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Are there any historically accurate video games?

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Are there any historically accurate video games?
>>
>>2440901
Rambo.
>>
>>2440901
Very few. Paracuck games are probably as close as it gets.
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>>2440901

Talvisota: Icy Hell
>>
I'd like to say total war, but /his/ might throw a fit for complimenting a game that portrayed the early Middle Ages as a time of chaos, increased illiteracy, and pathetically small feudal states
>>
>>2440952
total war has only historical skin, and countries in those game function almost nothing like their real counter part
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>>2440931
Is that a Blitzkrieg mod?
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>>2440931
That looks exactly like Blitzkrieg
>>
>>2440952
>pathetically small
The other way around. Medieval 2 features Russia and HRE as a single unified country similar to England and France, which is horseshit.
>>
>>2440901
if you want historical battle strategy and tactics, total war.
if you want historical hand-to-hand combat, mount and blade
if you want historical maps and systems, eu4 and ck2

theres no game that has all three.
>>
>>2441003
It is reskinned Blitzkrieg with new maps.
>>
>>2441004
I'm referring to attila mostly, but you're absolutely right about Medieval 1 & 2
>>
>>2441010
Dont forget Liquoria 2 and Hoi3
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>>2440901
iron hearts iv. Its prolly the hardest game in the history of games. good luck.
>>
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>>2440931
Looks like a reskinned Sudden Strike.

>>2440901
Probably the only historically accurate games are the vehicle simulations like the flight simulator IL-2 Sturmovic series, and Paradox titles at least try be somewhat historically plausible grand strategy games (but fail spectacularly when you can take over the world in 1948 as Switzerland), but if you want historical accuracy, you'll have a hard time in videogames.

There are a lot of historically inspired videogames, though:
https://docs.google.com/spreadsheets/d/1Hg54SCNIHrP7xaoDrw9xrFTekQZ_Eg6N175s8ywl1ng/edit#gid=562314500
>>
>>2441010
These are about the closest three, although they're still far from it. About as good as the vidya gets at it atm.
>>
>>2440901
Il-2 Sturmovik, Silent Hunter 3 and 4. Operation Flashpoint is accurate in the sense of actual 1980s tech, even though the events of the game never happened.

>>2441034
Liquoria is probably the best historical non-WW2 game ever made. Also HoI 2 >>> HoI 3
>>
>>2441004
>.Medieval 2 features Russia and HRE as a single unified country

No it does not. Though there are many issues I have with Medieval 2 that are the most downright retarded shit.
>>
>>2441111
Actually it does at least when it comes to HRE. CK2 portrays this shit way better even though it's still not accurate enough.
>>
>>2441124
A game with accurate HRE mechanics would have to be an entire game in itself
>>
[spoiler]darkest days[/spoiler]
>>
>>2441132
Correct, but portraying them as a single nation like in Medi 2 is absolute nonsense.
I actually like that in CK2 they at least have the feudal vassalage system somehow figured out, in Total Shit if someone completely beats you in a war you just stop existing.
>>
>>2440901
Cossacks ii you fucking plebs
>>
>>2440901
Civilization
>>
>>2441251
Not accurate. Still good though.
>>
>>2441111
Uh, yeah it does anon.

They're literally a single polity in the game.
>>
>>2441004
wasn't the HRE at the onsert of MED 2 more centraliz<ed than nations like France?
>>
>>2441269
RUssia is just the name they have they have given the the realms of the Novgorod republic for some rasons. They got one city, novgorod, everything else of Russia or the russ is independent rebels.
Don't see why a united HRE is worse than a united robber barons France
>>
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>>2440901
Red Orchestra 2: Heroes of Stalingrad

>Faithfully recreated locations from Stalingrad
>Accurate uniforms
>Accurate vehicles and realistic tank combat
>Correct weapons with the exception of the MKB42
>>
>>2440975
Good thing that the modding community is very active for all TW games.
>>
Age of Empire I & II

mandete
>>
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nothing close to one of the more realistic ones, clearly one of the better ones
>>
>>2441383
>Sumerians hacking a Greek hoplite factory with sticks until it starts burning and collapses
>accurate
>>
>>2441404
I prefer watching aztec eagle warriors stabbing a byzantine fortified wall until it burns and turns to rubble
>>
>>2441040
>Lists one of the easiest paradox games
Couldn't have even mentioned HOI 3 atleast?
>>
>>2441040
> Its prolly the hardest game in the history of games. good luck.
What the fuck are you talking about

HOI4 is easy shit even on highest difficulty. I've beaten the Soviets as Poland three times with just infantry and cavalry, taking under a million casualties each time. I didn't even have anti-tank guns.
>>
>>2440901
CMANO

>inb4 my scenario stands
>>
>>2441459
This

HOI3 isn't amazing but it's a lot harder than HOI4 because you can't just draw a line on a map and let your units fight everything out. It requires some strategic thinking.

