Previous thread: >>2458858 (OP)
Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8
>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/
>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
knot enouf thyme in the dhey
>>2465703
So the archer is just going to one shot the giant serpent?
Doesn't seem likely. From what I see the archer is a millisecond away from certain death.
>>2465703
Superb
How's the colour and composition? I'm gonna render all three.
>>2465840
I feel like the values don't get dark enough, like in those trees on the foreground, there should probably be some darker values in there.
I tried drawing a portrait using pen and ink, after not having done anything with ink in a while. Any criticism is appreciated, thank-you.
>>2466057
Another one from me, the last formal study of March.
What is happening? Someone explain this
>>2466135
What the hell?
Probably some kind of rip-off, almost all the sellers are newly created accounts.
>>2465700
>>2465802
he's fucked
i'll still finish it regardless
>>2466206
Lovely! The hands are kinda wonky but I'm really loving the torso.
>>2466227
Have him firing like 5 arrows. Make them give off light to imply supah powers
He could still pull through
hmmmm
>>2466484
Your eyes still look cross eyed, senpai
>>2466484
>>2462254
I really like this where did you get it from
Any advice on improving this?
>>2466546
Improve your edges.
Your values are mega flat
A sketch I did of a local tent city
>>2466651
It's quite messy. Although I do see smaller strokes, the lines feel very fat. Using thin fineliners kept my urban drawings more tidy. Keep it more simple. You're trying to put in a lot of detail and the folds of tents, but you've failed in creating any kind of depth.
>>2466206
I like the boob rendering, but the proportions are a bit off
>>2466666
>>2466677
fuck, nice man. You have really improved over like the last 2 years!
>>2466677
Anon, can I have your babies
>>2466677
That's great, if I were to nitpick I would like to see more form in the illuminated spot of the mountains and bit more depth in the clear part of the sky.
Btw really nice musical taste, Mladic is my favorite song in that album
Practice with oil crayons. Any comment is appreciated.
>>2466773
Nice.
i drew one of the baristas at the coffee shop
>>2466907
She posed?
>>2466907
also drew this tiny drawing of catt waiting for people to draw while i was in there.
>>2466911
yep. there was some down time nobody had came in in a while. and i draw pretty fast.
>>2465700
Anti gravity earring. Still shit after all this time. Autism.
>>2466919
I like it, it has nice linework. Proportions are a bit wonky
>>2466907
some construction knowledge would probably make your drawings not only faster but more accurate
>>2466677
such talent wasted on outdated boring stupid subject matter
>>2466961
>muh dragons and spacemarines
>>2466956
yeah im trying to get better at freehanding it. i could just put a line to indicate where they go but the girls don't seem to care they come out wonky sometimes *shrugs*
usually i try a freehand one first, then it comes out bad and i just ask to do a second drawing that actually has some construction to it. this one came out pretty good on the first try though and she had to get to a college class soon.
the drawing of catt was from a photo that was pretty distorted. its accurate, but the one of the barista i agree is wonky.
>>2466677
aw i was hoping it wasnt mountains but a giant wave about to wipe out the city :( just say its water. it looks like water, its better if its water, its water now.
>>2466970
That just gave me a burst of creative ideas.
Shame I didn't make that though /:
GAAAH ITS GARBAGE I SUCK UGH REEEE
Also, has firez really not improved after all these months?
pls halp
im studying pictures
also i use sai, this my first time posting in ic i originally came here to ask if i should switch to photoshop. the one time i used photoshop was like middle school tech class and everything was confusing but it was a rlly old version of it and it wasnt rlly art centric
>>2467129
http://biiadayo.blogspot.com/2016/01/mignon-paradis-nakamura-risa-first.html forgot to add ref its the 5th picture
>>2465857
Ok, Thank you!
tiny naked catts! omg!
>>2467215
Is that the Nintendo chick
>>2467219
i dont think so? she's a twitch streamer i like talking to
WIP sci fi book cover for friend of a friend
Had it lying around and decided to upload it here.
>>2467274
start over
>>2467277
Nice. Did you ever decide if you were gonna draw a dragon man?
>>2467280
shitposting at its finest
>>2467291
Yea I might start that now actually. Been in an art rut lately so I guess it'll help a tad.
