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Redline Thread

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 159
Thread images: 77

File: coffegreentea.jpg (12KB, 450x450px) Image search: [Google]
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Post your work and I'll actually help you.
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Don't tear me a new one please...
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ok
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Fuck my shit up pham
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File: killmee.jpg (1MB, 4736x2008px) Image search: [Google]
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Poorfag here. Just let me know what I am doing wrong and what I am doing right I really don't know. Sorry for shit quality.
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>>2569284
your character has no forehead and his hands are smaller than his eyeballs. I feel as though you ran out of room after drawing the head, and decided to cram everything in afterwards. The first step to a decent drawing is making sure everything has a proper proportion. If that means leaving some things out, then so be it.

If I were to redraw it, I'd move the eyebrows/eyes/nostril group down, so that the nostrils share the same horizontal as the bottom of the ears.

I feel as though your weakest fundamental is proportion. look up anime proportions and practice one you like until you can do it from memory
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>>2569288
the left foot was drawn incorrectly and because of that, the entire left leg looks much worse than it actually is.

The left arm is inactive which makes it look as if he's reaching for something, rather than supporting himself
with it.

Remember: active muscles contract, which is how they pull bone. and when they contract they appear fatter than they do when relaxed. if you know which muscles are active in a certain position, then you know what to fatten and what not to.

your weakest fundamental is perspective. you don't have to stop what you're doing, but i recommend studying foreshortening until you have it locked down.
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>>2569347
thanks homes!
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>>2569317
These aren't bad, but they're not great either.
I can tell from the drawings on the right that you understand observational drawing, and you clearly know how to draw faces, but the head shapes are absurd.

Form is your weakest fundamental.
I'd hate to throw memes at you, but studying loomis is probably the best thing you can do if you want to get rid of this flaw. practice drawing loomis heads until you understand the form of the head. Once you're done, the next time you do those quickpose gestures, you'll have an easier time.
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>>2569359
Thank you mate!
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Why aren't there bluelines?
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File: IMG_1386.jpg (2MB, 2448x3264px) Image search: [Google]
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check out my D&D character
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>>2569385
Motion is important
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>>2569385
I honestly don't know where to begin.. How good do you want to be at art?
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>>2569408
i think it'd be nice to have a skill to go with my writing.
i know the anatomy is horrible.
how does it shape up from a cartoon perspective?
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File: digital_self_portrait_2011.jpg (55KB, 894x894px) Image search: [Google]
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I did this self portrait almost 5 years ago. It was the most recent one I have done though. I am about to get back into drawing etc, and wanted to see what you would fix with this (I am sure there is lots) This took me an hour and a half at the time. (Was done in grey-scale then colored quickly with an overlay layer)
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>>2569385
Im not OP, but the main issue I see here is your still stuck in symbol drawing. You aren't drawing something even remotely real. Manga/anime style is based on distorted reality. You are also drawing in 2DOther than the boots there is no depth.

DON"T DRAW ON LOOSE LEAF! At the bare minimum invest in some heavy poundage printer paper.

Your drawing is also too small. The larger it is the more easily you will be able to add detail.

Look at the way you made the hands. Imagine holding your hands that way it would be awkward.

Lots more that could be said but the main thing is ditch symbols and draw what you see/imagine.
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>>2569385
This thread will do absolutely nothing for you.

Read the sticky.
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>>2569414
not bad. if you were to refine this art style it'd be fantastic for a webcomic or an american cartoon. It's always challenging to give advice for stylized characters,

I'll redline these first thing tomorrow. I know what's wrong but it's hard to put into words. a few small tweaks and it'll be solid.
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>>2569321
Thanks op my older brother's been telling me to work on proportions and I noticed to question mark at his hair its supposed to be a Pompadour of sorts
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>>2569418
>5 years ago
just do another one and i will help you out
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>>2569385
tell me more about her anon
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File: nightlords4.jpg (287KB, 905x896px) Image search: [Google]
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how 2 fix the foreshortening on the gun. also anything else that might trigger you.
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>>2569781
Looking pretty sick fellow drawfriend.
You overlap shapes pretty well. Any tips on that?
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>>2569791
tbqh i just keep drawing it until the shapes look right. also using a smaller brush size helps to help cram in more detail.
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>>2569795
well, use a perspective grid
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>>2569262
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>>2569795
This is exactly how I draw too. I like your drawing even though I tend not to be sympathetic with that kind of subject matter.
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File: Biarritz2.jpg (772KB, 1673x1200px) Image search: [Google]
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alright I'm back.

