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Head Ache

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Thread replies: 309
Thread images: 120

File: heads.jpg (74KB, 506x465px) Image search: [Google]
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it's time to practice heads /ic/!
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Here you go, that's my attempt for today. Now I'm discouraged, thanks a lot
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>>2246727
Go back to /b/
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>>2246727
With that atttitude youll never get anywhere just sayin
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>>2246895

Facial mass too large and not enough skull
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>>2246720
I may finish the 25 today. Or tomorrow.
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>>2246900
They all look like chimps tbh
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>>2246907
Yeah, adding the 'mouth ball' makes them look that way. Can't wait to internalize all these steps so I don't have to make these techical diagrams every time I make a face.
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>>2246727
I spent about 2-3 nights studying Loomis heads and became 300% better. I got discouraged a few times and almost said fuck it, but I pushed through and analyzed where I was going wrong. Stick with it and you'll make it
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It's ok
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Can someone finish the left side of this guy's face for me? I tried and tried and could not get it right
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>>2247287
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Ok
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Hey thanks. This method makes head drawing easier
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>>2247290
The whole thing about him is wrong, you need to fix a ton of other stuff in order to get that part right.
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>>2247350
thats the power of loomis
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>>2246969
Did some more shitty heads
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>>2247290
Could you please enlighten me, unless you really don't know what's wrong with it
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Not enough hokuto shinken>>2247290
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>>2247367
You just gada loomis more
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>>2247290

What I see in your drawing is a lot of purposeless lines. To draw well from imagination you have to be able to clearly visualize what you want to draw before you even put down the pencil on the paper, or stylus to the tablet as the case may be. One of the reasons Kim Jung Gi can do what he does is his insane ability to visualize complex scenes beforehand. What you need to do is to build up your visual library. At this stage, while I think you should make attempts at constructing heads from imagination I think you should spend more time on copying and studying. Copy the Loomis heads from the book pages. Trace the loomis head over photos. Make countless of Loomis heads without attempting to make it look like a finished drawing, just do the construction lines in as good perspective as you can muster. Search for the head drawing video by Proko on youtube - it explains the Loomis method very well. On the plus side on your head you have decent vertical divisions - the distances between the chin, bottom of nose, brow and hair line are not bad.
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>>2247290

I constructed a loomis head over your drawing. Hope it helps
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Yeah this needs some serious work
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>>2247428

Top right head is not too bad. Nose a bit wonky, but overall decent proportions. Keep at it
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>>2246727
stop posting that pic and do new ones you fool, your first 100 tries will never look good, do another 100 and actually use real heads for reference while constructing
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>>2247428
The features are a real struggle. Nose and mouth are the worst and I sometimes get the eyes looking OK. Not so much in this one lol
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>>2247540
That doesn't look too bad, keep at it fam
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>>2246727
try to imagine the face as inside of the box, not on the surface.
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Drawing heads from below is really difficult, it's so unnatural to see.
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>>2247540
Tried a slightly more to the side view.
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>>2247363
Show me your penis, man
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>>2247620
Wait why? I thought we were just drawing heads?

Chu sayin I'm not allowed here?
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Just started with Loomis, I do have previous experience with drawing, so I'm guessing these aren't that bad. Critique welcomed.

1/4
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>>2247764
2/4
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>>2247765
3/4
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>>2247766
4/4
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>>2246727
The first head is nearly on the level of legendary manga artist "One" I expect great things of you in the future.
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>>2247290
i need to learn initial D style to finish it properly this'll have to do for now
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Fixed it you guys!
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>>2247952
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>>2246727
2nd attempt
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>>2247540
>>2247603
Ooooo OOo!

You desperately need info that changed my entire skill level!

Ok, so you know how eyes are spheres right?
Practice drawing eyes at different angles and figure out how eyelids wrap around the form.
Draw a sphere then put an axis straight through it...a North/South pole...then draw lines that connect to both poles while wrapping around the sphere.
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>>2247988
Drew up a thing to help chu guys
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>>2248030
I'm an idiot
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>>2248031
Not the guy you quoted, I posted a couple drawings in the thread, those look really nice, I have a drawing anatomy book and these reminded me of those, do you study art formally by any chance? Thanks for bothering to draw those up.
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>>2248041
Thanks man
I've done my fair share of bargue plates, hampton, bridgman, hogarth, huston eyes. I'm also 2 years into art school. It's all about mileage.

This is a head drawing in 2013

You'll get there. Just keep drawing.
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>>2248050
Nice man, I dropped out of 2nd year art college, after doing 4 years at art highshool. I found that I love drawing again, and I think it would be a shame if all that work went to waste.

I was such a slacker now that I think of it, as soon as I went into higschool I completely stopped drawing for fun and was shirking homework, which led to me just doing stuff at school and then forget to do anything. Forgot how fun it was to draw for yourself.
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>>2248079
I find the joy through all the steps that goes into making a final piece.
You're in control for the entire process...constantly making decisions that you think are strong or cool.

