876
You should have taken her to the hospital
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>>2670884
that went right over my head. because... she... is in a chair? idk whatever good insult solid stuff
>>
File: image.jpg (1MB, 2447x2447px) Image search: [Google]
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>>2670913
I like it but pyramid far right looks wonky
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>>2670913
This is surprisingly neat. Would like to see it in color. Anatomy wise, his shoulders look like they're falling into his chest cavity. Think of his upper back as a convex surface with an indent in the middle where his spine is if you traced your finger from shoulder to shoulder. You've drawn him leaning away from the viewer, yet his you've drawn his shoulders as though he's standing straight up.

To fix: move his arms and shoulders up, shorten his neck, and have some bend in his arms. I get his upper arm is supposed to be pointing toward us but there are no contour lines suggesting it, the muscles are drawn as though there is no foreshortening, but the length implies there is a foreshortening. It just doesn't look good. Make his arms less stiff. Make his forearm angled in toward his body a bit more, like his legs: give his arms some movement.
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>>2670928
Happy fort :D
>>
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Been trying to correct these, but no matter how much I redraw and move around the different parts, they still look distorted, as if the features are in different perspectives.
>>
>>2670953
Try doing some of these types of construction but based on photos of people. Right now your major forms of the head are wrong and things are skewed. Refer to reality if you want to get it right.
>>
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Something seems off, the right eye is drooping I see that now. Should I move on too values?
>>
>>2670900
Because of her fucked foot I assume
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>>2670992
This looks rushed and the drawing filled with structural and alignment errors. Most of your lines don't really convey and decent information either. So no, restart this and get the linework done properly and correctly, THEN you can move on to values.
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>>2671011
Alright anon I'll start over.
>>
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>>2670992

Too many lines and too rushed. Try a more angular approach to blockin in with fewer lines like the Bargue method.
>>
>>2671052
http://mandyboursicot.com/wp/stages-of-a-fully-rendered-figure-drawing-2/
>>
File: lumpy dino.png (322KB, 900x696px) Image search: [Google]
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>>2670872
what a coincidence, I drew a lumpy dinosaur with wings as well
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>>2670913
/beg/ thread
>>
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>>2670919
>>2670923
Thanks for the thoughts, and noted.

Here's another.
>>
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The New Yorker
by Chunbum Park
>>
The Lady With Brown Eyes I
by Chunbum Park
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Cover keeps putting my pictures sideways. FML.
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unfinished but crits all the same?
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>>2671186
What is this? Some kind of work in progress mercenary?
>>
>>2671186
Its quite stiff, you could really practice gesture and proportions, and the composition is boring imo. I wouldn't try to finish it if I were you, carry on.
>>
>>2671205
exactly, but if I were to give it a proper filename I might abbreviate it to something shorter

>>2671226
Thanks for the advice! and yeah im already working on something else
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>>2671011
attempt #2 paid more attention and didn't rush it.

>>2671052
I didn't take the Bargue method, I did something more along the lines of reiley oddly enough. Perhaps I'll try that.

anyways what do you guys think? am I on the right track with this? this time?
>>
>>2670953
Yeah they're pretty distorted, especially when it comes to eye placement. Don't bother spending too much time trying to fix one drawing, draw something new and use references.
>>
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>>2670872

wowie tfw when you make something so bad it ends up in the draw thread op. should I kill myself now or later?
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Can I get a red line?
I have yet to learn anatomy, and I've only got gesture semi-down
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>>2671321
pillow shading shit. BUT

it reminds me of 1980's fiend folio/monster manual style art from d&d.
>>
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>>2671599
>>
>>2671336
From the thumbnail it looked like the passage of an anal canal.
>>
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I can't settle on a pose for this character, wondering what you guys think. She's supposed to be surfing through the air on this thing and she's twirling a heavy weight on the end of a ribbon getting ready to let it go to do some damage

>>2671205
Some would even call it a Mercwip
>>
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I got back into WoW for the new expansion, got obsessed again so I drew my warrior and a Val'Kyr since the class hall is literally Valhalla.
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>>2671599
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>>2671608
Your so smart
>>
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>>2671601
You know since everybody complains about how crappy this board is, maybe we should spend as much time helping people as we do insulting them eh?

That said,>>2671599
your anatomy is bad gesture or not. >>>beg

but here's a redline anyhoo
>>
>>2671664
I'm actually one of the most prolific and generally positive critics on this board, guaranteed. I still need to be able to have fun once in a while desu
>>
File: Head Busts.png (248KB, 1200x600px) Image search: [Google]
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some head drawings from imagination I did - getting back into drawing seriously after awhile of blowing it off
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>>2671650
>>2671664
At least my gesture is right

It's time to start the rest of those proko videos/michael hampton books.
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>>2671636
I think 7 looks the best
The upright torso gives the right feel of someone surfing.
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>>2671666
Nice.
>>
File: cast study 2.jpg (80KB, 800x1035px) Image search: [Google]
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>>2671265
went ahead and started to render, here is my wip
>>
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>>2671186
i just faffed with some shit. You're not selling the lighting and your sky is too dark and muddy.
>>
>>2671665
No you're not! You're anon and anon is evil
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>>2670876
What bridge do you find these women under?
>>
>>2671186
I don't see why you would have your sun behind him, and then have the front of his face totally lit up.

