Previous thread: >>2424925
Post your current drawing here and give constructive critique to others!
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If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8
>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/
>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
Here's the original by Marko Djurdjevic, before anyone asks.
drawing a dude with a sword, gonna give him skeletal armour and shit.
>>2431550
You know what they say about dudes with massively huge feet...
How's my anatomy?
finished this today for all eternity...
>>2431569
That's cool, but I would add a person or something in the right side cause it's pretty boring there
>>2431653
It's ok, keep drawing
>>2431700
The underlying drawing is good but your coloring job is boring. In more experienced hands this could be rendered, colored, and lit in an interesting way. So compliments to your taste in drawings but you need to be able to do better things with the drawings when your done
>>2431536
40min studies
>>2431823
are you insecure by any chance?
7 second comment
drew this girl at the coffee shop hopefully she sits for a painting
>>2431831
Maybe I was posting how long it took me to get critiques based on that? I'm shit at speedpainting so i want to get more feedback
I want to know where i fucked up
[Reflection study]
>>2431823
you managed to sameface two people of different races. i dont know how to fix that, just an observation. maybe try defining features with darker lines to really emphasize the shapes of eyes, noses, eyebrows, mouths. its all a bit too loose so things start to blend together the same
>>2431843
you honestly think the crit is different based on time?
Comment in 9.2 seconds
>>2431968
I do not expect a different critique, what I expect is feedback on speedpainting techniques since I am not used to it.
Are you going to give any real criticism?
Trying to practice fire and lighting and stuff
this is an oc i've put through a few iterations. her dress was originally white but with her hair being white it felt too much so i changed it today and really like the gold as it kind of complements her familiar? but now i don't like her hair being white. pretty happy with this except i'm pretty sure her right arm in the front is weird looking.
>>2431607
her right boob looks a little wonky in shape. but i love how they're sitting naturally and so far everything else looks good from what i can tell
>>2431823
i agree you're samefacing here but for 40 mins a piece they're not bad and if you did them back to back i can see how you would same face. i think noses are your comfort zone... neither of those noses really fit the race you put them on. variation goes a long way. just differing that defining trait in them would have helped a lot- with their eyes and noses so similar it's ehh
>>2431848
back looks... flat? i don't know how to word it. for being rough and sketchy it's not awful. their left arm from the back-facing perspective is weird as is the back
>>2432132
i like this! i'm bad at lighting so this looks really nice to me. perspective looks weird on the lines on the road? otherwise nice.
>>2432215
Forgot to resize
>>2432132
Nice transitioning. The yellow to purple blue is gorgeous.
figure drawings from tonight
>>2432283
same model from last wednesday in the OP pic
>>2432286
>>2431823
I really like these. The skin texture is nice.
Testing a brush I made
>>2432289
these from a live model session?
>>2432433
yup
>>2431536
is anyone else really really really tired. Just really tired.
>>2432340
I thought I was going to try doing miniatures but got too caught up with the 1st attempt, I wanted to refine it more but my wrist is numb af
Same brush as >>2432340 but changed the angle jitter to direction instead of pen pressure
>>2432519
go take a nap. its easy to confuse mental and emotional tiredness with physical tiredness because those come along with it. you probably just need some sleep.
>>2432526
I don't sleep. I can't.
It's been days. And nights. I don't remember how many at this point.
>>2432132
cold warm contrast creates more brightness than actual value contrast, seriously
I haven't been drawing consistently for more than a month and now that I'm trying to come back I feel so lost. Everything looks weird, my lines look awful and I can't make decently dynamic shit anymore and I feel like banging my head on my monitor.
pls help /ic/, what do you do when you feel like this?
>>2432528
eventually you'll circle around and end up waking up at a normal time.
>>2432564
you keep on truckin'
If I get into a really bad rut I just start playing around lineart flat block ins silhouettes color mashups
anything and everything till I find something that im happy doing
>>2432519
all the time I think thats just depression at work tho
>>2431723
Nice stuff
>>2431849
>sameface
How's that sameface?
Trying to figure out how the fuck to digital paint. Also that couch, man... too perfect, had to use it for ref.
konihhciuwa IZ
ffghgj
fgdjgdgfd mistadKesthezz
yfuyf67hv uu hghhj
Started as a study
i want to this finished but i dunno i think it could use a little more polishing. thoughts?
gibe critique please
>>2432659
I really like it, anon.
Perspective study
Thoughts?
>>2432763
You didn't use any vanishing points. The perspective is completely warped. You could use that effect deliberately for a naivistic style but as a perspective study it is flawed. make a proper construction next time.