>>2467298
Fuck yeah, can't wait to see it.
hands boobs and cats
>>2467292
I sort of agree with them, looks like a polished turd, feel like you can do better.
>>2467320
telling someone to do it over isn't a critique though.
It's a shitpost.
Donald Trump as Ludo?
>>2467328
u literal fuckin retard
Never really used the pencil tool in PS much, this was pretty fun. I didn't use a ref but I think I got a decent likeness.
C/C?
>>2467362
I literally have your facebook with a single google search you retard.
Hello my beautiful friends, would anyone be interested in drawing something for me?
There's this series out called Red Rising, it's really good but it's relativity unknown so not much fan art exists of it.
Would any of you be able to draw/sketch over this? Taking whatever liberties you wanted of course, that's the purpose of fan art
Also if you like drew the wings in mirror so it was a full set that'd be even cooler, I think it'd look awesome
Sorry if this isn't the place to post this btw
>>2467363
fite me
>>2467366
Why do you think it's a fight. Do you really want to be associated with 4C? It's 150am you can still delete your post and have virtually no risk.
>>2467362
Minor changes, fixed the left eye a little bit and fucked with skin tone. Calling it done.
>>2467389
Well since you don't seem to mind, can I get the uncropped version of your facebook profile photo ( you're pretty and the picture is high res), I'd also like you to ask your mom if she was paid to advertise that painter or if she did it out of good will. Additionally, I'd like to inform your your number in on the white pages.
>>2467274
too much pure black without the appropriate highlights
im a newfag helllo
>>2467363
signature
>>2467394
just 4 u bb
I don't have the full res because I compressed all my CR2 files so 1000px will have to do
>>2467405
ahhh, was kinda wishing you had a version with the top of your head intact. I really hate having portraits with the head cut off.
I'm legitimately curious about the painting thing.
PS: You're in my ref folder now. Where you belong.
>>2467414
not sure what you're talking about
>your mom if she was paid to advertise that painter
what did she do?
>>2467417
Like she had a painter over and then she gave out his business card on facebook. I thought it was odd or like super friendly like the painter is part of the family or something.
It's not that important desu.
>>2466129
The rendering itself looks good, the hatching is pretty nice, but the construction of the head is lacking. It's specially apparent by the deformed ear. The ear is way too big when it should be aligned with the eyebrows and the lower point of the nose, the shape is deformed, as I said, and it's too far on the back of the head. This last detail is importante because it looks like the neck ends at the jaw, instead of the base of the cranium, and this together with the flat top of his head make his head flat, as if he was just face and neck.
His shoulders are also way too low, and his nose is too cartoony and it looks like you don't understand how it's constructed.
>>2466915
Oh man, ok, that is less creepy and more sad... You are a grown man having a crush like a teenager
>>2467291
Meh, not bad I suppose.
>>2467426
Thanks for your response - I had a lot of trouble measuring that one because the head was rotated, the neck was flexed, and the head shape was odd. I think the rendering is all I could do to save it at that point, but I wrote a lot of notes and studied measurement and construction pretty hard after that one. I have a long way to go before I can note down landmarks and features with satisfactory accuracy, but it gets a little easier each time.
This one's from today. Felt a lot more confident doing it. It's black bronze, so the highlights are pretty sharp.
>>2467442
He's cute! He'd be nicely complimented by some big meaty wings though.
I erased so much already wonder if i should keep going on paper or switch to screen.
>>2467551
this is what i want to get to
blog?
>>2467559
How long have you been drawing?
>>2467567
10+ years but never got the chance to do it professionally.
did some animation too
>>2467572
I remember the stickman craze back in like 05 maybe? Everyone was on that.
>>2467572
right into fucking nostaligia
any tips on composition? any other advice is welcome.
>>2466135
I messaged one of them yesterday about it and they removed it today so definitely a scam
My name is Jerry
scanned this line work and need to colour but i find colours pretty hard
>>2467843
Don't abuse black.In fact, avoid it as much as possible.
You need more values in the middle of the road, the shadow doesn't completely hide every detail from view. There's still stuff going on in there. I probably went a bit too light on this but you get the idea ( I think ) that you can use your mid tones and some lighter darks to get some definition into the whole thing.
>>2467879
>My name is Jerry
your name is orville!
>>2467433
i also get about 3 new girls phone numbers every week :P im allowed to like one of them more than the others no?
