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>Post your current drawing here and give constructive critique to others!
>Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped. Also, eat your vegetables.
>If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>>dA /ic/ group :
>http://4chan-ic.deviantart.com
>>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/
>http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
Does- does she look retarded?
>>2549438
Not as retarded as she did in the swamp, but still a bit. It's the far eye, cover it up and she looks normal. Also I'm laughing at the scene. Is she sending bees at them?
^^ this is looking amazing, i really like the look it
>>2549442
Yeah there are gonna be bees n shit
not the bees aah
xtan in progress
What can I do to improve today?
>>2549438
my god, anon. is this on purpose?
>>2549581
more contrast
>>2549438
I want this to be some kind of medieval rave/EDM party so fucking bad
>>2549598
Rendering a face from an angle while showing emotion and also trying to have it look like a previous face you painted? Not easy.
>>2549438
Do you actually know how to into composition? Jesus fuck
>>2549438
I think her expression works in this situation. Her teeth are kind of bad looking though. I think its placed wrongly.
I might be having a hard time with symmetry, any pointers? other comments?
>>2549438
YOU STARTED RENDERING TOO SOON ANON
Draw from last week
>>2549647
lol thought the same thing
>>2549719
maybe try to separate the cloack from the bg, right now it looks like a floating head
>>2549697
No I don't. How do I into composition?
>>2549721
b-but it is
>>2549715
She looks like her face is really scratched
>>2549715
The main problem I'm having with this is that you should be able to see the transition from her right cheekbone to her forhead. What you have drawn is it disappearing behind the eye which does happen but not at such a subtle angle as you have here.
Did a quicky paintover
>>2549741
Thanks! thats really helpfull
>>2549719
b-b-bllblog?
Doing some album covers for a couple of metalbands.
I want to make the hyena a bit more intimidating, but i'm not sure how to do it. I'm not as familiar with how their facemuscles pull their features, so i don't really know what to do with it.
>>2549784
this is way above what a regular band gets. just call it a day or charge them if you have to learn hyena anatomy.
>>2549784
This looks good man! The only problem is it's not overly intimidating as you say. Right now he looks like he is kinda yawning or something. He's got his tongue hanging out, he's fairly relaxed, the only thing scary are the teeth.
I would try to emphasize the aggressive nature of it. Body language is important, get a snarl going where the upper lip is raised to show the gums, get the tongue held in the mouth, get the ear a bit flatter against the body, get some scrunching of the skin near the eye etc.
You can also get some more aggressive shape language in there. I played up the height of the shoulders so there is more of a taper down to the head, and then I added more of a mane and gave it all these pointy tufts of hair. Playing up the orange underlight from the flames too might help.
Paintover was done with a trackpad on a laptop so keep in mind it's rather crudely done.
>>2549816
Terrible advice.
>>2549839
Forgot to mention too that you probably want some harder edges and shapes in there as currently the way you painted the fur makes him look really soft and cuddly like a teddy bear.
Got passed over last thread. 30 min, what can I do better? I feel like I need finer control over values and a stronger start laying the overall form of the face. I know there's some short-pose experts here, pls help.
>>2549569
Make the breasts look separate. Right now it looks like she's got one wtde boob with cleavage drawn on.
>>2549719
throw just a tiny bit of light on her collar so the head isn't floating. Otherwise good.
>>2549784
Darken the orange triangle to the upper left of the eye in order to more strongly define the brow.
>>2549855
Just fuck me up, here's the pic
>>2549847
Not too bad honestly. The shadows are the weakest part in my opinion as their values are a little inconsistent and the shapes are a little ambiguous at times. Essentially they don't add a whole lot to the forms of the head as a whole.
You also are using charcoal on a toothed paper, but you are still treating it like pencil. It would do you good I think to use a more shape and tone based approach for these. Nathan Fowkes' charcoals are a good reference for this. I also like Mark Tennant's charcoals which have a nice abstract quality to their design, and impeccable drawing.
