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Alternative Art/Stylization General

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Thread replies: 316
Thread images: 101

File: minnasan_ftrop.jpg (1MB, 2000x1429px) Image search: [Google]
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Last thread: >>2574813

This thread is meant for artists who might want to try to make anime works in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, drawing should be fun!

Fresh off the Mayflower? Then do yourself a flavor and check out /ic/s NEW & IMPROVED STICKY:
>https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit
---------
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”
>>
>>2589666
fuck you chico
>>
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>>2589670
I hate you too, nosey.
>>
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Sketchbook comp
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>>2589666
character for a comic
i needed him to be easy to draw, but distinguishable from typical animu-glasses guy
>>
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>>2589696
super cute
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>>2589700
thx
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>>2589681
>>2589696

blog?
>>
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>>2589682
Push the saturation on his clothes. He has grey hair so he needs color somewhere else.
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File: ren3f.png (335KB, 600x841px) Image search: [Google]
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mostly done, I might try working on textures a bit
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>>2589696
niggerlipsfag strikes again
>>
>>2590035
Nobody is going to give you any page views.
>>
>>2590038
Wasn't the point, but okay, I'll ask another community
>>
>>2589999
Is she wearing a butt plug?

The eyes look kind of uncanny
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>>2590059
uh that was not the intention, can't unsee now

will try something on eyes
>>
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The photo quality is meh, but what do you think of this Singelin-like style ?
>>
>>2589666
Hail Satan
>>
>>2589999
honestly, the eyes are looking a bit off for me, would it be ok if I redlined?
>>
>>2589999
eyes are really uncanny, and the shading on the panties are fucked up, looks like she wet herself. The whole whole shading has got this muddy look, and the blurred highlights looks especially terrible.
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>>2590199
don't, the eyes have changed a lot, still a bit weird, I think it's mostly the pupil
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>>2590253
Panties look too thick
Kinda look like diapers
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>>2590037
Did I hurt your feelings at some point?
>>
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>>2590285
To be honest, I liked the style of the eyes on the left more, simply because it's more expressive. Can you keep that while still having the shape of the right panel? The one on the right seems really soulless, in terms of expression. I really like it so far!
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>>2590255
they also look already used
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>>2590285
mixed both :8
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>>2590324
The iris should touch either the bottom or the top eyelid, unless she's really surprised. Shoulders look wonk as well and don't properly connect, back's too long, boobs too high/to close to the side, head should be further down to connect to the spine, neck should connect closer to the jaw, face is just fuck.
Coloring on thighs is nice and i like the rendering on her underwear.
>>
>>2590434
>>2590324
cont.
eyes aren't focused on anything, forehead is too big with face smooshed in the bottom, eyebrows completely out of perspective
>>
File: erhu girl.jpg (638KB, 1152x1500px) Image search: [Google]
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>>2590448
I like this. blog?
>>
>>2590448
Torso's too long and she has no legs, but good gestures on the arms
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>>2590448
havent made one yet, gotta git gud first
heres something from last week
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Sometimes less is more
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>>2590459
Nice
>>
>>2590460 meant for
>>2590451
>>
>>2590459
neat
>>
>>2590253
>mostly the pupil

It also doesn't help that one eye is much bigger than the other.
>>
>>2590324
Still looks strange/off putting. Kinda like those weird how to draw manga books. I think the nose shading is affecting that too.
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File: ichibat.jpg (702KB, 900x1200px) Image search: [Google]
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Ah...help, please?
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>>2590766
This is a repost right? There's no way you're still working on this like two weeks later.
>>
>>2590834
that's pretty good, but I really don't like the face's style, something cringy about his eyes
>>
>>2590846
>>2590766
disagree, I think the face looks really nice.
>>
>>2590834
Dude looks like Garfield.
>>
>>2590961
(You)
>>
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Can i get help with this? im fixing hands now but my redraw of her legs today looks broken.
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>>2591003
You need to keep your construction lines
>>
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Whatever, it's not happening today
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what more kind of detail can i add to the girl?
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File: Arthur(ia) Pendragon.jpg (395KB, 2410x2765px) Image search: [Google]
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Progress.

I feel the colors are too bright. The mood of the game is a grittier more Berserk-like tone, so I think greyer more washed out colors, particularly on her face would work better. Thoughts?
>>
>>2591031
Some humans on her shoulder, or something like that
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>>2591003

get that dynamism in there, yo.

also a large part of the legs looking broken is that if you twist your knees inward like that, you're leading with the foot. That brings the knee in line with it. technically you can twist your foot out of alignment with the knee after that, but it's not very stable and looks hella unnatural
>>
>>2591031
don't

leave it be. could add a reflection to the eyes, though, they don't look wet
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>>2591032
the colors are not too bright. you are being fooled by a fear of saturation. desu even these colors are p muddy
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>>2591041
>fear of saturation
Hit the nail on the head, that always gets me when painting.
>>
>>2590834
it seems that you intend to show that we are looking from bellow but you also shorten shin? It just looks awkward. I mean his right leg/our left.
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>>2591032
whats the point of the slighly larger head on the left
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>>2591086
I just happened to draw that first. When designing characters, I always design the face first, then the body.

Also, I'll need to do variant expressions. Like a VN, shocked, angry, etc... I'll need to do this for 60+ units. Ragnar is next after Arthuria.
>>
>>2591031
What more detail COULD you possibly add...
It has no substance, only details
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>>2591032
i like it despite one foot in one foot out
>>
i was trying to register new tumblr account but i failed the captcha and something got fucked and i get this error telling me i failed to register. I cant even log in to my old account without this error page. I need to use diffrent browser just to log in.

