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Alternative Art/Stylization General

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Thread replies: 307
Thread images: 130

File: letsallhidehands_ftrop.png (1MB, 1414x2000px) Image search: [Google]
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Last thread: >>2537435

This thread is meant for artists who might want to try to make anime works in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, hands aren't important!

>Fresh off the boat? Get back on the boat and read THIS:
http://www.squidoo.com/how-to-draw-learn

https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Maybe she's just very shy anon, don't judge." -Anonymous No.2545770, 6/2/16
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File: FightingDark Boxeroo.png (37KB, 1250x1133px) Image search: [Google]
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Fighting/Dark Kangaroo. Boxeroo.
>>
>>2545789
still using mouse anon?
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>>2545791
-nod-
>>
>>2545797
you gotten much better
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File: seth_chaosline2.jpg (488KB, 1275x1792px) Image search: [Google]
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Posted this at the end of the last thread. I tried nudging the eyes and nose a bit. Any other suggestions would be appreciated!
>>
>>2545816
forgot to post lel, just recieved my figma figure, first time using it, damn life is easier
>>
>>2545826
Completely redraw that nose. It just looks weird and off. Eyes are too close together. The mouth is okay I suppose.
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>>2545826
try to flip the canvas horizontally to be able to see the problems with the face better
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File: pin wip.jpg (150KB, 566x800px) Image search: [Google]
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Not sure yet if I want to do a simple coloring (then I might refine the lines) or if I want to do a painting.

(redlines are always appreciated)
>>
Colored my Pokingman.

>>2545812
Thanks! I try.

>>2545816
Nice man! What figure is it?
>>
>>2545858
Fack forgot to add pic.
>>
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Anatomy and perspective is fucked but cbf correcting it.
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>>2545864
>>
>>2545864
Poor isabelle, she has no right feet. :(
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>>2545882
>2016
>not amputating her foot to put it under your pillow
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>>2545858
figma archetype she, got it from china, the stand didn't match, but w/e, fixed it
>>
>>2545898
Damn, that's a pretty nice figure. I would buy one but no money, aha. Hope you have fun with it, bud! I'm sure it's a lot of help.
>>
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the gesture has me pretty stumped atm, would appreciate some help
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>>2545927
both feet should be turned out for balance, the left foot (her right foot) should be turned outwards.
>>
fuck 2 days that i unlearned to draw...

Help...

Can't complete anything

Can't make a line like i want


Why?
>>
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any suggestions to how to fix the legs? (especially the left leg, it looks pretty skewed after staring at the sketch for a while)
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>>2545927
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>>2545990
that's super cute, anon.
I think the right leg might be a bit too chubby compared to the left one?

(and: blog?)
>>
>>2545990
Try and imagine the bone in her leg, I think the foot needs to be straightened out a bit, there's too much of an angle.
>>
>>2545989
anxiety?

anyway, remember that the hat needs to fit her head. Good luck man, just keep drawing~
>>
>>2545989
I know that problem with the lines. Maybe try to find another brush setting that works for you?
How big is the canvas you're working on? You could try to work on a bigger one and zoom out more.
>>
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slowly rendering
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>>2546009
Sorry anon, no blog. Also, noted!

>>2546013
Is this alright?
>>
>>2546028
looks good so far.
But be careful for your values.
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>>2545927
perspective isn't pushed enought, proportions remain the same as a frontal pose with no distorsion
legs are not pointing to the pov, so she's falling down, no leg ahead
>>
>>2546036
looking cute~
i'd try slimming down her legs
>>
>>2546029
>>2546036
Why are you guys drawing witches
>>
>>2546046
Witches are fun to draw in general, anon.

Also it's really interesting to make different interpretations of what a witch could look like.
>>
>>2546029
Yeah, maybe just move the knee over a bit, if you're struggling just draw a line where you think the bones with be roughly.
>>
>>2546034
thanks for the advice. when i get the shape of everything down i'm going to push the values a lot more. this is my first time every painting anything like this so i'm learning a lot from it.
>>
>>2546054
I'll keep that in mind! Thanks for the help, anon.
>>
>>2546049
now I want to draw a witch too, but I guess I'm stuck with my picture for tonight.
>>
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How is this?
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>>2545541
i get that it's supposed to be murky as hell, but you've tipped the balance to not intelligible from any sort of distance. gotta push the light until you get at least some read from the thumbnail.

on the line of minor nitpicks:
) i'd curl her fingers under the leg more.
) really pushing the light as it reflects off his face/ribcage will help make it more ominous - doing so in a warmer light than what you got might make it seem more intimate in its creepiness.
) adding a touch of dying red-orange embers to your little side-bowls might look good.
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>>2546110
i like the drawing, but the colours are very dull. the colouring has a muddiness to it, i think you could benefit from using sharper values when rendering. instead of working directly with colour, try rendering in grayscale and then adding colour on to that.
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File: Logn 2d.jpg (249KB, 1800x1285px) Image search: [Google]
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wip
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>>2546131
You need to practice your hands more m8. There is something going on those fingers
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>>2546115
did a quick adjustment layer tweak to show what i'm talking about.
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>>2546131
>Those hands
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>>2546144
How do you get those lines to fade out into a nice thin one? Whenever I try to do it my lines are either fat or thin. Yes I am using Pen Pressure.
>>
>>2546166
don't underestimate fixing it line weight yourself with careful use of eraser.
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>>2546173
Thanks, now I feel retarded for not thinking of that.
>>
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>>2546137
thx senpai
saving it, really need to catch those contrasts, really gj, liking the fire pots

will apply myself with to push that rendering :8

btw wip update
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i feel like the hat is still wrong, but is it wrong enough for an average viewer to notice? also any general crits please.