I want to find a focal subject for this image.
The idea is that some kind of industrial supernatrual event has taken place. The broken barrier suggests that an area formerly under control is now unchecked. Something awful has happened.
But this has to keep in line with the aesthetic of the image - sterile and unnatural.
Also I want to keep the shaded patch on the fence, currently cast by the undefined dark object behind it. Don't know what that object is yet... was thinking of maybe a big sign with a worning on it...
If anyone has any narrative suggestions for the above then I'm open
a-okay
Doing some concepts, any critiques about this design and presentation?
>>2467546
Cool composition, i like all the vines that border the scene.
>>2468167
Feedback welcome.
>>2467583
was like 10, when Pivot was the ultimate shit, even got to a high beginner rating in forums, fucking best animation ignorance, now can't get into it anymore cause buckets of knowledge and spoon full of experience.
having some fun and elevating dat meme game, yo!
>>2467953
long neck blog?
So what do you do to maintain an interest in art? I thought I cared, but I haven't drawn hardly anything in almost five weeks. And I've been drawing for years. Do you guys have like friends who draw or do art-related events or what? I don't know how to handle this because I've never felt so apathetic towards drawing before, and this is after I got deeply involved with developing a comic of my own, with characters and a setting and everything.
50 brush strokes each
Am I doing strokes economy right?
>>2468177
V/\
>>2468167
V A L U E
A
L
U
E
>>2468271
I think you can do with fewer
Try 15
>>2465700
Working on this right now, really low res scanner, sadly....
>>2465700
The comp is fucked and the values on the cliffs are flat but anything else that stands out?
What the fuck we have names now? Thats one of the things i liked about 420chan
>>2468466
I think the comp is ok actually, aside from the leading lines being slightly confused. In between the ship and the cliff would be my focal point, but that or the cliff or ship etc would be good too. The figures and left side of frame lead my eye more towards the cliff itself, though that might be just me.
Values are more what I'd focus on. Looks great but some more nice highlights like that bit of sea spray.
>>2466907
What material did you use?
is just charcoal?
hands. these were done with 0 construction and very quickly so im just taking the leap into doing drawings like this now. no better time than now, and this is how i want to be able to draw so i'll just start practicing.
>>2468467
I thought I was on 420chan for a second too
>>2467929
I heard that she told you to stop stalking her.
Twitch banner I did for a friend
Just fuck me up, senpai
so i started using my brush pen again, does anyone have any tips on how to use it better?
>>2467554
This is what I want to get to too. God knows how long it took that guy to get arms that big
>>2466372
he's shooting at a mill, he'll be fine
>>2468554
Why the fuck is uncle sam holding the rifle from the top? The good news is the right way is easier and less awkward do draw foreshortened. Next time look for reference, if you couldn't find reference for the rifle bayonet stab, you could look for a spear, it's the same kind of stab.
Uncle sam's right leg is also too high on the image, and it looks like it's far up the road.
The illustration has other problems, it's kinda bad, but it works as a banner. Specially for a small twitch where the guy didn't pay you for the work.
Struggling with the girl... Any advice ?
>>2468777
maybe break her 2d look, make the tail come toward us and give her a more fluid motion or gesture, she looks way too rigid and stiff. the man is looking ok
>>2468777
darker values fo the little mermaid my man.
>>2466907
those hands studies surely paid off
>>2467551
finished it yesterday, opinions?
>>2468777
face is completely 2d and her neck needs to be less deep because of foreshortening (she is looking away a little)
>>2468822
Face and hands are ok, but the body is totally devoid of detail.
>>2468831
yea.. thought about cropping it some more i got lazy in the end
>>2468271
25 brushtrokes each
>>2468400
I'm going to try 15 now
Tips for what to keep in mind/watch out for when doing portraits? Fixes, color help?
>>2468853
15 brush strokes
This is way harder than 25
>>2468872
having such a hard line between the light and shadow gives the impression of a flat plane/edge which looks a little strange on the nose/chin. Also unless she's wearing a headband, the end of those bangs needs to be broken up into a hair texture, even a straight cut isn't perfectly flat.
>>2468953
Thank you!
>>2467890
thanks
just started to get into drawing and am currently working my way through "drawing with the right side of the brain".
How can I improve this?