Any way to fix that ?
>>
>>2591037
That helps a bunch, thanks bruh. I was staring at it for so long, so this gives me a good fresh look at it.
>>
File: better muffet.png (122KB, 335x720px) Image search: [Google]
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anyone know what i can do to make this look better? i can't seem to find a single reference for the lighting of the legs either
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>>2591015
Why would I keep my construction lines when I had moved on to lineart? I didn't realize until I'd finished the lineart how fucked up the legs looked which is why I'm fixing it now. I haven't deleted the layer or anything and I turned it back on when I tried to fix this but it didn't help. Other anons comment did though.

What's with people giving crummy advice like "start with a circle" or "construction lines" like that's going to help in this case?

If someone were in the coloring stages you wouldn't yell at them to keep their construction lines either would you?

Genuinely confused by this comment
>>
>>2591352
It's like doing pixel art (not a pro but I guess), if you don't zoom back you won't be able to know where things are supposed to be. Constructions lines keep you anatomy right, as long as you know how to draw anatomy
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>>2591329

Don't avoid those hands Anon, it's now or never.
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>>2591329
fix the arm so it doesn't look like a donkey penis.
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>>2590846
>>2590963
haha it's Ichimatsu from Osomatsu-san. https://www.youtube.com/watch?v=GHjM4Q87hfU

picking that video because of the Garfield comment lol

>>2591084
Thanks for pointing this out. I tried to tweak it some.

I also feel like I can't get the hand right, even though I am attempting to use ref :(
>>
>>2591462
for the hand it seems the knuckles are positioned wrong. seeing the reference would be helpful though
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>>2591329
looks like pillow shading
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>>2591471
I didn't really have a set reference. I just Googled "Holding baseball bat". I tended to use this one much.
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>>2591462
I'll be honest and say I'm not very good at perspective (or drawing in general) so this could just be the blind leading the blind, but here's my take
>>
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>>2591521
maybe something a bit more like this? also that thumb seems to be a bit weird but i can't seem to get it right
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>>2591549
Oh shit, you're a lot better than me, so this helps tons. Thanks :D
>>
>>2591037
Would mention proportions, but nice redline
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>>2591462
Why are the toes all the exact same size
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finally i completed a drawing after so much time...
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>>2591549
So I think this looks 100000 times better thanks to your help. Thank you. But I totally ripped the pose. I just really liked it.

I am still now sure about this hand though, man.
>>2591557
I have no idea anymore. Thank you though.
>>
>>2591753
>finally i completed a drawing after so much time...

Feels like you tried something clean for the shading of the legs, and then totally made something else for the rest.
>>
File: Arthur(ia) Pendragon.jpg (563KB, 1261x1500px) Image search: [Google]
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Progress.

Did a lot of the suggested fixes. Someone here mentioned something about her feet, which was also bugging me. So I changed it up some. I started on setting down contrasting values, gonna keep that up as I mass render it.

Still bothered by the tones on her face, so I'll experiment with that in a bit, but I'll be leaving it for last, after I finish the armor. Aside from that, I'm fairly satisfied with how it's coming out. I think as far as pose/anatomy and design, she's really solid. She also looks like she could very well pass off as a very pretty boy, so mission accomplished on that end too. I feel that design-wise, she really is spot on. This is what a gender-bent King Arthur WOULD look like, I feel. Fate be damned. Lol.
>>
>>2589999
>...and then she farts!
>>
>>2591003
>>2591003
Fix sausage fingers. Right leg is floating in space for no reason, feet are different sizes, look at some reference for clothing folds don't just draw a random line in the middle, and come on you can make her pigeon toed without making her float en pointe' in sneakers.
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>>2591753
F-finally. I've been waiting so long to see a new art piece from you. It seems to have paid off. It's just as great as I could have imagined. No. It's even better! Keep drawing! I hope to be able to see more in the future.
>>
>>2591753
>>2591753
If you wanna show bulge, the dress needs to be shorter. Crotch too far down. Looks like the only shading you had a grasp on was the legs. Cute design though! Different sized hands though. Please anon, you have potential I'm begging you stop anime for a couple months or use a goddamn reference that's not a badly doodled pixiv bust of your waifu.
>>
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>>2592087
thanks, design isn't mine i took it from this card

About reference, i'm using it for exercises

but when i'm actually drawing, if i use reference i get out from the flow and can't draw shit
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how's this? do I sakimichan yet?
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>>2592225
well, it's not completely horrendous
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>>2592018
le petit prince fan art?
>>
>>2591408
You're missing what i'm saying:
I DID use construction lines, this is the "completed" lineart that I realized looked wonky. I zoom in and out frequently on my pictures but it wasnt until I did the lineart (which is cleaner than construction lines) that I was able to see the legs were off.

You're acting like I didn't keep my construction lines while I did the lineart or that I tossed it and did the lineart freehand?

Your advice is kind of useless because it doesn't make sense here bruh.
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>>2591500
I semi-agree. It's close. In some parts it looks fine to me how it is, but doing the entire picture like that is making it look fucking weird.
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>>2592225
I mean it's good, but Sakimichan has a lot more detail. Yours is more like the underpainting to a sakimi drawing. So if your goal is to emulate them, just keep going on it! Make it more defined and risk over-rendering it to make it shiny if you want that animu look.

But as is, as your own work? I like it. I say make the shadows deeper and add a bit more highlight to areas of the face and in the hair to make it less flat. Give more care to her sweater, at least the neck part of it (you can always fade out on the rest). Giving some fabric detail even just to the part around her neck will make this stand out too. Good luck anon
>>
>>2592297

Is Sakimichan another one of those artists that paints over photographs?
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>>2592335
No, sakimichan doesn't trace, she's just got a jarring hyper-active style often riddled with many proportion perspective, and anatomy issues. She does so much work so quickly because of her patreon that she never takes time to sit down to really make a good piece. Her work is nothing special but it's not all bad.
>>
>>2592335
>>2592350
What they said.

She's popular because she does shiny anime art of popular characters from anime, games, and other media. Some of her pictures look great and cute even with the mistakes (I don't believe mistakes = bad, but the fact that she doesn't try to improve past them because she doesn't need to (she rakes in the money) is what bothers me about her personally.