>>2546189
no prob. nice and ambitious work. when you're doing full illustrative pieces remember to zoom way out now and then to gauge how the thumbnail is reading. helps you stay on track for the whole picture.
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>>2546141
You insult the ok hands and miss the mutant toes...
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>>2546198
fan is wrong too i'm pretty sure, so any help with that would be a++
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>>2546018
may be...

but also my motivation goes...

i used to enter some kind of "trance"

the same feeling you get when you play rythm games...

But now... nothing i can't do shit without that concentration...
>>
>>2546116
Thanks, the initial sketch has some values, it's just that I'm really messy while painting especially at the beginning.
>>
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>>2546266
the "trance" you're seeking is called flow
>>
>>2546277
yeah that was the name

The same when i play airsoft or music...

goddamnit i'm worthless without it
>>
>>2546131
Are you a pro? This looks clean and simple enough to be a webtoo .
>>
>>2546131
Everything besides the digits, fucking great mang, love it.
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>>2546268
That looks much better.
>>
>>2546131
I think there's something not right with the hips. Like with that angle of her shoulders the hips would tilt the other way. However then you wouldn't see her rear so I can understand choosing to leave that.
Her right arm seems like a twisted noodle. Having her arm twisting that far inward seems really too unnatural anyways.
And yeah, squiggly noodle fingers.
>>
File: colah.png (287KB, 720x1080px) Image search: [Google]
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color scheme y/n?
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Did the OP draw that OP image because lol its fucking trash.
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>>2546388
this would look neat if the girl didn't look like a gremlin/trollface, but I really like how you muh-style'd the clothes in any case
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>>2546028
Mind sharing how you go about making something like this? Like, references, sketching, and do you always place color down before getting into a variety of values?
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>>2545864
damn, like the style.
Blog?
>>
File: eatssouls.png (192KB, 642x491px) Image search: [Google]
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>>2546434
thx. i'm trying to get kind of vaguely ukiyo-e touch to the kind of tumblr-esque standardized cartoon style.
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Anything need fixing before I progress?
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>>2546528
Ambitious, but hugely wrong. Stand similarly in front of a door mirror and look at how the shoulders, ribcage, and pelvis overlap.
>>
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very wip
working from the focal point out
having trouble making this palette/comp work... there's probably something wrong/off about it but it's hard to pinpoint bc ive been staring at it for so long
just wanted to get some fresh eyes on it and see if anyone has any advice/feedback
>>
>>2546437
i started painting over a quick sketch because before i always pussied out of using photoshop and it got out of hand. i don't really know what i'm doing, i'm just adding components on different layers and building it up piece by piece so that i can adjust any mistakes i make easily. i should have defined my values beforehand, it makes lineartless painting way easier.
>>
>>2546578
the stairs are sorta fucked up.
particularly the handrail to the back.
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>>2546608
Bottom of the stair posts are at one angle, and the stairs behind are at another, i think.
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>>2545965
>>2546036
quickly roughing out some small changes before I go to work, is this any better? I shifted the upper body's porpotions very slightly and turned the feet out.
>>2546000
can't say i'm a fan of this change, it looks a bit too similar to the blue demon loli i did previously, sorry...
>>
>>2546557
I wasn't trying to make the otherstuff overlap, but the head is too high right? So I need to bring it lower. Like the chin should be lower than the where the collar bones meet? its supposed to be straight on with the head bowed down.
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You don't have to tell me the hands suck, I know already, I haven't gotten to hands yet for studying anatomy. Still, I wanted to complete it anyway.

critique for gesture, construction, and lineart in particular would be appreciated
>>
>>2546634
Blog?
>>
we need to go oppai
>>
>>2546131
>...and then she farts!
>>
>>2546166
You can also adjust the density of the brush based on pressure and velocity, so faster and lighter strokes makes the line more faded.
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>>2546789
In Photoshop? How?
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quickies im tryna do every night
>>
>>2546281
the closest i ever do to pro shit is commissions

i am stating a story but still on the designing stage
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>>2546942
Shoulders are too broad, there are no hips?? Her torso is oddly proportioned and her breasts are too low. Hand's feel a bit boxy but it's just a sketch, so hell.

Dig the clean lineart though.
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File: maincharacter.jpg (1MB, 1800x1655px) Image search: [Google]
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main character im working with a friend with for a comic

im always afraid of posting it to websites in fear of getting ideas stolen and whatnot. not that my shits super creative in the first place but my fear stands.
>>
>>2546966
Haha that same idea has stopped me from posting.
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>>2546967
lol imma just screenshot everything i post.

not that itll do shit but just for receipts.
>>
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>>2545587
So this turned out looking incredibly boring... Which means it is time to move on.

