Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up. Practice makes Perfect!
A friendly reminder to do wrist exercises and take breaks as you practice to avoid getting CPS. http://www.eatonhand.com/hw/ctexercise.htm http://wnyptot.com/articles/info_education/carpal_tunnel.pdf https://www.youtube.com/watch?v=hUyMNyrOHJQ
Something that's been bugging me for a while. Are proko's model reference imagesets actually good to study from? The lense distortion seems really extreme in them, much moreso than in most other photos you'd find for figure drawing reference. Is this done on purpose to emphasize the perspective or are they just badly shot?
Why do you need reference for other angles? Everything you need is right there. By making it easy on yourself by copying photos you won't learn as fast as if you were to make up your own head angle and apply that method to it.
>>1871351 Anon, I'm not trying to make the process easier. I thought as a beginner reference was always necessary, especially of head construction. If I fuck up the base then the rest of the drawing will be shit. Come up with the planes without 100% of sure of what I'm doing sounds wrong.
most resources I use (Villpu in particular) start their gestures with a head and carry from there, but i find it more comfortable to start with a body then add to it
Does it seem to work out from what I'm posting? This has bugged me for a while - and then i find it even better to draw the figure somewhat construxted via contour with the desired pose, but all these instructors reccomend rythmed lines and shit. is there something im missing?
I'm reading through Keys to Drawing and I adore the book, since it's been nothing but helpful and easy to follow. However, chapters 3 and 4 are getting difficult for me because I can't feasibly do the exercises (no model). I was thinking of skipping the exercises, but I don't know if that's wise.
What would you guys recommend as the best course of action? Apply the techniques to regular still life? Skip forward to the other chapters? I'm just sick of being stuck on the book.
>>1871350 There's a bit of lens distortion, but it isn't unworkable. It just simulates standing a little closer to the model than you might in a life drawing class. Sites like character designs tend to have more lens distortion to the point where it can be a problem. Pic related.
If you feel like you don't have a solid understanding of perspective, and that the proko photos won't help you, then don't study from them. As long as you can find the horizon and figure out the ground plane then you're probably fine. A good free alternative is mj_ranum's stock gallery on deviantart. Practically no distortion compared to the human eye, and generally good, simple lighting in most. Some of his older shots do have too deep darks so watch out for that.
Grab a fine marker, draw a 9x1cm rectangle, and divide it into 9 squares. Switch to a pencil and try to fill in each square so that it's uniform in value and each square is darker than the previous. The first should be filled with as light a tone you can make, the last should be as dark as you can make it with that same pencil, and the middle should be a middle value. You can try making it with more or less rectangles - just keep it an odd number and try to have equal value jumps between scales.
Do the same but going in reverse (dark to light). Do it again, but this time don't subdivide the rectangle: fill it with a smooth gradient that reaches all the right values at the right place. Do another smooth gradient that's dark to light. Do all those exercises again with a softer pencil. Do all of them again with a harder pencil. Do all of them again but use the side of the pencil instead of the tip.
Aside from those exercises, just try to draw with a softer or a harder pencil. If you're gripping your pencil super tightly, then stop that.
>>1871483 Flat mirrors don't distort compared to the human eye. Convex and concave mirrors distort. They do show a mirror image, but luckily humans are bilaterally symmetrical.
>not to mention several of the exercises require distance Sit or stand farther away
>and poses Change how you sit or stand. Drawing anything from life is better than not drawing. Think about what the point of an exercise is. Chances are it's to teach you to draw what's in front of you. As you go on, you'll encounter a ton of figure drawing books anyway, so don't fret about not being able to draw an elaborate pose from a model this second.
>>1871833 use the grid method and measure angles using the assistance of vertical and horizontal guide lines. I don't think you would benefit from arbitrary construction lines, though anything is better than nothing.
>>1871833 You would get better results learning to draw with fruit. Try to draw like bumskee. The tutorial gets you comfortable with using digital mediums, and also allows you to draw simple objects from life. Keep it simple, you'll still learn. When you move to using picture, find something larger and more clear with decent lighting on it.
>Doing vilppu gestures >feel like im drawing weightless stick figures >tell me this is okay Also I've been having a little trouble drawing from imagination. That's more so my fault considering I've only been doing studies, thinking that it'll help progress my work but when I draw straight from the noodle it's almost as if I've completely lost all artistic knowledge. Thinking I should do a few gesture studies of one ref..then stop - new page - draw a few again from imagination, then compare. I'm sure this will help, but let me know of some other excercises.
Alright. I'm gonna ask here because I'd prefer asking here over anywhere else. Don't ask why.
As it stands My visions poor(I can't draw on note paper anymore with a pencil like I used to in school; cant see the damn lines well enough anymore), Im left handed but have a right handed mouse(tried swapping hands, was even worse)the only way so far I've been able to properly see anything Im drawing is on a PC because of the high contrast, and lastly I have absolutely no money to spend on anything for myself anymore.