All in all though the best thing to do for you is volume. There's not much point in giving a longwinded crit on a 30 minute head drawing, especially when it is done at a reasonable level like this. The best thing for you to do would be to hammer out a ton more 30 minute head drawings (as well as maybe a couple long pose ones and some shorter ones too).
>>2549784
I'm no where near as good as you but the face just doesn't look tense. When I look at my dog when she's angry she upturns her nose and the skin around her snout bunches up. Her lips stress out.
While that Hyena is intimidating I think it looks like it's coughing.
>>2549902
>>2549857
>>2549855
>>2549847
Thanks dudes, great advice from you all.
>>2549839
I think he looks more like he's just tired and breathing heavy right now, so i totally agree that his tongue has to curl up and not hang like it does. And all the other advice is really helpful. Thanks alot, man.
did some work on this. Still need to apply red and define more, at least flowers.
>>2549784
fucking blog m8
>>2549581
is this you?
https://www.youtube.com/user/Istebrak/
>>2549910
does this mean have a name? i'm completely obsessed with it
>>2550032
take a top view photo the angle distorts your drawing and is hard to see what it actually is
>>2549784
>>2549839
>>2549910
Feel like i'm rendering stuff in kind of a different way today. I think i'm just gonna call it done quite soon. Put a bit too much time into it for the amount of money iæm payed.
>>2550056
>Put a bit too much time into it for the amount of money iæm payed.
What are they paying you?
>>2549960
Artbytobias on insta. I don't have a blog bro.
Here's another quick one i did for the same band. Been doing a bit too much for them now.
>>2550059
I'd rather not say yet, as the job's still in progress
Just finished this little thing. I tried doing no lineart this time. I feel like I can do more with it though. Thoughts?
hehehehe
>>2550078
Really neat man! Dolphins are really fun to draw. Though, I may not be the best at angles but shouldn't left part of his back fin be a more curved up?
>>2550051
My bad,
>>2550081
nah, it's at an angle, but thanks.
>>2550081
the left part* a bit more*
>>2550084
Ah, alright
>>2549839
terrible advice to skimp over a band that probably barely payed him?
>>2550032
>>2550083
Here's a paintover for you, done on laptop trackpad so a bit sloppy but the point still stands.
You have two main issues here, both of which would be fixed by taking a step back from your work and viewing it from a distance. The first is proportions--he has massive legs, a tiny head, and all sorts of more minor things too. The second issue has to do with your values.
The value problems stem from being overly interested in showing off all the tiny form changes you see and trying to utilize every bit of your anatomical knowledge. All these small forms need to be subservient to the larger masses and the overall image. Right now you have a ton of value changes in the shadow shapes and a ton of value changes in the light...you are overstating the halftones and the reflected light. Careful to not draw things from a formulaic point of view either, like not ever terminator needs to be fully black, and not every tiny shape needs to be outlines and pronounced. There are so many small form changes you are excited by, and you make the tiniest bump on the torso for example stand out and pack a punch. The torso is basically an egg shape, and you need to remember that. Compressing your value ranges and treating the image in larger masses will really help the clarity and strength of the image shine through.
At least that is my opinion on things. You are doing it along the lines of how Watts approaches stuff which in my mind gives a strange appearance to form and often has a metallic look to skin because of weird value choices.
>>2549438
Wtf is going on here? Is everyone dancing? Is she fighting their brains with her magicz?
Opinions?
Life study.
>>2550062
Does the dude float in the air? It's really weird. You should fix the comp before going further, your style works well with this type of illustration, and it's nicely rough polished.
>>2550199
You should develop your own art style.
>>2550232
I draw some inspiration from hirohiko araki current art in my arstyle, but still this kinda stylized mix between realistic and manga is pretty unused I think.
>>2550076
You cropped it really uncomfortably.
>>2550240
I'm familiar with araki's work and that's why I said "you should develop your own art style.".To say your art style is inspired is putting it very lightly, I don't see anything that can be described as a mixture of realistic and manga.
>>2550158
Thanks a bunch, anon, I'm gonna try fix it up with your pointers. Thanks again!
>>2550162
beeeeees
Left those earlier flowers untouched and started this study. Legs are bit wonky, but reflection was fun to make.