Pick one or the other.
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>>2671069
Thanks for the crit.
>>
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Finished inking a page of a comic I'm working on.
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>>2671694
hey ya fuckin man dont make me come over there sway ta gawd
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>>2671063
the design is a bit boring but i love your rendering
>>
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Can i have some critiq on this?
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>>2671888
tony schaloub? i think you exaggerated his features well. I found the picture very relaxing and inticing. The shading is remarkable. I wonder what medium you used.
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>>2670936
Very very nice, designwise.
When you go to color/rendering, pay close attention to notan, as it has lots of potential, but easy to screw up I guess. Hope to see a great illustration from it.
The only bad point is the bad line quality that really kills it as a drawing. Given that, you should be careful to pick a style that you can pull off well for rendering/colors.

>>2671666
Nice style, good construction.

>>2671773
Looks pretty good, maybe pay a little more attention to line weight? Also your hard surfaces (cars) should be more angular, because since your line quality is lacking, as of now they look a bit potatoid childish.
Also you shouldn't do atmospheric perspective like that, with those half finished lines, do them correctly and them make them greyer in post-prod.
I love the layout very much. Great storytelling.

Keep it up guys, the board needs you!
>>
>>2671922
How did you get a color scale like that?
>>
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any wordzz?
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>>2670872
>>
>>2671959
blog? (seriously)
want so see more of this.
>>
>>2671959
I like your style. It could be something really special if you had an intentional composition and a smudge more coherence in your drawing.
>>
>>2671966
style, colors are pretty neat, but it's awfully stiff.
learn to loosen up and it will be kill.
>>
>>2671636
6 is your best bet imho
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>>2671967
sorry not yet. Sketching in the meantime
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>>2671968
thanXs!
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>>2671973
well, stay here and post more. Try not to get too low when the board's shittiness gets on to you, it's not easy, but maybe it's worth it?
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>>2671981
i´ve been on IC for while, just too shy to make a blog. And good or bad critiques are alway cool, at least someone takes time to drop some lines and u learn a bit i guess.
>>
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Okiedoke, these are pretty similar but I'm still curious which you guys think is best (minor tangents, etc. aside)

Here's one:
>>
>>2671915
Yes it's Tony Schaloub. I used only photoshop with one layer. Thanks for kind word, glad you like it.
>>
stop sketching on tablets, u miss the "using a real pen" feeling.
>>
File: Tip of the Spear 2.jpg (291KB, 840x1080px) Image search: [Google]
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>>2671999
And here's the other

>>2671989
Your stuff's not really my cup of tea so Idgaf but why not make a blog? What does being shy have to do with it? Nobody has to know who you are and you can get better advice when people have full access to your pictures AND you'll start developing a fan base.. I've been on sites like dA for about 10 years now and I get lots of comments from people going through your history of posts, it's neat for your fans and for yourself.
>>
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So much fucking concrete. This is what drives people to photobash.
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>>2672020
l-looks like wood
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>>2671916
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>>2672004
i have such a high self-concept, that i dont want to leave mediocre trails. Still have the dream of getting to the major leagues of illustrators, so i wait till i get better and not cringe in the process
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>>2671330
I think it looks pretty cool anon, don't kill yourself at all I say.
>>
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>>2670872
Working on bit bigger this time, heavily in progress still. My palette contains such a weird tones and paints for this, that it has been a real challenge.
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>>2671600
i will take as a compliment i guess
>>
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>>2672029
You're giving poor advice without any explanation, stop it.

>>2671916
The problem is not the colors, but the usual tonal inconsistencies. With that pallete your picture is basically monochrome and if we go to that we'll see that your values are all over the place, get a biger brush and cover planes, not drip and blend small patches all over. Do some thumbnailing if you can't do the planes on a big canvas.
>>
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>>2671321
Stop being lazy and do a proper scan/good photo of your work and then clean it up in the Photoshop. It takes literally minutes.

Everythin is so slightly off symmetry that it ends up being skewed all over the place. Don't be afraid to use construction lines even on paper.

No source of light whatsoever, everything is basically outlines, very flat look.

Even though you had some practice and some success a little bit of actual measuring and studies might just push you.
>>
>>2670953
Well first of all, stop doing anime.

To add to others, you already detailed some parts of it before you even finished proper contstruction, this will be the bane of you, as too many rush into "rendering" before having a solid construction.
>>
>>2670992
You move onto outlines and miniscule details before figuring out the basic forms first. Take a step back and do some measurements. Don't put any detail into the hair/beard just yet.

I think this is a hard bust to start too, maybe pick up a simpler one for now?
>>
>>2671178
it may be hard to notice, but your arm has no actual volumes and is just a pile of random tones slapped everywhere. Copy the outline on the tracing paper and redo the tone/volume buildup.
>>
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>>2671181
This one is quite nice. I like it
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>>2671966
Tiny hands, weird feet, no nose. You've got the rendering style to draw porn comics on patreon, but your anatomy needs work.
>>
>>2672168
You caught all that and not the fucked up legs?
>>
>>2671679
hey this is my newer attempt
>>2672155
>>
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Anything noticeably wrong with this? I kinda feel like all dogs are a bit off, the left one's back leg in particular.
They're meant to be borzois/windhounds
>>
>>2672222
>They're meant to be borzois
I could clearly tell.
>>
>>2670876
Still giant heads, making everyone look like dwarfs... Why do you refuse to listen to people's advice, you've been told about this a million times!
>>
>>2671959
Wicked!
>>
>>2672159
Ok thanks. It was hard because it was a black bronze arm. I got a bit lost. I'll do what you said and go back to the museum I think.
>>
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>>2672167
Thanks, here's another I did.
>>
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a preliminar study for the goblin princess from the tower girls
>>
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Any advice on this? Be frank.
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>>2672024
F U C K
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>>2672310
use reference.
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>>2672290
Hey that style is really nice - do you have a blog I could follow? I tried image searching - i wanna see more.
>>
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>>2670872
>>
>>2672381
http://yaow12.tumblr.com/

