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Draw Thread

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Thread replies: 326
Thread images: 145

File: draw.jpg (81KB, 800x495px) Image search: [Google]
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Previous thread: >>2598656

>Post your current drawing here and give constructive critique to others!
>Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
>If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then murder your parents.
>>dA /ic/ group :
>http://4chan-ic.deviantart.com
>>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
God I hate learning anatomy.

Should I apply Scott Robertson's way of drawing form to anatomy
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>>2604918
Forgotpic
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>>2604919
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>>2604923
I seem to remember that Scott put quite some emphasis on clean linework, and yours is abysmal. Don't look further on what to improve first.

Anyway, things to destroy on this?
>>
>>2604960
I just bought Scott's book and I just looked at the 6th chapter where he shows how to draw form.

I should start practicing clean linework though
>>
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lil something
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>>2604972
WE
>>
>>2604978
.. wuz kings n shiet?
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>>2604960
I can't exactly pinpoint anything in particular... maybe the elbows look a little flat could use some more defining lines. or just adjust the gesture a little looks slightly flat.
>>
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did this last night as some practice. the legs are all sorts of fucked
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I'm finding very hard to saturate colors in oils, it was way easier in acrylics
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Just rendering something while watching stranger things
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i have nowhere to go with this but i actually want to finish something for once

any ideas?
>>
>>2604882
I've got to start drawing again, I've forgotten how to
>>
help. how do i bring out the eyes in particular?
>>
reference.
>>
>>2605040 looking good.
The nice thing about oils is you can slowly saturate the colors when the canvas is wet. Or you can layer colors and tones when dry.
>>
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Sketch.
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>>2605182
Nigga what the fuck hard brushes exist you know
>>
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>>2605204
Thanks.

Maybe it's the shitty brand I'm using but it takes literally days to get them dry, with acrylics I could mix everything on the pallette and do very little of it in the canvas, here is a bit more unpredictable because it is always wet so things can get muddy very easy.

Pic is a Juniper bonsai tree study I just started with .5 mechanical pencil.
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>>2605182
you start using harder brushes to put in what is called details
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>>2604992
thoughts?
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>>2605211
not bad bratishka
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>>2605182
Value range is too low compared to your ref, maybe desaturate your ref if it helps you to see values. The problem with the eyes is that you put it in shadow where there should be light hitting the bottom of the eyes. And contrary to what the other anon said I think your edges are starting to look pretty good.
>>
I need to read up on and study refraction to be able to finish this. Does anyone have any good examples of artists' depictions on that subject. I've just read a little about how it works, the angles and such, and looked to some of Zorn's paintings. He seems so at ease in depicting water.
How's the value comp? I'm not sure myself.
>>
>>2605457
It seems strange that the figure is dark as it is. Given the surroundings it doesn't look as though it should be cast in complete shadow.
>>
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stuff from today
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>>2605649
>>
>>2605226
>>2605363
Is it bad if I start off with all soft brushes? I like the softer look.
>>2605380
Thanks, that helped a lot.
I'm having trouble with differentiating planes of the face.. more crit?
>>
face still doesn't look right for some reason. sorry for spamming
>>
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studying done tonight. was over google hangout so was sharing tips etc.
and i just realised i forgot a muscle on the leg dammit.
>>
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>>2605211
Nice.
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>>2605040
this painting captures one of my favorite atmospheres. like the colors and everything.
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>>2605649
>>2605652
blaug pls
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>>2604960
neck, collarbone and shoulders are all out of whack with the perspective.
also her left upper arm is tiny, especially when compared to her right upper arm
>>
>>2605784

don't be afraid to put the ref in an overlay layer just to check how close you are :3
>>
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I finished the rocks
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>>2606005
this piece is honestly kind of boring. swords shouldn't be piercing armor in such a way.
your rendering is very nice though, i wouldn't have the patience to do that many rocks
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>>2606020
I'm aware swords don't pierce armour. I can't say it won't be boring once it's done, but there's still a lot to add, so we'll see.
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>>2606022
Why did you depict a sword piercing the armor? Just curious.
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>>2606035
This probably sounds less interesting to others than it does to me, but I'm slowly building up a sort of horror themed "universe" that I would like to eventually have a story take place in. I've got a huge frothing boner for witches and in general spooky things that live in the woods and I also subscribe to the idea that the less you show the better. So this is supposed to be the second of maybe 4 pictures that will be related to eachother in that they will depict the main elements of this story I'm slowly working on. This one will be of the witch. I wanted to have a spooky image that implies there is something supernatural going on so I thought a sword piercing armour is nearly impossible for any human so a viewer might wonder about it. My initial idea was to have you see a strange reflection in the water (which I haven't put in yet) like that of a floating female figure, but I'm not sure if it's going to work so I'm shopping a couple of different ideas, I might have her hand gripping the sword or show some other part of her, like her feet as she's standing over the body... but I've already done that twice now in other pictures so I'm not sure yet.

tldr: blaah
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Drew an infected hazmat team member. Think I'm going to render it a bit more, but I wanted to scan it while it was just linework.
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>>2606083
cheers on that copper mate
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>>2605998
Thanks, I'll try to fix that.