Can anyone here come 'close' to colouring like this?
I'm looking to commission someone to colour some lineart for me and I didn't wanted to create a commission thread just for this. Unfortunately Calm doesn't take commissions so I must resort to asking you guys.
>>2550283
But what I am asking is what wrong with it, he's a great fuckin artist and I like his style, I'm not copying an art he's already done with a few changes and claiming its mine, its an inspiration I'm not ripping him off, an still what I did looks like shit compared to what he's currently doing.
Btw I prefer part 8 art alot more than 6.
How does one go about making a short character's proportions look good?
Rushed af because I had to do this in between work/studies but at least it's still cute right?
Any help would be appreciated
>>2550305
lets see the line work, and i might give it a shot
>>2550387
I like it a lot. I think the head might be a smidge too small.
>>2550387
nevermind the arm I just realised my mistake
>>2550410
thank you, is this better?
>>2550420
Definitely better. I feel like maybe just the tiniest hair larger? It starts getting to that point where unless the details are more solid it's hard to say for certain. Either way it's still better for sure and you're welcome anon.
>>2550420
give it more depth! do the box thing next time!
please crit i spent so much time working on it, tell me what looks wrong ok??
>>2550408
Erm... It's considered (mildly) furry and downright weird. Are you okay with that? Also, what would the starting price be around for a painting like that?
How'd I do? Watercolor on paper
>>2550512
Any suggestions on this?
Figure practice
>>2550645
Could i also get some feedback on these rocks? Im new to painting.
>>2550647
I can't give you any technical advice but I'd recommend you download sergei kolesov's brushes. I found them useful for texture studies and painting like this.
>>2549405
Working on this :< dunno what to put in that marked green area.
Any advice?
>>2550662
Thanks for the tip, ill try again tommorow with those brushes if i can find them.
>>2550644
Don't look back their a giant gun pointing right at you.
>>2550667
put whatever stool/table/whatever she's leaning on there. She's definitely not standing so unless those are wings on her, you gotta set her down on something.
>>2550683
Those are wings. But putting something she can lean on its a good idea!
>>2550010
I'm doing Istebrak's 14 day challenge
>>2550667
Maybe put something to distract from the rest of your awful painting.
>>2550645
The bat is crooked, her nose could be a little higher and you could add more movement to her hair.
Also I think if you should tilt her head in like a 3/4 pose like she's watching the ball she just hit it'd look better since that's the only part of the drawing that looks flat.
Btw your construction method is clean as fuck.
its been a while since ive done any studies.
wip
>>2550783
muddy palette
>>2549405
doodle before bed.
>>2550784
Really?
can you explain?
just some rough shieeeet
>>2550783
not him: theres nothing really wrong with the palette, the muddy look is coming from the values on the face in particular. it's a bit patchy and inconsistent, it might be more obvious if you put it to b&w
>>2550689
this is why asking for help on /ic/ is useless
>>2550476
i really dont care it could be jesus fucking hitler, id colour it for the right price
Looking to un-fuck composition, or get some rendering tips/tutorials. Just point out any flaws you see, the bigger the better.
Size matters.
environmental study, pls help me learn digital brushes
>>2550866
Use cleaner shapes. The values are not well defined- remember a general rule is that the further away something is, it should be lighter. Because of your bad values, I can't tell if that rock on the bottom left belongs on that hill in the foreground or it's part of the structure in the midground.
>>2550199
Also the the area were the chin and neck meet is a bit to big.
>>2550667
Personal project?
Start thinking about your background (lab? volcanic area? pile of corpses?) and work from there.
If you're too lazy, just fog it up and make the values decent.
>>2550667
What if she was leaning against an old twisting tree trunk. Like it kindof comes in from the foreground and twists behind her and heads up toward the top left of the picture. You could have some nice leaves and branches and things coming in off the side too. Maybe have a sword leaning up against it as well. Just to add some flavour.
Just an update I think I finally de-retardized her face.
>>2550667
skelly body
>>2550932
woah, this is really amazing. are you going to post this anywhere when its finished? id love to see it then.
could use any critique on this. thoughts?
