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New total war game concept art released To keep this on /his

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Thread images: 37

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New total war game concept art released
To keep this on /his post other total war and game art and comment on its historical and realisticness
>>
>>2921156

looks very other the top and stupid, so they create another game that is set before the middle ages, looks like CA wants to reuse some assets from ROME II and Atilla
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It's DLC you dumb shill.
>>>/v/
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>>2921156
Wut did they mean by this?
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>>2921160
>>2921164
So Rise of the Vikings mini campaign maybe? As that maille looks pretty Roman whilst the winged helm makes me think Germanic pagans
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>>2921171
>Rise of the Vikings
Wasn't that basically Danes on Aoc though
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867 England campaign with the Lothbrok Brothers and Alfred the Great?
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>>2921156
Would Sassanids really have these maille face covers, if so why not just a normal metal helm which is presumably lighter
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>>2921156
That's from Total War Arena. It's what Vercingetorix looks like in that game.

t. Alpha tester
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>>2921171
>>2921164
It's not DLC, it's from their MOBA spin off Arena. It's the leader of the Gauls, I forget his name.
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>>2921172
Well didn't all germanics share the same units besides elite cav and spear men
>>2921180
>Creative Assembly teamed up with BBC and the writer of the last kingdom to make squad based total war as a test for their ww1 game
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LUSTY JACK SAVING HISTORY 1 DLC AT A TIME LADS
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>>2921183
You sure this is hat their Facebook said
>we're working on a large Campaign Pack DLC for one of our more recent historical releases and our plans for a new stand-alone historical title have come to fruition, and this team are now in full production on an exciting new release.
>>
>>2921181
azads and cataphracts would have these ornate face covers and it is a nice way of differentiating units on the MP
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>>2921185
The Last Kingdom is a pretty good book, at least it makes an honest effort in showing the ups and downs of Viking Age England society.

([spoiler]Picking up Book 3 today, finished the Pale Horseman. That final chapter was raw ;_;[/spoiler])
>>
...that's literally just their Vercingetorix model from Arena. They're probably taking some of the higher poly assets from that and dumping them into Rome 2
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>>2921193
Mang, I just want them to fix the issues with Rome 2 and make it into a new Medieval total war game.
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>>2921208
its called attila TW.
>>2921201
rome 2 has higher poly models than arena.
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>>2921156 The first Rome total war is unashamedly pretty much my favourite game ever made. I love the city, family and frontier management stuff but the fighting itself is really fun as it isn't just a game of statistics and sheer numbers. It takes finesse to win battles with minimal casualties. The game really rewards you for using real Roman battle strategy so I would say it's fairly realistic in that sense. e.g using the checker boxes formation and swapping units in and out greatly I proves troop morale and fighting ability. I barely ever used the pre Marian elite troops (triarii etc) unless I was in deep shit.

I've had some ridiculous battles where I have been outnumbered fourfold and still managed to win through sheer strategic prowess and of course Fortuna. Id love to hear your epic battle stories.
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>>2921251
anon, the only reason it took finesse was because you didn't know how exactly the game worked.
>RtW
>real roman strategies.
no. The way the barracks were divided meant that by the time you were able to get triarii, you were well on your way to get a huge city which automatically triggered the marian reform. Early rome had pitiful access to client states as well.
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>>2921269
>what is maximum difficulty setting?

You're right I don't know much about the games actual deep mechanics.

It was a tongue in cheek joke about the Roman expression "it has come down to triarii" i.e the final rank was barely ever used unless you were utterly fucked and they were your last line. Trying to play through a campaign while only using actual Roman tactics was a real fun experiment.
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>>2921282
I tried using that but the problem was that the battles would go by so extremely quick that it was basically useless. I found the parthians to be extremely fun personally.
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>>2921196
Not the face cover but the coif face, why is that better than a normal helm
>>2921199
How good is it compared to the books because in the show he's a Mary Sue. Also you know the writer did it just to WEWUZ
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>>2921208
>>2921216
Yeh Atilla is best base game, now to just mod the map
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>>2921156
>Historical content
CA is such a meme studio
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>>2921293
it helps the unit stand out more. It's supposed to be an agent type I think.
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>>2921326
I know it stands out. But in the real world why would you pick a thin coif over a helmet
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>>2921251
>through sheer strategic prowess
It's called tactics.
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>>2921413
you would pick both.
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>>2921251
>strategy

The word you're looking for is tactics.

All the strategy in a total war game happens on the campaign map. All movement on a battlefield or leading up to one is tactical. Strategy is long term goals with long term moves, tactics is the various micro-level attempts at gaining advantages on a battlefield.
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>>2921448
sometimes strategy and tactics blur in a total war game. RTW mercenaries like cretan archers had a strategic component to them because they couldn' be retrained but were great specialist troops. making sure your more veteran troops are in great shape is a strategic consideration.
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>>2921293
The books are significantly more detailed in establishing Uhtred as a character, he's an intolerable prick in the first book and first half of the second, but then again he was a very angry, broody teenager at the time and a redheaded whore (Leofric's crush, is she in the show?) in the second book puts him in place by making him realize how much of a sociopathic asshole he is. He's an excellent warrior, but he's not really treated as the focus of a fight - he doesn't kill Svein, he isn't the reason they won against Guthrum and his victory against Ubba at Cynuit is kind of hollow.