>>2605649
That's fantastic.
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>>2605457
james gurney has a bit specifically about this in color and light
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>>2606116
Features are not correctly aligned, with the emaciated and twisted anatomy it gives the whole a grotesque look, a bit gollum-like.
Rendering is alright.
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>>2606005
did u manually render each rock? what the fuck
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>>2606052
Cute!
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>>2606052
Weird anatomy for a snake.
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Scribbling some generic shit, haven't done any gear/gun related things in last ~10 years. Seems like my imagery is bit outdated.
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Does this work? I mean, I know it lacks a lot of detail and all.
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>>2606273
I dig it! Nice mood and lighting.
>>
>>2606005
I normally don't tell people to photo-bash, but... you could have saved a lot of work by bashing those pebbles a bit. Nice work tho, looking forward to seeing it finished with the water.
>>
>>2606273
You should move things a bit if you want this to be a great comp. You seem to be going for a steelyard, so embrace it and use the characters to balance the light zone; you should probably widen the canvas for this to work.
Else, you can remove the characters and make the canvas more vertical to put emphasis on the light.
>>
>>2605988
The whole head is a bit uncanny... It has anime-proportions mixed with more traditional features. Really like your colors and brushwork, tho.
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>>2605040
Is that oils or acrylics? Looks really good no matter what it is!
>>
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I barely go to 4chan and I've never actually been on this board before. mildly curious how my current scribble looks to those outside my normal group of artists I communicate with.
>>
>>2606289
more fit to >>2598530 than this thread, otherwise what's there is pretty neat.
It's hard to say anything else because there's no composition or anything else.
>>
>>2606289
A land and thoroughly unspectacular character design, and overall simply not far enough to warrant feedback. Also - why are your perspective lines so god damn large?
>>
>>2606299
>thoroughly unspectacular character design
I think it's some fan-art for some 3DS game? switch patrol or something or the like?
>>
>>2606314
I'm suprised that people give comparisons to Mighty Switch Force. I haven't played the games so i don't really know anything about what causes people to think that.

I'd never say my work isn't derivative though. too much of my aesthetic sense came from Obari shit like Bubblegum Crisis. that should be incredibly evident just looking at it. He's fine to say it's unspectacular, I think.
>>
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Posted too late in other thread and got passed over. Wanna know if you guys see the same problems I do.
>>2604567

>>2606273
make stronger decisions about background/midground/foreground heirarchy (and within each of those, the B/M/F heirarchy) and adjust the alternation of your values accordingly. Other than the sunlit patch, right now it all blends together. One of the two sharpest points of contrast is the (pine?) tree on the right against the almost-black trunk. what is special about this tree? how is it more special than the aliums walking in the distance?

>>2606237
Mercenary.wip. emphasize the edge of the stock nearest the viewer, right now it looks like she's holding a cutout of a photo of a gun. Find a way to get some warm colors in there so the fatigues aren't so dull.

>>2606116
More form, less rendering. Skull is squashed and his right eye socket is way out of place. Value organization is all over the place and it looks muddy/doesn't read well. Easiest way to fix: do bridgman studies and draw from life a fuckton.

>>2606083
Your initial block-in is too detailed and the values aren't arranged well enough. You're working up the image unevenly. I feel like the apple reflections in the copper could be just ever so much more distinct. Pretty solid though famalam.

>>2606061
noodle-bone on the his left leg is really awful and distracting. Much less distracting but still of note: the lines on the fabric don't communicate form, they just look like "this is fabric so it needs lines". Area of infection connection to body also is a bunch of indistinct lines, though how you handle coloring might make up for it. I like it, it's fun.

>>2606052
y u work up image so unevenly? Her chest/shoulder girdle is super-duper flat. not like no tits flat, like, missing ribcage flat.
>>
>>2606450
>Mercenary.wip. emphasize the edge of the stock nearest the viewer, right now it looks like she's holding a cutout of a photo of a gun. Find a way to get some warm colors in there so the fatigues aren't so dull.

kek'd. Good point, I actually posted without any means of looking it more critically, my lines were all over with dull 2B.

I would say that your biggest issue is keeping it all together. Now forehead and darker values on chin make it somewhat patchy. I would go with either really tight contrast or the opposite, smoothed out with endless darker values.
>>
>>2606046
I quite like the idea of her floating reflection in the water.
>>
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>>2606279
I enjoy the challenge of painting stuff like this all from scratch, plus I think you lose something when you strive for utter realism and achieve it. I like to refer to this artist, Aron Wiesenfeld because he's clearly trying to paint things as realistic as possible but because of his own internal bias (that we all have) the leaves and brush come out looking slightly surreal, like there's something off but you don't really know what it is. I like that. Maybe I didn't achieve that but I tried
>>
>>2606529
that dog is utter shit man.
looks like a cheap chinese plastic toy.
>>
>>2605921
http://yaow12.tumblr.com/