>>2550667
An animal.
>>2550667
Spirit. Like a skeletal spirit. Or like a wraith. Something miniature that's sweeping across.
>>2550644
one foot in one foot out.
>>2550837
This composition seems to lack a focus in my opinion. If you'd like to focus mainly on the knight I suggest moving him closer to the center. If you'd like to focus on the scene as a whole I suggest moving him farther off-center while adding detail to the surrounding elements and background.
The anatomy could use a little work here and there (elbows should reach a little lower), but otherwise its good work, keep at it.
>>2549741
Here's my attempt to fix it, anything else? Im worried im being a bit too aggressive with my color pallet.
>>2550932
Infinitely better. Good work.
anti isis propaganda poster inspired by those ww2 pictures. he's gonna say "allahu akbar" after watching isis bombing videos i noticed they say that before the bomb hits.
>>2551185
epic win
>>2551187
thanks, man i worked hard on that :)
How terrible is this?
>>2551217
It doesn't look terrible... though the feet are pretty bad. Pic related is some ref. Also fuck that thumb looks broken af. IT looks like you have a style in mind and it all looks intentional whether or not it really is. What in the devils unholy nipples is going on with his/her/it's stomach?
>>2550212
That one is just something i drew to convey the mood and style i thought they'd like. The drawing itself is just a doodle. Kind of.
>>2550292
Thanks dude. They are, and i'm getting in contact with a metalfestival through this band, and i'm talking to the manager about decorating the entire festival, so the money from this gig isn't as important as the contacts i'm getting. Feels really great to finally hit something, anons.
>>2550932
teach me your ways senpai
>>2550932
Solid work. A bit stiff and sterile for my taste, but perfect for illustration gigs. Books, Games, Card games and so on.
You're going to get work in no time if you keep this up, anon!
>>2551225
these are incredible, thank you for sharing I've saved this to an inspiration folder
>>2550689 kill yourself
>>2550062
nice. Blog?
>>2551241
only thing preventing this from being truly amazing is the fact that the curvature of the crown suddenly stops towards the left (from the viewers perspective). actually it's the same towards the right. around the middle the curvature of form flows beautifully.
help
>>2551241
Looks pretty cool anon. I tried a paintover but it didn't turn out that well. I wanted to fix some drawing errors but my corrections are still a bit off because I am using the trackpad on my laptop. Basically we are viewing him from below, so we should see more of the underside of his nose and stuff, and the features need to project outwards off his face a bit more (even if he has a flat nose type). His eyes are also pointing in different directions from each other and can use some redrawing of the forms.
Otherwise it is just some small lighting/colour changes I made. His face is very pink/red at the moment so I knocked that down a notch. The rimlight is really boring at the moment so I tried getting more interesting shapes there that also describe the forms better.
Hope this helps.
Just a typical goblin
>>2551345
Pay more attention to your edges--things are very sloppy at the moment. Same with brushwork. Otherwise it looks pretty good, it's got a nice read from thumbnail it just falls apart at full size.
not happy with how this is going but not sure what to do
Trying to make the guys in back look like giants.
>>2551356
Shirts don't work like that. Seriously. Your post is okay, but you'd do well from more studies.
>>2551364
I'm surprised there aren't shirts like that. People make socks that wrap individual toes, why not shirts that wrap each boob? This is a million dollar idea.
>>2551316
Thats a good paintover, especially considering you used a trackpad
>>2551370
Except anyone who has breasts wouldn't wear them because that's fucking uncomfortable. We already wear bras we don't need that shit.
thank you for the feedback, i dont want my drawings to feel uncomfortable. ill see what i can do to fix her shirt
>>2551377
Fashion isn't always comfortable, especially when it accentuates sexual features. See: high heel shoes, corsets, and latex. I think the bigger issue would be making shirts that fit boobs properly since there is so much variation. If you could make it work though I'm sure it would be popular.
Does that short body pass as that of a short person or is it distracting?