You weren't a slacker, you just had to adjust your working habits to fit a new environment. School is totally different from doing personal work...at least in my opinion.

It's awesome that you're picking it up again. Chu got a website or blog or something that you wouldn't mind sharing?
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kill me.
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Dearest /ic/,

a long time /fit/izen here, always been into art and drawing, never been too good at it but it's what got me into fitness after seeing one of Gustav Dore's pictures of the devil (of all things) way back when I was a youngling.

I've lurked here a while now and I just wanted to say I've spent the last 2 and a half hours now reading, studying and sketching about 22 odd things which somewhat resemble heads/faces/anatomical skulls and I'm feeling pretty proud.

So yeah- thanks guys for the inspiration and info.
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>>2248169
Hoping I'll eventually get to the point I feel I can post some of my stuff here in a few months
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>>2246900
learn to draw in shapes m8, that stuff is still too much rooted in symbols
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>>2248031
Thanks for the example. Yeah I know about how the eye is a sphere and the eyelids should wrap around it. Thing is my primitive mind can't handle it right now so I just said fuck it. I've yet to come around to figure that stuff out since I've mostly been focusing on basic figure drawing.
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>>2248124
Nah man, not nearly as good for that. Still have a lot of work to do. Thanks again mate.
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i'm pretty rusty, here's a shitty warm-up, from imagination. i wish i had done some studies beforehand. some of you guys are having a harder time, though, so i'll share some resources:

hampton/loomis (copy and analyse all the drawings)
vilppu (3 hours on head, once a month)
steve huston 3 hour youtube video
bridgman

also make sure you're able to draw a skull from any angle
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>>2247931
I know you're being disingenuous, but ONE was never said to be anything but a good writer.
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>>2249012
Push your values, really control your lines (line weight/get rid of the scribbles), and the head on the right is awkward
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>>2249104
i know, there's so much i want to fix that i noticed only after i posted. thanks for the advice
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Any Techniques for properly spacing the eyes, preferable from many different angles.
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>>2248031
do you have any more of these?
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>>2249440
I mean, I literally just drew it in like 8 minutes

Is there something you're struggling with that I might be able to illustrate better?
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>>2249441
you mentioned that you were going to art school, and you seem like a good artist so I thought you might have some more examples/work or something.

if you want to illustrate some heads from some more extreme angles (looking up or down) then that would be cool, but otherwise i'm good
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>>2249447
Im about to go to bed
But i might whip something up tomorrow so keep an eye on this thread
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>>2248169
>>2248171
if you could get fit, then you can get good at this shit. it's the same principle, practice, patience, perseverance. also studying.
get those skill gainz.
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>>2249377
that cross thingie
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BIG QUESTION so my life drawing teacher told me that this Loomis process of drawing heads is only for when you are without a reference, but if you have a model in front of you, it would mess up the drawing to start the Loomis way. I was very sceptical, is she full of shit?
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>>2253789
How will it mess you up?

Isn't the process just to guide construction?

My life drawing teacher told us to start with boxes, which I guess is similar enough.
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>>2253789
You wouldn't necessarily mess it up. The reason she says that, however, is that Loomis has encoded into his process certain assumptions regarding form and proportion and so if you're trying to capture a portrait from life you are better off by simply drawing what you see.

Construction methods are, for the most part, used to either assist inadequately skilled artists in drawing from life or allow adequately skilled artists to draw from imagination. Loomis' method in particular is not tailored for use in life drawing, but rather for creating from imagination.

Basically, she is telling you to learn to drawing what you see in a classical sense rather than bog yourself down with arbitrary construction rules. The model is right there, so why even use Loomis' crutch? You already have a head to draw from, so it's redundant to start with Loomis' foundation.
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>>2247768

God damn. Working through the Loomis book myself, and my heads like basically nothing like those (at least, the features on them look like ass).
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>>2253858

As a extremely unskilled artist, I have found that doing loose constructions helps a lot with making my proportions/orientations not look like complete ass.

Most of my drawings still suck, but at least the features look like they are in the right place.
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>>2253858
Thanks, that's basically what she was saying. Although I will say that i have used the Loomis method while drawing models and I've tried it without as well, and my Loomis drawings seem stronger and more proportional. Perhaps I need to practice more without
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>>2253789

>>2253858

No. This simply isn't true. I have studied at an atelier and met many experienced painters who incorporate construction into their life studies. It is especially essential when you do poses that last for weeks, since things like the position of the hands will vary quite a bit no matter how good the model.

There are two main approaches to drawing from life - the what you might call optical approach where you focus on the shapes and attempt to copy what is in front of you. Look up the Bargue plates.

Then we have analytical drawing which is the Vilppu, Hampton and russian academy etc. approach where you put more focus on the form.