>>2606102
thanks
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>>2606549
I prefer to describe the dog as "surreal"
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>>2606583
sumrreal shit
>>
>>2606587
very much this

almost done? idk if i want colors yet
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>>2604960
dont listen to this guy lol
>>
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>>2606450
The face looks pretty flat, the features are well done though! Try looking up some facial rhythm line and incorporate them partially into faces. That will give a lot more structure to the face!
>>
>>2606563
i laffed a lot at your "draw plebbit" thing, there are some shitty things but overall it's bretty gud anon. I recognized other pieces you posted before on these threads that got my attention too, i like your style.
>>
>>2606587
N-no! You're surreal shit!
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>>2606529
I really like this. It looks creepy and you did a good job catching that.
>>
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>>2605211
Nice texture, reminds me of this one I did at a local metal show a few weeks ago:
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Thanks, I hope I don't mess it up, I'm more used to acrylics, For this one I'm using oils with linseed

Are there any guidelines for doing thumbnails? are these ok? Client asked for a decided girl walking down a desert
>>
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>>2604882
Doing again some dull shit. I really need to find how this works.
>>
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did this painting. should i make the background a greyscale painting or leave it as a black and white line drawing? maybe selectively render some of it and leave parts of it as a line drawing?
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>>2606783
>Thanks, I hope I don't mess it up, I'm more used to acrylics, For this one I'm using oils with linseed

was a reply to

>>2605917
>>2606287

I lost the quote for some reason and I just noticed

>>2606941
The helmet form looks solid, the camera not so much
>>
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trying to draw with stomach pains is a real cunt. Would clench up and send a broad as fuck line across the page
>>
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>>2604882
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I'm going mad with this.
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>>2607152
ref
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>>2607074
what you think?
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>>2607158
this is some kind of leifeld pose? Face is perfect Profile (which is boring imo) but we see the cleavage without her other shoulder being strongly moved?

Nice face though.
>>
>>2607153
she a cute
cute
>>
>>2606669
... This isn't me, This was just a style ref. The artist is Aron Wiesenfeld.
>>
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>>2604882
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>>2607128
Im fucking watching you, you magnificent bastard. If you stop drawing...

...im coming for you.
>>
>>2607158
Thank you.

I like what you did with the neck (I was unaware how thick I have drawn it) but I'm not so sure about the head shape of your version specially on top. Maybe it will look different tomorrow
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>>2607263
>>2607128
Thanks anon. It's crazy when I think of how much I've learned in just 6months on my own. Pic related was 40 minutes haha and I can out draw it in 5 minutes now. Can't waot to see what my drawings look like after a full year has passed.
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I've just been practicing nudes...
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Just drew this iin like, 40 minutes.
thoughts? any feedback is appreciated
>>
>>2607319
It's /beg/inner thread for you
>>
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going over some of muraljoe's wave painting videos.

I'm just awfully bad at it still.

Do you people who paint with photoshop utilize different brushes a lot? I just tend to use soft/hard round with varying opacities but utilizing more brushes I imagine would be better.
>>
>>2607349
you dont need a shit load of brushes man.
soft and hard rounds are good for learning.
also.
https://www.youtube.com/watch?v=gap8FCfkBFw
>>
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Hey I was wondering if somebody could do an anon a favor.
Could somebody draw me a cute anime girl but in the form of a fashion figure template? Doesn't necessarily have to have similar proportions but it would help.

Thanks in advance
>>
>>2607392
ic isnt for requests. try /b/ or even aco. etc etc
>>
>>2607342
>>2607319
That looks alright, considering it's just a simple outline. I like it anon keep it up, don't end up grinding out what makes your work unique.
>>
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hi, i posted about a month ago going homeless and hungry but a nice couple saved me from the street my dog is okay and we're eating i don't draw much at the moment getting a job and helping clean the house a lot maybe soon i can do some more
>>
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>>2606061
Went ahead and rendered this out a bit more. Might color it. Not sure.
>>
>>2607333
u got talent bro what's ur blog
>>
>>2606974
Plan it before you start, It's all about your vision and where you are aiming with it. Throwing three different studies together wont make it, it still looks three separate studies.

>>2607093
Hiding game/5, also head to alternative thread.

>>2607128
Looking good, left one has problems with right shoulder, it's way too far. Also resize image.

>>2607178
Head to alternative, you have a lot to fix.

>>2607333
Beginners you go. Try to look at what human looks like, then copy it. Now you are building it from shapes, but don't really understand what you are doing. It's really good to use references to understand how things work, don't rush with it. If you are willing to learn, beginners is really helpful.

>>2607472
Back to beginners too. There's no form, no shapes, no proper lights or shadows. Study more about hatching, now it's very hard to look at.

/ic/ is really fucked at the moment, hopefully things are fixed after summer.
>>
>>2607501

Give it a rest, would ya?
>>
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>>2607508
Head back to DA hugbox, it's called critique.
>>
>>2605866
still can't get critiques on these practices.
rendering/explaining things to a friend
>>
>>2607501
>Back to beginners too. There's no form, no shapes, no proper lights or shadows. Study more about hatching, now it's very hard to look at.
Not the guy you're critting, but I wouldn't go that far. There's definitely suggestion of form on the weird head thing. It could probably be pushed further and exaggerated a bit more to make it read better, but to say there's no form or light and shadow is taking it too far.
The body is another story and I will admit that the hatching doesn't consider the form as much as the head. The image could potentially look quite interesting if the head were to be super detailed and the body much less so.
>>
>>2607424
I remember reading that... I wonder if that will happen to me too one day.
That's great to hear mang. Hang on.
>>
>>2607517
I get your point, but at this rate it's just scratches. It's shouting symbols all over the place. How would you explain that belt, is it supposed to be tightened around waist? What's even on it? How is that infected thing even attached to him, on linework? It has no weight or balance. I'm having real trouble on finding any proper form or shape aside from hands.