Only been drawing for about 4 to 5 months now, fairly proud of my progress. Second oil painting so far, any tips on my selfie wip would be much appreciated.
>>2469187
use guidelines to make sure you dont end up drawing one eye lower than the other.
figure stuff.
>>2469187
Doesn't seem like you know the structure of the skull to well. Without me even looking at you that side plane is huge. I would study that for a while.
Side note, I also wouldn't learn draftsmanship in oil, it'll be incredibly expensive in the long run compared to learning value/edge/proportion with pencil and paper.
>>2469100
if you just started out, you are a beginner. There is a beginner thread where beginnr's are supposed to post. As for your drawing, certainly not bad for your first exercise. Keep taking your time and keep posting your work in the beginner thread asking for critique.
>>2469162
You're not leading the eye well enough with your composition. The image practically ends with the figure with the light, and then you have a bunch of dead space on the right side. I moved things around to try and frame the image a little better.
my first real fan art piece in progress, taking any critique to improve it, thanks
>>2469251
awesome do you have any more work
>>2469251
Are you you emulating Azevedo?
if FP's arm is going to be that far back shouldn't the torso twist?
Maybe an indication of where they are in the BG as well.
>>2469258
sure, http://kjkallio.artstation.com
everything there is really outdated tho
>>2469259
not really emulating, a hangout friend got me inspired to doing cute fanart. I am however familiar with his adventure time fan art, is great. Good point about the arm, ill see if i can do something about it.
>>2469251
yeah the arms looks weird looks like she's helicoptering
>>2469251
cool to see you still posting and grinding. i always remember you talk about being depressed af and then i look back at my own journey and how fucking dark the last few years have been...
hope you are doing great. i know i'm sounding like a faggot but i really mean it.
How is this shit going?
it sucks but why? I tried not to use the colorpicker...
>>2469463
I
Poor construction, no gesture. In the original she has has a hunched back which naturally shortens the appearance of the neck and makes her look a bit..Coy. Or shy. In yours it sticks up like a giraffe. She conveys a completely different attitude in your study. Face looks bitchy and unappealing. No likeness as a result of not paying close enough attention to proportion and structure. Value range too tame and colors have the wrong temperature.
I think you should spend a little more time on it. There are parts where it looks like you just said "you know what, fuck it" and didn't even bother to look at the ref any more. I feel like you got ahead of yourself and skipped trying to nail the structure and gesture first.
Even when you looked at some established artists studies, they look a bit crappy in the beginning.
>>2469463
>>2469463
You need to study face anatomy. It's holding you back. A LOT.
>>2469523
w-where is she reaching
>>2469527
She is a horrible slut who can't reist his menliness, so she must grab his butt.
>>2469523
This is an eyesore.
>>2469527
some place dark and full of terrors
>>2469537
Yeah the sword and Mellisandre kinda fucks it up.
>>2469523
boring composition, nothing to lead our eye around. subject is supposed to be centered but the glaringly red character on the right distracts, are we supposed to be looking at her?
>>2469523
why did you post someone else's art
>>2469566
It's mine, the original filesize is too big and I'm lazy to resize it so when I upload it to DA I just download it, instead of resizing
>>2469564
>bigboss eyepatch
>serious
>>2469523
Well I admire your reach, there's a ton holding this back. Everything is grey, grey, grey, except the girl who's distractingly oversaturated, and two light sources. If that's Stannis, it sure doesn't look like him, and his head is too big. The armor is rendered nicely.
Composition is wonky; he's really low and a bit too left in the frame, and it looks like he's gonna bump his head into the statue. The buildings all blend into each other so it's not clear how it's constructed. and obligatory "where is her hand going"
While tonally very different, see what you can take from a similar Mullins painting.
>>2469512
Eh, anons main issue here are his observational skills. Not anatomy knowledge.
>>2469729
is there a better way to do this?
i mean from paper to digital.
>>2466961If you're talking about the religious themes...
I'm atheist and I really like it, though I have no interest in ever hanging proper fine art pieces up on my walls (sketchbook pages feel a lot more intimate to me, and less subjective, because you can't hide your skill level.)
>>2467098
Wish I could use brush pen like that. Great lines man, love it
>>2467946
I say put a solitary cone up-stage right, still not in shadow, to represent the isolating nature of physical labour, long hours for good pay that you'll never get to sped, that kind of thing.