>>2432763
There's problems with the placement of the foreground figure. Wherever the horizon line is on a figure is the same place it would be if the figure was away or towards the viewer. The horizon is around the neck area, so if the figure was farther back, near the tree, his lower legs would be inside the sidewalk. A more accurate version would be the figure's crotch at the horizon line.
>>2432785
Uh? I used two vamishing points.
>>2432792
I repeat: the drawing is warped. You may have them marked on the paper, but you sure as hell didn't use them properly. The details on the facade are completely inconsistent and appear to be drawn randomly. They do not follow the vanishing points. Also, the vertical lines are completely fucked. Either use a third VP or keep them straight. As it is now, they are going in all directions. Good effort for taking on a complex scene though.
>>2432799
Yeah, it's pretty warped. And the vertical lines are wrong too. The reason the back building is leaning to the street is because it's abandoned, so I did it on purpose. But some other lines aren't right and weren't on purpose
I did use a ruler on most lines though, as you can see here. But some are wrong, like the yellow one I marked
>>2432731
Perspective seems off with the clouds and it's more like you are drawing symbols of clouds. The waves look like rocks. There's too little sense of distance with the beach.
>>2432811
>most lines are wrong
>some were on purpose though
>>2432824
so i could transform the clouds a bit and push more detail, try making the waves look more organic, and play the the beach mass and its fine?
Finally done with this. Still pretty new to oil painting.
>>2432738
What's she doing, and why? What happened 10 seconds before this moment in time? What will happen 10 seconds later?
>>2432731
Do studies of actual islands, clouds, mountains, etc. Use the knowledge gained there on this piece. You will have to start from scratch.
It's unclear what's the point of this landscape. What do you want to show the viewer? How do you want them to feel about it? If the only point is technical aesthetics and design, then we need to see more care and deliberation given to that. Start by designing an interesting composition, and refine from there.
Right now this looks like you're trying to render different things from imagination that you haven't studied enough to do successfully. Rendering it further won't fix what's wrong with it.
>>2432936
wow, what an art
>>2432738
She looks too calm for somebody that's about to fall over
tiny copic doodle.
>>2432731
Dude, give up on this piece of shit, it's never going to be good no matter how much you polish it, because it's problems come way back from the fundamentals. Even if you magically knew how to render every element of this picture, the drawing beneath is awful. Stop wasting time and go do some individual studies, go learn how to draw.
the local coffee shop was closed today so i went to the starbucks. i asked a 60 year old guy if i could draw him and he was like "get away from me". so today was a success. guess ill draw my hands
>>2433345
why do you ask if you can draw someone
just draw them
>>2433361
cause what if he doesn't want to be drawn? i asked he said no so im not gonna be weird and draw the guy anyways. im not that desperate for models.
also if its a cute girl i get to look her right in the eyes and talk to her while i draw her. you get a better drawing, and you get to look at a pretty face instead of hiding in the corner.
>>2431723
Traced without understanding.
Manet study
>>2433365
Asking random people if you can draw them just sounds weird, unless you do it to get the grills.
I'd say no to that, but I wouldn't mind if someone was drawing me without asking.
Most of the people don't even notice I'm drawing them even if I'm drawing their face right in front of them though.
Besides, if people know you draw them, they stop being in their natural pose. I want to draw that.
>>2433377
i guess? idk i get enough gesture drawing during the week sometimes you want to be able to do a portrait right in front of someone. its hard to really focus in on a face when im half a room away from a model at figure drawing. also i get the girl's numbers afterwards so theres always the chance i get to do a painting of them later ( even if it hasn't happened yet)
>>2433374
Thumbnail is hilarious
>>2433406
8B Faber Castell for those.
>>2432132
If that yellow cone thing is what I think it is, and the markings on the road are what I think they are, then your road is wildly out of proportion (cars proportional to the road markings would go over that wall like a speed bump) . You're the FZD guy right? Don't they teach design there?
>>2433395
how?
>>2433369
Then 1, I am an awful tracer, 2, tracing doesn't take 6-7 hours. I traced the flowers, yes, because I am not going to spend an extra hour drawing that many petals when it was just an after thought and not even in the original ref.
>>2433535
Don't take the bait - your tracing is fine.
It looks really great.
dedicated to that guy that said i should stop doodling. heres a doodle
>>2432659
fine, except for the feet
>>2433535
You took 6-7 hours for that? I mean, it looks nice, but thats a lot of time
>>2433115
pretty good, although the stair thing at the entrance seems just a little bit off.
>>2433583
6-7 but that's not purely working time...