I like the one she did of Ariel discovering headphones and music cause it's a cute idea, but I do wish she spent more time on it.
>>
File: Ariel.jpg (151KB, 785x1018px) Image search: [Google]
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>>2592360
This pic i'm talking about, gives a good idea of her work.
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>>2592362
Sort of good idea. That's her best one.
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>>2592375
The Ariel one I think is the most creative one she's done using pre-existing characters and I do love the expression on her face (even if it's got that kinda uncanny feeling, just something with how she paints skin is slightly off to me. Like it's stretched too tight against the body so it doesn't form any kind of wrinkle ever.

She's like SO close to being actually amazing it kills me. If only she'd use some of that patreon money to do some new studies and get even better.
>>
File: mage1.jpg (585KB, 986x1300px) Image search: [Google]
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any form of critique could and would be helpful
>>
>>2592386
Lighting doesn't make too much sense. Since it's the same color as what's behind the monster it looks like he'd be back lit, which would cast him more in shadow . If it's a light surrounding them you need to make it more clear. I know it's a wip but that's how it's going so far.

Other than that, the figure's pose looks a little off, especially the right leg. Stand up, imagine you're on a monster's bigass tentacle (or whatever they're standing on) and imagine how you'd stand on it to keep your balance while fighting it, you sure as fuck wouldn't be doing a ballerina pointe toe on one foot. They'd be bracing it against the monster to stand their ground, using whatever that purple rope is to keep them grounded against it. That toe gives no stability and makes them look like they're going to get whipped off the monster in two seconds and do a pirouette on the way down.
>>
>>2592297
Thank you for the critique anon, I'll keep at it! My goal is to come as close to the appealing overall effect of sakimichan's drawings as I can without losing my personal touch.
>>
>>2590963
>Bitch I look like Garfield
>Let me at them nipples
>Girl let's make a sandwich
>Cause you know I brought that pickle
>>
What about you guys link the new thread at the end of the previous thread when you make a new?

Out of all the 4chan generals I'm part of this one take the cake for worst management.
>>
>>2592472
So you need an extra step to find the new thread on a super slow board, when it's ridiculously easy to go to the catalog and find the thread?
The reason why other generals link the new threads in the old is because those threads are on a fast board.
If you want to link the new threads by all means take up the task but stop pissing when everyone else has the brain capacity to find the new thread with no issue and you don't.
>>
>>2592475
Is it THAT hard for you to just post damn link in the old thread?
Yeah it is very cool to open catalog all the time trying to find out if the new thread is already created or not
just stfu damn retard, and I'm not even him>>2592472
>>
>>2592237
Its Naruto
>>
File: 1st imagination work. (Medium).jpg (269KB, 1181x768px) Image search: [Google]
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Tried to do my first proper work from imagination, still a very rough sketch atm but hopefully things will get better later.
>>
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>>2592536
don't see it
>>
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Not sure what to think about it
>>
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>>2591026
Going all comfort zone sans refs. Ink tomorrow?
>>
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I'm obssessed with sheep girls and I don't know why.
>>
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>>2590462
thx m8
>>
>>2592472
I did and always have >>2589750
>>
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>>2592603
>>
>>2592698
PLS BLOG omfg
>>
>>2592839
Breasts improved, ears ruined.
>>
File: sheep.jpg (143KB, 724x1024px) Image search: [Google]
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>>2592713
Added mid and dark tones.
>>
How the hell do you get popular on Twitter? It has been months since I didn't get any new followers, all my recent drawings doesn't get any likes or reblogs, never more than 5 for either.

Some times ago I did have a few good "times", like an OC drawing got around 10 reblogs and 50 likes just after I posted it, and some other fanarts, my biggest by far got 100 reblogs, and the amount of followers increased pretty quickly at that time, thought I was good. But since a few months, nothing. What are methods to get some attention? Reblog/like others? tweet random messages? Since all I post is drawings, never really stuffs about myself.
>>
>>2593103
muh dick
>>
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>>2593079
now that i look at it, they look more like horse ears lol
>>2593103
too many meaningless bumps aswell as weird legs positions
>>
>>2592839
blog
>>
File: gunts 5.png (1MB, 4212x2430px) Image search: [Google]
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Rockin' simplistic design, any critique on form, color, etc?
>>
>>2593210
is that a gemsona? it's pretty good but the hands are very inconsistent and the arms look weird for a lot of them. the stretched out leg on the bottom one looks like you didn't try at all.
>>
>>2590766
I like it,now try to make a illustration with her,that's where it is ,whole scene with storytelling.Or push it more in character design way,still with storytelling.Keep it up m8
>>
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>>2591411
Establish focal point.
>>
>>2592362
Why did she make the headphones the focal point? Paid promovation?
>>
>>2593289
Oh, thanks. Now it looks much better.
>>
>>2593276
Nah, he's just a random guy I made because I got bored, but thanks for pointing out all the inconsistencies, I'll get on it. I do see what you mean when you say he looks like a gemsona.... eugh
>>
>>2589666
>My drawing was left out
Whelp
>>
>>2593400
maybe next time anon
>>
>>2593400
Cry more
>>
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I've hit a wall and can't seem to find direction. The left two images are things I've done from scratch just trying to paint a face. The image on the right is something I painted while trying to copy a painting. I can look at a painting and easily enough just put color A in spot A until the image is done but I don't feel like I'm learning, just copying. I need help understanding a process for painting faces. Any tips or help for being stuck in limbo like this?
>>
>>2593465
Have you tried painting more than portraits in the same frontal view?
>>
>>2593465
you can draw from imagination and when you get stuck finish it up with reference

also draw from real life
>>
>>2593400
There are more stupid ways to be left out, I posted in the original alt thread instead of the shitty brandnamed Chico alt thread, so I was just ignored because of politics
>>
>>2593628

You got left out because you post in a separate thread? Go figure.
>>
>>2589999
Nothing has any volume at all. You really need to push your values
>>
>>2591031
I dunno dude, I feel like your rendering is stagnant as all fuck. That hair looks like an old fucking rug or something.
>>
>>2592773
imho your use of every color ever tires the eye
usually picking a color scheme first is a good idea
>>
>>2589666
Is this where to post when you only have drawing as a hobby? I'm quite new here and I observe that 90% of the posts here are from artists who aim to actually plan to make art as their career.
>>
File: image.jpg (160KB, 644x757px) Image search: [Google]
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>>2592698
I'm trying to make less characters floating in space, but this just looks dumb... Any tips for a better BG?