>>2569418
you have the exact opposite problem of >>2569317
it looks like you know the shape of the head but you're using symbols (football eyes, L nose, etc.) in an observation drawing.

I recommend reading drawing on the left side of the brain, in combination with keys to drawing.

If anyone else is reading this:
Symbol drawing is a tool, and by that I mean, it's not a bad thing if used wisely.

If you are drawing anything without reference, you are symbol drawing by default. If you draw a god-tier illustration without reference, you are symbol drawing. Murata, KJG, whoever else, are all drawing using symbols.
If you've ever seen a portrait done in someone's art style before, like in futurama, south park, or even someone like kr0n, The reason why you can tell who it is, even though the drawings are way different, is because they are properly filtering reference through their own symbols.

Symbol Drawing is only controversial when used in observational drawing, because the excersise is to get rid of bad symbols. Even then, there are ways to use it to improve an observational work: like in pic related
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sorry if it's too cluttered.
thanks if in advance if crit given
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>>2570041
Not op but it's pretty obvious you are new. Your tits are fucked and your perspective is also fucked. Look up keys to drawing (Bert Dodson) read it and do the excises. After that redraw this. Also at the beginning the more you draw the better. I wouldn't spend over 2+ hours on a piece on your level.
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>>2570055
While i do understand your need to have a style and searching for one i do suggest leaving anime alone for 2 or 3 years , focus on object studies and portraits , then anatomy. I like the shading . the naked guys' leg looks off and i tried to fix what looked really off to me
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>>2570121
tenk yu, senpie
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>>2570107
Not him but how is the perspective fucked? I'm a beginner also.
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File: 0810cube9_384x600_21.jpg (41KB, 384x600px) Image search: [Google]
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>>2570124
Btw sorry , i'm not OP

>>2570125

When it comes to perspective , u need to practice. That being said , my way of trying to draw correctly when it comes to stuff such as perspective is to break everything into cubes and circles. Cubes are easier to put in perspective. From the cube then , you kinda try to shape what you want . Again i'm not OP. I'm just telling you from experience .
>pic related
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File: pepper.png (53KB, 244x320px) Image search: [Google]
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>>2570125

Do this. Post results.
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File: SHARE SHARE.png (129KB, 1032x1220px) Image search: [Google]
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What should I do with this? I want him to have big spider legs.
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File: loomis3.jpg (983KB, 1650x1275px) Image search: [Google]
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>>2569262
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>>2570150
>>2570125

Best image I've downloaded from this shithole so far.

Read this shit.
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>>2570211
each color it's an attempt desu. also i tried to the lower head but i did that at the end so the big spider legs got fucked up
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>>2570312
i tried to fix the lower head*
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>>2570244
I did the pepper exercise years ago and never understood the significance until I read this image, and now I feel like a dumbass for not doing it way more often
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>>2570244
not him but thanks senpai, pretty helpful
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File: img063b.png (3MB, 2550x3509px) Image search: [Google]
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Looking for some advice on perspective. Namely the deer-fella, I know his feet are awkwardly aligned. Can anyone suggest a good animal-drawing resource? I find it hard to find live models.
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File: 1466465674911 copy.png (3MB, 2550x3509px) Image search: [Google]
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>>2570430
ellipses brah
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>>2570458
Shit, that does make quite the difference doesn't it.
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>>2570430
Can I see more of your art?
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>>2569385

were those hands intentional?
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>>2570312
Thanks. I was actually gonna go for daddy-long-legs, but this is working out.
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please help! , im desesperated, i'm studing ambient oclussion + light map but i don't know what to do next, how do i add color and finish it? i multiply the color layer but looks so gray.
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>>2570604
shijebi.tumblr.com