One time as the Germans the Soviet AI actually managed to invade my land and encircle 300k German and Italian men in East Prussia, then drove to Berlin opposed only by Volkssturm units.
>>
>>2441459
>>2441509
I think you both are being rused
>>
>>2441519
That's what i'm trying to say...
>>
>>2440901
CK2, EUIV and Victoria II are pretty accurate
>>
>>2441576
lol
>>
>>2441350
That's what I'm saying, all of them are horribly innacurate.
>>
>>2440996
>>2441003
>>2441019
>>2441042

It started as a mod to Blitzkreig, then a Finnish/Russian company picked it up.
>>
>>2441581
but you said Russia is one united country, which it isn't ((they probably just named Novgorod Russia so the player wouldn't unite it all and still have to play as Novgorod)) and that HRE should be less united than France, no?
>>
>"I don't care if it's a 100 tonne wooden schooner. Surface and prepare the deck gun, Kameraden!"
>>
Europa Barbarorum.
>>
DEI for rome 2

problem is, historical accuracy=too fucking easy

Only way to make total war difficult is to have missiles function at 5000x the effectiveness they actually had, have infantry die at like 10 a second, and have infantry battles last 3 minutes.

Meanwhile in DEI, it's 45 minutes into the battle and you just sent the princepes in. You've lost maybe 20 men to missile fire, as it should be, and the Roman infantry that is outnumbered 8 to 1 is steadily holding and winning the battle.

An hour later, your 2000 romans have just slaughtered 14 thousand barbarians. Historically accurate and also way too fucking easy.
>>
>>2441640
Can you use it with pirated Rome 2? I want to spend a couple of hours memeing it up as rome
>>
>>2441622
God i hated searching for hours for big merchants and then all i'd get was some fishing boat and flotilla of destroyers trying to pin me
>>
>>2441622
hearty kek
>>
>>2441640
>Historically accurate
Really?
>>
>>2441356
>Faithfully recreated locations from Stalingrad

except most maps were littered with props and waist-level cover because they wanted more automatic close range run & gun, while the actual battles were fought at rifle ranges.

god what they did to the original RO maps still angers me.
>>
>>2441691
The battles themselves last hours and missile fire is more realistic. You can actually do the real formations like the triplex because arrow fire doesnt force your infantry to commit like it does in vanilla, they can fire 10 volleys at an infantry unit and youll lose like 3 men. Breaking off doesn't cause mass casualties so you can actually run your hastati back through the princepes and so forth. Only thing I'd say is off is the cavalry is actually a bit too weak.

Furthermore, the campaign gameplay is massively more realistic. Supply lines are a thing, you have to built supply ships in your fleets to trail alongside your armies to feed them if they don't have a supplied lattice link to a friendly territory that also has buildings in it set up to supply armies.

So, you can't just send stacks out willy nilly or they'll starve, you actually have to plan logistics and make sure your conquest path can be supplied.

All this amazing shit, and their only real problem is that historically accurate battles take forever and are extremely easy and boring. Also playing against rome just isn't fair, it's like impossible to beat them because missiles are shit and cavalry isn't good enough to break them.
>>
>>2441640
>An hour later, your 2000 romans have just slaughtered 14 thousand barbarians.
>Historically accurate
>>
>>2441735
>except most maps were littered with props and waist-level cover because they wanted more automatic close range run & gun, while the actual battles were fought at rifle ranges.
Haven't played the original RO. Was it much better than RO2? Not many people play it anymore.
>>
>>2441658
>>2441691
Rome 2 is an absolute shit game and you should never play it for any reason. Just wait until Ancient Empires comes out for Attila if you need a SPQR fix.
>>
>>2441740
I were thinking about the Romans easialy beating off 5< times as many barbarians
sounds like someting a romanophile may say but what do I know?
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>>2440901
EUIV is pretty realistic except for Napoleon who only generated 4 mana per month instead of the historically accurate 6 mana per month.
>>
>>2441745
see: boudicca's rebellion, Caesar's conquest of gaul

if you can't flank the romans, they'll win eventually. Doesn't matter what the numbers are, romans do not lose head to head slogfests. They'll easily beat armies 3-5 times their size as long as they can just hold the line without being flanked.