>>2592906
Pew pew blog >>2589852
>>
>>2594011
Background first, figure later. If you draw the figures first, you always run the risk of making the BG look like an afterthought.

You're supposed to draw a scene, and place the figure in that scene as an element. Plan your composition from start before you get to drawing.

What you could do now, is take a step back, since you have your figure and pose in mind already, and just draw an environmental piece disregarding what you've already drawn, with a similar theme.

Another option, is to acknowledge that the BG will be an afterthought, and play into that. Or, cut off the piece at around waist level, and draw a low contrast BG from there.
>>
File: furry.jpg (262KB, 2000x2000px) Image search: [Google]
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Any critique ? First time drawing furry
>>
>>2594095
I'm scared.
>>
>>2594095
Don't draw furry please.
>>
>>2592773
Face is still creepy imo. Might be the shading on the nose. It looks bad, sorry m8.
>>
>>2590324
Now I know what's bothering me about the face. This is a 3/4th view but we're seeing too much of left side of her face. Perspective needs to be fixed. Imagine putting the features on a cube
>>
>>2594284
He just doesn't know how to draw faces period.
>>
>>2593465
I had the same thing, and I've just recently started crawling out of that limbo. I just started really studying the anatomy of the face, not just the placement of features, but the real anatomy. I had the same problem that you have of not really understanding the shapes of eyes, chins and cheeks. Try studying only features of the face, like the eyes, or the lower jaw from multiple angles. Notice that in the left two images the face (except for the nose which looks ok) is very flat. The right image has the eyes, cheeks, brows and chin protruding noticeably. I feel like you know (judging from your shading) that they should protrude, but you lack confidence and edges in your shadows. Notice how the shadow under the lips of the girl on the right has a very sharp shadow, and while you do have that shadow in your other paintings, it's very soft and light, and doesn't really show volume.

My general advice is: be confident when you're drawing from imagination, and put in some sharp shadows. If you have a blog where you post often, make some experimental paintings that you won't post there. Then you won't be afraid to mess up, and yes, you will mess up at the beginning and it will look weird. But try many things and see which things work and which don't, and that's how you'll improve.

Also I'm sure you already know this, but you should really practice drawing hair, it frames the whole face and right now it looks horrible.
>>
File: bitch.png (262KB, 573x600px) Image search: [Google]
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I really need to stop doing weabo shit damn it, is there a cure?
>>
>>2594308
Not bad. I would try to choose a more interesting pov, maybe a bit from above.
As well as try to make a better silhouette and play with negative space. Maybe not put any of her tails behind her face
>>
>>2594095
You've drawn her with her a mile wide gap between her left ass cheek and her right. Close it.
>>
File: sheep.jpg (168KB, 724x1024px) Image search: [Google]
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Almost done with this sheep, just need so post process.
>>
>>2594308
draw realism is the cure, then use what you learned on realism on the weeb shit. it makes it look a lot cooler when you blend em.
>>
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>>2594430
You're still clearly copying other artists. But I guess that's one way to learn.
>>
>>2590459
The linework reminds me of hunter x hunter
>>
>>2594285
He knows how, he just doesn't have a very appealing style with the lips and the nose and stuff.
>>
>>2594438
Please don't post what it's not yours, specially if it's a reaction image.
>>
>>2594483
I'm posting the work of the artist he's generally copying in his image. It's not a reaction image. Artist's name is Space Zin. Also, fuck you.
>>
>>2594487
How is that even copying? Can you elaborate? And I'm not talking about that specific image.
>>
>>2594489
Smurf has a reputation of x-copying better artists on pixiv. He has no real artist identity of his own outside of what he manages to fuck up when he does try to copy due to lack of understanding on his own end.
>>
>>2594493
> reputation

You mean your own headcanon?
>>
>>2593138
>makes her less thicc and juuiiccyy

1/10
>>
>>2594525
Any artist with a functioning brain can see he copies all the time, specially since he copies better known artists. You'd have to be a borderline normal fag to not catch it.
>>
>>2594525
Shut up and draw faggot.
>>
>>2594028
Damn, I guess she is getting one of those rectangular blocks of color behind her.

Sometimes I just want to draw, then after making the figure I decide I want to put it in a scene. My order of operations is all messed up. I should just redraw a scene and use the original figure as a ref... Sorry I am just thinking out loud now.
>>
>>2593465
Honestly it looks like you're bad at hair, not faces. The only one with decent hair is the one you reffed for, the others are just flat.

Also protip: Use a reference for everything even if you're drawing an anime punk princess with purple hair, find someone with similar hair and bone structure to what you want to work from.

Also like >>2593477
said, stop doing frontal views, do some profiles, 3/4, some from the back, change it up.
>>
>>2594003
Most everyone here is trying to improve their work, whether that be for hobby or professional purposes. If you want to post alternative styled art (anime or cartoon or comic styles for examples) whether you're a beginner or not, hobbyist or not, post here, but only if you can accept critique. Being a hobbyist does not exclude you from getting better and getting advice on how to get better.
>>
>>2594028
This.