How fucked am I, what can I do to lessen the learning curve given these complications, is it worth trying, or should I just give up already?
This is not only rude, but a lazy response. Symbol drawing is going on, but really not the main problem. When beginners learn to draw from observation (rather than symbol drawing), they carefully copy individual bits of the image without the image coming together as a whole. The trademarks of this are bad proportion and inaccurate values, and it's clearly what's going on here.
>>1872480 Anon, squint at the reference image and pick out where the lightest and darkest values belong. You should see, for example, that the hair in your image should be WAY darker and the lines and shadows on the face (e.g. eyesockets and nose) are exaggerated in your image. As for proportion, remember to work from large to small in your image, first establishing the location of the features before rendering them. Look for 2s shapes and negative space in the image, and measure distances and angles by visualizing horizontal and vertical lines on the reference. Notice, for example, that the distance from the hairline to the brow is way too small in your image.
Keep in mind that Loomis was able to make his cartoon faces look so authentic is because he knew his anatomy. Since you don't it'll be hard for you to put out a face of that quality without copying. But the overall point of those blooks is to understand how to put the 3D forms together to make something.
>>1872256 It looks as if her back was broken and her whole side was turned to the right. the Hips and shoulders are at a almost 90 degree angle from each other. Also the legs are too long, and the torso is too short. Groin to Feet should be ~3 1/2 heads, and chin to groin should be about 3 heads on a female.
>>1872604 Then thats the right way to treat guys like you who ask for critique without reading the sticky. Nobody wants to critique piss poor drawings anon, its just boring. And no, nobody has ever been good without some form on education in drawing. It's like some of you are honestly expecting to be told 'wow anon, that is awesome, and you got there without formal education? You have to be the next michelangelo'. Well it's not gonna happen, ever.
>>1872559 You made a box for the head on the right yet you didn't follow it. Look at the chin, it's not in the center of the base of the frontal plane. The ear is way to far up. You made the guide from the corner of the eye yet you didn't follow it.
How do I deal with being in a class that isn't very conducive to learning? I'm an education student and taking my first drawing class, but I fucking hate the way it's run. It's mandatory and I want to off myself every class.
>>1872800 Yes, absolutely. The exercises are designed to teach you how to break down complex forms into simple polygonal shapes with accurate proportions. Those shapes are broken down into smaller shapes when can in turn have value applied to look like the reference.
There are no basics. It says it's about "foundations and artistic expression." We basically sit there for three hours and draw with very little instruction. No exercises at all. I asked my professor what we're learning and she said "I'm not going to teach anyone what to do, I would never do that." So basically she's saying there's no rhyme or reason to what we're doing and it's all about the process. But there's nothing to learn from. The problem is I have to take it because it's part of my program, so I'm stuck in this class for a year.
No idea how to get you to stop, but I just want to point out that it's not anime and it's not super. All of the problems in your drawing: the rigid body language, poor depiction of cloth, sloppily thoughtless line work, inaccurate and skewed forms, and general lack of polish, you will carry these shortcomings with you no matter what "style" you jump to next.
Yes, it would be wiser to work on the real issues around technique and fill gaps in knowledge, rather than worrying over style. A weak line in an anime drawing is equally weak in a Disney style drawing, and a skewed face looks bad in an abstract cartoon or a realist painting.
>>1873234 >On the sketch -Oh fuck those huge ass eyes goddamn -Shit man why's that nose so tiny-- oh god is it supposed to have no nostrils -Where'd the bridge of his nose go, Jesus man he can't breathe! -Is that an eyebrow-ridge, looks like it's more of the edge of the crater that is his nose-bridge I mean fuck -Oh lawd are his teeth a part of his lips oh fuck i'm freaking out here -where'd his cheeks go, oh god oh man -can he hear oh shit he don't got no ears jesus man -Construction not visible other than the grid-view so nobody can critique whether or not the facial features conform to the skull >On the render -Where the fuck his ears at nigga -Goddamn son the nose isn't a part of the lips -I'm freaking out
I'm doing the drawing the eraser trick, and I'm still working on it. I feel like every attempt I feel like at it I'm getting better in terms of getting the proper proportions, but there's one thing that bugs me.
So when erasing, you're supposed to erase completely and lightly erase. How exactly do you "lightly erase"? Perhaps I should make my overall background darker?
>>1873244 -Those "eyes" are actually meant to be Welding goggles (picture Dr. Nefario from Despicable me) >Well shit, completely forgot about the ears. >I suck at noses in particular, any pointers on how to improve? -Lips? This is a cartoon character, and I'll take care of them when I'm doing the 3D side. -As for the skull features, I'll get help (i.e. chewed the fuck out) with that from the anatomy-obsessed /3/, pic related
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