If you read Caesar's diary you'll see that the Romans basically never lost their center, all of the tactical moves Caesar made was to secure his flanks so his literally unstoppable center could just keep slaughtering whatever was in front of it.
>>
>>2441764

British bias!
>>
>>2441740
The problem is these things are just another coat of paint over an inherently inaccurate simulation, on par really with unit mods that change a Hollywood skin to an Osprey one. Supply lines are only a thing in the form of traits and maluses.
>>
>>2441767
>trusting the numbers the romans gave
>>
>>2441767
Nevermind that we're taking a chronicle at face value here, you're suggesting that tens of thousands of fighters are slaughtered in little more than an hour as being at all realistic.
>>
>>2441640

the issue with total war is that A LOT of what goes into a battle should be pre-battle manouvering, stand-offs, skirmishes and scouting for the perfect battleground. Between the overworld map and the battle map, there should be a third form of gameplay in which the formation deployment happens as well as local area movements and minute details like whether your army rests, eats or prepares well.

>>2441740

the biggest, most annoying problem with Rome 2 in particular is that the overworld maps are fucking shit, tiny, few settlements, warped distances and almost no freedom of movement with all the geographical barriers, just bottleneck after bottleneck.

>>2441748

it's in general more "rough" but that also means more realistic. The maps are undoubtedly larger and thus long range combat matters much more and so do vehicles, which there are many many more of, guns are deadly and in realistic numbers(not everyone gets to unlock an obscure prototype and plays with automatic, and there are no stupid balance decisions like no panzerfausts) and there are no hollywood black and white suppression effects, your screen just shakes violently and noises are debilitatingly loud, you actually dread getting shelled from how much it stresses you.
>>
>>2441782
Historians agree that even when the Romans exaggerate they're still usually outnumbered like 2 to 1.

Romans like to count the woman and children of barbarian hordes, so when the Romans say it was 10k vs 300k, it was really more like 10k vs 100k, which is still something insane like a 10 to 1 advantage
>>
>>2441793
it happened at cannae in only a couple more hours, and 60k died so I can see 14k in an hour being possible. Still, maybe I wasn't particular enough, 14k was their total force and obviously they didn't all lay dead at the end, they actually broke probably at around 5-8k and the rest ran and we're slaughtered in the next hour or so I spent running them down and fighting the ones that came back.

One thing I'll say a total war game will never get right is the casualties before a retreat is sounded. Armies were morally fragile and could break after just a small percentage was killed, whereas naturally you get higher death counts faster in total war because moral is unrealistically strong and it makes for poor game balance to have battles last 4 hours or whatever. I mean shit, you come home from work and you get to play one battle before you go to sleep. Doesn't seem like fun to me.
>>
>>2441767
That's not really the problem here, it's that we're to believe so many people died in so little time before industrialized warfare.

The problem with historical accuracy is that being accurate to the sources doesn't actually mean being realistic also.
>>
>>2441837
mass slaughters like that have happened in history, it's not entirely unrealistic. Hannibal dished out more than a few, there's the old Phyrric War aptly named for its massive death tolls on both sides, and who could forget all the times armies have sacked cities and put the entire population to the sword.