>>2433517
big goofy crossed eyes
>>2433457
I'm not sure those markings are what you think they are
Crab samurai from the recent Brainstorm
>>2433665
Is this Chinese Walter White
>>2433569
I'm glad you read it. Go die
>>2433569
i like your imagination, maybe if you got good it'd be a fantastic drawing
I'm working on this currently. This is probably my first or second drawing using photoshop or any other digital means. I never really finish stuff so I've been pushing myself to see this one through to the end.
But it looks shitty and I cant figure out why. I'm not sure if its the lighting, dragon, clashing of styles, or in general just being overall weak.
Anyone want to tear this apart so I can figure where to go from here?
>>2433767
Shit, that was the old version.
>>2433767
It's a mix of things anon. The texture in the dragon's shadows is good, but they're still a bit flat. Colors clash, values are off, forms are wonky, textures of the scales feel pasted on, composition is off, etcetc.
But all those things are just signs of an inexperienced artist. Finish this one, but don't stress too much over it. The important thing is that you do a lot more pieces and studies. I can tell you've got a good eye for things, considering your level, so keep working. I see potential, you just need to keep challenging yourself and draw/paint more.
>>2432340
Cool
>>2432525
Blog por favor
>>2433976
>>2433980
Thank you guys :)
My sites are here: >>2431002
How do I fix the feet?
>>2434121
they look waaaaay too small.
critique on my first portrait without reference?
>>2434153
Pillow shading up the bunghole. You're just putting the shading along the edges of your forms without a great deal of understanding for the planes of the face. You have a couple of ideas of how the face is mapped out, but you really need to study more and get some more structured, referenced studies under your belt.
Also the nose is the most egregious part. The tip is overly defined and bulbous.
>>2434083
you really know how to overwork those pixels. Everything you draw is so contrived and just a bit off looking.
>>2434162
yeah the nose is shit. ill spend some more time in the beginner thread
>>2434165
Maybe someday I will make something you like or maybe not.
Either way I will keep trying.
>>2431823
Well done. That nigger is looking beautiful, the chink too but she's being held back by her hair
>>2433733
It is now!
i drew on a canvas with a sharpie. gonna go looking for models again tomorrow -_- really need to find someone who wants to get painted on the regular
>>2434187
edgy as fuck
old comic idea
>>2434202
So complimenting is edgy on 4chan, of course of course. I'm supposed to hate the guys work and tell him he doesn't have 'le spark,' right?
Is anything off in this? I'm having trouble with the pelvic area.
>>2434250
The pose looks physically impossible. It looks like you got the upper half from one ref and the lower half from another.
>>2434254
I didn't use reference but maybe I should try to find one. I tried the pose just now and it's not impossible but I can't see everything my body is doing for comparison.
>>2434250
Okay I got in the pose a few more times and I couldn't figure it out but I found another one I thought worked better so I tried that out. How's this look?
>>2434289
Better but the torso is too long.
>>2434301
Okay thanks. I'll work on it some more after I sleep.
Looking for Proportional issues and measuring tips so I don't make the same mistake.
>>2432604
>>why do you even bother to show up when the models are this disgusting?
well that explains why you're so shit
got the sketch and then the finished version
for 2ndary protagonist of game i want to make
... hands are hard
>>2434590
finished sketch with hand coloring
>>2434591
cleaner version but no head or hand
>>2434598
Finish the fucking drawing before you start coloring it baka
A sketch
calling this "Six More Weeks (Global Warming)"
made it with acrylic and sharpie
>>2434237
the shapes and values are bringing me to look at the monster, but nothing is really bringing my eye to the space guy.
im assuming you want him to stick out a bit. maybe make him a bit brighter?
just a thought, im certainly not a professional.
doing a commission for a friend.
anyhting before i move on?
So how fucked is this?
What do you think my biggest fundamental flaw is? I haven't done any anatomy studies, but I still feel that you can see glaring flaws pretty easily that aside. Also I got so wrapped up in trying to make sure my construction was right I forgot to draw the other arm on the other side of the body.
How bad is my perspective?
What fundamental should I start on immediately? (What is my biggest problem)
I am in desperate need of a redline.
I should've used a proper ruler, lines are crooked and I dislike how I drew her nose
>>2435446
Also, flat drawings were my biggest hurdle until recently. I was having such a huge problem everything I did out of the Loomis book I was reading made no sense to me. It wasn't until I started deconstructing objects from life and went through the first 3 lessons of draw a box that I was able to shake off the 2D, flat drawing problem that plagued me.
Would you guys say I'm finally ready for Loomis now that it's easier for me to think in 3D, or should I continue to deconstruct simple objects from life to further work on the fundamentals?