I'd tell you I'm enjoying the books, but I'd also say Uhtred is more a vessel for the author to showcase historical characters or Anglo-Saxon/Danish society than a deep character.

Ragnar, Steapa and Guthrum are much more fun, especially the latter. Alfred really is The Great and the author does a good job making him feel tiresome with the endless praises to God.
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>>2921470
Nah you're just failing to distinguish the difference in each instance, there is very little "blur."

Recruiting a military unit is a strategic move because you are preparing a force for future conflict. That happened on the campaign map, as I specificed. Actually using that unit, and keeping them alive is a tactical move. It is redundant to say that tactics help strategy because the whole point of tactics is to help your strategy, they are still clearly-defined terms.

Let me simplify this for you: If your goal is to win a battle, the tools you use are tactics. If your goal is to conquer europe, then the tools you use are battles. See how that works? Tactics are for winning battles, strategy is for using those victories to achieve larger goals, among other things. Strategy is merely a concept for thinking long term and having a goal.

Let's take starcraft for example. Tactics is all the micro and battles you fight against the other guy. However, your strategy, and the reason they call it "real time strategy" is whatever plan you have to win. "I'm going marine+medivac and attacking his economy so I can beat him before his economy can build up" is a strategy. "I'm going to go left, then hide, then wait for him to pass, then attack his economy with a medivac drop of marines behind his mineral line" is the TACTICS you use to fulfill the STRATEGY of destroying your enemy's means of production.
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Just Downloaded Europa Barbarorum the other day. Its a bit overwhelming
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>>2921523
why tho

Attila is pretty amazing with some fertility mods to fix the retarded climate system. I don't see any reason to keep playing rome 1 when there is an ancient empires mod for Attila unless your pc is a calculator. At the very least play EB2 for medieval 2.
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>>2921156
I can`t play total war since i started playing hoi4 and eu4. It feels way too simple. Feelsbadman.
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>>2921499
I like to think strategy is everything that you do outside of battles, and tactics is what you do during battles.
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>>2921448
Fair play, I know the difference. Mea Culpa.

Strategy is key too in terms of projected troop movements, supply lines and choosing where to winter your troops. Nothing worse than when you are moving a small group of soldiers towards a main army and they get ambushed en route by a random rebel army
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>>2921156
Creative Assembly is based in the same town as me in Sussex, I've gone to local life drawing classes with some members of staff there. I think the artists are told to stick to strict, stylised briefs, as the people I chatted to were not from a historical background, and I doubt their department gains much information from the researchers other than to point out something that is grossly inaccurate.
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>>2921597

rome 2 has shitty unit collision
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>>2921613
that's an easy way to think about it but it is not all encompassing because while tactics are always in the pursuit of battlefield victory, strategy is far more broad and can include things that have nothing to do with battle, like marriage, politics, religion, appeals to the masses, etc. At the time, strategy can involve decisions on the tacticap level on a battlefield, for instance when alexander decided to save his left flank instead of chasing Darius, he made a tactical decision that was also a strategic decision because it was a tactical move that determined the strategy that would bring the war to an end. It was tactics to wheel around and save his left. It was strategy to sacrifuce the capture of darius in order to preserve his army for future conflicts. Tactics is the realm of generals captains, etc. Strategy is the realm of heads of state, but when your head of state is also in charge of tactics then they mesh in the sense that his decisions are fulfilling tactical and strategic goals simultaneously.
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>>2921640
I'm talking attila, and they both have better unit collision than their predecessors. Units have weight and mass in the new games and don't blobe together. In Rome 1 units didn't actually have mass or weight, they clip through each other
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>>2921640
epin
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>>2921597
Not him but the guy is playing EB2 which has GOAT colonisation mechanics
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>>2921620
>I know the difference

No you don't
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>>2921597
Which is the best Total War? Newfag here.
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>>2922160
attila with mods
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helpful reminder hostile spies in RTW and MTWII lower public order
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>>2922173
Question then. Playing MTWII as Russia and have Byzantine and Poland as allies. I've beat back Hungary and took some of their land as tribute for not destroying them, and I'm helping the Byzantine destroy the Turks (the Venetians have Constantinople, so I'm hoping they attack me soon so I can take it). The question is why haven't my allies attacked me yet? It's been about 40 turns give or take (I'm playing it slow and easy, just having fun) and nothing. If I was Spain or France, my allies would of already attacked me. It's vanilla MTWII, so no AI mods.
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>>2922160
Medieval 2 because :
>Optimization
>Various units and weapons, which follows that there are many tactics possible
>Epic Sieges
>Americas
>Mods (be advised : DL sources tend to die and have become rare)
>No over-the-top hollywood-filter lighting effects
>No arbitrary technology tree: you get what you build for
>Beautiful cities and castles
>Mountains
>Historical events (no spoiler)
>PILLAGE!!!
>Pre-battle speeches and roasts
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>>2922497
My only problem with medieval 2 is the preponderance of campaign map agents who the AI always feels the need to endlessly shuffle around. Even with AI moves sped up it still takes forever, and if you turn off view AI moves it's only a matter of time until you get fucked for not noticing something.
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>>2922537
you can run it in windowed mode and funpost here during the turn phases
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>>2922497
I miss the engine and control improvements of the new games when I play the old, which is a shame because the campaign map is actually a lot better in medieval 2, you can do all sorts of fun stuff like population management, custom garrisons, forts, all sorts of agents, more realistic replenishment and troop recruitment (especially in stainless steel, which to this day is still the best game for crusader LARPing. )

