Yeah that's right you spaffy twats, you know what time it is. It's time to DRAW
Previous thread: >>2616645 →
>Post your current drawing here and give constructive critique to others!
>Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
>If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then hug a kitten for good luck.
>>dA /ic/ group :
>http://4chan-ic.deviantart.com
>>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
And because I had to redo the draw thread pic twice now I'm gonna be that guy and post first.
finished this one up
>>2624289
Pretty cool, I wouldn't mind a bit more rendering, like just a good once over but it's a spooky design and well done over all.
>>2624276
The second set of pecs should end at this things xiphoid process as well, the abdominal and sternal portion would have an extremely short range of motion if this is how you're going to keep it, probably affecting him being able to draw the shield towards his body.
Nice values though.
try to find the character
I'm done I guess
>tfw you rarely get a comments or crit on your art
feels bad man
>>2624289
Thank you, fits perfectly in my collection.
>>2624272
Some same face practice
>>2624777
Post your work anon, I'll crit it
>>2624791
can I have the ref, if there was one?
good refs of the head at extreme angles are hard for me to find for some reason.
Some grimdark stuff.
>>2625422
this is some official looking shit
>>2624801
Youre not worth the effort, honey
>>2625432
Whoops, forgot to post my own pic. Here's some concept art.
got inspired, here's some owl
>>2625434
>butthurt
more proof this board is a joke where shitty artists are bitchy and defensive
>>2624801
Vetyr, I like your work but this is kinda falling into sameface territory.
>>2625459
me thinks /ic/'s gonna have a few breadwinners soon.
>>2625478
>Filename
>Description
Smokin that gud gud huh
(Not Vetyr)
Clouds, man. Fuck.
>>2625515
Those lower shoulders look like tumors
>>2625515
whew looking good so far m8,
>>2625515
what the fuck is up with his legs
>>2625459
t-thanks dad...
wip bois...
>>2624272
where do i go from here senpais
>>2625960
To the beginner thread
>>2624272
Seems like I need a proper camera. These smaller ones are getting really interesting, I changed A4 size to A5 and it's easier to focus on essentials, but forming details is equally hard.
>>2625989
I really like that soldier, turned it into a pape actually, thanks
Wanna improve my line work.
>>2624523
Too smooth, there is hardly any texture and their clothes could use some ruffling to make it more realistic. Their forehead could use more highlights as well especially guy furthest left, he has a lot of eyebrow furrows that aren't accentuated.
>>2626081
This looks really, really nice. Great work!
>>2625515
Clouds will usually have the softest and most "lost" edges on an image. Also their shadows are too dark in value here. Given the plume's distance, it'll be higher in value, slightly bluer, and be "cooler" in the base shadow, while the top of the shodow will be warmer by comparison due to it being in front of the sky.
Confirm your perspective and vp's. Good start.
>>2625960
Good shit. Complete the modeling cleanly. Place it in the background and make the eye seem wet.
Your shadows on the right side will tend to be a warm orange. They are leaning toward cool right now.
You might as well put his arms in with a backdrop. It's getting good!
A little wack, dunno how I feel about the metal arm, but I guess its a start.
>>2626081
I have no crit but I'm digging your paintings. They're nice and simple, bet they look a lot better in person too.
>>2624801
Marry me, Vetyr.
>>2626278
Those effects are cheesy as fuck.
>>2625434
This guy is speaking for someone else. You're an asshole, dude.
Pic is a study from a movie from last night. On a related note, does anyone know of any crappy obscure B movies that have cinematic shots/ interesting looking characters?
>>2626308
I believe that's illegal, anon :^)
>>2626340
mars attacks!
>>2626340
I like it.
Are these figure drawings alright?
>>2626494
I feel like these drawings are very hard to gauge without the accompanying reference picture.
Are they?
>>2626494
kinda sure these are gestures no?
>>2626524
I went back and watched the video I saw more carefully. I realized that despite the fancy stick figures there was something radically different from what I was drawing.