To save this drawing I'd do a more abstract backgrund since it's going to look like an afterthought regardless, or you can try opening a new file and drawing a background and try to replan your composition without the actual figure in it, just redraw the gesture. That helps me when I forget to do a background (like for some school projects that was my issue)
>>
>>2594095
For one, people are going to be reluctant to help you here because 4chan hates furries, even if some of us admit it's a good way to make money.

That being said. look at the animal you're trying to draw and humanize it, don't try to put animal features on a human. It almost always goes wrong and looks weird if you don't know what you're doing (Which you do not).

Instead look at a real cat, and draw it, then decide what you can exaggerate to be more humanline (Make the eyes larger, the head more proportionate to a human's, exaggerate the mouth.

If you're going to do cats, look at Lackadaisy for a good idea of how you can draw expressions since I find cats difficult myself more so than other animals for some reason.

There's lots of furry drawing tutorials, help with muzzles, etc if you google it. I think wikifur has some too.


>i swear i'm not a furry
>but I did do my research trying to learn to draw them for easy furry money
>>
>>2594350
No one here cares about your process unless you're posting it while looking for critiques along the way.

While it's cute, the hair doesn't really say sheep, more like "Flower creature." I.e. they look like petals not sheep fluff. The coloring is decent old manga cover coloring. The pen she's holding does not look much like a pen though, the perspective on that is kinda fucked up as is the detail (the hooking part is completely flat against the cap, that doesn't happen). And if your first defense is "that's not a pen" Then guess what, idiot, you failed at drawing whatever it's supposed to be. That's why you show your sketches here first don't finish it and post like "Ta da" like no one's going to tear it open.

Also where's the background? She just gonna float in a white space? Plan your compositions out.
>>
File: Nemi3.jpg (2MB, 4093x5787px) Image search: [Google]
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OC, name Nemi, working on manga studio.
>>
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>>2594996
>4093x5787
>>
>>2594996
Need a red line?
>>
>>2595025
What?
>>
>>2594683
not him, but honestly no one else thinks that's a pen. it's obviously a bokken. it's not their fault that you automatically assume everything is a pen.
>>
>>2595091
The fact that after staring at it for awhile it still looked like a pen says that something about it is off, idiot. Even looking at it now, I see the bokken (sword whatever) but it still looks like a pen.
>>
File: pen-02.jpg (10KB, 380x250px) Image search: [Google]
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>>2595110
i don't think you know what a pen looks like.
refer to the pic. it's a pen. note that it is straight, has a nib, is much thicker, and isn't katana shaped.
>>
>>2592018

Aegon the Conqueror?
>>
>>2595118
Lmfao so defensive, you're definitely the garbage artist to be defending this so hard.

It looked like a capped pen, not a rounded pen, and you act like no one has ever distorted perspective on a straight object before (either on purpose or accidentally).

Get over yourself. The drawing needs work.
>>
File: b2.png (972KB, 1000x941px) Image search: [Google]
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i'm happy how the face is going desu
>>
>>2594683
Woah take it easy man, this is alternative artstyle style thread after all, not trying to be Loomis level realism or anything. The sword might not be as defined, but I think most people would know it's a sword, and I left the background white because it's just a little fun sketch, no need to make it all fancy.
>>
>>2595241
Not that guy but you have to be straight up retarded to think that looks anything like a pen
>>
File: 437140_slopndoodle_reaper.jpg (116KB, 783x960px) Image search: [Google]
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not really sure how anything here is really "alternative" but fuck it just look at this piicture I drew
>>
>>2592293
Well of course I was supposed to know all of this without you telling me, but whatever, if you did use construction lines, then they were shitty af
>>
>>2595241
if you think that looks like a pen, you really need your eyes checked. It's obviously some kind of sword.

and if you think the tufts on her head look like flower petals, i'm pretty sure you are the only one. they read as stylised feather/fluff, although I think the size transitions of the individual shapes could be smoother (on the top of the head it looks like she has an area of fluff that doesn't have the same volume as the rest)
>>
>>2595305
everything is symbol drawing, you even did that architecture with symbols/abstractions

you need references just as a catapult needs ground, you're not going to do anything remotely good if you do things like that
focus on inner/out shapes, measure with simplified shapes
try understanding and seeing form there (basic geometric volumes), so you can apply on your drawing
the sticky already explains those mistakes
>>
>>2594996
remember to resize
>>
File: Doodsday2x.png (3MB, 1533x1665px) Image search: [Google]
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Drew a bunch of heads confining all eyes and noses to a triangle thinking it would give me some clue to a new style while making myself accustomed to bottom clipped lips.
Nothing seemed worth developing though.

And sorry, I don't clean the pencil quickies so all the texture may hurt.
>>
File: blorp.png (326KB, 628x698px) Image search: [Google]
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How are things looking so far, /ic/?
>>
>>2593950
care to elaborate?
>>
>>2595291
That's a cute face, mang. Can't tell with the underdrawing though, but the chin might be a lil too long. Also I know it's probably might be accurate to a reference, but the hand just looks really awkward. Like some sort of three handed ayylamao hand. But I love it so far.
>>
>>2593210
What'r doing the lines with and on m8?
>>
File: P3FeMC_in_St. Hermelin_Uniform.png (318KB, 750x1000px) Image search: [Google]
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Can anyone recommend me a good tutorial/book on drawing feet and shoes?

They along with hands seem to be the only things that really stand out as shitty in my weebshit "art".
>>
>>2596143
Read Bridgman, also that pose is hella stiff
>>
File: Game.jpg (165KB, 500x458px) Image search: [Google]
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This might be a better thread for the CC.
These are the player units for a game(sort of like pages).
Going for that tactics ogre/final fantasy watercolor look, any tips?
Will also redo the girl most likely
>>
>>2595951
Too symmetrical
>>
>>2596322
Not OP, but is it? Eyebrows are different, nose and mouth feel slightly crooked, chin is not even.
>>
File: Lion.png (844KB, 1125x1070px) Image search: [Google]
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Doodles of an OC from a bit ago. I need to really make some completed piece soon.