>>2551398
you mean a midget or just someone whos short? it looks okay to me
texture study
>>2551398
draw the feet, don't be lazy. the longer you put off drawing the parts of the figure you don't understand well the harder it's gonna get to make it be on par with your understanding of the rest of the body.
>>2549438
actually kek'd out loud
thanks anon
>>2551398
I think it's very cute and I hate anime and generic cute loli girls
>>2550337
the shadow on the background thing makes it feel really really flat, like the character is 2.5D and standing in front of a cardboard cut out background.
>>2551414
Take your own advice
>>2551410
Great. Love the warmth of it. Usually I see rendered metal only reflecting cold colors. It also looks very real.
>>2551358
It doesn't exactly read that way right now, but the rest looks really nice. Maybe the cloud cover through the horizon needs more lighting contrast?
>>2550205
Very nice. If going for realism, I would say deepen the values a little. The contrast will make it pop. Maybe play with saturation, as well.
>>2551356
I painted over your picture. Sorry for the rape scene.
>>2551358
nice work love the style
dont hold back on the BG you have already got your point of focus well defined now I'd give the giants and the clouds more backlight
i suck at coloring tho :<
>>2551410
love the holes and depressions in the metal
>>2551410
I think you would've learned more if you'd try to find a finite colour palette to pick from instead of the monomchromatic one
>>2551307
youre a spaniard right?
>>2550821
Okay man. Also, there's 4 more of these with slight variations (putting the mask on, etc.).
http://deploy.loveisover.me/foolfuuka/boards/d/image/1450/06/1450064549307.png
So, how much would you run it? For that matter, how close can you get to Calm's style?
>>2550517
30 minute poses
>>2551674
>>2551682
Are both done in one 30min session? Fucking nice, mang. The left one's head looks like having Hitler moustache though
>>2551673
nope bulgarian
>>2551707
bulge-arian amirite ehehe
>>2551700
No they were 30 minutes each. And lol now that you mention it, it does haha. I think the compression from resizing it may have something to do with that
Commend me pls.
>>2551727
The color choices are unappealing and make the image muddy, the rimlight is just an outline, edges are all blurry and a mess
Ok, so say the shading on his right arm was finished (not including hand). Is it the simplicity of the shapes that makes it feel off? I know it kind of looks pillow shaded, but the light source is kind of direct and a little above.
I just felt the head came out really well, and then I liked the robe-thing and its colors and geometric nature, but this arm is driving me loco. Thanks in advance.
>>2551756
It looks ugly because you are shading with black.
>>2551759
No, I like how the effect came out on the bottom of the robe.
>>2551759
It is definitely too dark in some spots, though. I was trying to push the shading to bring depth to it, but I think it was ruining form and texture.
>>2551727
Looking good man. Ignore the jealous fag .
anatomy study
Halp.
How do you approach this kind of comps? Nothing seem really satisfying, but I don't really know how to make this scene work better.
>>2551857
There's some really strange edges in this. Face and hair looks like you ran it through a median filter then the leg silhouettes have like this razor edge with weird sloppy grey or saturated strokes behind it. And some areas of the figure looks to have good form but then you have some really shit things like the hands. Basically the whole pic is full of contradictions. And what is the tube next to her?
>>2551757
Halfway to Homerhood
>>2551682
May I ask what kind of pencil/paper you use? Also, where do you study? Good work.
>>2551865
Don't use dutch angles unless there's action
>>2551865
You should show some floor. Right now it looks like the walls are super close, or even touching, the edges of the table.
>>2550647
Todays rock study went a lot better.
>>2550690
Great advice, thank you. I was kind of just following the reference but i should definitely change stuff here and there to make it more exciting.
>>2549719
Sucking that chinese cock, are we? Your rendering is nice and you should continue praying to Ruan Jia, but I'm not a fan of the completely black background. Blog?
>>2551857
This is weird but I like it. Hands and feet are gross though
>>2551757
hah he looks chill, got more?
Can you spot anything that needs fixing for my DnD character?
If anyone had any feedback on this last time I posted. I was out of town and missed it. Here is some more work done. crit please
>>2552127
Nice work, hands feel too small to me.
>>2552135
Thanks! you're right. Here's something else I did a week ago. critique too please.