c:
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>>2671919
thanks anon
>>
>>2672310
It looks pretty good, not much to give advice on.
>>
>>2672310
the characters make a dream team
>>
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Testing comic styles, this is still a wip, I think I'll shade it with grey copic markers and create a better value scale.
>>
>>2672138
I don't know if you can read or not. I'll assume you can. IT's explained on the picture. That's about as straightforward of an explanation as you can get. And it's good advice because a lot of amateur artists don't think of colors that way.

>the problem isn't the colors, it's the tonal inconsistency

Those are colors dude.
>>
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>>2672495
lmao, there's no need to be upset about being told that you're wrong. Hues and values is a different thing and your "advice" is not applicable to the corresponding picture anon posted, take your canned "tutorials" on deviantart or smth.
>>
>>2672110
This is really beautiful. You should work larger more often. My biggest gripe about your regular work is that the texture of the canvas make everythung look rough and almost pixelated. This is very smooth and more pleasant to look at.
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>>2672521
>lmao ur upset
Ok sure.

>you're wrong

Fair enough, I got my terms mixed up. Regardless of his values being shit, his colors are shit. You even said yourself his colors are monochrome so that's exactly what I addressed.

Would it have been more valid had I intricately explained in paragraph form how to add more color variety or would it be better if I summarised it in a simple easy to understand picture tutorial which, actually, is exactly what all artists do to pick colors?

Howabout lose the ego?
>>
>>2672370
Actually, you're right.
However, I have trouble figuring how to light properly a scene with such nonsensical colors. It's actually a problem I have often, but I really want to work with very colorful palettes like that. Wat do?
>inb4 go back to realism retard
(I will do more when I have more time)

>>2672455
>>2672466
Thanks guys.
>>
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>>2672222
Perspective is fucked
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>>2672532
Thanks, here's bit more progress, also testing different shape. So much more to do, even realized that Gustav Klimt has grip on me.

You got that canvas quite right, it's constant question that I'm battling. I have more rough canvas that I used for big ones and really fine one for smaller ones. Still A5 sized looks bit pixelated and so does big ones with more rough canvas.
>>
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>>2672222
I feel that the composition is the weakest part of your drawing.
Right now, its pretty boring and awkward. I suggest that you space out the dogs more because right now, they are all clumped together in the center of the canvas.
A traditional approach would be to arrange them in a triangle.

The ground plane also takes up about half of the image. Change the perspective so that it takes up close to a third or two thirds.

The dogs also have perspective issues, that might be why they look off.
>>
>>2672657
Simple and clever design you have here. I like it a lot. Sorry no advices though.
>>
Study wip
>>
>>2672822
oh GOD my DICK
>>
>>2671330
man, i'd love to get colors like that in my drawings. It's bretty gud.
>>
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quick mirror selfie. Rip me apart boys. Pls be specific though.

>>2672822
her left thigh bone has an anterior curve toward the knee, and the right has a posterior bend in the middle. They look like rubber. Just cuz they're mostly out of sight doesn't mean you can fudge 'em. Then again maybe its just the stylization.

>>2672657
That's fun i like it.

>>2672515
Pls try graduating from graphite to ink. Your stuff is real suited to it
>>
>>2672822
That face looks really off, should stick to your reference more for that. Her left hand is very weird, probably because you've just sketched it in, try messing with shading to get it to look right. Your lines are really messy. Your edge control is not very good. That red color looks like it was drawn in ketchup. And you shouldn't cut off the foot there, it looks odd, just extend the canvas and finish the foot.
From your drawing, if you were faithful to it, it looks like it was taken on a wide angle really close which distorts the image. I don't know if you'll be able to capture that without everything just looking poorly proportioned. That's the issue with drawing from reference sometimes, because without everything distorting correctly the image can start looking really bad really quickly
>>
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Still working on the hands.
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>>2672833
are you aware of your extremely lopsided forehead?
>>
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could use fresh eyes-

initial impressions?
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>>2672669
Yeah I know the perspective is fucked, was hoping for tips on fixing it

>>2672695
And I've changed the background alot since this, I kept the dogs clumped because they looked very unnaturally placed when spread out, think it's the positioning of their bodies.