Maybe I went bit straight forward with no lights and shadows, but scrathing outline from all the left edges isn't that appealing.
>>
>>2605330
Reall like this one anon
>>
>>2607501
the sad thing is this fag is right. and there is really no shame in going back to beginners thread.
>>
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>>2604882
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>>2607501
>Plan it before you start, It's all about your vision and where you are aiming with it. Throwing three different studies together wont make it, it still looks three separate studies.
i did plan it out. i did a bunch of prep paintings. with the paintings concept it's hard to make them all grounded i haven't figured that out yet. And there's probably an iteration of this kind of three figure i can do where the two men on the side are even more skewed which would make them float even more.

Anyways, I rendered out the background more does anyone think this grounds the figures more? I can't add shadows under the figures unfortunately it wouldn't work with the concept :(
>>
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have been on a 2 month drawing break - really starting to feel motivated again
>>
>>2607643
>i did plan it out.
>i haven't figured that out yet.

just fucking with you. I do like the style you're heading, but grounding the figures might be hard, when the contrast is so strong between bg and figures. Could be also just the amount of white, that makes it look so incomplete.
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>>2607668
>Could be also just the amount of white, that makes it look so incomplete.
i feel like that's something i could've fixed if i had left some of the figures unfinished. i think if i do something similar i'd do it from photos and lean harder into a scattershot, cluttered composition. a lot more figures, and a more finished background. hard to experiment with live models it can feel a little rigid cause of time restraints.
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>>2607663
don't outline your shadows. not every shadow is defined so harshly. do some life drawings to see how shadows work.
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>>2607672
well, it can be a stylistic choice to contour all the shadows, but I would recommend he goes full davai with it if he's gonna.
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>>2604882
wow who's the artist?
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>>2607679

me, surprised they used my pic lol
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>>2606005
OH MAMA, now render the reflections of the rocks on the armor plates!
>>2606273
I like this.
>>2607022
This is nice, but her hair. That's a very intense red for what the lighting would suggest


I'm working on this. I wanted a picture book feel.
So I tried to make the perspective of the building a little off but I've come to regret that choice. Want to finish it none the less
>>
>>2607691
well that's not telling me a lot, what's your name/blog?
>>
>>2607691
Man, I loved that drawing.
Interestingly, after making the thread I noticed it wasn't a scene in a nordic country. I thought it was snow and pine trees. But I may be retarded? Anyway, it's great.

>>2607663
I really love your lines. Continue hanging there, we need people like you.
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Could you please give me crit on this? I kind of feel that I'm stucked and maybe have an artblock. Drawing 1-2 hours a day doesn't enough to progress...?
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>>2607152
The lines on her face are too hard. Compare it to the ref and you'll notice the shadows are much less defined on her face. Also her eyes are kind of derp. The highlights in her hair are too light.
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>>2607472
Was better before you rendered it. More detail doesn't make it better and your shadows don't make sense. The linework on the first version was pretty groovy though.
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>>2607022
why her legs is diferent sizes, sukublyadok?
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drawing i did of a girl at a coffee shop. went in afterwards with crayon
>>
study
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>>2607996

It's very realistic! But completely devoid of any life
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>>2607178
I think it would look really nice if you just changed the proportions a bit.
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Quick life drawing
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>>2606529

Why did he render every fucking leaf? This is supposed to be a mistake
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>>2608006
loosen up your rendering. not every hatch has to be a straight line, it makes it very boring to look at. work on line economy and gesture in your hatching. this one just looks like one big measurement currently.
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>>2607996
dont shade with black and white
dont shade with black and white
dont shade with black and white

otherwise, nice job.its the black and white that makes the drawing look so lifeless.
>>
>>2608012

Yeah my teacher at school tells us to draw like that, using the hand like a sewing machine, producing only patches of straight lines to render, how do I start using curves without losing accuracy?
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>>2608006
thats pretty neat
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>>2608015
>how do I start using curves without losing accuracy?
you just gotta practice. train your wrist to do what you want it to. i have trouble with it too. your art teacher telling you to take the easy way out is pretty lame.

something that might help is doing master studies of renaissance artists. they could hatch loosely but be incredibly accurate. might be a good exercise to just draw a few of them as quickly and efficiently as you can cause those guys could a strand of hair halfway down the page with a wrick flist and still make it smooth and aesthetically pleasing
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>>2607885
>>
>>2608008
>this is supposed to be a mistake

What?

I'm guessing he rendered every leaf because why not? What else would he do? It's a traditional painting if that's what you're getting at
>>
>>2608014
>>2608002
Okay, ty for advice.
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>>2605211
damn, sure love me some horned guys
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>>2607627
pretty cute, would like to see where this one's going
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>>2604960
>clean linework
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>>2606529
How long does it take to paint something like this?
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>>2608099
>filename
heh
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>>2606529
>there's something off but you don't really know what it is
It's the dog
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I tried bending it a bit, but wonky balance made it look clumsy. Maybe a better one later.
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Im guessing here is the place I should've posted this. Hopefully it doesn't look too bad under my lighting. I would really like some feedback.
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>>2608199
NOOO I was talking about the plants!