Started putting stuff up like a month ago. Still bunch of stuff from the past year I'm adding.
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File: Bt4LKiw.jpg (530KB, 2448x3264px) Image search: [Google]
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Studying hands for the time being, drawn from life (my hand)
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>>2570745
Don't make your fingers like sausage, notice your bones, curves, bends. You must draw it all
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File: whateverjune21_bed.jpg (272KB, 1600x2200px) Image search: [Google]
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please send help. I have little experience with environments/backgrounds and I know that hand and arm is fucking shit looking at it makes me want to gouge my eyes out, but I've already changed it a bunch and can't make it look right.
and the shading ugh.
thanks
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>>2570800
Drop the cutesy bullshit and read sticky desu.
Shes an anatomical nightmare
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>>2569262
Oh boy the "take vaguely helpful advice from a guy who cant draw either" thread

Youre better off reading the sticky, friends
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>>2570805
Youre better off getting attention from mom, anon
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Trying some stylized characters. Feels abit off.
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File: yFQ15o4.png (329KB, 346x406px) Image search: [Google]
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>>2570745
>>2570764
Take two
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>>2570809
you should define how the hands connect to the forearm better
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File: 20160620_230828-600x1067.jpg (183KB, 600x1067px) Image search: [Google]
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3 hour study from life
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>>2570681
Greyscale=normal
Color layer as above
Job done

You need to add highlights after on a normal layer above those two
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File: shatter.png (158KB, 736x772px) Image search: [Google]
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>>2570737

I like your creatures.
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>>2570681
G R A D I E N T M A P S
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>>2570833
s' cool
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>>2570862
Competent enough but it doesn't capture much beyond her general likeness. Feels a bit like a drawing of a mannequin.

For your next portrait, try sitting closer to your subject's eyeline, and play music or talk to them--something to keep them alert.
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>>2570823
Draw your studies at a larger scale so you can work on the details.

You're already doing it a bit, but try to concentrate on sculpting areas of value rather than outlining shapes. Nothing in real life has an outline, just contrasting areas of dark and light.

You can be a special snowflake and use bright colored pencil if you must, but there's a reason most people use charcoal (or pencil if you have to work out of a sketchbook).
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>>2570823
goddamn
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File: image.jpg (1MB, 3264x2448px) Image search: [Google]
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>>2570041
with the angle of her shoulders her tit is hanging too low when her ribcage should be out a little bit more with the titty meat sitting on top of it
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File: mmm.png (112KB, 800x600px) Image search: [Google]
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proportions
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please help me these are from last week
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>>2571247
also
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>>2570800
her fuckin leg is reversed. Hoe , use some reference , i swea to gash
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File: edit_01.jpg (248KB, 898x592px) Image search: [Google]
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>>2569288
Focus on simplifying form and don't be scared to overlap the shapes to figure out what they are doing behind each other. This will help you with volume and perspective. Adding values will get much easier once you know those two.
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>>2569418
Same with you. Work on your perspective and wrapping around volume. Start simple to get the right perspective. Observe the way the facial features wrap around the skull. The eyes and lips are usually the part most people struggle with. I drew some arrows to show how an eye further from us is different than the one closer. Same with the lips. Overlap form.
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>>2570041
Before you get into details, check your proportions and make sure your figure is balanced (or in motion). The midpoint is usually at the crotch area (pubic bone). Block out major shapes and don't be scared to draw through forms.
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>>2569385
You've already got a red line
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>>2571247
>>2571248
Good Stuff man!
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>>2572290
Thanks again!
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File: twins.jpg (77KB, 1206x865px) Image search: [Google]
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you mind doing mine?
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>>2573257
thanks anon!
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>>2569781
Nice, I love Warhammer and you just aced it. I don't know how to help with the gun, though. Sorry.
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File: ss+(2016-06-25+at+03.16.23).jpg (25KB, 325x599px) Image search: [Google]
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(I'll probably bring the head over to the right to either look at the "camera" or a bit to the right)
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>>2576064
just looking for general lines/advise
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File: Jace.png (2MB, 1750x2100px) Image search: [Google]
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oh okay
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Trying to work in a simpler style so i can start a comic in the future. not used to cell shading, or inking at all. also just anything in general
>>
can you check the ellipses on the rotunda
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Also posted it on the stylization thread
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>>2577859
its honestly surprising how little redlines there are. Why are people still posting lol
>>
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>>2571253
>>
>>2577883
We were awaiting you cent pi
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>>2570862
>>
>>2569385
At least that skull on the belt looks cute.
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>>2570809
break down your body into shapes
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>>2577892
That looks worse
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>>2577916
why do you think so? What steps could we take to make it look better?
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>>2570020
>KJG
>symbol drawing