Progress from >>2544116
>>2552170
Comp/ idea is cool, looks like you got lazy with the rendering tho
Yep, its stiff, but I have bigger problems with colors
>>2552206
Her left arm is still too long. The facial features have different perspectives - most notably, her mouth. The eyes also look too far apart. Keep going if you're learning something.
>>2552255
and same face
and same body
and pillowshading
>>2552218
thanks bruh. Yeah I can see what you mean.
>>2552255
Your work lacks a lot of appeal because it's so generically idealized. There's no personality. Every character looks the same. When you stop treating characters like WoW's character models you'll see a lot of improvement.
Shark thing.
>>2552170
a tip for rendering , download john silva's smudge pack and experiment with it
My wrist is starting to hurt. Still gotta draw a bunch of bugs
>>2552298
Sick as fuck
>>2552308
Thats gorgeous I am so jealous, but congrats on getting good.
On another note can someone suggest a dope tutorial on painting? I am still stuck in anime hell.
>>2552308
Start doing master studies. You need work on color and composition. Form is okay, proportion is good enough. Those two are too far ahead of the first two I listed. It looks like you copied pictures of the poses you needed with ad-hoc modifications.
>>2552308
Some of the soldiers in the background could do with softer edges.
a few sheep
>>2552298
if you are who i think you are, you tend to draw in this style a lot! i feel like it might be limiting you a bit. i might just be projecting because i'm trying to experiment more, but you might want to try something new and see where it takes you! we've already seen sketches like these for a year or so now, i think, and the shapes a good, the designs have some good character to them, but don't grow too complacent.
>>2552298
Did you name him yet?
>>2550158
>https://www.youtube.com/user/Istebrak/
iunno man, looks like he just did starting strength
>>2552258
Thanks anon
value study
>>2552642
here is the ref
New stuff I'm working on. Part of a comic
>>2550244
Yeah I have to use my phone to crop stuff. It was originally 720x720 but I got screwed over by 4 pixels
>>2551217
Yo I love it
>>2551757
Looks like something Felix Cosgrove would make
>>2552308
at this point i feel like critiquing anything would just sound pretentious, because i honestly dont know if there even is anything left to critique. this is really amazing. i am really excited to see the finished piece.
>>2552294
How does one do that? Use references for everything?
>>2552308
Isn't her neck too short and thick?
>>2552255
How many times did you compulsively whack off while making this?
>>2552556
Getto Shark. Patent pending.
>>2551358
idk if this helps
>>2552642
Your thumb reads really nice but notice how the light hits harder on his head/shoulder/arm, push those values.
Also draw his shadow, that'll put on him on some solid ground rather than him looking like he's floating.
Other than that this is nice , you may want to try some harder brushes, the ones you're using right now have that muddy feel to them even if it's just for a study, and experiment with brushes with more texture (depending on what kind of material you're rendering).
>>2551592
thats fine. i was having problems with the anatomy and pose, and this helps
>>2552308
I never post in these threads but I do love this. Literally the only reason I even respond is because I've been laughing for like 10 minutes over that dudes fucking expression. Such good shit.
If I had to offer any critque, keep in mind when you get to this skill level a lot of it becomes subjective so take what I say with a huge grain of salt. I'm also not as skilled as you, so take it with even MORE grains of salt.
If you want something to focus on in the future I'd say... The role of hue and value in atmosphere and composition. I agree with the other anon on color and composition; for me it's more about the grays and the background. Obviously you're trying to work a more muted palette, which unfortunately means there is a lot more weight on the subtle details in the grays of the armor. There's not enough variety, and the color/values aren't working to support the composition you're trying to build. If you're doing master studies try to look for 'busy' compositions with lots of similar figures or objects that still manage to show variety without being obtrusive.
My eye naturally rolls along the cape, then down her left arm and face to the right arm and naturally wanting to follow the curve swooping toward the right. Bit as I move onto her right arm it loses that momentum I got in the foreground. I feel like you're thinking of the background as 'less detail' rather than 'more subtle detail' if that makes sense. Also its clear you got lazy on the dude on the left in the sallet. I only call you on it because LOOK at that painting in the foreground you shit, it's obvious you love painting armor and you're fucking good at it. Don't sell your abilities short.