Truth is you need to understand both approaches. Those who focus a lot on shape drawing generally become good at capturing a likenes and render light and shadow beautifully, but they are limited in their ability to do anything more dynamic. The ones who focus on analytical form drawing sometimes lack the ability to capture the subtleties of light and a good likeness but they have a more vigorous understanding on drawing from imagination and anatomy.
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>>2253858

>Basically, she is telling you to learn to drawing what you see in a classical sense rather than bog yourself down with arbitrary construction rules.

There is absolutely nothing arbitrary about the start of Loomis' construction. It establishes the cranium, the angle and tilt of the head and the center line. All of that is absolutely essential in drawing a proper head, regardless what method you use and whether it's from observation or imagination. Ateliers that focus on life drawing teach this just as much as the famous anatomy teachers. The shapes that are being used to represent the cranium may differ and so might the amount of landmarks that the artist wants to establish before he feels confident the construction is enough, but the START is always the same. Cranium, angle, tilt, center.
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Digging the old man in the middle
Also I somehow went from Head study to UnderTale fan art that ill be finishing some other day
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older studies but still somewhat related to the topic of the thread. I'll post the reference I used for anyone interested.
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>>2254480
here you go.
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>>2254480
>that one Rhonda
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pls r8
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Drawing with this marker makes my proportions go all over the place haha
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Hey ! It's very interesting !
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>>2254390
Another one I did
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File: ayyy.jpg (270KB, 984x732px) Image search: [Google]
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Looks like i have a heavy case of "ayy lmao" and require 1 week of Hampton every day.

Also mirin' how natural and non-robotic these faces look - >>2249012 , that's my goal for now. Thanks a lot for the links, i've heard some good things about Steve Huston, gonna check him out after Hampton.

>>2254521
These also look super cool, now i also wanna try drawing some of them without construction lines, just to train visualization skills.
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File: LoomisPlease.jpg (282KB, 1200x1500px) Image search: [Google]
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Why i'm so suck at drawing head
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looking for advice. got the proportions, features could use a lot of work. but otherwise i feel like my linework/hatching is uber-bland. what can i change for next time?
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>>2254639
oops forgot to post image
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>>2254648
i'm not good but your skull is way too big
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File: dumbfaces.jpg (194KB, 1200x750px) Image search: [Google]
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I drew these from imagination using some lazy construction.
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>>2254648

The head is not supposed to be a literal circle anon.
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I am uncertain how i feel about this punk ass.
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>>2254678
Hey do you mind sharing which brushes you use?

Looks sick
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>>2246895
You did some pretty clean lines, I'll give you that though
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>>2254727
Are posts like these trollposts?

Should I just ignore them? Are they some sort of meme around this board?
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>>2247986
If your still here m8, draw a bit larger and a bit softer. It will be easier to construct if your assistance lines are really light, while your more confident lines are bolder.

I am a huge chicken scratcher myself, and I essentially have to completely unlearn it. I have huge issues with rendering in pencil, or even with paint on Photoshop because I keep drawing/painting over something too much.
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>>2254773
http://zedig.deviantart.com/art/A-lot-of-people-have-been-asking-for-my-brushpack-445828615

"Clean lines, hard edges" brush.
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>>2254848
Thanks
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>>2246847
Agreed. It just leads to plateu-ing. It's loser mentality. To get better, you just have to do it and know you can. You won't always master a skill after only a few attempts/practices. I wish people would understand that.
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>>2246900
It seems like you have a habit of wanting to draw all of the face in clear view/facing the viewer. Break that habit. Other than that, you're doing well. It's looking good.
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>>2254648
When drawing females it's best to leave as many lines out as possible and try to express the anatomy and form in as less lines as possible. Try to suggest more forms with fewer lines, the texture and weight of the lines should be a key component of this, rather than hard shadows.
Also try to think of the forehead as a separate plane that's forward from the rest of the head, with small spaces around the temples.
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>>2254607
wow, thanks, I'm flattered to be somebody's goal

don't worry btw, mine looked like that for a really long time, but don't sketch from your imagination too much, focus more on studying or you'll develop crutches. analyse photos, drawings and paintings and always try to remember there's a skull under there

here's a useful resource for drawing skulls:
https://www.anatomynext.com/3d_viewer.php

pic is Zorn
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I used more construction lines this time.
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And some portraits from reference.
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>>2255531
>>2255549
calm your contrast, it makes it look super messy
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>>2255551
You're right, I will. Thanks.
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some head drawings from today.
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>>2254480
>Rhonda
Eyyyyy
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>>2255647
smooth as chocolate milk
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>>2247764
>>2247765
>>2247766
>>2247768
I like em
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>>2254678
These are gorgeous! You make it look so effortless. Do you have any general drawing advice? How did you get so good?
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>>2255647
very nice
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>>2254648
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>>2255682
>>2254500
My brothas'
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>>2255647
Nice lines! Post more if you got them.
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>>2255647
those faces all look so similar... the noses are all exactly the same, except they're different sizes. And there are like 2 different kinds of eyes.
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>>2255921
kek
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>>2255843
Thanks. Advice: Ignore everybody--if you're beginner, TRACE. TRACE from good reference and good artists. TRACE Loomis so you can internalize his rhythms and proportions. Hell, tracing has value even if you're an expert. Just rip up or delete your tracings so no one will know your shame. Then copy without tracing when you're ready.