Thanks a lot. You saved me from wasting hours. I just started doing this yesterday.
https://www.youtube.com/watch?v=74HR59yFZ7Y
I feel like i levelled up tonight. One baby step closer.
4 20 min gestures 8 by 10 inches
>>2626659
>>2626660
>>2626664
New fag here, what do you guys use to create this art? Like a tablet or computer?
>>2626682
Tablet connected to computer.
>>2626146
Pape?
One hour photo study that turned into more of an 1h30-2 hour thing.
>>2626760
Good color and use of different brush textures. Maybe a little overdone with the brushes for my taste. But i can still appreciate that its skillful in that approach. Well done. Ref?
>>2626777
I'm still getting used to brushes, drawing everything with a round brush used to take forever and I find custom brushes are better at capturing dynamism and randomness.
>>2626779
wow thats really good anon how long did that take
>>2626784
The study? I already said how long in the post above. Sometime over an hour, but I didn't really time it or anything.
>>2626787
no the second drawing
>>2626788
Five million years, give or take.
Don't you have somewhere else to be?
>>2626789
What? i just liked the drawing u dont have to be rude
Still plugging away
>>2626181
>>2626226
Thank you, my subjects and compositions are really simple, but I try to push it in ways of symbolism. I love the balance of looking like easygoing landscape, but actually covering bigger subjects and dilemmas.
This one I made few days ago, I should give it some more defined tones and details.
>>2626340
Pink Flamingo
>>2626760
Fucking nice
>>2625288
show me what you got
>>2626880
This one's a little worse, and I'm not sure that any symbolic meaning is evident, despite your intentions. They just look like landscapes. I think what works so well in>>2626081 are your gradients, which this one is a bit more lacking in. I could see things getting a bit lighter towards the top of the painting.
>>2626803
>Drawing
>>2626760
Awesome, man. would you ever consider sharing some of your brushes?
finished this up today
>>2626340
Dune!
>>2627131
>Palette Knife (it's a really flat ellipse with angle set to pen tilt)
>Round Brush (the default lol)
>Leaf Brush (make a leaf shape, mess with the scattering and jitter)
>Dirt Brush (draw particles with a round brush that has scatter+jitter, turn that into a brush tip, then add scatter and jitter to that brush tip)
>Scratches (a dirt brush tip - just a few points - that has very tight spacing, angle variance - set it to direction or pen tilt - and no randomness
I also used 1 or 2 textured brushes from random brush packs as well as Shaddy Safadi's "one-sided" brush (one side has more edge than the other) to paint some of the creases in the rocks. Look up Shaddy Safadi brushes to get a free download as well as full explanation on all of those.
Honestly though, I'd really recommend looking up a tutorial on how to create your own PS brushes or tweak PS brush settings. 80% of the style in this picture is due to the palette knife but to use custom brushes to their full potential you gotta know how to tweak them and adjust them to your needs imo.
>>2626836
Be careful with how you shade/render the area between the front and hind right legs, there's some amount of foreshortening between the two but it's hard to detect in your shading right now.
It makes the two legs look silly close together on the same plane instead of putting them in a good spacial relationship.
>>2624272
something seems wrong
>>2627186
Neat . Also awesome show
happy enough with how this turned out
>>2627356
Walls are cool
Skull is horribly misshapen
Flip the canvas horizontally and look at her head
>>2627365
fucking lol dude ur right, i always fuck that up
sketchin again
what do you guys think? seems like I have 2 focus points(the girl VS light coming from the hills)
a bit lost rn
>>2626836
pretty cool man,I dig the pallet.
you are detailing the clouds/smoke way too much.
Remember that detail attracts the eye.
gotta be honest,I don't like the shield.might be the design or the angle of it.
>>2627365
okay i think i fixed it a little?
>>2627313
he just blocks out critiques dont bother
>>2627396
ok I think this comp works better
>>2626923
that looks far from an idle animation
>>2627431
I don't know what the story is behind this image, but I would probably let her be the lightest part and knock everything else back. Having a big triangle of light behind her is a bit on-the-nose and still distracting.
gonna dump these for crit. i edited these three paintings
>>2627538
>>2627541
Been wracking my brain around this one for a while, and I think I got it in a workable condition. Mainly this was an exercise in trying out forced perspective and fabric wrinkles. Is there anything that immediately pops out as wrong?