Mass slaughter in a couple of hours happened more times than you're willing to admit at the moment because it doesn't suit your argument.
>>
>>2440901
star wars
>>
>>2441853
My argument is that it's unrealistic. Having it written in a chronicle doesn't make it so.
>>
>>2441825

would be fun if the single battles were just off the wall which happens sometimes.

the morale thing is complex, the games DO allow for units to shit their tunics in situations where it's clear they're fucked(surrounded, tired, under heavy fire, fighting terrifying unit), but it's finnicky how and when the conditions are fulfilled.
>>
>>2440901
UNREGISTERED HYPERCAM 2
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>>2441383
>Be Goths
>See enemy archers
Se stöörme!
>>
KOEI used to make good tbs games based on real historical maps and borders w/ actual historical generals down to local recruitment. I dunno if they still do. I used to enjoy nobunaga's ambition II and romance of the three kingdoms II quite a bit.
>>
>>2442610
japanese castles typically use extensive stone foundations and terraforming.
>>
Victoria 2 is the closest I've seen but it still has problems.
>>
>>2442667
liquor factory simulator
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yeah
>>
>>2442677

That and the anachronistic ancap faggots who pop a rebellion at the first sign of weakness.
>>
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>>2442682
Though I mock many aspects of the game, it's about as historically accurate a game can get and still be fun

Most people really underestimate how difficult it is to make a game fun and historically accurate
>>
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>>2442678
I recognize that filename...
It's a small world huh
>>
>>2442705

For sure. I've never come closer to empathizing with Nazi Germany than when I got my shit pushed in and my empire dismantled as Austria-Hungary because I picked the wrong side on the issue of Polish independence.
>>
>>2441132
Try the "Voltaire's nightmare" mod for eu4. The map is restricted to the
>""""h""""
>""""r""""
>""""e""""
only.
>>
>>2441356
>not playing ostfront
Kys
>>
>>2442976
>that feel when being the only one defending a flanking approach to our positions as AT
>only occasional German tank comes through
>see them coming from 300 meters away
>hold and wait
>they think nobody's here
>they turn to head to our lines bearing their side to me
>pop

PTRD rifle is so much fun in early war battles.
>>
>>2441356
>correct weapons
>the SVT-40 bolt is plum colored

"no"
>>
https://www.kingdomcomerpg.com/

This would be if it wasn't vaporware.
>>
>>2441597
Speaking of Blitzkrieg, I loved it. One of the very few RTS games that actually showed the importance of artillery and reconnaissance.
>>
>>2443274
How is it vaporware?
>>
CivCity Rome is cool.
>>
>>2441640
>get ambushed by a fucking armenian army that is comprised of three armies
>literally 4 times my size
>shit shit shit
>in desert, position infantry between two ridges, cavalry on other side of them on the flanks
>only 4 units of cavalry
>...
>...
>... wait, are those just archers?
>what the fuck why is he sending about 20 companies of archers far ahead of main force?
>charge with cavalry, decimate every single one
>two companies are down to 1 guy, but still
>their main army advances between the two ridges directly into a core of praetorians and armoured legionaries
>they have no cavalry
>Oh and my archers, which I've hidden behind the ridges.
>literally agincourt
>>
>>2443334
Sorry, forgot to get rid of trip from sumerian thread.
>>
>>2441010
Mount and Blade native isn't historical accurate though. If you want historical accuracy you can try Viking Conquest for dark ages Europe(or Brytenwalda), Gekokujo for Japan and 1257 AD for 13th century Europe
>>
>>2443353
Mount and Blade isn't historically accurate no matter what mods you pull over it because the base engine is so retarded and limited.

Don't get me wrong, I have several thousands of hours (it may well be 10000+) in the various M&B games and mods, and the modding community produces some really neat stuff...but the base gameplay is just too far removed from reality to call it realistic or, by extension, historically accurate.

Unless you're just referring to the costumes, then yeah - some of the mods have really nice items.

>>2443336
Apology accepted, polite friend.
>>
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>>2443334
>Decimated every single one
>He doesn't know what decimation is
>>
>>2443385
u wot m8 ill decimate you alroight
>>
>>2443425
I will have my 17.5 (on average) pounds of flesh.
>>
Close Combat, silent service, B-17 Flying Fortress, probably. Impression Games games have some historical basis behind their abstraction of those concepts for gameplay. Patrician series. Hegemony series is pretty decent too - Hegemony: Rise of Caeser is unfortunately lackluster, but Hegemony 3 makes up for it with the inclusion of the first game's campaign through a mod and still being able to be a Romeaboo in the Italian Unification campaign.

The issue with Paradox games is the abstraction of concepts and factors into simplified factors in games such as Europa Universalis. Crusader Kings 2 doesn't do it as much in terms of abstracting character skills, which is what paywall features are doing for EUIV overtime.