Pic related is a good example of the flat drawings I'm talking about.
I shaded it and it looked all weird simply because of my inability to think in 3 Dimensional form on paper.
Should I just go back to using draw-a-box or is there somebody better out there that can really teach me how to think in 3D? I'm still having trouble with that, but I think it's mainly an issue of perspective.
The reason I'm posting in here and not in the beginner thread is because nobody knows what they're doing in the beginner thread so nobody gets any decent help.
hands
>>2435437
actually the focal point is the monster, the guy is only there for the sense of scale. The left side has a bit too much darkness in hindsight, but this is an older piece.
>>2435528
have you tried a different method of drawing these hands, hand guy? maybe now is the time to start building the form with tone instead of line, or maybe take two complementary colored pencils like orange and blue to do light and shadow. You could keep doing it this way forever, but you could also be starting on so much new shit
The Old Man
Just got back to this. Does everything look okay now?
pls r8 m8
>>2435640
Mixin it up I see?
>>2435486
Paint less and draw more. You're building on a shitty foundation.
>>2435446
1. start studying anatomy now. Don't bump around blindly and guess at the major masses and limbs.
>michael hampton, vilppu, Loomis etc etc.
2. start learning perspective ( I recommend perspective made easy) once you start understanding it. start drawing the forms in perspective. this is where the boxes you made in the body and around the head will start to make sense in relation to each other and their referenced vanishing point. once you understand at least some basics of it.
learn 1 point, 2 point 3 point perspective. possibly 5 if you want to go for it :v
>>2434898
this makes me feel sad for the gerbil
>>2435955
draw a bunch of still-life compositions made up of as close to basic forms (spheres cylinders squares) as possible
make sure to draw from life, but drawing from a photo works too (but less well i find)
i say this because your drawing is completely flat, and you can see from how the neck connects to the top of the rib cage and how it interacts with the trapezius muscles that you have little to no understanding of cylinders.
>>2435640
neato
>>2434562
entire bottom half is like 50% too small.
Take a look at frontal anatomy thing where they break it down into head lengths and head widths. (brigdman has several for different systems of proportions like michaelangelo a sicentist and so on) and just draw those until you internalize them.
>>2435681
Her body is still quite long. Technically that pose is not a natural one, and certainly not relaxing, but I understand that it's for sex appeal rather than 100% accuracy so I did a little red lining. Just a suggestion on how to improve it. Otherwise I like it!
>>2431536
the top face is refrenced
Tell me all about my sketch, ic
>>2435476
I like the style, like nikhil singh with shades of taiyo matsumoto. Your line weight is odd in places, dunno why the outline on the upper arm and hair is so thick. I would also practice noses and try to avoid giving lips such a bold outline, but these aspects could be more attributed to style.
>>2434837
I really like this, do you have a blog?
WIP
>>2431653
Torso too long legs too short
>>2436144
So you just literally made her shorter?
Are you retarded?
>>2436583
Aww anon no, not retarded, it's just that if you'd actually imagine her stretched out/standing, she wouldn't come across as tall, but more like a strange humanoid worm. Tall people are still in proportion, this was my take on it, I'm sorry if it offended you!
>>2436321
Shit, really messed up the facial features. Everything is crooked.
I'm not even sure.
>>2436628
Start over and figure out the position of the head. Right now you're polishing a turd.
https://www.youtube.com/watch?t=7978&v=2T7cDY7YDsg
>>2436590
That wasn't me, I just got back and saw your comment. Thanks for the redline anon. I tried something similar myself after I posted the second one but I've pretty much given up on it.
Not sure what to do with the background.
>>2436722
Looks great man, do you have a blog or something?
>>2436722
Some kinda alien kitchen/hospital?
>>2435587
nice. not sure why i assumed otherwise. either way, i like the painting.
>>2436722
chessboard pattern
>>2432612
Ayy
>>2433231
Why is everything so thick?
>>2436722
Something like this maybe? The lighting matches up too.
>>2433231
Do more gesture studies maybe?
http://artists.pixelovely.com/practice-tools/figure-drawing/
>>2433231
you need to work on perspective/foreshortening.
I really like the style though, especially the face. Except that tumblr red nose.
and now i ironically ask; do you have a blog?
Need help, how do you go about making your own tone? I got lost in where I imagined the darks were in mine and it ended up like...this
>>2437087
Try using reference.
>>2437093
this board is 18 and older
MODS
>>2437093
age rules or not, it's an incredibly terrible idea for you to visit this website.
seriously, get the fuck out of here.
what software should i use to draw smooth lines? i have photoshop, but that doesn't seem ideal for what i want to do. i wanna draw anime/manga-esque pimages.
hands
>>2437128
sai or manga studio
Quick self portrait
>>2437161
And this little guy.