Rhythm is the most important thing to learn, followed by proportion and form.

1. Rhythm: Do quick gesture drawing from life or photo ref, study master/expert gesture drawings.

2. Proportion: Copy proportion diagrams, and good artists.

3. Form: The easiest way is to start with isometric perspective/projection because the lines are all parallel. Also, understand ellipse drawing using minor and major axis.

But draw a lot. The above stuff will only help you if you keep drawing for years.
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>>2255647
So nice.
How do you get lines so well controlled like this without your work looking like a mess?
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>>2256921
practice
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>>2256022
Yeah, you're right. I tend to always draw the same or very similar noses especially for pretty girls. It's quite difficult for me to vary facial features without reyling on cartoony exaggeration, I definitely need to work on that.

>>2256921
Thank you.

Well, my sketch layer underneath is quite a bit messier than the cleaned up lines on top. I wouldn't worry too much about lines, it really does come with practice.
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>>2254920
That site is neat. Thanks for sharing.
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Hey guys, how did i do?
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>>2257295
Not bad overall. Make confident marks; your lines are dragging it down. Don't phone in the hair, actually take the time to visualize the masses so you can make good decisions about simplification. I can see where you thought it was good enough and just winged it.
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>>2257295
I feel like the eyes might be a tad too high and need more of a relaxed look, there is too much of the iris showing and the rest of her face doesn't fit the expression. Neck also seems really thin
>>
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You win some, you lose more.
>>
>>2257442
From whom did you learn the reilly method?
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>>2257474
Not him but
>Ron Lemen
>Steve Huston
>Charles Hu (Gnomon workshop five fuckin DVD son steal them or buy)
>Erik Gist
>Watts
>funkymonkey1945
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>>2257484
I forget about Proko-chan
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>>2257474
Hi. I'm learning it from the internet. Image search: "Reilly Abstraction."
>>
Does anyone have a head reference pack?
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>>2257295
Chin and nose are too long, eyeballs have no shape, and you didn't even try on the ears. With ears you're just going to have to sit down and memorize how they're pieced together.
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>>2255551
>>2255558

I actually really like the high constrast, reminds me of some high contrast b/w photoshoots.
>>
Where are those heads at?
>>2257484
>>2257523
>>2257489
Thanks
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>>2258680
Are you drawing in a lined calender thing?
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>>2258680
Right on! Keep it up. I'll post more soon.
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>>2248031
>>2249462
Not any of the others but I find your info super useful.
Please do write more on mouths, and maybe noses.
>>
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Every time I try , I have a feeling like ..

It is OK for me, an amateur.

Then I see again after finishing and it's like , oh shit nigga ! this looks terrible.
>>
>>2249441
Yes, drawing a smiling wide face, from above-head and below-head views
>>
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It's shit... for now
>>
>>2260667
>for ever
>>
>>2260683
eat a dick
>>
>>2260686
fite me! also post your work faggot :^)
>>
>>2260690
why do I need to post my work? I was calling you a cunt and the evidence is all here
>>
>>2260694
He's right, tho.
>>
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>>2260461
Seems like we are the only ones left here
>>
>>2255647
link your fucking blog/DA
>>
Dont be lazy!
>>
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>>2261166
This thread would be more fun if we more people gave head.

Your progress is awesome, keep going.
>>
>>2257251
>I definitely need to work on that.
No you don't, that guy was just upset because you didn't do tumblr noses. Varying jawlines, lips, eyes and hairlines is already more than enough for this kind of stylization. Don't ruin them.
>>
>>2262311
Nice. I fucking love it. Keep posting, fap material tbh. I'll try to post some but I'm currently busy.
>>
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let's keep the thread going!
>>
>>2254556
that feel
>>
>>2247384
You. I like you
>>
>>2262311
Woah, are you a pro?
>>
>>2262311
Nice expressions
>>
>>2262311

Great work, about how long does one of these heads take you?
>>
>>2262386
Thanks. I'll keep posting. Post when you can anon, it'll keep this thread from being too homogeneous.
>>
>>2262976
Those soft and delicate lines... nice feel.
>>
>>2263044
No. Not pro, but I'm trying.
>>
>>2263076
These took longer because I was playing with brushes/techniques: 30mins-1hour for the most detailed ones. But normally it would only take me 5 minutes a head, maybe 10 if it's a tricky angle.
>>
>>2263064
Thanks!
>>
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Experimenting with brushes to blend values into a smooth, seamless transition. So far I'm liking it.
But I need to work on my construction of the head. It's kind of wonky.
>>
>>2262346
>that guy was just upset because you didn't do tumblr noses.
wat? the guy was complaining about same noses and tumblr nose is the epitome of sameness.
>>
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>>2263206
thank you.
>>2254481
ok, I tried doing the front view one, took me an hour though.
>>
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>>2254481
>>2264031
ok now the profile view.
>>
>>2264031
>>2264120
I'm not the best artist here by a long shot but I would recommend you try sketching more and drawing less. Focus on getting the forms and perspective right, then you can start working on shading/ details.
>>
>>2247411
Is this a meme or a legit critique?
>>
>>2263623
>wat? the guy was complaining about same noses and tumblr nose is the epitome of sameness.