Are non-human characters more relateable if they still have human elements/proportions or better as ill proportioned and exaggerated?

>>2595951

That glance to the side feels weird with the head facing forward but then again I'm tired.
>>
File: laputa.jpg (163KB, 1181x768px) Image search: [Google]
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WIP, feels like I'm too ambitious here, going straight outta my comfort zone to do environment and stuff.

Probably will scrap it and try to progress with less complicated stuff like portrait or character in strong lighting first, more master studies too.
>>
>>2596456
that face looks very unnatural imo. could look better if it was facing away from the viewer
>>
>>2594678
My personal conspiracy theory is that the internet at large distances itself from furries in order to make it scarce, and in turn make furrydom easier to monetize. Furries are willing to pay a good artist a fantastic amount of money to draw a snake lady eating a naked goat dude, and if there were more saturation of the furry community I feel like there wouldn't be that market.

That said, what this person said. If you can draw furries and well, especially furry porn, you can make yourself a decent amount of money. Furries tend to be decent clients, too- they're very particular about their characters' designs (god forbid you fuck up the placement of dick-shaped mark on their stallion's hindquarters), but they're vocal about what they want and generally good at communicating it. Draw for furries, make some money.
>>
>>2596471

It's called reverse trolling. I do it all the time in loli threads on /pol/. You pretend to be against something, going out of your way to be on the opposite end pulling up statistics, articles, w/e and in turn, you make it seem all the norms who browse that board are in good company. The more you make it seem that everyone is against something then you can safeguard your interest from ever becoming 'accepted' and mainstream.

It's a little hard to explain but you get the idea since you know.
>>
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Sort of Beginner here
Would it be a good source to study by drawing construction over a piece of art I like?
>>
File: image.jpg (218KB, 1000x1631px) Image search: [Google]
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I know this isn't stylised but no one give me critique anywhere else lol
>>
>>2596361
>Are non-human characters more relateable if they still have human elements/proportions or better as ill proportioned and exaggerated?
depends on what you're goin for, if it's slice-of-lifey then it wouldn't hurt, but a lot of the fun in designing stylized characters (which i feel you might be into based on what i'm seeing here) is in playing with the shapes and proportions etc.
take zootopia for example, they had a lotta fun with their character design because ultimately the writing and character development is what matters most when making them relatable
also obligatory "is there a link to more of your work?" i like what i see, it's cute
>>
Anyone got any tutorials on how to use construction for animu faces?
>>
>>2596471
>My personal conspiracy theory is that the internet at large distances itself from furries in order to make it scarce, and in turn make furrydom easier to monetize. Furries are willing to pay a good artist a fantastic amount of money to draw a snake lady eating a naked goat dude, and if there were more saturation of the furry community I feel like there wouldn't be that market.
what, no, furry is relatively profitable compared to other online art markets because the norm is to have your own personal character that you want to have drawn in specific situations/scenarios as well as the fact that there are a lot of rich furries in the tech/IT industry with tons of money left over even after they buy a nice car and a $3000 dollar computer. they more or less purchase popularity by commissioning all the big names to draw whatever combination of dicks an tits they're into
>>
>>2596482
not sure how much you could learn from that but so long as you're not gonna just draw something on those construction lines and post it online like it was all your own work you should be good.
>>
>>2596489
study more realistic facial construction methods with those weird diagrams and anatomy whatevers while cross referencing with references of real faces at first. once you've internalized those basics you can go on to cross reference your fundamentals with anime style artists you like to deconstruct their methods.

think of a style as a language. if you learn the basics of how all language is constructed then it becomes much easier and straight forward to know what you must study to learn a new one. the basics of how art is constructed are your fundamentals.
>>
>>2594996
>Megatokyo the next generation
>>
trace ovals over your reference, if you do wrong there, you can't even start training,
then try to draw it by yourself
>>
File: ss+(2016-07-11+at+01.32.28).jpg (90KB, 595x633px) Image search: [Google]
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>>
>>2596568
rinfag?neat.
>>
>>2596574
Did the style give it away?
>>
File: z1229b.png (6KB, 855x508px) Image search: [Google]
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>>
>>2596580
It's your linework that gives it away, it's the hand of the Artist.
>>
File: ll.png (324KB, 500x706px) Image search: [Google]
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any suggestions on how I could improve this? (it's meant to be a print)
also please ignore those ellipses for now
>>
>>2589999
Rendering looks sweet, too bad it build on a shaky foundation, such as her eyes being out of perspective
>>
File: sl.jpg (140KB, 458x650px) Image search: [Google]
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what are your tactics when you feel stuck?
>>
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>>2596612
let me guess, you didnt do any thumnail before jumping to drawing
try to do at least 3 before you start any illustration
>>
File: eggs.png (143KB, 538x840px) Image search: [Google]
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help with perspective?
>>
File: Cute_Rei-Recovered.jpg (466KB, 990x1400px) Image search: [Google]
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>>
>>2596655
Before you worry about perspective, what is the intention of that pose supposed to be?
>>
>>2596621
it's cool guy!
>>
File: niicock.jpg (113KB, 597x840px) Image search: [Google]
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>>2596612
My idea would be that the mid-ground character should be a support rather than both of them looking at the viewer awkwardly. Nico would rather take the spotlight and maki would make a mess of nico's hair from the lifted strawberry out of the cake. Of course this is one idea as >>2596653 said previously if you take time to make at least 5 thumbs you can pick and choose the best one but based on story.
>>
File: fur.jpg (144KB, 640x1479px) Image search: [Google]
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Suggestions/critiques before I color it ?
>>
>>2596844
Is she digging her in her butt?
>>
>>2596741
Just a general action pose, guess its dodging some blast or being carried by the shock wave from an explosion.
>>
File: B R B.png (655KB, 1141x1235px) Image search: [Google]
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>>2596488

mineralchicken @ tumblr/DA
>>
File: ic_tier.png (591KB, 872x3557px) Image search: [Google]
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>>2596844
>>
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>>2593277
Thanks, I may do that in another chance, I guess I will work a bit more on it and leave it as a mere character art and probably use it for a song I've been composing