>>2608135 I didn't paint this! It was just some inspo! aaaaaah!
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>>2607562
thank you, i have thought about continuing in illustration work but i'm not sure where it would lead. I like illustration/animation but I don't find my self so passionate as other people do.
>>
File: khalifa.png (184KB, 900x777px) Image search: [Google]
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First drawings in 2 months, and holy shit I can't hatch anymore, can't even decide which direction.
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>>2608219
>Im guessing here is the place I should've posted this

You want some feedback? Don't talk like Yoda.

But as for your picture, Apart from pointing out anatomical problems (there are lots so much so that you need to stop trying to draw cool things before you can draw period) You'll have to be more specific when posting something like this, maybe ask for advice on the design, etc but be specific. people are much less inclined to respond if they know they can't be brief.
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>>2608043
I think you got something going with the brush strokes if you kept some consistency.
Ribs are too detailed. You can express that whole area with one maybe two lines. I like what you're trying to do with the perspective of the sword but i think it might need a more extreme angle.
>>
>>
>>
>>2608297
that's a pretty normal statement. no yoda action here.
>>
>>
>>
>>2607395
Whatever you say totally not the original artist!
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>>2608207
His hands are kind of too motionless. Maybe do something interesting with them!
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Nervous about adding his beard to this. Hair is mystery to me.

Also my paper is filthy.
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>>2608313
> New York is the place I shouldn't have gone
> This is the meal I shouldn't have ordered
> This shirt I shouldn't have put on this morning
Or
>I shouldn't have gone to New York.
>I shouldn't have ordered this meal.
>I shouldn't have worn this shirt.

That is not a normal statment.
>>
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gouache on black paper, I haven't posted anything in the draw thread in ages
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>>2608323
eyes gigantor and too close together. look at a different pic of her for a fresh perspective. as a general human being rule a 'third' eye should be able to fit between the two.

don't try to draw every individual hair on a head
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>>2608376
nice job anon
the suckers look pretty cool how you painted them. I also like the subtle shading, looks nice!

been meaning to use more of my gouache but haven't got the chance. do you have tips for gouache like are there certain cases where you would use more water than other cases?
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>>2608380

The amount of water is basically just an opacity slider, the more water you use, the more the gouache will function like watercolor. I don't fuck with it too much so that's about it m8
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>>2607342
>>2607395
I know it's beginner stuff, I'm working trying to do less chicken scratches.
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>>2608376
Did it go on pretty solid, or did you have to put a shit ton of white to get it to show solidly?
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>>2608391

the paint was mostly more watered down so I built up a bunch of layers, it can go on solid in one coat on black paper though
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Haven't drawn in a while cause I was away on vacation.
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Thoughts? Feels really dark to me, I'd like to be able to do more with less valuewise.
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>>2608486
Considering your scene is backlit and the foreground is (I'm assuming) in the shadows of these platforms, your FG value range is too big (mainly the highlights being too bright). They're basically the same value as your sky and it gives the whole picture the same value range.
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40min sketch from today
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>>2608498
Ah, I see what you mean. Thanks, I think it reads a lot more clearly.
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Progress from >>2602810
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>>2608514
It definitely does, I like it!
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2.5 hours from a live model
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>>2608020
Wow, you are right, how the hell did screw up this much? Thank you Anon.
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>>2608309
>>2608311
>>2608321
>>2608323
>>2608323

shows potential! keep going!
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>>2608544
Layoff the white chalk, miguel
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>>2608564
no chalk, only charcoal and the white of the paper. and my name isnt miguel. :P
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i got corel painter today so i pretty much butchered the way sinix uses it to get a feel for the program, and i'm really liking what it can do so far
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>>2608431
sick. got a blog?

>>2608514
way better. You should decide what's the focus of your picture though - is it the ship-thingy and the structures in the midground or the people in the foreground? Then try to make it pop out with contrast
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thoughts on this?
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>>2608545

Draw from life friend
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>>2608620
I often draw from life, and I think those are kind of okay (pic. related), but when I use reference, but not copy what I see, then I just fail hard.
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On a scale of 1 to 10 how well is this selling the idea Mr. Knight is half submerged in water?

This shit is really hard to wrap my head around, how to have reflections while also being able to see through the water and have the water be murky aaaaaaaaah
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>>2608291
missed you

update ya blog
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>>2607513

The opposite of a hugbox is not pomposity.
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>>2608674
blood in the water should be a good indicator of depth ect. as it can be on the surface whilst also changing hue and value as it gets deeper down .
right now it feels like the water is not level. i dont know if the sword is propping up the knight so he is not fully submerged via the angle.

try buffing out some of the detail you have put into the rocks .
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>>2607672
>>2607674
>>2607829


its just a sketch but I really appreciate your comments, I dont know if I am retarded or what but what do you mean by davai ?
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>>2608593
"Excatriate" on deviantart.