That being said piece is fantastic mate, absolutely fantastic. I love the painting on the foremost man's armor most, delicious. Enjoyed looking at your piece for several minutes, is both pleasing to look at and that fucking dude makes me lose my shit.
>>2553310
>>2553312
This looks muddy. After you add the base colours like this over a greyscale, you should paint overtop it on a normal layer to correct value and colour problems.
His pose seems a little bit off
BRB, off to vote.
(Are there any Seacats left here?)
>>2551927
Another rock, kind of messed up the form but i like how the texture turned out.
>>2549719
amazing level of detail, but how would that thing not hurt her nose is she moves or not fall off?
>>2553405
doing study...
values before moving into detail
>>2553520
yesterday, didnt save ref
>>2553520
Pretty good, the edges feel hard on my eyes though, could use some softening up.
>>2553549
do you mean the edges like on the legs?
thanks for the advice
I want to learn how to use both soft and hard edges effectively
>>2552308
Pushed the colors a bit more, i think it could make a big difference if you would do it properly instead of the 10 minutes i did fucking abot in color values.
good job on the rest.
>>2553627
This is so much better.
>>2553627
Definitely more interesting this way.
Doodling cyborg waifu in between work.
>>2553788
t-tumblr? is that you?
>>2553802
can we stop using this buzzword i don't even have a tumblr but it's fucking annoying
>>2553520
construct! look at the leg! god damn. what are you studying?
>>2553808
It's a bit like saying "impressionism? I don't even have any impressions, stop the buzzwords". What's up with that hideous face, those midgety proportions, and the symbols in place of anatomy?
>>2553802
Except for the eyebrows which looks cute with this character, I don't see what's extremely Tumblr about this??
Just go to the cringe thread pls
>>2553816
Thanks for the critique, I'm going to work on my construction
What do you mean about the legs?
>>2553627
>>2552308
Could be worth looking up SaskiaG's art.
Made one of these Pacha edits with my soldier from TF2. Just for funsies.
>>2552310
Shanks.
>>2552489
Yea, I've grown into the habit of getting too comfortable with what I draw. Have any ideas so I can start getting out my comfort zone a bit, sheepman?
>>2552556
Mako. Prob.
Back again guys. This time with a front cover for a webcomic I'm working and also first time doing shadows. I'd really love if you guys could critique this
>>2554152
There is not much detail so there isn't to much to criticize. Your tumblr however...
>and also first time doing shadows
Well, I guess is understandable for a beginner. do you really want to bite bite the pillow or you are about to read the sticky/book/course?
>>2554166
I read a couple of the books but still have trouble but I'm defintely improved. I really want to focus on feet and hands
>>2554183
Okay, now you are just telling me bull, didn't read and practice it properly, or you picked the wrong book and got that one with the derp "anime" girl and the twin-tails red-hair with the jowl. I've only read 1 book but it was enough for me to be semi-competent.
here, let me help you: vk DOT com SLASH doc52667931_348064150
Now, the next post I wanna see are a pair of shoes from your pov.
So I made a portrait/value study thingy
>>2554249
I forgot to resize, sorry
>>2554257
Here it is
>>2554249
>>2554255
>>2554261
Remember to use the eyes as a reference point anon. I usually just measure them with my fingers.
winnie mates
>>2554343
are we having the pooh baseball threads in /v/ again?. They were a lot of fun
>>2554152
>Shadows
Where?
>>2554350
https://www.youtube.com/watch?v=xqBxPJzxHlc
>>2554183
If a couple means "Fun With a Pencil"
just skip it and go into figure drawing.
The cartoony style in FWAP is meant to help people at a base level,
not to be the end all, unless you want to get good at caricature.
For almost everything Figure Drawing is better
>>2549719
The color looks off. Looks a bit over saturated in some places and overall the colors should reflect the darkness of the background There is no meed for her cheeks nose and lips to be that blushed or red that is unless that is your motif.
