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Using 3D Models for Illustrations

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File: duck model.png (354KB, 900x952px) Image search: [Google]
duck model.png
354KB, 900x952px
I've seen a lot of people and many professionals using 3D Models for their illustrations.
I was wondering what are the benefits for this?
I'm guessing lighting and values would be a lot easier if you've got a model to paint on top of.

Would it be worth my time to learn 3D Modelling for my illustrations?
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>>2544956
It would be beneficial to learn 3D modelling, yes but the majority of illustrators and other artists use 3D models as a tool to help speed up workflow. From what I have seen and heard it's best if you can already draw and paint something without the help of something like 3D models, the model just helps you get more done in less time,
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>>2544956

I think the ultimate use of 3d would be to use it in a manner similar to how Gurney uses physical maquettes for light reference. Think in terms of creating reference for light, shadow and perspective etc. rather than a base to paint over. It's impossible to calculate all cast shadows in a complex scene correctly, it makes sense it can be extremely useful. Obviously you need solid fundamentals to have the most use of it.
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>>2544956
the artist of Gantz did it
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>>2544993
This.
Besides, when you use reference like maquettes or models and do studies from them, it really makes the quality of the finished product so much better. In a hands of an expert, it gives it a sense that you're looking at a living breathing world, with all the rough and small surprises that would have been lost if it were a complete work of imagination. Maybe that's why Dinotopia is still great to this day.

But I'm talking about reference not photobashing.
Thread posts: 5
Thread images: 1


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