>>2437161
take your time anon. don't worry so much about getting proportion right and focus more on getting an accurate line every once in a while. if you even get one line right the drawing was a success, and then hopefully over time it gets to two lines right, then 100 lines right.
>>2437173
Sigh, you're right anon. I have to work on being a bit more patient with my lines. Thanks for the critique.
Can we post porn here now that the porn threads give no critique and are just shitposting?
>>2437093
Get the fuck off of 4chan, don't ruin your life while you're still young
>>2437293
hatching needs work, everything else looks great
Unit no. 025 P1C-XU
How much do you hate this drawing?
>>2437093
Not sure you are really a kid, but anyway: It's pretty bad, dude, but that's fine, you have probably been just drawing animus as a hobby, like most of us did, and you still have plenty of time to start drawing for real.
If you really want to get better, my advice, first, is for you to draw every day. You may not always be inspired, you may not feel like drawing, but if you want to get good at it you have to treat it as work.
You may get better by simply drawing shit you want to draw, or shit you think you are good at, we call that a confort zone, but to really improve you should look into the fundamentals of drawing and challenge yourself. Forms, anatomy, perspective, shading, rendering, google all this shit. You may be thinking "oh, I know about anatomy already", and it's clear you are trying to draw the guidelines, but you don't really understand how they work. If you are doing them just because, and not really measuring anything, there is no point in doing them. Look into this guy's videos so you have an understanding of why you are doing these lines. He has some pretty good pointers for beginners, and his videos are pretty didactic:
https://youtu.be/1EPNYWeEf1U
Draw a bunch of boxes, 8 head anatomy, faces, and good luck
>>2437161
is it me or is that nose just a tad off
>>2437093
save yourself and leave
just kidding man. loomis
>>2431536
>>2436045
>gerbil
man COME on
>>2434898
Free (Wiarton) Willie
i made pic related today. Always end up with the chicken scratchy lines like this. Even if i do try to make a single line lineart, it looks garbage. .-.
>>2437532
your values are all in the mid range
push it
push it
push it real good
>>2437550
Someone please offer some critique
>>2437550
Its just really really flat, anon. You chose a flat angle to present a flat, undynamic pose.
Also the generic design with the little triangle ridges and stumpy proportions makes me think of a young, skinny, puff the magic dragon.
>>2437621
So what do you suggest i do? This is pretty much my current skill level and that was the best i could do with imagination
>>2437642
Other than puffing it. And to obtain a cleaner outline?
>>2437621
"shameless ruan jia ripoff"
>>2437642
What about a bend in his body, more interesting wing+leg movements, and a more interesting pose? It's the same as human figures, think about having an interesting gesture. Also, rather than chicken scratching, try doing the contours of the body with as few strokes as possible, just not taking your stylus off the tablet.
>>2437671
Thanks for the tips. Ill try the few strokes thing. And am thinking of making the body vertical with an arching back, tail downwards, and sort of an isometric view. Only if i had the the skill though. Ill try again tomorrow. Btw should i try traditional instead? I used to draw a bit and bought the tablet just because i couldnt get the supplies around where i live. Anyways, thanks for the tips again!
Please critique. Especially on the right hand.
>>2436722
Finished it, please point out what I could improve for next time?
>>2437903
Yeah, look at kitchens; he's just in a big empty room. Also, I would lighten the background. It looks too sinister now, whereas before it had a creepy but fun feel.
>>2437903
cool shit
>>2437910
I agree, the room is empty because I just wanted a simple background and was too lazy to do more, but you are right. Also I definitely intended it to feel more lighthearted, I didn't realize I was fucking up the mood with the background... Well I merged all the layers so I'm not sure I'll be able to do a different background, I'll see what I can do, thanks for pointing that out.
>>2437917
Thanks familia.
>>2437903
Really cool but the reflection on the cleaver looks a bit off
A maternal wonder woman WIP, taking a break from it. Not accustomed to painting muscular women, any red lining/crit/pointers would be much appreciated!
>>2436274
Thanks! I do have a blog, but it's not a very good one. I'm only now getting comfortable with sharing my drawings; susipari.tumblr.com
>>2436321
But I like the upper lip! What should I fix? I wanted it to be kinda inward and pointy.
>>2436653
Don't give up on it, I really like it and wanna see it finished!
>>2437940
Does it look better now?
this is the underpearl, handling basic bodily functions of this cartoon character as a brainstem does for you right now. thoughts?
>>2436644
Continued.