I started painting pic related, I hope it looks a bit better than the sketch.
>>
File: bunbunbun.jpg (161KB, 1280x910px) Image search: [Google]
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anybody else in love with the tackyness of bunnysuits? trying to work on boob spillover
(also apologies for junkie phone pic, no scanner atm)

>>2596920
danke
>>
>>2596971
JESUS CHRIST DRAW A DIFFERENT EXPRESSION

THIS IS THE PERFECT OPPORTUNITY TO DO SO
>>
File: tumblr_nvpqv2KZYS1tobx6ro1_540.png (188KB, 480x810px) Image search: [Google]
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Anyone know what brush settings this person uses?
>>
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>>2597010
minor edit to face to make it less goof
>>
>>2597010
>>2597040
read a figure drawing book m8
>>
>>2597027
a THICC one
>>
>>2597027
That's Lemonfont, you should ask him
>>
>>2597058
too bad i'm illiterate, if only i could read i wouldn't waste my time drawing ;-;
>>
File: Merci.png (250KB, 858x979px) Image search: [Google]
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Some broken spine Merci.
>>
>>2596653
>>2596802
thanks a heap, what you both said makes sense and your ideas do look a lot more cohesive as a whole. I've been neglecting the importance of thumbnails so I'll give it a go later today!
>>
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>>
File: crossgiga.jpg (125KB, 993x725px) Image search: [Google]
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I really need reference/help for this pose
>>
>>2597016
Sorry to get you mad, I did try to see what's up with her overall expression and in the footage I found she seemed like a stoic but eccentric girl. The guy who commissioned it didn't made any negative remark either. Finally fwiw the eyes are far from done :P
>>
>>2597376
>I need help
Have you tried Jesus?
>>
>>2597198
right booby is a little high up
>>
>>2597376
I swear, I sometimes just like start thinking "I wounder what kind of Gaint Loli he will do next time" when Im sitting on the bus
Do you have a blog or something?
>>
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>>2594430
Continued and finished it.
>>
File: xx.png (1MB, 1920x1200px) Image search: [Google]
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finally snapped out of procrastinating and lurking for months. trying to produce a work every day, bit stylized from the ref
>>
>>2597040
I like it
>>
>>2590125
I like it but i feel like you should either stop at the neck or complete the drawing.
>>
>>2597464
Either she's a midget or her head is too big.
>>
>>2597594
Yeah, she's small.
>>
>>2594011
reminds me of blame
>>
>>2597464
it's a loli?
reminds me of loli alucard.
>>
>>2595305
is this an ancient aztec prophecy?
>>
>>2597617
More like Petite, loli aren't supposed to look that mature.
>>
>>2597619
that, i shouldn't that word in everything that is a small sized girl.
>>
File: hime4.png (710KB, 1466x1460px) Image search: [Google]
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Should the top of the boots curve up or down to make most sense?

Also general feedback is very welcome!
>>
File: crossgiga2.jpg (181KB, 993x725px) Image search: [Google]
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>>2597376
>>
>>2597754
I bet her salty cunt smell delicious
>>
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>>2597754
>>
>>2597617
>reminds me of loli alucard
You need to have your eyes checked
>>
File: doodstreg.png (2MB, 1092x1649px) Image search: [Google]
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>>2595435
Same goy.

Just trying to figure out what to do now, I'm always just studying and practicing.
Never really gauged where I am with my art.
>>
>>2597910
The semi-mango human faces kinda suck, but I like all the rest. 9/10 pretty cool
>>
>>2597931
>semi-mango.

Thanks, but what the hell does that mean?
>>
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>>2597754
sometimes it does help if you draw a complicated pose from a side view
as well as drawing the figure entirely and then croping it where you want it
keep it up rinfag kun!
>>
How can you totally remove stabilization on Clip Studio? I know there is option with 5 levels when I choose a tool, but that's not enough. Everytime I try to draw a line, I can't control when I keep the pen clicked, it begins weirdly lagging.
>>
>>2597985

You click on the > button and there is a slider that goes from 0 to 100.
>>
>>2597939
The huge eyes look like a bad imitation of anime. I think that with something more western styled it would look a lot better
>>
>>2598002
That's not the problem like I said. It's not linked to changing the stabilization of the tool. I talked about stabilization but actually I'm not totally sure if it's linked to that.

Again, I can't freely move my lines when I move while keeping the pen pressed. It begins slowing down and lagging, and it gets worse if I keep moving longer.
On the other hand, I don't have any problem when doing one simple stroke and after releasing the pen. It's fucking weird.

And I'm using a legally bought version.
>>
>>2598016
test your problem in other programs, preferably both a more resource heavy one (think photatoshop) and a lighter one (SAI comes to mind)

if it doesn't happen in those programs it's a CSP problem, if it happens in all of them then it's either a driver or hardware issue (either your computer is just too slow or your tablet is some kinda funky)
>>
>>2598030
I'm always using Photoshop and doesn't have this problem on it. Doesn't really feels like an actual lag because of the computer. Guess I should send a mail.
>>
>>2598039
i actually switched over to photoshop for this same reason, CSP has some kind of constant brush delay/stabilization even when turned off that i couldn't shake :c
>>
>>2591758
take your stylus, hold it in your hand like a baseball, point it at your phone at the right angle and take a fucking picture.
>>
>>2598039
>>2598042
Nevermind, fixed it. Dl'd and installed the last version of Clip Studio, don't have the problem anymore.
>>
>>2597754
She's gonna pee, isn't she?
>>
File: wipb.png (1023KB, 1142x1080px) Image search: [Google]
wipb.png
1023KB, 1142x1080px
>>
>>2594675
Blah, the trail has gone cold, I just gave up.