Kept them in the middle too since it looked awkward off to the side. Gonna have them glowy and divine-looking, but it's the perspective that fucks me most, I've only started doing proper backgrounds for figures and need to catch up.
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>>2672909
I've tried redlining this a few times but not in a way that looks helpful, but basically its an issue of not establishing a horizon line and basing things around that. The dogs are drawn to one horizon line and the ground near them is alright, and then the BG is to a different perspective entirely.
>>
>>2672833
i try, but the only ink i like is ballpoint pen. but they arent pointy enough. i mainly use .5mm mechanical pencil for everything. i tried using a rapidograph pen. but it clogs like crazy.
>>
File: goblin.jpg (300KB, 1050x1144px) Image search: [Google]
goblin.jpg
300KB, 1050x1144px
>>2672290
I could keep polishing this but I don't wanna spend more time on it.
>>
File: 20160909_190414-768x1087.jpg (149KB, 768x1087px) Image search: [Google]
20160909_190414-768x1087.jpg
149KB, 768x1087px
Experimenting with scribbly textures
>>
>>2672964
good gesture
>>
>>2672930
Have you tried gel pens?
>>
>>2670876
Please draw some erotic pictures of gamecatt.
>>
>>2672846
Hmm, the right side is supposed to be hair flopping in front of my head, not hairline. Thanks for pointing it out
>>
>>2672999
Why?
>>
>>2672999
i'll just fly her out to wherever im living and draw her in person not a big deal. i've got other things to work on right now the catt drawings were fun but i've got to start making money. she's the idealized woman in a lot of ways you can see it in how often drawings from imagination by various artists just look exactly like her. We'll be doing a lot of work together in the future.
>>
>>2672909
Your problem with the perspective is that you have established an eye level with the way you've drawn the leaves and things in the middle ground and foreground implies that you're looking downward at the dogs but the emptiness of the background implies the horizon is located lower in the image. To fix this you'd simply have to show that the horizon is higher up, like near the tall dog's head. Just paint trees and things going off into the distance and that should fix it. IF you want the horizon to be lower you'll have to show that the leaves in the foreground are closer to the viewer by making them bigger and you'll have to reposition the dog's legs so they're more foreshortened.

Take your pick.
>>
File: DSC_0147 (2).jpg (278KB, 1746x2350px) Image search: [Google]
DSC_0147 (2).jpg
278KB, 1746x2350px
My dad watching TV
>>
>>2673189
Good looking.
>>
>>2673190
lol, my dad?
>>
>>2673192
For your dad to look good, your drawing abilities had to be good. Keep at it.
>>
>>2672901
Gorgeous.
Brushstrokes work very well, especially for the clouds, the thumb reads great.
The worrying thing is that it doesn't look very 3D at normal res, so you should be careful about putting a grid so that everything is in perspective. Make sure the volumes read well.
>>
>>2672899
wtf?
>>
>>2673123

you really are delusional brian

also you have shit taste
>>
File: 20160910_052313.jpg (2MB, 4160x2340px) Image search: [Google]
20160910_052313.jpg
2MB, 4160x2340px
I was copying this
http://cryptcrawler.deviantart.com/art/Porkchop-Express-579163950
>>
File: 1473500593733.jpg (2MB, 4160x2340px) Image search: [Google]
1473500593733.jpg
2MB, 4160x2340px
oops that wasnt sideways on my phone i dont know why that happened
>>
well, fuck.
>>
>>2673277
start to learn resizing.
Also, why do you use "im on my phone" as an excuse? Is it our fault if you decide to use a retardphone instead of anything decent?
"Excuse the colors on this painting, but instead of using oils I used various types of fecal matter."
"Excuse me if the values are fucked, but the shit color changed over time, i dont know why that happened"
>>
>>2673286
shut up retard
>>
>>2672929
>>2673147
Ah thank you for the feedback, that's really helpful, I actually did like 4 backgrounds and couldn't figure out the issue.
>>
File: 2016-09-10 louise.jpg (80KB, 1000x838px) Image search: [Google]
2016-09-10 louise.jpg
80KB, 1000x838px
>>
File: 2016-09-10 jay leno.jpg (95KB, 774x1000px) Image search: [Google]
2016-09-10 jay leno.jpg
95KB, 774x1000px
>>
>>2673245
This is why I need to learn 3d :(

I put a grid down and everything- I'll keep working on shapes/form
>>
>>2672310
Hi, I'm frank.

Maybe get an intermediate tone between green and brown on the feet, so it blends in a little. There will be dark shadows there where the feet touch. it looks like a paper cut out.

Pretty cool though. Does he need a banner flapping in the wind? that would be epic.
>>
>>2673266
I give it a few weeks maybe two months til I'm famous
>>
File: frankedit.jpg (172KB, 808x1184px) Image search: [Google]
frankedit.jpg
172KB, 808x1184px
>>2673432
>Hi, I'm frank.
it's a joke to make it obvious that it's an homage to frazetta and not a ripoff. ahah. it didn't turn out so well until now anyway.

>Maybe get an intermediate tone between green and brown on the feet, so it blends in a little. There will be dark shadows there where the feet touch. it looks like a paper cut out.

yeah, they are on separate layer so this analogy is pretty spot on. It's on the todo list, just way further down the road. Gotta fix the big picture first.

>Does he need a banner flapping in the wind?
Well, it does seem to help the composition? Thanks for the suggestion.