>>2545692
ya, I am inking on an iPad. Glass is incredibly unnatural.
>>
>>2546966
>fear of getting ideas stolen
top kek
you need +18 to post on 4chins
>>
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>>2546972
I hate 4chan humor.

but yeah, admittedly an unlikely thing but its still a fear.
>>
>>2546617
They should diverge instead of converge though (if not parallel). itd be impractical to have the bottom narrower than the top. but yeah theres perspective issues on the stairs (lines are parallel when they shouldnt be)
>>
>>2546578
small composition thing, but it looks like the couch is right in front of the staircase.
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>>2546977
it's an extremely irrational fear
>>
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>>2546634
meh, I tried

might try more
>>
>>2546998
I prefer the original, it was intimidating.
>>
>>2546977
your 'design' is not worth stealing. you, just like that one other guy is playing a tedious dress me up game
>>
>>2546998
yeah the original is better
>>
>>2546977
one foot in one foot out
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>>2546998
>figma

BASED
A
S
E
D
>>
>>2546966
>maincharacter.jpg
>maindude.jpg

kek
>>
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>>2547000
>>2547005
>>2547008
>>
>>2546977
You career as an artist is still in its infancy, people stealing your ideas is absolutely not something you should be thinking about.
>>
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might as well finish it
>>
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Loli
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>>2547062
loli =/= chibi
>>
>>2546998
That's kind of cool. Where do you buy a mannequin like that?
>>
>>2547067
Thanks for telling me something so obvious, but I know the difference.
>>
>>2547068
Right? Im wondering the same thing.
>>
>want to post art here
>scared someone for some reason finds my artblog, which will make me lose my 100% anonimity
>>
>>2547080
> someone for some reason finds my artblog
so?
so many irrational newfags, summer is coming
>>2547068
>>2547070
figma archetype she, I bought it fom ali express for 11 bucks, recieved before third week from china.
The stand stick didn't match her hole, but everything else is "alright".
>>
>>2547087
>figma archetype she

Thanks you weeaboo piece of shit.
>>
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>>2547022
>>2547046
>>2546998
Thanks so much for going all the way to even pose a figma for this. I really like the gesture you did, I'll try to implement it somehow.

she's this girl, by the way
>>
>>2547080
>not wanting to shill your shit
>>
>>2547089
np fampai

>>2547090
np, the toy comes handy, wanted also to try to replicate the pose and pov to play with it, it's so damn easy and gives solid ground to analyze
would wish to paint my version of your pic, but i'm too rusty for that, Iprefer my new confort zone, flashy results with little investment :')

will keep your character design, give me your pixiv blog to link to your work <3
>>
>>2547095
http://www.pixiv.net/member.php?id=304834
>>
>>2547069
You called it a loli, so clearly not.
>>
>>2546131
How did you get so good at colors and lines and you still can't do hands? Like wtf you have hands, like you see them all day long. Like how do you not know how they work?
>>
>>2547115
They're little kids.
>>
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idk, something about the sword girl just doesn't seem right..
is it the legs?
>>
>>2547120
Youre still not proving your point.
>>
>>2547121
Sword girl's wrist either looks painfully bent or is flat busted.
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>>2547090
please stop hiding feet
>>
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>>2547130
I've been trying to warm up to them more in practices/less "fully finished" work.
>>
>>2547133
now this is noice, but need to study a little more
>>
>>2547094
>>2547087
I'm saying this because i've already seen my shit posted on other boards (not this one). And there's a picture of my actual face somewhere there.
>>
>>2547135
>that feeling when your shitty random drawing that was never posted on 4chan ever posted on another board

You should feel a sense of achievement.
>>
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>>2547121
the left arm of the sword girl got a weird blob of air on the dress, it makes a curvy line fro mthe shoulder to the fingers that feels wrong

really solid work tho, color dodge a bit too random tho
>>
>>2547133
saw this thread in /s/
>>16730896

I thought you might like it
>>
>>2547166
how do you cross board link?
>>
>>2547121


can u tell me how did u do the pattern on their coats ? tricks ? tips ? leads ? help ?
>>
>>2547133
could you do one image when one of those lolis get fucking rekt ? i haave enough of this loli tyranny.
>>
>>2547167
>>>/a/142353241
>>
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y is this so rigid?
>>
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>>2547209
It might be the silhouette. try pushing out his arm a bit more and refining the leg area a little.

Ref here
>>
>>2547133
Shoulders are still stiff rin
>>
>>2547127
>>2547165
alright, noted

>color dodge a bit too random tho
i'm sorry but i don't quite get it, can you please explain a bit more?

>>2547172
well, how do i explain it..
draw the pattern and group it along with the base colors maybe? here's what it looks like with the shading and effects layer turned off..
>>
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oficially polishing a turd
>>
>>2547235
https://youtu.be/fqvWtcwoyUQ?t=4m28s
>>
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sigh, any feedback welcome, I'm really mad with this

>>2547211
yeh, tried to spread legs but can't really do a whole new gesture
>>
>>2547289
There's no obvious place for the sheath to be, like it's floating? and it feels just a bit too low to the hip. Bring it up a bit, along with the arm.
>>
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>>2547289
Your issue is largely a value and readability one. Just clean up your shapes and values and it will start to look better. I did a quick paintover, but it's done with my trackpad on my laptop so is not very precise. I made some slight modifications to the proportions too.
>>
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did what I could for the time being, I feel like I messed up more than I should have. Probably will be able to work on it with a fresh pair of eyes tomorrow.