It depends on your definition of historically accurate video games if it's defined as portraying factual information correctly or attempting to be a 1:1 simulation of the time period. Haven't played it, but possibly Gary Grigsby's War in the West/East. World War 2 games tend to be the most accurate since you have audiences who enjoy the autism detail levels of games in something that is more recent and learned about.
>>
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>>2440901

If you want city builders, go for Children of the Nile (get the enhanced edition on steam or on grog-swilling sites).

It features a more realistic pre dynastic and dynastic period economies (no money, communal farming, state control and division of resources and food). Kind of like ancient bolsheviks.
>>
Rome: Total War with the Europa Barbarorum mod.
>>
>>2443497
Shit
>>
>>2443497
Nice history, bad gameplay.
>>
>>2442677
If you couldn't make literally any country an indistrial juggernaut off of liquor/wine/glass factories alone the game wouldn't be much fun, though. It would become "play a natural GP or go home".
>>
Any good games where I can play as sumer (besides age of empires)?
>>
>>2443561
Civilization IV with an assortment of mods to choose from.

That's probably your best bet. Which is abysmally low on historical accuracy.
>>
>>2443561
Chariots of war
>>
>>2443586
Chariots of War is nice but it's just utterly boring that each ethnic group only has one unique unit and the rest are identical. Also fuck playing Mesopotamian nation, late game all empires come gunning for your head.
>>
>>2442678
Fucking girls und panzer and /gsg/

There's a place where you can post your ebin germanies
And it's name
G S G

Also Erika best girl
>>
>>2443823
Well I never said it's a good game, both CoW and Legion are dogshit but it's one of the only games where you get to play as bronze age civilizations. And it's a shame, it's such an interesting period - Trojan war, NK Egypt, Hittites, Assyrians, the destruction of Knossos, Sea peoples, Moses and all the Biblical events preceding him, and like 90% of Greek and Roman mythology is based in this period. Yet gaming industry ignores it and it's a constant cycle of Rome/Middle Ages/WW2 with them.
>>
>>2442643
>>2442610

The castle that is depicted in Age of empires is wooden as fuck.
>>
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>tfw I was going to make a comment complaining that Emperor: Rise of the Middle Kingdoms has never been released on GOG/modern platform like the other Sierra historical city games
>tfw googled it
>they released it sometime recently

oh my god
>>
>>2442610
Reminds me of Age of Mythology where stone walls only cost gold.
>>
>>2441798
>there should be a third form of gameplay in which the formation deployment happens as well as local area movements and minute details like whether your army rests, eats or prepares well.

this sounds fuckin awesome. would probably require too much autism for a general audience tho.
>>
>>2441740

Battles historically didn't last for hours. They were 15 minute initial engagements and then everyone ran away.
>>
My favorite games were already posted so I'm going to suggest Rise of Nations as a very good RTS.
It may not fit OP's criteria at all, like all the nations starts at the stone age at the same time and such, but the gameplay is good, the worlds campaing are good enough to hook you up for days, sadly it does not have many details and late game nations looks all the same.
>>
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>>2440901
Ukrainian tank flipping simulator
>>
>>2445508
>OP asks about accurate games
>you post inaccurate Civ tier bullshit
>>
>>2441400
How is this realistic
>>
>>2441417
Siege engines weren't fucking robots you know.
>>
Historical accuracy is usually antithetical to fun when it comes to video games, just like all attempts at "realism". Any time you see a historical accuracy mod for a game it usually just makes the game more tedious and clunkier to play. Games are meant to be fun, if you want realism go read a fucking history book.
>>
>>2445400
No? They still have the stone foundation.
>>
>>2445689
Are you blind?
>>
>>2441825
>One thing I'll say a total war game will never get right is the casualties before a retreat is sounded. Armies were morally fragile and could break after just a small percentage was killed
That actually happens a lot in Shogun 2 though. Most armies are Ashigaru which will route after a single flanking charge usually, if you can isolate, route, or better yet kill their general then the enemy army dissolves pretty quickly and then you just send in the cavalry to mop up the fleeing units. In a pitched battle it's not uncommon for the vast majority of deaths to occur during the mop up phase rather than the actual battle. Only if the enemy has extremely high morale and lots of samurai units can you expect to see a longer attrition based fight.
>>
>>2441010
>Europa Blobversalis 4
>Historical

you're better off going for Vicky 2 if you want realism
>>
>>2445741
In aoe2, they are.
>>
>>2445791
>Historical accuracy is usually antithetical to fun when it comes to video games
It's actually the opposite.
>>
>>2445870
Name a single historically accurate game that's more fun than games set in the same time period. I'll wait.
>>
>>2446051
Men of War series is better than Company of Heroes series.