What? Tumblr nose refers to overdefined noses on otherwise simplistic and stylized characters, often accompanied by an overuse of red coloring. Drawing a nose in a similar way doesn't make it a tumblr nose. Loomis always draws the same nose for his default head. Does that make it a tumblr nose? Same with many comic artists who always use the same noses for the same character type, especially sexy women. Or anime, which obviously has its own problems, but tumblr noses sure as hell aren't one of them, despite sticking to very samey representations of noses.
>>
>>2264234

I wrote it, not a meme as far as I know.
>>
>>2262311
>This thread would be more fun if we more people gave head
Agreed
>>
>>2260461
Your male heads are nice but you should work on the females, they're very hard and not really feminine, I'd assume that this comes from the construction methods in general, because they are "harder" and more along the subcutaneous bones, maybe study the fat tissues in the face, it will probably help
>>
>>2264877

I agree that they're pretty masculine looking, but it comes down to his intent too. Maybe he's not aiming to draw classically beautiful women? Should have the ability to do so, though.
>>
>>2264916

Or to put it another way, all his female heads look like traps. They just lack the more delicate features that is typical of women. I still think his drawings are really good and nice to look at, though.
>>
>>2264877
Spot on critique. I was just thinking that actually. I'm working on it, though my next post will the contain the same problem. Thanks.
>>
>>2264916
They are too masculine, I agree. Thanks for the feedback. I do want to draw beautiful ladies. I'll have to make some adjustments to my process.
>>
>>2264856
Are these straight ink with no under drawing? You're killing dude!
>>
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some shit
>>
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Progressing in some ways, regressing in other ways.
>>
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>>2265994
As I said before, I think your stuff is great (and you're better than me at many things) but I decided to do a quick photoshop edit to illustrate what I wrote about making the women look more feminine.
First, I made the nose and mouth smaller. I've noticed a tendency to draw the mouth too big when I'm want to draw full lips (which are associated with femininity) which gives that Julia Roberts tranny horse mouth look. I softened the bony landmarks a bit to give a more youthfull look and plucked her eyebrows. Made the jawline slighty more convex in shape. Finally, I widened the face ever so slightly and added more forehead ala Disney, again for a more youtfull appearance.
Hope you find it useful.
>>
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>>2265300
Its actually a marker but yea no underdrawing.
>>
>>2266043
Very useful, thanks.
>>
>>2266043
not Op but not every face has to look idealized, I like the fugly girl on the left.
>>
>>2266135

Which is exactly what I wrote earlier in this thread as a caveat. The artist agreed that his women tend to be a bit manly, so that's why I made the edit. There is a big difference between drawing a masculine woman on purpose and doing it unintentionally.
>>
>>2266135
OP here. Thanks. I tried for a quirky looking blackish girl with that one. But I like the edit a lot because it isn't about whichever one is better so much as what can be learned from the changes.
>>
>>2266156
Thanks again for taking the time to critique my image. You did a great job. I love the changes you made. I've gained some valuable insight thanks to you.
>>
>>2266184

Glad it helped, I find doing these sorts of analytical breakdowns very useful for myself too. Finding out WHY things look like they do (why a face is attractive, why you find certain aspects of someone's work appealing etc.) is key. Do you have a tumblr or something with more of your work?
>>
>>2266214
Ditto. I'll upload more studies soon. No tumblr yet, just a pitiful DA atm: http://kingmodern.deviantart.com/
>>
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Woah, I didn't realize just how small this got after I cropped it. oops. Here is a head.
>>
>>2266043
>those cross eyes
Why didnt you fix them, its literally 2 clicks.
>>
>>2267874

Because I didn't bother to. Anything else you'd like to nitpick?
>>
>>2265994
p-proko..?
>>
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a fckn head
>>
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Keep those heads cuming!

>>2268503
Watch out the length between eyes and noses, its a bit shorter
>>
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Kek I'm going to kill myself.
>>
>>2269221
Yeah maybe, but I really think you shouldn't give up. Sure it looks like a complete mess, but you have acknowledged it yourself and that is way beyond so many artists out there who have been drawing for years and not improved at all. Just do the fucking work and you will get the results.
>>
>>
>>2269221