>>2547166
Got it, thanks. Some good ref in there.

>>2547231
The position of the shoulder muscles throw me off quite often sometimes, I'll work on them...
>>
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>>2547289
I don't know what your workflow is like but it seems to me you went to paint too quickly.

For your skill level it'd be much easier to do a fleshed out line drawing/sketch to work out all the anatomy, proportion and design. Then go over that on a new layer with a slightly more detailed line drawing, then go to paint. It seems like you're trying to render but you don't have the costume parts worked out so large portions of your design become a scribble mess because you're trying to render and draw at the same time.

Working everything up in shapes is a totally valid way of working but at lower skill levels is going to be much more frustrating because the initial shapes will probably be incorrect. You'll be wrestling fixing the big shapes while also getting bogged down in adding all the little details and shit.

Photo attached is an example of how I work, in case my explanation doesn't make sense.

Just keep working on your anatomy and drawing from life in conjunction with working on this imaginative work. I like the owl face on his breastplate that's a cool idea/design. Try and repeat it more on his armor or use other owl related design influence on his gear. Right now it's just this one owl head on his armor and it's not clear why it's there.
>>
>>2547090
I always get a kick out of how you smuggle your fetish with giant muscle lolis destroying cities into full illustrative pieces.

It's like spotting Quentin Tarantino's clinging shots of womens' feet, only so much more obsessively specific.

You do you, you bizarre little fella. You do you.
>>
>>2547121
Stage-right leg, shin's a bit off. It should have more of an outside curve. Trace the tibia from kneecap to talus. Also, unless the boots are supposed to have a slight slant, I don't think the line of the pants into the boot would be so horizontal to the ground. Already looks just fine for any normie, though. Really like how you rendered the coat hem and sash, it's got noticeable thickness and weight over the coat.
>>
File: it's-magic.png (632KB, 1494x919px) Image search: [Google]
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thx to both
>>2547393
'problem causing' workflow, didn't follow my own this time, I took this initial sketch >>2547165
and tried to recycle it so it's not old and skinny, while growing chaos, at some point I used liquify to resize, wrong, and fucked up forms/perspective

Yep, trying to do shapes without solid ground is a mess, it all started out with a suit that didn't show any anatomy, so I didn't work on the figure enought, then turned out I need it because of the plot twist :/

Liking your shot a lot, nice owls
left harm is no mayor concern... but legs/foot is the worst thing I did, holy shit, heels are ahead of the chin, gotta plan the underdrawing tomorrow :/

>>2547313
thanks, those are way better values! I really went so wrong on this one
>>
File: help.png (13KB, 544x416px) Image search: [Google]
help.png
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Help me with this gynoid
>>
File: paintovererer.jpg (269KB, 544x836px) Image search: [Google]
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>>2547478
Another trackpad paintover so not too precise....you arre underestimating how much the nose protrudes as a form off the face. Try to respect general proportions too even if it is stylized.
>>
>>2547459
Your welcome.

Yeah I noticed after I posted that you had done a more line based sketch that was of the older man. Taking that route will be a lot less frustrating, as your skills improve and things come easier it's not as hard to cut out steps or go right into paint from a minimal sketch.

That image you posted is pretty close to how I work, it might be slower than just going right to paint but I like the end product better.
>>
>>2547374
neat
>>
>>2547495
shut up wesley
>>
>>2547121
Rendering looks great. I feel the sword girl's eyes are a tad too close together though?
>>
>sitting at home drawing
>"heh this one will show those d/ic/ks, they'll have to finally recognize how great I am heh"
>>
>>2547507
>>finish drawing
>>it looks like shit
>>cry yourself to sleep
>>"I-I'll show them tomorrow"
>>
File: Steelbug pokemon.png (19KB, 457x755px) Image search: [Google]
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A steel/ bug type pokemon.
>>
>>2547121
Can I please get your blog?
>>
>>2546484
blog? I really like taisho/meiji stuff and I'd love to see finished piece.
>>
File: s.png (284KB, 739x800px) Image search: [Google]
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ps just crashed, didn't lost the work tho, almost cried lel

will start the linework tomorrow
>>
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>>2547542
hey, thanks! provided you're praising the trollface version and not the attempt at an anime face.

i don't have an active blog, but i'll keep posting this one. it's my messing around/decompressing piece of the moment. been really into the whole taisho roman/japonisme aesthetic lately.

speaking of, i'm thinking of going for a semi-rendered look rather than full cel shading, though i'll probably do something different for the skin. any thoughts appreciated.
>>
>>
>>2547631
Yeah, I meant your original style.
If you need some inspiration for coloring look into screenshots of Shuji Teriyama movies, especially "Pastoral". Maybe this will give you some ideas.
>>
>>2547625
Looks much better, getting the drawing back in there is making the costume read much better. That should be a pretty decent sketch to draw over and work out all the costume bits.

>>2547515
You seem to be coming at it from the wrong motivation. Youy'll get good eventually if you just keep working and doing studies to work on what you suck at. Doesn't seem healthy to judge your work on weather or not it impresses people, that day (depending on where you're at) could be years down the road.