However, sieges in m2 are pretty shit because pathfinding is terrible, invisible walls are everywhere, and the units just go absolutely insane and completely break, where some guys get stuck and others keep going so you get a single unit that is literally all over the map. Controls are really unresponsive and I miss the starcraft-style order chain where you can give a series of orders instead of having to micro everything, also group attack is really useful so you don't have to individually tell every unit in your line to attack the unit in front of it. Unit collision and mass are better programed, cavalry feels more responsive and the charges have more weight and actually feel like a cavalry charge instead of what m2 has where the cav slowly trots into the enemy and engages in single melee. If you charge lances into a unit that isn't braced in attila, the horses literally steamroll over the men and they go flying everywhere, the charge actually feels like a fucking charge finally. Furthermore the alt-key movements are extremely useful, you can set up your army formation and just drag it somewhere else and they keep the formation as they move.
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>>2922577
med2 was famous fo it's ott charges
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>>2922657
cavalry was overpowered but it wasn't realistic. They just had a shit ton of hit points so they could melee their way through most things. Attila fixes this by making them extremely weak in melee and extremely powerful on the charge. You can kill 200 people in like 10 seconds in attila, but then after about 10 seconds you stop getting kills and start losing men, and then it's over in a minute. In m2 you charge in, get maybe 10 kills on the charge, then fight in melee for 3 minutes and eventually win. It's totally different and it means that cavalry in attila must be used how it realistically should be, no more slaughtering fullstacks with 2 generals bodyguard units.
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>>2922676
nearly every unit in med2 had 1 hp. the only multiple hp units were sherwood archers, late era generals and elefuns.

Attila's problem is that you lose cavalry the second your charge bonus wears out. Attila handles the charges better visually, yes.
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>Post tfw still no Victoria total war from 1815-1914 with a global map, colonialism, better alliance systems, and different tech tree paths to represent ideologies. Starting directly in reconstruction of Europe after the Napoleonic wars and finishing on the eve of The First World War with soldiers still fighting in line with coloured uniforms (France especially) but new more destructive small arms and machine guns, wood transforming to steel ships and technology rapidly changing creating a International Political Economy and IR system of Balance of powers where you have to call a meeting of diplomats to prevent the whole world plunging into chaos.
J U S T
U
S
T
>>
>>2922160
If you like Europe then Medieval 2 is the most fun TW game I've played. If you don't particularly care what region it's in, then the best is probably Shogun 2.

I never really got the chance to get to like Attila because my computer can't run it even on lowest settings, and my computer has a fairly new graphics card and an i5 processor. It's just VERY poorly optimized and runs like hot garbage.
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>>2922497
>that pic
How, exactly, does one identify a soldier from his naked posterior?

...Did venetian soldiers have a mandatory tatoo?
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>>2922160
If you're into history like deep deep autism mode, then "Europa Barbarorum" is for you. I only played the first one but I played it for like 8 years. It has 20+ civs to choose and all of them are unique. I never managed to taste them all since I was having a lot of fun with the OP Romans.
>>
The winged helmet guy is very confusing, the armour is a mixture of classical roman era and late even post roman armour, which really makes no sense historically.
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>>2921251
>The game really rewards you for using real Roman battle strategy so I would say it's fairly realistic in that sense. e.g using the checker boxes formation and swapping units in and out greatly I proves troop morale and fighting ability. I barely ever used the pre Marian elite troops (triarii etc) unless I was in deep shit.
The game is a fucking retarded clunky piece of shit with battles between about 400 people, take off your god dam tinted glasses.

I loved it too but nostalgia goes too far
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>>2921640
this old meme
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>>2922842
>400
no
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>>2922818
For that matter
>venetians are all bankers
Trading and banking are different kinds of business and Venice was more into the first than the second. Banking was more a genoese and florentine kind of activity.
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>>2922850
You know in that video the cavalry is shown literally blowing away the first line, and before contact too. It's not really a great example of realistic collisions.
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>>2921156
It looks racist.
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>>2921156
>Still playing Total war
Why haven't you graduated to Paradox games yet?
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>>2922931
fuck off johan. At least CA makes fun games with good mod support that have gameplay
>le ebin diceroll combat where tactics are a 0.1% damage modifier
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>>2922577
Yeah, the controls aren't great. What's worse: they can't be customized.