>>2553627
original looks better.. i dont know what the fuck that texture is doing but its not good
>>2553627
Too cartoony. If I were you I'd redo it all to be honest but thats just me. Great rendering nonetheless.
>>2553823
> It's not like my chinese cartoon waifus so it must be tumblr shit.
>>2554535
op obviously isnt the one who uploaded the new version desu
some anon just decided to put some filter over it
>>2553206
ok anon, I´ll try your advices thanks
quick sketch. can i get some feedback?
>>2554273
not OP but aye man . thats some decent advice there. i always make my noses way too long as well
Have I gonne too edgy?
>>2553373
It's probably the short leg. The leg is too short. It's short. Make it less short.
>>2554897
if minuscule legs are edgy then yes you've gone too edgy mec
trying to get back into it
help please
messin
>>2555047
his right shoulder is behind the hood where it would normally be visible. you got me on the knee though . ironically i was crying over here about the coloring. thanks for the hope
>>2555032
Rethink your proportions.
A guy that manages to gain that level of ab definition would have other body parts that match. Huge arms and legs.
This guy does like 3million situps every day but completely ignores his legs and upper body, yet somehow expands his chest to strongman levels of huge.
>>2555067
so an easy fix would be to tone down the chest? or just make the arms and legs larger?
>>2555047
>I like this.
thanks
>>2555032
damn, I'm not good with photoshop. Anyway, you are supposed to do the 8 heads rule
>>2555076
depends what you're looking for.
If you want lean, then tone down the chest/abs to match the arms. Bring them in.
If you want bulky, add more legs, traps, arms.
A fit hero/character wouldn't "skip leg day", so to speak. Muscle mass would be evenly distributed.
Can I fix this mess, or should I put her out of her misery?
>>2555091
Do you have a blog or something?
>>2555123
You don't need to make him taller, but to fix his body.
>>2555170
scrap it. Next time focus more on the drawing and don't just randomly pose the figure like she's doing a half-assed photoshoot. Give her pose some intention and clarity.
>>2555193
yeah thanks, it's http://www.kalisdevals.com
>>2555211
I really love your style.
How do you get those nice textures like in the previous pic? Just random brushes it seems?
Love you car design too.
>>2555241
thanks man
i tend to play aroudn with layer styles a lot and i'm not precious with strokes at all, i tend to just leave all mistakes in
i tend to recycle old artwork too.
pic related i just started this
>>2555253
I see. I try to do that, but if I work with a brush with low opacity the colors usually end up muddy and drab. You avoid that with overly/additive/... layers?
Did you continue the robot head from previous thread?
>>2555272
Nah I just left it as is. Been away from home since then to be honest
and to avoid muddy colors, I dunno to be honest. It's something I suffered with a lot when I first started but i think you just tend to subconsciously stop it the more you study and draw. I try to keep my colors saturated
something i tried lately which gave good results was varying the hue slightly with every few strokes, you could try that
playing with layer styles definitely lets you find some interesting textures and colors but i'd be careful not to rely on tricks like that too much as it can really hinder your learning and turn into a crutch
>>2555278
Don't worry, to focus on getting good I basically don't use anything fancy, no color dodge, no effects. I plan to learn the more digital aspect once I'm better.
You should put the font on your about page way bigger that that. On my screen it seems to be written for ants.
>>2555284
yeah good call, thanks
>>2555253
this is amazing. blog?
>>2555334
http://www.kalisdevals.com
I'll leave it like this today and I'll try to finish it tomorrow. Please tell me why it's shit.
>>2551592
How did you do the texture?
Drew this a few minutes ago, would appreciate critique. I tried to show my process so if you see somewhere I went wrong, please point it out.
One question I have is how do I get to the point where I can draw good anatomy without references? Is it even possible to do so without relying on symbol drawing?
>>2555461
Well, basically everything is wrong.
- perspective!!11!
- values don't read
- colors are muddy
- composition: the sun is tangent to the cat's head. The whole is not balanced at all.
You have a lot of work to do. Start in in roughly that order.
>>2555933
thanks, man