What are you working from? Loomis? Copy a few of his heads before you try to construct your own. It takes a while to get the basics down.
>>
>>2269288
Female Wojak???
>>
>>2269303
not sure. is it bad?
>>
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trying to nail down position and shape of the eyes

everything is fucked

anatomy is fucked

lines are fucked

what's worse is unbelievably smug expression the dude ended up having

fuck

send help
>>
>>2269288
I would pay very close attention to the placement of those facial features and proportions in relation to one another. I can see you looked at how large the skull is and made the face on it the right size, but the way the neck connects and mostly where the mouth and jaw are seem a little rounded off. Remember it is always better to make the chin a little bigger than a little smaller. Small chins make your face look retarded. Placing the mouth higher will also help. Other than that your thirds are fairly close.
>>
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Heads up!
>>
>>2269480
oh thanks so much! i'll remember and try again :3
>>
>>2249441

I feel like I never believe open mouths that I draw. I understand how the jaw moves, but I lack open mouth variety and expressions.
>>
>>2254656
Not the artist, but what he drew is not inaccurate. There is a bias in art to draw the aesthetically pleasing.
>>
>>2269458
looks like the feels guy just as things start to go wrong for the first time.
>>
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>>2269221

Kek
>>
>>2269221
Ok
You have to actually read what loomis has to say in order to understand him.
>>
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>>
Are 30 second head exercises like pixelovely has worth doing?
>>
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Work in progress... Bump.
>>
>>2270697
Yes, of course. Quick gesture drawing is awesome.
>>
>>2270697
No. It's teach you nothing. 3-5 min is minimum for head
>>
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this is so incredibly hard
>>
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5 min each. first studys since weeks. construction always backslaps
>>
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>>2277168
>>
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>>2277270
>>
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>>2257474

It's not a secret method. If anything it's a widely used and standardized method. It's the same thing they teach industrial designers just applied to character design.

1. Use as few lines as possible without the form being incomplete
2. Make forms convex to emphasize shadow core
3. Show as many sides of the object as possible (often resulting in 3/4 or other in-between positions)
4. Emphasize shadow core again
>>
>>2277404
Not him, but this is actually pretty helpful advice. Thanks.
>>
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>>2270690
>>
>>2277497
You're welcome.
>>
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>>2277781
Neat!

This is the 1st time I try to make diferentes angles of the same character, front view isn't convincing me despite all the adjustments I've made so far, I would appreciate some input on this.
>>
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>>2277835
It's late here so I'm pretty tired, but I hope this helps.
>>
>>2277781
your colors are super cool
>>
>>2277781
Mitch O'connel-ish.
>>
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Eh. I need to study up on lips. And noses. And eyes.
>>
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>Getting back into drawing after a long hiatus
>Feel like my heads are lacking
>Brush up on actual proportions
>Okay this is getting better
>Try drawing 3/4ths Birds Eye View heads
>They look fucking horrendous
>Can't figure out why
>I'm lining up the proportions why isn't it working
>Look at some Loomis
>Notice that in that view the eyes are almost covered by the brow
>realize that I've been positioning eyes too far forward and due to the perspective I need to sink them back into the head
>rectify this
>instant improvement

Jesus christ how many years have I been fucking up something so simple
>>
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>>2278118
>>
>>2278118
>tfw it finally "clicks"
>>
>>2278118
freeza?
>>
>>2277430
Thanks! I struggle quite hard with the chin line, so either it's to long, or to thick.
>>
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>tfw no emotion
>>
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help.
>>
>>2277781
Wow. That's realy awesome. Have you ever try to draw one of those face from many angles? Any tips to draw same face from any angles? I found it troubling.
>>
>>2278147
practice your line first
start with individual features (do 20 eyes in a row) before moving to entire face
>>
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>>2277270
next one. 10 min.
This time with pencil. I know whats wrong but still can't control it.
>>
>>2278147
the stuff you're showing in that pic shows that you're really going in the right direction, keep drawing and thinking like that and I guarantee in a couple months your eye for things will get a lot better and you'll look back at this and laugh. If I had to give particular advice, don't get caught up with the formulaic loomis or whatever construction method you're using, look at the forms/shapes of the face most importantly
>>
>>2277781
the red haired girl and the blue haired girl are amazing! Love their faces and colors
>>
>>2278169
I think your ears and chin look great, the only thing that bothers me personally is the eye sinks in oddly and the nose is rendered/drawn unappealingly, though hard to tell without looking at the reference if you used one
>>
>>2278191
the construction method im suing is this weird combination my brain has formed from watching jazza, proko and sycra. what material would you suggest i could look at to improve my understanding of the forms/shapes of the face?
>>
>>2278200
*using
>>
>>2278196

I haven't used a reference. I really try to push myself to actually learn the anatomy/construction of things.
Yeah that one line I added to the eye makes it look like its falling back in the head, a light shadow would've made the deal.
The rest is bc of doin' it real quick. Thx!
>>
>>2278200
There is no material really it's whatever works for you, as long as you're studying real faces and youre comfortable with it that construction method is fine, whatever helps you see the forms better. You'll eventually get it if you keep going. What I do PERSONALLY is just break down and study different faces into simple shapes and try to look at different proportions and how things relate to each other, which is really just what you're doing lol, just without the formulaic construction stuff
>>
>>2277781

Hey anon Head God, can you breakdown your method for us. This shit is fire.