>group attack is really useful so you don't have to individually tell every unit in your line to attack the unit in front of it.
Medieval 2 has that. The units have to be grouped (Ctrl+G) prior to attacking.

>Furthermore the alt-key movements are extremely useful, you can set up your army formation and just drag it somewhere else and they keep the formation as they move.
Medieval 2 has that. Grouped units will move in formation.

>Unit collision and mass are better programed
I agree, cavalry charges feels more realistic. But the Warscape engine is terrible for melee combat regardless. I wish they kept the old engine.
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>>2922931
What's the point in comparing them? People play Total War for the tactical aspect, which is absent in Paradox games which are exclusively strategy games.
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>>2922955
>mana management is strategy.
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>>2922896
It's not fluid or realistic though, the first line just falls over, M2 and R1 have much simpler collision mechanics than the current games, such an annoying meme. None of them are fully realistic, but apparently they are working on proper ragdoll physical collisions for the next games.

>>2922931
Because i dont want to spend $1000 to have a complete game while people wank themselves to death around me looking at paradox logo just after they've complained about CA's DLC policy.
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>>2922953
fuck off with your engine meming. everyone was fine with the engine until rome 2 which had too many elaborate animations.
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>>2922969
>but apparently they are working on proper ragdoll physical collisions for the next games.
oh great, just what people need. The game needs bigger battles where you have limited space to maneuver.
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>>2922970
>everyone was fine with the engine until rome 2 which had too many elaborate animations.
No, the constant 1v1 in melee was ridiculous even for Empire.
And the idea that the Samurais fought battles in 1v1 is the actual meme, here.
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>>2922970
Then they cut down the synchronised animations to please the whiners, then people whined about the loss of animations in WH
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>>2922931
>being proud of ottomans
The only good game is MEIOU modded with pops
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>>2922964
It certainly is.
Ahistorical, totally unrealistic resource management is still strategy, no matter how shit it is.
Mana is just a bad approximation of political capital, how is political capital management not strategy?
Also why the fuck is captcha so fixated on belts recently?
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>>2922984
>That blood
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>>2922980
>where you have limited space to maneuver.
explain. Most battles on mods at least already go to the edge of the map, historically imaginary lines didnt exist, but i do find that when there is an edge it encourages tactics other than making as long a line as possible and trying to get cavalry around it ,especially with the useless AI.
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>>2922994
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>>2922948
>>2922955
>>2922969


Logistics and administrating actually plays a role in Paradox games. Its not realistic to just shit out 1000 units and make a custom army. like TW . soldiers most of the time period that they cover were raised as levies often from local lords. Also alliances and trade means fuck all in TW
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>>2923000
Mods Maketh the Collision

Same game, previous was a mod, this is the vanilla. All the values are changeable, you can make people fly 100 feet or stop a horse dead on impact
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>>2923015
Total War is a tactics game with a layer of strategy to justify the battles.
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>>2923015
Thats why we have mods with intricate supply systems.

further collision webm
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>>2923015
>trade in paradox
you mean where all roads read to venice?
>logistics
ayylmao. there is barely any concept of supply chains in EU4.
>>2923000
basically what you said. I had a battle with 4 late era Stainless steel armies on the campaign map. 2 were turk and I was leading 2 english stacks. Due to the limited space to maneuver the AI was able to be far more competent because I couldn't hammer and anvil it and win like your regular battle. I had to specifically target and rout enemy infantry formations by destroying them with artillery and then sending in infantry to widen the breach. I realised then that what total war needs is larger battles.

Later total war games have fuckhuge campaign maps with tiny armies. I mod armies to have 50 units now and have some actual big battles where I have enough forces to retreat and act as reserves.
>>
>>2923032
>>2923032
gonna go back home for holi, shits gonna be cahs yo.

Also the DEI supply system is better than whatever paradox has come up with.
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>>2923045
The issue is with the weird gigantic empty field maps that dont exist in real life outside of like steppes, and that forests even though they provide debuffs, you can still pretty much move an army through them, you just didnt do that historically barring light troops.
You have no real choice of battlefield, just the tile the two armies meet on.

It should give you, if you're the defender, a choice of area with like one flank protected by a cliff or river etc, i mean you should get to choose a good battlefield in the area, not just the tile you've landed on.
>>
>>2923055
see, I have no problem with the tile, but something that is lacking in older total war is the field fortifications. Empire total war had that cool thing where if you were holding in a position for more than a turn you could deploy trenches and caltrops.
>>
>>2923055
PARTY HARD
A
R
T
Y

H
A
R
D
>>
>>2923089
you got the total weed general image?
>>
>>2922883
It's not supposed to be accurate, it's a roast.

If you're fighting germans for instance they call them something along the lines of "Sausage eating, beer swilling savages."
>>
>>2922953
>Medieval 2 has that. The units have to be grouped (Ctrl+G) prior to attacking.

um, no it doesnt? That was specifically added in Rome 2 I know for a fact it is not in the previous games. You can create control groups, but they don't individually select targets on the attack. Post-R2 you can see their "attack lines" individually target whatever is in front of them, you have to manually attack order in m2 for each unit in your front line or they will literally run/walk into the enemy without attacking.