>>2597615
>blame
What is this?
>>
File: lucina.jpg (455KB, 735x993px) Image search: [Google]
lucina.jpg
455KB, 735x993px
Help...I'm trying to draw Lucina for my friend's bday but instead of looking kawaii, it just looks like Deviantart trash, because that's what I am :(
>>
>>2598330
If that bday is a year away, you can still make it.
>>
File: 1468273012538.jpg (521KB, 735x993px) Image search: [Google]
1468273012538.jpg
521KB, 735x993px
>>2598330
gave it a quick try for the face. You need to study more Anime proportions.

Though even with the face fixed, the pose is pretty bad frankly. Might be better to re-do one with just the bust.
>>
File: Screenshot_76.png (285KB, 1149x726px) Image search: [Google]
Screenshot_76.png
285KB, 1149x726px
currently fussing with muscle structure
>>
>>2597694
Because of the way she's bent her legs, it's right the way you've drawn it here.
>>
>>2597464
How long did this take you?
>>
>>2598137
Lovely, but I really think you should make her pinky visible on the hand holding the mask, it looks a bit weird the way it is now.
>>
>>2598483
who cares? He only knows how to copy other artists.
>>
>>2598483
Hard to tell, did it in 3 rows and never really check the time. between 8 and 12 hours I guess.
>>
>>2598319
>What is this?
An overrated manga from an overrated artist
>>
>>2598505
>8 and 12 hours for that
Are you for real?
>>
>>2598527
Doesn't really sounds crazy to me for a clean drawing. It's more 8 hours and I tend to take my time, not that I'm fast in the first place.
>>
>>2598505
But weren't you working on this like a month ago?
>>
File: clippy.jpg (13KB, 439x439px) Image search: [Google]
clippy.jpg
13KB, 439x439px
clippy likes new threads >>2598530
>>
>>2598539
Began the sketch Thirsday, made the clean lines friday and the shading sunday. You seems to be confusing it with something else.
>>
>>2598545
Its pretty easy to confound since you draw only two fucking things genius
>>
File: 141496533.jpg (93KB, 689x384px) Image search: [Google]
141496533.jpg
93KB, 689x384px
>>2598575
>>
>>2598536
eight hours for a bust of an anime girl with barebones design, what are you going to do when you'll try drawing something actually complex? come on dude
>>
>>2598583
>Umad lol
Here's your (You) for the effort
>>
>>2598588
I'm doing more full bodies than bust pics, no need to come-on me. And "barebone" doesn't make it any simpler than most clothes.
>>
>>2598606
>doesn't make it any simpler than most clothes.
Yeah sure, that and a leathet jacket are basically the same shit.
>don't come on me
you're an obnoxious cunt, fuck off
>>
File: 1448415800632.gif (737KB, 200x250px) Image search: [Google]
1448415800632.gif
737KB, 200x250px
>>2598583
>stating facts
>u-umad

The sooner you accept that your work is mediocre, the sooner you'll actually improve. You need to stop mindlessly copying other artists and build some actual technique so that you aren't so limited in what you can draw.

>>2598588
It took him 8 hours because he does nothing but copies mindlessly. He doesn't bother trying to understand the "how" or "why" of any of the artists he copies. He doesn't have technique and doesn't actually have a good grasp on fundamentals. It shows in all of his stuff.
>>
>>2598536
>Doesn't really sounds crazy to me for a clean drawing

A clean drawing of a bust? 8 hours is insanely too long. Something of that quality should only take you 2-3 hours maximum unless you are just really shitty and don't really know what you're doing.
>>
>>2598680
>2-3 hours maximum
I know plenty of artists who take longer than that for their work just because they're perfectionists and like to fiddle with small things even in a simple bust. Calm down, just because someone isn't meeting your speed standard doesn't mean you should be upset about it. Speed comes after comfort, let him take however long he wants.
>>
>>2598716
>I know plenty of artists who take longer than that for their work
Stop ignoring context. We're talking a bust shot of a very simple, bare bones design of a character. That's not even accounting for the simplified weeb stylization either. No one's mad, I'm just stating facts. Any competent artist can complete a bust with better quality than >>2597464 in a matter of 2-3 hours. The only reason something like that would take someone 8+ hours is if the artist really doesn't know what they are doing.
>>
>>2598735
I'm not fond of Smurf's work so I won't deny he's got quality issues, but if we both know this, then why chastise him for being slow? He has to start slow to be fast. It's already obvious he's got to work on fundamentals, so just let him do that instead of setting some imaginary speed goal for him to reach when he should be ignoring that entirely at his level.
>>
>>2598750
>then why chastise him
Because he can't take criticism and would rather copy random artists on pixiv while making slight (bad) alterations to try and pass them off as his original works instead of actually sitting down and studying/breaking down their work so he can actually understand WHY those artists make the stylistic choices they make.

>It's already obvious he's got to work on fundamentals, so just let him do that
He's too busy mindlessly copying. He's not concerned with actually breaking down the technique of other artists so he can understand it.
>>
>>2598769
Ok, you're right. No sarcasm, I actually agree with most of that, I just think putting a time limit on figuring out what to do to improve is arbitrary. If he stagnates, he stagnates. He's the one who decide what happens with his work, after all.
>>
>>2598137
way too much detail on the hand and it makes the arm look thin and frail, which looks weird in comparison to the fat legs
>>
File: tracer.jpg (136KB, 561x862px) Image search: [Google]
tracer.jpg
136KB, 561x862px
doing poster stuff
>>
>>2594095
first furry that made me laugh instead of cringe congratulations
>>
File: 18 (2).jpg (48KB, 303x331px) Image search: [Google]
18 (2).jpg
48KB, 303x331px
>>2597016
>>2596971
she looks like shes about too put it down and enjoy doing it...
Thread posts: 316
Thread images: 101


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