>>2627523
holy shit anon! thanks so much!
>>2627598
Nice except for the random patches of leftover white in some dark areas (especially around the hair.
Do you not lay down volumes/colors over your whole picture before getting into details? You could easily avoid these if you covered all your white in advance.
>>2627602
The cape wouldn't extend that far on your foreshortened arm. It barely drops to mid-shoulder on the other arm (something the relative lack of folds on the left arm seems to confirm). But the way you drew it, on the arm that's extended it ends roughly at the middle of the forearm.
I'm by no means proficient at anatomy but you definitely want to check these arms without the clothes, and figure out exactly where your elbow is because it will help place things and figure if your perspective is fucked or not.
>>2627602
Damn, there's some nice stuff in this thread.
Here's what I wasted an afternoon on.
>>2627687
harden up the edges please.
>>2627704
I don't know how...
>>2627716
heat to an orange-yellow glow and quench in peanut/motor oil
Pluck pluck plucking away. This entire picture is a bit of an afterthought I should be working on other things
>>2627742
The clouds and mountains are too detailed compared to the centaur, so the eye goes all over the piece instead of focusing in whichever you want to focus. The clouds are more polished than the snow the character is standing on, this makes no sense perspective-wise
Same with the use of white, the eye rests on what's white but the mountains and clouds to the left are as white as the character. The light doesn't correlate either, the helmet is in front of the light but the chest isn't? Why are both the character's back and the front of the hand and face shiny? What's up with the shield? The light isn't coming from a single source
I mean the technical skill is very impressive but you need to know where you want to guide people's eyes and train your composition. It's just a centaur standing there hogging most of the canvas in a boring posture, tense for no apparent reason, when there's all this interesting stuff in the background far far behind
My 2 cents
>>2627382
neat
>>2627773
thanks famalam
>>2627382
thumbnail and lighting reminds me a little bit of james zapata's work, good stuff
>>2627599
Tried studying this, can anyone help me it looks really off
>>2627858
bad drawing/proportions
the colors are surprisingly good so I'm going to guess you picked them straight from the pic and instead shit on you for doing that instead of training your eyes
Still life study, struggled to figure out how to render the semi-reflective surface for a very long time.
>>2627890
handle reflection looks like it has downs
post ref
>>2627888
Thanks for the feedback, im new to the painting scene so I picked a few colors from the photo Ill try and avoid doing this next time. So should I spend more time on the actual drawing instead of jumping into colors? Or just practice drawing heads?
>>2627895
I shoulda picked something higher res.
I'm not good enough to invent details yet.
>>2627900
Look at your ref more. Everything but the reflections and the lid looks good.
>>2626717
kek
>>2627538
>>2627541
>>2627543
Why would you even pretend your here for critts, every time you get a good crit, you get mad ass-blasted about it and start pouring excuses all over the joint like a raccoon with the runs after it raided the local Mexican restaurants bin.
There is a self promotion thread for you to promote your shit on.
>>2627902
Thanks for pointing it out.
Had a go at fixing stuff.
Straightened out the handle reflections, made the lid pop out some more.
>>2627945
These areas still look off.
portrait of sean connery in oils
advice is encouraged please
>>2627647
Thanks for the critique dude. Yeah, the poncho thing is what I've been struggling with the most. I've never really drawn anything loose-fitting like that before, so I've been wracking my brains over it. I thought I'd finally found something that worked, but what you've pointed out makes a lot of sense.
Here's what's actually under the cloak, any idea how to make it look better given the position of her body?
>>2628136
His cranium is way way too tall.
>>2628136
rate my character design senpais
Tryin' to polish this turd.
>>2627078
You're right, definitely not my best. I was having a lot of trouble with this one, but that's okay because you don't learn without mistakes.
Symbolism isn't obvious without introduction, but that's a whole another story. It also requires understanding the current situation of nordic countries, which is why I won't even try explaining it. Good point also with gradients, I've never thought about it.