Use it if you want, I personally think that idea is completely fucking retarded.
>>2469733
http://davidrevoy.com/article239/cleaning-blue-lines-sketch-in-krita
>>2465840
For the last drawing: The light pinks, reds, and greens in the valley beneath the house are confusing and don't work well to suggest that the house is further in the background than they are. You could play around with the colours and make the house lighter to fade away, perhaps?
>>2466057
The left hair highlight might be a little off with reference to the rest of the drawing. Other than that I like the style a lot.
drew two girls at the coffee shop. this one was very athletic and kind of intimidating cause i've never worked out in my life. kept trying to make her laugh and it didnt work cause im not funny but at least i got a drawing out of it
>>2469882
and then this girl was fun to draw, she was on her computer so i got to draw downcast eyes and messy hair.
>>2466206
The body proportions seem slightly off from the head, are you going from a picture? Also careful about that greyish fade on the hands and feet, it looks like a cop-out because they are not as detailed as the rest.
>>2469781
Thanks.
>>2466546
Work on your values for the hood and hair. Hair isn't that shiny unless wet and the hood is very flat. Your background may be confusing because it suggests a light source that shines from behind the character.
>>2468167
Beautiful, don't fuck with it too much.
>>2466961
Is this the new /ic/ meme ? Subject matter ? That's one peculiar thing to bitch about.
>>2467277
Nice proportions m8
>>2467546
Perspective is really wonky, works for the composition though. Also those steps are really tiny in comparison with the hooded figure.
>>2469251
Lovely colors just keep at it, nothing that stands out in a bad way.
>>2470194
Jesus, I just came
bleh
this took me waaaaaay too long
>>2469259
>>2469268
Dont wanna mess with the pose too much at this point, does this work better? Thanks.
>>2469313
Thank you, atm im doing great, finally found full time work after years of searching. Got rid of depression too and found love for art again
Is the blue highlight on skellies too strong? Ill be adding a couple more skellies piling up on finn there, if i can fit it.
>>2470225
i like your stuff
>>2470266
Not them but look at it this way: there's a reason why you have to take both a written and practical test to get a driver's license. Or why when you learn equations in math class you then have to solve dozens of problems using that equation. There are many things you can learn about by reading but need to practice to learn to *do* them. Art is like that. You know what the goal is, you may know how it's done, but it simply takes time and repetition to truly get the most out of that knowledge.
This is nearing completion. I'm wondering what people think about her face, does she look weird? Is there anything else that's funky?
>>2468649
which brush pen art you using? i feel like you're doing pretty well with it.
mine is the one in this picture
>>2467400
look into filling, and using masks for coloring anon. it'll clean things up a lot.
>>2470402
thanks anon! i'm using the pentel pocket brush, and haven't tried any others. any recs?
>>2470397
is she unintentionally falling? her face doesnt look like it's really conveying the terror of falling to your death.
>>2470397
I'm confused. Is it a parade of giants or something?
>>2470409
i like the one im using. though i might try out the pocket brush. as you can see the one im using is longer than all my other markers/pens. and i use it for general doodling/outlining.
i havent ventured into using it for thick shadows like.
>>2468649
looking at yours im going to give it a shot
Browsed google images because I felt like learning to draw skellies. Around 11x8 cm. Subject is a Ram's skull. How did I do? How can I improve? anyone got links to good tutorials on how to draw skeletal figures and bone?
>>2470397
first off her head is way too big, secondly the whole background is very busy and confusing, tone down the values.
>>2465700
playing around with lines
>>2470411
Unintentionally, but still exited to see the parade below
>>2470459
eww, she so fat
she trying to look slim by sucking in cheeks, but that dont even work cause she so fat
>>2470867
Fucking what?
>>2470867
>exited as she unintentionally falls to her death
Is this a fantasy take of the buddhist story of the man on the precipice with tigers waiting for him while two mice bite off the root he's hanging onto and he sees a strawberry, eats it and achieves enlightenment? I'm confused.
Piece Name: My life
>>2470899
The face is traced from a DAZ/Poser model, quite obviously. The guy actually can't draw emotion.
>>2470887
fuck you
Is there anything fucky with this that I should fix before moving onto coloring and details?