And who cares is IC is impressed, normies should be the people you're looking to entice, they have cash to spend. (I.E. you're kickstarting an art or sketchbook and need people to buy it.)
>>
>>2547090
I thought it looked familiar
I reverse image searched that before, but I don't think anything came up
Cool stuff, btw
Lots of nice design elements and technique
>>
>>2547265
kek, i get it now. pretty cool video btw

>>2547448
>>2547505
>eyes
how the hell i did not see this?
noted btw, thanks for the feedback anons
>>
File: MerELMH.jpg (329KB, 1121x997px) Image search: [Google]
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Tossed together some thumbnails/sketches. Kind of want to render one, but I'm not particular on which I like/hate the most.

Opinions, critique?
>>
>>2545864
No please
I don't wanna be a furry
>>
>>2547866
damn, these are nice. blog?
>>
File: eco20.1.png (278KB, 717x1024px) Image search: [Google]
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I might have to redo this one, can't paint for shit recently, probably just being burnt out.
>>
>>2547992
just be an animator and never learn how to paint :^)
>>
>>2548007
But anon, I want to paint, my goal is to beat sakimichan and get as good as the LoL splash artists.
>>
>>2548017
Which LoL splash artists? I'm curious.
>>
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>>2548022
I dont know, whoever drew this one I guess.
>>
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>>2547045
>>2547002
noted.

WIP im going to work on tonight. Not sure i want to go all out with the final coloring tho. keep it flat or something.
>>
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>>2546314
Yeah, I mean I thought that was common, losing a considerable part of the initial drawing and what not.

Pic related is progress from >>>>2544108
>>
>>2547992
learn grayscale and easy on the dark values
>>
>>2547987

Thanks anon. Rest of my crap won't probably be to your liking tho.

http://mineralchicken.tumblr.com/

>>2548026

That's not the same negro from the art spotlights is it?

https://www.youtube.com/watch?v=b2YXjavwmIE

I really like a lot of the splasharts. Very nice. All of it's pretty much painted tho. They do line out before drawing but as far as the actual finished picture goes and touch up it's all painting. You may want to touch up on your values a bit.
>>
>>2548051
I know that, I was just too burnt out when making this one.
>>
>>2548055
youre really good though, you got a blog?
>>
>>2548077
http://echoseed.tumblr.com/
Mostly furshits.
>>
File: khajitt EMCro.png (485KB, 678x1002px) Image search: [Google]
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Now working on this. Critique before I start inking or coloring?
>>
>>2548109
Love this! Add a tiny bit of transparency to the tail where it's moving and it'll be perf. Can't wait to see it when it's finished.
>>
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>>2547992
I tried, today's just not my day.
>>
>>2548173
>looks great
>artist sounds disappointed though
It hurts me inside.
>>
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Doodled this tonight. Probably tons of things wrong with it however it is 100x better than the ayylmao I posted 3 days ago.
>>
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>>2545927
>>
>>2547121

the shading really pops when it comes to the sword girl. I like it. But yeah as someone mentioned, the wrist with the sword is too bent. The pink hair girl's leg seems to start from her stomach, either that or her torso seems really short.
>>
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>>2548178
y does she have a smile on her belly?

Can't unsee a happy face on her torso.

collar bones are like like a byciclle handle
tits are not spheres, it's fat and it's subject to gravity
doingone of the leg's with the socket oval in ithe opposite way, as the leg is going forward, would make it less stiff
belly buttom is too low
her curves are so simplified, I can count 3 curves on her side..
>>
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caricature wip
>>
>>2548231
In terms of not being stiff, I am just trying to keep it simple and learn in steps for now. The last time I tried to do any kind of posing it turned into a complete mess. How do I make the tits less like spheres?

More curves I can do. Thanks
>>
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>>2548047
way better face now, the arm need more foreshortening distorsion
>>
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>>2548109

Lined it up.

Again, any critique/comments?

Also any good guides/tips for doing like a leather texture? Or maybe a good texture book (I know wrong thread but might aswell ask).
>>
>>2548238

I understand it's a caricature, but you stylized it in a way that it loses the likeness of the actual person. A good caricature still has likeness because it emphasizes or exaggerates a person's features. Your actual person has a nose that is quite hooked and pretty "flat" and droopy. You did try to get it to look aquiline, but instead of emphasizing that the nose is flat, you made it come forward from the face. Another thing that I would have emphasized is his mouth; it's relatively small and he is thin-lipped, your mouth is very big.
>>
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>>2545927
>>2546634
>>
>>2548305
ah shiet i didnt see this >>2547331
>>
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my take
>>
>>2548314
Ugly face. And it lacks impact compared to the others which looks like it's looking at us.
>>
>>2547090
Always loved your shit, keep on trucking fampai
>>
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>>2548322
>>
>>2548322

his version is 200% smug
mine is mad, it's more violent like that
can't do yandere smiles, my weabo lvl isn't high enought

btw, gonna fuck up with the landscape/city
coloring it animeish
>>
>>2548314
stop ruining it
>>
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>>2548361
reee
e
e
e
>>
>>2548351
> mine is mad, it's more violent like that