Don't mind the lazy photobash, I'm trying to see what works with the rocks. Not too happy with it.
>>
>>2673473
I think she's out of your league. She appreciates the attention but is ultimately just humoring you about the possibility of a real relationship. I promise I will cut my dick off if she ever agrees to pose nude for you. You're not going to be famous, you're "reddit good" but not special compared to people with good jobs in the industry. Until you add psychological depth to your drawings or learn to draw more dynamically and in context, composition, form, line etc. you'll keep getting your ego stroked by 2000 upvote submissions in r/art but still floundering and making unfunny quips in gamecatts twitch chat.
>>
>>2673499
meh. I'm gonna just be famous. Idk if you know this but women are awful, and I'm kind of tired of pretending I like any of them. So I'm just gonna make my money and pick someone
>>
>>2673502
Even Catt?Thats not really a healthy attitude mate. So you've moved on from your 14th century self flagellating monks conception of sex?
>>
>>2673519
Oh I'm sorry explain to me the rich depth of women's potential. I must be missing something
>>
File: dsfw.jpg (57KB, 239x370px) Image search: [Google]
dsfw.jpg
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>>2670872
ya but i haven't been drawing productively
>>
>>2673502
>women are awful
Whew, I think that says more about you and the company you keep rather than something about fucking half the population. Like the other guy says that ain't healthy. You've got a nice style & potential, but if you're really entertaining those thoughts about women along with the delusion that you're somehow magically gonna be famous and rich off your art in two months, maybe you should seek help and see a therapist or something (and I don't mean that in a nasty way, I've been there myself. Therapy isn't for everyone but it does sound like you have mental issues and maybe you'll get something out of it).
>>
>>2673534
Oh look a feminist
>>
>>2673525
They have the same amount of potential for depth as any other human being does. Some are awful of course as are just as many men.

I used to be sympathetic towards you and your antisex thing at least had a harmless nobility to it. But the new bitches ain't shit "I don't need to deal with all my emotional problems and anger issues to have a relationship, fame and money will fix everything" attitude is giving off creepy Elliot Rogers vibes. Did gamecatt gently let you down when you proposed on skype again?

Is this newfound misogyny going to find its way into your art or you still going to post cloyingly cheerful pictures of women along with compliments?
>>
>>2673541
ive probably never talked to someone who agrees with me more than Catt. Women know women suck. They can be self aware and still act the way that comes natural to them. Nobody treats women more selflessly than me. But fuck women
>>
>>2673537
Nice try, that's not even an insult m8, but my advice has literally nothing to do with whether or not I'm a feminist. There's no harm in trying it out, y'know.
>>
>>2673544
In what ways does she agree with you?
>>
>>2673544
Please tell me you're not fueling that womens only purpose is a wife stuff in her head.
>>
>>2673547
>>2673552
Omfg can you guys just figure this shit out for yourselves? Everytime I post here it turns into a fucking questionnaire
>>
>>2673571
Trying to hide the fact you havent talked to Catt in 6 months outside of twitter but still tries to pretend you have her confidence.
>>
>>2673577
Apparently I don't have to hide anything because you mother fuckers stalk me on social media
>>
>>2673585
I only do it cause I'm genuinely worried about your fixation on Catt.
>>
File: jester.jpg (270KB, 1275x680px) Image search: [Google]
jester.jpg
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some gesture/mood exploration for the jester princess from the tower girls , pls help me choose.


also please people take your non-artwork related discussion somefuckingwhere else,shit like this is what drives any potential good artist away..

>>2672975
thanks anon

>>2673377
Draw shadows with a harder brush , your current shadows just look like a big smudge and don't help define form, even if it looks rougher block in the plains of the face where a change in form occurs and a shadow is formed, idk exactly where you can get reference for this but you should study those head sculptures that have like low poly forms, I don't remember the name for them but it's something like this https://es.pinterest.com/pin/329325791478544341/
>>
>>2673585
somebody else here.
this dialogue looks like something that could end up into ED material. wake up man.

>Apparently I don't have to hide anything because you mother fuckers stalk me on social media
Nobody "stalks" information you put out in the wild retard. Stop using NSA cancer.

Also, don't answer to these retards. let them put their bait up their asses.


>>2673590
10 looks cool, most look too stiff/boring, 3 loks like you missed a bit the pers.
>>
>>2673525
tfw im a girl and can paint/draw better than you xD
>>
>>2673601
Nope, you're a guy. But okay. I probably wouldn't want to draw you anyways
>>
>>2673590
>https://es.pinterest.com/pin/329325791478544341/
Thanks man.
>>
>>2673611
Please draw Catt like a playboy bunny from the 50's please. A naughty leyendecker drawing style.

Modern ecchi anime would be hot too.
>>
File: Self Portrait IX 02 - small.jpg (836KB, 957x1283px) Image search: [Google]
Self Portrait IX 02 - small.jpg
836KB, 957x1283px
Self Portrait IX

by Chunbum Park
>>
>>2673647
really makes you think
>>
>>2673651
Thanks bud :)
>>
File: whs3.jpg (120KB, 427x638px) Image search: [Google]
whs3.jpg
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Last one hopefully, did like 14 different backgrounds and this one was the only one that sort of worked. Also ended up spacing the dogs more like >>2672695 suggested which worked well I think.

Anything still throwing it off?
>>
>>2672964
i think it looks good as it is
>>
This board fucking sucks.
>>
>>2673670
nice man, you nailed the HL issue
>>
>>2673684
>>2673705
Ah great, I was so frustrated with the bg, as long as it's passable I'm happy.
Thanks for the feedback guys.
>>
>>2673712
Damn, tagged the wrong comment, do I feel foolish.
>>
>>2673712
pls go back to plebbit
>>
>>2673611
Just from looking at your interactions with your family and irl friends on facebook etc. you seem like a fundamentally good person, which is why catt puts up with your nonsense posturing but you definitely have deep insecurities and anger at society which manifest themselves in sudden ugly ways.