Got a deviantart or portfolio i can check out too?
>>
>>2277974
Thanks a lot!

It does help, I looked at it for so long I didn't realize it was misaligned
>>
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bumping with some attempts at studying eyes.
>>
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>>2278343
>The eye is a sphere covered by skin flaps
Symbol drawing if I have ever heard it
>>
>>2278386
Oh you, you know what i mean.
>>
>>2278386
>recognizes the eye as a sphere, instead of circle
>talks about flaps as in having volume, instead of lines
How is this symbol drawing, sounds more like a good kind of abstraction to me.
>>
>>2278388
I do, but you are flirting with a thin line
>>
>>2278397
i know, just couldnt think of the best way to say what i meant. so i came up with a pussy pun in instead.
>>
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>>2278423
life's a contest
>>
OP here, I just wanted to say great job to everyone who has tried this exercise. And everyone else can suck a dick, grow some balls and practice more loomis
>>
>>2278428
based Iron Pill
>>
Some glasses
>>
>>2277557
Thank you!
>>
>>2278428
well despite my no speak good, how how am i doing, ive decide to try and understand the head/face before anything else.
>>
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>>2278590
Didn't mean to repeat that "how" there.
>>
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This shit is too haaaaard

I always fuck up the eyes, and everything always ends up flat as fuck
>>
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>>2278996
Those necks would require a lumberjacks to take them down
Those chins rival Adamantine.
And don't get me on those hound dog eyes.
>>
>>2277977
Thanks. I'm not confident with colour, so this encourages me.
>>
>>2278021
Thanks. Never heard of him. He's good. And I do see similarities.
>>
>>2278972
The problem isn't really the eyes but the mouth/nose
>>
>>2279034
What can I do to fix it?
>>
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>>2278972
Protips:
1 - Look into practicing your edges more. You're giving planes some consideration of Values, which is good. But that's only half the battle. Right now you're giving everything a static, equal thickness line to it. There's either a black line or there isn't. But that's not how thing's look in reality. Consideration of edges, how two objects meet eachother or overlap, is part of what makes stuff look so good. And being aware of that and manipulating it to what pleases the eye is key.
2 - Don't forget to consider the background in your drawing. Yeah, you're still really early on and it's shooting forward a bit but the context of what the background is (white paper) helps to ground lighting in reality. If the shadows are really dark but the paper is a bright white, you have something kind of funky going on that makes it stylized. But if it's all somewhat constrained within realistic lighting - you hit gold.
3 - Edges determine importance in a picture. If you want something to be pointed out, you can soften the edges on other stuff. When you look at something irl, your eyes are only focusing on the edges of that specific thing. Everything else takes on a blur. Aim to recreate that.

In the picture attached, I included some circles next to eachother. These circles have hard outer edges - there's a lot of contrast between the white/black of the circles and their background.
>Top right, they meet at a Firm edge. Not quite hard or sharp, not quite soft yet.
>Middle right, the edge softens up and it begins to take on a 3D look
>Bottom Right - The edge between the two is Soft (very gradual change) and they kind of meld into eachother a bit and the white's outer edge is Lost
>Top left, Softened edges all around, hard black edge in the middle as a sort of "cut" and a little white added to make it a harder edge.
>Middle left - Fuckery

And then the eyes of one Kurt Cobain. Notice that the top lid has MUCH sharper edges above the iris than the bottom.
>>
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>>2279046
As you continue to study, look at how other artist's solved certain problems and made it their own. Copy their work with purpose, looking at how they handled the edges in a certain area, or changed the value to suit others. In this picture from Ruan Jia, you can see total control of his edges and lighting. Outside of the face, the majority is kept soft. But inside the face, the main features are given hard, high-contrast edges to bring your eye there. Rounder forms like the chin and the jawbones take on a firm/soft edge, sometimes even lost. The eyes are toyed with and the nose is sharp where it needs to be.

Hopefully this helped. I know it's a lot to take in but if you consider these in your studies going forward you'll be in a great place. When I figured this shit out it was eye opening.
>>
>>2278151
Thanks. Drawing the same face from many angles is difficult. I usually just eyeball it. But if you're a perfectionist: you can use Drafting techniques like orthographic projection or perspective projection--like an architect using blueprints or a floor plan.
>>
>>2278195
Thanks. I was worried I messed those two up because their eyes are huge.
>>
>>2278261
http://kingmodern.deviantart.com/ I will create a Tumblr for the tumblords soon. My photoshop technique is pretty basic: normal layer for local colours, multiply layer for shadows, overlay for lights, linework on a multiply layer on top of stack.
>>
>>2279046
>>2279051
That REALLY helped, anon, thank you so much.

Every time I come here, I see something that opens my eyes a bit more. I'm practicing it right now.
>>
>>2278428
Can someone good make another art for iron pill already?
>>
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>>2279087
Glad to help. Also important to note is how to set up
>Halftones
>Highlight
>Core Shadows
>Cast Shadows

Pic related is a little cheat-sheet I printed and put up on my wall just as a checklist of shit I might be forgetting. There's also a really solid video on Steve Huston's Facebook page called "How do I render my drawings?". I'd link it but 4chan just keeps saying it's spam. It's a great way to get your shit to look 3D.