>>2467583
people still animate stickfigures dude, myself included.
https://www.youtube.com/watch?v=u84KYMMjUIk&ab_channel=Hyun%27sDojo
https://www.youtube.com/watch?v=Z8piSgx_CUM&ab_channel=Hyun%27sDojo
these arent me btw
>>2468947
i like these a lot better than the 25- and 50-stroke ones, one on the upper right doesn't read too well but keep practicing
hands and self portraits
>>2471062
its clear you dont understand the simple shapes that forms humans and how theyre put together: his left arm should kinda come towards us, how his shirt sleeve wraps around his bicep looks wrong
finish this one then work on your fundamentals, post in beginner thread
>>2471294
goddamn dude your stuff is inspiring
>>2471309
>goddamn dude your stuff is inspiring
one day you could be perpetually depressed just like me
What do y'all think?
>>2471294
You are using two different pencils here right?
>>2466206
Really Nice
>>2470791
blog
>>2466677
Lord above
>>2471420
no just an 8B
Feel like I've hit a wall, been drawing almost everyday for hours on end.
If I don't have a reference I just stare at a blank screen.
:(
>>2471477
>drawing
>digital
>copying photos
>le concept art
>le visual library
stop please
>>2467312
Medium?
>>2470194
just look at my boner
>>2467277
I have seen your work before, do you have some page?
>>2471494
8B pencil
>>2465700
How do I fore shortening?
How do I fix the arm to my right?
I kinda wanna do a painting with this pose soon.
>>2470993
stop eating so much
and go work out
>>2471294
your stuff looks so much better without the ugly hatching everywhere.
>>2471762
go to the beginner thread until you grow a ligameme
can you guys give me some advice on rendering? is there any good book about it? I just started today after practicing drawing for a while, anything but ctrl paint, I don't really like his style.
>>2470194
Angle of the tube on his right shoulder blade isn't quite right. It looks fucking awesome, give it a shadow to place it in space.
>>2471878
yeah well heres a drawing of catt i did
>>2471979
You really should use your lines more efficiently to add form to your drawings. The hatching doesn't work because you're using a uniform line weight without following the bumps of the muscles. And on top of that you're outlining everything you draw in a thick lines that just completely flattens everything. This is especially noticeable in her hand, the fingers don't look any farther forward than her palm becuase they're drawn the exact same thickness and darkness of line.
>also your obsession with her is really creepy
>>2471997
i don't agree.
>>2471997
>The hatching doesn't work
what hatching? its just meant to be a graphic outliney kinda thing. i don't bother trying to add form to drawings done from photos because it doesnt teach me anything id just be faking it. don't fall for the imagination meme.
my hand drawings usually have form represented and i've done plenty of drawings that were only form practice ( but those were done from life)
yes I know the tower is leaning let's just pretend it's from the dragonfire
Tried to draw a Lunara pic.. Haven't worked on the head yet. Zero experience drawing animal bodies. No ref but i did look at Lunara's character screen a bit before drawing.
>>2471923
ty, I actually found the book on cgpeers and it looks really promising, I don't wanna steal from the guy so I'll make sure to buy it later.
>>2472066
hyped for dark souls 3?
>>2472072
How about this one...used ref but changed head/arms/hair and made her a bit taller and muscular.
help
Shower me with critiques so I can learn how to draw better scenes, instead of my usual background-less boring pics.
>>2472291
Your figures are not in the same perspective as the rest and neither is the floor. There is something real strange going on with your perspective.
>>2472299
How can I rectify this?
Pic related are the perspective lines I used. I was worrying how I'd draw the characters.
>>2472291
M.C. Escher would like to have a word with you
>>2472307
If you draw a line from your vanishing point to the top of one of the dude's shoulders, extending that line it should hit the top of his other shoulder as well assuming he isn't leaning to his left or right.
You should see the same thing with the corners of his jaw. Think of his head existing in a box that's the same height, width and depth as the largest points of his head. That box is parallel to the ground plane, but above the horizon. This means we should be seeing the underside of it.
You've drawn every portion of each character (knees, hips, elbows, shoulders, head, etc) as if that's the horizon (or if a very long lens was used). This conflicts with the room either way.
>>2472309
>>2472320
Thanks heaps. You have motivated me to draw a cube for my characters in the next drawing and align their parts to the vanishing point, not just the background.