>Medieval 2 has that. Grouped units will move in formation

once again you miss the point, the alt-key movement was added in Rome 2, it does not exist in other games. You cannot Alt click and "drag" a formation somewhere else, you have to literally redraw the formation. Post-R2 you select your whole army, alt-drag, and place it down somewhere else and they move. You can even alter the direction of the formation, swinging it in 360 degrees before you "place" it. In m2 you select your group and "redrag" it where you want it, post-R2 you just alt click your army and drag it, much faster and easier.
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>>2923169
A quick and dirty way to do it in med 2 is just walking your army into theirs.
As todd would say, IT JUST WERKS
>>
>>2921156
>forthcoming campaign pack

it's dlc for their shitty f2p game
>>
>>2924643
>literally says it's for a previously released total war title.
nice
>>
>>2922160
Warhammer
Not even memeing
>>
>>2924705
eh, not really. The campaign map is way too shallow. It never feels like you are defending the empire of man or reclaiming your ancient holds. There's no population or food to take care of. You can raze cities like talabheim to the ground and rebuild it.
>>
>>2921193
Large in their mind is a map pack at best.

Theese guys tried to sell a camping game along with a plastic catapult remember.
>>
>>2922160
Rome and Shogun 2.

You don't need mods to find them enjoyable.
>>
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>>2923015
>Paradox games
>realism
>>
>>2924763
Age of Charlemagne was a large DLC, which was as big as a a kingdom's expansion. Wrath of Sparta and the Imperator augustus were large campaigns too.
>>
I've only played the first Medieval Total War (which was good) and the first Rome Total War (which was garbage).

Do they still hilariously mispronounce all the Latin? RTW was particularly laughable from that angle.
>>
>>2924809
Oh, I've also played the first Shogun which was very good.
>>
>>2924809
>RTW was garbage
>>>/v/
>>
>>2924809
>the first Rome Total War was garbage

HERESY!
>>
>>2924809
>TREE ARE E AYE
>>
All you need is Europa Barbarorum 1 or 2. Seriously. Are you faggots really falling for some reskins and paying for them? I'm ashamed to share a board with such retards.
>>
>>2922984

I got Warhammer for $12 from the Humble Bundle. When I saw the war machines moving on their own without being pushed or pulled I uninstalled the game.

Fuck CA.
>>
>>2922786
>shogun 2
>rock paper scissors in game form
one of the worst in the series, no thanks
>>
>>2923169
I'm not sure if I understand correctly what you are saying, but here is how I do in Medieval 2 :

Step 1 : Arrange my units manually
Step 2 : Create a control group. This "save" their current formation
Step 3 : Right click to move in formation, drag to rotate the formation.
>>
Dark Ages?
7th century?
>>
>>2925450

yes, that is an inferior way of doing it, don't like going back. You don't even need to set control groups, you just click a bunch of different units at any time and alt drag and they'll move in formation, only time you need formations is for the other new feature I mentioned, which is how if you attack a single enemy unit on their line when youre in a locked control group, every individual unit you have will target and attack whatever comes in front of it, which makes sending your front line on the attack take one click instead of 16
>>
>>2925036
now this is autism.
>>
>>2926857
Why does the new engine must have less features than the former ?
>>
>>2922850
Its kind of shocking to go back and play MTW 2, which I do from time to time because CA had the great wisdom to remove FFA multiplayer from subsequent releases. You realize that for all of the system choking graphics they put in, the new ones don't actually look any better.
>>
>>2926862
did you not see the entire gameplay bit where they added flying units and magic?
>oh noes the wheels aren't turning on siege engines, the game is broken.
>I am going to ignore the gryphon and giant eagle fighting in the background
>>
What are some good total overhaul mods for the newer Total War games /his/? I loved third age total war to death but it's starting to feel dated. Any suggestion? (inb4 warhammer total war)
>>
>>2926938
DeI for Rome 2 is a pretty meaty overhaul. It has a working pop and supply system,
>>
>>2926897
Birds that hover made me not buy the game. How does a dragon flap it's wings to hover in place.

The game overall is so shit and lacks the details which make a game worth playing.
>>
>>2926938
If youre interested Elder Scrolls total war isnt half bad (for M2 of course).
You can also get most of the DLC packs for Attila off of G2A for dirt cheap as well. Theyre all quite good. I havent had to install any overhauls for Attila since theres so much content.
TWW is quite solid as well, even though I know you specified against it. If you liked Third Age youll appreciate TWW.
>>
Why do the new games have such terrible campaign map UIs?
I can never tell what's going on. RTW has a much easier to understand map
>>
>>2926986
Yeah i own and have played tww from launch and as another user said: it feels empty and non challenging. Moreover: the content (or should i say lack of content) at launch made me sick combined with the many DLC's being released so fast. Felt like a money grab to me. Thanks for the other suggestions tho)
>>
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>>2926868
>the new ones don't actually look any better.
What potato are you playing on?
>>
>>2927018
You don't play the games zoomed in that far. In fact, if you zoom in that far in Shogun 2 or TWW, you'll have already lost because the battles are over in 45 seconds.
>>
>>2925036
You uninstalled before you saw the musketeers firing their muskets, standing idly, and then firing again, because they couldn't be bothered to make musket reloading animations, even for fantasy muskets where they could have done them as bullshit without pans or something.
>>
>>2927025
as opposed to medieval 2 where all you had to do was right click twice with your cavalry
Admit it, medieval 2 aged nicely but later total war era games look far superior.
>>
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>>2927025
Looks better zoomed out too though