This one I was retouching, adding some correct values on the field and rendering flowers from start again. Fun to see that it works quite well, even though it has been a week between sessions. Only thing is that scanning might not be the best option for making it digital.
>>2627847
Hey thanks man. I love zapata
I know it's very raw but I want to know if it looks ok, correct? so far
>>2627897
train your measuring
if you paint over an incorrectly measured drawing it will always 100% look wrong
if you need a ruler so be it, once you draw a good amount of portraits you'll be able to do it by eye and fix any slight imbalances as you paint (seeing you're using digital you can also crop, undo, mirror, etc. to help you even more)
>>2626880
I love your work. Blog?
>>2627382
you're like ic's own, much worse version of Daniol
>>2626340
Suspiria. Filmed in glorious Technicolor!
>>2627538
has she had a stroke?
>>2627938
post more on /ic/ anon, i like you a lot
>>2624272
>Mfw no feedback
What can I do?
Conte crayon ~5 hours
Im trying so hard here guys
Wip
>>2628650
At first impression it looks good. Actually its pretty descent, dude.
>>2626664
nice fleshy feel. head looks like it doesn't belong.
>>2627356
Cool, looks like moebius
>>2628650
do dynamic gesture sketches with quick confident long lines. Shake out that stiffness.
>>2626524
>>2626494
Are these gestures any better?
I've been having a hard time adapting from those fancy sticks, but they do help a bit.
How many more of these until i can draw like kim jong il?
Iron bat thing, can't decide on what to do for the lower part except changing to a lighter color.
>>2627742
really fucking love this one. great job. one advice I would give you is maybe put his left arm over his lower shoulder and not under. keep it up.
>>2628858
LOOOTS MORE. Man he literally drew like 5 hours of focussed drawing each day. Just continue to be loose, don't worry about making a good drawing just focus on what you've learned and how to improve.You'll get there eventually.
>>2628864
>Tfw doing 1 hour of studying every day
>Slowly but surely improving.
>>2628964
fork diddnt see how big it was
Been really focusing on face shape and proportions lately, am I getting there?
>>2629033
eyes are too uneven, it's a bit jarring.
I like how you did the hair.
>>2629033
General proportions look good. If you wanna take your portraits to the next level you should start looking at how faces are constructed, you can only get so far with proportions alone and without really practicing the head as 3d volumes.
>>2627900
As another anon has said reflection is fucked, I don't even understand why desu. If it changes compared to the source, it's supposed to indicate a change in the object's topology, which there shouldn't be here.
One thing that might help you with gloss/semi-gloss surfaces is a proper understanding of the fresnel effect (pic related). I don't really see it on surfaces like the teapot's cap which displays a really clear fresnel reflection in your ref, while it seems like you shaded it more with random speculars.
Anyway, if you're trying to improve your rendering look up Scott Robertson's "How to Render", it pretty much covers everything on metallic and reflective surfaces. And yes, studying it properly will let you "invent" details (by which I assume you mean create realistic gloss materials without needing a direct ref).
>>2628681
Your yellow is really dirty and muddy (cold, greenish yellow with desaturated darks). Putting some warm orange in these shadows would give a lot more life to your bird.
I'm trying to draw Charizard in his RBY sprite pose, with the anime style. Work in progress...
>>2628552
give her a little bit more skull at the back, there's not enough space for the brain with a head like that. also the eye area looks a bit odd, look at the eye sockets, they're not that small .
>>2627742
Clean up the tangents and either have the mountains silhouette him or the clouds. Also simplify the background as everyone else keeps saying.
Need some crit for colorwork >>2628742
Everything i color starts to look like a dirty blurry garbage. How to make it neat?
Thanks in advice.
>>2629259
Maybe stop using blurry garbage brushes.
Make the towel she is sitting on a much darker value as well as the water.
>>2629103
I have studied the skull and a bit of musculature, would you recommend I grind a few of those polygonal breakdowns of the face?