>>2437956
Those are the most terrifying eyes I have ever seen
starting
three and a half hour figure drawing
>>2438010
Right hand shoulder looks a little awkward.
>>2438014
i can live with that.
>>2437986
is a nice copy you got there
>>2438023
I really dig your style mang. How long you been drawing for?
>>2438072
my whole life bro ever since i could hold a pencil i've never stopped drawing since i was born ok man
but probably like 5 years?
>>2438010
Not bad, but the foreshortening in the hands is too extreme. Her left hand looks too big in comparison, while her right looks like a tiny gloved hand thanks to how straight the forearm is and the weird way the ulna is protruding. I know the crosshatching is a stylistic choice, but doing it where you don't need to and not following the contours properly makes it seem like she's wearing a canvas sack at parts. I do like the contrast between the forms and the thick and thin lines.
A while ago I was told to start in the beginner thread, do I qualify for Draw Thread now?
Pic related is recent sketches
>>2438094
i dont really see the canvas sack thing, but i just can't figure out how to foreshorten hands with crosshatching. the thickening and thinning outlines worked a little bit but I just can't seem to get the effect right. I'll say without trying to be controversial that the proportion and shape of the hand is accurate to the model, but since I couldn't get it to recede convincingly it looks wrong. next time i'll try to experiment with the amount of lines in the hatching. like with the upper legs in that picture I could've had more closely packed lines to give a better impression of foreshortening instead of having the same distance between every hatched line.
if sometime next week i see a pose with foreshortened hands I'll just strictly study that, and i'll try to do some individual ones from my own hand today
>>2438106
you can't (really) qualify for the draw thread until about a year or so
>>2438124
A year of what? From when?
>>2438124
It was like a month ago and they said I was really close, I have advanced since then.
Pic related is how I was then
Any pixel artists here? This one is pretty old, but anyways one of the best I have. I would like to do full scene in pixel art but I don't know what to draw
how is it, is the hand too flat?
>>2438134
you can't think form, focus on studying drawing form, volume and 3D just with lines and forget values or proportions and focus on that fundamental alone, and practice it with simple things.
You're not training in the right direction
Study classic artists sketches rather than photos as complex exercices
>>2438146
Perspective is off, she looks like she is behind the hand thing instead of infront, Colors palette is bland (too many warm colors and the colors themselves are muddy) Values are bad (not enough light dark contrast) and painting shows lack of experience. Keep studying fundamentals, keep doing the sphere/cube/fruit exercises.
>>2438147
It wasn't supposed to show form, I was practicing cartoonistic styles. I will practice form anyway.
I don't just draw from photos and I recently drew classics in pic related (I don't feel like resizing)
>>2438144
The background color is often chosen in a way that it contrasts the character, not blend it in.
You have shading on shading, but it's so complex and low contrast that there might as well been no shading.
Look at something like this http://pixeljoint.com/pixelart/102691.htm
It has simple shading, and that's beauty. Simplify, so you can see the form clearly.
By simplifying, you restrict your palette. Your colors and shades are all over the place trying to show detail.
It doesn't work, it only makes it flat.
>>2438028
I won't deny its copied from that image.
It's all free hand if that makes any difference.
>>2438203
why though
>>2438203
One shouldn't share referenced work without mentioning it's reference.
>>2438144
This is pretty bad, dude, you are just placing pixels everywhere to give an impression it's an elaborate pixel art, but pixel art is about being economic in pixels and colors.
You make the same mistake as most beginners who go into pixel art, who think they can jump in and be good at it because it's a very small medium, so they don't have to work on anatomy or on rendering as much, yet be getting good results because of the small resolution, but it's quite the contrary, it involves more care and attention to detail to place the pixels in the right places.
This pixel art is lacking from the basis of the drawing and up, the figure looks really stiff and boring, legs and shoulders too wide, non existent face because of muh style, boring colors, lacking specially a clear light source, that would guide the light and shadows, instead of it just being wherever you feel like it.
I'd suggest you to read this tutorial, learn how to draw lines in pixel art, then the techniques of rendering paintings and all that basic stuff:
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial
Also a pretty good article about pixel art in general:
http://www.gamasutra.com/blogs/BlakeReynolds/20150512/243212/Pixel_Artist_Renounces_Pixel_Art.php
Got tired of doing studies so I made this abomination for fun.
>>2438224
pain & misery builds character so don't kill yourself fool, you'll grow strong like anime
>>2438224
I like it, it has meme potential!
>>2438224
This is a good meme
>>2438160
ty for the input, appreciate it.
>>2438106
looks like you put your thumb on wrong this morning
I can't make my hand do that
I like the people to the left though, good values
why do i even bother?