On mods battles last much longer so you can appreciate the beauty
>>
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>>2927037
>play DEI with 60 army doomstacks.
that was some podracing
>>
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>Rome 1 and Medieval 2 fags
both game were decent during their time, but compared to newer titles they have completely useless battle AI which is like 80% of enjoyment in single player TW play
>>
>>2927196
Total war battle AI only starts becoming good when you have limited space to maneuver. Everything after med 2 had those fuckhuge maps that made hammer and anvil too trivial.
>>
Next total war needs to be Medieval 3 or Victoria.
>>
>>2927196
>Compared to newer titles
Loving that simplified siege warfare.

HURDURR EVERY INFANTRY UNIT CAN CLIMB FUGG WALLS XD
>>
>>2927230
>he says as the person posts attila, a game where you can burn the entire town to the ground to demoralise the enemy.
retard
>>
>>2927196
I don't play Medieval 2 single player.
>>
The new setting is probably going to be quite interesting but I do want Empire II. The scale of that game and the era was great, it has aged very poorly though.
>>
recommend a graphics card and processor for Attila.

Getting a new computer, and I already have Attila from a Humble Bundle.
>>
>>2921156
>>2921251
Srsly try out the Roma Surrectum 2.0 mod for RTW. There you can realy make use of roman tactics. You have to if you don't want ro get wiped by every other faction out there. Besides it makes the graphics still playable today. Way harder because it includes civil war if you fuck up as the roman faction, a highly fleshed out auxilliary system and troops and every historicaly recorded numbered legion there was. Besides that the unit /builiding cards are like reading history books about anything from amber trade routes to the history of a specific legion. Love it.
>>
>>2927331
>it has aged very poorly though.

No it hasn't. Every single flaw in the game was incredibly obvious upon launch.
>>
>>2928203

How does it compare to Europa Barbarorum?
>>
>>2928224
True, but I could put up with it a lot better (at least when I got around to playing it a while after release) than I can now.
>>
>>2922160

Shogun 2, Rome, and Medieval 2 for old
Atilla for new if you computer can run it
>>
>>2928305
Waaaaayyy better and more about the non toman factions. RB is decent buz lacks unique units and decent modells and rosters for the non roman factions
>>
>>2923126
The roast is supposed to be the implication that they're not warriors. Calling them bankers specifically rather than merchants or traders just sounds dumb. Might as well call them priests at that point.
>>
Reminder that the next historical Total War will be pike & shot.

Screencap this.
>>
>>2921181
my ancestors :')
>>
>>2921523
best mod ever
>>
>>2929822
No, that would be too much fun.

By the way, a tercio formation in MTW 2 is actually very good in the game itself. Make a huge block of four infantry, stretched out to about 3-4 deep. Pikeman in the back, "Tercio" in the second to back, conquistadore footmen second to front, musketeers in front. Can't really simulate the four "wings" of the formation though.
>>
>>2922931
literally a spreadsheet with fancy graphics. you have autism.
>>
Last time I played Rome 2 shortly after release. Is the game still full retarded or playable?
>>
>>2930201
its good now, all fixed
>>
>>2930188
it works just fine. I personally use linear tactics
>3 discrete blocks of pikemen
>musketeers fill the back to shoot out of the gaps
It looks awesome to see those checkerboards move on the battlefield.
>>2930478
also, get DeI
>>
>>2930503
Dei is massive bloatware, Ancient Empires will shit all over it
>>
>>2927230
I'd rather have simplified sieges that work than sieges where the AI just straight up just doesn't fucking work and you fight the pathfinding more than the enemy.
>>
>>2921160
Ceremonial dress, perhaps?
>>
>>2930514
>ancient empires
once it comes out. It's the only reason I have attila on my hard drive.
>he doesn't enjoy slowly building a class of hellenic cataphracts over a hundred years.
>>
>>2930530
>>he doesn't enjoy slowly building a class of hellenic cataphracts over a hundred years.
For them to look like someone threw all the hellenic items into a randomiser and pressed start

no
>>
>>2930535
you think different units wore different types of armor in that period of history?
>>
>>2921181

You aslso have to take into account the hot temperatures of the middleeast. Plate armor would kill you there. Chainmail has ventilation.
>>
>>2930549
You don't get me, there's no planning in their unit creation, it's just a 100% random mishmash and yes there was some level of appearance cohesion
>>
>>2930663
because that is how the r2 system works. The computer generates the individual uniforms at runtime.