>>2628420
lworbit.tumblr.com
>>2627742
This is quite neat, but composition is the key when pushing stuff in every spot. I think you could keep all the detail in the background, if you just think through the forces that every piece represents. And also tangents like mentioned. Other than that, his stomach area gives me headache.
>>2627458
Idle animations are all about excessive movement
Quick self portrait sketch. I'm trying to do one a week for a year
>>2629483
don't scribble and push your values
>>2628681
>>2629483
reads really well from thumb but you can use a little more thought in your hating especially in the hair to make it tomore interesting .
>>2629623
cool
Why do my drawings look good while im doing them and like shit when i post them?
3 hours from live model
>>2629660
Doesn't seem like you separate light and shadows pretty clearly, and you also go too dark in some places that really shouldn't be that dark.
Get the ron lemen portrait tuts from cgpeers, try again and then come back
Any advice on the girl? I'm thinking her legs should be bigger.
Just mucking around.
Do I have to learn how to draw if my friends will draw for me?
>>2629699
I mean I'm totally cool with learning to draw. I'm just a musician and I'm more worried about music. What I'm really asking is will one of you be my friends.
>>2629660
try hatching out the form of what you are drawing in charcoal before you blend it, as opposed to putting down blocks of value and smudging it around until it looks right.
>>2628393
what story do you want to show? Is the girl the main focus of the drawing?
Fix your composition and keep the background simple. If the light is that bright, push the dark to create contrast.
Hope this helps :)
>>2627747
NO BITCH THE CLOUDS ARE MY BEST FRIENDS
>>2629702
Sure!
Jk no.
need some critque here especially with the shadow on the ground
>>2630021
It feels like the whole character should be in the shadow.
>>2628137
Honestly, one way to get it for sure is to plan out a box in perspective with reference points (to position your elbow and figure out how big everything is).
Given the rather extreme foreshortening (left hand is 3-4x bigger than the right) and the fact that she's not very muscular, you'd probably see the forearm/wrist get bigger too, not just the hand.
>>2629326
I think it's easier to start by learning basic planes and relationships (look up an art book on drawing the head). The most common mistakes I see beginners make is draw every surface with the same attention, instead of working from big to small (and instead of trying to remember 20-30 small planes autistically you'll be able to build those relationships through logic).
>>2628393
You put your subject in the right of the frame yet you have her looking distinctly at the right, out of frame. At the same time you show all this space at the left which is entirely devoid of purpose. You generally want to give your figures some "breathing space", leave a decent amount of room in front of them (more than in the back at least), else the framing feels cut off.
I would say you can either flip your figure, or change the angle of her head/shoulders (which could be interesting, having a composition where the body is turning off-frame but the gaze is directed at the viewer).
>>2630021
Your character is lit with a light coming from the top/slight front. Since it's lit that way, it is impossible for something else above him to be casting a shadow in that location.
If I understand correctly what you're going for, this character is facing off against some kind of giant or machine we're seeing from the POV of, and which is casting a shadow on him/her, right? The problem is that with a light angle this high, the shadows are not gonna be very tall, and mostly fall directly under what's casting them. If you wanna keep that shadow play, you'll have to relight your character from the front (while shadowing the proper areas that are obscured by the cast shadow of the monster thingy).
Supposed to be a roman inspired high fantasy infantryman
>>2630132
abdomen seems long or legs are too short
trying to play with color more, hows the balance so far?
>>2630144
I actually really love these colours, do you have a blog?
I just want to be able to draw comics and have them look cool damn it.
>>2630132
Any particular tips on getting cohesive layering like yours, or do you just wing it? The armor looks complex, yet its elements read so well.
>>2630209
Great job, perfect execution.
>>2627742
Why won't you watch stranger things with meeeeeee
>>2630139
I moved the belt up a bit and it looks way better now, Thanks!
>>2630208
Thanks! I did not wing it, I started with a naked body and added stuff on.
>>2630239
yeah man
also your lines are clean as fuck
Another ship design
>>2629695
her legs look too long and possibly too thin before the ankle. also figure out the shoulders, she looks extremely uncomfy.