>>2438146
>>2438160
saw this on LAS and gave it a view.
All the things that guy said are true and you should/have a long way to improve, but this piece is very interesting ,expressive and its very good on that "idea/imagination" side of things.
I just taught you should also get a compliment, but you need to keep on drawing and git gud
>>2438452
Yeah, I'm always experimenting with different styles and it doesn't always turn out pretty. With the hand I was trying to make the lines pop but I went a little far.
After watching Kingsman, I did this. No reference
Thoughts?
>>2438513
do you honestly think its good?
>>2438513
Beginner's thread
>>2438519
No, I asked for thoughts
>>2438513
Why are you proud of not using a reference for this? It's shit mate, and that's okay, but I don't know what type of thoughts you are looking for and to get further you need to be aware of that. The fact that you posted this at all shows you are probably fresh off the boat from some hug box like reddit or real life and need to snap out of that asap to get beter.
>>2438525
a less harsh way of putting what this anon said is that you're not really good enough (and i mean no offense by this) for us to give any critique.
You're still learning the basics, essentially. Critiques work well when someone is good but has some mistakes and bad habits. That's where they're valuable. The only legitimate critique anyone can give you on this is study hard and keep drawing, which are things you probably already know.
This is why beginner threads exist. You should post there.
>>2438525
Sorry, I didn't realize you knew everything about me. I said no reference, to explain why it isn't similar to the character. It is pretty fucking obvious why I asked for thoughts. I didn't say shit about "muh love me my mum likes my drawings".
Not everyone is a self centered blind fuck
>>2438525
Yeah, I just posted there. Thanks
>>2438513
the anatomy is completely off, there's no structure, in fact there is very little understanding of basic proportions and form in this. It speaks of someone who really hasn't studied art. There's nothing much to say about this really since the foundations just aren't there. I suggest getting started with the sticky and learning the basics.
>>2438302
Nobody ever replies to muh shit so i'm gonna ask a question.
I've been illustrating in ink for years and years with plans of becoming a concept artist, but I didn't realize that painting with color wouldn't come as naturally as learning to depict forms with lineart did. I'm pretty shit at painting and get discouraged because i'm used to being able to depict what I want, how I want with lineart and sketching. I'm struggling to learn even the basics of rendering/values/picking colors. I want to know if i should be practicing painting with or without lineart, and also if I should be practicing in greyscale and worry about colors after i learn to depict form properly or if I should be jumping right into using color?
Every time i use color it just disappoints me and I end up dropping the painting half way through. Pic very related.
>>2438541
quit being mean, this anon wants affirmation not trolls and hate
>>2438544
that's what happens when you only draw outlines and never shade any of your drawings, anon. dont be lazy. shade and render everything you do. and for god's sake draw from life.
>>2438549
Trust me I know all of those things. I just never had a chance to paint or go digital until about a year ago.
Still didn't answer my questions about how to practice though..
>>2438544
I know you're just starting on the coloring here, but just looking at what's provided, the values need to be punched up, and the color choices are dull. Keep in mind what lightsource you want to introduce, the strength of it, the color of it. A dynamic lightsource can help tell the story of an image or add visual interest.
Perhaps do color/value master studies of other works that have your color goals in mind (artists or pieces that look as you desire your own finished products to look like). That can help you familiarize your self with the strategies involved in reaching that final product.
also I didn't reply to your linework cause it looked fine. Maybe more detail in the ear would be nice.
>>2438557
Thanks for extremely useful critique. I will definitely try some studies of inspiring paintings.
Also who is the creator for the painting you just posted if you don't mind me asking? That's friggen amazing.
>>2438559
Np bro. The artist is Jeremy Geddes, really awesome painter. You should look into him, his use of light is really beautiful.
>>2437968
reflect what is adjacent to the face of the mirror "into" the mirror, and keep it in perspective as if the mirror were a window and the reflection continued and was cropped by the shape of the knife in whatever perspective it is in. this is only true because the vertical plane of the knife is perpendicular to the horizontal plane of the object it is resting on. the angle of the reflection would change if the vertical of the knife were at an angle with the horizontal surface.
also
>does it look better
>better
When you're revising technical details, this isn't just semantics, it's important to not mix up subjective assessments with objective assessments. your rendering of the reflection is not "bad", it's inaccurate, which can be bad or good depending on the context.
>>2438007
>>2438623
What's going on here, are the wings coming out of the chest under the shoulderplates?
>>2434289
first one looked better
>>2438010
You're learning nothing from the hatching
So far it's mostly a stylistic choice than anything
Seriously, when are you going to get bored of this?