>it was some appearance
there is a lot of coherence. Silver shield pikemen wear bronze muscular plate and later thoraxes while kleros phalangites wear linthoraxes.
>>
>>2930671
>because that is how the r2 system works. The computer generates the individual uniforms at runtime.
No stop talking shit, I'm a modder, you select which items it chooses, you build the item pool.

>there is a lot of coherence. Silver shield pikemen wear bronze muscular plate and later thoraxes while kleros phalangites wear linthoraxes.
Way too much, there's just no aesthetic gelling, no theme of a unit, every hellenic unit just uses the same massive variation of random items vaguely greek
>>
>>2930682
yes, because that is how units dressed.
>muh aesthetic gelling
Greeks used a variety of faces in their shields and their armors varies from place to place. Lower level pikemen are far more poorly armored and wear linthoraxes even after army reforms. Later era greek pikemen have a mixture of chainmail and muscle armor. The change is far more stark in things like thueros bearers who start off with little armor but have a good shield and eventually become nice medium spearmen wearing chainmail
>>
>>2930702
>yes, because that is how units dressed.
No it isn't, every unit didn't use a random assortment of chainmail, muscle cuirass, 1000 different linothoraxes, every greek helmet that ever existed.

They be somewhat, vaguely uniformly equipped, especially higher value troops, we know from macedonian texts that they were supposed to wear the same helmets and armour types, but most DeI units just look like they've been in a blender.
>>
>>2930728
most macedonian troops wear the phyrgian caps
>>
>>2922850
Man, now that I remember Total War games, they really pale in comparison to Mount and Blade in terms of cavalry charge and momentum. As silly as M&B can be, and as long as it's on an open plain terrain. The only problem is it doesn't do a lot of damage from horse collision, but that can be modded, IIRC.
>>
>>2930824
Not that it has something resembling collision animations or whatever. I mean the damage.
>>
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>>2922931
I'm playing Vicky 2 after playing Warband. I'm thinking of playing Atilla, but then I forgot my shitty toaster wouldn't probably be able to handle it.
>>
>>2930503
Checkerboard is fine, too. I just thought it was cool to get a mixed unit functional and actually really good (pikemen can stab through friendly units, swordsmen protect the pikemen from counter attack).

Having corners of musketeers as in the historical formation would actually work if musketeers functioned like archers, but since they don't, it doesn't.
>>
https://www.youtube.com/watch?v=aCR8xV7fb5w

I miss the speeches.
>>
>>2930824
>>2930840
>total war has shitty cavalry charges
nigga the game is literally hammer the anvil
>>
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>>2921251
>playing first match online in attila, 2v2
>host put way too many funds for what im comfortable with
>put 12 meele units, 6 archers and fill rest with elite cavalry to spend all the funds
>see pic related
>enemy completelly turtling, only moving cavalry and using his arty
>rush right flank for an extended fight against enemy cavalry and to attack the enemy elephants and projectiles as i move my infantry to the front
>ally is slow as fuck but helps a bit in the cavalry fight
>winning in whats basically a 1v2 since my ally is almost a turtle too
>have superior micromanaging than these 2 retards that thing camping with arty and "just put loads of units man xD EPIC"
>win
>>2922896
its way worse in Rome 2. actually rome 2 has the worst charge collissions in the entire franchise probably. Rome 1 is unironically the best because you actually see a good impact on a cavalry charge and see people flying away
>>
>>2930503
>DeI
>Units are named in their local barbar gibberish instead of English so you can't know what a unit even does without squinting at the portrait.
>Somehow its still just "Sparta" though.
>>
>>2931325
>official submod to replace names with english names.
>>
>>2930927
You know if you zoom in on your general in Atilla they talk
>>
>>2931325
>not learning Greek
Why
>>
>>2931325
Oh cool I have (Hungarian) Light Horsemen, (polish) heavy horsemen, (Egyptian) slave soldiers from the steppe, also some (Turkish) eunuch soldiers
>>
>>2931499
>not Hungarian lion-wolf-knights (lances and bardong)
>>
I loved how in Medieval II SS you could literally win battles by just taking four or five units of French lancers and put them all on the right flank so they could completely rout the enemy right flank before the infantry even met.
>>
>>2931540
>not playing the late era submod so that you have massive Pike and Shot armies grinding it out.
>>
>>2931549
You could always stack two units of pikemen in the same area and get double the amount of pikes per meter of frontage, shit was cash.
>>
>>2931573
I tried spacing out armies so that the battles would look more Kinomatic(tm).