I'm mentally ill too so I recognize the exact same patterns.
>>
>>2671186
Is this the future cop from eternal champions?
>>
>>2671186
This is the worst design I've ever seen
>>
File: mountain.png (2MB, 1550x2010px) Image search: [Google]
mountain.png
2MB, 1550x2010px
Ok, not really all that good at making backgrounds, so I thought I'd give it a go, Obviously using a reference here, but any pointers thus far?
>>
File: 09022016_small.jpg (407KB, 738x1316px) Image search: [Google]
09022016_small.jpg
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A collection of gesture drawings I did last week.
>>
File: IMG_20160910_143506-768x1027.jpg (229KB, 768x1027px) Image search: [Google]
IMG_20160910_143506-768x1027.jpg
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Another mirror selfie. I was boozy, good for confidence, bad for measuring. What can I do better?

>>2673894
Your lighting could use more deliberation, imo. Your dude's lantern should not be competing with the sunset. Stars shouldn't be visible with that amount of sunset light. Yellow/white means it's still early. Tune down the sunset or the other highlights. What's the purple light on the ground? Seems random.

Also, work on your edge control. The land seems almost as formless as the sky because it is mostly softly rendered and without any distinct shadows.

>>2673670
Dog closest to us seems like its rump intersects middle dog. Maybe that's just me. Shifting it down a bit might solve it.

>>2673377
>>2673357
Neat, maybe try working with stronger values

>>2673494
check it in b/w & think about how to organize your values. They're all over the place now. Also, practice some edge control.
>>
File: 6-1.png (136KB, 600x306px) Image search: [Google]
6-1.png
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>>2672543
Not the other guy, but the tutorial you posted was just 'lol curves' and doesn't explain why color works that way. You can very much apply that in an incorrect way, which would be detrimental to the guy you want to help. He should check out huevaluechroma.com to read up on color theory and why different materials/colors have a greater/lesser chroma dependind on the saturation and amount of light they're reflecting.
>>
>>2673593
i made some other poses but i guess you're right , something with a strong perspective and a dynamic pose is prolly better, i think im gonna go with this one.
>>
>>2673924
you cant be a twink when youre fat and old. stop while youre ahead
>>
>>2673590
Wow.
These gesture are relatively bad.

They're not wrong, but they're also very stiff. There's almost no bend in them, and the interior rhythm feels very off.

You need to go do some gesture studies.
>>
>>2673960
Haha please elaborate
>>
File: wip.jpg (254KB, 663x512px) Image search: [Google]
wip.jpg
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wip
>>
>>2671186

merc wip 2?
>>
File: face1.png (397KB, 1000x563px) Image search: [Google]
face1.png
397KB, 1000x563px
done this one quick without reference
>>
>>2674207
use reference
>>
>>2674216
wow...thankyou for the suggestion there
>>
>>2674219
He's right though. Get some reference from that angle and fix your drawing.
>>
>>2674219
you're a complete moron.
>>
>>2674207
Whoa you didn't use a ref? Good thing you underlined that. You should write a book on drawing
>>
File: study3.jpg (191KB, 1428x1446px) Image search: [Google]
study3.jpg
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>>2672824
First time I got that, thanks

>>2672833
I had not noticed it, thanks.

>>2672838

Yes, the face is not working well, I will try to make it proper, I'm doing that one on my phone so it is a bit hard to add or transform stuff even the canvas, I will try to correct as much as possible and the upload it to my surface.

Pic is a study I just reworked quite considerably
>>
>>2674207
Pro tip: Don't write stuff like that on your drawings. It makes you seem extremely portentous without any self awareness. Same with signatures on amateur drawings. Don't do it.
>>
>>2673952
I'm sorry I din't write paragraphs worth of descriptions along with my image. Please forgive me. From now on when I do redlines I'll also intricately detail and label every single muscle I draw including its insertion and origin points and I'll make separate drawings to show the veins and arteries as well. Fuck it I might as well show the organs too. Just in case the anon might mistake where they go. Would that suffice?

My point: I gave a simple tip and that was to choose your colors more deliberately. The diagram showed examples of how to do just that. I could have said more, but I didn't need to. Maybe the anon should just experiment with color in that method, if he gets it wrong he can post it and we can give him advice.

You guys are making a stink about nothing.
>>
>>2673670
Ah much much better, this all works
>>
>>2674367
that's a GREAT looking loli. it would be perfect for me, if some details here and there were sharper.

you should specialize in doing cute little girls.
>>
>>2672822
It looked like a giant inflated belly.
>>
File: W8jcd0ij2WA.jpg (64KB, 640x960px) Image search: [Google]
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>>2670872
I just finished this in my shitty Ishit 4S phone using no stylus, fingers only, final destination.
Man, what a journey to get it done.
>>
File: tumblr_odbjcrSUq31venn95o1_1280.jpg (320KB, 1280x945px) Image search: [Google]
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i just finished this collage based off of Merchandise's new video "Lonesome Sound"

how's it look? :)
>>
>>2674640
>collage
>draw thread
>>
>>2674648
i realized the errors of my ways seconds after i posted it
>>
>>2674656
You are such a dumb ass. You're young too.
>>
>>2674674
To be fair there isn't a collage thread.
>>
>>2674674
:(
>>
>>2674695
A thousand daggers in your heart. Suffer.
>>
File: 1467981050749.jpg (10KB, 274x274px) Image search: [Google]
1467981050749.jpg
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CRASH THIS THREAD ALREADY