I mostly do landscapes and design tho I don't have a lot of design on there yet.
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>>2604882
can I get some critique on the newest one? I didnt had much feedback in other places other than "old one was better"

I know this isnt an improvement thread but it terrifies me that I might be going backwards
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self portrait in oils
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>>2608865
compared to the stuff you can do it's pretty weak

nice eye tho
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>>2608860
Nah, senpai. It just looks more Latina
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>>2605866
Draw things into more completion instead of having them be partially smudgy messes, also study the features of the faces.
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>>2608037
Das dude is gay as fuck famalalam.
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>>2608936
Demons are gay as fuck in general
at least in my head
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Standing model I
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Standing model II
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Standing model III
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>>2609039
This is your strongest one. Colors are cohesive and structure is... present.

>>2609043
>>2609048
These are rather hideous to my eye. Bad color combos and no facial features realized enough to latch the rest onto my imagination.

Sorry. Just one guys opinion.
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>>2608984
>Demons are gay as fuck in general
are they?
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>>2609082
That's alright. You like at least one of them. My instructor told me all three were very good and the third one was my strongest but I made changes afterwards to the first one so that might be stronger than the third one.
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>>2608860
The old one is not better than the new one, trust me. You've improved on your symmetry and anatomy a lot within that span of a month, and your color blending is better too. Your old one just uses more appealing colors than the new one, I'd suggest shading with colors that aren't just a darker color of the base color, that'll make your picture stand out more. You should also try focusing a little more with just small details too, especially with D.Va's hair. Nice job overall though.
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>>2608674
There would probably be small waves around him. Maybe adding caustics on the rocks will help with the depth. And also this vid https://www.youtube.com/watch?v=gap8FCfkBFw
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>>2608860
Most of the issues I'm seeing are with facial proportions.

-The face is divided into thirds, Hairline to brow line, brow line to bottom of nose, bottom of nose to bottom of chin. The mouth sits about 1/3rd down from the nose while yours is about halfway.

-The bridge of your nose is very thick and lacks definition (it's flat). While this is more typical of true asian features, it also makes her look more manly.

-Your eyes are too far apart, there should be one eye of distance between them. Eyes should also align with the corners of the mouth and the distance from ear to ear should be roughly 5 eyes worth.

-Lastly, I'd add a stronger definition under the bottom lip (your last shadow zone) because the shadow is too light and wide all over, which makes your lips look flat (and again more manly).


If you feel you might be going backwards anon, I'd ask you what you think you're doing. There's no going backwards in my experience, only dropping crutches and stepping out of comfort zones. That's actually a good thing as long as you can recognize your weaknesses and work on them.

Your rendering has improved (aside from the weird round brush highlights on the hair), it's just the proportions that are more off and likely making your previous picture more attractive to people. But if you don't know what you're doing with proportions then you haven't gotten "worse" at anything, it's simply something you haven't mastered yet.
>>
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Just started working on this thing again. I'm not happy with it but at this point I just gotta finish.
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>>2608674
Link me your tumblr I'm begging. I lost it and can't find it in my bookmarks.
>>
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>>2609085
yes, yes they are.
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>>2608291
Finally freaking back.
>>
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did a landscape at a farm today. i regret making the background color red. probably will just leave it white next time.
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>>2609297
red looks really cool imo, like it's bleeding through the painting.
>>
>>2609297
Have you considered planning your underpaint in advance? There's a few places where it looks distracting, mostly around the fence and in the tree, but it looks really nice in the grass and the distant vegetation.

If you used a darker underpaint in shadow areas (maybe a purple or violet) you could get some really nice results.
>>
>>2609101

III is my personal favorite. Keep it up Chun
>>
File: image.png (1MB, 750x1334px) Image search: [Google]
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how's this
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>>2609082
2's great imo, i love how the face is so subdued, really interesting value structure.
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>>2609403
Learn perspective before you bother with anatomy.
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>>2609403
Pecs are an odd shape
relaxed pose but tense muscles (particularly the shoulders)
abs take up more space than that, and they're oddly shaped
I don't know what's going on with your legs
etc.

Also the picture on the left is pretty awful. Read anatomy for sculptors, start with the skeleton, learn where the muscles connect with it and go from there. No point in drawing muscle diagrams if you don't actually know where things go.
>>
>>2609406
>>2609409
thanks much, just recently started drawing so I appreciate the help
>>
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>>2609159
wot's tumblrs, precious?
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>>2609403
Fuck the muscles, study bones. For all you know you're just drawing random lumps everywere without knowing what they're attached to/what they do/how they work. Spend a little while getting to know how the bones look and work and learn proportion. Even with just a little bit of knowlege in that area your understanding of muscles will skyrocket
>>
>>2609404
Thanks. You have a great eye for looking at art.
>>2609397
Thanks
>>
>>2609403
beginner thread
>>
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Kinda finished with this one, any feeback?
>>
>>2608512
blog?
>>
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>>2608674
Wait.... didn't you post a version of this (before you had rendered the rocks) where you had the water and reflections? I seem to remember that, and that it was a lot more effective then what you have sketched up here.
>>
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>>2609562
Howabout this?
>>
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Anything to sort out before I move into refining? (Is it generally lookin okay)
>>
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I practice rendering at the moment
>>
>>2609568
Looks great, goddamn
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>>2609568
Lookin yoked as usual pham. You did that beach scene with the weird tribal/post-apocalyptic fisherman and that woman too didn't you? You da real mvp.
>>
>>2609594
should I try to bring in some depth ? it seems a bit flat or is it just me n my hurting eyes
>>
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>>2609600
The homie enjoys rendering beach pebbles a bit too much for me to comprehend.
>>
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>>2609594