>>2433717
I really like this one senpai
I love crabs
>>2438487
Thanks bro, glad you liked it
>>2431536
just got finished making this quick sketch, why does the one on the left look smaller than the one on the right? its the same exact sketch but with different color backgrounds...
Any major mistakes I'm not seeing because I looked at it too long?
>>2438926
why is his lower lip so smaller compared to the upper?
>>2432811
you placed the vps too close to one another, creating too big a distortion
>>2438926
ear and side of jaw connected to ear look a little too far over to the right
I'm stuck with the bg, have no ideas
>>2438990
A swollen lip does not change where the lower and upper lips join though. The corners should line up (pic related, he took an inceskate to the face so his upper lip is swollen.
Also if his lower lip is supposed to be the unaffected one, it's so damn small width wise, it's completely out of proportion to the rest of the face.
>>2439001
so small
>>2438994
It's always been a little strange to me when an artist never actually conceptualized where their figure is despite having chosen and defined a lightsource. I mean, it should be location that defines the light sources direction, intensity and color, not the other way around.
>>2439002
I like your layering of value scales. However, i's a little hard so see the separation of the edge of the cliff in the foreground from the mountains in the midground. though if you're planning to dub in color, that probably won't be a problem.
>>2439012
Ohhhhhh ok, ha ha yeah. It's the broken line/lack of detail or darkness inside the moth that threw me.
Yeah it looks fine.
brushes past 10k res are so much nicer but god damn my computer can not handle it at all
>>2438893
beg thread, stop using flame brush.
>>2437956
A bit of progress.
>>2432132
when's the lava gonna come?
>>2437970
1 year and a half later.jpg (1.02 MB, 1265x1690) google iqdb

how does it look? im having fun with colors so it may look weird.
>>2439382
I feel that those really sharp shadows on her face really age her. I'm not sure if that's what you were going for.
>>2439200
>10k res
wtfareyoudoing.jpg
>>2438544
>>2438302
tried finishing it in greyscale because colors are not my friend.
>>2439620
push dem values. all you have there is a soft puddle of midtones.
This is my first work on a tablet ever, unfinished obviously. Let me know what you think so far, I spent about 3 hours on it
im bored with /ic/... heres some hands. i should've taken a screenshot of me skyping with catt and posted it here to troll you guys but meh. she asked if me if i was gonna do that but i dont care so much nowadays
>>2431536
could i get some critique on the face, /ic/? feels weird to me
>>2439747
i like it. I can't speak for painting as i'm not that great at it, but the lineart is solid.
Only thing i notice being slightly off is the eyebrows aren't level in regard to the rest of her face, which is fine if you intend her to be raising an eyebrow slightly. If not, lower the left eyebrow slightly. Her left, not ours.
>>2439739
>>2439747
The ear's pretty far away, other than that I say it's fine. I love the style by the way
>>2439771
probly
>>2439747
you've got firez syndrome. features should be well defined to accentuate what makes their eyes, mouth, eyebrows, and nose different than someone else's. you should be able to do it in very economic lines. even if the rest of the face is rendered keep features loose to retain their personality. Your face is too rendered to have any character in it's current form. this was just me screwing around with a mouse but i think it illustrates my point.
>>2439786
>keep features loose
keep features tight is what i meant. i have a hard time explaining this stuff. rest loose, features tight.
>>2435528
How is your approach, hand guy?
Working the contour first? Construction as Loomis?
I do find your hands very appealing, wanna try your approach.
>>2439836
if you honestly want to get better at drawing hands like those you need to give up on drawings looking good for a while and just draw freehand everything. pick a line to start on, draw the rest of the lines based on that one line. no construction. as you get more accurate they'll look better. at the start they'll look terrible. but that's how you learn to draw. in theory you should be able to just look at one spot somewhere in a still life or landscape in 15 years of doing freehand life drawing and just draw it. just fuckin go. not worry about perspective or measurements or construction just be able to draw the scene in front of you and it'll look right because you are so amazingly accurate. that's my hope at least.
Just picked up a tablet, first attempt is eh
>>2439885
That works for any drawing? I'm still learning, not even posting on "begineer's thread", should I get some basics as perspective or construction first, or just for for it free hand?
>>2431536
I'm a beginner with about a year of practice.
This is my current project.
>>2439771
>>2440001
Never, ma nig
>>2439892
pull the nose up and use the loss of space to shorten the bridge.
>>2439482
I want her to look 30-35+, so not super old but not like a twenty-something. Does she look older than that in your opinion?
New thread or what?
>>2434235
Righteous.
Do you have anything else related to this?