>>2630123
how about now
>>2630487
here's one of my treasured artworks.
How does one get better at drawing environments?
>>2630543
by doing environments.
>>2630543
Thumbnail sketches everyday. Tons of them.
give me something easy to draw pls pls
>>2630614
>>2630605
I've been wondering, is it cheating to use a grid?
>>2630628
grid is used the exact same way when drawing from life
>>2630628
it's not "cheating" exactly, but it'll make getting proportions right a lot easier. it's good to practice that stuff without any sort of assistance, so you should definitely try doing without a grid
>>2630614
>>2630648
>hips
>easy
How is my skin looking?
I've been having such a hard time with skin lately, but I think I found something that may work.
>>2630725
Feels a little too smooth.
>>2630239
1. Your line quality is nice, though you could still push it further if you so choose
2. Keep working on your hatching. Try doing some stuff in pen and looking at comic artists inked pieces. It's the main thing that's detracting from the piece.
3. The bottom part of the shield is messing with my brain. I have no idea what part is touching the ground. Having some sort of indication of a ground plane will help tremendously.
4. Play with your values. Having different values on say, the crest or the loincloth. Make those a whole value step lower or two than the armor. Or visa versa.
5. Fix that background bro. I know what you're trying to do and if you're going to attempt something like that, better make sure it's clean.
>>2630738
Too much soft, low opacity brush?
>>2630759
I'm just looking at that shoulder and it feels like a sphere. The leg is much better on that aspect since it has all these plane changes that break the softness.
Just started this one and I'm working on my value game for environments currently but I'm also doing characters on side(I suggest full brightness to see the values bc I dun goofed working at full)
Another sketch from a couple weeks ago that I wanna come in and polish
>>2630766
I agree. Thanks.
I should have indicated the slight divots between deltoid heads.
The leg was the second attempt, so I'm glad it looks better in that case.
Ignored again.
>tfw forever mediocre
where can i find a keys to drawing .pdf? I used to have one, but don't any more.
>>2630863
Sankyuu!
>>2630844
same
The sticky referred me to Andrew Loomis - Fun with Pencil
It was far too hard for me. Is there another Loomis book that's better for a beginner?
>>2630772
cool, nice values. but i think it's a little too abstract.
From the ref thread
>>2630885
Is this FiRez or someone following in his footsteps?
>>2630888
>following his footsteps
christ no. I'd rather walk through 10 miles of broken glass barefooted if it leads me anywhere but firez
>>2630781
her head is ridiculously small.
>>2630772
i think if you get some more details in the image it'd be really nice
>>2630888
Just me anon, I hope no one actually tries to follow me, I'm quite shit
>>2625441
work on composing that page better i think fzd has a video or two focusing on that, also neutral gray backgrounds a little ugly imo. diggin that guy in top left, good values but aeems like some of the others look a little flat value wise. cool trick i saw dota2/tf2 artist do was make the bottom of the character darker and the top lighter in value, helps viewer focus on torso area(which they usually should be looking)
>>2625960
try playing with your edges and using more opaque strokes/ use a pros art as a reference and try to apply what theyre doing to your own. lookin good tho ", reads nicely good proportions ect
>>2630781
her knees need to be a bit higher, as it is her thighs stand out as being too long.
Still working on it, kind of stuck on where to go from here.
>>2627045
i haven't forgotten about you man, if you're still here. haven't had time to go through my refs
>>2630995
Straight to the top of the nearest commercial building and then off of the edge. Then to the ground.
ugh
>>2629731
>>2630119
Thank you, this guy gave me this detailed but kind of restrictive scene description and 'm trying to do execute it as best as possible
I hope this is better
>>2630872
At least we have each other.
>>2631076
I love you firez
>>2631073
There is something off.
I think that maybe because of the perspective, and the surfaces in the background seem flat/clean.
>>2631106
I'm honestly surprised but at the same time ashamed that you identified that shit as mine, I can know see why people can tell apart my line work but never expected to be recognized by grayscale sketches.