>Eyes look closed in thumbnail, open when zoomed

3spooky
>>
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thoughts?? on the right is my basic plan for colors/values, but critique anatomy mostly pls? trying for a v fluid style with the body
>>
>>2605211
check out Maxim Verehin
https://www.artstation.com/artwork/XnxGn
>>
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>>2609568
Erase the reflection on the water as it gets closer to us
>>
>>2610022
Ear too high and mouth is not aligned, look like it's in front view rather than 3/4
>>
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Why do these eyes look so dead and crappy?
>>
>>2609297
Yeah, when using an under paint that is that bright, you should at least cover it up a bit more or it steals all the attention. But an under paint can ad, try again, just with a bit more of a muted color.
>>
>>2609568
Better, but I still think it should have some area's of harder reflections.
>>
>>2610144
I think it's mostly the bottom ones that looks a bit "dead", the top ones are pretty good. Look how you did the reflections in those, more loose and dramatic. Also, the bottom eyes are rendered quite hard all over, this contributes to a kind of dead-doll-eyes look.
>>
>>2610144
They look fine, but could probably use more depth in the surrounding areas (in particular, a nose)
>>
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Besides the hands lookin like sweet potatoes, hows it lookin? Any suggestions?
>>
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>>2610022
>>
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I was going for a stylised-minimalist-noisy painting but I think it looks really dirty and bad quality
>>
>>2610206
U srs
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>>2610212
What ?
>>
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>>2610045
Thanks for the crit. Its suppose to be a bit from the side not full 3/4.

>>2610199
Thanks for the overpaint! Not the kind of face I was going for though. I wanted it a bit more masculine.
>>
>>2610195
Love this kind of stuff, but the red takes away from it IMO. Maybe just desaturate / darken it a bit. It takes too much attention for what it is.
>>
>>2610206
Very hard style to crit and I don't really know what your goal is, but maybe keep the grain to the darker values so we see the smoothness of her skin better? Also less of it on the edges of her elbows etc so that they pop out and don't blend into the background so much.
>>
>>2610232
Oh and dont cheat next time you play-dumb clown
>>
>>2610206
If this actually is painted, then you messed it up big-time with filters. It really looks like a badly manipulated photo.
>>
File: O.jpg (225KB, 774x1000px) Image search: [Google]
O.jpg
225KB, 774x1000px
How is it? Haven't I overdone it a little?
>>
File: environment4.jpg (197KB, 700x280px) Image search: [Google]
environment4.jpg
197KB, 700x280px
Sorry for cluttering up the thread but can someone give me some pointers on where to proceed? I want to get into environments but I'm getting frustrated by managing the details. How do Asian artists get their value transitions so smooth while maintaining those perfect edges?
>>
File: RDFCS.jpg (49KB, 577x728px) Image search: [Google]
RDFCS.jpg
49KB, 577x728px
Is the pose too bland?
>>
>>2610316
I would give her more expression in face and body, have her lean on one hip and look sexy (its what everyone does, but thats really what she would do)
>>
>>2610294
look into edge control. learn to use that lasso tool for pixel perfect edges and masks/layer techniques
>>
>>2606273
How do I start off a piece like this?
A background colour and then the foreground, a rough sketch, the background?
>>
File: nanashi.jpg (707KB, 1500x1881px) Image search: [Google]
nanashi.jpg
707KB, 1500x1881px
some drawthread shit for another board
>>
File: Jawline.jpg (79KB, 402x462px) Image search: [Google]
Jawline.jpg
79KB, 402x462px
>>2610347
I would advice to change/remove the loose strain of hair here, since it visually raeds as the chin stopping abruptly and too early.
>>
>>2610357
good point. ill keep it in mind for future draws
>>
File: macsuline face.jpg (86KB, 631x665px) Image search: [Google]
macsuline face.jpg
86KB, 631x665px
>>2610227
u can do better mate
>>
File: WIDOW.jpg (55KB, 579x723px) Image search: [Google]
WIDOW.jpg
55KB, 579x723px
>>2610325
does this look better?
>>
File: paintover.jpg (95KB, 631x665px) Image search: [Google]
paintover.jpg
95KB, 631x665px
>>2610379
so can you
>>
>>2610379
drop shadow is retarded m8
>>
>>2610392
everythings too bright right now imo. makes it look more flat than it should be.
>>
>>2609665
I find this somehow interesting, keep going anon.
>>
>>2610383
The face looks pretty good. I would cut in her right side waist a bit more, making her ribcage a bit more curved on that side
>>
File: 19.png (818KB, 1500x2121px) Image search: [Google]
19.png
818KB, 1500x2121px
value practice
>>
File: 1468947800445.jpg (64KB, 750x750px) Image search: [Google]
1468947800445.jpg
64KB, 750x750px
>>2610420
here is the ref
>>
File: FIREMAN22.png (510KB, 750x1428px) Image search: [Google]
FIREMAN22.png
510KB, 750x1428px
started for a knight and ended up changing him as a giant ass samurai after all. will finish later.
>>
I need some fresh eyes to help me clean up some of this before I put colour on it. Gonna finish the rock she's sitting on later when I come back to this.