Is it really symbol drawing when you have spent years studying how to draw various objects?! Symbol drawing refers more to when people are drawing things that they don't know how to draw. They have to refer to an unclear memory which becomes symbolic of the object, but not a realistic depiction of it.

If I studied drawing badgers to the point I can do a pretty realistic from memory is it really symbol drawing at that point?!
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>>2569262
Daily reminder that Nose cant draw ahahaha
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>>2570244
If that's the best image you've gotten from here then you haven't been here enough or been in enough threads.
>>
File: WP_20140930_001.jpg (1MB, 1456x2592px) Image search: [Google]
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D&d tiefling Bard, Lyon.
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>>2578057
Also he's supposed to have Gazelle horns but I suck at drawing them. Any help there would be appreciated
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>>2577937
I agree, OP is wrong there. What he described is not the definition of "symbol drawing" as generally referred to by artists.

Symbol drawing is drawing, say, "an eye and eyelashes" as opposed to "a circle, arches, and lines" for example. In other words, not thinking in a visual language. The upside down Stravinsky exercise is a way to escape from this way of thinking.

This is one source that goes more in detail

http://painting-course.com/106/drawing-lessons/symbols-of-drawing/
>>
>>2578153
Just to correct my post: the eye example wasn't the best one because it can be misunderstood.

I mean that if you stop thinking of what you are drawing as an eye, or what you think an eye should look like, and instead think visually--of masses, lines, forms, etc-- then you can overcome symbol drawing.

Artists such as kjg can draw an eye in various situations, lighting, and angles, manipulating, and sometimes omitting, forms and lines--and that is the expression of his visual language. It's certainly not symbol drawing.
>>
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>>2569262
If its okay with you. Would you mind looking over this?
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How about this. Haven't got any direction what to improve yet
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>>2577935
Well you made her right eye crooked and slimmed/elongated the face without knowing what the subject actually looks like.

Based on the sketch alone I can only say that the eyes are too large and the angle of the chin is too sharp.
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>>2578341
you do realize i split the pear in half right?
Also concerning the chin, you just proved to me you don't draw.
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Having trouble with the mouth
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>>2577944
Post best image, then.

>Inb4 you post your shitty work.
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>>2578435
Why would I do that?
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>>2569262
...do your worst redline anon
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>>2578384
Literally what?

In the sketch the chin is at a 100 degree angle where it meets her cheek. It's highly unlikely that the original model had this feature in real life.

Instead of making the chin more realistic for the sketch, you idealized the model and gave her a chin from your imagination. OP clearly emphasized the dimple in her chin.

I don't even know what you're going on about pears for.

Get your basics straight before you try "fixing" things that don't need to be fixed.
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>>2578692
>I don't even know what you're going on about pears for.
>>
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>>2578646
http://muddycolors.blogspot.com.es/2015/09/perspective-and-elevation-in-figures.html
>>
>>2578646
You learned from Mikeymega didn't you...
>>
>>2578646
Good to see someone actually bothering with construction, it's not bad at all.
>tips:
1. Work on your line quality, it's pretty shit. There's a ton of exercises on that, you have no excuse.
2. Add one more step before sketching construction - gesture. An arm in this position would be very uncomfortable. Lots of tutorials on gesture out there, try it, it's actually fun.
>>
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Can somebody give me a hand on the proportions for this?
>>
>>2579559
don't draw anime