War Thunder is better than World of Tanks.
>>
>>2446068
I forgot: Red Orchestra series is better than any other ww2 FPS series that I'm aware of.
>>
>>2440901
There are no accurate video games.

There are however "accurate enough" video games. With that "accurate enough" definition dependent on the the player's knowledge of history and dev's implementation.
>>
>>2446051
Victoria 2 is much more fun than Empire or Napoleon Total War.

I know they don't technically overlap, but it's roughly the same time period.
>>
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Imperium III, it's not that hiatorically accurate gameplay wise, but it's fun and the campaings are somwat historically accurate
>>
>>2441356
>Faithfully recreated locations from Stalingrad
A lot of the maps aren't even in Russia, let alone Stalingrad. Rakowice is in Poland.
>>
>>2446286
Apartments takes place in Danzig too.
>>
>>2445565
Graviteam cannot be truly appreciated without webms, and sadly I do not have any.
>>
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Pic related. It's a game about trade and advancement trying to lead a ancient polity, not map painting and blobbing. (Which is pretty much impossible)
>>
>>2446826
Looks like a board game to me.
>>
READ THE STICKY


For the purpose of determining what is history, please do not start threads about events taking place less than 25 years ago. Historical discussions should be focused on past events, and not their contemporary consequences. Discussion of modern politics, current events, popular culture, or other non-historical topics should be posted elsewhere. General discussions about international culture should go on /int/.
>>
>>2446849

It was originally, but they made it into a computer game.
>>
>>2446859
Board games don't belong on a PC. It's a simplistic and lazy way to make a game. Get out with this crap.
>>
>>2446853
We are talking about history you flaming faggot.


Gekokujo for M&B is pretty fun OP.
>>
>>2443353
What about "With Fire and Sword"? Is it any good?
>>
>>2446916
The setting is bastardised to hell, gameplay is worse than normal. My brother enjoyed it, but he never played any other mod. No idea what he saw in that mess.
>>
>people are unironically suggesting paradox games as historically accurate
lmao paracucks need to kill themselves immediately
>>
>>2447042
They may not be perfect, but there's no competition whatsoever in the GS genre.
>>
>>2447042
They're not accurate but they're the most accurate video games. That's actually a bad thing.
>>
>>2445791
I want realism, which is why I prefer games like OFP and Arma to pretty much any other FPS that exists.
>>
>>2446286
>>2446316

those are maps from RO1 added later as DLC because the Stalingrad only ones were boring and broken as fuck

Mannikkala is in Finland, Koningsplatz is in Berlin, Odessa is in Ukraine, etc, RO1 had a lot of variety RO2 lacked.
>>
Gary Grigsby's War in the East
>>
Men of War
>>
File: th.jpg (11KB, 300x168px) Image search: [Google]
th.jpg
11KB, 300x168px
Tactical based squad field-unit warfare.
>>
Ultimate general: Civil War. Best game I've played in years.
>>
>>2440901
>no one has mentioned ebii for medieval 2 total war
>>
Okay /his/ which one is your favorite?

Personally I like the bottom left corner the most, that drawbridge and corner towers
>>
File: Castle.png (4MB, 1819x873px) Image search: [Google]
Castle.png
4MB, 1819x873px
>>2449224
here it comes
>>
>>2449069
pic unrelated? because that game is full of literal retards

t.LoL player
>>
>>2443486
Absolutely this. Fantastic comfy game, I still play it to this day. Really gives you a cool Ancient Egyptian feel when you play it.
>>
Rule the Waves is good, has a good feel for the period. Not going to get any game that's truly accurate though.
>>
>>2446868
What about hex and chit autism simulators? Their natural home is clearly the PC.
>>
>>2451601
> a game of talking shit to win, pissing off the finance ministry, and letting the prime minister or kaiser take the fall and get axed in the neck.
Thread posts: 163
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