I only recently started using the vanishing point lines for backgrounds, I guess it didn't occur to me to use them on characters also.
By the next drawing I post here I will apply these practices.
>>2472307
Not that anon but you'll want your VP higher. Visualize your characters as cubes that must adhere to the same vp as the furniture they're sitting on. Right now you drew them as if we're viewing them perfeclty level from the side whereas we can look onto the surfaces pf the furniture
>>2471294
love u bri
>>2472307
You're going to have to go back to the books to practice perspective. You've done some things right, but you've done some things wrong. A good mode of thought is to imagine the horizon line as the height of your eye level. In this picture, our eye level seems to be at about knee height of the green dude. I know this because the horizon line intersects with his knees. The horizon is basically an infinite distance away and if you are looking straight ahead, parallel to the ground the horizon will always be at eye level. So if, in the image, the viewer were to stand up, the horizon line would move up with them. Ok?
So in your picture your characters, the table, shelf and ceiling all are correct according to your vanishing point. The problem is with where you have placed the bottoms of the back and side walls. You placed them along the horizon line which implies (based on how high our eye height is off of the ground) that the bottoms of the walls are basically an infinite distance away.
If you were to look only at the ceiling, walls and floor and pretend the table, characters and things were not in the image. The perspective looks correct, because as I said before the horizon is at eye level. If the bottoms of the wall are flush with the horizon line that implies your eye height is right on the floor.
So you have two correct, but conflicting, perspectives in this picture. One from on the floor, and one from about 2 feet up.
To fix this move the bottom of the back wall down to about the height of that blue dash near the green dude's calf. Then from there just fix the side walls, shorten the bar and bench so they fit in the room better
and you're good to go.
Also do what the other anon said and put your characters into perspective as well.
i was bored so heres a little somethin something. it suks shit but its easier to see than to read.
>>2471477
Draw with energy and confidence. Make random thumbnails with a large brush and form it into something real from your mind. Draw faces from your mind. Go outside and observe the world around you to get new ideas.
When you set sail on the sea of improvement, you can see the beach you left from, the distance you made. When you're near to your goal you can see the beach you want to get to, but sometimes there's a moment in between where you don't see any land. All you see is the sea. That's where you're at right now, all artists face it eventually. But just keep drawing with confidence, keep rowing.
>>2470397
I think I know who you are and your other stuff proves you can do much better.
Watch the perspective on the cathedral and the stuff going on on the upper part, it looks very wonky. Also that "big people/small people"-thing is really confusing, I like to see how you solve that in the end.
Still eager to see it done
>>2472443
Oh man, plot twist Brian was dead all along. We are being haunted by the ghost of a frustrated mediocre creepy artist pretending to be this happy kid Brian, an aspiring artist with a bright future
rip in peace brian
>>2472443
>2spook
It's the same thing as what always happens with firefag. A new person comes and sees what looks like someone just innocently posting work. After a while they decide to comment on some of the flaws they see since this board is supposed to be about helping each other improve after all. The poor saps never see it coming. I know I didn't.
>>2466206
Is she a giant?
>>2468271
what kind of brush and settings are you using?
thank you everyone i love you for posting ur shit i love art i love drawing im inspired now thx
one last upload before finishing renders
>>2472739
Oooh, very nice! I love the idea and execution and those dynamic poses and camera angles on skeletons! Sorry that I can't provide critique being a n00b, but I am really liking your piece, there's something to it and it isn't static piece unlike most of the art posted here. Good job!
>>2472390
I don't usually erase I try to just move onto something else or start a new line. I use construction for the people at the coffee shop. Idk my construction is like circle for the head, lines for the eyebrows eyes nose and mouth. There's construction just not a lot of it
Still trying to figure stuff out with painting.
>>2472766
not bad at all, now apply what youve learned from the study to stuff from imagination.
>>2465700
>>2468466
Very nice Geoffrey
>>2472778
Colour scheme reminds me of champions of kamigawa block so hard
>>2471516
Yea. I do.
http://ketteiii.tumblr.com/
Instagram Ketteii
https://www.instagram.com/ketteii/
I feel like I've got an ok grip on line art and perspective when drawing from imagination. where's the best place place to begin when learning to paint? I'm absolutely new to colour theory and only have a vague understanding of values/light
Also general critique on these two appreciated
>>2473143
Somehow fucking forgot pic
back at landscapes, getting bit stuck with pens. Fortunately I have set of paint cans and roll of canvas waiting for next month.