I want to post my drawing in a brand new draw thread
>>
File: 1466261912832.jpg (75KB, 720x576px) Image search: [Google]
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>>2674887
snowflake.
>>
>>2674887

>with no survivors
>>
File: bighairymonkey.jpg (62KB, 525x826px) Image search: [Google]
bighairymonkey.jpg
62KB, 525x826px
wip
still have to figure out what i'll do with the bg
>>
>>2674961

Monkey king?
>>
File: Colorscript 03.jpg (310KB, 900x721px) Image search: [Google]
Colorscript 03.jpg
310KB, 900x721px
A colorscript for a project I might be doing next year. It reads from top to bottom, left to right.

I think it looks too saturated everywhere so I'll be taking some time to correct that, but any piece of advice is welcome.
>>
>>2674961
If you look at the rock in front of the monkey on thumb size, it looks like a throbbing penis. Maybe use that as an inspiration?

Otherwise 10/10, would lick like a banana.
>>
File: les87312123344.jpg (297KB, 1366x767px) Image search: [Google]
les87312123344.jpg
297KB, 1366x767px
>>
>>2674996

I know you spent a lot of time with this but the composition is non existant, there is no sense of perspective and the colors are a clusterfuck, everything gets too saturated, and the rendering isn't very clean.

I suggest you study from real composition from film shots first.
>>
>>2674990
individual images look awesome, not too saturated at all. As a color script, I think the final third is too muted/cool for too long, could do with a charge of warmth somewhere I think
>>
leg up or down?
>>
>>2673189
Try to use a wider variety of tones next time. If you have any, use a softer pencil. It's good, but you would certainly benefit from adding more contrast.
>>
>>2674996
that contrast hurts to look at
>>
>>2673189
id like to meet that dad
>>
>>2675026
up, looks more lively imo
>>
File: manos.jpg (439KB, 589x782px) Image search: [Google]
manos.jpg
439KB, 589x782px
some old painting from a reference I got from here
>>
>>2675107

New thread niggaz >>2674911
>>
>>2675013
Thanks, I agree with you about the final third. I'll fix this soon then.

>>2674996
It has qualities but the contrast is still too high.
You could try to adjust the levels in photoshop and maybe add a hue layer with low opacity to make the colors more harmonious.
>>
File: leeeeeeeeeeeeees2.jpg (609KB, 1366x767px) Image search: [Google]
leeeeeeeeeeeeees2.jpg
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>>2675135
>>
>>2671959
I have no idea what's going on. You need some perspective work.

>>2672657
Lazy and ugly design. Use references.

>>2672901
Too dark and boring. Do a sheet of thumbs or sketches before you just try to jump into a painting. It's obvious you have no idea where you are going.

>>2672964
Sick design m8. Would like to see more from this world.

>>2673894
Muddy and ugly. Squint your eyes to block in the values better. Also use lasso tool.

>>2675167
You need to restart. Stop trying to polish this turd. Look at your thumbnail. Its pretty dark and the focal point is the tree in the top left. Plan out your comp better. Right now there is no flow and the foreground tree is just cutting the image in two. The house is a shit design and the lighting on it is fucked. Also the reflection in the water in the center doesn't make sense at all. Why add such a bright reflection right next to your light fox creature? Pretty good improvement from the last image tho so I guess that's cool.

Keep it up everyone. I'm a big faggot.
>>
>>2674996
keep it up anon. you're on the path to becoming good at painting. I remember when I painted like this. Keep going!
>>
File: madamada.png (363KB, 700x940px) Image search: [Google]
madamada.png
363KB, 700x940px
workin on a concept art thing for a school project
my teachers are extremely critical so any advice is welcome
>>
>>2675252
Who's the character supposed to be? Looks really generic. The post is also super stiff, and the magic effects are not very good looking.
>>
File: wip.jpg (314KB, 767x592px) Image search: [Google]
wip.jpg
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>>2674111
update

any critique would and could be helpful
>>
File: rz7tg64r.jpg (718KB, 1197x1993px) Image search: [Google]
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>>
File: agentnumbers1400.jpg (277KB, 1400x840px) Image search: [Google]
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what do you think about this style? r8/h8

I'm into ghibli stuff and 2d animation. I think this is very good for that kind of work.
>>
>>2677510
Are you fishing or stupid
>>
>>2677510
If you're serious, assuming the rest of your drawings are like this one, you need to focus on gesture and expression. Your character looks stiff as a plank of wood and her expressions are robotic. You just gotta practice a whole bunch, you shouldn't worry about making full blown illustrations or even doing what you're doing here, drawing a fully clothed character etc. I'm no animator so i don't really have a direction to point you in unfortunately. I guess just get in the habit of doing a lot of gesture studies and practice drawing subtle expressions.
>>
>>2675167
check out this artist, he's done a lot of paintings that seem to reflect what you're trying to do here
https://www.instagram.com/snatti89/?hl=en

>>2675195
is right unfortunately. I know how much it sucks to restart but if you really want to make this illustration work you are going to have to, right now it's too fundamentally bunk. Big improvement over the last iteration though.