What, others isn't smug either. And don't use a "change" of expression as an excuse for the face not looking good. You really need to change that mouth.
>>
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why is the seizo pose so hard

i swear to god....
>>
>>2548305
its not a perfect one foot in one foot out! I wouldnt have complained i swear!
>>
>>2548249
Fix looks too uncanny
>>
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>>2545784
farmer
>>
>>2548447
>one foot in one foot out
what's wrong with it? cease this autism
>>
mmmh
>>
>>2548459
look specfically at the ones im flagging and put them in a folder. keep the ones im not flagging and put those in another folder. Compare both. If you don't see it right away, as you improve youll come to understand.
>>
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Generic manga... I tried :(
>>
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>>2548634
she got a swol ass neck

cute style tho. maybe move the right eye a little closer to the nose. body wise, id sketch out the whole body and crop before drawing the head alone. makes it easier to see what looks iffy.

these are doodles. may turn the robo girl into an actual piece but less kancolle'ish.
>>
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>>2548641
Thanks. Is this better now (neck)?

Is it mandatory to separate in a lot of layers when painting (one for hair, one for skin, one for cloth etc etc)??
>>
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>>2548677
use the sticky, you're not even trying to construct, your lacking underdrawing, you're trying to go straight to final lines
you need ground
>>
>>2548691

Thanks mate
>>
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>>2548398
I quite like how you intepreted her leggings, I hope you won't mind if I borrow a bit from those.

>>2548312
yea, already roughing in the values kind of...
>>
>>2548752
What is she grabbing?
>>
>>2548777
My heart
>>
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any suggestion?
>>
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btw keep doing this fellas
>>
>>2548829

What is that?

>>2548817

Try from a downward looking up perspective instead, just for practice sake. Add some definition (muscle/joint) so maybe it'll help with grasping he twist of the arm/leg etc.
>>
>>2548840
Anime/alternative Group pic

anybody who wants can draw a character and add it to the group

Bonus if you do something that interact with other's characters

(For example, you can make another zombie who push my loli while she is being pulled or make someone massage the guy on the left)
>>
>>2548842
>>2548840

Be sure to keep it PNG

and add more space if you want


also thanks will try from below
>>
>>2548842
I might do this, but I haven't drawn in almost 2-3 months and I'm hating myself more than usual because of it.
>>
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this might be the start of a new fetish...
>>
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>>2548879
keep using those sketches, add a new layer and over it draw with diferent line colors:
1 bone structure, use another artist studys as reference if it's simple and well done.
2 cut the forms like you're using a knife, draw the ovals surrounding the skin
3 set a point around every figure and calculate the light source form there and how the shadows would be formed (sun like, close source, down, side, back.. and use it as a close light source)

Don't worry about doing it wrong, worry about doing it.
>>
>>2548879
Yeah I busted like 5 nuts
>>
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>>2548879
do this on all the lolis
>>
File: cami.jpg (158KB, 601x700px) Image search: [Google]
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I fucked this up somehow and don't know what exactly I did wrong, please help
>>
>>2548956
oooohh!

Thanks!

also got some confidence!

Since i didn't recognize at first i tought "woah that is good he even bothered to redraw it"

Nosebro might getting a rival senpai!
>>
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>>2548956
like this?
>>
>>2548958
boobs are a bit too high, head possibly too big.
>>
>>2548691

I thought I could start by the end lines but I was wrong. I will have to learn construction.

In you experience which book is better to learn construction Loomis or Bridgman? (Other good sources also asked)
>>
>>2548978
keep going like that, move the light source
do bone structure first, don't do bones with straight lines, alternate lines like ( ) ( )

close the forms at the border of the figure, the right leg contourn do not start to go down

always frame articulations with those ovals, to separate basic forms like the arm parts in two cilinders and the articulation
>>
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>>2545826
Colored?
>>
>>2549051
is this supposed to be meme material
>>
>>2548634
fucking hate you so much kronfag. I know you're the one who framed me.
>>
>>2549051
im so fucking sorry anon
>>
>>2549094

What tha fuck do you mean? Frame with what?

Kronfag? What tha fuck is that?
>>
>>2549083
>>2549110
Yeah, Deviantart 2edgy oc XD!!
>>
>>2549051

shouldve checked the facial proportions or asked for a redline before you colored it. You can still go back and redo it.
>>
>>2549148
Sad part is that I did. I even got two redlines in the previous thread. I just have to turn off the animes and study more Loomis for ten more years.
>>
>>2549221
>Mfw He would rather watch anime than study Loomis

Disgusting.

[spoiler] Don't worry man just harmelss teasing. Your character there is pretty..uh 'edgy' though. [/spoiler]
>>
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>>2549221
>>2549281
Forgot to add the pic I drew. Fucks sakes.
>>
>>2549281
>>2549285
OH my god I'm crying. This is beautiful. I love it so much. Seriously sitting here laughing. It's funny you wrote "cock" on his shirt too, because ofc he gay with his big brother.
>>
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>>2549285

LMAO

>>2549295
>gay with his big brother.

what?

anyway, always do the classic flipadoo to see if something looks off (flipping horizontally)

The face seems to be floating, not really attached to the contour of the head. I sketched you an example (not the best but hope it does the job). Do you get what I mean?
>>
>>2549302
Yeah, thank you showing me. I realize with looking at that, that I was lining things up more so "under" the center line instead of in the middle.
>>
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>>2548270

Thanks, I knew it wasn't just me. I gave him a prominent nose and cheekbones, but wondered if the nose was too much. Here I gave him a nose job lol, I think it looks a lot better.