1 - I usually don't handhide, I just really wanted her pose to have her hands under her thighs.
2 - I don't usually draw animu so some smoking hot tips and tricks for animudrawing are appreciated
3 - Someone please fucking point me to a good resource for lineworking. I've always been shit at it.

ignore the gay little flower
>>
File: lyndis.jpg (147KB, 853x1399px) Image search: [Google]
lyndis.jpg
147KB, 853x1399px
>>2610437

wew lads
>>
File: sculpt.jpg (239KB, 675x900px) Image search: [Google]
sculpt.jpg
239KB, 675x900px
This is bit hard to explain. It's india ink on glossy cardboard, with ballpoint outline and some digital painting on it.
>>
File: req4 --- 50% copy.jpg (819KB, 1736x1561px) Image search: [Google]
req4 --- 50% copy.jpg
819KB, 1736x1561px
I was bored 'n' had a few hours to spare.
>>
>>2608263
I know you didn't paint it. But how long does it take to draw something like this? In terms of rendering each leaf. How many hours (approximation) to finish it to that level? Anyone?
>>
>>2608769
None of the anons that responded to you before, just wanted to chime in to tell you that your two pictures are my favorites in this thread and leave again.
>>
>>2610486
Depends on the colors used, the size of the canvas, the artist's technical prowess, the light at their place and many, many other factors. Usually it should be more than a few days (combined hours), though.
>>
>>2610486
I'm pretty sure it was a big canvas, like at least 4 feet wide, probably a month or two, maybe less than a month because the details are mostly monotonous and not terribly challenging to render
>>
>>2609812
>>2609812 >> yesterday
>>
File: redline.jpg (106KB, 855x626px) Image search: [Google]
redline.jpg
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>>2610440
hey dude i did some redlining for your artwork. Unfortunately i dont draw animoo so excuse my lacking stylization, but there are some things id like to point out to (You).
First of is a pose, i couldnt figure out what expression you were aiming for so i gave her that suprised , leaned forward look more than gonna-fall-off-the-rock-in-a-second one. Your piece looks like you didnt even bother to sketch the whole piece out before jumping into inking; always do that if you are not experienced enought (see Kim Jung Gi). Dont be afraid to go messy (see my red underdrawing). My inking is still pretty sloppy since i used regular photoshop brushes, but if you want to go for cleaner inking, use Adobe illustrator or sai or somethig more fit for the job (google inking tutorials for said programs). Learn about line weight and how to use it.
However i would recommend you go to the beginner thread first and get to the real basics (i mean loomis and shit) since your anatomy and sense of space is really lacking. Draw real people first since anime characters are based and influenced by them, it will help you greatly.
Also, "read the sticky", is all you have to know to get better.
>>
>>2610457
that looks sweet my man, keep it up, good job
>>
>>2610557
Thanks m80
>>
File: IMG_4234.jpg (184KB, 1058x1600px) Image search: [Google]
IMG_4234.jpg
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https://join me/daddysart
>>
File: redline.jpg (921KB, 1500x1881px) Image search: [Google]
redline.jpg
921KB, 1500x1881px
>>2610347
not half bad, but here is what I recognized so far
(I must admit the weird boobs caught my eyes first)
>>
>>2610552
nice red line (not the same guy of the draw). I had the same problem with my drawings, but the trick here is just to learn about the "weight" or strenghs that interacts in the body and how this is correlated to the position of the legs and arms.This concept is well explain in two books "dinamic figure drawing" and "force dinamic anatomy for animators". Sorry if im two vague in my explication because english is not my first languaje
>>
>>2608674
Make everything above the water significantly lighter than what's below it. Easy peasy.
>>
>>2610144
They're Asian.
>>
>>2605182
I actually really like how the soft brushes work to blur out everything but her expression.
>>
>>2610329
thanks, ill look into it.
>>
File: ss+(2016-07-21+at+01.35.03).jpg (109KB, 748x941px) Image search: [Google]
ss+(2016-07-21+at+01.35.03).jpg
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>>2610654
yeah boobs are probably fucked. they were kinda done last minute, originally they she had like wraps around her chest instead of showing cleavage.
>>
File: 20160721_011119-1024x576.jpg (132KB, 1024x576px) Image search: [Google]
20160721_011119-1024x576.jpg
132KB, 1024x576px
Some 20 min drawing from live model. How can i improve legs?
>>
>>2610457
hands on the guy on the left are really bad.
>>
>>2608006
like it a lot
>>
>>2608571
radioactive shit, be careful
>>
>>2608884
haha, cheers
>>
File: Untitled-1.jpg (59KB, 1266x924px) Image search: [Google]
Untitled-1.jpg
59KB, 1266x924px
>>2604882
well senpais?
>>
>>2610342
Started of making a rough sketch, after that I found a fitting background colour and then started blocking shapes in.
>>
File: h1pst3r2.png (1MB, 1335x1434px) Image search: [Google]
h1pst3r2.png
1MB, 1335x1434px
Any thoughts?
>>
>>2611155
what do you mean ???
>>
Somewhat an attempt at doing an oil painting, don't really know what I'm doing

Is it any good?
Thread posts: 326
Thread images: 145


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