>>2471443
I dont actively post on any
much werk to do
a quick comp
>>2469523
The sword, crown, and Mellisandre (I'm assuming the red lady) really make this picture look like shit.
It's like you were going with a good atmosphere, and then you fucked up the picture by picking random colors on the color wheel.
You gotta learn some color theory man.
i drew a comic strip
I've just started reading andrew loomis's figure drawing book and so far I'm on page 40. I've been drawing a 1 hr drawing for each page where there is useful information.
Is there anything inherently wrong with the way I am constructing? Are there any glaring errors? Should I just keep reading the book at the slow pace I currently am?
>>2469523
I like it when my gf fists my asshole too. and by gf I mean my right hand
other thread is dead don't get mad at me plz
hands. trying to use pencils even when they are dull. i kinda of like the thick lines anyways.
Anything I should redo or any general tips before I take this further?
>>2473391
does this symbolize u fighting your dad
>>2473391
the man is tilted too much to the left, that little hill behind the big fellow is making it look like he'd fall down
>>2473391
looks like a runway show not a battle.
>>2473309
draw your horizon before dropping down a ton of circles in your shapes that have no meaning.
Just make an effort to understand pic related.
>>2472307
you made your HORIZON LINE be where the FLOOR MEETS THE WALL
Perspective is a way of solidifying the body in space of the observer. Perspective means that we have a very clear understanding of where we are in this space looking at these characters, it doesn't matter where the floor and wall meet.
The horizon line should be where our eye level is. It would be an imaginary line. Our horizon line can't be the floor line, because for that to be the case we would have to have our heads on the floor, looking along its length.
I draw OC donut steel
>>2473590
tumblr
>>2473619
FUCK
>>2470397
/ic/, bow before your lord
>>2469882
All your girls look like that twitch streamer you are obsessed with.
how is this?
>>2473621
Thats really great, the archway up there looks not right though. And I cant really understand whats going on in the circles.
I wouldnt try to make the expression more horrified, it looks like she just fell and her brain still tries to understand the situation. And if not her expression still fascinates me in a morbid way.
>>2473704
I guess this is what happens when you paint the background separate from the foreground characters, some things get muddled. There's a buttress sticking out the side of the building. It's at a 45 degree angle or something. here:
>>2473621
The head is still wayy too fucking huge, almost as big has her ripcage, take some lasso on that fucker, jesus.
something feels wrong with the colors, i cant see it, iv been looking at it too long, help plz.
>>2473621
You need to put some reflected light in her shadows, she doesnt really fit the environment atm.
Also, she is falling but looks happy that she is going to die? Face needs to be terror stricken, not smiling.
>>2473683
it has potential.
work on your anatomy though, look into nature for this and reinforce your perspective to give a more interesting angle
>>2473809
sorry forgot to add my image. been trying out gouache and it always completely destroys my line art
>>2473607
Are you asking for mine or are you taking the piss?
>>2473747
If the main light is supposed to be blue tinted the orange is too saturated. Also that leg is broken. It needs to be foreshortened.
>>2473747
Honestly it doesn't look bad if you were to leave it. It looks you're going for an intentionally "askew" color scheme. But if I had to point out what I would do if it were my own piece I'd do something like this:
>>2473813
tf is this??
>>2473460
I always wondered if I was supposed to run the human like they're just a giant cube.
Thanks for clearing that up man.
I've already read perspective made easy so it'll be a lot easier.
I was getting so confused when I was constructing him.
First time trying to get out of my confort zone that is portraits of qt grills and attempting to start an illustration thingy. Hows it going so far? Redlines and corrections would be very useful :)
>>2473460
Anyway I did a follow up drawing, but I had a very hard time when I started going above the eye-level line.
How do I fix this?
>>2474590
When I went back and did that cylinder out of a square box thing I learned in the book I realized all I needed to to do on the right arm was to construct a box. I was a little bit mentally tired at that point, but what I'm totally lost on is going up from the eye-level line.
Does Loomis cover this stuff in his book? Should I just stop playing around with perspective and figures for now?
I'd love some feed back. I'm calling it an abstract self portrait cus I'm angsty
>>2470459
whale