Disregarding the original pic and looking at the drawing alone, let me know if anything else sticks out.
>>
>>2549302
can i example your example?
>>
>>2549334

yea go ahead
>>
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i drew a sheep today

>>2547625
it might be personal preference, but i think you need to simplify and clarify the design and outfit. there's a lot goin on but none of it seems to mean anything, and as a silhouette it's just a rectangle. i would finish it up, and in the future play around a bit more in the thumbnailing or sketch stage to find something a little more interesting and meaning in the design.

i liked it better when it was an old man (>>2547165) because it was sort of wispy and flowy and that said a bit about his character, so try and capture a but more of that in the future
>>
>>2549355
>3000x3000
Fuck me I'll repost this.
>>
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>>2549356
>>
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gesture feels a bit wonky, but i'm not sure what about it is funny; thoughts?
>>
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>>2549386
left foot should be pointing the camera or inward
>>
>>2549510
thanks senpai
>>
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>>2549519


>senpai


That felt particularly good...
>>
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Quickie from some refs
>>
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>>2549606
contrast is different on hair+shirt - pants- skin

hair line, chin, nose and mouth, ear, it's all wrong
she lacks pubis are
>>
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wip again
>>
>>2549357
this is great. Post blog candy
>>
File: tg request 1.jpg (160KB, 820x1418px) Image search: [Google]
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Posting some things that I've done this weekend. Trying to find a more simplistic style like Mignola or Timm.
>>
>>2547486
thanks for the mouth/chin fix anon! But i think the nose is too pronounced in my opinion

>>2547524
Will it be pixel art?
>>
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>>2549634
Can i fuck your elf, please?

>>2549606
Pic related, that could help you with that. Also, try to straight copy refs right before trying to distance yourself from them. I know it's boring but that's how you learn.
>>
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>>2549634
Not sure why you keep using such a harsh approach for your shadows in all your images. It looks like you just took a dark orange on a multiple layer and slapped it across everything.

I would try to stick to local values a bit more--the white clothes can have lighter shadows, black materials can be darker overall etc.

Might be good to try to get your metal to look more metallic too. I also added in some softer edges to get a more nuanced feel to the form instead of a harsh cutout look.

This is another trackpad paintover so it's sloppy and crude again, but whatever.
>>
>>2549879
aren't those just color tests? he's character designing, not illustrating. why would he waste his time rendering beyond what he has?
>>
>>2549921
It makes the design more readable. There's a reason when you look at most designs they are lit with ambient light or are just flat colours with no shadows. Once you introduce harsh directional lighting and shadows you start to break up shapes and make the design harder to read.

Rendering more effectively can also give a clearer sense of the form of things which is important for design, and it can show what material things are made out of which also can be important.
>>
>>2549879
thx, will try to introduce proper rendering to my process soon, ambient oclusion, softening edges, bounces, rim lights.. but on my personal work, can't make on of these differently
I have internal fights with photshop and the finger tool to blurr things manually, it does not work like gimp and takes more computing power than Nasa's algorythms
>>2549921
not exactly, it's design & illustration on the same shot kek
not the best way to do things, but as I'm free to go, it's the short way to go
>>2549864
elves are for ____
>>
Something i did yesterday thoughts?
>>
>>2550002
ginger jew ?
>>
shameful drawing,
sucks i cant post this kinda stuff on my blog... does anyone use pixiv? I've tried but don't know how to tag stuff on there...
>>
>>2547119
Hands are hard BECAUSE you see them so much. Everyone knows what they look like so if you even slightly fuck up they look weird.
>>
File: Asuka-yoga.png (158KB, 900x900px) Image search: [Google]
Asuka-yoga.png
158KB, 900x900px
My attempt at drawing boobies.
>>
>>2550002
Giraffe?
>>
File: percynico.jpg (721KB, 1386x1416px) Image search: [Google]
percynico.jpg
721KB, 1386x1416px
Damnit...I watched more yaoi animes...Arms in this are killing me...
>>
>>2550297
Are you>>2549051 ?

Those noses are just freaky.
>>
anything wrong before i start?

Sorry for searching line/chicken scratch


First time trying this angle
>>
>>2550489
start fiucking over but draw the shit with cylinders. Wtf is this symbol drawing faggotry beg1?
>>2550297
fucking split your eyes faggot.
>>2550086
go to beginner thread.
>>2549820
terible footing
>>
>>2550297
The faces of your characters are always really far to one side and then you have an area of empty space large enough to accomodate another face before the ear.
You seem to be going for a style with relatively realistic proportions, so if you have trouble positioning the face, just look into a mirror.