draw real people first
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>>2580113
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>>2580114
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>>2570800
quick paintover
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Something's up with the torso and left leg (and the foreshortening on the right leg is iffy at best). Any help would be appreciated.
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>>2580115
>>2580114
>>2580113
dude read the fucking sticky, you need more help than we can give you kid
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>>2580278
just a suggestion
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>>2571248
>>2571247
Work on feet and hands, those look to be your biggest weakness.
>>
File: IMG_20160628_123604_294.jpg (3MB, 3001x3704px) Image search: [Google]
IMG_20160628_123604_294.jpg
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What do you think could be changed on this ?
I was mostly trying out new stuff
>>
>>2580347
I think that might do the trick.
Thanks, stranger!
>>
>>2569347
Shit OP knows his stuff.
>>
File: Anne_dats_nice.png (50KB, 640x480px) Image search: [Google]
Anne_dats_nice.png
50KB, 640x480px
>>
>>2580401
Fucking awesome colors. However I feel like there's a bit of inconsistency with the textures and line thickness. Namely the arms have very modeled musculature compared to the torso and the hands have very dark lines.

I also feel like it would have a greater impact if it was more carefully centered and symmetrical considering the pose and composition.
>>
>>2580113
I agree with >>2580325, but I will say that you have potential. You have, at the very least, a basic grasp of things like construction and form, and could probably git gud given enough practice.
As for specific critiques, I would advise that you exaggerate the expressions a bit more, and stop with the chicken-scratch linework.
I really do think that you should read the sticky, and use the resources that it provides.
>>
>>2580514
He really, really doesnt. Hes an average shitter giving common sense advice and has shown his shitty art multiple times.
>>
ok just hashed this out

crit away pls
>>
>>2583121
if it's common why aren't you giving it, my man?
>>
File: 1467258324424.jpg (143KB, 1365x1727px) Image search: [Google]
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is this a good study?
>>
Shaking chills
>>
File: pag 6.jpg (1MB, 2550x3507px) Image search: [Google]
pag 6.jpg
1MB, 2550x3507px
Just a page of a comic I did long ago.
>>
>>2578303
its perfect
>>
>>2578399
forget about the mouth for now. it needs more penises.
>>
>>2583165
i like the energy, its a shame you cant draw.
>>
>>2583957
Look who is talking
>>
>>2583976
lol what my art as a AA rating much like Englands credit score.
>>
>>2583165
other guy was a dick, I like your panel composition, overall pretty easy to follow. But, there are a lot of things to work on : anatomy, rendering/shading, proportion and staying on model would be a good start.

You use the same texture for shading everything, so things appear flat. There's no contrast in anything, so the composition is dull. Additionally, you need to pick a direction for your light source if you're drawing from imagination, it's all over the place.

Secondly, the anatomy is fucked, look at how long the torso is compared to the legs on your left figure on panel two.The hand also lacks structure and looks flat, among other things.The feet lack detail/proportion, and right guy's torso in the last frame is weirdly proportioned to his head/misshapen. Clothing you should look at, and understand what it is. Your clothes don't look like actual clothes. They look like what you think clothes look like.

You really should do more figure drawing/anatomy studies/drawing from life if you want things to look good. You also seem to have trouble staying on model for the characters, black haired dude looks different each panel. Try to construct and understand what you're doing, don't be afraid to use references, and your comics will look better for it.
>>
>>2585104
>1
nigga wtf didnt you get by REDLINE thread?
>>
File: practice.jpg (653KB, 2268x1512px) Image search: [Google]
practice.jpg
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Did this as a studying on how to draw women
I mostly reproduce what I see and try to memorize things

My main difficulties are at the head and the face
>>
File: Genjiplate.png (1MB, 2000x2058px) Image search: [Google]
Genjiplate.png
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>>2570809

I RECOGNISE THAT POSE
>>
>>2585483
its one foot in one foot out, the worse pose out there/
Thread posts: 159
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