Honestly I've been drawing seriously 5 years now and just this last few weeks have I hit on these things and I wanted to commit genocide for how much time was wasted on other shit. Godspeed anon.

>Reflected light
>>
>>2269288
>tfw no bf
>>
>>2279095
>As you continue to study, look at how other artist's solved certain problems and made it their own.

Thank you for this and your previous post as well!
Sometimes I just needed to redrill shit like this in my head again.
>>
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Moar heads
>>
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Pain.
>>
>>2279502
symbols
>>
>>2280447
I'm so sick of this phrase.
>>
>>2280430
Stop using lined paper and draw the heads bigger
>>
>>2280447
Retard.
>>
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>>2278118
>>
>>2280449
>phrase

I'm sick of you.
>>
>>2281912

Can you share how you initially set up the construction? Like how you get those elipses in the sphere. I just realized I've been doing it wrong from looking at yours.
>>
>>2281971
I did it exactly like Loomis, except I drew through the form.
>>
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i feel there is something wrong but cant tell what
>>
>>2283699
Flip the image to notice things to fix.
>>
>>2281912

Your lettering is damn sexy. Got any tips?
>>
>>2283699
The plane of the left eye doesn't match the right's one
>>
>>2283699
The mouth I'd say, looks more like it's facing the viewer than the actual 3/4 position

Eyes are looking at different directions - the left eye is looking up/angled upwards. The left eye is also flipped upwards including the lids, I'd just redo it from scratch, fixing it would be very misleading (for me anyway).

Hopefully that good guy will crit you so consider this a low tier placeholder for now
>>
File: 354.jpg (374KB, 1359x962px) Image search: [Google]
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>>2283699
This is pretty good, but there are a few weird things that aren't helping it.

Did a paintover for you and here's a list of somethings I saw/changed:
-you have lit it with front lighting as though it is a flash photography thing, but there are no cast shadows. Adding in some black cast shadows will really help the forms because it shows the spatial relationships between things in an otherwise flat scenario, and they also provide nice dark accents in a sea of greys.
-structure of the skull/head was off a bit, get the back of her head shape right and make sure it matches her face
-neck and head do not have a good relationship, make sure the head sits well on the neck and the jaw is clearly sitting out in front of it and projects off
-you've flattened the face structure, the head is an egg form so the far side of the face needs to start to turn away from us
-hair flow and grouping can be improved
-make sure the shape of the far eyebrow is accurate as it shows the form of her eye socket/brow ridge
-nose bridge will receive more light as it sticks out and has some sharper plane changes, and the tip of the nose typically has a highlight to a greater or lesser degree because there are intersections of three planes at once and also oils on the skin tend to be stronger there which increases specularity
>>
>>2283722
You fixed/improved many things except the most glaring, the eye that's off-plane
>>
>>2283727
I don't really see it/get bothered by it. To me the bigger issues were with the structure of the whole head and how the major forms related to each other. Human eyes also are not always perfectly aligned or symmetrical, in fact it is common to have one eye a couple mm higher or lower than the other:
http://i1.wp.com/www.themoviejerk.co.uk/wp-content/uploads/2012/01/Screen-shot-2012-01-20-at-15.34.54.png

Or maybe it is glaring but I just don't see it.
>>
>>2283706
Lots of practice. My favorite comic artist/letterer is Alex Toth, I'm pretty much emulating his style. Whenever I write anything, I try to print in this style.

I've also worked freelance on digitally lettering comicbooks. Worst job ever but I learned a few things.
>>
>>2283722
Great improvement. Good job!
>>
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>>2283704
>>2283707
>>2283713
>>2283722
thanks a lot guys!
i often have that problem with eyes looking different directions
also can you elaborate a bit more on the hair? its always the hardest to make it look like actual hair
>>
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I gave a go at making the eye sit in the head better. Showed less of the inner corner of the near eye, since so much side of the nose is showing. And built up structure around eye a little more. Dunno if I made it better or worse. I struggle with this too.
>>
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Usually a lurker, stumbled upon this thread, and after reviewing some of the materials that were posted here, I took at stab at my first head.

Should I continue my artistic ventures? It felt fun.

(And I know, fuck the rendering until I get the basics. I was just messing around with it.)
>>
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>>2284840

Sorry, resized version here.
>>
>>2284876
It's fine for a start. But, as a beginner, you've got to get out of the mindset that every drawing is precious. You've got to draw thousands of heads before you become competent. If that sounds daunting, then yes, you should give up. Otherwise, keep drawing.
>>
Should i make a new thread?
>>
>>2254556
>Anatomyofwojak.jpg
>>
>>2285556

Do it.
>>
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here's mine
Thread posts: 309
Thread images: 120


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