Same goes for hands, btw - you have at least one, presumably even two, you can easily use them for reference when drawing. Take advantage of that!
>>
>>2550547
tahts what happens when you get run out of the beg thread for wanting to draw weebshit as a beginner
>>
File: Shaft x AS.png (403KB, 842x595px) Image search: [Google]
Shaft x AS.png
403KB, 842x595px
>>
File: image.jpg (182KB, 627x946px) Image search: [Google]
image.jpg
182KB, 627x946px
Top down Toshi studies, rotated the lighting as a form exercise.

>>2549634
Thanks for the feedback, I'll try to remember the contrast tip.

>>2549864
Faces are hard for me, bottom up faces destroy me. I'll iterate on it. I usually get poo'd on for reffing too much - I'm always searching for a good balance
>>
Looking for some advice.

I really like this negros(KuroBlood) colors/style But I don't even know where to start when it comes to heading in that direction.

So much of their stuff just looks so clean so I either feel I'm working on too small a scale (which I probably am, generally finished piece are worked on at 1200x1200 res (300 dpi)) or I don't have a good enough grasp on mixing these colors/shading.

Any good guides for something like this, or some tips?
>>
>>2550987
That looks like a clusterfuck of unreadable shapes, desu senpai.
>>
File: tumblr_n57k9dOPhB1r6dviuo2_1280.jpg (583KB, 1011x1200px) Image search: [Google]
tumblr_n57k9dOPhB1r6dviuo2_1280.jpg
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>>2550994

Yeah, not particularly a good example. A lot of stuff they make that is more than just a character is super cluttered and has no real focus.

But I'm more looking about doing coloring in that kind of blocked in fashion. Where's there's a sharp edge upon a change in saturation/value.
>>
>>2551014
Looking at the picture you posted, I'm not seeing any use of gradients and soft brushes, the shapes are broken down and filled with flat colors. Even the ribbons that are supposed to have soft highlights are choppy.
I'm guessing the artist outlined the values in a silhouette, then broke it down and filled with colors that work together to create a coherent shading.
>>
>>2551018

so basically gray-scale silhouette -> color ye think? I personally just always work better developing my values via grayscale before actual coloring takes place. Even if I don't use those grayscale values I just find it helps me set my direction of light, etc better. If that's a fair thing to do.
>>
>>2551025
Nah I was referring to using large, hard-edged shapes for values and then breaking them down with smaller ones. Kinda like cel shading but more complex.
>>
>>2551026

Ah I believe I understand. Never really looked at it as cell shading (atleast in spirit) hopefully that gives me a better direction.
>>
retried
>>
File: don't-fuck-up-this.png (277KB, 525x700px) Image search: [Google]
don't-fuck-up-this.png
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>>2550987
>>2550987
readability is terrible
not really sure what that monstter is, it that mask-thing riding the bear?

paint some air layers everywhere to push
forward everything that should pop up, as we can't read anything poping out right now

and I mean against background, midgrond, and between closer things too
>>
>>2551091

lol, It's not actually my drawing. It's a nice synopsis however into the issues of the piece though. I'll try not to make the same mistakes if I make something of a similar form/action. I believe the skullmask is actually some form of shoulder armor for the bear.
>>
File: sk0506_fg2.png (409KB, 1001x642px) Image search: [Google]
sk0506_fg2.png
409KB, 1001x642px
>>
>>2551052
uh anatomy, perspective, and gesture.

I understand this is a stylization thread, but your anatomy tells me you dont know shit, nor do you know enough to stylize it.
>>
File: Chinatsu_Lewd_Crop.jpg (99KB, 545x1000px) Image search: [Google]
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Still haven't found a video/tutorial on how to construct bodies that really clicks for me. I tried watching Proko and doing the bean thing but it is like I get and I don't. I'm probably just not "seeing in 3D" as I still can't understand how to do 3/4 heads. Like I see and and I get it but I can't draw it. Anyways, drew this tonight. First time adding actual hands and feet in a drawing. Tried to mess around with foreshortening but that came out kinda iffy.
>>
File: c2.png (585KB, 900x851px) Image search: [Google]
c2.png
585KB, 900x851px
cc?
>>
>>2551152
have you practiced construction over basic geometric forms and simple stuff?
nope
use drawabox.com


no
>>
>>2551153
no perspective
VERY weird/retarded pose
>>
File: LM9E.jpg (212KB, 849x873px) Image search: [Google]
LM9E.jpg
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What I've worked on just now. I seriously need to fix the right arm but I can't particularly get how to position it.

>>2551153

Perspective isn't totally there and it's making the character look more weirdly proportioned then warped in size. I have alot of trouble working from downward looking up angles so I can't be of much more assistance than my initial feeling.
>>
New livestock >>2551173
>>
>>2548817
foreshorten the legs more in the first and last one. Remember that the knee is facing us
>>
>>2551018
Ever heard of cel shading?
>>
>>2550592
I do attempt to use reference every time, but I fail hard :(
Would the image attached be a good guide to use for aide?
>>
File: HAMAZEKA.png (172KB, 741x669px) Image search: [Google]
HAMAZEKA.png
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im drawing this fan art of Hamakaze from Kancore, what do you think guys?
>>
File: bawfdawfl2.png (2MB, 3000x976px) Image search: [Google]
bawfdawfl2.png
2MB, 3000x976px
>>2550297
>>2551555
https://www.youtube.com/watch?v=2T7cDY7YDsg
This helped me tremendously for getting faces done right.
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