>>2675026
I like down, I think it shows the movement a bit better, like she's thrusting herself up as opposed to the other where her leg is at max height and there's no feeling of movement.

>>2674961
You looking at Feng Zong (or whatever his name is) for inspo? Me too bruv. Right now you've got too much dark darks in your picture. Distilled down to the values your picture is just a big white background and a big black blob that doesn't read terribly well. I'd suggest doing something with his right arm to thin it out, make it more arm-y looking.

Regarding his staff I think it looks really awkward in his hand. Like he's gripping it way near the bottom so it's way off balance in his grasp. It also contributes to the confusion of his silhouette. If you centred the staff in his hand and then angled it clockwise a bit he would look more natural. Then you could also show the space between his left arm and his torso to better establish his silhouette.
>>
File: kids1020.jpg (139KB, 1020x612px) Image search: [Google]
kids1020.jpg
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>>2677515
well I choose stupid.

>>2677559
ty

I know I execute the ideas poorly. I'm working on it.
>>
File: abuelo guerrer.jpg (175KB, 459x1000px) Image search: [Google]
abuelo guerrer.jpg
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What do you think about the design?
>>
File: ANTS.jpg (319KB, 541x700px) Image search: [Google]
ANTS.jpg
319KB, 541x700px
Wip, any advice?
>>
>>2680782
There's something boring about the rhythm, maybe because the head, torso, pelvis (under the belt) and legs are all equally sized areas, with two of them busy and two of them simple. The variation in business is nice, the lack of variation in size is not.

Also, giving your character a really elongated neck/head high above the shoulder combined with a stocky body makes it look like a very "static" character - not bad, but like some deformed priest who'd walk slowly, not an old mercenary who would actually fight. If you keep these proportions, perhaps a more ceremonial warrior design would fit better.

It is definitely heading somewhere stylistically, just not fully there yet.
>>
>>2680791
Perspective on the grasshopper makes it look like it's standing on a horizontal wall, except I don't see that wall.
>>
File: ciffs.jpg (74KB, 1000x699px) Image search: [Google]
ciffs.jpg
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Feels like I'm the only one that does plein air paintings on /ic/ sometimes
>>
>>2680800
you are, everyone's just drawing people
>>
>>2680800
You probably are just about the only one. Most of us don't paint traditionally and most of us don't like leaving our rooms or going outside.

Btw, you pic is nice but the brushstrokes all look the same size. Try getting more variety.
>>
>>2680800
brian does sometimes
>>
File: Capture.png (213KB, 404x497px) Image search: [Google]
Capture.png
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Rubbish, trying to render more.
>>
>>2680800
And it's worth it, looks great. Your photo is blurry though, it kinda ruins it for online viewing.
>>
blog?
>>
>>2680810
>>2680817
Appreciate the crits, I do live in a very scenic location though, these cliffs are practically on my doorstep
>>
>>2680800
Thumb looks great, but up close everything melts together
>>
File: IMG_20151113_142821_small.jpg (277KB, 840x668px) Image search: [Google]
IMG_20151113_142821_small.jpg
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>>2680800
I like plein air painting too
>>
>>2680876
Love the flat colors, and purple shadows, it's hard to resist making shadows dark.
>>
>>2671186
T H I C C
N
I
G
G
A
>>
>>2670872
Why did we reincarnate this thread?
>>
>>2681015
>>2680782
ask this retarded spic
>>
File: abuelo guerrer 2.jpg (216KB, 682x1000px) Image search: [Google]
abuelo guerrer 2.jpg
216KB, 682x1000px
>>2680782
>>2680792
I really appreciate your crits anon.
Now he's an archer, I don't know if it's fixed
>>
>>2681023
Why did we let it die prematurely?
>>
>>2681028
idk im just asspained and wanted to release some frustration tbqh
>>
File: khvo90yyghk.jpg (18KB, 189x261px) Image search: [Google]
khvo90yyghk.jpg
18KB, 189x261px
>>2680814
>>
File: 368.jpg (156KB, 807x497px) Image search: [Google]
368.jpg
156KB, 807x497px
>>2680814
Don't just render features onto a blob of flesh colour. Figure out where the jawline is and what shape it is, how the neck attaches, what the top of the skull looks like etc, then work on setting the features within that solid structure.
>>
do you guys take requests if someone gives a set of criteria? Not sure if its the place to ask or if you guys are willing to do it.
>>
>>2681015
lmao's op posted before this thread reached bump limit (300 posts).
now lmao or "new" thread is over bump, might as well migrate here.
bump until new bread.
>>
File: forest.jpg (736KB, 1300x930px) Image search: [Google]
forest.jpg
736KB, 1300x930px
>>
>>2681026
Neck still looks too long, not sure if you intend it that way. try drawing the form of the neck behind his beard to get a sense of how long it is
>>
>>2681411
>>2681411
>>2681411

New thread
>>
>>2681416
ARE WE EVER GONNA FUCKING FINISH THIS DRAW THREAD FIRST!?!
>>
>>2673110
It looks like it, anon, the other guy is stupid. If you highlighted the hair more it may stop that confusion tho
Thread posts: 285
Thread images: 106


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