>>currently making the basis for a world to set a game in.
>>>this alignment chart shows the basic ideologies of the primal forces in this world represented by these character god type things, paired with what are basically rough sketches of what i want them to look like (squid monsters, humanoids, vaguely dark spirit things etc)
my question for yall, who has done, or been part of, a project that requires extensive world/lore building, and what are some potentially good strategies for going about doing that as a 1 man operation?
and whatever other stuff im forgetting..
>>n ya, 1 man operation, needing 2 b the jack of all trades. soo every part of these entities is far from perfect, but does it seem like generally a good direction to be going?
>>i obv think so, but posting here in hopes of running into experts/enthusiasts/wtv jus dont b a dick. thoroughly a work in progress
Bump in curiosity
While building a lore i would guess one builds the worlds rules and laws. And set a chronology with logical events that lead to the current game event. Maybe taking reference of real life past
>maybe saying the crystal clear obvious
>>2326877
Write down everything that's on top of your head about your setting and keep doing that until you're satisfied.
try lurking /ic/ they're building interesting worlds out of their asses all the time. Should be helpful