Extreme late era jihad defenses are pretty fun.
>doing a 3v3 stack defense of vienna against the turks where you you defeat them with early pikemen and muskets.
>>
>>2930201
Atilla is better
>>
>>2931540
the best part of SS is pulling together ragtag crusader armies of generals bodyguards and heavy cav that took you 30 turns to get or whatever, and using them to win heroic victories against the muslim hordes. Its seriously fucking amazing, feels so desperate and attrition is actually a thing since you cant just replenish an elite unit willy nilly, so every cavalry charge is a tactical and strategic decision. You cant just spam units, you have to strategize where on the map youll need it and spread it out. To balance this, its fucking incredible and smashes infantry to bits. Really fun.
>>
>>2931538
I was mocking him for not knowing how words sound cooler in other languages not radiocious' retardedness
>>2931690
Best download?
>>
>>2931778
yeah, I suppose that makes sense.
>>
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>>2923092
>>
>>2931869
thank you.
I was referring to the one with the smiling cannabis plant.
>>
is Rome 2 with DeI better than Attila with Ancient Empires?
>>
>>2932154
youll have to ask somebody from the future but AE will definitely be better when it comes out.
>>
>>2922160
4. Rome 1
Easily the best controls, units doing what you want when you tell them. It is showing it's age tho. Arguably the greatest soundtrack the entire

3. Napoleon

Slick, great musket combat, gorgeous interface. No real flaws besides the main campaign being short.

2. A flawed masterpiece. Great atmosphere, but the game is prone to crashes, especially in multiplayer. And without mods, some of your elite unit are absolutely useless.

Stainless Steel mod makes everything just about perfect. If you're a LoTR fan, you have zero excuses not playing Third Age. It's practically a whole new game.

1. Shogun 2
With Fall of the samurai DLC, you get both the best of Napoleon and the previous melee titles. Arguably the best graphics in the whole series, and I'm not even a weeb. It really is one of the most beautiful games i've played, and has the least failing of all the Total Wars I've played.
>>
>>2932233
Derp forgot to list Medieval 2 as 2
>>
>>2932233

Great list except Napoleon.
>>
>>2932326
Napoleon has the best multiplayer in the series.
>>
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Where the FUCK is empire 3
>>
>>2932371
Never ever. They're cashing in on the Warhammer engine version and all new development has been blunted. They're cashing in until they hit a dead end, then selling to a company you hate, so they can pump AIDS into the tumor the company already is.
>>
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Show me your advanced tactics, /his/
>>
>>2932994
>How to win every map
Total War got boring once I realized simply applying a retards version of Oblique Formation with cavalry in reserve wins against any enemy.
Just sacrafice a shit cavalry unit to get rid of artillery and apply above. Every. Map.
>>
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>>2933004
That is true, but its nice to have some variety here and there
>>
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Original strategy, do not steel.
>>
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>>2922766
>ywn crush Irish republicanist traitors in a Total War game
>>
>>2922948
>proper mod support
Yeah ok, CA is a beacon of mod support. They won't even release mod tools for their fucking unmoddable engine. The best you can do with that god-forsaken thing is create fancy new units and change around a couple of numbers. That's hardly mod support.
>>
>>2933313
The E*glish are cancer.
>>
>>2932169
>judging a mod that hasn't come out.
epin
>>
>>2933325
>CA releases tools to add custom maps to the campaign map.
>CA releases a modifiable map for shogun 2 that is used by precisely 1 autist to make a Great britain map.
>modders spend a gorillion years and sue each other to release a unit pack.
>>
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>>2932994
>>
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>>2933479
>>2932994
Alternatively
>enemy attacks the centre
>get enveloped by your flank units
>>
>>2922766
Total War Campaign maps are boring as shit, just play Victoria 2 instead
Maybe a small scale Boer War Total War would be fun, but not an entire world
>>
>>2933495
fuck off liquor lad
>>
>>2922676
Bullshit. Cavalry was weak in melee.
http://wiki.totalwar.com/w/Dismounted_Feudal_Knights_(M2TW_unit)
http://wiki.totalwar.com/w/Feudal_Knights_(M2TW_unit)
Not only cavalry had worse stats, infantry was also more numerous.
>>
>>2934478
cavalry would bowl over the unit in the charge and then the morale shock would break the unit. RC mods fixed that pretty fast though.
>>
>>2930614
tell us more dr broscience
>>
>>2934515
>Units gets massacred by cavalry charge
>due to shock and damage starts to retreat
>somehow that's a thing to be fixed
>>
>>2934915
fuck of
>>
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The "out numbered by 3 enemy stacks" strategy
>>
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Who /redramen/ here
>>
>>2935299

Lel
>>
>>2935369
They are the only faction worth playing.

Legendary difficultyor bust tho
>>
>>2927025
>what are battle replays
You fucking mong.
>>
>>2921183
>MOBA spin off
Ca should just kill themselves at this point
>>
>>2935299
What do the cavalry do? Get chased around the map until the time runs out?
>>
>>2935464
Yes if the inf pocket fails, if not they do hit and run charges on exposed archers and the enemy rear.
>>
>>2935464
you wait for the general to isolate himself and you mob him with your entire cav force, having skirmishers or missile infantry to soften them up first is very helpful, but as soon as the general dies the army breaks because you have local superiority at your box so the enemy will break and run shortly after contact f you can just hold. Also one suicide cav to disrupt their artillery is really useful.

This is virtually the only way Ive found to consistently beat the huns on the field on very hard/legendary
t. not that guy
>>
>>2935262
it becomes annoying when a medium cavalry unit charges down and overruns a thick layer of spearmen 5 ranks deep and braced
>>
>>2935447
>everything with MP is a MOBA now.
You can stary with killing yourself anon.
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