<3 you too btw
Kept working on this, i dont think im moving in the direction i wanted, im just stuck on being too lazy to figure out the hair,clothes, and light on the face and want to just render fun colors
>>2631115
i would not have guessed this sketch is yours but the painting is obvious
>>2631073
the characters do not fit in with the environment, everything looks like a cardboard cutout. You need to work on your color composition and lighting. There are things with highlights that would be blocked from the light. There are too many overly-defined details on irrelevant things in the background.
The copy-pasted mugs extremely are unflattering.
The body language and expressions of the characters are nice, though.
>>2629244
>>2630487
noice
working on this right now
>>2631268
Share your blogs. Now.
>>2631696
http://knightstempiar.tumblr.com/
Glad you like my work : )
>>2626081
I like everything I've seen you post. Keep it up, my man.
trying to get used to widescreen comp.
I probably fucked up everywhere, but I'm eager to hear your thoughts on how I might go about improving the aesthetic.
>>2627431
I like this one. the positioning makes it look like she has wings from a distance, but up close it's obvious.
kinda reminds me of how gods would masquerade as humans in greek mythos.
>>2629426
that doesn't mean it's not shit
>>2630929
you're samefacing while doing a ref study, congrats man
>>2631842
colors are bretty gud, if you don't fuck up rendering and anatomy (handdddss) it should be great
>>2631889
Doing unreferenced studies must be some next level shit anon. I'm afraid I'm not there yet anon
I need to illustrate a cursed guardian knight who is wearing old rusting armour with like, barbed wire holding it all together.
Do any of these designs look interesting?
He's supposed to have a key motif, like a big keyhole on his chest or something.
>>2632090
last one amigo Could make the sword have a key handle too or something like that (I don't mean a keyblade).
>>2632090
I like bottom right because his proportions make him look slightly gaunt whereas the others look strong with the broader silhouettes below the waist.
This is coming from someone that loves the design of the Dancer of the Boreal valley so I'm not too interested in the realism of the design but the old, rusted and cursed parts. You could easily fade to black and darken the bottom right one in a similar manner to the Dota2 / TF2 concepts and just have a simple strong read.
>>2632053
your proportions are wrong, its one head from the bottom of the chin to the nipples, loomis will tell you this
>>2630781
Your rendering and colours are good but your anatomy really sucks. Should do some studies and use references.
>>2632104
Haven't you realized he doesn't care?
>>2632090
i would love a mix of the top middles pauldrons and armor and the bottom right's gauntlets. up until the shoulders
some design doodles
Think this is finished? I'm not going to change anything but I'm still curious what y'all think
>>2632281
It looks like a 3d file waiting to be painted, at least do the shield, spear and helmet.
>>2632281
Really great thumbnail. I think it can use more polish and it'd be a great portfolio piece.
I'm not wild about the shield design especially with how flat it looks (not just the painting of it but the design). There's small things hat could be helpful like the tree just behind the shield is so perfectly straight and cuts the volcano smoke in half and is planted directly center of the shield creating a weird tangent.
Don't forget the spear cast shadow wherever it would be located.
>>2632281
I think this is very cool, good job dude.
wip
>>2630181
Your face is very good, but her arms look out of proportion to the rest of the body. And I know you're trying to go for long legs, but her torso looks so short it's like she's that chloe mortez girl that /fit/ makes posts and makes fun of of her being a manlet.
>>2632053
never heard of masters study then? not really surprising.
>>2631690
it done but i dont like it
working on my first portfolio piece. Hoping to get 10 of these done before i promote myself.
I haven't rendered much of it yet though. I plan on going full autism on the textures.
>>2632603
looks dope keep it up senpai
>>2632286
You mean paint them like metal? or like he's wearing them? his helmet is supposed to be a part of his head and same with his gear. Though originally the spear and shield were going to be permanently attached to his lower hands (which is why he has 4 arms) but I realized that would be stupid. But anyway the general idea is that he and them are made of the same stuff
Two hours at a drink and draw. Never had drawn while drinking before. Pleased with the results and fully endorse the experience.
Hey fags, new thread.
>>2633084
>>2633084
>>2633084